DUEL 2 NEWSLETTER

Date   : 05/25/2009    Duedate: 06/06/2009

TOBIR ARENA

DM-14    TURN-620

This Weeks Top Honors

THE DUELMASTER IS

MR FANG
THE DOGHOUSE (188)
(14-4550) [17-16-0,111]

Chartered Recognition Leader   Unchartered Recognition Leader

MUN OVER BOARD                 POSITION IS EMPTY
ALL THE MUN'S MEN (423)        
(14-4219) [24-17-1,121]        

Popularity Leader              This Weeks Favorite

GEORGE FOREMUN                 MR FANG
ALL THE MUN'S MEN (423)        THE DOGHOUSE (188)
(14-4187) [30-15-1,109]        (14-4550) [17-16-0,111]

THE CURRENT TOP TEAM

ALL THE MUN'S MEN (423)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ALL THE MUN'S MEN (423)     32
2. OTAGO HIGHLANDERS (348)      9      OTAGO HIGHLANDERS (348)
3. THE DOGHOUSE (188)           5      Unchartered Team
4. NO-HALF STEPPING (451)       3
                                       MASTER OF DOOM (390)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 OTAGO HIGHLANDERS (348)  362 244 30 59.7   1/ 1 ALL THE MUN'S MEN (423)  11  4 1
 2/ 2 ALL THE MUN'S MEN (423)  378 275 23 57.9   2/ 2 OTAGO HIGHLANDERS (348)   7  8 0
 3/ 0 NO-HALF STEPPING (451)    72  65  5 52.6   3/ 3 THE DOGHOUSE (188)        6  9 1
 4/ 3 THE DOGHOUSE (188)       588 677 10 46.5   4/ 0 NO-HALF STEPPING (451)    1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #29 ]H[ + ---:--- + ]H[ +

Elsewhere:

     This time the wait seemed shorter.  Lenpro tried to stand as if confident and
un-alarmed, but he couldn't help wondering--worrying--what kind of creature might be
found to fight Sizzling Sunflower.  He glanced at his companion out of the corner of
his eye.
     She was staring at her hands and muttering.  The leaves that had appeared, had
sprouted from her arms were smaller, the knobby green stems or twigs more like
fingers.  That was good, a human, okay, an elf, made a more effective gladiator than
a sunflower plant was likely to, even a sizzling one.
     There was a stir where the Gladiators' Gate would be on a regular arena:  people
shifting position, a gate swinging open, people moving out of the way quickly.  The
opponent, and it was someone--or something--that everyone feared.  How encouraging.
But at least Sunflower was an advanced gladiator, skilled at her trade.  It would be
okay.
     The opponent was tall and thin, probably female.  Sharp features, bone-white
skin, black hair... blood-red lips, and fangs.  Lenpro would have cursed, but he
didn't have time for it.  A vampire.  Not anyone's opponent of choice.  Abnormally
strong, abnormally fast, difficult to injure, almost impossible to kill.  One long
white hand drew a sword, which was black and seemed to distort space around itself.
     "Vampire, and a magic sword," Sunflower murmured beside him.  She didn't sound
worried.  "Not easy, but I know a few tricks myself."  She drew her own blades, a
sword and a long dagger for parrying.  It wasn't the way she fought in the arena, but
this wasn't the arena.  She flipped her sword up in a salute.
     The vampire responded the same way.  "You are not afraid," she said.  "That is
too bad, fear makes the blood sweeter."  A flash of fangs in something that might
have been a smile.  "I will teach you to fear me."
     The king on his throne shouted, "Begin!"
     The vampire closed with a rush which Sunflower evaded easily enough, dancing to
the side and probing with her sword, then dancing back to avoid another rush.
     They both paused, studying each other.
     "So, you will not be easy," the vampire said.  "That is... good.  Yes, it is
good.  I have not had a hard fight in... a very long time.  I am called Berroe.  How
are you named?"
     "Sunflower."  The gladiatress grinned, a baring of her teeth.  "Think of me as
the sunshine that means your death.  Fight well and I will sing of you on the Isle of
the Eye."
     They began circling, testing each other with feints and attacks.
     Lenpro stood at the foot of the king's throne, until he felt menace boring into
the back of his head.  He didn't turn but moved to one side, putting the bulk of the
throne's stone platform between him and the half-demon behind the king.  The king
might be willing to let them go, but the half-demon had no such intention.  Part of
the manager's mind began to consider ways to attack that deadly creature; another
part was already considering the obstacles between him and the exit from this place,
which left very little to watch the fight.  Except for suiting his timing to the
battle on the sand, he didn't need to watch the fight.  Sunflower would do what she
would do, and he couldn't influence her at this point.  But he saw that the crowd was
focused completely on the fight.  That was good--no interference from them.
     The two women came together again, both of them very fast.  A thrust from the
vampire--Lenpro thought her more like a lunger than any other style.  Sunflower moved
aside just far enough, her parrying blade flicking out, just far enough, to deflect
that black sword.  There was a scream of tortured metal, and a burst of fat purple
sparks.  Sunflower backed up a step and shook her hand; the blade of her parrying
dagger had what looked like a dark scorch mark across it.
     The vampire smiled coldly.  "Did you think I would be as easy as a human?"

