DUEL 2 NEWSLETTER

Date   : 07/10/2004    Duedate: 07/23/2004

WILLAF ARENA

DM-16    TURN-490

This Weeks Top Honors

THE DUELMASTER IS

SLOTHIS
MINOTAURS (152)
(16-3041) [28-10-0,125]

Chartered Recognition Leader   Unchartered Recognition Leader

SLOTHIS                        OLD BALDY
MINOTAURS (152)                STAR DRECK TNG (562)
(16-3041) [28-10-0,125]        (16-5449) [2-1-1,16]

Popularity Leader              This Weeks Favorite

AMBROSIUS                      AMBROSIUS
BLACKHEART'S AXE (534)         BLACKHEART'S AXE (534)
(16-5158) [17-14-0,103]        (16-5158) [17-14-0,103]

THE CURRENT TOP TEAM

PUNNY AMINALS (305)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. PUNNY AMINALS (305)         44
2. YAMABUSHI (432)             24      BLACKHEART'S AXE (534)
3. MINOTAURS (152)             14      Unchartered Team
4. LUST MUPPETS (188)          12
5. STAR DRECK TNG (562)        -3      STAR DRECK TNG (562)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*STAR DRECK TNG (562)       3   1  1 75.0   1/ 2 PUNNY AMINALS (305)      10  5 0
 2/ 2 BLACKHEART'S AXE (534)    69  41  4 62.7   2/ 3 MINOTAURS (152)           8  7 0
 3/ 3 MINOTAURS (152)          149 141 20 51.4   3/ 4*STAR DRECK TNG (562)      3  1 1
 4/ 4 LUST MUPPETS (188)        71  84  1 45.8   4/ 6 YAMABUSHI (432)           3  3 1
 5/ 5 YAMABUSHI (432)           91 109 12 45.5   5/ 7 THUNDER CLAP (543)        3  3 0
 6/ 6 THUNDER CLAP (543)        29  40  1 42.0   6/ 1 LUST MUPPETS (188)        3  5 0
 7/ 7 PUNNY AMINALS (305)      368 541 15 40.5   7/ 5 BLACKHEART'S AXE (534)    1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #81 [(< + -----:----- + >)]H[(<

Near Barikala:

     The heavy bell-tone sounded again, and this time the wave-front came with a
light that was brighter than sunlight and sharper than needles.  Artemisia felt that
she was being raked over with a curry-comb.  It didn't feel bad, exactly, but if it
had been a little more forceful....  The tentacle holding her did not fare so well:
its flesh was ripped by the comb-teeth of sound and light.  A dark fluid that must
have been its blood splattered on the deck.
     The tilting deck.  There are just so many assaults of sound-light that any
wooden ship could take, and _The Golden Moon_ had taken them.
     Artemisia rolled free of the tentacle that had been pinning her down and looked
around, assessing options.  The tentacles seemed to be out of the fight, at least for
now.  The zombies, too--the bell's attack had shattered their flimsy bodies.  The
ship was coming apart around her.  But what about her crew?  The few men she could
see were dead.  They couldn't all have died but her, could they?  It certainly looked
like that was what had happened.  Maybe it was the Isle spells that had accompanied
her oath to the Greywand that had preserved her.
     Which didn't answer the immediate question:  What to do?  If she stayed with the
ship, no spell of physical toughness would preserve her from the possibility of being
crushed by a falling mast or the like.  And if she dived overboard...was the tentacle
thing killed or just injured?  But gladiators didn't make it to the Isle through
being indecisive.
     She sheathed her cutlass, gathered her limbs under her, and dived, cutting the
water cleanly and stroking away from the ship and toward the dark hump of Barikala
island.  They said that no one ever came back from Barikala these days, but she would
deal with that problem later.  She could feel turbulence in the water below her and
guessed that it might be more tentacles, and whatever it was they sprouted from.
Well, nothing she could do about it right this minute, but she vowed that if she
survived this, she would encourage the eating of giant octopus.  Or squid, as the
case might be.
     Her fingers grazed rock and something grasped her wrist.  She looked up, gasping
for breath and already twisting to reach her cutlass.
     There was a man kneeling on the rock and pulling her upwards.  An ordinary man.
The most beautiful sight she'd seen in hours.  She allowed him to help her onto the
rock, which she saw was part of the shoreline of the island.
     "I'm surprised you survived," the man said.  "And glad, of course, we see so few
new faces here!  My name's Eddystone, by the way--graduated from the arena here and
didn't get off-island fast enough."
     Artemisia gave up trying to wring water out of her hair and clothes.  "I'm a
Lady Protector myself," she admitted.  "What's going on here?  The zombies, the
tentacles, the bell...?"
     "Ah, well, it's a longish story," Eddystone muttered.  He squinted out across
the water.  "But I guess you're the only survivor on my section of the coast, so we
might as well head back to the Hall."
     "And you can tell me this long story on the way," Artemisia suggested firmly.
"Start with the short version, and we can go into detail later."
     "Yes, well...hmm.  I guess it began with the Invasion, or around the same time--
I don't know if they were connected.  But the Duke says that's when the Light-Keepers
started having trouble with--  Er, you HAVE heard of the TRUE Barikala Light, haven't
you?"
     Artemisia glanced inland toward the pillar of light that was visible over the
island every night and on cloudy days.  "Even if I hadn't heard of it then, I have
since."
     "Well, the Light-Keepers started having trouble with the, uh, controls on it, I
guess you'd say.  Most of us didn't know a thing about it then, of course, but we've
all--everyone on Barikala--become, uh, well-informed, I guess you could say, since
then.  The Light got loose.  At least to the extent you see now.  Don't even ask what
happened to the Keepers on duty when that happened!  The Light isn't, well, Evil or
anything like that, but when it's loose, it strains things.  The fabric of the
Multiverse and so on.  Like having a lot of little temporary Gates around the place.
Well, the Duke's no fool, you know.  There were procedures.  Close off the island to
local traffic.  The power of the Light can be tapped, and it was used to set up a
Barrier.  Things can get in, but not out.  Because all these little Gates were
leaking...monsters.  Like the one you fought, we've had several of that type.  They
come from a place called, uh, Miskatonia or something like that.  Not always inside
the Barrier, but since the monsters are all drawn to the power of the Light, they all
come in, sooner or later.  And we kill them as fast as we can."  Eddystone grimaced.
"It isn't easy!  We kill monsters, but there are always more coming, and OUR
population is dropping, because since the Barrier went up and people realized that no
one was LEAVING Barikala, we haven't gotten people to replace the ones that die."
     "Sounds like what you need to do is close the Gates," Artemisia said.
     "That's easy to SAY," Eddystone agreed, "and we do when we can, although we're
running out of magicians.  But for every Gate we close, it seems like two more open.
It's the Light that makes all these Gates POSSIBLE, so what we NEED to do is get the
Light back under control.  And that isn't something anyone seems to know how to do."
     "Then we'd better find out," Artemisia said.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 495): INSOMNIAC of DSM4 (The Sandman, mgr.)
 DM  12 RIZTAB (turn 493): RIFT of SPIRITUAL GIFT (Sultan, mgr.)
 DM  15 MALCORN (turn 489): RUTHLESS of TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 489): SLOTHIS of MINOTAURS (?, mgr.)
 DM  17 ALJAFIR (turn 487): KARO LEE of MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 486): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 MORYA (turn 243): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
 DM  29 LAPUR (turn 478): COOKIE of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 241): LUCKY 7 of NUMBERS GAME (Destitute Noble, mgr.)
 DM  32 ARVAT (turn 475): STYLISH of SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 473): LUCKY LADY HAMMER of CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 466): TOM THUMB of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 429): MISERY of HELL'S PAWNS (Harbinger, mgr.)
 DM  45 STORMCROWE (turn 218): MARILYN of DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 354): BROKEN TOE of REDHORSE (Mila, mgr.)
 DM  61 JURINE (turn 334): TAIL IN THE AIR of ARENA FELINES (Garfield, mgr.)
 DM  73 ERINIKA (turn 148): RED HOT CHILE PAPA of WORLDWIDE GORE (Crip, mgr.)
ADM 103 FREE BLADES (turn 379): WOUNDWORT of DARKMOON from RIZTAB (Bobby Bigfoot)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 495): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 493): HIGH JINKS (Jondeaux, mgr.)
 DM  15 MALCORN (turn 489): GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 489): LUST MUPPETS (Ebenezer Frothingslosh, mgr.)
 DM  17 ALJAFIR (turn 487): THE HORDE (?, mgr.)
 DM  19 ZUWAYZA (turn 486): CURTAIN CALL (?, mgr.)
 DM  28 MORYA (turn 243): BAD GERMS (Assurnasirbanipal, mgr.)
 DM  29 LAPUR (turn 478): SHREW CAN IT BE NOW (The Anarchist, mgr.)
 DM  31 CHIMLEVTAL (turn 241): OVERLORDS (The Icelord, mgr.)
 DM  32 ARVAT (turn 475): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 473): FOOD FIGHT (Ebenezer Frothingslosh, mgr.)
 DM  35 MURSKA (turn 466): THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 429): WIDOWMAKERS (Soultender, mgr.)
 DM  45 STORMCROWE (turn 218): DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 212): ROYAL FLUSH (Crip, mgr.)
 DM  50 SNOWBOUND (turn 199): DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 354): BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 334): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 148): DEMONIC (?, mgr.)
ADM 103 FREE BLADES (turn 379): DARKENED PRIDE, etc. (

