DUELMASTERS NEWSLETTER Date : 08/23/2003 Duedate: 09/05/2003 WILLAF ARENA DM-16 TURN-467 This Weeks Top Honors THE DUELMASTER IS PA ELL WAY OF THE SWORD (304) (16-2898) [16-7-0,123] Chartered Recognition Leader Unchartered Recognition Leader PA ELL ANYA WAY OF THE SWORD (304) BLACKHEART'S AXE (534) (16-2898) [16-7-0,123] (16-5160) [5-3-1,60] Popularity Leader This Weeks Favorite PAZUZU TARRANT THE BLACKHEARTS (356) WAY OF THE BLADE 1 (532) (16-4318) [17-18-1,91] (16-5145) [7-6-0,51] THE CURRENT TOP TEAM SILK AND STEEL (537) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. GEN KHAN (485) 34 2. PUNNY AMINALS (305) 32 WAY OF THE BLADE 1 (532) 3. PHOENIX (536) 21 Unchartered Team 4. PROJECT MAYHEM (542) 20 5. WAY OF THE SWORD (304) 16 OXYMORONS (544) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 LOOK OUT! (530) 23 7 1 76.7 1/ 3*SILK AND STEEL (537) 9 6 2 2/12*OXYMORONS (544) 2 1 0 66.7 2/ 6 WAY OF THE SWORD (304) 7 5 1 3/ 4 WAY OF THE BLADE 1 (532) 42 24 3 63.6 3/ 5*BROWN'S BLADES (539) 7 5 0 4/ 5*BLACKHEART'S AXE (534) 21 14 2 60.0 4/ 9 WAY OF THE BLADE 1 (532) 7 6 0 5/ 3*SILK AND STEEL (537) 21 14 2 60.0 5/ 1 WYLDERNESS WYLD (514) 6 2 0 6/ 6 WAY OF THE SWORD (304) 58 43 6 57.4 6/ 2*BLACKHEART'S AXE (534) 6 6 1 7/ 9*BROWN'S BLADES (539) 18 15 0 54.5 7/14 PUNNY AMINALS (305) 6 8 0 8/ 7 GEN KHAN (485) 140 122 6 53.4 8/ 8*THUNDER CLAP (543) 5 4 0 9/10 THE DARK TIDES (546) 33 32 3 50.8 9/13*PROJECT MAYHEM (542) 5 5 1 10/11 WYLDERNESS WYLD (514) 55 55 2 50.0 10/10*PHOENIX (536) 5 8 0 11/ 2*THUNDER CLAP (543) 6 6 0 50.0 11/11 YAMABUSHI (432) 4 2 2 12/13 THE BLACKHEARTS (356) 314 332 22 48.6 12- 4*CRIMSON WOLVES (538) 4 6 0 13/14*PHOENIX (536) 18 20 1 47.4 13/16 GEN KHAN (485) 4 11 1 14/16*PROJECT MAYHEM (542) 7 8 1 46.7 14/ 7 THE DARK TIDES (546) 4 11 0 15/15 YAMABUSHI (432) 68 86 7 44.2 15/12 THE BLACKHEARTS (356) 3 2 1 16/17 PUNNY AMINALS (305) 313 481 10 39.4 16-17 LOOK OUT! (530) 2 0 0 17-18 THE BLACK COMPANY (459) 13 23 0 36.1 17/18*OXYMORONS (544) 2 1 0 18-19*CRIMSON WOLVES (538) 14 25 3 35.9 18-19*NARNIAN KNIGHTS (535) 0 5 0 Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 19-20*NARNIAN KNIGHTS (535) 8 22 0 26.7 19-20 THE BLACK COMPANY (459) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT >)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(< Near Zukal: After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared into the night for a long time. He kept the fire up, even though he didn't need it for heat; fire might be a defense, and the thing might come back. He stayed awake just in case that happened; this wouldn't be the first night he'd gone without sleep. Better to be tired in the morning than dead. And he had some serious thinking to do. He glanced around his campsite quickly. The horse was calm enough now, no need to worry about it running off. Besides, it would have to get past him to get out of the enclosure formed by the broken walls. Veleks was asleep, or unconscious, and just as well. The little thief was a useful tool, but not for thinking. What was this thing that he'd seen, that had driven Veleks, who feared water, to risk drowning rather than be caught? He'd been thinking of it as a sort of demon, but what sort? His defenses here would stop natural predators such as wolves, but not demons; for that, he should have needed something magical. Could his amulet have