DUEL 2 NEWSLETTER

Date   : 05/13/2009    Duedate: 05/26/2009

MALCORN ARENA

DM-15    TURN-614

This Weeks Top Honors

THE DUELMASTER IS

NECROPALYPSE
DARK CREATION (471)
(15-4950) [15-6-1,133]

Chartered Recognition Leader   Unchartered Recognition Leader

NECROPALYPSE                   POSITION IS EMPTY
DARK CREATION (471)            
(15-4950) [15-6-1,133]         

Popularity Leader              This Weeks Favorite

VARPULIS RUKH                  STARIEL
STARBASE 5 (263)               DARK CREATION (471)
(15-4863) [17-36-1,88]         (15-4963) [6-3-1,53]

THE CURRENT TOP TEAM

DARK CREATION (471)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DARK CREATION (471)         49
2. PRAETORIAN GUARD (250)      22      DARK CREATION (471)
3. GREENWARDENS (244)           7      Unchartered Team
4. STARBASE 5 (263)            -1
                                       THE BAD BUNNIES (306)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DARK CREATION (471)      300 254 15 54.2   1/ 2 DARK CREATION (471)      11  4 3
 2/ 2 STARBASE 5 (263)         280 276  9 50.4   2/ 1 STARBASE 5 (263)          8  6 0
 3/ 3 GREENWARDENS (244)       616 746 14 45.2   3/ 3 GREENWARDENS (244)        5 10 0
 4/ 0 PRAETORIAN GUARD (250)    74 124 12 37.4   4/ 0 PRAETORIAN GUARD (250)    1  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

