DUEL 2 NEWSLETTER

Date   : 09/15/2010    Duedate: 09/28/2010

MALCORN ARENA

DM-15    TURN-649

This Weeks Top Honors

THE DUELMASTER IS

QUASIL
TERMINUS (417)
(15-4254) [17-6-0,101]

Chartered Recognition Leader   Unchartered Recognition Leader

QUASIL                         POSITION IS EMPTY
TERMINUS (417)                 
(15-4254) [17-6-0,101]         

Popularity Leader              This Weeks Favorite

STONEBOW                       STONEBOW
GREENWARDENS (244)             GREENWARDENS (244)
(15-4993) [14-18-0,90]         (15-4993) [14-18-0,90]

THE CURRENT TOP TEAM

DARK CREATION (471)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DARK CREATION (471)         40
2. RAINBOW CONNECTION (503)    17      TERMINUS (417)
3. GREENWARDENS (244)          14      Unchartered Team
4. TERMINUS (417)              13
5. SERPENTS HOLD (505)          0      THE FAMILY (426)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0 TERMINUS (417)            70  44  1 61.4   1/ 3 DARK CREATION (471)       9  6 1
 2/ 2 RAINBOW CONNECTION (503)  36  28  1 56.3   2/ 1 RAINBOW CONNECTION (503)  9  6 0
 3/ 3 DARK CREATION (471)      394 334 21 54.1   3/ 2 GREENWARDENS (244)        5  9 0
 4/ 5 GREENWARDENS (244)       717 818 16 46.7   4/ 0 TERMINUS (417)            4  1 0
 5- 6*SERPENTS HOLD (505)        1   2  0 33.3   5- 6*SERPENTS HOLD (505)       1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ +

     The gladiators all stared at each other with relief.  Redfox had an impulse to hug someone--Young Joan or Necroma for choice--but hesitated.  Joan he knew slightly, and she was not one to allow liberties.  She grinned and hugged him quickly, then the
     Blackwind had no such qualms and threw a friendly arm around Necroma.  He looked at Wolf and Lord Malcorn.  "What happens now?"
     Malcorn looked across the valley at the Door.  It was huge, twenty or thirty feet tall and nearly as wide, the two halves standing open on flame-shot darkness.  No living creatures were visible.  "Now we shut the Door," he said, "and there will be re
     "Should you say that?" Necroma asked.  "Expectations shape what we meet in the Spirit Land, and you could be creating trouble just by expecting it."
     "Some trouble exists here without a mortal's expectations," Uncle Wolf said.  "And we are no longer precisely in the Spirit Lands.  Here in the Valley, the rules change again."
     She groaned.  "I really hate that.  I wish the rules would just... be what they are, whatever they are, and not change when someone takes two steps in a different direction!  How can you plan anything if--"
     "You develop a knack for it," the old shaman said, "or you get into a different line of work."
     Blackwind saw that the young woman was going to argue further and spoke quickly to cut her off; they didn't need arguments here and now.  "One thing I've been wondering.  I understand about the different routes to make sure at least some of us got he
     "You would have figured something out," Uncle Wolf said.  "Each of you was chosen--by me or by circumstances--because you are a person who finishes any job he begins.  Or she begins," he added quickly, seeing Young Joan frown.
     Lord Malcorn sighed and straightened, seeming even taller now than his seven-and-a-half foot height.  Darker than his black hair and swarthy skin had seemed when Blackwind had seen him on the streets back in Malcorn.  There, he had been affectionatel
     "They're coming," he said.
     Without thought, responding to the same trained impulse, every gladiator present
drew his or her sword, turning to face outward from their group.
     Blackwind more than half expected to see floods demons and monsters pouring
toward them from every direction.  If so, they must be invisible, all he could see
were the shadows that filled the valley.  He squinted.  "Is it my imagination, or is
it getting darker here?"  That would be bad.  Darkness would make it harder to fight.
     "Valley of Shadow," Math op Owain said.  "We should have realized--"
     "So you should," Uncle Wolf answered.  "In this place, the shadows are as
dangerous as what casts them."
     "More dangerous," Lord Malcorn corrected.
     The old shaman shrugged and nodded.  "Perhaps.  At that level of danger, the
distinction is unimportant."
     "How do we fight shadows?" Redfox asked.  "You must have had something in mind,
or you wouldn't have drawn us here."
     "The light is behind the... creatures that cast the shadows," Wolf pointed out.
"That makes the shadows advance toward you, ahead of the creatures.  You must make of
yourselves lights to drive the shadows back on their creators."
     "How can we--?"
     "No, 'Fox, I think I see what he means!"  Math drew the gladiators aside.  "Come
over out of the way, and I'll tell you.  Let them deal with the Door."
     "He's right," Necroma said before Math could begin his explanation.  "We *are*
lights if we know it."  She paused, selecting words.  "Here, even if it isn't exactly
the Spirit Lands, the spirit is what matters the most.  Sure, we're here physically--
and we can die physically--but just as the body dominates in the Mortal World, so the
spirit dominates here.  If our spirits are strong and bright, they'll be like lights
here!"
     "That's easy to *say*, and it sounds good," Blackwind objected, "but what are we
supposed to *do*?"
     "It's like... ah!  Like the meditation exercises they teach us on the Isle, to
increase our Will or our Wit," Math said.  "That kind of focus, but we concentrate on
light and life and warmth--"
     "Well put," Necroma said.  "And we'd better do it right now."
     "Not forgetting," Young Joan was actually beginning to glow as she concentrated,
"that we will have to deal with physical creatures once we have vanquished the
shadows."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 652): HOMESTAR of HOMESTAR & CO (Otto X Frothingslosh, mgr.)
 DM  12 RIZTAB (turn 654): HULL SCRUBBER of SEA DOGS (One Armed Bandit, mgr.)
 DM  13 DULLENS (turn 539): CASSIE ELISABETH of HOUSE OF CARDS (Zalgor Prigg, mgr.)
 DM  15 MALCORN (turn 648): CYBERMANCER of DARK CREATIONS (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 650): FANGS ARDENT of PUNNY AMINALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 642): BRADLEY of THE GENERALS (?, mgr.)
 DM  19 ZUWAYZA (turn 643): ERIC CARTMAN of CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 323): BLACK ROSE HAMMER of FLOWERED HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 640): DEATHWIND FORGE of CLAN CROW (Owsly, mgr.)
 DM  31 CHIMLEVTAL (turn 321): CHALDEA of DARQUE FORCES (Master Darque, mgr.)
 DM  32 ARVAT (turn 636): LIL ETHE of DEVIL ADVOCATES (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 633): SHARK BAIT of SEA DOGS (One Armed Bandit, mgr.)
 DM  35 MURSKA (turn 625): PELICAN EEL of SEA DOGS (One Armed Bandit, mgr.)
 DM  43 VEASTIAN (turn 586): VAISTINIE of THE FAMILY (Jorja, mgr)
 DM  45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 293): MY SHADOW of KAOS (Grimm, mgr.)
 DM  50 SNOWBOUND (turn 280): CASS DOLAN of MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 515): BACK of GET (JE, mgr.)
 DM  60 ARADI (turn 501): READY EDDIE of RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 482): COUNTER OFFER of VIKING LINGO (The Dark One, mgr.)
 DM  65 DAL SHANG (turn 477): ABRA CADAVER of REIGNING DOOM (Zalgor Prigg, mgr.)
 DM  73 ERINIKA (turn 228): CHAKA KHAN of MONGOL HORDE (?, mgr.)
 DM  74 DAYLA KIV (turn 439): ALEXANDROS of GATES OF FIRE (Chief Illiniwek, mgr.)
 DM  75 JADE MOUNTAIN (turn 432): WATERLOO of KIWI CONNECTION (The Mun, mgr.)
 DM  78 LIN TIRIAN (turn 425): SHILLIS VAIR of SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 541): ALE'CHAI TALLSKY of PHILANTRHOPISTS (Aragorn, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 652): HOMESTAR & CO (Otto X Frothingslosh, mgr.)
 DM  12 RIZTAB (turn 654): DREAMERS (Sleepy, mgr.)
 DM  13 DULLENS (turn 539): HOUSE OF CARDS (Zalgor Prigg, mgr.)
 DM  15 MALCORN (turn 647): RAINBOW CONNECTION (?, mgr.)
 DM  16 WILLAF (turn 650): FAR TRAVELLERS (Obregon, mgr.)
 DM  17 ALJAFIR (turn 642): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 643): CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 323): FORCE OF FIVE (?, mgr.)
 DM  29 LAPUR (turn 640): STREET WALKERS (Roadkill, mgr.)
 DM  31 CHIMLEVTAL (turn 321): AVENGERS (Huckle Cat?, mgr.)
 DM  32 ARVAT (turn 636): DEVIL ADVOCATES (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 633): SEA DOGS (One Armed Bandit, mgr.)
 DM  35 MURSKA (turn 625): URBAN JUNGLE (Jugger, mgr.)
 DM  43 VEASTIAN (turn 586): THE FAMILY (Jorja, mgr.)
 DM  45 STORMCROWE (turn 299): STREET WALKERS (Roadkill, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 293): LAND OF OZ (Oz the ALL-Succeeding, mgr.)
 DM  50 SNOWBOUND (turn 280): LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 515): ON THE ROCKS (Bartender, mgr.)
 DM  60 ARADI (turn 501): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 482): POSITION IS EMPTY
 DM  65 DAL SHANG (turn 477): SERPENTS HOLD (Khisanth, mgr.)
 DM  73 ERINIKA (turn 228): MONGOL HORDE (?, mgr.)
 DM  74 DAYLA KIV (turn 439): GATES OF FIRE (Chief Illiniwek, mgr.)
 DM  75 JADE MOUNTAIN (turn 432): KIWI CONNECTION (The Mun, mgr.)
 DM  78 LIN TIRIAN (turn 433): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 541): MIDDLE ITALY et al (The Dark One, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  15 MALCORN (turn 648): CYBERMANCER of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 649): ON GOLDEN POND of GOLDEN GLADIATORS (Midas, mgr.)
                           BUDOKUMO of YAMABUSHI (Doc Miracle, mgr.)
 DM  28 MORYA (turn 323): BLACK ROSE HAMMER of FLOWERED HAMMERZ (Hammer, mgr.)
              (turn 322): CRICTOR UNGERER of THE PENTARCHY (Le Pentarque, mgr.)
                          VENUS TRAP HAMMER of FLOWERED HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 640): RINDEL of MID EARTH (Visionist, mgr.)
 DM  33 NIATOLI ISLAND (turn 632): CRAB SMASHER of SEA DOGS (One Armed Bandit, mgr.)
 DM  35 MURSKA (turn 625): PELICAN EEL of SEA DOGS (One Armed Bandit, mgr.)
 DM  45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 292): SPAWNING OF SPEWN of MANAGERIAL MAYHEM (Fizban)
                                      TEN LORDS ALEAPING of ROYAL FLUSH (Crip, mgr.)
                                      RONDOL QUIGLO of THE MIDDLE WAY 3 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 477): ICECLAW of CASTAWAYS (She-Puppy, mgr.)
 DM  73 ERINIKA (turn 228): SQUEEZE of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 439): SPARTAN 1 of GATES OF FIRE (Chief Illiniwek, mgr.)
 DM  78 LIN TIRIAN (turn 425): SHILLIS VAIR of SAND DANCERS (Jorja, mgr.)

