DUEL 2 NEWSLETTER

Date   : 09/01/2010    Duedate: 09/14/2010

MALCORN ARENA

DM-15    TURN-648

This Weeks Top Honors

THE DUELMASTER IS

CYBERMANCER
DARK CREATION (471)
(15-4992) [17-15-0,113]

Chartered Recognition Leader   Unchartered Recognition Leader

CYBERMANCER                    POSITION IS EMPTY
DARK CREATION (471)            
(15-4992) [17-15-0,113]        

Popularity Leader              This Weeks Favorite

STONEBOW                       POT OF GOLD
GREENWARDENS (244)             RAINBOW CONNECTION (503)
(15-4993) [14-17-0,87]         (15-5045) [5-1-0,37]

THE CURRENT TOP TEAM

RAINBOW CONNECTION (503)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. RAINBOW CONNECTION (503)    38
2. STARBASE 5 (263)             0      RAINBOW CONNECTION (503)
3. SERPENTS HOLD (505)          0      Unchartered Team
4. VC RULES (501)               0
5. GREENWARDENS (244)          -1      THE ACCURSED (351)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 VC RULES (501)            57  26  6 68.7   1/ 2 RAINBOW CONNECTION (503) 10  5 0
 2/ 3 RAINBOW CONNECTION (503)  33  26  1 55.9   2/ 1 GREENWARDENS (244)        7  7 0
 3/ 2 DARK CREATION (471)      390 333 21 53.9   3/ 3 DARK CREATION (471)       7  8 1
 4- 4 STARBASE 5 (263)         343 350 13 49.5   4- 4 VC RULES (501)            3  1 1
 5/ 5 GREENWARDENS (244)       716 814 16 46.8   5- 5 STARBASE 5 (263)          2  3 0
 6- 6*SERPENTS HOLD (505)        1   2  0 33.3   6- 6*SERPENTS HOLD (505)       1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ +

Where things stood when I ran out of steam and time several months ago:

     The laws that bind the Spirit Land have been violated and the passage of the
souls of the dead into their proper realms is being interfered with.  Many souls are
vanishing entirely, rendering them unavailable for resurrection or rebirth.
Ahringol, who is the gold of the Dead and not of death, is alarmed, shamans are
alarmed, many priests and magicians are alarmed.
     Suspicion fell naturally on the practitioners of necromantic magic.  Interfering
with souls is, after all, what they do.  That problem, however, is not new--there
have always been necromancers, and a few souls have always fallen to them over the
ages.  Now, though, the scale is wholly new, and investigation finally placed the
center of the problem in Kurukar, in the court of the Black Kaliv.  Attempts to
infiltrate that court and discover the identity of the perpetrator have so far
failed, with the infiltrators vanishing or falling wholly under the control of the
dark mage.
     The situation was further complicated by an increase in the presence and
activities of Dark Creatures, intruders into the Waking World from uncharted
dimensions beyond the Spirit Land.

     A plan was conceived.  First, it was determined that the Dark Creatures were
coming through a Door that should have been sealed.  While not actually in Kurukar,
the Door in question was believed to have connections with that place.  If the Door
could be closed and sealed again, this would reduce the flood of Dark Creatures to
the former trickle and, possibly, reduce the power of the main Necromancer involved.
     The Door could only be approached through the Spirit Land, and that journey
would be dangerous, more than dangerous.  Three parties set out to reach the Door,
taking three different routes, in the hopes that some of them would arrive.  The
gladiators Redfox of Dullens and Blackwind of Malcorn, the gladiators Young Joan of
Morya and Necromancer (called Necroma to distinguish her from the enemy) of Lin
Tirian.  The gladiator Math op Owan of Murska, the manager-shaman Uncle Wolf, and the
Lord of Malcorn himself, who alone of them has the power to seal the Door once it is
closed, have successfully reached the Door.
     And there matters were left.
     Now we continue....

