DUEL 2 NEWSLETTER Date : 12/07/2011 Duedate: 12/20/2011 MALCORN ARENA DM-15 TURN-681 This Weeks Top Honors THE DUELMASTER IS BOWEN SERPENTS' HOLD (510) (15-5091) [13-4-0,127] Chartered Recognition Leader Unchartered Recognition Leader BOWEN REVENANT SERPENTS' HOLD (510) THE LIVING DEAD (515) (15-5091) [13-4-0,127] (15-5143) [1-1-0,6] Popularity Leader This Weeks Favorite HONEYSUCKLE BOWEN GREENWARDENS (244) SERPENTS' HOLD (510) (15-5038) [21-21-0,84] (15-5091) [13-4-0,127] THE CURRENT TOP TEAM GREENWARDENS (244) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SERPENTS' HOLD (510) 47 2. GREENWARDENS (244) 29 GREENWARDENS (244) 3. THE LIVING DEAD (515) -7 Unchartered Team 4. RAINBOW CONNECTION (503) -9 THE LIVING DEAD (515) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*THE LIVING DEAD (515) 1 1 0 50.0 1/ 1 GREENWARDENS (244) 10 5 2 2/ 3 GREENWARDENS (244) 806 888 19 47.6 2/ 2 SERPENTS' HOLD (510) 6 4 0 3/ 2 RAINBOW CONNECTION (503) 84 93 2 47.5 3/ 3 RAINBOW CONNECTION (503) 2 4 0 4/ 4 SERPENTS' HOLD (510) 27 31 0 46.6 4/ 4*THE LIVING DEAD (515) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 684): TIGHT BLOUSE of HOT STUFF (Papa Bear, mgr.) DM 12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.) DM 13 DULLENS (turn 603): CASSIE ELIZABETH of HOUSE OF CARDS (The Dark One, mgr.) DM 15 MALCORN (turn 680): BOWEN of SERPENTS' HOLD (Khisanth, mgr.) DM 16 WILLAF (turn 682): POSITION IS EMPTY DM 17 ALJAFIR (turn 674): KAIREEN LAMAR of MIDDLE WAY (Jorja, mgr) DM 19 ZUWAYZA (turn 675): FARMERS ALMANAC of THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 339): TAXES of EXPENSE ACCOUNT (Finance Manager, mgr.) DM 29 LAPUR (turn 672): KICKER MURPHY of CLAN CROW (Owsly, mgr.) DM 31 CHIMLEVTAL (turn 337): TERROR TWIN of ALL NIGHT LONG (?, mgr.) DM 32 ARVAT (turn 668): EMPTY BOTTLE of FOUND IN THE SAND (Assurnasirbanipal, mgr.) DM 33 NIATOLI ISLAND (turn 665): VIN DIESEL of HEROES (?, mgr.) DM 35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.) DM 43 VEASTIAN (turn 616): BOOT PRINT of IS THAT A CLUE? (Sherlock, mgr.) DM 45 STORMCROWE (turn 315): ROSELYN of DARQUE FORCES (Master Darque, mgr.) DM 47 TEMPLE OF ABARSIS (turn 309): AGOSERIS of WARHAMMERS (Coyote, mgr) DM 50 SNOWBOUND (turn 296): RED ALERT of PUBLIC ENEMY (Pec Killer, mgr.) DM 56 ROCANIS (turn 547): RATHNOK MULROOT of INCONSISTENT FURY (Banthius, mgr.) DM 60 ARADI (turn 532): TICK ... TOCK of UNNAMEABLES (Howlin' Wolf, mgr.) DM 61 JURINE (turn 514): DEEMER EPPT of MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 509): IN YOUR FACE of BASH BROS EVANGELIST (Assurnasirbanipal, mgr.) DM 73 ERINIKA (turn 244): BBIAB of H8 2 TXT (Sherlock, mgr.) DM 74 DAYLA KIV (turn 470): TREEMA LORNE of SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 464): GANOOSH of ZOMBIE SQUAD (Khisanth, mgr.) DM 78 LIN TIRIAN (turn 456): MO J of J (Sherlock, mgr.) ADM 103 FREE BLADES (turn 573): GAZELLE of REDHORSE (She-Puppy, mgr.) Top Teams --------- DM 9 ZUKAL (turn 684): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 686): DREAMERS (Sleepy, mgr.) DM 13 DULLENS (turn 603): CARDOW HUNTERS (Jorja, mgr.) DM 15 MALCORN (turn 