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt MALCORN will ever be the same.  It seems the training can make the 
difference, as RAINBOW CONNECTION is pushed out of top team by DARK CREATION, who 
came from 3rd with a 4-1-0 this turn.  And let's see, BOBCAT fought EMBEZZLING SCRIBE 
and gained 20 points and contributed to GREENWARDENS' 1-4-0.  SOURWOOD has lost to 
POT OF GOLD, falling 8 points, while helping make GREENWARDENS a 1-4-0 turn.  
Defending his title for another turn, CYBERMANCER kept TERMINUS' warrior, MIYAMOTO, 
from claiming the throne.  Tell me, is nothing sacred?  I have heard from 
unimpeachable sources that The Victory Tavern uses trolls in their stew.  Talk about 
gristle!   
     I tell you, a green quarterstaff lasts longer than a seasoned sapling.  A basher 
friend of mine assures me this is true.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  A brave warrior does not carry a red shield, he has nothing to cover or 
hide when the fight is over.  Consider well.   
     I like this place, MALCORN, the taverns have old wine, and young serving girls.  
Who could ask for more?  Always good to rest in MALCORN, but never good to wear out 
my welcome.  Look for me in future turns.  Until you see my quill in MALCORN again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 QUASIL 4254                  17   6  0   101       TERMINUS (417)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 AVERY 4256                   15   8  0    91       TERMINUS (417)
 MORGUE 4917                   7   1  0    91       TERMINUS (417)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 STONEBOW 4993                14  18  0    90       GREENWARDENS (244)
 MIYAMOTO 4253                14   9  0    90       TERMINUS (417)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 STEVE 5027                    7   6  1    57       RAINBOW CONNECTION (503)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 JIM 5021                      9   6  0    56       RAINBOW CONNECTION (503)
 QREATED 4999                 10  10  2    52       DARK CREATION (471)
 SWORDMAGE 5037                7   3  0    52       DARK CREATION (471)
 POT OF GOLD 5045              6   1  0    49       RAINBOW CONNECTION (503)
 VARICK 4916                   8   3  1    47       TERMINUS (417)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HONEYSUCKLE 5038              6   4  0    30       GREENWARDENS (244)
 TERRASQUE 5033                6   5  1    29       DARK CREATION (471)
 ESREVER 5054                  1   3  1    28       DARK CREATION (471)
 SOURWOOD 5047                 5   2  1    25       GREENWARDENS (244)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-RHOMBA 5040                   1   1  0    21       SERPENTS HOLD (505)
 BOBCAT 5056                   1   0  0    20       GREENWARDENS (244)
 SKITTLES 5048                 4   1  0    19       RAINBOW CONNECTION (503)
 IN THE DARK 5046              2   5  0    11       RAINBOW CONNECTION (503)
-KHAMUL 4033                   1   5  0     8       THE BLACK RIDERS (391)
 SILVER GHOST 5055             1   2  0     6       GREENWARDENS (244)
-NEMO 4648                     1   1  0     4       DOWN WITH THE SHIP (468)
-AKHORAHIL 4031                0   1  0     4       THE BLACK RIDERS (391)
-ADUNAPHEL 4032                0   4  0     4       THE BLACK RIDERS (391)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SILVERBIRD 4994        17 12 0 GREENWARDENS 244     MASTER DARQUE 5015    646   