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 651): HOMESTAR of HOMESTAR & CO (Otto X Frothingslosh, mgr.)
 DM  12 RIZTAB (turn 653): ACE of CARDS (Papa Bear, mgr.)
 DM  13 DULLENS (turn 537): CASSIE ELISABETH of HOUSE OF CARDS (Zalgor Prigg, mgr.)
 DM  15 MALCORN (turn 647): CYBERMANCER of DARK CREATIONS (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 649): GOLDEN EAGLE of GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 641): BRADLEY of THE GENERALS (?, mgr.)
 DM  19 ZUWAYZA (turn 642): ERIC CARTMAN of CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 323): BLACK ROSE HAMMER of FLOWERED HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 639): POSITION IS EMPTY
 DM  31 CHIMLEVTAL (turn 321): CHALDEA of DARQUE FORCES (Master Darque, mgr.)
 DM  32 ARVAT (turn 635): FILLIS BOUY of FISHERMAN'S WHARF (Jorja, mgr.)
 DM  33 NIATOLI ISLAND (turn 632): SCUTTLEBUTT of SEA DOGS (One Armed Bandit, mgr.)
 DM  35 MURSKA (turn 624): PELICAN EEL of SEA DOGS (One Armed Bandit, mgr.)
 DM  43 VEASTIAN (turn 585): VAISTINIE of THE FAMILY (Jorja, mgr)
 DM  45 STORMCROWE (turn 298): CALLOUS COURTNEY of STREET WALKERS (Roadkill, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 292): SPAWNING OF SPEWN of MANAGERIAL MAYHEM (Fizban)
 DM  50 SNOWBOUND (turn 279): CASS DOLAN of MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 514): RYVAS VOLKMAURI of INCONSISTENT FURY (Banthius, mgr.)
 DM  60 ARADI (turn 500): READY EDDIE of RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 481): COUNTER OFFER of VIKING LINGO (The Dark One, mgr.)
 DM  65 DAL SHANG (turn 476): ABRA CADAVER of REIGNING DOOM (Zalgor Prigg, mgr.)
 DM  73 ERINIKA (turn 228): CHAKA KHAN of MONGOL HORDE (?, mgr.)
 DM  74 DAYLA KIV (turn 437): ALEXANDROS of GATES OF FIRE (Chief Illiniwek, mgr.)
 DM  75 JADE MOUNTAIN (turn 431): WATERLOO of KIWI CONNECTION (The Mun, mgr.)
 DM  78 LIN TIRIAN (turn 424): SHILLIS VAIR of SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 540): SUPERIOR FORCES of DUPLICATE REDUNDANCY (A-Sop, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 651): HOMESTAR & CO (Otto X Frothingslosh, mgr.)
 DM  12 RIZTAB (turn 653): DREAMERS (Sleepy, mgr.)
 DM  13 DULLENS (turn 537): HOUSE OF CARDS (Zalgor Prigg, mgr.)
 DM  15 MALCORN (turn 646): GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 649): PUNNY AMINALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 641): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 642): CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 323): FORCE OF FIVE (?, mgr.)
 DM  29 LAPUR (turn 639): STREET WALKERS (Roadkill, mgr.)
 DM  31 CHIMLEVTAL (turn 321): AVENGERS (Huckle Cat?, mgr.)
 DM  32 ARVAT (turn 635): DEVIL ADVOCATES (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 632): SEA DOGS (One Armed Bandit, mgr.)
 DM  35 MURSKA (turn 624): ON THE ROCKS (Bartender, mgr.)
 DM  43 VEASTIAN (turn 585): THE FAMILY (Jorja, mgr.)
 DM  45 STORMCROWE (turn 298): STREET WALKERS (Roadkill, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 292): MANAGERIAL MAYHEM (Fizban, mgr.)
 DM  50 SNOWBOUND (turn 279): LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 514): MIDDLE WAY 20 (Jorja, mgr.)
 DM  60 ARADI (turn 500): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 481): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 476): SERPENTS HOLD (Khisanth, mgr.)
 DM  73 ERINIKA (turn 228): MONGOL HORDE (?, mgr.)
 DM  74 DAYLA KIV (turn 438): GATES OF FIRE (Chief Illiniwek, mgr.)
 DM  75 JADE MOUNTAIN (turn 431): KIWI CONNECTION (The Mun, mgr.)
 DM  78 LIN TIRIAN (turn 432): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 540): MIDDLE ITALY et al (The Dark One, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 652): SCURVY LADY of SEA DOGS (One Armed Bandit, mgr.)
 DM  13 DULLENS (turn 537): WRATH of IWC (?, mgr.)
 DM  15 MALCORN (turn 646): BRISTLECONE of GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 649): ON GOLDEN POND of GOLDEN GLADIATORS (Midas, mgr.)
                           BUDOKUMO of YAMABUSHI (Doc Miracle, mgr.)
 DM  28 MORYA (turn 323): BLACK ROSE HAMMER of FLOWERED HAMMERZ (Hammer, mgr.)
              (turn 322): CRICTOR UNGERER of THE PENTARCHY (Le Pentarque, mgr.)
                          VENUS TRAP HAMMER of FLOWERED HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 638): LUCKY EIREANN of CLAN CROW (Owsly, mgr.)
                          MR. SPOCK of TREKKERS (Deep Thought, mgr.)
 DM  33 NIATOLI ISLAND (turn 632): CRAB SMASHER of SEA DOGS (One Armed Bandit, mgr.)
                       (turn 631): CAGED RAT of RAVAGING LORDS (General Ikillu, mgr.)
 DM  45 STORMCROWE (turn 297): DAN MACK GRU of NORTHERN LIGHTS (Jorja, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 292): SPAWNING OF SPEWN of MANAGERIAL MAYHEM (Fizban)
                                      TEN LORDS ALEAPING of ROYAL FLUSH (Crip, mgr.)
                                      RONDOL QUIGLO of THE MIDDLE WAY 3 (Jorja, mgr.)
 DM  50 SNOWBOUND (turn 277): MRS. VAUGHN of LIFE IMPACTS (Smitty, mgr.)
 DM  60 ARADI (turn 499): BB BULLY BOY of RED DOG GANG (Spot, mgr.)
 DM  73 ERINIKA (turn 228): SQUEEZE of BLACKMAIL (The Mun, mgr.)
 DM  75 JADE MOUNTAIN (turn 430): KORTO LU of SAND DANCERS (Jorja, mgr.)