been protection enough? He didn't think so, especially since he hadn't called on the power behind it. So was this... thing some kind of natural predator? And if so, where had it come from? Why had it appeared now when there was no indication of such a creature prowling the area in the past? And what would it DO to its victims besides drive them into a frenzy of terror? Was that all it wanted, or would it have killed Veleks if it had caught him? And most important of all, what use could he and his masters make of this new thing? Come morning, and even the gray and rainy light was welcome, though. Ghenis wanted to get back to Zukal as quickly as possible. With Veleks riding double with him on his one horse, that wasn't as quickly as he hoped for. He thought of leaving his henchman at one of the smaller towns outside the city--his cult had contacts in several of them, and there were hangouts for thieves in general where the man would have been accepted if not welcomed. But Veleks wouldn't have it. He would stay with his leader who had rescued him from the monster, and not in some flimsy village inn. Suggestions that they part company always resulted in the little thief bursting into tears, which was damned embarrassing. Veleks was being a nuisance, so much so that Ghenis found himself wishing the little thief had died yesterday. The man's nerve had been broken, and Ghenis was beginning to wonder whether the break might be permanent. That would spell trouble for all involved. There was no place for a broken man among the servants of the dark cult. The obvious thing would be to kill the wretch. But the gladiator found it hard to follow through on that while Veleks was looking at him so gratefully. It would be like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's what needed doing, it wasn't an easy thing to contemplate in cold blood. Perhaps he could send Veleks somewhere far away, to some place where the little thief could be sure of never meeting one of the monsters again. Hmm, if water provided safety, perhaps he could send Veleks along with a mission to Niatoli Island that was in preparation. Yes, Niatoli Island would be the place for Veleks now. He'd see about getting the thief onto the next ship headed that way. Near Malcorn: Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for the moon to rise. It would be full tonight, and he knew, because he knew most of the natural world around Malcorn, that when it reached a certain height above the horizon, it would shine through the hole in a more distant rock and strike squarely onto the face of the rock beside him, revealing carvings that had been old when the first Lord Malcorn came to this land. The records of his ancestors said that the Dregur were accustomed to gathering here when the moon was just so. "I must be insane," Tiljanz muttered behind him. "Courage and a sense of responsibility often looks like madness," Blackie agreed, "even to the people exhibiting it. You didn't have to come here tonight, but you felt it was the right thing to do. I can respect that in a man. A lot." "Will it do any good?" the young Karnhorn asked curiously. "We've turned the Dregur loose, and I'd think it hard if not impossible to rein them back in." "We turned them loose under terms," Blackie said. His voice hardened, becoming the voice of the Lord of Malcorn. "They