DUEL 2 NEWSLETTER Date : 06/21/2004 Duedate: 07/03/2004 ALJAFIR ARENA DM-17 TURN-487 This Weeks Top Honors THE DUELMASTER IS KARO LEE MIDDLE WAY (484) (17-6133) [18-39-0,104] Chartered Recognition Leader Unchartered Recognition Leader KARO LEE RENOWN MIDDLE WAY (484) THE HORDE (537) (17-6133) [18-39-0,104] (17-6600) [3-0-0,48] Popularity Leader This Weeks Favorite MOUSE NOYLE VALTANA MIDDLE WAY (484) CLAN BATTLEAXE 2 (480) (17-6252) [20-27-0,87] (17-5879) [2-0-0,29] THE CURRENT TOP TEAM THE HORDE (537) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE HORDE (537) 36 2. MIDDLE WAY (484) 30 ITALIAN FOOTBALL (407) 3. ITALIAN FOOTBALL (407) 17 Unchartered Team 4. DANCE OF DEATH (535) 16 5. CLAN BATTLEAXE 2 (480) 13 DANCE OF DEATH (535) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*DANCE OF DEATH (535) 8 2 2 80.0 1/ 1*THE HORDE (537) 10 5 0 2/ 3 ITALIAN FOOTBALL (407) 34 15 4 69.4 2/ 3*DANCE OF DEATH (535) 8 2 2 3/ 2*THE HORDE (537) 10 5 0 66.7 3/ 2 MIDDLE WAY (484) 8 7 0 4/ 5 HEROESANDFOUNDONES (475) 195 162 6 54.6 4- 7 KINDRED OF KAOS (213) 3 2 0 5- 6 DELTA DOOM (492) 102 87 6 54.0 5- 4*ALL THINGS FLOYD (517) 3 2 0 6- 8 SPECIAL ED (499) 192 170 7 53.0 6/ 9 JEKYLL'S BREW (486) 3 3 0 7- 9*ALL THINGS FLOYD (517) 9 8 1 52.9 7/ 8 DEITIES & DEMIGODS (507) 3 4 0 8/ 7 DEITIES & DEMIGODS (507) 39 37 2 51.3 8/ 5 HEROESANDFOUNDONES (475) 3 12 0 9/10*CLAN BATTLEAXE 2 (480) 2 2 0 50.0 9/11 ITALIAN FOOTBALL (407) 2 0 0 10/11 JEKYLL'S BREW (486) 89 97 10 47.8 10/13*CLAN BATTLEAXE 2 (480) 2 2 0 11-12 LET'S DUEL! (519) 18 20 0 47.4 11-10 LET'S DUEL! (519) 2 5 0 12-13 KINDRED OF KAOS (213) 268 306 21 46.7 12-14 DELTA DOOM (492) 1 4 0 13/15 MIDDLE WAY (484) 175 295 3 37.2 13-15 SPECIAL ED (499) 0 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT <)]H[(> + -----:----- + <)] The Free Cities #79 [(> + -----:----- + <)]H[(> Near Barikala: The pillar of light over Barikala was not an attack in any obvious way, but Artemisia found no comfort in that. It was probably magical. No, it was definitely magical. No one had been able to explain it in the months, the years since the Invasion, but they'd figured out that early on. Well, what else could it be? And it, or something connected to it, was deadly dangerous, because no ship or single visitor had returned from Barikala after the pillar first appeared. Those ship captains who normally used Zukal's port had long since worked out the limits of safety in the waters around Barikala, and The Golden Moon was well outside that limit. But...the zombies were something new on the chart. A man screamed behind her, along the ship's other rail, and she whirled. There was movement beyond the rail, black on near black, hard to make out. Lanterns lit the ship's deck but cast no significant light beyond it. She could see one of her sailors staggering toward the rail with some kind of dark cable wrapped around the middle of his body, but not what lay beyond and pulled him. She didn't need to see. She crossed to that side of the deck, her cutlass whistling down on the cable. The blade bit, but not deeply, the cable was more rubbery than a normal rope. It wasn't a rope, of course. She saw with disgust rather than fear that it was a tentacle, though what creature would have a tentacle four inches thick at any point was not something she cared to think deeply about. The Lady Protector hacked downward again. There were more cries. Fear, loathing, terror. More tentacles reaching up and over the ship's side. Tentacles on one side of the ship, zombies on the other. Neither group of sailors could abandon their own task to aid the other. Both attacking forces were stronger than Artemisia had expected. She began to wonder if her crew and her ship would survive at all. Niatoli Island: Lord Protector Ghenis walked along the waterfront of the island's only real town and looked over the shipping on hand. He wasn't sure what he was looking for, but he figured he'd know it when he saw it. Some people might have taken him for a tourist and considered robbing him, or selling him the kind of trash that hustlers always sold to strangers and rubes, but...not here. This town had an arena, and they knew that kind of walk, that assured and dangerous stance. He could be a hick with hay growing out his ears, but as long as he was a Lord Protector, no one