DUEL 2 NEWSLETTER

Date   : 02/04/2009    Duedate: 02/17/2009

MALCORN ARENA

DM-15    TURN-607

This Weeks Top Honors

THE DUELMASTER IS

VARPULIS RUKH
STARBASE 5 (263)
(15-4863) [15-31-1,97]

Chartered Recognition Leader   Unchartered Recognition Leader

SIMULACRUM                     POSITION IS EMPTY
DARK CREATION (471)            
(15-4906) [22-15-2,99]         

Popularity Leader              This Weeks Favorite

SIMULACRUM                     SIMULACRUM
DARK CREATION (471)            DARK CREATION (471)
(15-4906) [22-15-2,99]         (15-4906) [22-15-2,99]

THE CURRENT TOP TEAM

DARK CREATION (471)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DARK CREATION (471)         39
2. STARBASE 5 (263)            31      DARK CREATION (471)
3. PRAETORIAN GUARD (250)       0      Unchartered Team
4. GREENWARDENS (244)         -15
                                       INFIRMARY ALLSTARS (403)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DARK CREATION (471)      278 242 12 53.5   1/ 1 DARK CREATION (471)      14  1 1
 2/ 2 STARBASE 5 (263)         262 260  9 50.2   2/ 3 STARBASE 5 (263)          6  8 0
 3/ 3 GREENWARDENS (244)       599 728 14 45.1   3/ 2 GREENWARDENS (244)        6  9 0
 4- 4 PRAETORIAN GUARD (250)    72 113 12 38.9   4- 4 PRAETORIAN GUARD (250)    0  7 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

             + ]H[ + ---:--- + ]H[ Edge of Night #29 ]H[ + ---:--- + ]H[ +

Off the road:

     What were they thinking? Math op Owain repeated to himself.  They were thinking
of going from an uncanny lake deeper into uncanny woods--and he'd been in the woods
around Murska more than once.  These weren't them.  And on to further and yet more
uncanny places.  In the near dark.  In the almost fully dark.  He squinted at the,
well, something like ruins ahead of them.  Or maybe more like a tomb, one of those
above ground palaces-for-the-dead, what did they call 'em?  Mausoleums.
     Lord Malcorn was dismounting, saying something to Wolf and the Dark Stranger
that Math, at the rear of their party, couldn't hear.  The other two dismounted, and
Malcorn was already starting to unsaddle his horse.  Danesjoh eat their livers!  They
were going to spend the NIGHT in this tomb!  Well, HE wasn't going to--
     Who was he fooling?  He was lost out here, it was going to be totally dark and
very cold in less than an hour, where else would he go?  Math dismounted and led his
horse and their pack horse close to the tomb.  The others were setting up a shelter
of sorts on its porch for the horses out of branches and walls of packed snow.  Their
own gear and packs had already been taken inside.  They'd probably laugh if he said
he wanted to sleep out here with the horses.
     He couldn't let it rest, he had to ask.  When he had a chance to speak privately
to Wolf, he said, "Is it truly safe to camp here?  In this, well, it looks like a
tomb to me!"
     "It is a tomb," the old shaman said.  "Among other things.  As to 'safe', not
really.  But safer than staying out in the woods."  As if to give point to his
statement, something howled in the woods.  Not a wolf, and not far away.
     Math shivered.  "Will our horses be okay out here?"
     Wolf stared into the snow-choked woods for long enough to rouse all Math's
fears.  "I don't know," he said finally.  "But it's the best we can do for them."
     There was unhappiness in the shaman's voice, enough to remind Math that before
all else, the Rirorni were horsemen.  Putting horses at risk would not sit easily
with him.  "Maybe we could bring them inside the tomb, too?" Math suggested.
     Something howled again.
     "What IS that?"  Math tried to look in all directions at once.  "It doesn't
sound like any wolf I ever--"
     "It is no wolf," Lord Malcorn said, appearing in the doorway to the tomb.  He
filled it completely.  Shewish blood aside, he seemed to have gained size in some
way, or maybe it was importance, mythic weight that he had gained.  It was like
looking at a centuries-old tree, or a huge stone monolith.  "No wolf of this world,
at least.  But it will not come into this clearing without long hesitation.  We and
the horses will be gone by then."
     "Gone?"
     "We will remain in the gatehouse till moonrise, getting what sleep we may.  When
the moon rises, the inner door will open, and we can go through, taking the horses
with us--we'll need them for speed.  It's a long road ahead of us, and one that must
be covered as quickly as possible."
     "The Spirit Land?" Math asked.  He didn't like the Spirit Land, but he sort of
understood it.
     "Not... exactly."
     "Not at all," Wolf said.  "But we will go anyway, so let us get that sleep."  He
stepped past Malcorn and went into the tomb.  "Come, Math.  You will need any rest
you can get."
     Math blew out a breath that smoked in the cold air.  "I'm too old for this kind
of thing," he muttered, following.
     "That's why you were chosen," Malcorn said.  He didn't sound mythic now, only
human and weary.  "The young, like your friends Redfox and Blackwind, are too
reckless for this road."
     "Will they be okay?"
     The Lord of Malcorn shrugged.  "Who knows?  It depends on their luck and skill,
as everything does always."

