DUEL 2 NEWSLETTER Date : 09/19/2005 Duedate: 10/01/2005 TOBIR ARENA DM-14 TURN-524 This Weeks Top Honors THE DUELMASTER IS ANDILLIA THE DOGHOUSE (188) (14-4255) [12-9-0,55] Chartered Recognition Leader Unchartered Recognition Leader ANDILLIA SIPPYCUP SAM THE DOGHOUSE (188) PLAYPEN (435) (14-4255) [12-9-0,55] (14-4280) [3-0-1,33] Popularity Leader This Weeks Favorite CHICHI-HOOEY LITTLE DEVIL THE DOGHOUSE (188) PLAYPEN (435) (14-4270) [6-8-0,26] (14-4359) [1-0-0,11] THE CURRENT TOP TEAM THE DOGHOUSE (188) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE DOGHOUSE (188) 33 2. PLAYPEN (435) 24 PLANTARUM ANDORIA (396) 3. PLANTARUM ANDORIA (396) 9 Unchartered Team 4. TYLER'S TEAM (437) 0 5. BLITZKRIEG (421) 0 PLAYPEN (435) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 PLANTARUM ANDORIA (396) 19 10 1 65.5 1/ 3 THE DOGHOUSE (188) 9 6 0 2/ 2*PLAYPEN (435) 9 6 2 60.0 2/ 2*PLAYPEN (435) 7 3 1 3/ 3 THE DEATH SQUAD (63) 434 350 27 55.4 3/ 1 THE DEATH SQUAD (63) 6 9 0 4- 4*BLITZKRIEG (421) 11 10 3 52.4 4- 5*BLITZKRIEG (421) 1 1 1 5/ 5 THE DOGHOUSE (188) 357 436 9 45.0 5/ 4 PLANTARUM ANDORIA (396) 1 1 0 6- 6*TYLER'S TEAM (437) 1 4 0 20.0 6- 6*TYLER'S TEAM (437) 1 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Deep Waters #5 ]H[ + ---:--- + ]H[ + Zorpunt Harbor: Barkhotai was doing a foolish thing, and he knew it. Not that the knowing stopped him, and he had taken SOME precautions. He was in a boat, not swimming, for one thing. He COULD swim, and quite well, which was unusual for a Rirorni, but he was not a fish and he knew that. He had given thought to the weapons he carried, knives, of course, plenty of them, but also harpoons. This was not going to be sword work, or mace work either, come to that. The blades were poisoned, too. At least, he called it poison; it was something he'd gotten from a witch he knew, some sort of enspelled potion that would work like a poison on anything cold-blooded. He paused in his rowing when he was near the center of the harbor and glanced over his shoulder, looking for the Great White Shark. The pale fin was circling the center of turbulence. You could criticize the Shark for attitude, but not for courage. And the Guard was prepared to admit, to himself, that you couldn't expect a predatory fish to have a human attitude. Three tentacles rose out of the water to one side of the Shark's course. At least twenty feet of sucker-lined muscle flexed in the air and then curved down. They were as thick as a man's waist where they left the water but tapered rapidly. The tips were slim as fingers. Two more rose on the other side of the Aussie Killer, and bent toward their fellows? Did tentacles have 'fellows'? Barkhotai dismissed that question instantly. Frivolous, and he had work to do. The tentacles were lacing together, making a net, and could trap the Shark with a quick contraction. Why didn't the damned fish get out of the way? He could still swim free-- The net of flesh snapped tight around the Shark, who didn't struggle against it. Barkhotai hauled his oars into the boat and twisted around, raising a harpoon. The tentacles were writhing and twisting in a way that made him dizzy to look at, and it was hard to pick an aiming point that didn't endanger the Shark. Since he was out here to help the Shark, harpooning it would be a bad idea. Counter-productive. But why wasn't the Shark trying to get away? The cage wasn't that tight and the Shark was streamlined. Could the tentacles be emitting some drug? Or some kind of magical field that stunned it? The Rirorni's rowboat was drifting closer to the tentacles. Barkhotai hadn't realized there was a current in the harbor here. Well, okay, there must be some where the river mouth was, but.... The boat nudged against the first of the tentacles entrapping the Shark. The dead-fish smell of it was nauseating, and what he had thought were pale warts began to open and close, making small kissing sounds. In a frenzy of disgust, Barkhotai shoved the harpoon into the tentacle. It was softer than he had expected, the harpoon going in the full length of the blade. He lost