DUEL 2 NEWSLETTER

Date   : 11/10/2008    Duedate: 11/22/2008

TOBIR ARENA

DM-14    TURN-606

This Weeks Top Honors

THE DUELMASTER IS

WHOLE MUTT
THE DOGHOUSE (188)
(14-4516) [21-19-0,108]

Chartered Recognition Leader   Unchartered Recognition Leader

WHOLE MUTT                     POSITION IS EMPTY
THE DOGHOUSE (188)             
(14-4516) [21-19-0,108]        

Popularity Leader              This Weeks Favorite

BOMBAY                         RAIN MUN
OTAGO HIGHLANDERS (348)        ALL THE MUN'S MEN (423)
(14-4519) [5-25-0,40]          (14-4561) [11-1-1,95]

THE CURRENT TOP TEAM

ALL THE MUN'S MEN (423)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE DOGHOUSE (188)          34
2. ALL THE MUN'S MEN (423)     14      OTAGO HIGHLANDERS (348)
3. OTAGO HIGHLANDERS (348)     10      Unchartered Team

                                       DEATH FROM BELOW (324)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 OTAGO HIGHLANDERS (348)  324 212 25 60.4   1/ 1 ALL THE MUN'S MEN (423)  11  4 0
 2/ 2 ALL THE MUN'S MEN (423)  331 252 21 56.8   2/ 2 OTAGO HIGHLANDERS (348)   7  8 1
 3/ 4 THE DOGHOUSE (188)       552 643  9 46.2   3/ 3 THE DOGHOUSE (188)        6  8 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

+ ]H[ + ---:--- + ]H[ The Andorian Succession #17 ]H[ + ---:--- + ]H[ +

     "No!"  Fandil stopped suddenly in the middle of the street, rapping the butt of
his staff on the paving stones.  "We're going about this all wrong, Lenpro!"
     Lenpro pulled his brother toward the edge of the street.  "You're blocking
traffic," he said.  "Move out of the way and then tell me what's wrong.  Are you
saying that we shouldn't have come to enlist Emperor Alonj, or what?"
     "Alonj?  No, of course we have to use him, poor fellow.  Legitmacy is critical.
No, we're rushing about, acting in haste, without plan or even much thought.  If we
want to succeed and hold the Andorian League together, planning is critical."
     "Is your memory going?  I distinctly recall that we argued, discussed, and
planned all the way from Tarrgir to Fratsfa.  Both of us.  I was there, Fandil, and
*I* remember it."
     "Very amusing, ha ha.  I was there, too, and my memory is fine.  But it doesn't
include any memory of true planning beyond 'our opponents appear to have done this,
we must do that to counter it'.  Not real plans reaching into the future.  Not much
in the way of real information, either:  WHO is our opponent, WHY is he or are they
doing this, WHAT are they trying to achieve, and HOW can we best foil them?"
     "You left out when and where," Lenpro said.
     "WHAT are their resources, and our best resources against them?  WHERE is their
headquarters?" Fandil finished.  He made a gesture of impatience.  "You see the
problem, and you know it isn't a joke, brother.  All we're doing is reacting; our
opponent is calling the steps of the dance."
     "Yes, and probably he--or they--know as well as we do that we'll have to work
with Alonj.  That's one of the reasons the Empress was upset.  We might get a guard
of gladiators for the Emperor and his wife and children; that would be a start there.
But what are you proposing to do about the information shortage?"
     "I shall think," Fandil said.  "No distractions of travel.  And scry where I
can; magical information gathering isn't totally reliable, but it's better than no
information gathering."
     "I've no doubt Fern can fix you up with a private room to think in.  And I will
gather information on the streets," Lenpro said.  He turned toward the Flower Shoppe
and resumed walking.
     Lady Fern could.  "I've just the place for you, brother," she said.  "At the top
of the house in the back, no one traipsing up and down a hall outside your door, you
won't even hear activity from the shop down below."  She called one of the girls, too
many girls, Fandil thought, to show him the way.
     This one, a saucy piece called Charming Chenopodium or some such, okay, not
Chenopodium, it had no flowers to speak of and was eaten like spinach, maybe she was
an Alluring Alysum--  He jerked his thoughts back to the matter at hand.  But the
wretched girl was barely dressed; he supposed that garment she was almost wearing was
a... shift or something; it certainly kept shifting!  She opened a door at the end of
a long hall and stood back.  "Here you are, sir, and you'll have all the quiet you
need.  And then when you're ready for company, just give us a call, you know?"  She
pointed to a silver bell sitting on a table by the window.  "Just ring the bell, and
I'll hear you."  With a last smile that seemed to promise many things, and she
couldn't be as old as twenty!, she... shifted down the hall.
     Fandil shook his head and closed the door carefully behind him.  Did it have a
lock?  Yes.  He turned the lock.  There were days when he simply didn't know what to
make of his sister.  Many days.