                                     PERSONAL ADS

Cybermancer -- Whew!  That was close, and I wasn't READY to do a column.  Glad I
misjudged your weak side. -- Stonebow

In the Dark -- Ah, but I have a candle! -- Honeysuckle

Terrasque -- Sounds like some kind of flooring. -- Sourwood
P.S.  That's the first time I recall encountering such "unnerving skill."  I hope
it's the last time, too!

Skittles -- We'd probably both have more fun if we turned our attention to, um,
gentlemen.  Assuming we can find any. -- Silver Ghost

Our congratulations to Cybermancer. -- Jorja and the Greenwardens

19 August 10
POSTED:  Arena recruitment effort, DM 32, Arvat -- seeing as our arena Participation
has dwindled in recent months, we're offering the following incentive to any new
teams looking for a new home arena.  We will GIVE a Free Rollup to any manager
willing to agree to fight in Arvat for the next 10 turns.  We have a number of VERY
solid arena teams stockpiled, and while we don't promise tournament godlings, we are
certain we can come up with teams with 3, 4 or even 5 solid arena warriors to start
out with.
     In addition we'll honor any no-challenge requests by relatively new managers to
help you get off on the right foot.
     If interested, please contact the Devil Advocates via Diplo or contact
theDarkOne via IM on the www DOT reality DOT com site.  We will even give a choice of
teams available if requested.

21 August 2010
       ***********************************************************************
       ***********************************************************************
                                      ALLIANCES
                                          OF
                                       ALASTARI
       ***********************************************************************
       ***********************************************************************
       ***********************************************************************
                                 COME ONE, COME ALL
                                  MEET NEW FRIENDS
                                 AND FORM NEW TEAMS
                     WIN ROLLUP CERTS AND RSI SPONSORED PRIZES
*************************************************************************************
                               THE TURF WAR IS HERE AGAIN!!!!!
*************************************************************************************

                                 *TURF WAR VII RULES*
                            Starting Nov 2010 (12 turns)
           Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the Captain of the alliance in the North Fork (DM 47)
newsletter.
        2.  Indicate in the newsletter which Captain/alliance you will join.
        3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:
        1.  Verifying/authorizing, in the North Fork newsletter those who wish to
participate under the banner of their alliance. (Lack of participant indication of
joining and/or lack of lack of Captain confirmation will delay a team's participation
in the Turf War.)