West of Fratsfa:

     Fandil stopped--again--to free his clothing from thorns.  The underbrush here
seemed to be composed mostly of brambles, rampant, sprawling, and lavishly provided
with strong, hooked, thorns.  "Why did I think getting under cover here was a good
move?" he muttered, tripping on another bramble.  The land sloped downward and the
leaves underfoot became damp and slippery.  "Hiding may be more dangerous to our
health and mission than being found!"
     "Save your breath for climbing trees," Ravishing Redbud answered.  "Those trees,
I think," she added, pointing at a pair of oaks growing one on either side of a tiny
stream.  The slant of the ground brought them within reach of a stout limb, and
before her companions could respond, she seized Elosjon and tossed him up onto the
branch.
     He uttered a strangled yelp and hung on, eyes wide with alarm.  "Why'd you do--"
     "No time to waste.  Work your way along that branch to the trunk, then around
and out along a limb on the other side.  Hurry."
     Another horn-blast from behind them added point to her urging.  It was nearer,
and all three of them could hear the occasional baying of hounds, as well.  A second
horn call, and shouts.
     Fandil glanced over his shoulder but could see nothing; as dark as it was under
the trees now, sound would serve them better than sight.  He tripped again, reminding
himself of the need to use his sight anyway.
     Redbud jumped, caught the limb, and pulled herself up.  Straddled the heavy
branch and leaned down, stretching a hand toward Fandil.  "Jump!" she commanded.
     The older mage scowled at her.  "I'm no athlete," he said, his voice testy.  He
braced his staff against the ground, placed one foot carefully on an invisible stair,
hoisted himself up, and smiled at her.  "There's more than one way to climb a tree,
girl."
     She grinned back.  "Whatever works.  Move back toward the trunk and around it,
get into the other tree if you can.  I think this is the only easy approach, so I'll
guard it."
     "I'm not helpless in a fight, girl," he said.
     "Of course not.  You're the reserve.  Go."  She drew her dagger and spiked it
into the tree limb in front of her.  "Go, I can handle this."

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 620): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 607): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 609): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 606): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 605): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 601): MAYOR MCLAY of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 257): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 452): BILLY JOHNSON of 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 505): HUMMEL of MIKES (A-Sop, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 309): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 620): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 619): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 607): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 609): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 606): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 605): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 601): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 571): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 562): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 553): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 257): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 452): POSITION IS EMPTY
 DM  71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 505): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
              (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  26 CALEAM (turn 605): KNEE BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.)
                           FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 601): LITTLE ROCKY of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
                 (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)