680): GREENWARDENS (Jorja, mgr.) DM 16 WILLAF (turn 682): GOLDEN GLADIATORS (Midas, mgr.) DM 17 ALJAFIR (turn 674): MIDDLE WAY (Jorja, mgr.) DM 19 ZUWAYZA (turn 675): MOM'S STUFF (The Kid, mgr.) DM 28 MORYA (turn 339): EXPENSE ACCOUNT (Finance Manager, mgr.) DM 29 LAPUR (turn 272): MID EARTH (Visionist, mgr.) DM 31 CHIMLEVTAL (turn 337): NUMBERS GAME (Destitute Noble, mgr.) DM 32 ARVAT (turn 668): DEVIL ADVOCATES (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 665): THE SEWING CIRCLE (Jorja, mgr.) DM 35 MURSKA (turn 657): REALLY? (?, mgr.) DM 43 VEASTIAN (turn 616): WARRIORS OF STEEL (?, mgr.) DM 45 STORMCROWE (turn 315): DARQUE FORCES (Master Darque, mgr.) DM 47 TEMPLE OF ABARSIS (turn 309): POSITION IS EMPTY DM 50 SNOWBOUND (turn 296): POSITION IS EMPTY DM 56 ROCANIS (turn 547): MIDDLE WAY 20 (Jorja, mgr.) DM 60 ARADI (turn 532): RED DOG GANG (Spot, mgr.) DM 61 JURINE (turn 514): MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 509): BASH BROS EVANGELIST (Assurnasirbanipal, mgr.) DM 73 ERINIKA (turn 244): H8 2 TXT (Sherlock, mgr.) DM 74 DAYLA KIV (turn 470): NUMB-ERS (Sherlock, mgr.) DM 75 JADE MOUNTAIN (turn 464): ZOMBIE SQUAD (Khisanth, mgr.) DM 78 LIN TIRIAN (turn 456): J (Sherlock, mgr.) ADM 103 FREE BLADES (turn 573): MIDDLE ITALY et al (The Dark ONE, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 684): BITTERMAN of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.) DM 13 DULLENS (turn 603): CASSIE ELIZABETH of HOUSE OF CARDS (The Dark One, mgr.) STARFLOWER of CARDOW HUNTERS (Jorja, mgr.) DM 15 MALCORN (turn 680): SKITTLES of RAINBOW CONNECTION (Sherlock, mgr.) DM 16 WILLAF (turn 681): BILLY JACK of PUNNY AMINALS (Jorja, mgr.) DM 17 ALJAFIR (turn 674): KAIREEN LAMAR of MIDDLE WAY (Jorja, mgr) REAPER of ZOMBIE SQUAD 2 (Khisanth, mgr.) DM 19 ZUWAYZA (turn 674): HEMLOCK of SERPENTS HOLD II (Khisanth, mgr.) BEETLE BAILEY of MAN OR BEAST? (The Dark One, mgr.) FREE PARKING of MONOPOLY (Sherlock, mgr.) DM 29 LAPUR (turn 671): BERYLLIUM BUFFER of METAL MINCERS (Oremaster, mgr.) DM 35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.) DM 43 VEASTIAN (turn 616): BOOT PRINT of IS THAT A CLUE? (Sherlock, mgr.) ODD DRAFT of IS THAT A CLUE? (Sherlock, mgr.) (turn 615): SAMUEL CLIPPER of WARRIORS OF STEEL (?, mgr.) DM 47 TEMPLE OF ABARSIS (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.) (turn 308): CHABAT of PAWN OF PROPHECY (Gentleben, mgr.) DM 56 ROCANIS (turn 546): MANZA WIGGLES of INCONSISTENT FURY (Banthius, mgr.) DM 60 ARADI (turn 532): CHILMAN ELSE of MIDDLE WAY 25 (Jorja, mgr.) DM 73 ERINIKA (turn 242): STINKY PETE of DREW'S BOYS II (The Mun, mgr.) DM 74 DAYLA KIV (turn 469): POLE CAT of ARENA FELINES (Garfield, mgr.) DM 75 JADE MOUNTAIN (turn 463): BALISONG of ZOMBIE SQUAD (Khisanth, mgr.) SPY REPORT Well, what are you looking at, MALCORN? Ain't you never seen Snide Clemens before? Ah, shaddup and listen to my news. Of course, we're all terribly impressed to see SHANK win a fight and gain 24 points, terribly. Tsk, tsk, SOURWOOD beat STEVE and STEVE lost 8 points. You're breakin' my heart. And if variety is the spice of life, MALCORN may be getting