have not kept those terms. They were to attack only those who came here following Inzolas. That a few innocents might get caught in that net by accident was... almost inevitable. But some of the Dregur have been actively hunting those not indicated by the terms of their release." He was silent for a long moment, then shrugged. "I'm not certain that we can put an end to these... excesses. But I am very certain that if we don't protest, the situation will become worse. A failure to protest will be seen as an admission of weakness." Tiljanz shrugged. It sounded like politics as usual, or at least, the politics of those he dealt with, the lesser lords within the Glorious Empire. Vicious infighting was the order of the day in those circles. "I trust your judgment in this, as I must, of course." He glanced at the sky uneasily. "And I should think we don't have much longer to wait...." "No." Blackie watched the moonlight appear in the eye of the distant stone and slant across the clearing, creeping along the face of the stone beside him. It wouldn't be long now. The finger of light slid across the surface and touched the worn carvings, which leaped into sudden clarity. The little clearing, which had been empty except for the two of them, was suddenly full of shadows. Or something. Tiljanz could feel the weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry ones. He held himself still and quiet with difficulty. This was Lord Malcorn's meeting; he himself was just present as a witness. Words came out of the darkness, hollow as caves, clear as trumpets. "Why are you here, Malcorn?" * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 471): BLUE DUCK of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 469): EQUALIZER of THE LAWMEN (?, mgr.) DM 15 MALCORN (turn 465): DIRT KNAP of UNKNOWNS XX (Dark Spirit, mgr.) DM 16 WILLAF (turn 466): PA ELL of WAY OF THE SWORD (? mgr.) DM 17 ALJAFIR (turn 464): DUSK of DELTA DOOM (Barnabas, mgr.) DM 19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): RAPAX of THE PENTARCHY (The Pentalque, mgr.) DM 29 LAPUR (turn 455): MR. YUCK of THE TAKEN (Stillgard, mgr.) DM 31 CHIMLEVTAL (turn 229): DELWYNNDWN of THE NIGHTHAWKS (Firehawk, mgr.) DM 32 ARVAT (turn 451): PICKLED PIGSKIN of BUFFY'S DINER (Alfredo Frothingslosh) DM 33 NIATOLI ISLAND (turn 449): APATHY of WHEN DOGMA FAILS (Prophet, mgr.) DM 35 MURSKA (turn 442): KING BEAR of THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 406): SUNGOD DESIGNED ME of WENSINWASIN (Youngblood, mgr.) DM 45 STORMCROWE (turn 206): SUNFLASH of NORTHERN LIGHTS (Jorja, mgr.) DM 47 NORTH FORK (turn 200): JUMBO MUMBO of SPOONERTIKS (Spawn, mgr.) DM 50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.) DM 56 ROCANIS (turn 330): 4-0 PROLENE of GENERAL SURGERY (Darkfist, mgr.) DM 61 JURINE (turn 310): ON MY WAY of SADISTS F2F (SunGod, mgr.) DM 73 ERINIKA (turn 136): JUSTICE of PEACE MAKERS (Solomon, mgr.) ADM 103 FREE BLADES (turn 356): NEMESIS of CHAMPIONS from JHELUM (Shadowgate, mgr.) Top Teams --------- DM 9 ZUKAL (turn 471): DARK TOADS (TigToad, mgr.) DM 12 RIZTAB (turn 469): BLOODSUCKERS (Way Cool, mgr.) DM 15 MALCORN (turn 465): UNKNOWNS XX (Dark Spirit, mgr.) DM 16 WILLAF (turn 466): WYLDERNESS WYLD (?, mgr.) DM 17 ALJAFIR (turn 464): KINDRED OF KAOS (PTFT, mgr.) DM 19 ZUWAYZA (turn 463): CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): UGLY