DUELMASTERS NEWSLETTER
Date : 08/27/2003 Duedate: 09/09/2003
MALCORN ARENA
DM-15 TURN-467
This Weeks Top Honors
THE DUELMASTER IS
INNERVISION
UNKNOWNS XX (436)
(15-4431) [14-4-0,113]
Chartered Recognition Leader Unchartered Recognition Leader
INNERVISION SLICK BILLY
UNKNOWNS XX (436) POLITICALY INCORRECT (461)
(15-4431) [14-4-0,113] (15-4576) [1-0-0,13]
Popularity Leader This Weeks Favorite
HIGH GUN INNERVISION
TRIPLE CROWN (382) UNKNOWNS XX (436)
(15-4386) [13-12-1,90] (15-4431) [14-4-0,113]
THE CURRENT TOP TEAM
GREENWARDENS (244)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SACRILEGIOUS MEAT (456) 38
2. POLITICALY INCORRECT (461) 36 UNKNOWNS XX (436)
3. GREENWARDENS (244) 22 Unchartered Team
4. TRIPLE CROWN (382) 20
5. UNKNOWNS XX (436) 19POLITICALY INCORRECT (461)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2 UNKNOWNS XX (436) 76 44 2 63.3 1/ 2 GREENWARDENS (244) 8 7 2
2/ 0*POLITICALY INCORRE (461) 3 2 0 60.0 2/ 1 UNKNOWNS XX (436) 8 7 0
3/ 3 TRIPLE CROWN (382) 207 188 14 52.4 3/ 3 SACRILEGIOUS MEAT (456) 7 5 0
4/ 4 GREENWARDENS (244) 278 375 8 42.6 4/ 4 TRIPLE CROWN (382) 4 9 1
5/ 5 THE BLACK RIDERS (391) 14 22 0 38.9 5/ 0*POLITICALY INCORRE (461) 3 2 0
6/ 6 SACRILEGIOUS MEAT (456) 36 57 2 38.7 6/ 5 THE BLACK RIDERS (391) 1 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
>)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(<
Near Zukal:
After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared
into the night for a long time. He kept the fire up, even though he didn't need it
for heat; fire might be a defense, and the thing might come back. He stayed awake
just in case that happened; this wouldn't be the first night he'd gone without sleep.
Better to be tired in the morning than dead. And he had some serious thinking to do.
He glanced around his campsite quickly. The horse was calm enough now, no need
to worry about it running off. Besides, it would have to get past him to get out of
the enclosure formed by the broken walls. Veleks was asleep, or unconscious, and
just as well. The little thief was a useful tool, but not for thinking.
What was this thing that he'd seen, that had driven Veleks, who feared water, to
risk drowning rather than be caught? He'd been thinking of it as a sort of demon,
but what sort? His defenses here would stop natural predators such as wolves, but
not demons; for that, he should have needed something magical. Could his amulet have
been protection enough? He didn't think so, especially since he hadn't called on the
power behind it. So was this... thing some kind of natural predator? And if so,
where had it come from? Why had it appeared now when there was no indication of such
a creature prowling the area in the past?
And what would it DO to its victims besides drive them into a frenzy of terror?
Was that all it wanted, or would it have killed Veleks if it had caught him?
And most important of all, what use could he and his masters make of this new
thing?
Come morning, and even the gray and rainy light was welcome, though. Ghenis
wanted to get back to Zukal as quickly as possible. With Veleks riding double with
him on his one horse, that wasn't as quickly as he hoped for. He thought of leaving
his henchman at one of the smaller towns outside the city--his cult had contacts in
several of them, and there were hangouts for thieves in general where the man would
have been accepted if not welcomed. But Veleks wouldn't have it. He would stay with
his leader who had rescued him from the monster, and not in some flimsy village inn.
Suggestions that they part company always resulted in the little thief bursting into
tears, which was damned embarrassing.
Veleks was being a nuisance, so much so that Ghenis found himself wishing the
little thief had died yesterday. The man's nerve had been broken, and Ghenis was
beginning to wonder whether the break might be permanent. That would spell trouble
for all involved. There was no place for a broken man among the servants of the dark
cult.
The obvious thing would be to kill the wretch. But the gladiator found it hard
to follow through on that while Veleks was looking at him so gratefully. It would be
like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's
what needed doing, it wasn't an easy thing to contemplate in cold blood. Perhaps he
could send Veleks somewhere far away, to some place where the little thief could be
sure of never meeting one of the monsters again. Hmm, if water provided safety,
perhaps he could send Veleks along with a mission to Niatoli Island that was in
preparation.