             + ]H[ + ---:--- + ]H[ Edge of Night #36 ]H[ + ---:--- + ]H[ +

     "It is these weasels from the Silent Place who have disturbed the balances,"
Arhazul said after a moment's thought.  "AND one of theirs who set you astray in
search of me and mine.  So.  They must be--"
     "We were told that there were out-of-control necromancers involved in this,"
Blackwind said.  He edged close enough to free Redfox's hands.
     "No doubt.  Humans will always meddle, it's what you do, is it not?  Even now,
you are meddling with ME.  But it is those eaters of souls at the Silent Place who
are MY concern, and if you would ever return to your own world, you will aid me as I
demand in dealing with MY enemies."
     "I guess we don't have much choice," Blackwind said again.  "Except... we won't
do anything that is going to mess up OUR world, you know."
     Arhazul waved what must be a hand, though the fingers were too long and thin and
it had claws instead of nails, still, more a hand than a paw.  Better not get in the
habit of thinking of this entity as an animal.  "That is understood.  We each have
our own agenda, that is the human phrase, is it not?  And we will each attempt to get
the best balance for our own purposes.  A struggle, but with rules.  It will be
amusing."
     "Amusing?"
     "Certainly.  To be what you call a 'demon' and live here doing what is
available, it becomes boring after a few eons.  A new activity is always welcome.
But come, we must begin."  It paused, clicking its clawed digits against each other.
After a moment, it said, "Yes, first--Chorzelan.  It will be a journey, I do not
consider it a long one.  You must be alert, there are dangers--for me as well as for
you."  The fangs flashed in something that might have been a grin.  "And if anything
happens to me, you will never get out of this world, nor will you long escape others
who might not have my scruples.  Therefore think with care before you consider
betraying me."
     "We've said we'd work with you," Blackwind answered sharply.  "That counts as an
oath in my book, and we aren't traitors."
     The demon clicked its claws together for several more minutes.  If "minutes" was
a meaningful unit of time here.  "You must wear my... livery," it said.  Two strips
of something dark, metallicly oily-looking, appeared in its hand.  It tossed them to
the two gladiators.  "Around your neck."
     "Collars?"  Blackwind caught the strip automatically, but frowned.  "Like
slaves?"
     "Think of them as armor," Arhazul suggested.  "There are many here who would
enjoy playing with you, but few of them will dare cross me to do so.  Also, the
collars are the only means by which you may pass certain portals."
     "We don't have a choice, Blackwind," Redfox said.  "No choice worth taking,
anyway."  He looped one around his neck with visible reluctance.  The ends joined of
themselves, leaving no seam.
     Blackwind didn't like it at all, but he had to admit that Redfox had a point.
Neither of them looked at Agro, who was apparently still invisible to the demon.
With luck, to all demons, so he wouldn't need the "livery."  He sighed.  "Let's go."
     The demon spoke, words of fire and thunder, and moved.  Leaped into the air, or
something like that.  The two human gladiators were pulled after him.  At the last
moment, the Croc grabbed one ankle of each of his companions and was towed along as
well.
     It was not a comfortable way to travel.  Blackwind told himself it could be
worse.  The collars didn't tighten and strangle them, which could easily have
happened.  But each of them had half Agro's weight hanging from one ankle, and the
Croc wasn't light.  If they had to have a cold-blooded side-kick, they should've
picked a smaller one.
     They were "flying through the air," except that it wasn't air, exactly, and they
weren't really flying.  No sooner had their feet left the "ground" than the ground
had ceased to exist, so far as he could tell.  No up and down, nothing anywhere that
his senses told him was solid.  Just this... stuff.  A little like fog, a little like
fire and smoke, a little like water or maybe oil.  More fluid than otherwise,
flashing past them, swirling into eddies that separated him from Redfox--what was
happening to Agro then?  Throwing them together.  Tumbling them around each other,
turning them inside out.  That shouldn't be possible, and maybe it was just his
imagination, or a figure of speech.  Figure of thought.  He was dizzy, his eyes
burned, his throat hurt, as though he'd been breathing pure smoke.  He was on the
edge of throwing up.
     He slammed full-length into something like stone with stunning force.  Lay
still, too dazed to lift his head and look around, struggling to breathe again.
Scrabbled for purchase and rolled onto his side.
     Just as a blade as long as he was slammed down, right where he had been.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 613): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  17 ALJAFIR (turn 614): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 612): WHITE CHOCOLATE of WALI'S FINEST (?, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
 DM  29 LAPUR (turn 605): LITERNIUS of EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk)
 DM  32 ARVAT (turn 601): MADNESS of ANGELS OF PAIN (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 599): THE MONGOL of RAVAGING LORDS (General Ikillyu)
 DM  35 MURSKA (turn 590): POSITION IS EMPTY
 DM  43 VEASTIAN (turn 553): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  45 STORMCROWE (turn 281): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.)
 DM  47 DOUBLE X (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
 DM  50 SNOWBOUND (turn 262): INGLEMORT JULS of MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 480): IN HIDING of YIELD (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 467): BLACK WIDOW XLIII of DEATH STUDS XII (Death Stud)