URBAN ORCS (Slugbait, mgr.) DM 29 LAPUR (turn 455): DEATH THREAT (Papa Bear, mgr.) DM 31 CHIMLEVTAL (turn 229): UNFIT TO BE ORCS (Slugbait, mgr.) DM 32 ARVAT (turn 451): DEVIL ADVOCATES (Dark One, mgr.) DM 33 ANASAZI (turn 449): WHEN DOGMA FAILS (Prophet, mgr.) DM 35 MURSKA (turn 442): COMIC MAYHEM (Phantasm, mgr.) DM 43 VEASTIAN (turn 406): THE FAMILY (Jorja, mgr.) DM 45 STORMCROWE (turn 206): DYNASTIC (Jack Wolfspider, mgr.) DM 47 NORTH FORK (turn 200): SPOONERTIKS (Spawn, mgr.) DM 50 SNOWBOUND (turn 187): DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 330): GENERAL SURGERY (Darkfist, mgr.) DM 61 JURINE (turn 310): FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 136): WAY TO GO! II (Spawn, mgr.) ADM 103 FREE BLADES (turn 356): MEOW MIX, etc. (Ultraist, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 471): BLUE DUCK of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 468): LIFE SENTANCE of THE LAWMEN (?, mgr.) DM 16 WILLAF (turn 464): MALASION of THE BLACKHEARTS (Nunzio Frothingslosh, mgr.) N.D. GRASSE of PUNNY AMINALS (Jorja, mgr.) DM 17 ALJAFIR (turn 464): KILLIN' STU of MINIONS OF MILO (Kleptov Grenufelbitz) DM 19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): BATMANNING (28-3402) CANADIAN BACON (Firehawk, mgr.) DM 31 CHIMLEVTAL (turn 229):ODYSSEUS of OVERLORDS (The Icelord, mgr.) KRAC D'CHEVALIERS of THE STORMGUARDS (The Icelord) BABBS BUNNY of LOONY TOONS (Rascally Rabbit, mgr.) (turn 228): SIR YDER of WILLBENDERS (Abraxis, mgr.) BONEGRIN DEVAR of BUSHMASTERS (Tripwire, mgr.) DM 32 ARVAT (turn 450): LIGHTNING of HARBINGERS (High Lord Bosk, mgr.) DM 33 ANASAZI (turn 448): RYANATOR of OBSIDIAN HALL (Dameon Darkheart, mgr.) LEMON DROP of JOYS OF BOOZE (Berylstar, mgr.) DM 45 STORMCROWE (turn 205): DEBBIE DAHMER of MORDRED'S MADMEN (Abraxis, mgr.) DM 47 NORTH FORK (turn 200): ZEEL BEBUB of SPOONERTIKS (Spawn, mgr.) INCREDIBLE SULK of DRAKE'S COMICS (Drake, mgr.) MARY ANN of SCREEN DREAMS (Fizban, mgr.) DM 50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.) DM 73 ERINIKA (turn 135): PUNCH DRUNK of WAY TO GO! II (Spawn, mgr.) MOONSTONE of FLAMING FIST (Firehawk, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Well, Vryce made a mistake, taking the crown like that, so Vhagar forced him to sit out, so here I am. It's been a long, long time coming here, as I'm the only gladiator left out of the the originals that were started here over 7 years ago (though we obviously spent a lot of time idle). I hope to sit on the throne for awhile, as it's time for me to move on and head towards immortality and retirement. Pa Ell SPY REPORT Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, I, Novgorodny Vir, return once again! The boys at WYLDERNESS WYLD left the arena dejected, after being kicked out of the top spot by SILK AND STEEL. Good show! CRIMSON WOLVES after a sorry 0-0-0 might want to consider abandoning the sands and taking up singing the 'Can't fight no more' blues! Nothing works for a team like victory (How's that for a perceptive observation?) as PUNNY AMINALS can attest... Good things come to those who fight well, as BROWN'S BLADES can attest, moving up by 2. Practice pays for CHOCCONUT, who pummelled MUKAARTH, to pocket 18 points. Win some, lose some. Speaking of which, CHOCCONUT was winsome, after beating MUKAARTH and seeing him lose 