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 493): RIFT of SPIRITUAL GIFT (Sultan, mgr.)
 DM  28 MORYA (turn 243): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
                          STUPID SMILEY of IDIOTIC ICCERS (THawk, mgr.)
              (turn 242): TERRIBLE TOTOMAC of IDIOTIC ICCERS (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 241): DIXIE SCUM of LOONY TOONS (Rascally Rabbit, mgr.)
                   (turn 240): LAPHROAIG of SINGLE MALTS (Berylstar, mgr.)
                               TIGBASA of STORMWATCH (Polar Bear, mgr.)
                               SIR PELLEAS of WILLBENDERS (Abraxis, mgr.)
                               STIGMA OF STUPID of UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  43 VEASTIAN (turn 429): MISERY of HELL'S PAWNS (Harbinger, mgr.)
                             PREDNIZONE of MEDS (Berylstar, mgr.)
                 (turn 428): PENICILLEN of MEDS (Berylstar, mgr.)
 DM  45 STORMCROWE (turn 218): SUNFLASH of NORTHERN LIGHTS (Jorja, mgr.)
                   (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.)
 DM  47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Greetings, Willaf!

     Imagine my surprise that after a nine-year hiatus from the arena I come back and
win the Duelmaster title in my first fight.  I guess all the training that I did for
my return has paid off.  Hopefully we will have a better turn out of fighters in the
future.  It seems our numbers are dwindling since last I was here.  Talk to your
friends and enemies and try to get them to join up here in Willaf so we can ensure
that we have ample competition for the future.  I look forward to seeing all of you
on the arena sands.  Good luck and may the Gods be with you. -- Sloths