                                      SPY REPORT

     I was going on vacation, see?  Surf, sun...  But what do those bums say?  "Hit 
the road, Debby Tonte.  TOBIR needs a spyreport."  Oh, well.  MVP award for TYNE?  
OTAGO HIGHLANDERS' proud of him after beating PITCH and getting 12 points.  Talk 
about yer big time losers!  PITCH got smashed by TYNE, and lost 8 points!  And I was 
just getting used to the ex-Duelmaster's habit of...(!)  Oh well, welcome MR FANG.  
Aren't THE DOGHOUSE proud.  (Oh, my.) Is the Duelmaster really being a real snob to 
his teammates?  Don't ask me!   
     I gotta admit I haven't been in "deep con caves" with any spies.  Really, I just 
wing this stuff.   
     Challenges, revenges, Bloodfeuds.  All TOBIR ever talks about is fighting!  Me, 
I'm more laid back.  It was kind of sad, seeing old LADY NIP stumbling around the 
arena, before GEORGE FOREMUN finished her off.  Oh well!  Hey you guys, don't you 
think your families would like to hear from you?  Write!  (Or have someone write for 
you.)  
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand 
wash.  I know how much you like reading this stuff, but I really should stop.  
Remember you guys, ease up sometimes!  Chill out!  Later, Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 MR FANG 4550                 17  16  0   111       THE DOGHOUSE (188)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MUN OVER BOARD 4219          24  17  1   121       ALL THE MUN'S MEN (423)
 GEORGE FOREMUN 4187          30  15  1   109       ALL THE MUN'S MEN (423)
 ANZAC 4560                   19  10  2    96       OTAGO HIGHLANDERS (348)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 FLOORMAT 4577                 9   7  0    81       THE DOGHOUSE (188)
 TYNE 4584                     6   2  2    74       OTAGO HIGHLANDERS (348)
 TWO BUCK CHUCK 4558           9   3  0    68       NO-HALF STEPPING (451)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 PITCH 4572                   12  10  0    51       THE DOGHOUSE (188)
 HELENA 4578                   7   8  1    35       OTAGO HIGHLANDERS (348)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 MY MUN FRIDAY 4585            4   1  0    32       ALL THE MUN'S MEN (423)
-CODECRACKER 4518              3   4  0    27       NO-HALF STEPPING (451)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 KATMUNDU 4588                 2   0  0    22       ALL THE MUN'S MEN (423)
 PENRICH 4590                  1   0  0    12       OTAGO HIGHLANDERS (348)
-BIGGER THOMAS 4532            2   2  0    11       NO-HALF STEPPING (451)
 YELLOW DOG 4587               1   2  0     5       THE DOGHOUSE (188)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-MR. IMPACT 4570               1   2  0     5       NO-HALF STEPPING (451)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DEAD MUN 4591           0  1 0 ALL THE MUN'S ME 423 BLACK ORC             620  NONE
BOMBAY 4519             8 34 0 OTAGO HIGHLANDER 348 LADY NIP 4571         618   
LADY NIP 4571           8 14 1 THE DOGHOUSE 188     GEORGE FOREMUN 4187   620   

                                     PERSONAL ADS

Dalmore -- It was mean of you, but probably all for the best that you've taken the
title.  I wasn't meant for a leadership position; I'm more of a lone-wolf type of
dog. -- Mr Fang

George Foremun -- Every time I turn around, there you are.  It's a bit much.  Or
maybe a bit not-too-much, since it's due to Small Arena Syndrome. -- Lady Nip

Mun Over Board -- I'd suggest you go ahead and drown, but it seems you can swim.  And
besides, you teach so well, I don't want to lose you. -- Floormat

Helena -- It's your perfume.  You humans, being almost noseless, don't understand
about perfumes.  Which is, they're too strong and they hurt our noses and make our
eyes burn and all sorts of bad stuff.  It annoys us, you know? -- Pitch

My Mun Friday -- It's Friday?  When did that happen?  I wasn't ready for Friday yet!
How about Tuesday? -- Yellow Dog

Our congratulations to Dalmore. -- Jorja and the Doghouse

A salute to all who participated in the tourney. -- Jorja and the Doghouse

Dalmore -- As I said to your teammate, Little Big Mun, I will not be responsible for
finding you "lands."  Ridiculous!  You're getting agelessness, a pension even if you
don't fight, guaranteed resurrection if you do fight and die, what more can you ask?
-- Arenamaster Vashku
P.S.  I wish you well, but surely that's enough.  It isn't like you're going to stay
here.