13 points. PA ELL successfully staved off a grab for the roses by PAZUZU of THE BLACKHEARTS. Does WILLAF have no one talented enough to dethrone him? Word has it one team in WILLAF is taking speech lessons to try to bore their opponent to death. I'll bet it works. And how sociable are WILLAF's warriors? Come, let us see. To quell some nasty rumors, the guys in PUNNY AMINALS are not carrying any incurable diseases. No need to avoid 'em. As a woman of good breeding scorns the "warriors" of THE DARK TIDES, so did that sorry team shy from PUNNY AMINALS Everyone is famous for fifteen minutes, and NEZUME is it right now. Most challenged warrior. Isn't YAMABUSHI proud! Willing to win at any cost is MICROSOFT WORKS, who challenged FLICKER, 11 points junior. Our sympathies, FLICKER! I thought MICROSOFT WORKS showed great skill and promise when he overcame FLICKER. All right, so I slept through it! Big deal! Is there life after death? Pragmatics (and warriors) know there is death after life! The manager at THE DARK TIDES must have some new strategy for sending FURIOUS IMP, a warrior with 6-1-0, to the Dark Arena. Watch this space! LITTLE HORN of THE DARK TIDES, possessing a sorry record of 5-4-0, lost his last battle to ANYA of BLACKHEART'S AXE. Young warriors, take note! Such is a failure's lot! Charity is unknown in WILLAF, and rightly so. GEN KHAN exacted their revenge against PROJECT MAYHEM. Oh hard! that to strike a flame, the match itself must needs be wasting! Do not think spyreporting in WILLAF is the highlight of my life. As if buffeted by forces of nature beyond my control, I must take my leave of this place. Like a mixed metaphor, and an overtaxed simile, I now bid WILLAF farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME PA ELL 2898 16 7 0 123 WAY OF THE SWORD (304) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME VRYCE 5141 11 2 2 119 WAY OF THE BLADE 1 (532) -RABID CHINCHILLA! 5118 8 2 0 95 LOOK OUT! (530) WEDNESDAY 5254 10 3 2 92 THE DARK TIDES (546) PAZUZU 4318 17 18 1 91 THE BLACKHEARTS (356) CHAMPIONS W L K POINTS TEAM NAME -PYOA 5090 9 4 0 79 WYLDERNESS WYLD (514) -HIMEI 4402 15 12 3 77 YAMABUSHI (432) PUN DAT 4789 12 34 0 75 PUNNY AMINALS (305) -TAREX 4865 10 5 0 72 WAY OF THE SWORD (304) -MURGEN 5065 10 10 0 68 THE BLACK COMPANY (459) CHALLENGER ADEPTS W L K POINTS TEAM NAME ANYA 5160 5 3 1 60 BLACKHEART'S AXE (534) CHOCCONUT 5140 8 3 0 59 PUNNY AMINALS (305) CALIAPHUS 5159 7 1 0 58 BLACKHEART'S AXE (534) -ANTEZEL 4988 9 9 1 57 WYLDERNESS WYLD (514) ADEPTS W L K POINTS TEAM NAME ALENNA TRYSHAND 5184 6 2 0 55 BROWN'S BLADES (539) CRIMSON 5197 6 1 0 52 PHOENIX (536) TARRANT 5145 7 6 0 51 WAY OF THE BLADE 1 (532) LONG TOM 5169 7 1 0 50 PHOENIX (536) -SHOCHU 4912 5 4 1 45 YAMABUSHI (432) MUKAARTH 5156 5 3 1 37 BLACKHEART'S AXE (534) ENDEX 5187 7 2 0 36 WAY OF THE BLADE 1 (532) ADEPTS W L K POINTS TEAM NAME KUROHANA 5128 7 1 0 36 YAMABUSHI (432) CHALLENGER INITIATES W L K POINTS TEAM NAME CAEDDAR 5173 5 2 1 31 SILK AND STEEL (537) GRIZZ 5218 5 1 0 31 WYLDERNESS WYLD (514) O. PUN PLEEZJ 5113 5 13 0 28 PUNNY AMINALS (305) AZAKA 5216 4 2 0 28 GEN KHAN (485) WORVER 5234 4 1 0 28 WAY OF THE BLADE 1 (532) RANDOM 5171 3 4 0 28 SILK AND STEEL (537) -STORMFETCHER 5178 3 5 1 27 CRIMSON WOLVES (538) ELESAURIS 5200 4 3 0 26 WYLDERNESS WYLD (514) -YUSHIMO 5101 5 4 1 25 YAMABUSHI (432) NEZUME 4379 