DUEL 2 NEWSLETTER

Date   : 06/28/2004    Duedate: 07/10/2004

TOBIR ARENA

DM-14    TURN-492

This Weeks Top Honors

THE DUELMASTER IS

ZERO THE HERO
THE DEATH SQUAD (63)
(14-4129) [10-4-0,112]

Chartered Recognition Leader   Unchartered Recognition Leader

ZERO THE HERO                  REMUS
THE DEATH SQUAD (63)           SPQR (427)
(14-4129) [10-4-0,112]         (14-4218) [3-1-1,27]

Popularity Leader              This Weeks Favorite

I ATE MY WORM                  VISIGOTH
I BENT MY WOOKIE (413)         THE DEATH SQUAD (63)
(14-4053) [13-2-0,87]          (14-4214) [5-1-0,44]

THE CURRENT TOP TEAM

THE DEATH SQUAD (63)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE DEATH SQUAD (63)        45
2. SPQR (427)                  18      I BENT MY WOOKIE (413)
3. FLAMETHROWERS (428)         11      Unchartered Team
4. THE DOGHOUSE (188)           3
5. CLAN BATTLEAXE 6 (392)       0      FLAMETHROWERS (428)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*CLAN BATTLEAXE 6 (392)     1   0  0  100   1/ 1 THE DEATH SQUAD (63)     12  3 0
 2/ 2 I BENT MY WOOKIE (413)    13   3  0 81.3   2/ 2*SPQR (427)                8  4 2
 3/ 5*FLAMETHROWERS (428)        2   1  0 66.7   3/ 4 THE DOGHOUSE (188)        4 11 0
 4/ 4 THE DEATH SQUAD (63)     336 292 23 53.5   4/ 3 I BENT MY WOOKIE (413)    2  1 0
 5/ 6 THE DOGHOUSE (188)       283 355  8 44.4   5/ 7*FLAMETHROWERS (428)       2  1 0
 6/ 7*SPQR (427)                 9  13  2 40.9   6- 6*CLAN BATTLEAXE 6 (392)    1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     "First, gather information," Adeolar muttered.  It was one of the basic rules
that the more information you had relevant to your problem, the better your chance
was of solving it.  She frowned at her gilt-framed magic mirror, twisting a lock of
hair thoughtfully as she considered how to make best use of it.  It was still
working, after a fashion, but the reddish film tainting the glass was stronger.  It
confused the images, and she suspected that it also indicated something more
dangerous than misreading a scene: that the spell which it embodied was being
contaminated by blood magic, as well.  Contaminated, and maybe distorted, maybe even
subverted.  Did she dare use the mirror spell now?
     Did she dare NOT use it?  She needed information to plan her campaign against
Khaldren.  She shook her head and wiped at the red-tinged glass once more.  She would
just have to--
     "Ma'am?"
     She glanced over her shoulder as Segallion Sundancer, one of her warriors,
looked into the room.  His countrywoman Nila was with him.
     "Nila and I were wondering if we could help, ma'am.  You being a sun priestess,
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we
might be... compatible."
     "Oh.  Hmm."  Adie frowned, her fingers automatically going to one of her curls
and twisting it as she considered the possibilities.  The worship of the sun as
performed in the western Karian states was not at all like that of her own tradition,
but it might work.  It might, at least, be worth trying.  "Perhaps," she said
finally.  "Let's set it up this way:  I'll start on my own, and if I don't need your
help, you keep out of it--  It's too dangerous to mix in if you aren't needed," she
added sternly as Segallion opened his mouth to protest.  "But you be READY, and if I
need help, I'll signal you."  Maybe she would, but maybe not.  It WAS dangerous, and
neither gladiator had achieved Shelia Greywand's immortality yet.  But she understood
the need to be helpful, and she might not have to make use of their aid.
     When both gladiators nodded agreement, she turned back to her mirror.
Carefully, with every aspect of the spell observed meticulously--something that
wasn't necessary under better times, because spells were normally all of a piece and
could "take a hint," as it were--she began the incantation that would activate the
mirror.  The surface shimmered crimson silver, glittering and trembling.  This was
NOT the normal behavior of a mirror spell!  It felt as though she was trying to lift
a great weight with her mind.  She had never thought of the veil between HERE and
THERE as a weight before....
     Abruptly the glass cleared, or nearly so, a reddish film remained.  And there
was risen Krael as she had seen it before.  But this time she was not interested in
the general view.  It was an accepted law of magic that for every strength a magician
or wizard had, there was a corresponding weakness.  Khaldren had come into the
present from Krael, and somewhere in that city she hoped to find a clue to his power
and his weakness.
     There was the ancient city, mud-stained and battered by the centuries it had
spent sunk beneath the Trier.  There the survivors, moving about their tasks which
seemed inexplicable but must be linked in some way to Khaldren.  She selected one of
the better-dressed men and began to follow him through the ruins.  His course was
erratic, she thought at first it was to avoid the obstacles presented by the city's
decrepit state.  But he climbed over the mound of rubble that represented a fallen
wall, and splashed through a knee-deep pool of water and mud.  There were easier ways
to get from one point to another, so why...?
     The man met up with another, handed over a... she couldn't see what, a crystal
of some sort, and sat down on a stone to wring out the hem of his robe.  The other
man set off across the rubble.  With a cold shock, Adie realized that the movement of
these men, and others in Krael, were themselves parts of a spell.
     What kind of spell would be produced by somatic components on such a scale?  A
very powerful one....  Were the other "risen cities" involved in this?  Celestinvael
had been mentioned, and Old Valamantis.  Adie turned her mirror-sight to the south.
     She was marginally aware that behind her the two gladiators began to dance and
chant.