     Lenpro was glad enough to separate from Fandil for a while.  He got along just
fine with his brother, but there was no denying that they had different strengths.
Fandil's strength was magic and careful thought.  His own was decisive action, and he
wanted to take some.  Okay, sure, first he would gather a little information in his
own way--walk the streets, linger in the bars, strike up conversations where he found
them--
     "You'll be going out, won't you, Lenpro?" Lady Fern said.  "A good thing, I'm
sure, but you aren't familiar with Fratsfa.  I'll provide you with a guide, I think."
She pointed to one of the girls lingering in doorways and leaning on counters around
the shop.  This one was a round-faced, cheerful blonde.  "That one."
     The blonde bounced over.  "Hi!  I'm a Decadent Dandelion, but you can call me
Dandy."  She smiled up at him.  "I know lots of good places to go in Fratsfa!"

     Fandil sat at the window and looked out over the city, sipping tea from a
service he'd found ready for him.  It was a dramatic view of the old place, pleasing,
too, if one cared for charming melancholy.  Fratsfa boasted of its ancient glories,
and they had been glorious, there was no doubt of that.  But they were in the past,
slipping farther and farther into the past.  There was still good in this old land,
but he had a feeling, almost a vision, of the present strength burning away to make a
carnival for the heedless.  There was a feverish rush after pleasures--not even Fern
was immune, and other parts of Andoria pursued it as blindly as Fratsfa did.  But
that hid the deeper issues.
     He was supposed to be considering the problems the disappearance of the king
presented, but he now saw that as merely one more symptom of the deeper issue:  The
Andorian League was a hollow shell, a shallow mask over the deep divisions between
the five realms that composed it.  No one, not any of the old kings--  Ha, OLD kings?
The League wasn't that old, there were humans alive who had been born before it
formed.  Still, not even the earlier kings of the League had addressed the problems
that divided the realms.  Race, of course, or more properly species:  human, elf,
werecat.  But there were cultural gulfs, as well.  The Andorian League was just that,
an alliance rather than a true nation.  If Aradi had been part of a true nation,
would it have seceded?  Would it have been ALLOWED to secede?
     He shoved these thoughts aside.  They represented a problem that needed to be
addressed, but not now.  Right now... he barked a laugh.  Right now, he had to figure
out how to patch together the League that still was, in the hopes that there would BE
a future when they could try to solve the deeper issues.
     Should that patching job even be attemtped?  He hesitated, then nodded.  Yes.
Even if the League didn't become a nation, its original purpose remained:  to unite
the people of this corner of Alastari against their enemies.  And the League, all
Alastari, had enemies.  Had one Enemy, at least, in common.  Because there was
something in the north, something within the Karnhorn lands, that was building
strength and would destroy all the good and simple things that made life worth
living, if it wasn't stopped.

