DUEL 2 NEWSLETTER Date : 12/13/2006 Duedate: 12/26/2006 MALCORN ARENA DM-15 TURN-551 This Weeks Top Honors THE DUELMASTER IS STRADA STARBASE 5 (263) (15-4703) [22-6-0,109] Chartered Recognition Leader Unchartered Recognition Leader STRADA POSITION IS EMPTY STARBASE 5 (263) (15-4703) [22-6-0,109] Popularity Leader This Weeks Favorite INDEMOS PERIWINKLE STARBASE 5 (263) GREENWARDENS (244) (15-4668) [23-23-1,105] (15-4787) [12-7-0,86] THE CURRENT TOP TEAM STARBASE 5 (263) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BLOODSWORN (482) 45 2. STARBASE 5 (263) 28 TRIPLE CROWN (382) 3. GREENWARDENS (244) 11 Unchartered Team 4. DARK CREATION (471) 10 5. MARKS PARTY (489) 0 DWEOMERBORNE (337) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 TRIPLE CROWN (382) 373 275 18 57.6 1/ 1 STARBASE 5 (263) 9 3 0 2/ 2 STARBASE 5 (263) 160 144 6 52.6 2/ 2 DARK CREATION (471) 8 7 2 3- 3*MARKS PARTY (489) 1 1 1 50.0 3/ 4 BLOODSWORN (482) 7 6 1 4/ 4 DARK CREATION (471) 121 127 4 48.8 4/ 3 GREENWARDENS (244) 4 11 0 5/ 6 BLOODSWORN (482) 39 47 3 45.3 5/ 5 TRIPLE CROWN (382) 2 2 0 6/ 5 GREENWARDENS (244) 461 588 10 43.9 6- 6*MARKS PARTY (489) 1 1 1 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the clash and bustle of the weekly MALCORN games. VARPULIS RUKH caught the eye of many in the gladiatorial commission as he skillfully bested EMBEZZLING SCRIBE and was awarded 21 points in recognition. In one of the week's more notable duels, ANGELTEAR put down AZAZEL, causing him to lose 9 points of recognition in the process. Not for nothing has STRADA in the past laid claim to the Duelmaster's throne, and this week he's proven his combat skill yet again. No confirmation, but my sources claim that the top team has gained their position using magical aids. Charmed weapons perhaps? Many and various are the arts of battle. In MALCORN "art" is a word that has long since passed from the language! Mighty fighters cannot but expect competition from those below. BET TWICE take warning! You have more than a few enemies in MALCORN. A match that raised a few eyebrows at the games this week, it seems that SILVAMERE posted a challenge against the more highly recognized HOMUNCULUS. The results, you ask? Well, the firebrand SILVAMERE was bested by HOMUNCULUS. Remember warriors, this is the discipline of steel. Vendettas. Bloodied blades and broken spears. Indeed the city has seen more than its fair share of red in recent times. Fate is a fickle mistress. She showers the miserable with fortune but sets enemies against the victorious. Remember this! The girls are as pretty in MALCORN as ever I remembered them....and the fighters as ugly! Don't let your reputation slip! Sadly warriors, now longer can I keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till next we meet remember: a fool flies into a rage quickly and often. The wise are angered by the same thing only once. Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME STRADA 4703 22 6 0 109 STARBASE 5 (263) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME INDEMOS 4668 23 23 1 105 STARBASE 5 (263) REVANENT 4770 12 5 0 93 BLOODSWORN (482) CHAMPIONS W L K POINTS TEAM NAME PERIWINKLE 4787 12 7 0 86 GREENWARDENS (244) FIERCE TIGER 4750 15 15 1 85 STARBASE 5 (263) TREE SHADOW 4717 13 20 0 81 GREENWARDENS (244) PATTERSON PINE 4752 14 15 1 73 GREENWARDENS (244) CHALLENGER ADEPTS W L K POINTS TEAM NAME HOMUNCULUS 4805 9 6 0 65 DARK CREATION (471) JESSALIN 4713 15 19 0 64 GREENWARDENS (244) ADEPTS W L K POINTS TEAM NAME SOMNAMBULANT 4784 12 7 0 53 DARK CREATION (471) ANGELTEAR 4842 6 1 0 43 BLOODSWORN (482) SILVAMERE 4843 4 3 0 40 BLOODSWORN (482) AZAZEL 4854 3 3 1 36 DARK CREATION (471) CHALLENGER INITIATES W L K POINTS TEAM NAME HOB L. D'HOY 4786 7 12 0 33 GREENWARDENS (244) CROATOAN 4860 2 0 1 25 DARK CREATION (471) INITIATES W L K POINTS TEAM NAME -CANNONADE 4749 1 0 0 22 TRIPLE CROWN (382) VARPULIS RUKH 4863 1 0 0 21 STARBASE 5 (263) -DEANO 4830 1 0 1 14 MARKS PARTY (489) VITAE 4861 1 0 1 14 BLOODSWORN (482) VOSHRA 4862 1 0 0 10 BLOODSWORN (482) BET TWICE 4858 2 2 0 8 TRIPLE CROWN (382) -NEMO 4648 1 1 0 4 DOWN WITH THE SHIP (468) DIVUM DEUS 4864 0 1 0 1 STARBASE 5 (263) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? NECTANEBUS 4855 1 4 0 DARK CREATION 471 VITAE 4861 551 DODA 4829 0 1 0 MARKS PARTY 489 CROATOAN 4860 550 DEGALONIAN RUK 4810 6 7 0 STARBASE 5 263 AZAZEL 4854 549 REVENGED PERSONAL ADS Strada -- Congratulations on attaining Duelmaster. We hope you can hold your own against Beuanant. -- Dark Creation Forever -- Congratulations on being admitted to ADM. It's been a long time coming. -- Dark Creation Periwinkle -- It is true. Somnambulant is a Zombie. One who is infected with the virus Solanum. Please try to stay awake while I divulge the secrets of the universe. Awake. Wake up. -- Herbert P.L. West Angel Tear -- Oh, gods, that'll teach me not to be generous! I couldn't stand to see an angel cry, so I allowed you to dominate and win the fight, and then YOU BURIED ME IN THE SAND. Talk about ingratitude! -- Hob L. D'Hoy Strada -- I suppose I COULD be honored to be in a title match, but what I AM is indignant to have been so thoroughly mismatched. -- Periwinkle P.S. Still, I made you work for it. That's something. P.P.S. And if you hadn't broken my blade and then kept me too hotly engaged to draw my backup (I presume that's why I didn't), who knows, I might even have won! I just can't do it. The Khalhums Dwarf is...he looks like a CHILD, except for the beard, and I just can't hit someone that small, you know? It's against the Code. -- Patterson Pine, defeated by his own scruples Homunculus -- I'm vulnerable to redheaded magical constructs. -- Jessalin P.S. What, you've never heard of that kind of problem? Too bad. I've got it. I find a match with the Veteran Mercenary so embarrassing! Sure, I won, he is a standby and I was SUPPOSED to win. But if he survived a life as a mercenary, which is the implication, then he's GOT to be holding back. I hate THAT. The whole "special treatment" thing. -- Tree Shadow Nobody else writing personals? Listen, people, we're busting our buns, or at least cramping our fingers, trying to keep the all-arena ads from totally taking over, and we could use some help here! -- Jorja and the Greenwardens 14 November 2006 A Tale of Fusion Confusion Delusion Revolution as told by Hammer the WordSmith SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the lingering wisps of memory from days gone by. From the howling sands to the sanding howls the streams of thought bubbled and flowed, winding endlessly entwined within the darkest recesses and lightest resources of the learned and unlearned disciplines of managerial mayhem and manipulation. Nameless faces and faceless names floated in the swirling mists of madness embalmed within the memories of one who knew he did not know how far reaching the influences [both positive and negative] had rooted and flowered in the march of time and energy expended in the historical markings of gladiatorial essence and excellence experience. The tamed and the untamed coupled with the named and the unnamed resources that spilt their sweat and blood on the sands of arenas both known and unknown had metamorphosed into the dreamings and the schemings of the fadings of jadings and paradings [in both public and private] amongst the elite and the indiscreet posturings and babblings of managers becoming legends in their own minds and times. Hammer pondered upon beginnings and the seemingly endless myriad of endings possibly possible among the interspersed and intertwined impossible possibilities presently past and future. Echoing and reechoing in the vast depths and countless compartments along the corridors of his mind, Hammer played and replayed the glories shared and dared in the sixty-plus stabled arena on fabled Noblish Island DM 93. The training had been all too brief, but the competition generated by the multi faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory and the grandeur of the spectacle of stables vying for recognition from among the virtually numberless no-name newbies making names for themselves as they numbered their stables and accomplishments for all to see and behold, to the song and the sound of the sight of clashing cold cruel steel simmering the flesh of gallant gladiators consumed by the gory and the glory of crossing blades with the superior and the inferior within the interior of Greywand's Global Gladiatorial Galaxy. Far far ago and long long away had many abandoned hope for a return to the reminiscences revered by so many managers; predating even the generations of gladiators graduating from Noblish Island and the years of yore and gore and gallantry before. Rumblings and mumblings of a renovation rejuvenating the reflexes of managers numbed by the numberless trysts of tourney tarnished stables began revolutionizing the very fabric of time and space and time-honored tradition throughout the ranks of visionary newbies and volatile veterans alike and dislike. History was being shaken to the core of the gore as glory and grandeur responded to the revelry reverie revelations and reveille revolutionizing the creation of a new arena in the making; populated by No-Tourney Warriors and Full Stable Participants pledging to forge a new vision version of "The Fiercest and Best" for crossing blades and crosser banter in the personal ads and team spotlight tomes. Now was the time for Hammer to emerge and once again merge his talent among the gifted and grifted; answering the call to assemble the drifted [and to directly divulge and converge with the dozens] for the destiny of destructive denizens determined to build a new legacy upon the all-but-forgotten ashes of the old and olden legends of times lost. [TIME JUMP] Hammer sifted the sands in the dead of night in the desert reaches [located SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy, yet interesting enough to begin their careers in a No-Tourney Arena! "They need not be dispatched to the Dark Arena," the veteran manager mused as he sorted through paperwork long discarded and vaguely forgotten, "because there is nothing like a good Blood Feud to provide inspiration for writing personal ads in the arena newsletter! Besides, there are times when the replacement for a warrior wounded mortally on the arena sands fares much better than the one exchanged from Torch Light!" Fights by Torch Light were certainly deemed unnecessary as Hammer had already deduced that a number of determined stables would undoubtedly congregate with High Octane Warriors under the guidance of Higher Octane Managers to populate and depopulate the new No-Tourney Arena currently under construction in DM 81. Fortunately his feeble foray into the desert would yield somewhat suitable candidates for the newfound purposes Hammer had in mind. From among the candidates to be found Hammer would be rewarded in time by BLOODFEUDS and REPLACEMENT WARRIORS aplenty! Deep into the night Hammer searched and searched until five not-so-promising stables were uncovered in the waning hours before dawn. Ripper discards were scattered far and wide, but this was not the time or the hour to let sentimental views cloud the issue at hand. Future events would lend themselves to a suitable Ripper replacement, especially with the prospects Hammer was now sorting for his selection decision to dispatch to the Gladiatorial Commission for processing. Most managers have the luxury of selecting the best group [or discarding the worst group!] Hammer had the novelty of rounding up the castaways from the New Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM 28 that were deemed below inferior as contest prizes [and thus banished from sight!] Hammer scrutinized and agonized over which group of gladiators were worth the sacks of gold coins he was prepared to release to the Gladiatorial Commission for fees to MAINTENANCE his new stable in the No-Tourney Arena. After what seemed like long hours passing by, Hammer discarded one and then another group of hopefuls. After lengthy debate a third was cast aside. Deciding between the final two groups found Hammer going back to interview the rejected candidates time and time again [until a final decision was made that Hammer could live with and his new stable could die with!] before the final quirks were hammered out and pen put to paper to process the prospective puny stable with the Gladiatorial Commission. The only solace gained from the painful process was the knowledge that other managers would be less tempted to run stables in DM 81 populated by their tourney- worthy warriors [under the penalty of death imposed and enforced upon tourney experienced gladiators by the Committee being formed to police and regulate such matters!] as sworn to and signed in good faith by each registering manager. [TIME JUMP] Hammer had worked long and hard to find suitable candidates for his stable and now it was time to begin their training. The paperwork had been dispatched for registration with the Gladiatorial Commission and now was the hour in which preparation was paramount! Dispatch riders had arrived with the news that Considerable Bounty was being offered as incentive rewards to those managers sending new stables to the No-Tourney Arena. Hammer realized this would Up the Ante [causing greater pause in the managerial community for selecting suitable stables!] as the creative competition was certain to escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red! Obviously a serious upgrade in the quality of competition migrating to the No- Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously increasing the death toll percentage potential amongst the ranks of his new start-up stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly Expected!] Hammer observed the futility of his new warriors training [as well as they could for what they were made from!] while recent memories came to the forefront of his mind! When the paperwork was nearly completed and names were selected for each Gladiator, Hammer decided to name the stable according to what he had discovered in the darkness while searching during the dismal hours of the desert night. These warriors would probably be more well suited to fight by Torch Light had they fallen into the possession of most other managers! Paper Warriors better suited to confronting Dark Arena Monsters [rather than being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney Arena!] Specimens blatantly better suited for feeding upon agitated armadillo ants than for striving to attain recognition and fame in the No-Tourney Arena [or any arena!] Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace! [TIME JUMP] Dispatch riders on winged steeds brought the news Hammer had been awaiting! Not since the days of training on Noblish Island in DM 93 had Hammer encountered such collective enthusiasm for crossing blades in a selected arena such as DM 81 [recalling the time Hammer generated a gathering of newbies to transfer to Niatoli Island in DM 33 to match wits and cross blades with the assembling veterans upon graduation!] The Consortium had represented the veterans well in DM 33 with the SWEETNESS stable managed by Sweety Pie. Now the good news had arrived that The Consortium was seen registering a stable named LIFE IMPACTS in the No-Tourney Arena! Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and KATHOUSE with the Gladiatorial Commission. Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus] had been lured by the competition to register DRAKE'S HARDWARE. Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No- Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission. Others had laid the groundwork before him, but Deke raised the banner and carried it the final distance [Supported by Countless Managers too numerous to mention!] Salute Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari! Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION. Another familiar name was found on the rolls as DeGotti registered CULT OF BACCHUS followed by DOOM KNIGHTS managed by Blackstorm. Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and RAGNAROK'S WOLVES by none other than ragnorokwolf. Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with GRIFFONRAWL MMA. Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a penchant for scribing Team Spotlights [A Plus in Any Arena!] Detective Kellumbo had followed the clues and was observed enroute to registering a yet unannounced stable [such are the ways of sleuthhounds and such!] Rumor had it that the manager known as Roadkill was on his way to register a stable after his namesake and Slugbait was close behind [obliviously lost in thought!] Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and Bill were also seen elbowing their way through the gathering registration crowd to officially announce their participation in the No-Tourney Arena. COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending stables to a No-Tourney Arena and had yet to make the commitment public knowledge as to their intentions. Howbeit the Gladiatorial Commission was reportedly swamped with requests for New Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was anybody's guess at the present time!] Judging from the furtive figures darting and ducking in the shadows and alleyways throughout Alastari [as well as those huddled in taverns or communicating with one another by various means available!] the success of such a No-Tourney Arena was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None! HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena had the Best Potential for attracting and assembling a congregation of competitors rivaling the numbers of Noblish Island from days gone by! JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans join together in a Historic Assemblage Celebrating the Crossing of Blades between some of the Best Managed Stables in all of Alastari [Known and Unknown!] "May Your Blades Be Sharp and Your Wits Sharper" Hammer Minister of War 30 November 2006 NEED A TURF WAR ALLIANCE?? Master Beru, Wretch, Reaper, and Xoan have come together to form an Alliance for the TURF WAR in DM47 with no regards for experience in competitions or even the game. If you want to enjoy the thrills of the competition, we have space for up to three more managers. Contact Master Beru at d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army of Darkness. If you are interested, we need to move quickly, since the contest starts in January and there are a few requirements to meet to participate. May your blades find the chinks in your enemy's armor. -- Master Beru 6 December 2006 ANNOUNCING THE NO-TOURNAMENT ARENA (81) As an American I honor my cultural heritage by stealing any good idea. This idea was originally proposed by Lord Xiang in November 2005. RSI will be opening the arena (81) for teams willing to sign the following pledge: * I pledge that I will not send warriors from this arena to a Tournament, nor will I use a Tournament prize on a warrior from this arena. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play for warriors in this arena (Dead tournament or otherwise). 2. One team per manager. 3. Teams start with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena. 5. Twenty teams required, per RSI. 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead). 7. Rotating council to enforce tourney ban and maintain arena integrity. The main purpose of the Player Committee is to maintain fair play in the arena: * Warriors that participate in Tournaments will be sent to the Dark Arena until they are dead. This means that the Player Committee has the power to send another player's warrior to the Dark Arena * Managers that abuse the rules of the Arena may be banned/transferred from the Arena. The player with the most votes for Chairman will fill slot 1 [Chairperson] and that term expires end of March 2007. The player with the most votes overall will fill slot 5 and that term expires end of November 2007. The player with the second most votes overall will fill slot 4 and that term expires end of September 2007. The player with the third most votes overall will fill slot 3 and that term expires end of November 2007. The player with the fourth most votes overall will fill slot 2 and that term expires end of May 2007. During the month that the chairperson's term expires the Player Committee will select one of the remaining 4 players to be the next chairperson. During the month that any member's term expires the arena will vote for a different player to join the Players' Committee. If you want to be a candidate for the player committee: 1. Post a message in the Duel2 Forum at http://www.reality.com/duel2/modules.php?name=Forums 2. E-Mail Deke at DekeYoung@Comcast.NET 3. Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81] There are 4 steps to joining this arena 1) Send in a new team rollup to RSI with the following pledge taped/stapled to the rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the following form. No-Tournament Arena (81) * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. [Sign your name here ..............................................................] 2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament Arena thread http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid= 94ebf69603ccaf5c7dbf1b19da799732 3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name 4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team name and intent to join Arena 81 and abide by the Arena rules. RSI will be processing overviews for this arena as soon as you send them into RSI. The first turn will run in January 2007. This will be a normal speed arena. While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory. The intent is that players that run turns will run a full team. One warrior teams are discouraged and will a topic for the Player Committee to resolve. I also encourage players to join the Duel2 Yahoo Group for faster updates and feedback. http://games.groups.yahoo.com/group/duel/ There are already 29 managers already committed to the project x Apex = CAROLINA BLUE -- Cf PC -- Cf PCC x Bill (I think this is the same person) = CLUB CUTTHROAT x Blackstorm = DARK ENCLAVE -- Cf PC Master Darque = DARQUE AGES x DeGotti = CULT OF BACCHUS x Deke = DOC LEGRAND'S LAB Den = BIG LAKE OUTCASTS x Drake = DRAKE'S HARDWARE -- Cf PC Ghab = ASSASSIN NATION Grimm = FURRY FURY Hammer = AARDVARK HAMMERZ Ikillu = BATTLE GRUNTS x Indimar = AS SEEN ON TV II x Kat = KATHOUSE x Kellumbo = KELLUMBO'S KIDS x Le Pentarque = LA PENTARCHIE x Master Beru = CHILDHOOD HEROES -- Cf PC x Nomad = DRAGONBANE GUILD Nuln = RED IRON KNIGHTS x Pauly = ALE HOUSE MERCS Ragnarokwolf = RAGNAROK'S WOLVES x Rillon = THE DRAUGS x Roadkill = STREET WALKERS Seraphim = LEGION OF SOLITUDE Silas = GRIFFONRAWL MMA SlugBait = ORCS HATE PHYSICS x Terminator = WARMASTERS x The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC Woody X = 17 Team Rollups received by RSI as of 29 November 2006 Cf = Candidate for PC = Player Committee PCC = Player Committee Chairperson Deke Young will not be part of the inaugural Player Committee, maybe later once the Arena direction has been developed. Any questions can be directed to DekeYoung@Comcast.NET I will track Awards in Arena 81, which will be posted on a web site and included in the following turn's newsletter. The Honor of Sunset Award: The first team to reach 10 Team Kills. In the case that there is more than one team that achieves 10 Team Kills on the same turn, I will pay the Award to the team with the most kills. If two or more teams are tied for Team Kills, I will prolong the contest until one team has the most Kills in the Arena (it does not have to be one of the teams that first reached 10 Team Kills.) The Race to Victory Award: The first team to reach 75 Team Wins. In the case that there is more than one team that reaches 75 Team wins on the same turn, I will pay the Award to the team with the most wins. If two or more teams are tied for Team Wins, I will prolong the contest until one team has the most wins in the Arena (it does not have to be one of the teams that first reached 75 Team Wins.) The Commitment to Change Award: The first team to reach 125 Team Fights. In the case that there is more than one team that reaches 125 Team Fights on the same turn, I will pay the Award to the team with the most fights. If two or more teams are tied for Team Fights, I will prolong the contest until one team has the most fights in the Arena (it does not have to be one of the teams that first reached 125 Team Fights.) I hope I never give out this award {figure it out on your own.} The Team Advancement Award: The first team to graduate 5 warriors to ADM. In the case that there is more than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the first team to graduate 6 warriors. In the case that there is more than 1 team that graduates 6 warriors on the same turn, I will pay the Award to the first team to graduate 7 warriors, and so on. The Iron Throne Award: The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11. The Stylemaster Award. The first team to hold the Stylemaster Award in 7 different styles, STARTING ON TURN 11. If two teams obtain Stylemaster Awards in 7 styles on the same turn, the goal will be increased to 8 Styles. Team Recognition Points: The total recognition points for all warriors in the arena The Iron Throne Ledger: We will track who has been the Duelmaster every turn in Arena history. Iron Throne Counter: The total number of times a team has been the Duelmaster. Composite Team Stylemaster awards: The number of times a team has had any of the 10 Stylemasters. Having 2 Stylemasters = 2 points that turn. Challenge win percentage: How often your warriors win when they challenge. Challenge Defender rate: How often your warriors win when they WERE challenged. Team Invitations: Number of warriors graduated to ADM. Team Graduation Rate: Total team fights/Graduated Warriors. Team Kill Percentage: Total of team Kills/Team Fights Team Death Percentage: Total of Team Deaths/Team Fights Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena will be counted as not-revenged.) You only get credit for one successful BloodFeud per death (though I encourage you to BloodFeud all 4 turns.) Current Win Streaks: Warriors that have gone the most turns without losing or missing a turn. Team Yahtzee counter: Number of times a team has gone 5-0 in a turn. Team Bagel counter: Number of times a team has fought without a win. Team Dark Arena counter: Number of times each team has used the Dark Arena. The Most Feared (avoided) Team counter: Number of turns that team was the most avoided team. We will create a web page just for Arena 81 category leaders. Hope to see you there. -- Deke LAST WEEK'S FIGHTS REVANENT viciously subdued TREE SHADOW in a 2 minute master's Challenge fight. SILVAMERE was subdued by HOMUNCULUS in a 2 minute Challenge melee. ANGELTEAR luckily beat AZAZEL in a action packed 4 minute Challenge fight. CROATOAN devastated BET TWICE in a 1 minute one-sided Challenge contest. STRADA defeated PERIWINKLE in a crowd pleasing 4 minute Title match. INDEMOS bested PATTERSON PINE in a 1 minute veteran's duel. FIERCE TIGER bested JESSALIN in a 2 minute bloody master's match. SOMNAMBULANT overpowered HOB L. D'HOY in a crowd boring 9 minute uneven melee. NECTANEBUS was slaughtered by VITAE in a 1 minute one-sided duel. VOSHRA vanquished DIVUM DEUS in a 1 minute one-sided duel. VARPULIS RUKH overpowered EMBEZZLING SCRIBE in a 2 minute uneven match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 4 WALL OF STEEL 10 - 5 - 0 67 | |BASHING ATTACK 3 TOTAL PARRY 35 - 19 - 0 65 | |PARRY-LUNGE 3 AIMED BLOW 14 - 9 - 2 61 | |AIMED BLOW 2 PARRY-LUNGE 15 - 12 - 0 56 | |WALL OF STEEL 2 LUNGING ATTACK 13 - 13 - 1 50 | |LUNGING ATTACK 2 SLASHING ATTACK 7 - 9 - 2 44 | |PARRY-STRIKE 2 PARRY-STRIKE 7 - 10 - 0 41 | |PARRY-RIPOSTE 2 PARRY-RIPOSTE 2 - 3 - 0 40 | |SLASHING ATTACK 1 STRIKING ATTACK 4 - 9 - 0 31 | |STRIKING ATTACK 0 BASHING ATTACK 6 - 18 - 1 25 | Turn 551 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 2 - 0 PARRY-LUNGE 1 - 2 3 TOTAL PARRY WALL OF STEEL 2 - 0 PARRY-STRIKE 0 - 2 3 PARRY-LUNGE TOTAL PARRY 3 - 1 PARRY-RIPOSTE 0 - 2 1 WALL OF STEEL BASHING ATTACK 2 - 1 SLASHING ATTACK 0 - 1 1 LUNGING ATTACK LUNGING ATTACK 1 - 1 STRIKING ATTACK 0 - 0 1 BASHING ATTACK 1 AIMED BLOW 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY STRADA 4703 22 6 0 109 STARBASE 5 (263) PARRY-LUNGE REVANENT 4770 12 5 0 93 BLOODSWORN (482) AIMED BLOW HOMUNCULUS 4805 9 6 0 65 DARK CREATION (471) PARRY-STRIKE SILVAMERE 4843 4 3 0 40 BLOODSWORN (482) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is INDEMOS 4668. The most popular warrior this turn was PERIWINKLE 4787. The ten other most popular fighters were AZAZEL 4854, FIERCE TIGER 4750, REVANENT 4770, VARPULIS RUKH 4863, HOMUNCULUS 4805, CROATOAN 4860, TREE SHADOW 4717, STRADA 4703, INDEMOS 4668, and PATTERSON PINE 4752. The least popular fighter this week was HOB L. D'HOY 4786. The other ten least popular fighters were SOMNAMBULANT 4784, DIVUM DEUS 4864, NECTANEBUS 4855, BET TWICE 4858, ANGELTEAR 4842, SILVAMERE 4843, VOSHRA 4862, VITAE 4861, JESSALIN 4713, and PATTERSON PINE 4752. The following warriors will travel to AD after next turn: INDEMOS (15-4668) STARBASE 5 (263) JANUARY FACE-TO-FACE IN TEMPE! Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007. It will be held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as last year by popular request. Room rates are $149.00 per night, 1-4 occupancy, which includes full cooked breakfast, complimentary manager's reception (yes, really!), free airport shuttle, free parking, high speed internet (for extra charge), fitness center, jacuzzi, and pool. The rooms are blocked--please make your reservation by December 15 before the block is released! (This is prime season for Phoenix, and several people were unable to book rooms last year because they waited too long.) Look for transportation info in the tournament information sheet. We hope you're all looking forward to it and that we will see you there!