6 6 0 24 YAMABUSHI (432) LOTANA 5174 4 3 1 24 SILK AND STEEL (537) INITIATES W L K POINTS TEAM NAME LASARIC 5172 6 1 0 23 SILK AND STEEL (537) TONYA THE RAGER 5183 4 4 0 23 BROWN'S BLADES (539) MICROSOFT WORKS 5239 2 1 0 23 OXYMORONS (544) B'EKA STORMEYE 5182 4 4 0 22 BROWN'S BLADES (539) -MISTY MORN 5204 4 2 0 22 CRIMSON WOLVES (538) -BLIND DRIVER 5121 3 2 0 20 LOOK OUT! (530) SASAKI 5277 2 0 1 20 GEN KHAN (485) LAREX 5274 2 0 1 20 WAY OF THE SWORD (304) AMBROSIUS 5158 3 5 0 18 BLACKHEART'S AXE (534) -POR Q. PINE 5149 3 1 0 18 WYLDERNESS WYLD (514) PRANDTL 5224 1 2 0 18 PROJECT MAYHEM (542) -ANGELIUS OF NOT 5179 2 6 1 16 CRIMSON WOLVES (538) KYLA SKINFLAYER 5203 4 2 0 15 BROWN'S BLADES (539) JOAN OF ARC 5287 1 0 0 15 THE DARK TIDES (546) -ELMO 4453 1 0 0 15 THE BLACK COMPANY (459) GELRON 5175 3 4 0 13 SILK AND STEEL (537) PEACH NUTT 5298 1 0 0 13 PUNNY AMINALS (305) GHENGIS KAHN 5252 2 6 0 12 THE DARK TIDES (546) CONUNDRUM 5223 1 2 0 12 PROJECT MAYHEM (542) -BENMAR 5227 1 1 0 12 THUNDER CLAP (543) TYLER 5279 1 1 0 11 PROJECT MAYHEM (542) METAL HEAD 5170 1 7 0 10 PHOENIX (536) IKEA BOY 5286 1 0 0 10 PROJECT MAYHEM (542) -FLAMMABLE BABY! 5122 2 2 0 9 LOOK OUT! (530) NAVIER 5225 2 1 1 8 PROJECT MAYHEM (542) -MURDOX 5228 2 0 0 8 THUNDER CLAP (543) -TASHA THE QUICK 5220 1 4 0 7 CRIMSON WOLVES (538) FLICKER 5211 0 6 0 6 PHOENIX (536) TONIUS 5229 1 2 0 5 THUNDER CLAP (543) PRAXEL 5230 1 2 0 5 THUNDER CLAP (543) NEVRON 5231 1 1 0 4 THUNDER CLAP (543) GU GU 5275 0 2 0 2 GEN KHAN (485) -SILENT 4452 0 1 0 1 THE BLACK COMPANY (459) ORAN JI 5299 0 1 0 1 PUNNY AMINALS (305) -MERCY 4455 0 1 0 1 THE BLACK COMPANY (459) BAKA NEKO 5285 0 1 0 1 GEN KHAN (485) -RAVEN 4451 0 1 0 1 THE BLACK COMPANY (459) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? FURIOUS IMP 5250 6 2 0 THE DARK TIDES 546 SPYMASTER 538 467 NONE LITTLE HORN 5253 5 4 0 THE DARK TIDES 546 ANYA 5160 467 UKI 5196 2 6 0 GEN KHAN 485 DARK CHAMPION 540 467 NONE BI GI 5214 2 2 0 GEN KHAN 485 LOTANA 5174 465 HU BOI 5276 0 1 0 GEN KHAN 485 NAVIER 5225 466 JUST REV PRINCE ALEX 5163 4 2 0 NARNIAN KNIGHTS 535 HIMEI 4402 466 THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DARIUS 5167 4 2 1 PHOENIX 536 CAEDDAR 5173 465 JACK'S COLON 5226 1 1 0 PROJECT MAYHEM 542 LAREX 5274 466 PUNJ ENT 5219 1 4 0 PUNNY AMINALS 305 SASAKI 5277 466 PLADES 5273 1 1 0 WAY OF THE SWORD 304 BANDIT PRINCE 541 467 NONE RESH 4978 5 4 1 WAY OF THE SWORD 304 HIMEI 4402 465 PERSONAL ADS Well folks, it's been fun, but it's time to leave this fine arena. I've decided to run my latest Gen Con team for awhile (the TC made that decision easy). Maybe I'll return someday! -- Technogeek Lotana -- Boy, I stink! Nezumi -- I'd hoped for better skills. Guess rats can't teach! -- Azaka Punny Animals -- Sorry about that. I like animals, really. -- Sasaki Microsoft works -- Sure you do... -- Gu Gu Tarrant -- Your blade has a very sharp way about it, and I'm sure against a less experienced warrior (and blade), it will be formidable indeed. More power to you, but don't come back at me, okay? I don't always teach that well. -- Pun Dat P.S. Really, I don't. Honest. Worver -- Ah... you feared your unbroken record, right? Thought it might make you a target, get you killed, stuff like that? Glad to help you out of that little dilemma. -- Chocconut Caliaphus -- Oh, heck. Well, I guess I should be glad to