     "First," Lenpro said, "I just want to get a feel for the town.  The moods, the
factions, the general attitudes--"
     "Great!  There are attitudes everywhere," Dandy assured him.  She grabbed his
hand and set off.  "I'll show you!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 606): THUNK of TECHNO 8 (Technogeek, mgr.)
 DM  14 TOBIR (turn 605): RAIN MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 598): SERAPHIM of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 595): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 591): GUT BUSTER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 587): BROTHER J.J. of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 557): NORM THE GNOME of GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 548): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 539): TANK of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 438): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 203): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 491): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 302): GENERALS (?, mgr.)
 DM  11 ARUAK CITY (turn 606): IMMORTALS (Dartor, mgr.)
 DM  14 TOBIR (turn 605): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 598): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 595): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 594): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 591): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 587): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 557): GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 548): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 539): INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 250): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 438): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 203): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 491): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
                           CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.)
                   (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.)
 DM  22 SOLVEN (turn 597): DOLBY JOSSEL of MIDDLE WAY 15 (Jorja, mgr.)
 DM  25 LYRATILAN (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.)
                              STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  30 IAYE (turn 586): OZZIE CANSECO of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 556): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)

                                      SPY REPORT

     Well, what are you looking at, TOBIR?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Of course, we're all terribly impressed 
to see PITCH win a fight and gain 24 points, terribly.  Tsk, tsk, PITCH beat ANZAC 
and ANZAC lost 19 points.  You're breakin' my heart.  And it's out with the old, in 
with the new, as WHOLE MUTT takes the Title and last week's bar tab from the old 
Duelmaster.  Heh, heh.  The Victory Tavern, humph!  I've tasted better ale at 
mortuaries.  Where do they get this stuff?  From TOBIR's trash dumps?   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  Honor is like a chainmail shirt, it only shines 
through use.  Certain nameless cowards will doubtless rebuke me on this one.   
     I was about to buy a new quill pen the other day, but some fighter took it for 
an epee.  Forgive me for writing with a dagger.  Phlllt!  Just had to do that before 
I leave the fine city of TOBIR.  I feel much better now.  I see the crowds are 
getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 WHOLE MUTT 4516              21  19  0   108       THE DOGHOUSE (188)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GEORGE FOREMUN 4187          19  12  0    96       ALL THE MUN'S MEN (423)
 RAIN MUN 4561                11   1  1    95       ALL THE MUN'S MEN (423)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LITTLE BIG MUN 4559          11   5  0    90       ALL THE MUN'S MEN (423)
 DALMORE 4563                  9   1  1    87       OTAGO HIGHLANDERS (348)
 MINUTE MUN 4545              12  12  1    85       ALL THE MUN'S MEN (423)
 MUN OVER BOARD 4219          16  11  1    71       ALL THE MUN'S MEN (423)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 FENWICK 4573                  6   2  0    58       OTAGO HIGHLANDERS (348)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 MR FANG 4550                  9  10  0    51       THE DOGHOUSE (188)
 PITCH 4572                    5   3  0    49       THE DOGHOUSE (188)
 BOMBAY 4519                   5  25  0    40       OTAGO HIGHLANDERS (348)
 LADY NIP 4571                 3   5  0    39       THE DOGHOUSE (188)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-ARAGORN 4082                  3   0  0    34       THE FELLOWSHIP (416)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 ANZAC 4560                    8   7  1    32       OTAGO HIGHLANDERS (348)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 HELENA 4578                   1   0  0    18       OTAGO HIGHLANDERS (348)
 FLOORMAT 4577                 1   1  0     4       THE DOGHOUSE (188)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ECHANOSARAH 4490       21 25 0 THE DOGHOUSE 188     MINUTE MUN 4545       603  REVENGED

                                     PERSONAL ADS

Rain Mun -- So long as it doesn't turn to snow (brrr!), I can take it. -- Whole Mutt

George Foremun -- You're too bossy. -- Mr Fang

Mun Over Board -- Drown.  See if I care. -- Lady Nip

Bonbay -- (sulk) -- Pitch

Can I help it if the Convincian Hero was so blind he didn't see me lying there?  You
need to be careful where you put your feet, there might be a dog asleep there. --
Floormat