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon MALCORN, for 
I, Novgorodny Vir, have returned!  GREENWARDENS?  Who?  RAINBOW CONNECTION is the top 
team these days, buddies!  RAINBOW CONNECTION had cause to celebrate, after JIM got 
15 points by beating SWORDMAGE.  A certain someone should cut down on the drinking 
and practice more, after losing 12 points to JIM.  (Discrete enough, SWORDMAGE?) 
STONEBOW found out that MALCORN isn't a democracy.  You've gotta be the best to be 
Duelmaster here!  Word has it one team in MALCORN is using psychics to predict wins.  
They lead a charmed life!   
     And how sociable are MALCORN's warriors?  Come, let us see.   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Ask not for whom the sword slashes; it slashes for thee.   
     All good things must come to an end.  Keep those sands bloody and the buzzards 
fat!  Can anything compare to the pleasure of writing Spyreports for MALCORN?  On 
that giddy note I take my leave-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CYBERMANCER 4992             17  15  0   113       DARK CREATION (471)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-MASTER DARQUE 5015           13   6  1   137       VC RULES (501)
-MAXIMILLIAN 5011             15   4  2   107       VC RULES (501)
-APOK 4964                    22  17  0    96       STARBASE 5 (263)
-STREET LEGAL 5012            13   6  0    91       VC RULES (501)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 STONEBOW 4993                14  17  0    87       GREENWARDENS (244)
-FIZBAN 5013                  12   7  2    82       VC RULES (501)
-STARLYN FYREFLY 4983         12  22  0    70       STARBASE 5 (263)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 JIM 5021                      9   5  0    57       RAINBOW CONNECTION (503)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 STEVE 5027                    6   6  1    55       RAINBOW CONNECTION (503)
 SWORDMAGE 5037                6   3  0    46       DARK CREATION (471)
 QREATED 4999                  9  10  2    42       DARK CREATION (471)
 POT OF GOLD 5045              5   1  0    37       RAINBOW CONNECTION (503)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SOURWOOD 5047                 5   1  1    33       GREENWARDENS (244)
 HONEYSUCKLE 5038              6   3  0    30       GREENWARDENS (244)
-HAMMER 5014                   4   3  1    27       VC RULES (501)
 ESREVER 5054                  1   2  1    26       DARK CREATION (471)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TERRASQUE 5033                5   5  1    21       DARK CREATION (471)
-RHOMBA 5040                   1   1  0    21       SERPENTS HOLD (505)
-ARMEGADUS 5035                4   3  0    20       STARBASE 5 (263)
 SKITTLES 5048                 3   1  0    16       RAINBOW CONNECTION (503)
-IRON COG 5036                 4   3  0    15       STARBASE 5 (263)
-TESTACAE 5034                 2   5  0    11       STARBASE 5 (263)
 IN THE DARK 5046              2   4  0    10       RAINBOW CONNECTION (503)
-KHAMUL 4033                   1   5  0     8       THE BLACK RIDERS (391)
 SILVER GHOST 5055             1   1  0     7       GREENWARDENS (244)
-NEMO 4648                     1   1  0     4       DOWN WITH THE SHIP (468)
-AKHORAHIL 4031                0   1  0     4       THE BLACK RIDERS (391)
-ADUNAPHEL 4032                0   4  0     4       THE BLACK RIDERS (391)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SILVERBIRD 4994        17 12 0 GREENWARDENS 244     MASTER DARQUE 5015    646   
BRIGHT 5044             0  2 0 RAINBOW CONNECTI 503 SOURWOOD 5047         644  NOT REVENGED