would mistreat him so. At least, no one but another Lord Protector. And since he wasn't such a hick.... He smiled, a baring of his teeth that drove human rats out of his path. Ah. There was a man on the street ahead of him, talking to a probably ship captain. A man who, like himself, was unmistakably a Lord Protector. Tall, hard, maybe not quite human, although Ghenis couldn't put his finger firmly on the difference. Something in the way he stood, maybe. Not that it matter. This looked like a man he could work with. When the man turned away from the sailor, Ghenis was there, nodding his head in a move as close to a bow as he ever got. "I'm Ghenis, from Zukal," he said, and raised a questioning eyebrow. The other frowned. Odd, at this close distance, he seemed almost...scaled. "Agro, Lapur," the man said shortly. Ghenis noted that the sailor was moving away, clearly dissociating himself from the two gladiators. "I have control of a ship," Ghenis said, "and I am minded to make a raid on the invaders at Monuntial. You look like a man who might be interested in that." Agro's frown deepened, but he smiled, baring pointed, over-large teeth. "I'm interested," he agreed. Rocanis: Lady Protector Eleven Blade, Leven to her friends, stood on Spirit Ridge and stared southward. What should have been rolling, increasingly arid grasslands to the distant horizon was now a bank of...fog, maybe. Dark, sharp as a wall at its base, the top of it working like porridge boiling in a pot. And no more than fifteen miles away, probably less. Ten. "I've never seen anything like it," she admitted. "Strange weather...if it is weather." "It's partly weather," her companion said slowly, "but not entirely." He was a Lord Protector from Morya, Ghost Dancer by name. "I have been studying it for two months now. It began...I don't know where. Somewhere in the far south. It was a hundred miles south of here when I first saw it." Leven glanced at the man sharply. She didn't really know him, but there was nothing in his face or manner that suggested he was lying. "It's moved ninety miles in two months? At that rate, it could be on Rocanis within a week!" "Its speed is irregular," Ghost Dancer said. "Some days it moved scarcely a mile, other days it raced north like wildfire. But yes, it could be on Rocanis... any time." He was silent for a moment, as though debating whether he should say more. With a faint shrug, he went on, "I have not been able to find an end to the line of it and get around behind. I have no idea what lies behind in the ground it has already covered. But I would not expect to find anything really GOOD where that has passed." Obviously not, Leven agreed silently. The unknown never seemed to be benevolent. It was probably a natural law. "You couldn't get around an end," she said. "Did you try going straight through?" Ghost Dancer paled a little. "Yes," he said very quietly. "I survived, but I didn't get very far into it. Or I would never have come back, I think. It was like being caught in a whirlwind, in part. But I was not the only thing in the grip of the walking storm, and the others were.... Some of them were beasts, mad with terror and striking blindly. Others were," he hesitated, "things. The sort of things a priest of the Mytori might call out of the Darkness." "Do you believe it's a natural phenomenon?" Eleven Blade asked. "No." "Good. If it's unnatural, it was made by men. Or something like men, anyway. And what men can make, they can undo. Let's find out how, and then...undo." >)]H[(< + -----:----- + >)] The Free Cities #80 [(< + -----:----- + >)]H[(< Near Barikala: On _The Golden Moon_, Lady Protector Artemisia commanding, there were cries. Fear, loathing, terror, desperate rage. More tentacles reaching up and over the ship's side. Tentacles on one side of the ship, zombies on the other. Grunting and stamping, and the sound of blows landing. Neither group of sailors could abandon their own task to aid the other. Both attacking forces were stronger than Artemisia had expected. She began to wonder if her crew and her ship would survive at all. The tone of a great bell, deep, loud, shaking the air, rolled over the ship, drowning out even the sounds of battle. Artemisia had never heard it before, so it must be something the attackers were doing. More trouble