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

RAIN MUN was bested by WHOLE MUTT in a crowd pleasing 5 minute Title fight.
GEORGE FOREMUN viciously subdued KHALHUMS DWARF in a 3 minute brutal expert's battle.
DALMORE savagely defeated VETERAN MERCENARY in a crowd pleasing 3 minute bloody duel.
MINUTE MUN was defeated by KHALHUMS DWARF in a 3 minute veteran's fight.
LITTLE BIG MUN vanquished M. CHARDINEE in a 1 minute mismatched fight.
MUN OVER BOARD overpowered MR FANG in a 1 minute mismatched brawl.
FENWICK savagely defeated AMBITIOUS GUARD in a action packed 1 minute gruesome melee.
BOMBAY lost to LADY NIP in a 2 minute one-sided duel.
ANZAC was vanquished by PITCH in a 1 minute one-sided duel.
FLOORMAT was overpowered by HELENA in a 1 minute uneven match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         PARRY-STRIKE       9 -   1 -  1      90  |
|STRIKING ATTACK                  3         STRIKING ATTACK   16 -   4 -  1      80  |
|PARRY-LUNGE                      2         BASHING ATTACK    13 -   6 -  1      68  |
|BASHING ATTACK                   1         TOTAL PARRY        6 -   4 -  0      60  |
|TOTAL PARRY                      1         AIMED BLOW         7 -   5 -  0      58  |
|WALL OF STEEL                    1         SLASHING ATTACK    7 -   8 -  1      47  |
|PARRY-STRIKE                     1         WALL OF STEEL      5 -   6 -  0      45  |
|SLASHING ATTACK                  1         PARRY-LUNGE        5 -   7 -  0      42  |
|AIMED BLOW                       0         LUNGING ATTACK    25 -  35 -  1      42  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 606 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     AIMED BLOW         0 -  0         4  LUNGING ATTACK 
TOTAL PARRY        1 -  0     PARRY-STRIKE       0 -  1         2  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-RIPOSTE      0 -  0         1  TOTAL PARRY    
STRIKING ATTACK    2 -  1     SLASHING ATTACK    0 -  1         1  PARRY-STRIKE   
LUNGING ATTACK     3 -  2                                       1  WALL OF STEEL  
PARRY-LUNGE        1 -  1                                       1  PARRY-LUNGE    
                                                                1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      WHOLE MUTT 4516            21  19  0  108 THE DOGHOUSE (188)
LUNGING ATTACK   GEORGE FOREMUN 4187        19  12  0   96 ALL THE MUN'S MEN (423)
PARRY-STRIKE     RAIN MUN 4561              11   1  1   95 ALL THE MUN'S MEN (423)
WALL OF STEEL    LITTLE BIG MUN 4559        11   5  0   90 ALL THE MUN'S MEN (423)
STRIKING ATTACK  DALMORE 4563                9   1  1   87 OTAGO HIGHLANDERS (348)
BASHING ATTACK   PITCH 4572                  5   3  0   49 THE DOGHOUSE (188)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BOMBAY 4519.  The most popular warrior this turn was 
RAIN MUN 4561.  The ten other most popular fighters were MINUTE MUN 4545, DALMORE 
4563, WHOLE MUTT 4516, GEORGE FOREMUN 4187, LADY NIP 4571, BOMBAY 4519, LITTLE BIG 
MUN 4559, MUN OVER BOARD 4219, FENWICK 4573, and PITCH 4572.

The least popular fighter this week was FLOORMAT 4577.  The other ten least popular 
fighters were ANZAC 4560, MR FANG 4550, HELENA 4578, PITCH 4572, FENWICK 4573, MUN 
OVER BOARD 4219, LITTLE BIG MUN 4559, BOMBAY 4519, LADY NIP 4571, and GEORGE FOREMUN 
4187.