DUEL 2 NEWSLETTER
Date : 05/21/2014 Duedate: 06/03/2014
MALCORN ARENA
DM-15 TURN-745
This Weeks Top Honors
THE DUELMASTER IS
SIR TOO DUMB
THE GRAIL KNIGHTS (522)
(15-5265) [13-3-2,135]
Chartered Recognition Leader Unchartered Recognition Leader
SIR TOO DUMB THIRD COURSE
THE GRAIL KNIGHTS (522) SHEWISH DELICACIES (530)
(15-5265) [13-3-2,135] (15-5338) [1-0-0,11]
Popularity Leader This Weeks Favorite
BADGER TACHIKAZE
GREENWARDENS (244) POETRY IN MOTION (527)
(15-5197) [21-23-1,87] (15-5303) [1-1-1,9]
THE CURRENT TOP TEAM
GREENWARDENS (244)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. GREENWARDENS (244) 29
2. THE GRAIL KNIGHTS (522) 27 THE GRAIL KNIGHTS (522)
3. SHEWISH DELICACIES (530) 11 Unchartered Team
4. INQUISITION MCJF (518) 5
5. POETRY IN MOTION (527) -1 SHEWISH DELICACIES (530)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*SHEWISH DELICACIES (530) 1 0 0 100 1/ 1 GREENWARDENS (244) 8 7 0
2/ 2 THE GRAIL KNIGHTS (522) 44 15 5 74.6 2/ 2 THE GRAIL KNIGHTS (522) 7 1 0
3/ 3 BLOODSWORN (482) 88 90 10 49.4 3/ 3 BLOODSWORN (482) 4 11 0
4/ 4 GREENWARDENS (244) 946 %1068 24 47.0 4/ 0*SHEWISH DELICACIES (530) 1 0 0
5/ 1*POETRY IN MOTION (527) 1 2 1 33.3 5/ 4*POETRY IN MOTION (527) 1 2 1
6/ 0*INQUISITION MCJF (518) 0 1 0 0.0 6/ 0*INQUISITION MCJF (518) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===FREE BLADES REGIONAL NEWS===---
Duelmasters
-----------
DM 9 ZUKAL (turn 748): EXPENDABLE YOUTH of KARNHORN KARNAGE (Var, mgr.)
DM 12 RIZTAB (turn 750): INCREDIBLE HULK of FANTASTIC FIVE II (?, mgr>)
DM 13 DULLENS (turn 731): BLACKHAWK of CARDOW HUNTERS (Jorja, mgr.)
DM 15 MALCORN (turn 744): SIR TOO DUMB of THE GRAIL KNIGHTS (The Dark One, mgr.)
DM 16 WILLAF (turn 746): GOLDEN FLASH of GOLDEN GLADIATORS (Midas, mgr.)
DM 17 ALJAFIR (turn 738): LEAD BELLY of BODY OF MUSIC (Howlin' Wolf, mgr.)
DM 19 ZUWAYZA (turn 739): RAMEX of VISIONS V2 (Tolbin, mgr.)
DM 28 MORYA (turn 371): TRAVEL of EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 29 LAPUR (turn 736): SERENA of SHADOWMIST (Tolbin, mgr.)
DM 31 CHIMLEVTAL (turn 639): MALICE of ASSASSINATION (Ghab, mgr.)
DM 32 ARVAT (turn 732): MR SCHICICLES of DEATH BY DESIGN (Bubba Ganoosh, mgr.)
DM 33 NIATOLI ISLAND (turn 729): SSINK! Of F/X (Mannequin, mgr.)
DM 35 MURSKA (turn 721): MAYNERD of NERDS (DMobster, mgr.)
DM 43 VEASTIAN (turn 680): SHADOW FROGGY of BATTLE FROGS 12-15 (Grimm, mgr.)
DM 45 STORMCROWE (turn 347): BENEZIA of DARQUE FORCES (Master Darque, mgr)
DM 47 NORTH FORK (turn 341): WITCHCRAZE of DARQUE FORCES (Master Darque, mgr.)
DM 50 SNOWBOUND (turn 328): NEFARA of PUBLIC ENEMY (Pec Killer, mgr.)
DM 56 ROCANIS (turn 611): FERRIA HOUGH of MIDDLE WAY 20 (Jorja, mgr.)
DM 60 ARADI (turn 596): SISTER MOON of DREAMTIME (Hombre, mgr.)
DM 61 JURINE (turn 578): SYBO of TREXTRAS (Otto X, mgr.)