Yes, Niatoli Island would be the place for Veleks now. He'd see about getting
the thief onto the next ship headed that way.
Near Malcorn:
Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for
the moon to rise. It would be full tonight, and he knew, because he knew most of the
natural world around Malcorn, that when it reached a certain height above the
horizon, it would shine through the hole in a more distant rock and strike squarely
onto the face of the rock beside him, revealing carvings that had been old when the
first Lord Malcorn came to this land. The records of his ancestors said that the
Dregur were accustomed to gathering here when the moon was just so.
"I must be insane," Tiljanz muttered behind him.
"Courage and a sense of responsibility often looks like madness," Blackie
agreed, "even to the people exhibiting it. You didn't have to come here tonight, but
you felt it was the right thing to do. I can respect that in a man. A lot."
"Will it do any good?" the young Karnhorn asked curiously. "We've turned the
Dregur loose, and I'd think it hard if not impossible to rein them back in."
"We turned them loose under terms," Blackie said. His voice hardened, becoming
the voice of the Lord of Malcorn. "They have not kept those terms. They were to
attack only those who came here following Inzolas. That a few innocents might get
caught in that net by accident was... almost inevitable. But some of the Dregur have
been actively hunting those not indicated by the terms of their release." He was
silent for a long moment, then shrugged. "I'm not certain that we can put an end to
these... excesses. But I am very certain that if we don't protest, the situation
will become worse. A failure to protest will be seen as an admission of weakness."
Tiljanz shrugged. It sounded like politics as usual, or at least, the politics
of those he dealt with, the lesser lords within the Glorious Empire. Vicious
infighting was the order of the day in those circles. "I trust your judgment in
this, as I must, of course." He glanced at the sky uneasily. "And I should think we
don't have much longer to wait...."
"No." Blackie watched the moonlight appear in the eye of the distant stone and
slant across the clearing, creeping along the face of the stone beside him. It
wouldn't be long now.
The finger of light slid across the surface and touched the worn carvings, which
leaped into sudden clarity. The little clearing, which had been empty except for the
two of them, was suddenly full of shadows. Or something. Tiljanz could feel the
weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry
ones. He held himself still and quiet with difficulty. This was Lord Malcorn's
meeting; he himself was just present as a witness.
Words came out of the darkness, hollow as caves, clear as trumpets. "Why are
you here, Malcorn?"
DUELMASTER'S COLUMN
Notes from the arena champ.
Well, 18-2-2, not that bad. Here is a list of the 20 fights. First to last
without tourneys listed. So here they are:
Turn Fight Results
447 Matched Allera/The Rip-offs win/ 2 min
448 Challenge Allera/The Rip-offs kill/ 1 min
449 Bloodfeuded by Lan/The Rip-offs lost/ 3 min
450 Matched Throat/Graveyard Glory lost/ 3 min
451 Matched Embezzling Scribe win/ 1 min
452 Matched High Gun/Triple Crown win/ 1 min
453 Challenge War Emblem/Triple Crown kill/ 1 min
454 Bloodfeuded by Neigh!/Triple Crown win/ 3 min
455 Bloodfeuded by Neigh!/Triple Crown win/ 3 min
456 (took DM) Bloodfeuded by Neigh!/Triple Crown win/ 3 min
457 Matched M. Chardinee win/ 2 min
458 Matched Kung-Fu Master win/ 3 min
459 Matched Neigh!/Triple Crown win/ 1 min
460 Matched Little Current/Triple Crown win/ 1 min
461 Matched Neigh!/Triple Crown win/ 1 min
462 Matched Neigh!/Triple Crown win/ 1 min
463 Matched Blacklock/Greenwardens win/ 1 min
464 Matched Veteran Mercenary win/ 2 min
465 Matched High Gun/Triple Crown win/ 1 min
466 Challenged Blacklock/Greenwardens win/ 1 min
3-0-2 on my challenges, 12-1-0 on matches, 3-1-0 when challenged/ bloodfeuded.
Well, here are the numbers: 11-11-7-15-15-14-11. Here's the Fav's, High/mod, mace,
dec/dec. Have Adex's in Dec, Att, Init. Well, good luck to all.