                                     PERSONAL ADS

Cybermancer -- And I bid you farewell.  Not fondly, but with a certain amount of good
will even so. -- Bristlecone, heading out to find a mountain ridge to stand on

A Convicted Assassin?  I considered being insulted and decided I would rather be glad
of the easy win. -- Stonebow

Alas, the Dangerous Criminal is seldom an easy win, though often an easy loss. --
Honeysuckle

Qreated -- Yes, well, nothing like getting it over quickly.  Unfortunately, your
terrific blow didn't improve the date I had that evening. -- Sourwood

In the Dark -- But you see, I'm a dwarf.  Being in the dark doesn't bother me. --
Silver Ghost

19 August 10
POSTED:  Arena recruitment effort, DM 32, Arvat -- seeing as our arena Participation
has dwindled in recent months, we're offering the following incentive to any new
teams looking for a new home arena.  We will GIVE a Free Rollup to any manager
willing to agree to fight in Arvat for the next 10 turns.  We have a number of VERY
solid arena teams stockpiled, and while we don't promise tournament godlings, we are
certain we can come up with teams with 3, 4 or even 5 solid arena warriors to start
out with.
     In addition we'll honor any no-challenge requests by relatively new managers to
help you get off on the right foot.
     If interested, please contact the Devil Advocates via Diplo or contact
theDarkOne via IM on the www DOT reality DOT com site.  We will even give a choice of
teams available if requested.

21 August 2010
       ***********************************************************************
       ***********************************************************************
                                      ALLIANCES
                                          OF
                                       ALASTARI
       ***********************************************************************
       ***********************************************************************
       ***********************************************************************
                                 COME ONE, COME ALL
                                  MEET NEW FRIENDS
                                 AND FORM NEW TEAMS
                     WIN ROLLUP CERTS AND RSI SPONSORED PRIZES
*************************************************************************************
                               THE TURF WAR IS HERE AGAIN!!!!!
*************************************************************************************

                                 *TURF WAR VII RULES*
                            Starting Nov 2010 (12 turns)
           Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the Captain of the alliance in the North Fork (DM 47)
newsletter.
        2.  Indicate in the newsletter which Captain/alliance you will join.
        3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:
        1.  Verifying/authorizing, in the North Fork newsletter those who wish to
participate under the banner of their alliance. (Lack of participant indication of
joining and/or lack of lack of Captain confirmation will delay a team's participation
in the Turf War.)