DM 65 DAL SHANG (turn 573): DRIVING A ROLLS of BASH BROS EVANGELIST
(Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 276): URSULA ZAROFF of MIDDLE WAY 18 (Jorja, mgr.)
DM 74 DAYLA KIV (turn 537): KNOS THE AXE of BATTLEAXE STAMPEDE (Nomad, mgr.)
DM 75 JADE MOUNTAIN (turn 528): RAGE of RUNEBLADES (Stillgard, mgr.)
DM 78 LIN TIRIAN (turn 520): SILVER SLIM of SAND DANCERS (Jorja, mgr)
ADM 103 FREE BLADES (turn 637): ABSOLUTION of ANGELS OF PAIN (The Dark One, mgr.)
Top Teams
---------
DM 9 ZUKAL (turn 748): QUEEN (Howlin' Wolf, mgr.)
DM 12 RIZTAB (turn 750): PURE POISON (?, mgr.)
DM 13 DULLENS (turn 731): CARDOW HUNTERS (Jorja, mgr.)
DM 15 MALCORN (turn 744): GREENWARDENS (Jorja, mgr.)
DM 16 WILLAF (turn 746): BLOOD ON THE TRACKS (Howlin' Wolf, mgr.)
DM 17 ALJAFIR (turn 738): QUEENSRYCHE (Stillgard, mgr.)
DM 19 ZUWAYZA (turn 739): VISIONS V2 (Tolbin, mgr.)
DM 28 MORYA (turn 371): EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 29 LAPUR (turn 736): THE TAKEN (Stillgard, mgr.)
DM 31 CHIMLEVTAL (turn 369): WHAMMO & THUDDA 4U! (La Guillotine, mgr.)
DM 32 ARVAT (turn 732): OTTOMAN EMPIRE (Otto X, mgr.)
DM 33 NIATOLI ISLAND (turn 729): DUELMASTERS BUFFET (Chuck, mgr.)
DM 35 MURSKA (turn 721): CHILDREN OF LLYR (Jorja, mgr.)
DM 43 VEASTIAN (turn 680): TOLBIN'S X-MEN (Tolbin, mgr.)
DM 45 STORMCROWE (turn 347): DARQUE FORCES (Master Darque, mgr.)
DM 47 NORTH FORK (turn 341): NUKE TEST (Malaquar, mgr.)
DM 50 SNOWBOUND (turn 328): LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 611): MEDAL OF HONOR A11 (The Anarchist, mgr.)
DM 60 ARADI (turn 596): THE ELITE (?, mgr.)
DM 61 JURINE (turn 578): MEDAL OF HONOR G10 (The Anarchist, mgr.)
DM 65 DAL SHANG (turn 573): MEDAL OF HONOR C11 (The Anarchist, mgr.)
DM 73 ERINIKA (turn 276): MIDDLE WAY 18 (Jorja, mgr.)
DM 74 DAYLA KIV (turn 534): TOLBINS LADIES (Tolbin, mgr.)
DM 75 JADE MOUNTAIN (turn 528): RUNEBLADES (Stillgard, mgr.)
DM 78 LIN TIRIAN (turn 520): MEDAL OF HONOR Z2 (The Anarchist, mgr.)
ADM 103 FREE BLADES (turn 636): BEERBARIANS et al (The Dark One, mgr.)
Recent Graduates
-----------------
DM 12 RIZTAB (turn 750): AMMONIUS of DREAMERS (Sleepy, mgr.)
JOY OF LOSING of WHO DA MAN? (Var, mgr.)
(turn 749): ARIGNOTE of DREAMERS (Sleepy, mgr.)
NELLI POLITANA of SWEET MAGIC (Jorja, mgr.)
DM 15 MALCORN (turn 744): SILVAMERE of BLOODSWORN (Hollowshade, mgr.)
DM 16 WILLAF (turn 745): 56TH AND WABASHA of BLOOD ON THE TRACKS (Howlin' Wolf)
DM 17 ALJAFIR (turn 737): LIMB BIZKIT of BODY OF MUSIC (Howlin' Wolf, mgr.)
DM 19 ZUWAYZA (turn 738): DOTTLE of VISIONS V2 (Tolbin, mgr.)
DM 31 CHIMLEVTAL (turn 639): MALICE of ASSASSINATION (Ghab, mgr.)
DM 32 ARVAT (turn 732): MR SCHICICLES of DEATH BY DESIGN (Bubba Ganoosh, mgr.)
DM 35 MURSKA (turn 720): NO TURN of FOOT OF PRIDE (Howlin' Wolf, mgr.)
DM 43 VEASTIAN (turn 680): LYRICAL DRUGGIST of ORL 2013K (The Muffin Man, mgr.)
DM 45 STORMCROWE (turn 347): DARQUE FORCES (Master Darque, mgr.)
DM 47 NORTH FORK (turn 341): WITCHCRAZE of DARQUE FORCES (Master Darque, mgr.)
CHICKEN A LA KING of ROYAL FLUSH (Crip, mgr.)
(turn 340): MANDORALLEN of PAWN OF PROPHECY (Gentleben, mgr.)
DM 56 ROCANIS (turn 610): SERGEANT 1 of MEDAL OF HONOR A11 (The Anarchist)
DM 73 ERINIKA (turn 275): WONTON NOT NOW of PALINDROMES (Assurnasirbanipal, mgr.)
DM 75 JADE MOUNTAIN (turn 526): IRON HANDED of CRITICALS (Howlin' Wolf, mgr.)
DM 78 LIN TIRIAN (turn 519): SERGEANT 4 of MEDAL OF HONOR Z2 (The Anarchist, mgr)
SPY REPORT
Well, what are you looking at, MALCORN? Ain't you never seen Snide Clemens
before? Ah, shaddup and listen to my news. Of course, we're all terribly impressed
to see BLUE RAM win a fight and gain 16 points, terribly. Tsk, tsk, KREYSUS beat
TACHIKAZE and TACHIKAZE lost 7 points. You're breakin' my heart. And if variety is
the spice of life, MALCORN may be getting bland, as SIR TOO DUMB stays top dog in the
city. Drake's Barbecue, humph! I've tasted better ale at mortuaries. Where do they
get this stuff? From MALCORN's trash dumps?
He who fights and runs away will live to fight another day, the coward.
MALCORN, I am losing what little hope I had in you. GREENWARDENS the most avoided
team? What insult will suffice, I cannot say. And it looks like THE GRAIL KNIGHTS
avoided them the most this turn. What a pack of would be losers, if you ask me.
Hmph.
Some people like volunteer work in the hospitals. I volunteer for MALCORN's
morgue. More variety. I could say I saw this coming, but so could anyone else.
Anyway, this turn it came. SILVAMERE's 14-10-0 has earned her the Dark Arena. Now
hey, I like to see a death as much as the next guy, but hey BLOODSWORN, whyja send
AVAXION to the Dark Arena, look at his record, huh? Honor is like a chainmail shirt,
it only shines through use. Certain nameless cowards will doubtless rebuke me on
this one.
There's got to be a better place in MALCORN to get a drink than Drake's
Barbecue! Any suggestions? Well, I've had enough of this drivel, and I'm sure you
have too. Off like a dirty shirt of padded leather. I see the crowds are getting
restless, I must leave now-- Snide Clemens
DUELMASTER W L K POINTS TEAM NAME
SIR TOO DUMB 5265 13 3 2 135 THE GRAIL KNIGHTS (522)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SIR BUBBA THE BOLD 5249 11 3 1 107 THE GRAIL KNIGHTS (522)
THE DARK KNIGHT 5250 10 1 0 98 THE GRAIL KNIGHTS (522)
CHAMPIONS W L K POINTS TEAM NAME
BADGER 5197 21 23 1 87 GREENWARDENS (244)
VITAE 4861 15 6 2 86 BLOODSWORN (482)
WINTERGREEN 5272 10 5 1 76 GREENWARDENS (244)
SNOWFOOT 5224 14 19 0 69 GREENWARDENS (244)
ADEPTS W L K POINTS TEAM NAME
-GROOVY SIR GRIMM 5251 6 3 2 55 THE GRAIL KNIGHTS (522)
CHALLENGER INITIATES W L K POINTS TEAM NAME
BLUE RAM 5327 3 0 0 45 GREENWARDENS (244)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-MGR THE MAGICIAN 5268 2 1 0 33 THE GRAIL KNIGHTS (522)
INITIATES W L K POINTS TEAM NAME
WHITE RABBIT 5322 3 2 0 22 GREENWARDENS (244)
KREYSUS 5329 1 2 0 16 BLOODSWORN (482)
THIRD COURSE 5338 1 0 0 11 SHEWISH DELICACIES (530)
TACHIKAZE 5303 1 1 1 9 POETRY IN MOTION (527)
EL MASTACIO 5178 0 1 0 5 INQUISITION MCJF (518)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
AVAXION 5323 3 2 0 BLOODSWORN 482 WURM KIN 745 NONE
SEE YA 5344 0 1 0 BLOODSWORN 482 BLACK ORC 745 NONE
SILVAMERE 4843 14 11 0 BLOODSWORN 482 BANDIT PRINCE 745 NONE
LONGEAR 5317 0 3 0 GREENWARDENS 244 MUTE VOICE 5295 742
WATER SKIPPER 5302 0 1 0 POETRY IN MOTION 527 MOUNTAIN TROLL 745 NONE
PERSONAL ADS
Our congratulations to Silvamere. -- Jorja and the Greenwardens
And we salute the tourney participants. -- Jorja and the Greenwardens
Two-three. Same old thing. But we all walked away from it with our lives, so no
grounds for complaint. -- Badger, for the Greenwardens
LAST WEEK'S FIGHTS
SILVAMERE was butchered by BANDIT PRINCE in a 1 minute Dark Arena fight.
AVAXION was butchered by WURM KIN in a 1 minute Dark Arena duel.
WATER SKIPPER was killed by MOUNTAIN TROLL in a 2 minute Dark Arena melee.
SEE YA was murdered by BLACK ORC in a 2 minute gruesome Dark Arena fight.
SIR TOO DUMB devastated VITAE in a 1 minute one-sided Title contest.
SIR BUBBA THE BOLD overpowered BADGER in a 1 minute mismatched match.
THE DARK KNIGHT devastated SNOWFOOT in a 1 minute one-sided duel.
WINTERGREEN slimly won victory over CONVICTED ASSASSIN in a 2 minute bloody match.
BLUE RAM handily defeated AMBITIOUS GUARD in a 1 minute uneven fight.
TACHIKAZE was unbelievably bested by KREYSUS in a 4 minute gruesome beginner's duel.
WHITE RABBIT overpowered CONVICTED THIEF in a 1 minute uneven duel.
EL MASTACIO was overpowered by THIRD COURSE in a 1 minute one-sided fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 4 LUNGING ATTACK 20 - 7 - 1 74 |
|LUNGING ATTACK 3 PARRY-STRIKE 5 - 4 - 0 56 |
|BASHING ATTACK 3 WALL OF STEEL 11 - 10 - 1 52 |
|STRIKING ATTACK 3 PARRY-RIPOSTE 1 - 1 - 1 50 |
|WALL OF STEEL 2 STRIKING ATTACK 16 - 16 - 1 50 |
|PARRY-STRIKE 1 BASHING ATTACK 6 - 8 - 0 43 |
|PARRY-RIPOSTE 1 AIMED BLOW 9 - 18 - 3 33 |
|PARRY-LUNGE 0 TOTAL PARRY 0 - 1 - 0 0 |
|SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 |
|TOTAL PARRY 0 SLASHING ATTACK 0 - 10 - 0 0 |
Turn 745 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 3 - 0 AIMED BLOW 1 - 3 3 LUNGING ATTACK
WALL OF STEEL 2 - 0 PARRY-LUNGE 0 - 0 3 AIMED BLOW
BASHING ATTACK 2 - 1 PARRY-STRIKE 0 - 1 2 STRIKING ATTACK
PARRY-RIPOSTE 0 - 1 2 BASHING ATTACK
SLASHING ATTACK 0 - 0 1 WALL OF STEEL
STRIKING ATTACK 0 - 3
TOTAL PARRY 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK SIR TOO DUMB 5265 13 3 2 135 THE GRAIL KNIGHTS (522)
AIMED BLOW VITAE 4861 15 6 2 86 BLOODSWORN (482)
WALL OF STEEL WINTERGREEN 5272 10 5 1 76 GREENWARDENS (244)
BASHING ATTACK BLUE RAM 5327 3 0 0 45 GREENWARDENS (244)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BADGER 5197. The most popular warrior this turn was
TACHIKAZE 5303. The ten other most popular fighters were WATER SKIPPER 5302, SIR
BUBBA THE BOLD 5249, THE DARK KNIGHT 5250, WINTERGREEN 5272, KREYSUS 5329, THIRD
COURSE 5338, BLUE RAM 5327, SEE YA 5344, SIR TOO DUMB 5265, and WHITE RABBIT 5322.
The least popular fighter this week was SNOWFOOT 5224. The other ten least popular
fighters were BADGER 5197, VITAE 4861, AVAXION 5323, EL MASTACIO 5178, WHITE RABBIT
5322, SIR TOO DUMB 5265, SEE YA 5344, BLUE RAM 5327, THIRD COURSE 5338, and KREYSUS
5329.
The following warriors have traveled to AD after fighting this turn:
SILVAMERE (15-4843) BLOODSWORN (482)
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!