in the making. That would have to be a worry for later; she didn't have enough men to split off a group for a new problem. She hacked at another of the rubbery tentacles. Her sword made a shallow cut on the surface, the best she'd managed so far, and the wound leaked something pale and phosphorescent. It reared upward, as though it had a mind of its own, independent of the other tentacles, twice the height of a man and curling at the tip like a talon. It poised above her for a moment, then began to descend. Disks of pale light shown on its inner surface, the mouths of suckers such as small octopi had. But these disks were as big across as her hand. She didn't want to think what they might do to human flesh. The bell struck again, a note so heavy with power that it was actually visible as it swept over the embattled ship in a wave of blue darker than the twilight. It struck Artemisia as a huge wave might have, battering her to her knees. The tentacle was also engulfed in the pulse of sound, she saw it bent backward like a willow switch and dreaded the thought of what would happen when the pressure was relieved and it snapped forward again. She would have thrown herself to the side, out of its probable path, if movement had been possible. The heavy blue wave-front passed, and in its wake came a zone of emptiness, no light, no powerful sound, and not much air. The tentacle came forward like a bowstring released. But Artemisia had been released, too, and rolled to the side, gasping for breath. It smashed down on her leg instead of across her torso. The tentacle was as heavy in its way as the sound had been; had it come down over her chest, she was sure it would have crushed breath and life out of her. As it was, she was pinned to the deck. At least for the moment, the thing seemed satisfied with simply trapping her. She raised herself on her elbows and looked around. There were few of her crew still upright and fighting. Most of the ones on the side attacked by the zombies, the side toward Barikala, were simply gone, the zombies as well as the sailors. And most of those remaining on her side of the ship were trapped as she was by tentacles pinning them to the planks. Some of them must be dead, from the way they were crushed against the wood. None were moving. She could only see one other man still standing and fighting, and as she watched, he screamed, slashed wildly at the air, and then leaped forward, throwing himself over the rail into the water. The tentacle over her leg twisted and curled around it, then began drawing her toward the side of the ship. She considered grabbing some part of the ship's equipment and fighting against that force, then shook her head. The tentacle was too strong; it would pull her loose...or pull her apart. She tightened her grip on her cutlass. If this thing thought to eat her, it would find that its meal had teeth. Niatoli Island: "I have control of a ship," Ghenis said, "and I am minded to make a raid on the invaders at Monuntial. You look like a man who might be interested in that." Agro's frown deepened, but he smiled, baring pointed, over-large teeth. "I'm interested," he agreed. "I know people who know these waters," Ghenis went on, "and they tell me that the best time to leave for raiding the coast will be afternoon. Light to get out of the shoals, and then all night to get close to the our target. We'll come on Monuntial at dawn, get 'em before they're really awake." Agro nodded but asked, "You planning on a big fighting crew?" Ghenis hesitated. He didn't actually have any warriors he could be sure of except his teammate Cousin Og. He, Og, and this Agro might be a formidable trio, but it didn't make sense to launch an attack on a city, or even a serious raid, with only three men. Agro grinned again. Really, all those teeth just didn't look human. "I can get some refugees from Monuntial that'd be glad enough to do a little damage. And some other gladiators that're at loose ends. It won't be a problem." This was not as reassuring as Ghenis expected it to be. Stormcrowe: Lord Protector Ipecac stalked ashore and glared around for someone to share his outrage. Anyone who recognized him in time--and Stormcrowe was a small island with a limited population who generally DID recognize one another--departed hastily. Lady