 DM  61 JURINE (turn 447): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)
 DM  73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 408): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.)
 DM  78 LIN TIRIAN (turn 390): GABRIELLE REESE of GIRLS X3 (NON, mgr.)
ADM 103 FREE BLADES (turn 506): NATAS of DO IT AGAIN (Dark One, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 617): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 619): DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 613): STARBASE 5 (Zeus, mgr.)
 DM  16 WILLAF (turn 615): PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 614): FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 612): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.)
 DM  29 LAPUR (turn 605): WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.)
 DM  32 ARVAT (turn 601): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 599): RAVAGING LORDS (General Ikillyu, mgr.)
 DM  35 MURSKA (turn 590): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 553): LUROCIAN ROYALTY (The Greek Guy, mgr.)
 DM  45 STORMCROWE (turn 281): MIKES HEROES (Mike?, mgr.)
 DM  47 DOUBLE X (turn 275): LAND OF OZ (Oz the All Successful, mgr.)
 DM  50 SNOWBOUND (turn 261): LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 480): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 467): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 447): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 444): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.)
 DM  74 DAYLA KIV (turn 408): SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 390): GIRLS X3 (Non, mgr.)
ADM 103 FREE BLADES (turn 506): I'M HISTORY et al (Zalgor Prigg, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 612): AVENGELINA of STARBASE 5 (Zeus, mgr.)
 DM  16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 611): WEE MAN of CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
                          MANKILLER of DODGE BULLETS (Jorja, mgr.)
 DM  29 LAPUR (turn 604): ELVIRA MADIGAN of TRAIL OF TEARS (?, mgr.)
 DM  31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.)
 DM  43 VEASTIAN (turn 552): KRYSTAL MEYERS of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  47 DOUBLE X (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
                             BLACKENED of OF WOLF AND MAN (Tripwire, mgr.)
                 (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  STARBASE 5?  Who?  DARK CREATION is the top 
team these days, buddies!  Practice pays for REXROTH, who pummelled VARPULIS RUKH, to 
pocket 23 points.  Win some, lose some.  Speaking of which, QRYSYS was winsome, after 
beating STONEHEART and seeing him lose 2 points.  PIE EYED PIPER found out that 
MALCORN isn't a democracy.  You've gotta be the best to be Duelmaster here!  Word has 
it one team in MALCORN is taking speech lessons to try to bore their opponent to 
death.  I'll bet it works.   
     So much to report, so little time!  Perhaps the warriors of GREENWARDENS should 
take up some hobbies, as they are the most avoided team...  As a woman of good 
breeding scorns the "warriors" of DARK CREATION, so did that sorry team shy from 
GREENWARDENS  
     Like the wind whispering among the pines, do hearest I many disquieting rumors.  
Ask not for whom the sword slashes; it slashes for thee.   
     Leave me now, you base fools!  My fingers tire and I fear my incessant prattling 
may cause unfair judgement upon my impeccable character.  Like a mixed metaphor, and 
an overtaxed simile, I now bid MALCORN farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 NECROPALYPSE 4950            15   6  1   133       DARK CREATION (471)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PIE EYED PIPER 4878          20  25  0    96       STARBASE 5 (263)
 STUMP 4882                   21  31  0    94       GREENWARDENS (244)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 VARPULIS RUKH 4863           17  36  1    88       STARBASE 5 (263)
 REXROTH 4957                  7   3  0    86       DARK CREATION (471)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 QRYSYS 4958                   6   4  0    60       DARK CREATION (471)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 STARIEL 4963                  6   3  1    53       DARK CREATION (471)
 APOK 4964                     6   2  0    45       STARBASE 5 (263)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BRISTLECONE 4952              7   7  1    29       GREENWARDENS (244)
 AGATE 4951                    7   7  0    29       GREENWARDENS (244)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TROGLODYTE 4978               4   1  2    25       DARK CREATION (471)
 STONEHEART 4972               4   2  0    24       GREENWARDENS (244)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 STARLYN FYREFLY 4983          1   2  0    13       STARBASE 5 (263)
 MARCUS 4967                   1   0  0    12       PRAETORIAN GUARD (250)
-KHAMUL 4033                   1   5  0     8       THE BLACK RIDERS (391)
 ROCKWOOD 4984                 1   2  0     5       GREENWARDENS (244)
-NEMO 4648                     1   1  0     4       DOWN WITH THE SHIP (468)
-AKHORAHIL 4031                0   1  0     4       THE BLACK RIDERS (391)
-ADUNAPHEL 4032                0   4  0     4       THE BLACK RIDERS (391)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
EMBEZZLING SCRIB        0  0 0                      TROGLODYTE 4978       614  NONE
DRUSUS 4982             0  1 0 PRAETORIAN GUARD 250 MOUNTAIN TROLL        614  NONE
DUNG HEAP 4979          0  1 0 PRAETORIAN GUARD 250 WURM KIN              614  NONE
LEONIUS 4985            0  1 0 PRAETORIAN GUARD 250 MOUNTAIN TROLL        614  NONE
WORTHLESS 4980          0  1 0 PRAETORIAN GUARD 250 BLACK ORC             614  NONE

                                     PERSONAL ADS

Pie Eyed Piper -- I've been meaning to ask, are those raspberry swirl pies that are
your eyes?  White with red streaks, so that's my guess. -- Stump

Stariel -- I hope you get stranded on a mountain top when winter's closing down.
Stand out in the sub-zero winds and see how insouciant you are then. -- Bristlecone

Apok -- My manager said her grandkids sound just like that, running around the house
going apok-eta-apok-eta.  Weird.  But then, I would expect her to have weird
grandchildren. -- Agate
P.S.  In fact, the idea of her having ANY grandchildren is weird.

It would have been doing the Persistent Beggar no favors to shower him with largesse,
although I wouldn't mind showering him with soap and hot water. -- Stoneheart

Starlyn Fyrefly -- Most of us aren't like Stoneheart, you know.  We get emotionally
entangled like nobody's business.  How about it, eh?  You and me...? -- Rockwood

Avengelina -- Aw, gee.  You're such a sweetheart! -- Stump

Zeus -- Thanks!  We aim to please, and sometimes we, too, get tired. -- Jorja

Starlyn Fyrefly -- It's a cold, hard job, but someone's got to do it. -- Stoneheart

Varpulis Rukh -- If we don't get hit with an anti-sandbag first. -- Stump

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09

The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is

verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

WORTHLESS was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
LEONIUS was slaughtered by MOUNTAIN TROLL in a 1 minute gruesome Dark Arena battle.
DUNG HEAP was murdered by WURM KIN in a 1 minute Dark Arena fight.
DRUSUS was slaughtered by MOUNTAIN TROLL in a 1 minute Dark Arena brawl.
NECROPALYPSE viciously subdued PIE EYED PIPER in a 2 minute veteran's Title fight.
STUMP viciously subdued CONVICTED ASSASSIN in a 4 minute bloody one-sided duel.
VARPULIS RUKH was overpowered by REXROTH in a 1 minute mismatched brawl.
STARIEL savagely defeated AGATE in a action packed 4 minute gruesome melee.
APOK won victory over KARNHORN SPY in a 5 minute duel.
QRYSYS overpowered STONEHEART in a 1 minute uneven duel.
BRISTLECONE defeated STARLYN FYREFLY in a 5 minute brutal fight.
TROGLODYTE viciously butchered EMBEZZLING SCRIBE in a popular 2 minute brutal bout.
ROCKWOOD was demolished by MARCUS in a 1 minute mismatched competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      6         AIMED BLOW        17 -   6 -  0      74  |
|AIMED BLOW                       2         LUNGING ATTACK    13 -   7 -  0      65  |
|STRIKING ATTACK                  2         SLASHING ATTACK   13 -   9 -  2      59  |
|LUNGING ATTACK                   2         STRIKING ATTACK    9 -   7 -  0      56  |
|SLASHING ATTACK                  2         PARRY-STRIKE       5 -   4 -  0      56  |
|WALL OF STEEL                    2         PARRY-LUNGE        5 -   4 -  0      56  |
|PARRY-LUNGE                      2         WALL OF STEEL      8 -   7 -  2      53  |
|BASHING ATTACK                   1         BASHING ATTACK     4 -   6 -  0      40  |
|PARRY-STRIKE                     0         TOTAL PARRY       11 -  32 -  0      26  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 614 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     TOTAL PARRY        2 -  4         3  TOTAL PARRY    
STRIKING ATTACK    2 -  0     PARRY-LUNGE        0 -  2         2  WALL OF STEEL  
LUNGING ATTACK     1 -  1     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
SLASHING ATTACK    1 -  1     PARRY-RIPOSTE      0 -  0         1  LUNGING ATTACK 
WALL OF STEEL      1 -  1     BASHING ATTACK     0 -  1         1  BASHING ATTACK 
                                                                1  STRIKING ATTACK
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   NECROPALYPSE 4950          15   6  1  133 DARK CREATION (471)
AIMED BLOW       REXROTH 4957                7   3  0   86 DARK CREATION (471)
STRIKING ATTACK  QRYSYS 4958                 6   4  0   60 DARK CREATION (471)
SLASHING ATTACK  STARIEL 4963                6   3  1   53 DARK CREATION (471)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is VARPULIS RUKH 4863.  The most popular warrior this 
turn was STARIEL 4963.  The ten other most popular fighters were NECROPALYPSE 4950, 
TROGLODYTE 4978, STUMP 4882, PIE EYED PIPER 4878, REXROTH 4957, APOK 4964, QRYSYS 
4958, MARCUS 4967, LEONIUS 4985, and WORTHLESS 4980.

The least popular fighter this week was BRISTLECONE 4952.  The other ten least 
popular fighters were ROCKWOOD 4984, STARLYN FYREFLY 4983, STONEHEART 4972, AGATE 
4951, VARPULIS RUKH 4863, DRUSUS 4982, DUNG HEAP 4979, WORTHLESS 4980, LEONIUS 4985, 
and MARCUS 4967.

                  MAIL-IN TOURNEY XLVII

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
NECROPALYPSE 4950 (13-6-1)             4  3  0         DARK CREATION        

INITIATES TOURNEY                      W  L  K         TEAM NAME            
STARIEL 4963 (4-3-1)                   2  3  0         DARK CREATION        
APOK 4964 (4-2-0)                      1  3  0         STARBASE 5           

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
STARLYN FYREFLY 4983 (0-1-0)           2  3  0         STARBASE 5           

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
GOLDEN DREAM 4977 (0-0-0)              4  3  1         WRETCHED HORDE       
CIPIUS 4981 (0-0-0)                    1  2  0  DEAD   PRAETORIAN GUARD     

APPRENTICES FOOL TOURNEY               W  L  K         TEAM NAME            
TROGLODYTE 4978 (2-1-0)                0  3  0         DARK CREATION        

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
MARCUS 4967 (0-0-0)                    2  3  0         PRAETORIAN GUARD     
OK 4834 (0-0-0)                        0  3  0         ANOTHER TEAM         
VILE BLADE 4973 (0-0-0)                0  3  0         WRETCHED HORDE