In the woods and away:

     Blackwind made sure his pack was secure and his weapons ready at hand, then
glanced at the Croc.  Agro nodded.  He was ready, too.  The link that bound them to
Redfox was clear in his mind, tugging him forward, but there was no trail.  He
couldn't see how to--  Of course!  He shut his eyes.  In his mind there was the link,
like a blazing shaft of sunlight.  Keeping his eyes shut, which was harder than he
might have imagined, he stepped forward "onto" it.
     This might work.  It would have to work.  He could feel Agro behind him, Redfox
somewhere ahead.  It was going to work.  He kept walking along the shining path in
his head.
     There was no way to guess time, and with his eyes shut he couldn't gauge
distance, but it felt like... ten minutes or so.  You can walk a long way in ten
minutes, even in these woods.  They hadn't run into any trees, though, so maybe they
weren't in the woods anymore.  Did he dare to open his eyes?  Huh, "dare" wasn't the
issue, he was going to--  He opened one eye just a slit.  No trees.  But the path was
clear even to his outer eye, so he opened both and looked around.
     It was a wasteland, a sort of rocky desert with indirect lighting.  Blackwind
could tell that it wasn't flat, but the lack of clear, consistent shadows made it
impossible to judge distance and slope reliably, or even the size of the boulders if
they were more than arm's-length away.
     "This is a hell," Agro said.  He had moved up beside the Malcornishman and was
making his own survey.  "There is no water, and it is cold."
     Blackwind had been thinking it hot, but since it wasn't the world they were used
to, maybe it could be both at once.  "At least our path is clear," he said.
                       ***     *****     ***     *****     ***
     Everything hurt more or less, which was no surprise, but Redfox decided he was
still alive.  Made sense.  The nighthunter wanted him to be afraid, and the dead
don't feel fear.  He'd been dumped face down onto a stony surface somewhere.  Not in
the woods any longer, he couldn't smell trees, or snow either.  He could hear claws
scrabbling on the heavy canvas of his backpack, and the straps cut into his shoulders
as something tugged at it.  The nighthunter must be trying to get the pack off him
and having trouble.  Well, it hadn't seemed very bright, back in the clearing.
Dangerous, but not smart.
     More dangerous because it wasn't smart.  It was making a sound, a kind of
snarling whine, and the sound was getting more frustrated and angry by the heartbeat.
How long before it decided to just kill him for his blood and forego the fear?  And
what could he do about it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 610): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 612): CORIANELLE of SWEET MAGIC (Jorja, mgr.)
 DM  15 MALCORN (turn 606): WIND RIDER of GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 608): CRICKET of LEGENDS (?, mgr.)
 DM  17 ALJAFIR (turn 607): VERCINGETORIX of DEATH INCARNATE (Dark One, mgr.)
 DM  19 ZUWAYZA (turn 605): ANTONIUS of IDES OF MARCH (Caesar, mgr.)
 DM  28 MORYA (turn 302): OPASAN of PHANTACITY (Omega, mgr.)
 DM  29 LAPUR (turn 598): MAD DOG MONTANA of STREET WALKERS (Roadkill, mgr.)
 DM  31 CHIMLEVTAL (turn 300): LOWLY WORM of AVENGERS (Huckle Cat, mgr.)
 DM  32 ARVAT (turn 594): EASTER GUARDIAN of SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 592): THE MONGOL of RAVAGING LORDS (General Ikillu, mgr)
 DM  35 MURSKA (turn 583): ANGUS ARGUS of CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 546): JEREMY CAMP of POSITIVE ALTERNATIVE (Zalgor Prigg, mgr.)
 DM  45 STORMCROWE (turn 278): SHADOWCAT HAMMER of MUTANT HAMMERZ (Hammer, mgr.)
 DM  47 DOUBLE X (turn 272): BULLPEN ACE of ROYAL FLUSH (Crip, mgr.)