his balance and fell against the monster. The little mouths pressed against him, biting or sucking or--he went numb and barely noticed when a tentacle curled around his waist, drawing him into a closer embrace. + ]H[ + ---:--- + ]H[ Deep Waters #6 ]H[ + ---:--- + ]H[ + Tobir: The rowboat was surrounded by the giant lakeweed, and Woodman did not like it. Boats got trapped by weed in the normal course of life, and even that wasn't good. But this stuff, this was sinister. This was some kind of Plot. However, he WAS a Convincian Hero, than which few others are so heroic, so he stiffened his upper lip and turned to his companion, Jessaro Dra, the Mordant Escapee (from Zorpunt, but he had also escaped from that town when its current troubles began). "Things are looking a little tight," he said, striving for a calm, matter-of-fact voice. "You might want to make sure your knife is loose in its sheathe." Dra looked around wildly. As proven by his personal history, his first impulse in a tight situation was to escape. There did not appear to be any ready avenue of escape here, however. "I suppose swimming is out?" "No, go right ahead." Woodman gestured at the water around them, which was full of giant weeds. "You won't suffer long." Then he sighed and shook his head. "You shouldn't have to ask that, Jess. There's no escape unless you can fly." Dra looked right, left, behind, ahead. As he did so, he shrank back from the edges of the little boat, ending up huddled in the bottom of it. "Don't let them get me, Tom!" Woodman watched the ribbon-like "tentacles" weave together over their heads, and his hand twitched toward his sword. He could probably cut through a few of them before they sank the boat, but so long as they weren't being overtly hostile, he would hold off and live. It was a gradual but definite change in the light that alerted him to the next development. Unfortunately, it alerted Jessaro Dra, too. "We're sinking!" he shrieked. "It's going to DROWN us!" "There's an air bubble around us," Woodman pointed out. "That'll keep us alive for a while. IF you relax. When you get excited, you use up the air faster." Dra's eyes darted around at the boat, Woodman, the cage of lake weed, and the pearl-colored wall of the bubble. He bubbled a little himself, moaning in fear. "We'll be killed. Killed. Drowned. Strangled by the weed--" "Give over, you coward. We're not dead yet, and anything might happen to give us a break." "Doomed--" The bubble, which had been moving smoothly, accelerated, the position of the weeds enclosing it changed, and the boat and the two standbys were flung onto a slope of pebbles. Behind them was a mirror-flat sheet of water, the murky green of an uncleaned swimming pool. The pebbles of the beach were small as peas and perfectly round. When Woodman stepped out of the boat, he found them to be slippery and prone to roll under his feet. He looked at the boat, noting the planks which had been cracked or broken by their forceful "landing." This boat would not be going anywhere ever again. Dra babbled something which was unintelligible by virtue of his gasps and gulps of fear. He pointed up the slope, which was more helpful. Shapes were moving there. The light was the same flat, dull green as the water, which concealed details. Or maybe it was the alienness of the shapes that blurred them. Something very tall and pale stalked toward them. Its body was a column without apparent features, the top was...bushy, and dark. Slender white cables flicked toward them, moving with unnatural speed. More tentacles, Woodman decided, scowling. This really WAS overdoing the whole tentacle motif. His hand flashed toward his sword--he was quick and active--but the cables or tentacles were faster and whipped around him, binding his arms to his sides. Two of them coiled around his neck, choking off his warning to Dra before it could be uttered. So this was how it all was to end. Not a hero's death in battle, but he hoped he had the courage to meet it with a hero's fortitude. Woodman was aware, marginally, of movement in the background. Other shapes