bland, as BOWEN stays top dog in the city. Drake's Barbecue, humph! I've tasted better ale at mortuaries. Where do they get this stuff? From MALCORN's trash dumps? My mother always told me, 'If you don't have anything nice to say, start talking.' I loved that woman. SERPENTS' HOLD, I suppose you'll be glad to know you were this turn's most avoided team. Care to know who is the most afraid of you? And who led the way in this mass act of cowardice? Let's see, well, whatcha know? It was THE LIVING DEAD. Ha ha ha ha! CRYSTAL RAIN was challenged more times this turn than the Duelmaster. Now was the DM insulted or feared? Heh, heh. Death and Taxes. The less death I see, the more it taxes my patience. Let's see if anyone's dead or dying. Titanium shields and bamboo daggers, guess what brave team is developing these kinds of weapons? There's got to be a better place in MALCORN to get a drink than Drake's Barbecue! Any suggestions? Just wait 'till next time I show up here, I won't be so nice! So nyaaah! I see the crowds are getting restless, I must leave now-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME BOWEN 5091 13 4 0 127 SERPENTS' HOLD (510) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SOURWOOD 5047 20 19 1 104 GREENWARDENS (244) CHAMPIONS W L K POINTS TEAM NAME HONEYSUCKLE 5038 21 21 0 84 GREENWARDENS (244) STEVE 5027 17 28 2 82 RAINBOW CONNECTION (503) SHANK 5109 9 3 0 82 SERPENTS' HOLD (510) ADEPTS W L K POINTS TEAM NAME GOLDEN STAIRS 5128 5 4 1 54 GREENWARDENS (244) SUNDOG 5075 8 14 1 44 GREENWARDENS (244) INITIATES W L K POINTS TEAM NAME -FANG 5133 1 0 0 22 SERPENTS' HOLD (510) CRYSTAL RAIN 5139 3 1 1 17 GREENWARDENS (244) INITIATES W L K POINTS TEAM NAME REVENANT 5143 1 1 0 6 THE LIVING DEAD (515) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? BYE 5152 0 1 0 SERPENTS' HOLD 510 ARENAMASTER LAND 681 NONE PERSONAL ADS We congratulate Skittles. -- Jorja and the Greenwardens Skittles -- I don't mind the loss, since you're leaving. Bye. -- Honeysuckle P.S. You reckon it was that adex that sent you over the top? Shank -- When you're up to your shanks in snow, it's hard to fight, isn't it? Not that *I* minded, I was ready for this. Finally. -- Sourwood The Captured Orc seemed to feel that I was making unreasonable demands on him! All I did was ask him to tap-dance on the staircase. Talk about unreasonable! His response was outrageous. -- Golden Stairs Cult Members. I distrust them. Cults are suspicious, furtive, little groups of losers. -- Sundog Fang -- Ouch! You didn't need to BITE. -- Crystal Rain LAST WEEK'S FIGHTS BYE was butchered by ARENAMASTER LANDON in a 1 minute Dark Arena fight. BOWEN viciously subdued SKITTLES in a exciting 3 minute gruesome Title duel. SOURWOOD demolished STEVE in a 1 minute uneven fight. HONEYSUCKLE was devastated by SHANK in a 1 minute one-sided contest. SUNDOG defeated KARNHORN SPY in a 1 minute master vs. amateur match. GOLDEN STAIRS vanquished KARNHORN SPY in a 1 minute mismatched fight. CRYSTAL RAIN beat REVENANT in a popular 1 minute amateur's brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 4 AIMED BLOW 24 - 7 - 2 77 | |LUNGING ATTACK 2 LUNGING ATTACK 14 - 11 - 0 56 | |WALL OF STEEL 2 SLASHING ATTACK 5 - 4 - 1 56 | |SLASHING ATTACK 1 WALL OF STEEL 12 - 15 - 0 44 | |STRIKING ATTACK 1 TOTAL PARRY 4 - 6 - 0 40 | |TOTAL PARRY 1 STRIKING ATTACK 4 - 14 - 0 22 | |PARRY-LUNGE 0 PARRY-STRIKE 0 - 0 - 0 0 | |PARRY-STRIKE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 | |BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 | Turn 681 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 3 AIMED BLOW AIMED BLOW 3 - 1 PARRY-STRIKE 0 - 0 3 LUNGING ATTACK LUNGING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 2 WALL OF STEEL WALL OF STEEL 1 - 1 STRIKING ATTACK 0 - 1 1 STRIKING ATTACK BASHING ATTACK 0 - 0 1 SLASHING ATTACK TOTAL PARRY 0 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW BOWEN 5091 13 4 0 127 SERPENTS' HOLD (510) LUNGING ATTACK SOURWOOD 5047 20 19 1 104 GREENWARDENS (244) SLASHING ATTACK GOLDEN STAIRS 5128 5 4 1 54 GREENWARDENS (244) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is HONEYSUCKLE 5038. The most popular warrior this turn was BOWEN 5091. The ten other most popular fighters were SOURWOOD 5047, SHANK 5109, SUNDOG 5075, GOLDEN STAIRS 5128, CRYSTAL RAIN 5139, REVENANT 5143, BYE 5152, STEVE 5027, HONEYSUCKLE 5038, and 0. The least popular fighter this week was HONEYSUCKLE 5038. The other ten least popular fighters were STEVE 5027, BYE 5152, REVENANT 5143, CRYSTAL RAIN 5139, GOLDEN STAIRS 5128, SUNDOG 5075, SHANK 5109, SOURWOOD 5047, BOWEN 5091, and 0. The following warriors have traveled to AD after fighting this turn: SKITTLES (15-5048) RAINBOW CONNECTION (503) MAIL-IN TOURNEY LII APPRENTICES TOURNEY W L K TEAM NAME PURPLE DRAGON 5116 (2-0-0) 5 3 0 INK & STEEL RETRO ROOKIES TOURNEY W L K TEAM NAME FANG 5133 (0-0-0) 3 3 0 SERPENTS' HOLD EDGE 5066 (0-0-0) 2 3 0 BLADES OF DOOM TONES OF HOME 5125 (0-0-0) 2 3 0 BLIND MELON CHANGE 5126 (0-0-0) 0 2 0 BLIND MELON DEAD ADEPTS TOURNEY W L K TEAM NAME STABBY FROG 5030 (1-0-0) 2 2 0 DEAD KAOS FROGS DEAD APPRENTICES TOURNEY W L K TEAM NAME JANUARY O. IRONTAIL 5093 (3-1-0) 2 3 1 EVIL EASTER BUNNY A DM TWELVE DAYS OF CHRISTMAS 12 political points a'pumpin' 11 TVs a'workin' 10 free duels of credit 9 ABs to challenge 8 criticals a'connectin' 7 scums a'dyin' 6 skills a'maxin' 5 A.D. invites 4 lucky warriors 3 size on replacement 2 proxied TCs And a quarterstaff from a pear tree. May your days be merry, And your wins be often. The Consortium BLOODGAMES at the WINTER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and DM 97: for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds. For DM 97, warriors may not change their strategy from round to round (to make it fair for those who could not attend the F-t-F). There will be no DA challenges. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three surviving gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into A.D. Astute managers will note that this means a slim, but possible chance that a warrior designed from scratch will survive the Bloodgames, win one of the top three places, and go on to glory in A.D. That warrior could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!