Dirt Knap (pleased to be leaving)
The Firm
SPY REPORT
It's me, The Unknown Spymaster here with my bag to give you the news on last
week's fights. Say good-bye to UNKNOWNS XX, as they are pushed from the coveted top
team spot by the GREENWARDENS stable. SACRILEGIOUS MEAT is no joke as it posted a
3-1-0 week advancing from 3rd place to 3rd place. POLITICALY INCORRECT: Not great,
but not bad. Keep up the work and look forward to having better success as your
warriors become more seasoned. Hey everybody, watch out for BURGATORY, who flew up
22 points in the rankings after mashing VETERAN MERCENARY like a melon. Keep your
eye on this beast. And falling like a basher in the top ten was THE WITCH-KING, who
dropped 19 points after a disappointing (to say the least) bout with HIGH GUN. Our
battling duelmaster DIRT KNAP has managed to hold the title, fending off VETERAN
MERCENARY's none too subtle advances. Better luck next time, MALCORN. Can you
believe they are paying me 10 gold to deliver this stuff?
Here is other news that is of note. Here's a song for you: Who's afraid of the
big, bad SACRILEGIOUS MEAT? Big bad SACRILEGIOUS MEAT. Big bad SACRILEGIOUS MEAT.
MALCORN's afraid of the big bad SACRILEGIOUS MEAT. Tra la la la la! For those of
you who like math, try this one: SACRILEGIOUS MEAT + Weapons That go Boom = TRIPLE
CROWN + Avoid City. Well just about everybody wants a piece of BLACKLOCK, who was
this week's most challenged warrior. In a touching display by a 'touched' warrior,
NEIGH! went after INNERVISION, who was higher by 21 points. Well, when the dust
settled, NEIGH! was bested by INNERVISION.
Remember that an arena is not always a safe place to be, but it is one of the
most interesting, though! Proving again that MALCORN is not rated G, BLACKLOCK of
the GREENWARDENS slew the warrior GENUINE RISK in a rather bloody bout. Let's look
for a bloodfeud. Ask not the elves for counsel, for they will say both yes and no.
Silly buggers, eh?
Well, that wasn't too bad; Alarond told me that the people in MALCORN have no
sense of humor. Or maybe that they were senseless. Okay, so I may not be the
world's best comedian, but then you guys aren't the world's best warriors. Hasta la
bye-bye. (Loud choruses of 'Beat it, ya bum!')-- The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
INNERVISION 4431 14 4 0 113 UNKNOWNS XX (436)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
BLACKLOCK 4459 11 4 1 110 GREENWARDENS (244)
CHAMPIONS W L K POINTS TEAM NAME
HIGH GUN 4386 13 12 1 90 TRIPLE CROWN (382)
NEIGH! 4363 14 15 1 88 TRIPLE CROWN (382)
BURGATORY 4532 6 14 1 84 SACRILEGIOUS MEAT (456)
THE WITCH-KING 4029 13 11 0 67 THE BLACK RIDERS (391)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
GETHSEMANI ALFREDO 4527 10 9 0 63 SACRILEGIOUS MEAT (456)
STORMCLOUD 4379 12 15 0 58 GREENWARDENS (244)
ADEPTS W L K POINTS TEAM NAME
-MAN O' WAR 4517 6 2 0 51 TRIPLE CROWN (382)
LITTLE CURRENT 4371 10 13 2 49 TRIPLE CROWN (382)
THE HOLY ROAST 4535 8 13 1 44 SACRILEGIOUS MEAT (456)
BIRDSONG 4434 7 11 1 39 GREENWARDENS (244)
CHALLENGER INITIATES W L K POINTS TEAM NAME
ABRA-HAM! 4563 5 1 0 30 SACRILEGIOUS MEAT (456)
WOODWALKER 4433 5 13 1 29 GREENWARDENS (244)
INITIATES W L K POINTS TEAM NAME
SLICK BILLY 4576 1 0 0 13 POLITICALY INCORRECT (461)
TRICKY DICK 4575 1 0 0 11 POLITICALY INCORRECT (461)
STALKING HORSE 4569 2 3 1 10 GREENWARDENS (244)
-KHAMUL 4033 1 5 0 8 THE BLACK RIDERS (391)
INITIATES W L K POINTS TEAM NAME
VERTIKI 4572 1 0 0 6 UNKNOWNS XX (436)
RONNIE RAY GUN 4574 1 0 0 5 POLITICALY INCORRECT (461)
-AKHORAHIL 4031 0 1 0 4 THE BLACK RIDERS (391)
-ADUNAPHEL 4032 0 4 0 4 THE BLACK RIDERS (391)
DEJA VU 4571 0 1 0 1 UNKNOWNS XX (436)
THE GOVERNATOR 4578 0 1 0 1 POLITICALY INCORRECT (461)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
JACQUES CHIRAC 4577 0 1 0 POLITICALY INCORR 461 STONE GOLEM 459 467 NONE
GENUINE RISK 4385 10 9 0 TRIPLE CROWN 382 BLACKLOCK 4459 467
PIRANHA 4573 0 1 0 UNKNOWNS XX 436 STALKING HORSE 4569 467
PERSONAL ADS
Dirt Knap -- A challenge from the throne! I am honored. -- Blacklock
P.S. Congratulations on getting your Invite.
