DUELMASTERS NEWSLETTER

Date   : 08/27/2003    Duedate: 09/09/2003

MALCORN ARENA

DM-15    TURN-467

This Weeks Top Honors

THE DUELMASTER IS

INNERVISION
UNKNOWNS XX (436)
(15-4431) [14-4-0,113]

Chartered Recognition Leader   Unchartered Recognition Leader

INNERVISION                    SLICK BILLY
UNKNOWNS XX (436)              POLITICALY INCORRECT (461)
(15-4431) [14-4-0,113]         (15-4576) [1-0-0,13]

Popularity Leader              This Weeks Favorite

HIGH GUN                       INNERVISION
TRIPLE CROWN (382)             UNKNOWNS XX (436)
(15-4386) [13-12-1,90]         (15-4431) [14-4-0,113]

THE CURRENT TOP TEAM

GREENWARDENS (244)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SACRILEGIOUS MEAT (456)     38
2. POLITICALY INCORRECT (461)  36      UNKNOWNS XX (436)
3. GREENWARDENS (244)          22      Unchartered Team
4. TRIPLE CROWN (382)          20
5. UNKNOWNS XX (436)           19POLITICALY INCORRECT (461)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 UNKNOWNS XX (436)         76  44  2 63.3   1/ 2 GREENWARDENS (244)        8  7 2
 2/ 0*POLITICALY INCORRE (461)   3   2  0 60.0   2/ 1 UNKNOWNS XX (436)         8  7 0
 3/ 3 TRIPLE CROWN (382)       207 188 14 52.4   3/ 3 SACRILEGIOUS MEAT (456)   7  5 0
 4/ 4 GREENWARDENS (244)       278 375  8 42.6   4/ 4 TRIPLE CROWN (382)        4  9 1
 5/ 5 THE BLACK RIDERS (391)    14  22  0 38.9   5/ 0*POLITICALY INCORRE (461)  3  2 0
 6/ 6 SACRILEGIOUS MEAT (456)   36  57  2 38.7   6/ 5 THE BLACK RIDERS (391)    1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(<

Near Zukal:

     After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared
into the night for a long time.  He kept the fire up, even though he didn't need it
for heat; fire might be a defense, and the thing might come back.  He stayed awake
just in case that happened; this wouldn't be the first night he'd gone without sleep.
Better to be tired in the morning than dead.  And he had some serious thinking to do.
     He glanced around his campsite quickly.  The horse was calm enough now, no need
to worry about it running off.  Besides, it would have to get past him to get out of
the enclosure formed by the broken walls.  Veleks was asleep, or unconscious, and
just as well.  The little thief was a useful tool, but not for thinking.
     What was this thing that he'd seen, that had driven Veleks, who feared water, to
risk drowning rather than be caught?  He'd been thinking of it as a sort of demon,
but what sort?  His defenses here would stop natural predators such as wolves, but
not demons; for that, he should have needed something magical.  Could his amulet have
been protection enough?  He didn't think so, especially since he hadn't called on the
power behind it.  So was this... thing some kind of natural predator?  And if so,
where had it come from?  Why had it appeared now when there was no indication of such
a creature prowling the area in the past?
     And what would it DO to its victims besides drive them into a frenzy of terror?
Was that all it wanted, or would it have killed Veleks if it had caught him?
     And most important of all, what use could he and his masters make of this new
thing?
     Come morning, and even the gray and rainy light was welcome, though.  Ghenis
wanted to get back to Zukal as quickly as possible.  With Veleks riding double with
him on his one horse, that wasn't as quickly as he hoped for.  He thought of leaving
his henchman at one of the smaller towns outside the city--his cult had contacts in
several of them, and there were hangouts for thieves in general where the man would
have been accepted if not welcomed.  But Veleks wouldn't have it.  He would stay with
his leader who had rescued him from the monster, and not in some flimsy village inn.
Suggestions that they part company always resulted in the little thief bursting into
tears, which was damned embarrassing.
     Veleks was being a nuisance, so much so that Ghenis found himself wishing the
little thief had died yesterday.  The man's nerve had been broken, and Ghenis was
beginning to wonder whether the break might be permanent.  That would spell trouble
for all involved.  There was no place for a broken man among the servants of the dark
cult.
     The obvious thing would be to kill the wretch.  But the gladiator found it hard
to follow through on that while Veleks was looking at him so gratefully.  It would be
like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's
what needed doing, it wasn't an easy thing to contemplate in cold blood.  Perhaps he
could send Veleks somewhere far away, to some place where the little thief could be
sure of never meeting one of the monsters again.  Hmm, if water provided safety,
perhaps he could send Veleks along with a mission to Niatoli Island that was in
preparation.
     Yes, Niatoli Island would be the place for Veleks now.  He'd see about getting
the thief onto the next ship headed that way.

Near Malcorn:

     Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for
the moon to rise.  It would be full tonight, and he knew, because he knew most of the
natural world around Malcorn, that when it reached a certain height above the
horizon, it would shine through the hole in a more distant rock and strike squarely
onto the face of the rock beside him, revealing carvings that had been old when the
first Lord Malcorn came to this land.  The records of his ancestors said that the
Dregur were accustomed to gathering here when the moon was just so.
     "I must be insane," Tiljanz muttered behind him.
     "Courage and a sense of responsibility often looks like madness," Blackie
agreed, "even to the people exhibiting it.  You didn't have to come here tonight, but
you felt it was the right thing to do.  I can respect that in a man.  A lot."
     "Will it do any good?" the young Karnhorn asked curiously.  "We've turned the
Dregur loose, and I'd think it hard if not impossible to rein them back in."
     "We turned them loose under terms," Blackie said.  His voice hardened, becoming
the voice of the Lord of Malcorn.  "They have not kept those terms.  They were to
attack only those who came here following Inzolas.  That a few innocents might get
caught in that net by accident was... almost inevitable.  But some of the Dregur have
been actively hunting those not indicated by the terms of their release."  He was
silent for a long moment, then shrugged.  "I'm not certain that we can put an end to
these... excesses.  But I am very certain that if we don't protest, the situation
will become worse.  A failure to protest will be seen as an admission of weakness."
     Tiljanz shrugged.  It sounded like politics as usual, or at least, the politics
of those he dealt with, the lesser lords within the Glorious Empire.  Vicious
infighting was the order of the day in those circles.  "I trust your judgment in
this, as I must, of course."  He glanced at the sky uneasily.  "And I should think we
don't have much longer to wait...."
     "No."  Blackie watched the moonlight appear in the eye of the distant stone and
slant across the clearing, creeping along the face of the stone beside him.  It
wouldn't be long now.
     The finger of light slid across the surface and touched the worn carvings, which
leaped into sudden clarity.  The little clearing, which had been empty except for the
two of them, was suddenly full of shadows.  Or something.  Tiljanz could feel the
weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry
ones.  He held himself still and quiet with difficulty.  This was Lord Malcorn's
meeting; he himself was just present as a witness.
     Words came out of the darkness, hollow as caves, clear as trumpets.  "Why are
you here, Malcorn?"

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Well, 18-2-2, not that bad.  Here is a list of the 20 fights.  First to last
without tourneys listed.  So here they are:

Turn            Fight              Results
447             Matched            Allera/The Rip-offs             win/ 2 min
448             Challenge          Allera/The Rip-offs             kill/ 1 min
449             Bloodfeuded by     Lan/The Rip-offs                lost/ 3 min
450             Matched            Throat/Graveyard Glory          lost/ 3 min
451             Matched            Embezzling Scribe               win/ 1 min
452             Matched            High Gun/Triple Crown           win/ 1 min
453             Challenge          War Emblem/Triple Crown         kill/ 1 min
454             Bloodfeuded by     Neigh!/Triple Crown             win/ 3 min
455             Bloodfeuded by     Neigh!/Triple Crown             win/ 3 min
456 (took DM)   Bloodfeuded by     Neigh!/Triple Crown             win/ 3 min
457             Matched            M. Chardinee                    win/ 2 min
458             Matched            Kung-Fu Master                  win/ 3 min
459             Matched            Neigh!/Triple Crown             win/ 1 min
460             Matched            Little Current/Triple Crown     win/ 1 min
461             Matched            Neigh!/Triple Crown             win/ 1 min
462             Matched            Neigh!/Triple Crown             win/ 1 min
463             Matched            Blacklock/Greenwardens          win/ 1 min
464             Matched            Veteran Mercenary               win/ 2 min
465             Matched            High Gun/Triple Crown           win/ 1 min
466             Challenged         Blacklock/Greenwardens          win/ 1 min

     3-0-2 on my challenges, 12-1-0 on matches, 3-1-0 when challenged/ bloodfeuded.
Well, here are the numbers: 11-11-7-15-15-14-11.  Here's the Fav's, High/mod, mace,
dec/dec.  Have Adex's in Dec, Att, Init.  Well, good luck to all.

               Dirt Knap (pleased to be leaving)
               The Firm

                                      SPY REPORT

     It's me, The Unknown Spymaster here with my bag to give you the news on last 
week's fights.  Say good-bye to UNKNOWNS XX, as they are pushed from the coveted top 
team spot by the GREENWARDENS stable.  SACRILEGIOUS MEAT is no joke as it posted a 
3-1-0 week advancing from 3rd place to 3rd place.  POLITICALY INCORRECT:  Not great, 
but not bad.  Keep up the work and look forward to having better success as your 
warriors become more seasoned.  Hey everybody, watch out for BURGATORY, who flew up 
22 points in the rankings after mashing VETERAN MERCENARY like a melon.  Keep your 
eye on this beast.  And falling like a basher in the top ten was THE WITCH-KING, who 
dropped 19 points after a disappointing (to say the least) bout with HIGH GUN.  Our 
battling duelmaster DIRT KNAP has managed to hold the title, fending off VETERAN 
MERCENARY's none too subtle advances.  Better luck next time, MALCORN.  Can you 
believe they are paying me 10 gold to deliver this stuff?   
     Here is other news that is of note.  Here's a song for you:  Who's afraid of the 
big, bad SACRILEGIOUS MEAT?  Big bad SACRILEGIOUS MEAT.  Big bad SACRILEGIOUS MEAT.  
MALCORN's afraid of the big bad SACRILEGIOUS MEAT.  Tra la la la la!  For those of 
you who like math, try this one:  SACRILEGIOUS MEAT + Weapons That go Boom = TRIPLE 
CROWN + Avoid City.  Well just about everybody wants a piece of BLACKLOCK, who was 
this week's most challenged warrior.  In a touching display by a 'touched' warrior, 
NEIGH! went after INNERVISION, who was higher by 21 points.  Well, when the dust 
settled, NEIGH! was bested by INNERVISION.   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  Proving again that MALCORN is not rated G, BLACKLOCK of 
the GREENWARDENS slew the warrior GENUINE RISK in a rather bloody bout.  Let's look 
for a bloodfeud.  Ask not the elves for counsel, for they will say both yes and no.  
Silly buggers, eh?   
     Well, that wasn't too bad; Alarond told me that the people in MALCORN have no 
sense of humor.  Or maybe that they were senseless.  Okay, so I may not be the 
world's best comedian, but then you guys aren't the world's best warriors.  Hasta la 
bye-bye.  (Loud choruses of 'Beat it, ya bum!')-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 INNERVISION 4431             14   4  0   113       UNKNOWNS XX (436)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 BLACKLOCK 4459               11   4  1   110       GREENWARDENS (244)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 HIGH GUN 4386                13  12  1    90       TRIPLE CROWN (382)
 NEIGH! 4363                  14  15  1    88       TRIPLE CROWN (382)
 BURGATORY 4532                6  14  1    84       SACRILEGIOUS MEAT (456)
 THE WITCH-KING 4029          13  11  0    67       THE BLACK RIDERS (391)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 GETHSEMANI ALFREDO 4527      10   9  0    63       SACRILEGIOUS MEAT (456)
 STORMCLOUD 4379              12  15  0    58       GREENWARDENS (244)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-MAN O' WAR 4517               6   2  0    51       TRIPLE CROWN (382)
 LITTLE CURRENT 4371          10  13  2    49       TRIPLE CROWN (382)
 THE HOLY ROAST 4535           8  13  1    44       SACRILEGIOUS MEAT (456)
 BIRDSONG 4434                 7  11  1    39       GREENWARDENS (244)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 ABRA-HAM! 4563                5   1  0    30       SACRILEGIOUS MEAT (456)
 WOODWALKER 4433               5  13  1    29       GREENWARDENS (244)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SLICK BILLY 4576              1   0  0    13       POLITICALY INCORRECT (461)
 TRICKY DICK 4575              1   0  0    11       POLITICALY INCORRECT (461)
 STALKING HORSE 4569           2   3  1    10       GREENWARDENS (244)
-KHAMUL 4033                   1   5  0     8       THE BLACK RIDERS (391)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 VERTIKI 4572                  1   0  0     6       UNKNOWNS XX (436)
 RONNIE RAY GUN 4574           1   0  0     5       POLITICALY INCORRECT (461)
-AKHORAHIL 4031                0   1  0     4       THE BLACK RIDERS (391)
-ADUNAPHEL 4032                0   4  0     4       THE BLACK RIDERS (391)
 DEJA VU 4571                  0   1  0     1       UNKNOWNS XX (436)
 THE GOVERNATOR 4578           0   1  0     1       POLITICALY INCORRECT (461)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
JACQUES CHIRAC 4577    0  1 0 POLITICALY INCORR 461 STONE GOLEM 459       467 NONE    
GENUINE RISK 4385     10  9 0 TRIPLE CROWN 382      BLACKLOCK 4459        467         
PIRANHA 4573           0  1 0 UNKNOWNS XX 436       STALKING HORSE 4569   467         

                                     PERSONAL ADS

Dirt Knap -- A challenge from the throne!  I am honored. -- Blacklock
P.S.  Congratulations on getting your Invite.

Gethsemani Alfredo -- I'd rather have it au naturel. -- Woodwalker

The Holy Roast -- Ah!  With onions, carrots, and potatoes, just the way I like it. --
Stormcloud

Abra-Ham -- Looks like I can slice the ham and cut the mustard.  Not bad. -- Birdsong

What's this jerk from Mordant doing here?  Why doesn't someone send him home?  There
might even be a reward for it. -- Stalking Horse

The One -- Perhaps, but I'm still alive, which is more than you can say. -- Blacklock

To All -- 927 to go. -- Dark Spirit, The Firm

High Gun -- Good fight!  Two skills and a rating.  That's more than I have been
handing out. -- Innvervision

Mgr. of The Black Riders -- Welcome to Malcorn.  Looking to graduate your Aimer?  Or
are you playing a while?  Will you give your manager name? -- Dark Spirit, mgr. of
Unknowns XX, Partner of The Firm

Neigh! -- Congrats on kill!  Good for you. -- D.S.

To All -- Turn 466 was my 23 turn in Malcorn.  So Turn 469 will mark my first year
here I will throw out some records versus other managers and list my warriors that
have fought and their records for those of you that might like to read this it will
be on Turn 470 newsletter. -- Dark Spirit

All -- Please comment on Dirt Knap's numbers, stats and favs. -- D.S.
P.S.  I like other managers thought and ideas.  You can never know too much.

29 July 2003
           *     *     *     *The Third Annual Turf War*     *     *     *
     Yes, it's time again for alliances to go to war!  TW3 will be held in DM 47
(North Fork) at a date to be  specified later--right after Crip's Incomprehensible
Contest is over...but I'm sure everyone wants to get their teams there soon!  Here
are the rules:

1.  Each alliance must have a leader declare the arrival of his alliance.  The leader
    will be responsible for verifying any and all teams/managers who declare to the
    alliance he/she is leading.
2.  Each manager, team declaring for the contest must have approval of the leader,
    donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by
    snail, or a note to customer service), and declare his/her team by diplo, p-ad or
    snail.
3.  Each team may declare one warrior as champion.  All points scored by a champ are
    double!
4.  Prizes are as follows (mostly...there WILL be some things added as the prize pot
    grows with entry donations--this list is not final!)
    *  Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half
       of the total prize pot donated; roll-up certs.
    *  The Alliance with the most returns from the DA will get to re-name the DA
       monsters for a period of 6 months.
    *  The alliance with the most warriors listed as style masters will get to pick
       the Alastari city/arena to host the next Grand Tournament.
    *  The warrior with the most front page honors/awards will have the Arenamaster
       named after him for a period of 6 months.
    *  The Alliance with the most front page Honors/Awards will have the honor of
        picking the *slow* arena to host the Fifth Annual Turf War.
    *  The team with the most listings as Style Master will find out the favorites of
       one of their warriors.
    *  The warrior with the most listings as Style Master will fight at my expense
       for five turns (I will transfer to the manager's account).
    *  The Alliance with the most kills will be able to re-name the stand-in warriors
       for a period of 6 months.
    *  The warrior that scores the most total points will fight at my expense for 5
       turns (I will transfer $7.50 to the manager's account).
    *  The team that scores the most total points will receive an extra share of
       roll-up certs from the prize pot.
     There may be more categories to come, and the prize pot still has to be
divided...I'm open to category/prize ideas--and further donations to the prize pot.
     The contest will run for *TEN* turns; prizes will be awarded at the end of the
11th turn.
     Scoring will be as follows:
* 5 points per fight, doubled for each of the following conditions met:
     -- Two Alliance     -- Champion
     -- Challenge        -- Two Champions
     -- Bloodfeud        -- Challenger losing
     -- Kill
     (Note:  DA losses are exempt, but DA wins will be *tripled*!!!  Ex:  Happy
Slasher goes to the DA and dies, no points are lost.  If he wins, his team scores 60
points!  If he was a champ, he scores 120 points!)
     Use the following chart to calculate scores:
Conditions Met:       0     1     2     3     4     5     6     7
Points Per Fight:     5    10    20    40    80   160   320   640
* Awards/Honors and Style Masters will each be awarded points also.  Find the total
number of each (do note add Awards and Style Masters together) and consult the graph
below.  Champs that score an award or style master count as two.
     1 --   5      7 --  320
     2 --  10      8 --  640
     3 --  20      9 -- 1280
     4 --  40     10 -- 2560
     5 --  80     11 -- 5280
     6 -- 100     (x2 for each extra)
Note -- These categories *count as "triple"*--they will be figured for each team,
*AND* again for each alliance *as well as* for each warrior!
*  Each and every mention in the Spy Report is worth 5 points...period.
*  TVs will be scored on the same scale as Awards/Style Masters, but the total points
will be x10.  TC's will be scored as TV's, but x10 more.
Number of TV/TC's          Points Scored (TV/TC)
     1      50/ 500
     2     100/1000
     3     200/2000
     4     400/4000
     +     x2/ x2 (for each extra)
     Each alliance will start with 5000 points, scores for *fights* will be added to
the winner's total *AND* deducted from the losers.
     Come  one and all, defend your turf and the honor of your alliance...or your
own!
                    Asmo Dius, TCB
                    Arenas, DM 47, DM 73

1 August 2003
     Assurnasirbanipal invites you to Talcama to participate in the third BATTLE
ROYAL contest.  It is a Delarquan contest so brutal that even some of Talcama's most
notable managers will refuse to participate.  The rules are simpler than any other
contest:  You may not avoid any other contest team.  There are no silly rules for who
can and can't compete.  Any team in Talcama is eligible to compete.  The scoring is
also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and
the first team to reach 25 points is the winner.
     Scoring will be live--the results for the turn posted in the newsletter.  The
winner will be able to fight their contest team in Talcama for free for 6 months but
more importantly will win a contest against some of the best managers who play the
game in one of the hardest contests in the game.
     First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30.

19 August 2003
     Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari),
no new day is rising, but the sun is setting on just another beautiful evening.
While you were sleeping, an irksome rabble has entered the always fair Aruak City.
Of course they fought alongside our warriors, most not so treasured, as all
gladiators do.  They drank with themselves, and slept with themselves.  Whether they
had masks, who cares.
     Warriors, don't be afraid.  For years Aruak has been one of the safest cities in
Ghea, and that custom has been continually cultivated, and will continue to be by
those who have called it home for years and those who live, fight, and die by the
same ethics.  There is no contest, nor has there ever needed to be one for many
years.  A conflict of personalities has arisen, and the city has been 'invaded' by
pests.
     Any rules that are annouced will be purely for the joy of the lemmings' own
little world.  Those who are being targeted have no interest in participating except
to defend the integrity of an arena that is different from others.  Whether you
choose to come to Aruak, do it for your own reasons, not theirs.
    Competing in Aruak City has never been for the faint of heart or the weak willed.
Combat is combat, wherever you go.  Blood will flow as always, and now many innocents
will be caught in the middle, but those who defend Aruak's traditions never target
those who bring respect of Aruaki customs with them to our home.
    So ignore the private ranting announcement brought by the stuporous
Frothingsloshers.  If you choose Aruak City, do not choose it for an unsanctioned and
bogus 'contest', choose it for the tradition.  Choose it because Aruak is different.

Defenders of Aruak

25 August 2003
To any that care -- The CDC is back; our current roster is:
     Malaquar -- Minion of Guardian
     Pip the Troll -- Burly Enforcer Type
     mouse -- Official Sneaky Bastard
     Papa Bear -- Elder Statesmen
                     The Sealer says, "Hi, I'm the dealer."
                     Papa Bear says, "It's not my f****n fault."
Guardian -- Paper Figurehead

                                  LAST WEEK'S FIGHTS

JACQUES CHIRAC was dealt death by STONE GOLEM in a 3 minute Dark Arena fight.
GENUINE RISK was butchered by BLACKLOCK in a 1 minute one-sided Challenge duel.
NEIGH! was viciously subdued by INNERVISION in a 2 minute Challenge Title match.
HIGH GUN devastated THE WITCH-KING in a 1 minute one-sided Challenge fight.
LITTLE CURRENT was subdued by STORMCLOUD in a 1 minute master's Challenge competition.
DIRT KNAP overpowered VETERAN MERCENARY in a 1 minute one-sided struggle.
GETHSEMANI ALFREDO outlasted BIRDSONG in a dull 10 minute melee.
BURGATORY vanquished VETERAN MERCENARY in a popular 3 minute gruesome uneven duel.
THE HOLY ROAST was vanquished by DANGEROUS CRIMINAL in a 1 minute one-sided fight.
WOODWALKER was beaten by ABRA-HAM! in a popular 1 minute melee.
STALKING HORSE savagely slew PIRANHA in a 1 minute bloody novice's match.
VERTIKI unbelievably bested THE GOVERNATOR in a 2 minute brutal novice's contest.
RONNIE RAY GUN bested DEJA VU in a 2 minute amateur's bout.
TRICKY DICK overcame PERSISTENT BEGGAR in a popular 1 minute beginner's fight.
SLICK BILLY devastated MORDANT DESERTER in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         STRIKING ATTACK   11 -   3 -  0      79  |
|BASHING ATTACK                   5         WALL OF STEEL      6 -   3 -  1      67  |
|AIMED BLOW                       3         TOTAL PARRY       21 -  11 -  0      66  |
|TOTAL PARRY                      2         PARRY-LUNGE        3 -   2 -  0      60  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    26 -  21 -  1      55  |
|SLASHING ATTACK                  2         SLASHING ATTACK    6 -   5 -  1      55  |
|STRIKING ATTACK                  2         AIMED BLOW         9 -   8 -  0      53  |
|WALL OF STEEL                    1         PARRY-STRIKE       6 -   7 -  1      46  |
|PARRY-STRIKE                     1         PARRY-RIPOSTE      8 -  14 -  1      36  |
|PARRY-LUNGE                      0         BASHING ATTACK     5 -  20 -  0      20  |