                                      SPY REPORT

     Welcome WILLAF.  I, Olaf Modeen remember this place well.  Many the fights have 
I fought here.  The celebrations, the disappointments...  Biff!  Pow!  WILLAF watched 
with glee as LUST MUPPETS got knocked off top spot by PUNNY AMINALS!  Hmmmph!  I 
always thought LUST MUPPETS was an over-rated team and they proved it with a 1-2-0!  
Some people say I ramble too much, I don't say anything relevant.  I repeat myself.  
I ramble.  Well MINOTAURS moved up 1, to 2nd.  What's with PEACH NUTT?  She actually 
beat MINOTAURS' MAILSTAR, and walked away with 18 more points from the fight.  Major 
screwup at MINOTAURS.  MAILSTAR lost 17 points to PEACH NUTT.  Some new strategies, 
perhaps?  Maybe MAILSTAR will provide more easy wins...  WILLAF has a Duelmaster who 
doesn't sit back and get lazy.  He challenged BLACKHEART'S AXE's AMBROSIUS (17-14-0), 
which should prove (ahem!) interesting.  AMBROSIUS was reminded on the sands why 
SLOTHIS is Duelmaster.  I suppose you want to hear some rumors and dirty gossip about 
your fellow fighters?  Tough!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  
WILLAF thinks MINOTAURS and their 149-141-20 is too much!  If at first you don't 
succeed, give up...  In my day, no team with a 145-140-20 would scare me off!  What's 
the problem, LUST MUPPETS?  How well I know the feeling of being the most challenged 
warrior, O. PUN PLEEZJ!  Don't make idle boasts, they may come back to haunt you.  
FACE PLANT of LUST MUPPETS knows how to pick 'em.  It challenged ORAN JI of PUNNY 
AMINALS who is up by 25.  Now was this a wise move?  FACE PLANT perhaps got its just 
desserts, seeing as it was defeated by ORAN JI and ended up with 38 recognition 
points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Here's some advice:  study your opponent, master 
many skills, fight dirty.   
     Many other cities have retirement homes for aged warriors.  Any plans here?  Are 
you as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Remember--a good fighter needs both good skills and 
good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SLOTHIS 3041                 28  10  0   125       MINOTAURS (152)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 AMBROSIUS 5158               17  14  0   103       BLACKHEART'S AXE (534)
 SHOCHU 4912                  10   7  2    91       YAMABUSHI (432)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 YUSHIMO 5101                 12  12  3    86       YAMABUSHI (432)
 PEACH NUTT 5298              14  10  2    81       PUNNY AMINALS (305)
-HAPPY FUN BALL 4259          11   9  0    76       LUST MUPPETS (188)
 MAILSTAR 3155                 9  14  3    71       MINOTAURS (152)
 ORAN JI 5299                 13  11  1    70       PUNNY AMINALS (305)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 MOOT 5075                    13   3  0    64       LUST MUPPETS (188)
 O. PUN PLEEZJ 5113           11  30  0    63       PUNNY AMINALS (305)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LITTLE DIPPER 5422            7   2  1    54       PUNNY AMINALS (305)
-KUROME 5342                   6   6  2    45       YAMABUSHI (432)
 JORDAN 3214                   9   6  3    44       MINOTAURS (152)
 MALVO 5371                    5   3  0    40       THUNDER CLAP (543)
-TONIUS 5229                   5   8  1    39       THUNDER CLAP (543)
 FACE PLANT 5368               3   4  0    38       LUST MUPPETS (188)
-KUROHANA 5128                 7   1  0    36       YAMABUSHI (432)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 NEVRON 5231                   6   7  0    31       THUNDER CLAP (543)
 DYNAMIQUE 3353                4   2  0    29       MINOTAURS (152)
 FIDELITY 3298                 6   4  2    27       MINOTAURS (152)
 BENMAR 5227                   5   9  0    26       THUNDER CLAP (543)
-MURDOX 5228                   6   7  0    25       THUNDER CLAP (543)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-GEORDI LAFROG 5451            1   0  0    18       STAR DRECK TNG (562)
 OLD BALDY 5449                2   1  1    16       STAR DRECK TNG (562)
 PHILODENDRON 5465             1   0  0     8       PUNNY AMINALS (305)
-MONKEYPANTS 5424              1   1  0     4       LUST MUPPETS (188)
-HAJIMARI 5425                 0   2  0     3       YAMABUSHI (432)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
VETERAN MERCENARY 533  0  1 0   1                   YUSHIMO 5101          490 NONE    
SPLURGE 5466           0  1 0 LUST MUPPETS 188      SHEWISH GIANT 537     490 NONE    
HECK S'NUTT 5337       8 10 0 PUNNY AMINALS 305     YUSHIMO 5101          487         
HOUSE PLANT 5454       0  2 0 PUNNY AMINALS 305     OLD BALDY 5449        489         

                                     PERSONAL ADS

Happy Fun Ball -- So why am I not laughing? -- O. Pun Pleezj

Jordan -- You have no horns.  I'm disappointed. -- Oran Ji

Face Plant -- You confuse me quite a bit.  When I hear your name, I keep expecting
you to have...oh, you DO have a sort of plant for a face.  Golems are really strange.
-- Peach Nutt

Old Baldy -- Well, obviously you CAN kill a House Plant.  Maybe I was too obvious
with that name.  Okay.  The next one will be...Philodendron. -- Jorja

Fidelity -- I think it's your lack of horns that's causing you problems here.  Go get
your race changed to Minotaur, and you might do a lot better. -- Little Dipper,
helpful hinter

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena
exclusively for a period of six months to those Death Fest contestants who fight
their stables at least 67 times out of a possible 75 during the 15 rounds of Death
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable
Award at the conclusion of the Death Fest and those qualifying managers send a New
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow
Arena with at least 20 New Stables by the Managers who fight their stables at least
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables
Active each cycle. That is a fair bargain for the opportunity to battle for the
Duelmaster Throne each of those six months before Other New Stables are allowed to
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67
fights out of a possible 75; then for the price of running a stable in a Regular
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron
Stable Award Winners enough time to be registered with the Gladiatorial Commission;
whereupon they would be able to submit a New Team Roll Up to the GC to start a New
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to
the Profits to be made by the local Illis business merchants and surrounding
community from the Anticipated Influx into Illis by the Veteran and Newbie
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to
those who write a minimum 15 paragraph Team Spotlight [including Stable Name &
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension
Family in DM 28