        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains
may, if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:
        1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already
submitted by Captain. Note: extras will not be returned, but will go into the winning
pool of prizes.)
        2.  Announce their intent to compete with manager name, team name, and
alliance they will represent in the North Fork (DM 47) newsletter.  Announcement made
on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until an RSI Gift Certificate is
received, and participant indication and captain confirmation are posted in the North
Fork newsletter. NO EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
the North Fork (DM 47) newsletter as stated above AND be verified in the newsletter
by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
aliases will be allowed.  Violations will result in immediate disqualification
(including team point adjustments) from the Turf War (so be sure to take any multiple
teams OFF of Team Maintenance and be certain not to run any other team warriors).
               d.  Scoring will NOT be retroactive for teams/alliances that do not
properly declare or get captain confirmation or fail to send a Gift Certificate by
Turn 1.  In other words, if your Gift Certificate is not received until Turn 3 of the
Turf War, and you have fought on Turns 1 and 2, your score will not begin until Turn
3.  All conditions must be met before scoring will begin--declaration, verification,
and Gift Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
and settle any and all disputes as they arise.  Their decisions will be final. (Note:
the intent is to have a very thorough set of rules so that few decisions, if any, are
required from the moderators.)

Scoring will be as follows for Fights:
                                   Win   Loss   Kill      Die
Up Challenge                        +2     -2     +5       -5
Down Challenge                       0     -2      0       -5
Match Up                            +1     -1     +1       -5
Bloodfeud Challenge (Up or Down)    +2     -5     +5      -10
Champion **                         x2     x2     x2       x2
Dark Arena*                        +10     -5     xx       xx
Tournament Death***                                        -5
Halfway (6 round total) best alliance win/loss percentage ****
Final (12 round total) alliance w/l% percentage ****
    *After 2nd win in DA, warrior scores no additional points for wins,
    ** A Champion's double score applies to his score only -- not to the opponent.
    *** No warrior may be substituted without the proper use of the DA or arena death
or death in a tournament. There must be a maximum of five only on a team at any point
and time. (The penalty for such substitution is -10 points.) Points awarded for
tournament participation are 5 for any entrant, 15 for a TV and 25 for a TC. Death in
a tournament negates any tournament points gained and results in a-5 score.
    ***** Halfway points scored are 25, 20, 15, 10, 5, 5, 5 (etc) for 1st, 2nd, 3rd
(etc). (to qualify for any of these points the alliance must have fought 75% of its
possible fights.) Final 12 Round points scored are 40, 30, 20, 15, 10, 5, 5, 5 (etc)
for the 1st, 2nd, 3rd (etc). (to qualify for any of these points the alliance must
have fought 75% of its possible fights.)

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2 
     1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Style Master                                     +2
      1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
not the Dark Arena, may be replaced.
     4.  Champions must have fought at least one previous fight in the North Fork
(DM47 arena) to be able to be declared a champion. 

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
(1) time bonus of 25 15 points.  This bonus will apply EACH time a warrior(s) wins
such status.
        3.  Tournament Champions won during the course of the contest will gain a one
(1) time bonus of 50 25 points.  This bonus will apply EACH time a warrior(s) win
such status.
        4.  Points awarded for tournament participation are 5 for any entrant, (15
total for a TV and 25 total for a TC.) However, death in a tournament will result in
a -5 score for that tournament. (If a warrior TV's and is subsequently killed in a
tournament the points scored are -5 for that tournament.)
        5.  Points for TVs and TCs and tournament deaths will be applied the Turn
after RSI posts tournament results in the North Fork (DM 47) newsletter (i.e., if the
results post on North Fork turn 275, points will be credited on North Fork turn 276
to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
you begin the Turf War with Alliance A, you must end the Turf War with Alliance A.
If you begin the Turf War with Team A, you must end the Turf War with Team A.
        3.  There will be a maximum of five (5) teams allowed per alliance for the
Turf War VII.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
without penalty.

Prizes:
The Turf War is normally a "winner take all" contest.  However, for TWVII, a prize
will be awarded each of the twelve turns to the individual team/manager that fights
five fights and has the best w/l record that turn. (Tiebreakers are in order - kills,
recognition points earned.) All prizes and 100% of the Gift Certificates will be
awarded to the Captain of the winning alliance at the end of the competition.  It is
the responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

     All entry fees (rollup certs) are awarded to the winning alliance, except for
the twelve reserved for the individual winning manager each week.)
     The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of all Dark Arena Monsters (two for each manager in the winning
alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
(warrior must be ranked Initiate or above, must be alive, and must have at least one
DM47 arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each and every individual manager who
fights in all 12 rounds AND 54 fights of the Turf War.  Bonus potion must be applied
to a living warrior from (DM 47)
     These RSI awards will be listed by the Moderator for claiming from RSI (Lee)
within 4 turns of the end of TW VI. The certs will be mailed to the winning alliance
by the Moderators within two weeks of the end of the TW.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com or
wfms101 at aol dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

This contest will begin in November 2010 following the Fall Mail In.

                                  LAST WEEK'S FIGHTS

CYBERMANCER devastated MIYAMOTO in a 1 minute mismatched fight.
QUASIL won victory over STONEBOW in a exciting 4 minute expert's Title battle.
AVERY overpowered JIM in a 1 minute mismatched duel.
MORGUE devastated VENOMOUS CONCUBINE in a 1 minute one-sided fight.
POT OF GOLD demolished SOURWOOD in a action packed 1 minute mismatched competition.
QREATED devastated AMBITIOUS GUARD in a crowd pleasing 1 minute gory mismatched match.
VARICK viciously subdued HONEYSUCKLE in a 4 minute gruesome melee.
STEVE viciously subdued ESREVER in a action packed 4 minute veteran vs. beginner duel.
SWORDMAGE defeated THE USEROUS MERCHANT in a 2 minute match.
TERRASQUE handily defeated IN THE DARK in a exciting 1 minute one-sided bout.
SKITTLES subdued SILVER GHOST in a 5 minute amateur's competition.
BOBCAT devastated EMBEZZLING SCRIBE in a 1 minute one-sided battle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    5         BASHING ATTACK    11 -   4 -  0      73  |
|SLASHING ATTACK                  4         LUNGING ATTACK     5 -   3 -  1      63  |
|STRIKING ATTACK                  3         WALL OF STEEL     14 -   9 -  0      61  |
|TOTAL PARRY                      3         TOTAL PARRY       12 -   8 -  1      60  |
|AIMED BLOW                       2         PARRY-STRIKE      10 -   8 -  1      56  |
|PARRY-STRIKE                     1         AIMED BLOW        17 -  14 -  0      55  |
|BASHING ATTACK                   1         SLASHING ATTACK   22 -  19 -  0      54  |
|LUNGING ATTACK                   1         STRIKING ATTACK   25 -  23 -  1      52  |
|PARRY-LUNGE                      0         PARRY-LUNGE        1 -   6 -  0      14  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 649 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  0         3  STRIKING ATTACK
BASHING ATTACK     1 -  0     PARRY-RIPOSTE      0 -  0         3  SLASHING ATTACK
STRIKING ATTACK    2 -  1     LUNGING ATTACK     0 -  1         2  WALL OF STEEL  
TOTAL PARRY        2 -  1                                       1  TOTAL PARRY    
WALL OF STEEL      3 -  2                                       1  BASHING ATTACK 
AIMED BLOW         1 -  1                                       1  AIMED BLOW     
SLASHING ATTACK    2 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      QUASIL 4254                17   6  0  101 TERMINUS (417)
WALL OF STEEL    AVERY 4256                 15   8  0   91 TERMINUS (417)
BASHING ATTACK   MORGUE 4917                 7   1  0   91 TERMINUS (417)
AIMED BLOW       MIYAMOTO 4253              14   9  0   90 TERMINUS (417)
STRIKING ATTACK  STEVE 5027                  7   6  1   57 RAINBOW CONNECTION (503)
SLASHING ATTACK  JIM 5021                    9   6  0   56 RAINBOW CONNECTION (503)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is STONEBOW 4993.  The most popular warrior this turn 
was STONEBOW 4993.  The ten other most popular fighters were STEVE 5027, SILVER GHOST 
5055, QREATED 4999, HONEYSUCKLE 5038, SWORDMAGE 5037, AVERY 4256, POT OF GOLD 5045, 
TERRASQUE 5033, QUASIL 4254, and VARICK 4916.

The least popular fighter this week was SKITTLES 5048.  The other ten least popular 
fighters were ESREVER 5054, JIM 5021, MIYAMOTO 4253, IN THE DARK 5046, SOURWOOD 5047, 
MORGUE 4917, BOBCAT 5056, VARICK 4916, QUASIL 4254, and TERRASQUE 5033.

The following warriors have traveled to AD after fighting this turn:

CYBERMANCER (15-4992) DARK CREATION (471)