Gethsemani Alfredo -- I'd rather have it au naturel. -- Woodwalker
The Holy Roast -- Ah! With onions, carrots, and potatoes, just the way I like it. --
Stormcloud
Abra-Ham -- Looks like I can slice the ham and cut the mustard. Not bad. -- Birdsong
What's this jerk from Mordant doing here? Why doesn't someone send him home? There
might even be a reward for it. -- Stalking Horse
The One -- Perhaps, but I'm still alive, which is more than you can say. -- Blacklock
To All -- 927 to go. -- Dark Spirit, The Firm
High Gun -- Good fight! Two skills and a rating. That's more than I have been
handing out. -- Innvervision
Mgr. of The Black Riders -- Welcome to Malcorn. Looking to graduate your Aimer? Or
are you playing a while? Will you give your manager name? -- Dark Spirit, mgr. of
Unknowns XX, Partner of The Firm
Neigh! -- Congrats on kill! Good for you. -- D.S.
To All -- Turn 466 was my 23 turn in Malcorn. So Turn 469 will mark my first year
here I will throw out some records versus other managers and list my warriors that
have fought and their records for those of you that might like to read this it will
be on Turn 470 newsletter. -- Dark Spirit
All -- Please comment on Dirt Knap's numbers, stats and favs. -- D.S.
P.S. I like other managers thought and ideas. You can never know too much.
29 July 2003
* * * *The Third Annual Turf War* * * *
Yes, it's time again for alliances to go to war! TW3 will be held in DM 47
(North Fork) at a date to be specified later--right after Crip's Incomprehensible
Contest is over...but I'm sure everyone wants to get their teams there soon! Here
are the rules:
1. Each alliance must have a leader declare the arrival of his alliance. The leader
will be responsible for verifying any and all teams/managers who declare to the
alliance he/she is leading.
2. Each manager, team declaring for the contest must have approval of the leader,
donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by
snail, or a note to customer service), and declare his/her team by diplo, p-ad or
snail.
3. Each team may declare one warrior as champion. All points scored by a champ are
double!
4. Prizes are as follows (mostly...there WILL be some things added as the prize pot
grows with entry donations--this list is not final!)
* Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half
of the total prize pot donated; roll-up certs.
* The Alliance with the most returns from the DA will get to re-name the DA
monsters for a period of 6 months.
* The alliance with the most warriors listed as style masters will get to pick
the Alastari city/arena to host the next Grand Tournament.
* The warrior with the most front page honors/awards will have the Arenamaster
named after him for a period of 6 months.
* The Alliance with the most front page Honors/Awards will have the honor of
picking the *slow* arena to host the Fifth Annual Turf War.
* The team with the most listings as Style Master will find out the favorites of
one of their warriors.
* The warrior with the most listings as Style Master will fight at my expense
for five turns (I will transfer to the manager's account).
* The Alliance with the most kills will be able to re-name the stand-in warriors
for a period of 6 months.
* The warrior that scores the most total points will fight at my expense for 5
turns (I will transfer $7.50 to the manager's account).
* The team that scores the most total points will receive an extra share of
roll-up certs from the prize pot.
There may be more categories to come, and the prize pot still has to be
divided...I'm open to category/prize ideas--and further donations to the prize pot.
The contest will run for *TEN* turns; prizes will be awarded at the end of the
11th turn.
Scoring will be as follows:
* 5 points per fight, doubled for each of the following conditions met:
-- Two Alliance -- Champion
-- Challenge -- Two Champions
-- Bloodfeud -- Challenger losing
-- Kill
(Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy
Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60
points! If he was a champ, he scores 120 points!)