Near Ardivent:

     Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi
Monastery of Khalhums, sipped his wine and nodded approval.  "Very good.  Quite
drinkable, in fact."
     Fandil, former manager of the Fandils, laughed and poured wine into his own cup.
"Like you wouldn't drink it anyway, you old bandit?"  He sobered.  "What brings you
down from the mountains, Cho?  The rumors about Celestinvael?"  The ancient city lay
in the forested no-man's-land between Ardivent and the Delarquan Federation, and
woodsmen had been bringing tales of marvels and minor disasters for weeks now.  That
it was a matter for concern, a matter that would bear watching, was undeniable, but
Fandil had seen nothing to indicate that it was urgent.
     "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it
is indirectly what brought me here.  If you think about what the city was like in its
last days...!  But my immediate concern is young Adeolar up in Aruak City."
     "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of
touch, Cho!  Adeolar is a very competent woman, and Kennelworth is not worried about
her--he'd have mentioned it in his last letter.  She can handle anything she's likely
to meet."
     "No doubt... one on one.  But that fool Khaldren has invoked and involved
wizards from a dozen centuries.  Not all of them will work together--as well try to
get cats to run in step!  But some will, and can she handle two, or six, or ten, if 
they're all working together?"
     "Ah."  Fandil was silent for several minutes, stroking his beard slowly as his
mind raced.  "Ah.  That could be... bad.  Very bad."  He set his wine cup down
carefully.  "You're quite right.  We'll have to assist her, or at least be ready to
do so.  Now?"
     "What better time?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 492): BARK of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.)
 DM  24 ZORPUNT (turn 481): CROCONAW of WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 480): WRATH OF DOOM of REDSANDSBLACKDEATH (Cosmo
                              Frothingslosh, mgr.)
 DM  26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 443): SQUISH THE GERBIL of CRUEL PET NAMES (Crip, mgr.)
 DM  41 KATI-TEI (turn 436): SADISTA FAIRBORNE of MEMPHIS MAFIA (Bookie, mgr.)
 DM  46 ARDIVENT (turn 429): BERKE of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 193): MUTILATE of ASSASSIN NATION (Ghab, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
 DM  63 AMEN-TEI (turn 330): SEXTANT of SAILS OF CHARON (The Sentinel, mgr.)
 DM  71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 377): HELIO of ULTIMATE ACCELERATION from ARVAT (LHI, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.)
 DM  11 ARUAK CITY (turn 492): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 481): WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.)
 DM  40 ZENSU (turn 443): TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 436): MEMPHIS MAFIA (Bookie, mgr.)
 DM  46 ARDIVENT (turn 429): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 193): ASSASSIN NATION (Ghab, mgr.)
 DM  60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.)
 DM  63 AMEN-TEI (turn 330): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 377): RISEN FROM THE DEAD, etc. (LHI, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
                           GREY FOX of A.K.A. (?, mgr.)
 DM  11 ARUAK CITY (turn 492): BARK of BULLDOGS (Kennelworth, mgr.)
                   (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
                               SKYWISE of ELFQUEST (Armalias, mgr.)
 DM  22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.)
               (turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
                  (turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.)
                              LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.)
                              BRAK of THE UNDERWORLD (Proximo, mgr.)
 DM  71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.)