 DM  50 SNOWBOUND (turn 259): EXTRUSION of LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 473): MOSSIE ROCKTROLL of INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 460): ENIGMA XXV of DEATH STUDS XII (Death Stud, mgr.)
 DM  61 JURINE (turn 442): XAVAN YOLE of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 437): MELOST THE GRAY of SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 207): GAFFER SMITH of BAD APPLES (Jorja, mgr.)
 DM  74 DAYLA KIV (turn 405): KOLBAN TEN TAHL of SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 383): MESSALIDA of SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 499): SISTER X of CULTS-R-US (?, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 610): SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 612): SWEET MAGIC (Jorja, mgr.)
 DM  15 MALCORN (turn 606): DARK CREATION (Herbert Philip Lovecraft West, mgr.)
 DM  16 WILLAF (turn 608): GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 607): FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 605): CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 302): THE PENTARCHY (Le Pentarque, mgr.)
 DM  29 LAPUR (turn 598): VENUSIANS (Venus, mgr.)
 DM  31 CHIMLEVTAL (turn 300): LORDS OF VALHALLA (High Lord Bosk, mgr.)
 DM  32 ARVAT (turn 594): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 592): THE SEWING CIRCLE (Jorja, mgr.)
 DM  35 MURSKA (turn 583): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 546): DEVILED HAM (The Dark One, mgr.)
 DM  45 STORMCROWE (turn 578): MIKES HEROES (?, mgr.)
 DM  47 DOUBLE X (turn 272): SECOND BANANAS (Mannequin, mgr.)
 DM  50 SNOWBOUND (turn 259): LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 473): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 460): DEATH STUDS XII (Death Stud, mgr.)
 DM  61 JURINE (turn 442): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 437): SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 207): MONGOL HORDE (Crip, mgr.)
 DM  74 DAYLA KIV (turn 405): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 383): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 499): REIGNING DOO et al (Zalgor Prigg, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  17 ALJAFIR (turn 607): JACK THE RIPPER of DEATH INCARNATE (The Dark One, mgr.)
 DM  19 ZUWAYZA (turn 605): ANTONIUS of IDES OF MARCH (Caesar, mgr.)
                            DARDANIUS of IDES OF MARCH (Caesar, mgr.)
                            BLACK BELT of THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 302): LE PLON of THE PENTARCHY (Le Pentarque, mgr.)
                          VELVET FINISH of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  29 LAPUR (turn 598): MAD DOG MONTANA of STREET WALKERS (Roadkill, mgr.)
              (turn 597): CELADUS of EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 299): BEDLAM of CHAOS (Lord of Chaos, mgr.)
 DM  32 ARVAT (turn 594): EASTER GUARDIAN of SARATOGA GLORY (The Trainer, mgr.)
 DM  43 VEASTIAN (turn 546): LEO POWERS of MEDAL OF HONOR F1 (The Anarchist, mgr.)
 DM  47 DOUBLE X (turn 272): BULLPEN ACE of ROYAL FLUSH (Crip, mgr.)
                             PIZZA PIE PARTY of THINGS I DROOL IN (Nuln, mgr.)
                 (turn 271): SISTER MERCY of OLD HABITS (Soultaker, mgr.)
                             MAGIC WAND of LAND OF OZ (Oz the Successful, mgr.)
                             BOQ of LAND OF OZ (Oz the Successful, mgr.)
 DM  60 COLLUSION COVE (turn 460): ENIGMA XXV of DEATH STUDS XII (Death Stud, mgr.)
 DM  74 DAYLA KIV (turn 405): KOLBAN TEN TAHL of SAND DANCERS (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I suppose I should be thanking Zircon for the title, but what am I going to do
with it?  I've a feeling that I already have all the political points I need, plus,
of course, the wins and the fights.  Perhaps I lack skills, but Zircon, stingy fellow
that he is, didn't teach me any.  Drat.  HE got skills.  Why not me?  I may not be
the brightest candle in the box, but I'm not STUPID.