        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains
may, if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:
        1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already
submitted by Captain. Note: extras will not be returned, but will go into the winning
pool of prizes.)
        2.  Announce their intent to compete with manager name, team name, and
alliance they will represent in the North Fork (DM 47) newsletter.  Announcement made
on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until an RSI Gift Certificate is
received, and participant indication and captain confirmation are posted in the North
Fork newsletter. NO EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
the North Fork (DM 47) newsletter as stated above AND be verified in the newsletter
by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
aliases will be allowed.  Violations will result in immediate disqualification
(including team point adjustments) from the Turf War (so be sure to take any multiple
teams OFF of Team Maintenance and be certain not to run any other team warriors).
               d.  Scoring will NOT be retroactive for teams/alliances that do not
properly declare or get captain confirmation or fail to send a Gift Certificate by
Turn 1.  In other words, if your Gift Certificate is not received until Turn 3 of the
Turf War, and you have fought on Turns 1 and 2, your score will not begin until Turn
3.  All conditions must be met before scoring will begin--declaration, verification,
and Gift Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
and settle any and all disputes as they arise.  Their decisions will be final. (Note:
the intent is to have a very thorough set of rules so that few decisions, if any, are
required from the moderators.)

Scoring will be as follows for Fights:
                                   Win   Loss   Kill      Die
Up Challenge                        +2     -2     +5       -5
Down Challenge                       0     -2      0       -5
Match Up                            +1     -1     +1       -5
Bloodfeud Challenge (Up or Down)    +2     -5     +5      -10
Champion **                         x2     x2     x2       x2
Dark Arena*                        +10     -5     xx       xx
Tournament Death***                                        -5
Halfway (6 round total) best alliance win/loss percentage ****
Final (12 round total) alliance w/l% percentage ****
    *After 2nd win in DA, warrior scores no additional points for wins,
    ** A Champion's double score applies to his score only -- not to the opponent.
    *** No warrior may be substituted without the proper use of the DA or arena death
or death in a tournament. There must be a maximum of five only on a team at any point
and time. (The penalty for such substitution is -10 points.) Points awarded for
tournament participation are 5 for any entrant, 15 for a TV and 25 for a TC. Death in
a tournament negates any tournament points gained and results in a-5 score.
    ***** Halfway points scored are 25, 20, 15, 10, 5, 5, 5 (etc) for 1st, 2nd, 3rd
(etc). (to qualify for any of these points the alliance must have fought 75% of its
possible fights.) Final 12 Round points scored are 40, 30, 20, 15, 10, 5, 5, 5 (etc)
for the 1st, 2nd, 3rd (etc). (to qualify for any of these points the alliance must
have fought 75% of its possible fights.)

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2 
     1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Style Master                                     +2
      1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
not the Dark Arena, may be replaced.
     4.  Champions must have fought at least one previous fight in the North Fork
(DM47 arena) to be able to be declared a champion. 

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
(1) time bonus of 25 15 points.  This bonus will apply EACH time a warrior(s) wins
such status.
        3.  Tournament Champions won during the course of the contest will gain a one
(1) time bonus of 50 25 points.  This bonus will apply EACH time a warrior(s) win
such status.
        4.  Points awarded for tournament participation are 5 for any entrant, (15
total for a TV and 25 total for a TC.) However, death in a tournament will result in
a -5 score for that tournament. (If a warrior TV's and is subsequently killed in a
tournament the points scored are -5 for that tournament.)
        5.  Points for TVs and TCs and tournament deaths will be applied the Turn
after RSI posts tournament results in the North Fork (DM 47) newsletter (i.e., if the
results post on North Fork turn 275, points will be credited on North Fork turn 276
to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
you begin the Turf War with Alliance A, you must end the Turf War with Alliance A.
If you begin the Turf War with Team A, you must end the Turf War with Team A.
        3.  There will be a maximum of five (5) teams allowed per alliance for the
Turf War VII.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
without penalty.