Turn 467 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        2 -  0     AIMED BLOW         1 -  2         5  LUNGING ATTACK 
WALL OF STEEL      1 -  0     BASHING ATTACK     1 -  4         1  SLASHING ATTACK
LUNGING ATTACK     5 -  1     PARRY-LUNGE        0 -  0         1  PARRY-STRIKE   
PARRY-RIPOSTE      1 -  1     PARRY-STRIKE       0 -  1         1  PARRY-RIPOSTE  
SLASHING ATTACK    1 -  1                                       1  AIMED BLOW     
STRIKING ATTACK    1 -  1                                       1  TOTAL PARRY    
                                                                1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   INNERVISION 4431           14   4  0  113 UNKNOWNS XX (436)
SLASHING ATTACK  BLACKLOCK 4459             11   4  1  110 GREENWARDENS (244)
AIMED BLOW       THE WITCH-KING 4029        13  11  0   67 THE BLACK RIDERS (391)
TOTAL PARRY      GETHSEMANI ALFREDO 4527    10   9  0   63 SACRILEGIOUS MEAT (456)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HIGH GUN 4386.  The most popular warrior this turn 
was INNERVISION 4431.  The ten other most popular fighters were BURGATORY 4532, THE 
GOVERNATOR 4578, DEJA VU 4571, STORMCLOUD 4379, ABRA-HAM! 4563, VERTIKI 4572, TRICKY 
DICK 4575, JACQUES CHIRAC 4577, BLACKLOCK 4459, and HIGH GUN 4386.

The least popular fighter this week was GETHSEMANI ALFREDO 4527.  The other ten least 
popular fighters were BIRDSONG 4434, THE HOLY ROAST 4535, LITTLE CURRENT 4371, RONNIE 
RAY GUN 4574, PIRANHA 4573, STALKING HORSE 4569, WOODWALKER 4433, THE WITCH-KING 
4029, NEIGH! 4363, and GENUINE RISK 4385.

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

DIRT KNAP (15-4418) UNKNOWNS XX (436)

                                FACE-TO-FACE XXXII

     Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday 
through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S 
Rural Rd).  Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast.  
The rooms are blocked.  The reservations number is 480-897-7444; tell them you're with 
the "Reality Simulations Face to Face Convention" block.  Our room block will be 
released in mid-December, so please make sure you reserve your room before then.
     There is a free shuttle to the airport, as well as free parking.  The hotel is 
located down the freeway in Tempe.  All rooms have high speed internet (for an extra 
charge).  There is a fitness center, jacuzzi, and pool, and of course a bar and 
restaurant inside the hotel.  And there's Denny's right across the street.  Look for 
transportation info in the tournament information sheet.
     The tournament information sheet/strategy sheet should be out sometime in late 
November/early December. 
     If you haven't been to a Face-to-Face before, you're overdue.  If you have, 
you'll be back.  Don't miss this one, it'll be a blast!  See you there! 

                                          -- Green Eyes and the RSI Staff