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

DEAD MUN was barely slain by BLACK ORC in a 1 minute Dark Arena fight.
DALMORE was bested by MR FANG in a action packed 2 minute brutal veteran's Title duel.
ANZAC overpowered KUNG-FU MASTER in a 1 minute mismatched duel.
MUN OVER BOARD bested FLOORMAT in a exciting 1 minute one-sided fight.
GEORGE FOREMUN delivered the death blow upon LADY NIP in a 1 minute expert's brawl.
TWO BUCK CHUCK devastated HELENA in a 1 minute mismatched match.
TYNE handily defeated PITCH in a action packed 1 minute uneven fight.
MY MUN FRIDAY vanquished FRATSFAN NOBLE in a 1 minute uneven duel.
YELLOW DOG was defeated by PENRICH in a 1 minute beginner's duel.
KATMUNDU overpowered SHIFTYEYED VOLUNTEER in a 1 minute one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         PARRY-STRIKE       5 -   0 -  0     100  |
|STRIKING ATTACK                  4         PARRY-RIPOSTE      1 -   0 -  0     100  |
|AIMED BLOW                       2         SLASHING ATTACK    8 -   2 -  1      80  |
|PARRY-LUNGE                      2         AIMED BLOW         8 -   3 -  2      73  |
|BASHING ATTACK                   2         STRIKING ATTACK   19 -  12 -  1      61  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK    27 -  20 -  3      57  |
|SLASHING ATTACK                  1         TOTAL PARRY        4 -   3 -  0      57  |
|PARRY-STRIKE                     0         WALL OF STEEL      5 -   4 -  0      56  |
|TOTAL PARRY                      0         PARRY-LUNGE        9 -  11 -  0      45  |
|WALL OF STEEL                    0         BASHING ATTACK     5 -   7 -  0      42  |

Turn 620 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     STRIKING ATTACK    1 -  3         3  LUNGING ATTACK 
PARRY-RIPOSTE      1 -  0     PARRY-STRIKE       0 -  0         2  PARRY-LUNGE    
SLASHING ATTACK    1 -  0     BASHING ATTACK     0 -  2         2  STRIKING ATTACK
LUNGING ATTACK     3 -  1     TOTAL PARRY        0 -  0         2  AIMED BLOW     
PARRY-LUNGE        1 -  1     WALL OF STEEL      0 -  0         1  SLASHING ATTACK
                                                                1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-LUNGE      MR FANG 4550               17  16  0  111 THE DOGHOUSE (188)
LUNGING ATTACK   MUN OVER BOARD 4219        24  17  1  121 ALL THE MUN'S MEN (423)
SLASHING ATTACK  ANZAC 4560                 19  10  2   96 OTAGO HIGHLANDERS (348)
STRIKING ATTACK  FLOORMAT 4577               9   7  0   81 THE DOGHOUSE (188)
AIMED BLOW       TYNE 4584                   6   2  2   74 OTAGO HIGHLANDERS (348)
BASHING ATTACK   PITCH 4572                 12  10  0   51 THE DOGHOUSE (188)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GEORGE FOREMUN 4187.  The most popular warrior this 
turn was MR FANG 4550.  The ten other most popular fighters were MUN OVER BOARD 4219, 
LADY NIP 4571, TYNE 4584, DEAD MUN 4591, ANZAC 4560, TWO BUCK CHUCK 4558, MY MUN 
FRIDAY 4585, FLOORMAT 4577, GEORGE FOREMUN 4187, and PITCH 4572.

The least popular fighter this week was YELLOW DOG 4587.  The other ten least popular 
fighters were HELENA 4578, KATMUNDU 4588, PENRICH 4590, PITCH 4572, GEORGE FOREMUN 
4187, FLOORMAT 4577, MY MUN FRIDAY 4585, TWO BUCK CHUCK 4558, ANZAC 4560, and DEAD 
MUN 4591.

The following warriors will travel to AD after next turn:

MR FANG (14-4550) THE DOGHOUSE (188)

The following warriors have traveled to AD after fighting this turn:

DALMORE (14-4563) OTAGO HIGHLANDERS (348)

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer