DUEL 2 NEWSLETTER

Date   : 10/29/2008    Duedate: 11/11/2008

MALCORN ARENA

DM-15    TURN-600

This Weeks Top Honors

THE DUELMASTER IS

BOSS
STARBASE 5 (263)
(15-4877) [14-17-1,101]

Chartered Recognition Leader   Unchartered Recognition Leader

BOSS                           POSITION IS EMPTY
STARBASE 5 (263)               
(15-4877) [14-17-1,101]        

Popularity Leader              This Weeks Favorite

SIMULACRUM                     SIMULACRUM
DARK CREATION (471)            DARK CREATION (471)
(15-4906) [18-12-2,92]         (15-4906) [18-12-2,92]

THE CURRENT TOP TEAM

STARBASE 5 (263)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. STARBASE 5 (263)            39
2. GREENWARDENS (244)          15      DARK CREATION (471)
3. DARK CREATION (471)        -42      Unchartered Team

                                       HELTER SKELTER (429)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DARK CREATION (471)      254 234 11 52.0   1/ 2 STARBASE 5 (263)         10  5 0
 2/ 2 STARBASE 5 (263)         249 239  9 51.0   2/ 1 DARK CREATION (471)       8  7 1
 3/ 3 GREENWARDENS (244)       578 714 13 44.7   3/ 3 GREENWARDENS (244)        6  7 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

             + ]H[ + ---:--- + ]H[ Edge of Night #23 ]H[ + ---:--- + ]H[ +

Elsewhere:

     The gladiators pursued the man with the cloak of souls through a dark place that
grew darker as they moved.  It was impossible to see any tracks now, or any obstacle
until they ran into it.  So dark that only Necroma's training, and the ghosts that
Young Joan and Cloudrider bore made it possible to follow their quarry at all.  There
was no time in the Spirit Lands, but still the duration of the chase stretched out
farther and farther.  Necroma remembered that one of her teachers had said that it
was perilous to remain in the Spirit Lands for long, ah, durations, but she couldn't
remember why.  Young Joan said something, but she couldn't make out the words and
glanced over her shoulder.  Of course she couldn't see anything, but it was odd, Joan
had sounded quite far behind.  When had they become separated?  Surely they'd been
side by side just a little while ago?  Well, they had their ghosts to guide them and
would catch up soon enough.
     Something that in the living world might have been cold starlight was tempering
the darkness, so that pieces of the landscape which had merely been black masses
before now began to look like rocks and maybe trees.  Necroma stared into it, willing
more detail to emerge as they approached.  There seemed to be a warmer light behind
the nearer obstacles, and she thought the man with the cloak was moving toward it.
The idea of getting warm had a great appeal.  She hadn't realized how cold the Spirit
Lands were.  She began to put on more speed, after all, she could see better here, so
why not?  Voices called out behind her, but she barely heard them, they were nothing
to do with her.  They were far behind, anyway.  She wove through the dark columns of
great trees, felt the grass and brambles part for her.  Her passage was so swift and
easy, it was almost like flying.  She could see the door ahead, a massive double door
of some substance she couldn't identify, deeply carven all over but blurred with age
or mist, and a warm light coming through it.
     Yes.  This was the place she had been looking for.  This was the place where she
would find the answers she had sought all her life.  She leaped over the doorsill,
hands outstretched eagerly.
                     *****     ***     *****     ***     *****
     Young Joan and Cloudrider heard Necroma scream as the lights ahead winked out.
     "A trap!" Cloudrider gasped, trying to run faster in the darkness.  He tripped
immediately.
     Joan dragged him back to his feet.  "A trap or some kind of obstacle," she
agreed.  "Our ghosts told us that we were coming to a dangerous place."
     "Right, and now Necroma's got into trouble in it.  She's just a kid, almost.  We
have to help her!"
     "We won't do that by rushing around blindly," Joan said.  "If we get trapped as
well, who will rescue all of us?"
     "But--"
     "We must use our wits," Joan said.  "Nothing less will serve us as well."  Her
voice might have been cast in iron.  At times like this, Cloudrider found it easy to
imagine her in another life as a general and a martyr.  "You have the rope in your
gear, I believe?"
     "Yes."  Fifty feet of silk rope, no more than a quarter of an inch thick, but
strong.  He hadn't been able to figure out why she wanted it along, but she was in
charge and he'd packed it as ordered.  He didn't know what she planned to do with it
now, either.  He pulled the bundle out of his pack and handed it to her.  "What is it
for?"
     "Rope has many uses," she said.  "This time, we're each going to tie an end to
our belts so that we can separate without losing each other in the darkness."
     "Oh... okay.  I guess that makes sense."  He took one end and tied it.  "Ah...
you did notice before the lights went what looked like trees?  Hard to get past them
if we're on two ends of a rope."
     "We'll deal with that when it arises.  If it arises.  I have certain suspicions
about those 'trees'.  They may not be a problem."
     "Of course they'll be a problem!  How could they not?"
     "This is the Spirit Lands, remember?  The rules are different here.  I think
there's a reasonable chance that if you disbelieve those trees firmly, they may not
be there.  I thought they had the earmarks of illusion, myself."
     "Illusion?  But--  Oh, I SEE.  Yes, illusion would make more sense than actual
trees, now that you mention it.  Huh.  Glad you thought of that, because it wouldn't
have occurred to me."
     "So, we separate to the ends of the rope and move forward.  Now.  Slowly!  There
may be other tricks and traps ahead of us."
     Cloudrider could feel the rope twitch and uncoil as Young Joan moved to her
right.  He moved left, taking up more slack.  He'd lost all sight and sound of his
companion before they had the rope all paid out.  It really was darker here than
anywhere else he'd been in the Spirit Lands.  So far.  Unless it was an illusion,
too?  Hmm, if he denied the darkness, maybe... no.  That wouldn't work.  The darkness
made it possible to deny the trees with conviction, but impossible to deny the lack
of life.  A trade-off.  In his mind, the ghost of Nightwind spoke, telling him that
the darkness was real "in the ways that matter to you."  Whatever that meant.  He
sighed and began moving forward, feeling blindly for each step.
                     *****     ***     *****     ***     *****
     Necroma stopped before she could run into a tree or a wall.  The sudden darkness
where she had seen warm firelight was disorienting.  Confusing, too, because you
couldn't blow out a fire the way you did a candle.  Someone laughed.  No, some
>thing< laughed, that sound had never come from a human throat.  She clenched her
teeth on a curse, realizing that she had run headlong into a trap.  But her manager
in Lin Tirian, Houdini, had told her that a trap was not a disaster but a challenge.
Right.  She was a gladiator, a lady protector, she could do challenges.  And she was
a trained (if inexperienced) adept of the necromantic art.  She took a careful
breath, calming her racing heartbeat, clearing the panic from her mind.
     She still couldn't see anything with the eyes of her body, but now that she was
paying attention, she could perceive the presence of bodiless souls.  Spirits of the
dead, no doubt, there were very few circumstances that could produce the bodiless
soul of the living, after all.  She could speak to those souls, it was the core of
necromancy.  She summoned the formulas from her memory, the words, and even more
important the tones and the rhythms, that would persuade the dead to speak to her.
Started framing her questions, because a properly designed question was crucial to
getting the kind of information she needed.  She had heard too many tales of
opportunities lost forever due to carelessness at this point.
     "I greet those who have died and are near me," she said.  "I ask that you tell
me what you can of the situation in which I find myself--"
     Soundless voices clammored around her.
     =we are bound to answer no questions=
     *bound only to answer no one who querries us from the world of flesh this one is
here among us the situation is different surely we can answer her*
     >surely surely...<
     =she is trapped as we are and can be of no help=
     >no help no help they have said it no help<
     *they dont know everything and this is a chance unlooked for let us take it*
     "What help I can give, I will.  That is why I am here," Necroma said.
     *one said he would need a place to stand if he would move the world and there is
no place to stand no standing at all in limbo*
     A place to stand?  She visualized the sacred grove north of Lin Tirian where she
had first spoken to the dead.  Red-brown pillars of great pines around the clearing,
slim white columns of the birches that formed a circle in that clearing, moss and
fallen leaves underfoot.  Smelled the pines and the damp earth as a wind sighed
through the trees.
     The spirits around her stirred.
     =this is power they will notice and come to torment us=
     *this is power she can help us*
     >they will come they will come<
     "How can I help you?"  And how can you help me, but one thing at a time....
     *defend yourself for they come*

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 603): MORAVIA MAUVE of BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 605): PAIN INTICER II of THE PAIN GANG (?, mgr.)
 DM  15 MALCORN (turn 599): THULE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 601): GOLD BULLION of GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 600): GRISHORT HURM of MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 598): TIMES of THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 299): YAU (DARKFACE) of ZULU NATION (?, mgr.)
 DM  29 LAPUR (turn 591): CHROME CRIMPER of METAL MINCERS (Oremaster, mgr.)
 DM  31 CHIMLEVTAL (turn 297): BEDLAM of CHAOS (Lord of Chaos, mgr.)
 DM  32 ARVAT (turn 587): TED D. SEAVER of DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 585): THE TUSKER of RAVAGING LORDS (General Ikillu)
 DM  35 MURSKA (turn 576): CLYDE of LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 539): NORILTENNE of THE FAMILY (Jorja, mgr.)
 DM  45 STORMCROWE (turn 274): JEFFERSON DAVIS of JGW PERISHABLE 1 (JGW, mgr.)
 DM  47 DOUBLE X (turn 268): THE RON of WARHAMMERS (Coyote, mgr.)
 DM  50 SNOWBOUND (turn 255): INGLEMORT JULS of MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 466): TWIG LITE ZONE of INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 453): BEAST XVII of DEATH STUDS VII (Death Stud, mgr.)
 DM  61 JURINE (turn 442): XAVAN YOLE of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 430): MERRO DOSH of SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 204): SKIN PEELER of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 398): RUBY TUESDAY of CORPS (Papa Bear, mgr.)
 DM  75 JADE MOUNTAIN (turn 397): FOOTSTEPS of PARANOID ASYLUM (Jekyll, mgr.)
 DM  78 LIN TIRIAN (turn 376): SHANA TWO-KNIVES of SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 492): DREAM WARRIOR of NIGHT'S GUARDIANS (Ichabod
                                Frothingslosh, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 603): SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 605): FORCE OF FIVE (Doctor Doom, mgr.)
 DM  15 MALCORN (turn 599): DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 601): GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 600): FORSAKEN (Gavin Rule, mgr.)
 DM  19 ZUWAYZA (turn 598): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 299): POSITION IS EMPTY
 DM  29 LAPUR (turn 591): WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  31 CHIMLEVTAL (turn 297): CAESAR'S POOL HALL (Caesar, mgr.)
 DM  32 ARVAT (turn 587): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 585): RAVAGING LORDS (General Ikillu, mgr.)
 DM  35 MURSKA (turn 576): CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 539): LUROCIAN ROYALTY (The Greek Guy, mgr.)
 DM  45 STORMCROWE (turn 274): OF WOLF & MEN (Tripwire, mgr.)
 DM  47 DOUBLE X (turn 268): THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 255): MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 466): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 453): DEATH STUDS VII (Death Stud, mgr.)
 DM  61 JURINE (turn 442): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 430): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 204): MIDDLE WAY 18 (Jorja, mgr.)
 DM  74 DAYLA KIV (turn 398): CORPS (Papa Bear, mgr.)
 DM  75 JADE MOUNTAIN (turn 397): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 376): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 492): SILMARILLIAD et al (Ichabod Frothingslosh, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  15 MALCORN (turn 598): MOSSROCK of GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 601): ANIS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  19 ZUWAYZA (turn 598): TIMES of THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  29 LAPUR (turn 591): SOLAR ERUPTION of VENUSIANS (Venus, mgr.)
              (turn 590): ALUMINUM AWL of METAL MINCERS (Oremaster, mgr.)
 DM  31 CHIMLEVTAL (turn 296): CORNELIUS of CAESAR'S POOL HALL (Caesar, mgr.)
 DM  33 NIATOLI ISLAND (turn 585): THE TUSKER of RAVAGING LORDS (General Ikillu)
 DM  35 MURSKA (turn 576): CLYDE of LOST CAUSE (Vol, mgr.)
                           DRENDAN O'KAI of CHILDREN OF LLYR (Jorja, mgr.)
 DM  45 STORMCROWE (turn 273): TUNDRA of ARCTIC WASTES (Wretch, mgr.)
 DM  50 SNOWBOUND (turn 255): EVALON ELKHORN of DRUID'S GROVE (Armalias, mgr.)
 DM  60 COLLUSION COVE (turn 453): SPIRITWALKER of DREAMTIME (Hombre, mgr.)
 DM  73 ERINIKA (turn 203): LAELKORISSA of FAVORITE GUYS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 397): FOOTSTEPS of PARANOID ASYLUM (Jekyll, mgr.)

                                      SPY REPORT

     So why do I have this bag over my head?  Because I am The Unknown Spymaster and 
I'm going to give you a spy report!.  We now have a new top team for all of you guys 
to dogpile on.  STARBASE 5 now holds the crown and they are betting they can keep it. 
Hey everybody, watch out for PIE EYED PIPER, who flew up 11 points in the rankings 
after mashing LYLYANNA like a melon.  Keep your eye on this guy.  Ya know, some days 
it doesn't pay to walk out on the sands.  VARPULIS RUKH was defeated by WIND RIDER 
and drops 9 points.  It's a proud day for the STARBASE 5 stable, as their warrior, 
BOSS, ascended the Duelmaster's throne.  An apple a day keeps the doctor away, but an 
onion a day keeps T.P.s at bay.   
     Let's dig a little deeper into what's happening in the MALCORN arena.   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  Here's some advice:  warriors with little wit and will may 
encounter problems on the trail to the Isle.   
     I think I had better cut this one short.  It's been nice chatting to those of 
you whom I have not offended yet.  Okay, so I may not be the world's best comedian, 
but then you guys aren't the world's best warriors.  Hasta la bye-bye.  (Loud 
choruses of 'Beat it, ya bum!')-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BOSS 4877                    14  17  1   101       STARBASE 5 (263)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PIE EYED PIPER 4878          16  15  0    94       STARBASE 5 (263)
 ZIRCON 4920                  11   5  0    93       STARBASE 5 (263)
 WIND RIDER 4876              21  22  0    92       GREENWARDENS (244)
 SIMULACRUM 4906              18  12  2    92       DARK CREATION (471)
 AVENGELINA 4888              15  12  0    91       STARBASE 5 (263)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LYLYANNA 4919                12   9  0    80       DARK CREATION (471)
 THULE 4921                   14   6  0    75       DARK CREATION (471)
 VARPULIS RUKH 4863           12  27  1    71       STARBASE 5 (263)
 STUMP 4882                   15  23  0    68       GREENWARDENS (244)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 REDTHORN 4943                 9   5  0    47       GREENWARDENS (244)
 MARDUK 4942                   7   8  0    37       DARK CREATION (471)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 NECROPALYPSE 4950             5   2  1    32       DARK CREATION (471)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-KHAMUL 4033                   1   5  0     8       THE BLACK RIDERS (391)
-NEMO 4648                     1   1  0     4       DOWN WITH THE SHIP (468)
-AKHORAHIL 4031                0   1  0     4       THE BLACK RIDERS (391)
-ADUNAPHEL 4032                0   4  0     4       THE BLACK RIDERS (391)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
THORNWOOD 4944          3  7 0 GREENWARDENS 244     NECROPALYPSE 4950     599   

                                     PERSONAL ADS

Zeus -- My apologies, I was sketching out a subplot for Blackwind when I got
blindsided by a major "do it NOW" project.  There won't be time to start writing up
Blackwind's adventures today. -- the Scribe

Lylanna -- I fine send-off, thanks for the out-going win.  That left a pleasant taste
in my mouth, indeed yes. -- Mossrock
P.S.  And I *am* outgoing.  No adventure for me!  Perish the thought.

Mossrock -- Famous last words, bub. -- Jorja

Simulacrum -- Huh, you must have put in new batteries before the match.  Good work.
-- Stump

Necropalypse -- Gods, I didn't realize you were prescient. -- Ghost of Thornwood

Varpulis Rukh -- No, actually, I think you should take your special move and, ah,
save it for a rainy day.  No need to waste it on me. -- Wind Rider

Boss -- That sure blunted my thorns. -- Redthorn

8 October 2008
Hail Alastarians!
     Allow me to introduce myself.  I am Vanek, manager of the Warmasters in the No-
Tourney arena of Shadowspire.  I come to you with a public service announcement.
Some of you may already be aware of Shadowspire and some of you may not realize what
exactly you're missing.  This isn't your average arena.  This is Shadowspire, a large
and very active arena where role-playing is encouraged; many managers are active both
the personal ads and the D2 forums online, and excitement reigns with many grudge
matches from turn to turn.
     If you haven't checked arena 81 out, I urge you to do so.  After returning to
the game almost 2 years ago, after a 15+ year hiatus, I was looking to try and
recapture the magic of the game I remembered from my youth.  After finding my first
two arenas lacking, I almost quit the game again.  That was until I found the newly
opening Shadowspire.  It was here that I found the magic and excitement that I
remembered.  I truly love this arena and am sure you will too if given a chance.
Rookie or experienced veteran, it matters not.  Both have come together here to
successfully make an arena with plenty of competition to challenge the vets, yet with
the no tourney format, friendly enough for the novices to get their feet wet and
learn (or relearn) the game.  When I say that even novices can find success here, I
speak from personal experience.  I still consider myself a "newbie" to the game but
have found plenty of success with my first two Duelmaster titles and two ADM
graduates to date.
     I encourage you all to check out the D2 forums at www.reality.com/duel2/ and
look over both the Shadowspire newsletter and DM-81 forum section at the bottom of
the page.  The forum banter and personal ads help to clearly show that the "old
school" feel for the game is still alive and well here in Shadowspire.
     Also, if you're a former Shadowspire manager who is currently away, I encourage
you to return and help continue to make this one of the most entertaining arenas in
the game today!
     I hope to see many new faces in the near future and am excited to see the return
of some of the old faces whom have been away!
     Sincerely,
          Vanek

8 October 2008
After 17 long years they are finally cutting the Cowboy loose.  Red & stinging, my
hand is now sufficiently slapped.  The state of Texas' boot print is stamped across
my ***... Uncle Damnit!  I am only 34 (think about it...) so plenty of time to
reinvent myself...prospects are great.  After wading through the culture shock I hope
to be amongst you soon, dishing out paper "w"itch slaps and taking my share of them
from you.  See you @ the Winter face '09?  Only time will tell.  Good luck. --
CFH/Rat Salad, 5 Below Zero and an assortment of other underachieving thugs.
P.S.  Contact info coming soon for those who want it; email and all that other fun
sh...stuff.  *grin*  Sorry Ed.

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10

Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

THULE was devastated by BOSS in a 1 minute mismatched Title fight.
ZIRCON viciously subdued VETERAN MERCENARY in a 2 minute gruesome battle.
AVENGELINA savagely defeated CONVICTED ASSASSIN in a action packed 5 minute fight.
LYLYANNA was bested by PIE EYED PIPER in a 1 minute veteran's fight.
STUMP was demolished by SIMULACRUM in a action packed 5 minute mismatched competition.
WIND RIDER overpowered VARPULIS RUKH in a 1 minute one-sided struggle.
NECROPALYPSE was devastated by DANGEROUS CRIMINAL in a 1 minute one-sided competition.
MARDUK was viciously subdued by REDTHORN in a 2 minute gruesome melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         STRIKING ATTACK    7 -   3 -  0      70  |
|AIMED BLOW                       2         SLASHING ATTACK   13 -   6 -  0      68  |
|SLASHING ATTACK                  2         PARRY-STRIKE       6 -   3 -  0      67  |
|WALL OF STEEL                    2         LUNGING ATTACK    18 -  11 -  1      62  |
|PARRY-STRIKE                     1         TOTAL PARRY       11 -   8 -  0      58  |
|STRIKING ATTACK                  1         BASHING ATTACK     5 -   4 -  0      56  |
|BASHING ATTACK                   1         AIMED BLOW        11 -  11 -  0      50  |
|TOTAL PARRY                      1         WALL OF STEEL      6 -  13 -  0      32  |
|PARRY-LUNGE                      0         PARRY-LUNGE        2 -   7 -  0      22  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 600 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  0         2  SLASHING ATTACK
BASHING ATTACK     1 -  0     TOTAL PARRY        0 -  1         2  AIMED BLOW     
LUNGING ATTACK     2 -  1     WALL OF STEEL      0 -  2         1  BASHING ATTACK 
AIMED BLOW         1 -  1                                       1  STRIKING ATTACK
SLASHING ATTACK    1 -  1                                       1  PARRY-STRIKE   
                                                                1  WALL OF STEEL  
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   PIE EYED PIPER 4878        16  15  0   94 STARBASE 5 (263)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  ZIRCON 4920                11   5  0   93 STARBASE 5 (263)
AIMED BLOW       SIMULACRUM 4906            18  12  2   92 DARK CREATION (471)
PARRY-STRIKE     AVENGELINA 4888            15  12  0   91 STARBASE 5 (263)
LUNGING ATTACK   REDTHORN 4943               9   5  0   47 GREENWARDENS (244)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SIMULACRUM 4906.  The most popular warrior this turn 
was SIMULACRUM 4906.  The ten other most popular fighters were AVENGELINA 4888, 
REDTHORN 4943, ZIRCON 4920, BOSS 4877, PIE EYED PIPER 4878, WIND RIDER 4876, STUMP 
4882, THULE 4921, LYLYANNA 4919, and VARPULIS RUKH 4863.

The least popular fighter this week was MARDUK 4942.  The other ten least popular 
fighters were NECROPALYPSE 4950, VARPULIS RUKH 4863, LYLYANNA 4919, THULE 4921, STUMP 
4882, WIND RIDER 4876, PIE EYED PIPER 4878, BOSS 4877, ZIRCON 4920, and REDTHORN 
4943.