coming down the beach, and closer at hand, Dra pulling his (Woodman's) sword from its sheath and hacking at the cables. "Sstop! Not to sstrangle!" "Yes!" The cables around Woodman's torso flexed, shaking him as a dog might shake a bone. "Mine!" "Sshe ssayss to bring alive." "Useless to arrgue," a deeper voice said. "Brring them back allive." With a final flex, the cables released Woodman, so suddenly that he was thrown to the ground. SPY REPORT I can't believe the violence in TOBIR! I still haven't told Mom I'm writing Spyreports. She'd have a cow! Well, here we go... Too bad, THE DEATH SQUAD, but THE DOGHOUSE was just too good to be stopped. MVP award for BAM BAM? THE DEATH SQUAD's proud of him after beating CHICHI-HOOEY and getting 19 points. Talk about yer major upsets! PORN 'STACHE's match with ANDILLIA cost him a loss of 12 points! What a putz! OPUNTIA fights so hard to be Duelmaster, then quits fighting and loses the title. No one said she was a genius... And I was just getting used to the ex-Duelmaster's habit of...(!) Oh well, welcome ANDILLIA. Aren't THE DOGHOUSE proud. (Oh, my.) I hear the top team insists all their warriors get nine hours sleep. They want photogenic fighters for PR photos. Look, you guys stick to fighting, all right? The warriors of THE DEATH SQUAD must be getting lonely. They were the most avoided team. Do you guys know something that I don't? I don't know what PLAYPEN's been doing. They certainly haven't been accepting many fights from THE DEATH SQUAD, that's fer sher. Can THE DOGHOUSE's WOOFER be more popular than me? He was challenged the most, but is that really the same? What does a fighter fight for? I mean, the crowds don't give a hoot if someone gets killed. Not after four more fights. Hey you guys, don't you think your families would like to hear from you? Write! (Or have someone write for you.) I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I gotta leave. TOBIR is like such a dump, and you guys smell too much! Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte DUELMASTER W L K POINTS TEAM NAME ANDILLIA 4255 12 9 0 55 THE DOGHOUSE (188) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -OPUNTIA 3850 8 1 0 94 PLANTARUM ANDORIA (396) ADEPTS W L K POINTS TEAM NAME WOOFER 4254 14 7 1 53 THE DOGHOUSE (188) -ONOCLEA 3849 3 2 0 44 PLANTARUM ANDORIA (396) PORN 'STACHE 4276 4 6 0 35 THE DEATH SQUAD (63) -HAMMERIN HANK 4134 3 1 1 34 BLITZKRIEG (421) CHALLENGER INITIATES W L K POINTS TEAM NAME SIPPYCUP SAM 4280 3 0 1 33 PLAYPEN (435) TANTRUM 4285 2 1 1 28 PLAYPEN (435) BAM BAM 4352 2 0 0 27 THE DEATH SQUAD (63) CHICHI-HOOEY 4270 6 8 0 26 THE DOGHOUSE (188) INITIATES W L K POINTS TEAM NAME -THE GROPPER 4133 3 2 1 21 BLITZKRIEG (421) -SMILAX 3852 2 2 0 20 PLANTARUM ANDORIA (396) WRENSAL 4300 2 1 0 16 THE DOGHOUSE (188) -DRIMYS 3841 2 2 1 14 PLANTARUM ANDORIA (396) WHITE FANG 4353 1 1 0 13 THE DOGHOUSE (188) PAMPER PACKER 4284 2 1 0 11 PLAYPEN (435) LITTLE DEVIL 4359 1 0 0 11 PLAYPEN (435) CRACK BABY 4279 1 4 0 7 THE DEATH SQUAD (63) -FIONA 4293 1 0 0 6 TYLER'S TEAM (437) BINKIE 4298 1 1 0 4 PLAYPEN (435) TIPPI TURTLE 4351 1 1 0 4 THE DEATH SQUAD (63) -PUSS N BOOTS 4295 0 1 0 1 TYLER'S TEAM (437) -DONKEY 4294 0 1 0 1 TYLER'S TEAM (437) -SHREK 4296 0 1 0 1 TYLER'S TEAM (437) -SCOOBY-DOO 4297 0 1 0 1 TYLER'S TEAM (437) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? UGLY KID JOE 4286 2 2 0 THE DEATH SQUAD 63 SIPPYCUP SAM 4280 524 BUTT-HEAD 4287 0 2 0 THE DEATH SQUAD 63 HAMMERIN HANK 4134 522 LEMNA 4349 0 1 0 PLANTARUM ANDORIA 396 SHEWISH GIANT 512 524 NONE PERSONAL ADS Porn 'Stache -- I wish you'd shave that off. It reminds me so much of a fungus on a tree. -- Andillia Ugly Kid Joe -- I bet you say that to all the old fossils you defeat. -- Chichi-Hooey Opuntia -- Ouch, the thorns! -- Woofer P.S. I'm glad you won that. I would've felt funny if I'd been the Duel2Dude again. Shrek -- More armor. -- Wrensal Fiona -- Ouch! It's a rotten job we've got, isn't it? Rush out there and beat each other up, when what we'd like to do--at least, what I would like to do, is sit down with a cup of coffee and