have survived that, shouldn't I? (turns away for a moment, then back) Ahem. (smiles unconvincingly) Thank you for not killing me. -- O. Pun Pleezj P.S. Jorja says I have to practice. Me! Moonjumper was never that hardnosed. Sasaki -- Curses. -- Ghost of Punj Ent, now merely a bad smell around the arena "Great Jorja"? Watch my head swell! -- Jorja PA Ell -- How dare you pick on a little girl like me. Ten more fights than me; no wonder I lost. I did in a way get to fight for the throne. -- Wednesday Pazuzu -- What in the world was I thinking? You are way out of my league. I'm not going to complain though. Good fight! -- Furious Imp DA Bound Random -- Huh? What! We fought last week? I guess I should show up next week but thanks for the skill. I needed that. REALLY bad. -- Ghengis Kahn Endex -- Okay, I fell to one knee from exhaustion. You tell me to kneel before you and you will spare me and the fight's over. That's crazy. I almost had you. Sigh!!! -- Little Horn All -- Looking for experienced Slasher trainers to compare notes with and to give guidance. Diplo me. -- The Dark Tides (546) 26 July 2003 Citizens of Alastari, a bright dawn has risen. While you slept, a pernicious force has entered the once-fair City of Aruak. It fought alongside their treasured warriors, it drank with their fans, and it slept with their women. Now the masks are coming off. Warriors, be afraid...be very afraid. After years of Andorian managers ranting that Aruak is the safest city in Alastari, the Frothingslosh Syndicate has selected Aruak City as the home for its next epic 'contest'--Murder by Numbers II. Our spies have selected the warriors for extermination, and the executioners have had several months to prepare. Now a new age of darkness will descend upon Aruak, as the Syndicate and its allies bring an entirely new level of competition to the arena! Downchallenges! Assassinations! Small poodles as hors d'oeuvres! The Murder by Numbers II 'rules' will be announced next cycle. However, we invite all managers, from all corners of Alastari, to come to Aruak City and take part...in one way or another. Help defend the honor of a long heralded haven for the pure, or join the forces of change in their siege of the ice-cream and cake stronghold of the Dukes of Nerf-Dueling! This exercise is not for either the faint of heart or the weak willed. Blood will flow, brains will leak, and beer will be chugged. Either way, we welcome you with open arms and gleaming blades. This public service announcement has been brought to you by Frothingslosh Epic Contests (tm), the number 86, and the letter 'K'. The Frothingslosh Syndicate 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak LAST WEEK'S FIGHTS FURIOUS IMP was butchered by SPYMASTER in a 1 minute Dark Arena fight. UKI was viciously butchered by DARK CHAMPION in a 2 minute brutal Dark Arena duel. PLADES was viciously butchered by BANDIT PRINCE in a 2 minute gory Dark Arena match. AZAKA vanquished NAVIER in a 1 minute mismatched Bloodfeud brawl. LITTLE HORN was assassinated by ANYA in a 1 minute one-sided Challenge fight. MICROSOFT WORKS devastated FLICKER in a 1 minute uneven Challenge brawl. WORVER narrowly defeated NEZUME in a 2 minute Challenge struggle. SASAKI overpowered GHENGIS KAHN in a 1 minute mismatched Challenge brawl. GU GU was overpowered by TYLER in a 1 minute uneven