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  Practice pays for DEAD MAN WALKING, who 
pummelled JUNO, to pocket 13 points.  A certain someone should cut down on the 
drinking and practice more, after losing 10 points to ANGRY SHEW.  (Discrete enough, 
PUSSYFOOT?) I ATE MY WORM found out being TOBIR's Duelmaster isn't all nuts and 
berries, receiving 2 challenges!  Now I can't insult ZERO THE HERO, as he has 
gloriously dueled to the top.  Oh great new Duelmaster!!!  (Stop me if I lay it on 
too thick) So who's the team that's been walking into taverns last week and ordering 
milk?  Sounds like a PR stunt to me.   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!  Like a horde of jackals fleeing from 
the lion, so did the "warriors" in TOBIR avoid THE DEATH SQUAD.  The warriors of THE 
DEATH SQUAD found their efforts at combat frustrated as I BENT MY WOOKIE apparently 
had more important things to do than fight.   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Ask not a spymaster for counsel, for he will pontificate long after you have 
fallen into an unconscious stupor.   
     Leave me now, you base fools!  As the seasons change, and the creatures of the 
wild change also, so do I feel a yearning to leave this place.  Like a mixed 
metaphor, and an overtaxed simile, I now bid TOBIR farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ZERO THE HERO 4129           10   4  0   112       THE DEATH SQUAD (63)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 I ATE MY WORM 4053           13   2  0    87       I BENT MY WOOKIE (413)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 BOWSER 4096                  12  18  1    60       THE DOGHOUSE (188)
 ANGRY SHEW 4201               6   3  0    60       THE DEATH SQUAD (63)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 PUSSYFOOT 4126               10  12  1    50       THE DOGHOUSE (188)
 THE THING 4185                8   4  0    48       THE DEATH SQUAD (63)
 VISIGOTH 4214                 5   1  0    44       THE DEATH SQUAD (63)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DEAD MAN WALKING 4220         4   0  0    37       THE DEATH SQUAD (63)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 REMUS 4218                    3   1  1    27       SPQR (427)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JUNO 4178                     5   8  0    23       THE DOGHOUSE (188)
 HONEY PUP 4207                3   6  0    23       THE DOGHOUSE (188)
 SCIPIO AFRICANUS 4221         2   0  1    21       SPQR (427)
 FLAVIUS MAXIMUS 4223          2   0  0    19       SPQR (427)
 COLD FUSION 4227              2   1  0    17       FLAMETHROWERS (428)
 MARCUS ANTONIUS 4235          1   1  0    13       SPQR (427)
 CORNELIUS SULLA 4222          1   1  0    11       SPQR (427)
 DUM HAIRY THING 4215          1   5  1     9       THE DOGHOUSE (188)
-MER YERAN 3803                1   0  0     9       CLAN BATTLEAXE 6 (392)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
POLITE BEGGAR 495      0  1 0   1                   SCIPIO AFRICANUS 4221 492 NONE    
ROMULUS 4217           0  1 0 SPQR 427              DUM HAIRY THING 4215  488 REVENGED

                                     PERSONAL ADS

Remus -- (glowering)  If I was the wolf, I would've had you for lunch. -- Dum Hairy
Thing

Visigoth -- (heavy sigh)  Well, it would be worse, I suppose, if you were an
Invisigoth.  At least I could see you.  Not that the view made me feel all warm and
fuzzy. -- Bowser