Use the following chart to calculate scores:
Conditions Met: 0 1 2 3 4 5 6 7
Points Per Fight: 5 10 20 40 80 160 320 640
* Awards/Honors and Style Masters will each be awarded points also. Find the total
number of each (do note add Awards and Style Masters together) and consult the graph
below. Champs that score an award or style master count as two.
1 -- 5 7 -- 320
2 -- 10 8 -- 640
3 -- 20 9 -- 1280
4 -- 40 10 -- 2560
5 -- 80 11 -- 5280
6 -- 100 (x2 for each extra)
Note -- These categories *count as "triple"*--they will be figured for each team,
*AND* again for each alliance *as well as* for each warrior!
* Each and every mention in the Spy Report is worth 5 points...period.
* TVs will be scored on the same scale as Awards/Style Masters, but the total points
will be x10. TC's will be scored as TV's, but x10 more.
Number of TV/TC's Points Scored (TV/TC)
1 50/ 500
2 100/1000
3 200/2000
4 400/4000
+ x2/ x2 (for each extra)
Each alliance will start with 5000 points, scores for *fights* will be added to
the winner's total *AND* deducted from the losers.
Come one and all, defend your turf and the honor of your alliance...or your
own!
Asmo Dius, TCB
Arenas, DM 47, DM 73
1 August 2003
Assurnasirbanipal invites you to Talcama to participate in the third BATTLE
ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most
notable managers will refuse to participate. The rules are simpler than any other
contest: You may not avoid any other contest team. There are no silly rules for who
can and can't compete. Any team in Talcama is eligible to compete. The scoring is
also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and
the first team to reach 25 points is the winner.
Scoring will be live--the results for the turn posted in the newsletter. The
winner will be able to fight their contest team in Talcama for free for 6 months but
more importantly will win a contest against some of the best managers who play the
game in one of the hardest contests in the game.
First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30.
19 August 2003
Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari),
no new day is rising, but the sun is setting on just another beautiful evening.
While you were sleeping, an irksome rabble has entered the always fair Aruak City.
Of course they fought alongside our warriors, most not so treasured, as all
gladiators do. They drank with themselves, and slept with themselves. Whether they
had masks, who cares.
Warriors, don't be afraid. For years Aruak has been one of the safest cities in
Ghea, and that custom has been continually cultivated, and will continue to be by
those who have called it home for years and those who live, fight, and die by the
same ethics. There is no contest, nor has there ever needed to be one for many
years. A conflict of personalities has arisen, and the city has been 'invaded' by
pests.
Any rules that are annouced will be purely for the joy of the lemmings' own
little world. Those who are being targeted have no interest in participating except
to defend the integrity of an arena that is different from others. Whether you
choose to come to Aruak, do it for your own reasons, not theirs.
Competing in Aruak City has never been for the faint of heart or the weak willed.
Combat is combat, wherever you go. Blood will flow as always, and now many innocents
will be caught in the middle, but those who defend Aruak's traditions never target
those who bring respect of Aruaki customs with them to our home.
So ignore the private ranting announcement brought by the stuporous
Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and
bogus 'contest', choose it for the tradition. Choose it because Aruak is different.
Defenders of Aruak
25 August 2003
To any that care -- The CDC is back; our current roster is:
Malaquar -- Minion of Guardian
Pip the Troll -- Burly Enforcer Type
mouse -- Official Sneaky Bastard
Papa Bear -- Elder Statesmen
The Sealer says, "Hi, I'm the dealer."
Papa Bear says, "It's not my f****n fault."
Guardian -- Paper Figurehead
LAST WEEK'S FIGHTS
JACQUES CHIRAC was dealt death by STONE GOLEM in a 3 minute Dark Arena fight.
GENUINE RISK was butchered by BLACKLOCK in a 1 minute one-sided Challenge duel.
NEIGH! was viciously subdued by INNERVISION in a 2 minute Challenge Title match.
HIGH GUN devastated THE WITCH-KING in a 1 minute one-sided Challenge fight.
LITTLE CURRENT was subdued by STORMCLOUD in a 1 minute master's Challenge competition.
DIRT KNAP overpowered VETERAN MERCENARY in a 1 minute one-sided struggle.
GETHSEMANI ALFREDO outlasted BIRDSONG in a dull 10 minute melee.
BURGATORY vanquished VETERAN MERCENARY in a popular 3 minute gruesome uneven duel.