Challenge melee. PRAXEL was viciously subdued by KYLA SKINFLAYER in a 1 minute Challenge duel. PRANDTL was unbelievably bested by GRIZZ in a 2 minute Challenge duel. PA ELL savagely defeated PAZUZU in a action packed 2 minute veteran's Title fight. VRYCE overpowered VETERAN MERCENARY in a crowd pleasing 1 minute one-sided match. WEDNESDAY bested PUN DAT in a exciting 1 minute bloody battle. CRIMSON overpowered B'EKA STORMEYE in a 1 minute mismatched conflict. KUROHANA outlasted LOTANA in a tiring 14 minute duel. CHOCCONUT devastated MUKAARTH in a 2 minute uneven duel. TARRANT savagely defeated ELESAURIS in a crowd pleasing 5 minute bloody brawl. CALIAPHUS overpowered O. PUN PLEEZJ in a 1 minute one-sided bout. LONG TOM savagely defeated ENDEX in a exciting 2 minute gory bout. ALENNA TRYSHAND slimly won victory over RANDOM in a 2 minute competition. TONYA THE RAGER slimly won victory over GELRON in a popular 3 minute gruesome bout. CAEDDAR demolished AMBROSIUS in a action packed 1 minute uneven bout. LASARIC viciously subdued METAL HEAD in a 2 minute gory contest. NEVRON was subdued by JOAN OF ARC in a 2 minute gruesome novice's fight. TONIUS was savagely defeated by CONUNDRUM in a popular 1 minute gory beginner's fight. LAREX subdued ORAN JI in a 1 minute novice's melee. BAKA NEKO was vanquished by IKEA BOY in a 1 minute one-sided fray. PEACH NUTT handily defeated CONVICTED THIEF in a 1 minute mismatched bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 16 LUNGING ATTACK 78 - 61 - 5 56 | |LUNGING ATTACK 15 PARRY-STRIKE 11 - 9 - 0 55 | |SLASHING ATTACK 4 TOTAL PARRY 23 - 19 - 0 55 | |PARRY-LUNGE 4 WALL OF STEEL 14 - 13 - 0 52 | |TOTAL PARRY 3 STRIKING ATTACK 104 - 101 - 8 51 | |PARRY-RIPOSTE 3 PARRY-RIPOSTE 9 - 10 - 0 47 | |BASHING ATTACK 3 AIMED BLOW 15 - 24 - 1 38 | |AIMED BLOW 2 SLASHING ATTACK 11 - 20 - 1 35 | |WALL OF STEEL 2 PARRY-LUNGE 6 - 23 - 0 21 | |PARRY-STRIKE 1 BASHING ATTACK 6 - 25 - 1 19 | Turn 467 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 1 - 0 LUNGING ATTACK 7 - 8 5 LUNGING ATTACK SLASHING ATTACK 3 - 1 PARRY-RIPOSTE 1 - 2 4 STRIKING ATTACK STRIKING ATTACK 11 - 5 BASHING ATTACK 1 - 2 1 SLASHING ATTACK TOTAL PARRY 2 - 1 AIMED BLOW 0 - 2 1 PARRY-LUNGE PARRY-LUNGE 0 - 4 WALL OF STEEL 0 - 2 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK PA ELL 2898 16 7 0 123 WAY OF THE SWORD (304) SLASHING ATTACK WEDNESDAY 5254 10 3 2 92 THE DARK TIDES (546) PARRY-STRIKE CHOCCONUT 5140 8 3 0 59 PUNNY AMINALS (305) LUNGING ATTACK LONG TOM 5169 7 1 0 50 PHOENIX (536) WALL OF STEEL ENDEX 5187 7 2 0 36 WAY OF THE BLADE 1 (532) TOTAL PARRY KUROHANA 5128 7 1 0 36 YAMABUSHI (432) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is PAZUZU 4318. The most popular warrior this turn was TARRANT 5145. The ten other most popular fighters were PA ELL 2898, TONYA THE RAGER 5183, GELRON 5175, LONG TOM 5169, KYLA SKINFLAYER 5203, PRANDTL 5224, UKI 5196, VRYCE 5141, WEDNESDAY 5254, and MUKAARTH 5156. The least popular fighter this week was KUROHANA 5128. The other ten least popular fighters were LOTANA 5174, BAKA NEKO 5285, NEVRON 5231, O. PUN PLEEZJ 5113, B'EKA STORMEYE 5182, PUN DAT 4789, PRAXEL 5230, GU GU 5275, GHENGIS KAHN 5252, and FLICKER 5211. The following warriors will travel to ADVANCED DUELMASTERS after next turn: PA ELL (16-2898) WAY OF THE SWORD (304) PAZUZU (16-4318) THE BLACKHEARTS (356)