                                    Wind Rider

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in 
MALCORN.  Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  Hey 
everybody, watch out for REXROTH, who flew up 12 points in the rankings after mashing 
BRISTLECONE like a melon.  Keep your eye on this guy.  Ya know, some days it doesn't 
pay to walk out on the sands.  BRISTLECONE was beat by REXROTH and drops 9 points.  
In front of all the crowds, VARPULIS RUKH took the Duelmaster's crown for his own.  I 
give the bum two weeks.  An apple a day keeps the doctor away, but an onion a day 
keeps T.P.s at bay.   
     But enough of that bunch, let's get on to the wimps who like to avoid battle!  
Did you hear that GREENWARDENS was most avoided team this week?  Well, knowing the 
personal hygiene of GREENWARDENS' warriors, I'm not surprised!  For those of you who 
like math, try this one:  GREENWARDENS + Weapons That go Boom = DARK CREATION + Avoid 
City.  And who is this STUMP you ask, with 89 points and a 18-27-0 record.  Ooh, the 
tales I could tell!   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  Here's some advice:  warriors with little wit and will may 
encounter problems on the trail to the Isle.   
     I think I had better cut this one short.  It's been nice chatting to those of 
you whom I have not offended yet.  C'mon, Leadfoot, let's make some tracks.  See ya 
next time I'm on this circuit!-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 VARPULIS RUKH 4863           15  31  1    97       STARBASE 5 (263)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SIMULACRUM 4906              22  15  2    99       DARK CREATION (471)
 WIND RIDER 4876              24  26  0    98       GREENWARDENS (244)
 REDTHORN 4943                15   6  0    98       GREENWARDENS (244)
 ZIRCON 4920                  15   8  0    93       STARBASE 5 (263)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 STUMP 4882                   18  27  0    89       GREENWARDENS (244)
 NECROPALYPSE 4950            10   4  1    88       DARK CREATION (471)
 AVENGELINA 4888              17  17  0    73       STARBASE 5 (263)
 PIE EYED PIPER 4878          17  21  0    73       STARBASE 5 (263)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 REXROTH 4957                  3   0  0    38       DARK CREATION (471)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 QRYSYS 4958                   2   1  0    25       DARK CREATION (471)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 STARIEL 4963                  2   0  0    22       DARK CREATION (471)
 AGATE 4951                    5   2  0    17       GREENWARDENS (244)
 BRISTLECONE 4952              4   3  1    17       GREENWARDENS (244)
-KHAMUL 4033                   1   5  0     8       THE BLACK RIDERS (391)
-NEMO 4648                     1   1  0     4       DOWN WITH THE SHIP (468)
-AKHORAHIL 4031                0   1  0     4       THE BLACK RIDERS (391)
-ADUNAPHEL 4032                0   4  0     4       THE BLACK RIDERS (391)
 APOK 4964                     0   1  0     1       STARBASE 5 (263)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Varpulis Rukh -- Ah, skills!  Thanks. -- Redthorn, smarter than Wind Rider
P.S.  With a record like yours, you should be on our team!