Prizes:
The Turf War is normally a "winner take all" contest.  However, for TWVII, a prize
will be awarded each of the twelve turns to the individual team/manager that fights
five fights and has the best w/l record that turn. (Tiebreakers are in order - kills,
recognition points earned.) All prizes and 100% of the Gift Certificates will be
awarded to the Captain of the winning alliance at the end of the competition.  It is
the responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

     All entry fees (rollup certs) are awarded to the winning alliance, except for
the twelve reserved for the individual winning manager each week.)
     The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of all Dark Arena Monsters (two for each manager in the winning
alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
(warrior must be ranked Initiate or above, must be alive, and must have at least one
DM47 arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each and every individual manager who
fights in all 12 rounds AND 54 fights of the Turf War.  Bonus potion must be applied
to a living warrior from (DM 47)
     These RSI awards will be listed by the Moderator for claiming from RSI (Lee)
within 4 turns of the end of TW VI. The certs will be mailed to the winning alliance
by the Moderators within two weeks of the end of the TW.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com or
wfms101 at aol dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

This contest will begin in November 2010 following the Fall Mail In.

                                  LAST WEEK'S FIGHTS

CYBERMANCER devastated STONEBOW in a action packed 1 minute mismatched Title fight.
SWORDMAGE was subdued by JIM in a 1 minute melee.
QREATED was subdued by STEVE in a 1 minute gruesome fight.
ESREVER was bested by POT OF GOLD in a 2 minute gory contest.
HONEYSUCKLE defeated IN THE DARK in a 2 minute match.
TERRASQUE was bested by SOURWOOD in a 1 minute brawl.
SKITTLES won victory over SILVER GHOST in a 5 minute amateur's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|SLASHING ATTACK                  4         BASHING ATTACK    11 -   4 -  1      73  |
|STRIKING ATTACK                  3         LUNGING ATTACK     5 -   2 -  1      71  |
|TOTAL PARRY                      2         TOTAL PARRY       12 -   7 -  1      63  |
|WALL OF STEEL                    2         WALL OF STEEL     11 -   8 -  0      58  |
|AIMED BLOW                       1         SLASHING ATTACK   22 -  17 -  0      56  |
|LUNGING ATTACK                   1         AIMED BLOW        17 -  15 -  0      53  |
|PARRY-STRIKE                     1         STRIKING ATTACK   26 -  25 -  1      51  |
|PARRY-LUNGE                      0         PARRY-STRIKE      10 -  10 -  1      50  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        1 -   7 -  0      13  |
|BASHING ATTACK                   0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 648 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     STRIKING ATTACK    1 -  2         4  STRIKING ATTACK
LUNGING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
SLASHING ATTACK    2 -  2     PARRY-STRIKE       0 -  1         2  SLASHING ATTACK
TOTAL PARRY        1 -  1     PARRY-RIPOSTE      0 -  0         1  BASHING ATTACK 
WALL OF STEEL      1 -  1     BASHING ATTACK     0 -  0         1  PARRY-STRIKE   
                                                                1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       CYBERMANCER 4992           17  15  0  113 DARK CREATION (471)
SLASHING ATTACK  JIM 5021                    9   5  0   57 RAINBOW CONNECTION (503)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is STONEBOW 4993.  The most popular warrior this turn 
was POT OF GOLD 5045.  The ten other most popular fighters were HONEYSUCKLE 5038, 
CYBERMANCER 4992, STEVE 5027, SOURWOOD 5047, SILVER GHOST 5055, JIM 5021, IN THE DARK 
5046, STONEBOW 4993, SWORDMAGE 5037, and QREATED 4999.

The least popular fighter this week was SKITTLES 5048.  The other ten least popular 
fighters were TERRASQUE 5033, ESREVER 5054, QREATED 4999, SWORDMAGE 5037, STONEBOW 
4993, IN THE DARK 5046, JIM 5021, SILVER GHOST 5055, SOURWOOD 5047, and STEVE 5027.

The following warriors will travel to AD after next turn:

CYBERMANCER (15-4992) DARK CREATION (471)