THE HOLY ROAST was vanquished by DANGEROUS CRIMINAL in a 1 minute one-sided fight.
WOODWALKER was beaten by ABRA-HAM! in a popular 1 minute melee.
STALKING HORSE savagely slew PIRANHA in a 1 minute bloody novice's match.
VERTIKI unbelievably bested THE GOVERNATOR in a 2 minute brutal novice's contest.
RONNIE RAY GUN bested DEJA VU in a 2 minute amateur's bout.
TRICKY DICK overcame PERSISTENT BEGGAR in a popular 1 minute beginner's fight.
SLICK BILLY devastated MORDANT DESERTER in a 1 minute uneven duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 6 STRIKING ATTACK 11 - 3 - 0 79 |
|BASHING ATTACK 5 WALL OF STEEL 6 - 3 - 1 67 |
|AIMED BLOW 3 TOTAL PARRY 21 - 11 - 0 66 |
|TOTAL PARRY 2 PARRY-LUNGE 3 - 2 - 0 60 |
|PARRY-RIPOSTE 2 LUNGING ATTACK 26 - 21 - 1 55 |
|SLASHING ATTACK 2 SLASHING ATTACK 6 - 5 - 1 55 |
|STRIKING ATTACK 2 AIMED BLOW 9 - 8 - 0 53 |
|WALL OF STEEL 1 PARRY-STRIKE 6 - 7 - 1 46 |
|PARRY-STRIKE 1 PARRY-RIPOSTE 8 - 14 - 1 36 |
|PARRY-LUNGE 0 BASHING ATTACK 5 - 20 - 0 20 |
Turn 467 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
TOTAL PARRY 2 - 0 AIMED BLOW 1 - 2 5 LUNGING ATTACK
WALL OF STEEL 1 - 0 BASHING ATTACK 1 - 4 1 SLASHING ATTACK
LUNGING ATTACK 5 - 1 PARRY-LUNGE 0 - 0 1 PARRY-STRIKE
PARRY-RIPOSTE 1 - 1 PARRY-STRIKE 0 - 1 1 PARRY-RIPOSTE
SLASHING ATTACK 1 - 1 1 AIMED BLOW
STRIKING ATTACK 1 - 1 1 TOTAL PARRY
1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK INNERVISION 4431 14 4 0 113 UNKNOWNS XX (436)
SLASHING ATTACK BLACKLOCK 4459 11 4 1 110 GREENWARDENS (244)
AIMED BLOW THE WITCH-KING 4029 13 11 0 67 THE BLACK RIDERS (391)
TOTAL PARRY GETHSEMANI ALFREDO 4527 10 9 0 63 SACRILEGIOUS MEAT (456)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is HIGH GUN 4386. The most popular warrior this turn
was INNERVISION 4431. The ten other most popular fighters were BURGATORY 4532, THE
GOVERNATOR 4578, DEJA VU 4571, STORMCLOUD 4379, ABRA-HAM! 4563, VERTIKI 4572, TRICKY
DICK 4575, JACQUES CHIRAC 4577, BLACKLOCK 4459, and HIGH GUN 4386.
The least popular fighter this week was GETHSEMANI ALFREDO 4527. The other ten least
popular fighters were BIRDSONG 4434, THE HOLY ROAST 4535, LITTLE CURRENT 4371, RONNIE
RAY GUN 4574, PIRANHA 4573, STALKING HORSE 4569, WOODWALKER 4433, THE WITCH-KING
4029, NEIGH! 4363, and GENUINE RISK 4385.
The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:
DIRT KNAP (15-4418) UNKNOWNS XX (436)
FACE-TO-FACE XXXII
Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday
through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S
Rural Rd). Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast.
The rooms are blocked. The reservations number is 480-897-7444; tell them you're with
the "Reality Simulations Face to Face Convention" block. Our room block will be
released in mid-December, so please make sure you reserve your room before then.
There is a free shuttle to the airport, as well as free parking. The hotel is
located down the freeway in Tempe. All rooms have high speed internet (for an extra
charge). There is a fitness center, jacuzzi, and pool, and of course a bar and
restaurant inside the hotel. And there's Denny's right across the street. Look for
transportation info in the tournament information sheet.
The tournament information sheet/strategy sheet should be out sometime in late
November/early December.
If you haven't been to a Face-to-Face before, you're overdue. If you have,
you'll be back. Don't miss this one, it'll be a blast! See you there!
-- Green Eyes and the RSI Staff