Pie Eyed Piper -- Cherry pie, too!  Very red.  Ha! -- Stump
P.S.  No, seriously, you're good with that tweedly whistle thing, but stumps just
don't dance.

Qrysys -- Yep, they tell me it's gotta be "scrabble," which I gather is a brainy game
that some people play.  Though I'm smarter than Wind Rider (we all are), I just don't
do stuff like that.  My big skill is holding on and enduring, not doing clever things
with words. -- Bristlecone

The Mordant Deserter?  Silly fool.  Why run away from Mordant just to enter the arena
here?  There's an arena in Mordant, after all, and no snow. -- Agate
P.S.  Or very little snow.

We salute those Malcornishmen who participated in the tourney. -- Jorja and the
Greenwardens

                                  LAST WEEK'S FIGHTS

SIMULACRUM viciously subdued STUMP in a 6 minute master's Challenge fight.
REXROTH handily defeated BRISTLECONE in a 1 minute one-sided Challenge match.
QRYSYS viciously subdued AGATE in a crowd pleasing 1 minute gory Challenge brawl.
WIND RIDER was overpowered by VARPULIS RUKH in a 1 minute mismatched Title match.
REDTHORN vanquished PIE EYED PIPER in a 1 minute mismatched fight.
NECROPALYPSE savagely defeated AVENGELINA in a crowd pleasing 5 minute gory brawl.
ZIRCON handily defeated M. CHARDINEE in a action packed 1 minute uneven melee.
STARIEL vanquished APOK in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       3         SLASHING ATTACK   16 -   5 -  1      76  |
|TOTAL PARRY                      3         LUNGING ATTACK    20 -   8 -  1      71  |
|LUNGING ATTACK                   2         AIMED BLOW        13 -   8 -  0      62  |
|SLASHING ATTACK                  2         TOTAL PARRY       15 -  20 -  1      43  |
|STRIKING ATTACK                  2         STRIKING ATTACK    6 -   8 -  0      43  |
|WALL OF STEEL                    1         PARRY-STRIKE       4 -   6 -  0      40  |
|PARRY-STRIKE                     1         BASHING ATTACK     4 -   7 -  0      36  |
|BASHING ATTACK                   1         WALL OF STEEL      5 -   9 -  0      36  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        0 -   2 -  0       0  |

Turn 607 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     2 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
SLASHING ATTACK    2 -  0     PARRY-STRIKE       0 -  1         2  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-RIPOSTE      0 -  0         2  LUNGING ATTACK 
AIMED BLOW         2 -  1     BASHING ATTACK     0 -  1         1  WALL OF STEEL  
STRIKING ATTACK    1 -  1     TOTAL PARRY        0 -  3         1  SLASHING ATTACK
                                                                1  TOTAL PARRY    
                                                                1  PARRY-STRIKE   
                                                                1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       SIMULACRUM 4906            22  15  2   99 DARK CREATION (471)
LUNGING ATTACK   REDTHORN 4943              15   6  0   98 GREENWARDENS (244)
SLASHING ATTACK  ZIRCON 4920                15   8  0   93 STARBASE 5 (263)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SIMULACRUM 4906.  The most popular warrior this turn 
was SIMULACRUM 4906.  The ten other most popular fighters were NECROPALYPSE 4950, 
AVENGELINA 4888, STUMP 4882, QRYSYS 4958, ZIRCON 4920, REXROTH 4957, VARPULIS RUKH 
4863, STARIEL 4963, AGATE 4951, and WIND RIDER 4876.

The least popular fighter this week was APOK 4964.  The other ten least popular 
fighters were PIE EYED PIPER 4878, BRISTLECONE 4952, REDTHORN 4943, WIND RIDER 4876, 
AGATE 4951, STARIEL 4963, VARPULIS RUKH 4863, REXROTH 4957, ZIRCON 4920, and QRYSYS 
4958.

The following warriors will travel to AD after next turn:

SIMULACRUM (15-4906) DARK CREATION (471)
WIND RIDER (15-4876) GREENWARDENS (244)