                                  LAST WEEK'S FIGHTS

SPLURGE was dealt death by SHEWISH GIANT in a 1 minute Dark Arena fight.
SLOTHIS bested AMBROSIUS in a action packed 6 minute veteran's Challenge Title duel.
MOOT luckily beat O. PUN PLEEZJ in a unpopular 9 minute expert's Challenge fight.
FACE PLANT was overpowered by ORAN JI in a 1 minute one-sided Challenge fight.
OLD BALDY was bested by BENMAR in a 3 minute beginner vs. veteran Challenge brawl.
MAILSTAR was bested by PEACH NUTT in a 1 minute master's match.
YUSHIMO easily killed VETERAN MERCENARY in a 1 minute gruesome uneven fight.
SHOCHU vanquished CONVICTED ASSASSIN in a 1 minute gory uneven duel.
JORDAN won victory over NEVRON in a 2 minute gory duel.
MALVO was savagely defeated by LITTLE DIPPER in a action packed 2 minute gory match.
DYNAMIQUE overpowered EMBEZZLING SCRIBE in a 1 minute bloody one-sided match.
FIDELITY handily defeated MALCORN INSURGENT in a 1 minute one-sided contest.
PHILODENDRON subdued CONVICTED THIEF in a 1 minute novice's brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         TOTAL PARRY       23 -   7 -  0      77  |
|TOTAL PARRY                      3         SLASHING ATTACK   12 -   6 -  2      67  |
|PARRY-RIPOSTE                    3         STRIKING ATTACK   15 -   8 -  0      65  |
|SLASHING ATTACK                  3         WALL OF STEEL     10 -   7 -  0      59  |
|PARRY-LUNGE                      2         PARRY-LUNGE       10 -   8 -  1      56  |
|WALL OF STEEL                    2         BASHING ATTACK     5 -   5 -  0      50  |
|STRIKING ATTACK                  1         LUNGING ATTACK    15 -  19 -  4      44  |
|BASHING ATTACK                   1         PARRY-RIPOSTE     10 -  15 -  0      40  |
|AIMED BLOW                       1         AIMED BLOW         5 -   8 -  0      38  |
|PARRY-STRIKE                     1         PARRY-STRIKE       4 -   9 -  0      31  |

Turn 490 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     3 -  0     PARRY-RIPOSTE      1 -  2         3  TOTAL PARRY    
STRIKING ATTACK    1 -  0     SLASHING ATTACK    1 -  2         2  LUNGING ATTACK 
BASHING ATTACK     1 -  0     AIMED BLOW         0 -  1         2  PARRY-RIPOSTE  
TOTAL PARRY        3 -  0     PARRY-STRIKE       0 -  1         1  PARRY-LUNGE    
PARRY-LUNGE        1 -  1                                       1  AIMED BLOW     
WALL OF STEEL      1 -  1                                       1  WALL OF STEEL  
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      SLOTHIS 3041               28  10  0  125 MINOTAURS (152)
PARRY-LUNGE      AMBROSIUS 5158             17  14  0  103 BLACKHEART'S AXE (534)
LUNGING ATTACK   SHOCHU 4912                10   7  2   91 YAMABUSHI (432)
PARRY-RIPOSTE    PEACH NUTT 5298            14  10  2   81 PUNNY AMINALS (305)
WALL OF STEEL    ORAN JI 5299               13  11  1   70 PUNNY AMINALS (305)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  LITTLE DIPPER 5422          7   2  1   54 PUNNY AMINALS (305)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is AMBROSIUS 5158.  The most popular warrior this turn 
was AMBROSIUS 5158.  The ten other most popular fighters were LITTLE DIPPER 5422, 
SLOTHIS 3041, JORDAN 3214, OLD BALDY 5449, SHOCHU 4912, ORAN JI 5299, PEACH NUTT 
5298, YUSHIMO 5101, DYNAMIQUE 3353, and SPLURGE 5466.

The least popular fighter this week was O. PUN PLEEZJ 5113.  The other ten least 
popular fighters were MOOT 5075, NEVRON 5231, BENMAR 5227, FACE PLANT 5368, 
PHILODENDRON 5465, FIDELITY 3298, MALVO 5371, MAILSTAR 3155, SPLURGE 5466, and 
DYNAMIQUE 3353.