wake up slowly. -- White Fang 15 September 2005 HAMMER ANNOUNCES RETIREMENT Be it known from the highest mountains to the darkest alleys of Alastari that the veteran manager known far and wide as Hammer has now officially retired from sponsoring contests as of September 15, 2005. What a long time ago was a fun motivated activity to help promote our common DM/D2 gaming interest in an effort to promote the growth and competitiveness of selected arenas has become a far from fun experience. In other words Hammer has had it! The combination of real life situations interfering with the time needed to effectively sponsor a contest, plus the attitudes expressed during such sponsorship interference has led to Hammer closing his personal coin coffers and retiring from his planned sponsorship of any future contests. There are others in our close knit gaming community who are well able to step up to the plate and continue sponsoring contests that make the basic game a fun experience for all those who choose to compete and interact in such future endeavors. Hammer thanks all managers both active and inactive who helped to make the Hammer sponsored contests a historical and entertaining experience well worth the time, effort and money spent over the past several years. May the Cheers and the Jeers of future contests build upon the legacies of those who have paved the way in years gone by to help make this game what it is today. Hammer has no regrets for the part he has played in that history. 19 September 2005 I'd like to say hello to everyone I know that is still around after my being gone for five years. Hope to see you all on the sands, and may your weapons strike true and your shields protect you (except, of course, against MY warriors *grin*)!! -- Lord Xiang, D2-101 LAST WEEK'S FIGHTS LEMNA was dealt death by SHEWISH GIANT in a 1 minute Dark Arena fight. PORN 'STACHE was devastated by ANDILLIA in a 2 minute one-sided Challenge Title duel. CRACK BABY was viciously subdued by WRENSAL in a 3 minute novice's Challenge match. BAM BAM devastated CHICHI-HOOEY in a 1 minute one-sided Challenge contest. SIPPYCUP SAM assassinated UGLY KID JOE in a 1 minute mismatched Challenge match. WOOFER bested TANTRUM in a 2 minute veteran vs. amateur duel. PAMPER PACKER outlasted TIPPI TURTLE in a slow 22 minute amateur's brawl. BINKIE was overcome by WHITE FANG in a 1 minute beginner's melee. LITTLE DEVIL won victory over POLITE BEGGAR in a 2 minute novice's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 4 PARRY-LUNGE 5 - 1 - 1 83 | |WALL OF STEEL 3 SLASHING ATTACK 2 - 1 - 0 67 | |PARRY-RIPOSTE 2 LUNGING ATTACK 12 - 8 - 0 60 | |STRIKING ATTACK 2 WALL OF STEEL 10 - 8 - 1 56 | |TOTAL PARRY 2 TOTAL PARRY 8 - 7 - 0 53 | |SLASHING ATTACK 1 PARRY-RIPOSTE 11 - 11 - 0 50 | |BASHING ATTACK 1 BASHING ATTACK 4 - 4 - 1 50 | |PARRY-LUNGE 1 AIMED BLOW 10 - 11 - 0 48 | |PARRY-STRIKE 0 STRIKING ATTACK 8 - 10 - 1 44 | |LUNGING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 | Turn 524 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: SLASHING ATTACK 1 - 0 WALL OF STEEL 1 - 2 3 WALL OF STEEL BASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 1 3 PARRY-RIPOSTE AIMED BLOW 2 - 2 PARRY-STRIKE 0 - 0 2 BASHING ATTACK PARRY-RIPOSTE 1 - 1 LUNGING ATTACK 0 - 0 1 AIMED BLOW STRIKING ATTACK 1 - 1 1 LUNGING ATTACK TOTAL PARRY 1 - 1 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW ANDILLIA 4255 12 9 0 55 THE DOGHOUSE (188) PARRY-RIPOSTE WOOFER 4254 14 7 1 53 THE DOGHOUSE (188) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CHICHI-HOOEY 4270. The most popular warrior this turn was LITTLE DEVIL 4359. The ten other most popular fighters were WRENSAL 4300, ANDILLIA 4255, BAM BAM 4352, WOOFER 4254, LEMNA 4349, SIPPYCUP SAM 4280, TANTRUM 4285, WHITE FANG 4353, PORN 'STACHE 4276, and CHICHI-HOOEY 4270. The least popular fighter this week was TIPPI TURTLE 4351. The other ten least popular fighters were PAMPER PACKER 4284, CRACK BABY 4279, BINKIE 4298, UGLY KID JOE 4286, CHICHI-HOOEY 4270, PORN 'STACHE 4276, WHITE FANG 4353, TANTRUM 4285, SIPPYCUP SAM 4280, and LEMNA 4349.