Cold Fusion -- Not at THIS time of year. -- Juno

Angry Shew -- No point being mad at ME, old boy.  *I* didn't do it. -- Pussyfoot

Dead Man Walking -- So walk somewhere else! -- Honey Pup

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

VISIGOTH slimly lost to BOWSER in a 2 minute mismatched Challenge fight.
ANGRY SHEW won victory over PUSSYFOOT in a 1 minute Challenge battle.
COLD FUSION handily defeated DUM HAIRY THING in a 1 minute one-sided Challenge match.
I ATE MY WORM was vanquished by ZERO THE HERO in a 1 minute mismatched Title brawl.
THE THING outlasted REMUS in a unpopular 13 minute veteran vs. amateur fight.
DEAD MAN WALKING vanquished JUNO in a 1 minute mismatched fight.
HONEY PUP beat CORNELIUS SULLA in a crowd pleasing 1 minute brawl.
SCIPIO AFRICANUS assassinated POLITE BEGGAR in a crowd boring 4 minute uneven melee.
FLAVIUS MAXIMUS vanquished SHIFTYEYED VOLUNTEER in a 1 minute one-sided duel.
MARCUS ANTONIUS vanquished CONVINCIAN HERO in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         LUNGING ATTACK    21 -  10 -  1      68  |
|SLASHING ATTACK                  2         PARRY-RIPOSTE      8 -   4 -  2      67  |
|AIMED BLOW                       2         STRIKING ATTACK   26 -  13 -  2      67  |
|PARRY-LUNGE                      2         AIMED BLOW        10 -   8 -  1      56  |
|PARRY-RIPOSTE                    2         SLASHING ATTACK   12 -  10 -  1      55  |
|STRIKING ATTACK                  2         BASHING ATTACK    12 -  11 -  1      52  |
|BASHING ATTACK                   2         PARRY-LUNGE        6 -   6 -  0      50  |
|TOTAL PARRY                      1         WALL OF STEEL      5 -   6 -  1      45  |
|WALL OF STEEL                    1         TOTAL PARRY        8 -  10 -  0      44  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   1 -  0       0  |

Turn 492 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    2 -  0     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
TOTAL PARRY        1 -  0     WALL OF STEEL      0 -  1         2  STRIKING ATTACK
LUNGING ATTACK     2 -  1                                       2  SLASHING ATTACK
AIMED BLOW         1 -  1                                       1  AIMED BLOW     
PARRY-LUNGE        1 -  1                                       1  TOTAL PARRY    
PARRY-RIPOSTE      1 -  1                                       1  PARRY-LUNGE    
STRIKING ATTACK    1 -  1                                       1  PARRY-RIPOSTE  
BASHING ATTACK     1 -  1                                       1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   ZERO THE HERO 4129         10   4  0  112 THE DEATH SQUAD (63)
STRIKING ATTACK  I ATE MY WORM 4053         13   2  0   87 I BENT MY WOOKIE (413)
SLASHING ATTACK  ANGRY SHEW 4201             6   3  0   60 THE DEATH SQUAD (63)
TOTAL PARRY      THE THING 4185              8   4  0   48 THE DEATH SQUAD (63)
PARRY-LUNGE      VISIGOTH 4214               5   1  0   44 THE DEATH SQUAD (63)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is I ATE MY WORM 4053.  The most popular warrior this 
turn was VISIGOTH 4214.  The ten other most popular fighters were BOWSER 4096, ANGRY 
SHEW 4201, HONEY PUP 4207, COLD FUSION 4227, ZERO THE HERO 4129, DEAD MAN WALKING 
4220, CORNELIUS SULLA 4222, FLAVIUS MAXIMUS 4223, MARCUS ANTONIUS 4235, and PUSSYFOOT 
4126.

The least popular fighter this week was THE THING 4185.  The other ten least popular 
fighters were REMUS 4218, SCIPIO AFRICANUS 4221, JUNO 4178, I ATE MY WORM 4053, DUM 
HAIRY THING 4215, PUSSYFOOT 4126, MARCUS ANTONIUS 4235, FLAVIUS MAXIMUS 4223, 
CORNELIUS SULLA 4222, and DEAD MAN WALKING 4220.