Protector Snowfall wasn't quite fast enough. "Do you know what HAPPENED?" Ipecac demanded. Looking distinctly queasy, Snowfall shook her head. "My ship was ATTACKED," the warrior from Emetics snapped. He didn't notice when the shapely woman flinched from his vehemence; people were always doing that around him. He stalked closer, dropping his voice for privacy. "Monsters," he hissed. "Demons out of the waves. Half shark, half man, you might say. Others like kraken. They were summoned by a dark wizard on a black ship. We have to do something about this." Snowfall swallowed a couple of times, then said, "Why? And how?" Ipecac raised his eyebrows. "You want to live on nothing but fish caught in the harbor?" he asked. "They could blockade us! And what if they decide to come ashore and attack us here on the island?" He frowned thoughtfully. "Probably it's part of some Karnhorn plot, and if we don't nip it in the bud, they'll be all over us, murdering and enslaving. Can't have that." "No," Snowfall agreed faintly, "we can't have that. But how do we stop them?" "We fight, of course!" He hesitated, perhaps realizing that such a plan was lacking in useful details. "All the ships will have to be armed with...catapults," he suggested. "And...none of them going out alone. Yes. And we need to find any wizards on the island and recruit them to help fight, and more importantly to find out what we're up against. That's a beginning." He nodded firmly. "We need to start right away!" Snowfall turned quickly to the rail at the edge of the dock and fed the fish her lunch, then straightened. "Yes, I can see that. Wizards, catapults, convoys. No time to waste...." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 494): INSOMNIAC of DSM4 (The Sandman, mgr.) DM 12 RIZTAB (turn 492): RIFT of SPIRITUAL GIFT (Sultan, mgr.) DM 15 MALCORN (turn 488): RUTHLESS of TRIPLE CROWN (Sultan, mgr.) DM 16 WILLAF (turn 488): SLOTHIS of MINOTAURS (?, mgr.) DM 17 ALJAFIR (turn 486): KARO LEE of MIDDLE WAY (Jorja, mgr.) DM 19 ZUWAYZA (turn 485): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.) DM 28 MORYA (turn 242): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.) DM 29 LAPUR (turn 477): COOKIE of CROC FILES (THawk, mgr.) DM 31 CHIMLEVTAL (turn 240): VILI of LORDS OF VALHALLA (High Lord Bosk, mgr.) DM 32 ARVAT (turn 474): STYLISH of SARATOGA GLORY (The Trainer, mgr.) DM 33 NIATOLI ISLAND (turn 472): LUCKY LADY HAMMER of CASINO HAMMERZ (Hammer, mgr.) DM 35 MURSKA (turn 465): TOM THUMB of THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 428): PENICILLEN of MEDS (Berylstar, mgr.) DM 45 STORMCROWE (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.) DM 47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.) DM 50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 353): CAPTAIN CAVEMAN of LAFFALYMPICS (The Dark One, mgr.) DM 61 JURINE (turn 333): HENRY DEARE of FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 147): VANISH of THE INANIMATES (Mannequin, mgr.) ADM 103 FREE BLADES (turn 378): HEL of ARCTIC GUARDS from DWES EG (Yukon Cornelius) Top Teams --------- DM 9 ZUKAL (turn 494): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 492): HIGH JINKS (Jondeaux, mgr.) DM 15 MALCORN (turn 488): GREENWARDENS (Jorja, mgr.) DM 16 WILLAF (turn 488): PUNNY AMINALS (Jorja, mgr.) DM 17 ALJAFIR (turn 486): THE HORDE (?, mgr.) DM 19 ZUWAYZA (turn 485): CURTAIN CALL (?, mgr.) DM 28 MORYA (turn 242): THE PENTARCHY (The Pentalque, mgr.) DM 29 LAPUR (turn 477): SHREW CAN IT BE NOW (The Anarchist, mgr.) DM 31 CHIMLEVTAL (turn 240): OVERLORDS (The Icelord, mgr.) DM 32 ARVAT (turn 474): SARATOGA GLORY (The Trainer, mgr.) DM 33 NIATOLI ISLAND (turn 472): FOOD FIGHT (Ebenezer Frothingslosh, mgr.) DM 35 MURSKA (turn 465): THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 428): HELL'S PAWNS (Harbinger, mgr.) DM 45 STORMCROWE (turn 217): MOJO P@TROL (Master Voodoo, mgr.) DM 47 NORTH FORK (turn 212): ROYAL FLUSH (Crip, mgr.) DM 50 SNOWBOUND (turn 199): DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 353): GENERAL SURGERY (Darkfist, mgr.) DM 61 JURINE (turn 333): FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 147): MAGIC MAYHEM (Fizban, mgr.) ADM 103 FREE BLADES (turn 378): BLADES OF GRASS (Lord Andarus, mgr.) Recent Graduates ----------------- DM 12 RIZTAB (turn 491): JOSTLING JAGUAR of ARENA FELINES (Garfield, mgr.) TILLOUISA of SWEET MAGIC (Jorja, mgr.) DM 17 ALJAFIR (turn 485): TORLYN UNA of MIDDLE WAY (Jorja, mgr.) DM 28 MORYA (turn 242): TERRIBLE TOTOMAC of IDIOTIC ICCERS (THawk, mgr.) DM 31 CHIMLEVTAL (turn 240): LAPHROAIG of SINGLE MALTS (Berylstar, mgr.) TIGBASA of STORMWATCH (Polar Bear, mgr.) SIR PELLEAS of WILLBENDERS (Abraxis, mgr.) STIGMA OF STUPID of UNFIT TO BE ORCS (Slugbait, mgr.) DM 43 VEASTIAN (turn 428): PENICILLEN of MEDS (Berylstar, mgr.) DM 45 STORMCROWE (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.) DM 47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.) DM 50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.) DM 73 ERINIKA (turn 146): KASENKO of PERFECTION QUEST II (Mannequin, mgr.) SPY REPORT Good day, in ALJAFIR a quiet thief gets rich, but a quiet spymaster gets poor. So bring me ale and harken to my tidbits of news. KINDRED OF KAOS stable has parlayed this turn's 0-0-0 into a 3 space move up the rankings. This brings them up to 4th place. Good work, guys! And let's see, TOTTI fought MOUSE NOYLE and gained 17 points and contributed to ITALIAN FOOTBALL's 1-0-0. BROADSWORD BALLET has lost to VALTANA, falling 9 points, while helping make DANCE OF DEATH a 3-2-1 turn. The attempts to dethrone the Duelmaster have failed, and KARO LEE remains ALJAFIR's top warrior for another turn. Tell me, is nothing sacred? I have heard from unimpeachable sources that The Vile Vizier uses trolls in their stew. Talk about gristle! Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. I also notice that the DANCE OF DEATH stable was the most avoided team this turn. Come on ALJAFIR, what are you afraid of? And avoiding DANCE OF DEATH more than any other team we find HEROESANDFOUNDONES. ALJAFIR, are we going to accept, or respect this sort of thing? The most challenged warrior this turn was CLAN BATTLEAXE 2's warrior COAR. More fighters challenged him than challenged the Duelmaster! In a brave attempt, RENOWN from THE HORDE challenged up 25 points to fight NAPOLEON from the HEROESANDFOUNDONES stable. RENOWN perhaps got his just desserts, seeing as he bested NAPOLEON and ended up with 48 recognition points. The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. We'd like to remind certain teams not to rob the graves of their enemies. You know who you are; and it's considered rude. Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. Well, I'm burning daylight here in ALJAFIR and I've a long road ahead of me. Happy Trails. Until you see my quill in ALJAFIR again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME KARO LEE 6133 18 39 0 104 MIDDLE WAY (484) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -DARK MAGICIAN 6417 8 1 0 95 LET'S DUEL! (519) CHAMPIONS W L K POINTS TEAM NAME MOUSE NOYLE 6252 20 27 0 87 MIDDLE WAY (484) TOTTI 5991 11 4 2 86 ITALIAN FOOTBALL (407) -DIRTY OLD MAN 6391 8 6 0 85 KINDRED OF KAOS (213) -POOP IN A SOCK 6389 12 3 1 78 KINDRED OF KAOS (213) IDUN 6396 11 8 1 73 DEITIES & DEMIGODS (507) CHAMPIONS W L K POINTS TEAM NAME -OMG-STFU 6390 12 3 0 67 KINDRED OF KAOS (213) CHALLENGER ADEPTS W L K POINTS TEAM NAME -RED STRIPE 6066 12 15 0 60 JEKYLL'S BREW (486) WICKED PETE 6151 9 8 1 57 JEKYLL'S BREW (486) ADEPTS W L K POINTS TEAM NAME -ELMER FLOOD 6574 4 2 0 48 DELTA DOOM (492) RENOWN 6600 3 0 0 48 THE HORDE (537) -CASS KETT 6546 5 5 0 47 DELTA DOOM (492) DARON EL 6414 8 17 0 44 MIDDLE WAY (484) TABETA UNIS 6405 8 18 0 42 MIDDLE WAY (484) -DREAM DATE FLOYD 6383 5 0 1 38 ALL THINGS FLOYD (517) NAPOLEON 6578 7 3 0 35 HEROESANDFOUNDONES (475) CHALLENGER INITIATES W L K POINTS TEAM NAME ANHUR 6544 6 7 0 31 DEITIES & DEMIGODS (507) PURPLE HEART 6590 4 4 0 31 HEROESANDFOUNDONES (475) VALTANA 5879 2 0 0 29 CLAN BATTLEAXE 2 (480) LONGSWORD LAMBADA 6553 2 0 0 29 DANCE OF DEATH (535) -LA JINN 6419 2 5 0 25 LET'S DUEL! (519) STONEBLADE 6599 2 1 0 24 THE HORDE (537) INITIATES W L K POINTS TEAM NAME SHORTSWORD SOFTSHOE 6555 2 0 1 22 DANCE OF DEATH (535) WAR HAMMER WALTZ 6554 2 0 1 18 DANCE OF DEATH (535) -GEARFRIED 6573 3 2 0 17 LET'S DUEL! (519) -GREY MOUSER 6290 1 4 0 16 DEITIES & DEMIGODS (507) -T.G.I. FLOYD'S 6379 2 3 0 15 ALL THINGS FLOYD (517) VURZHAL UR 6618 1 0 0 14 MIDDLE WAY (484) PIP THE TROLL 6597 2 3 0 9 HEROESANDFOUNDONES (475) ACHILLES 6612 1 1 0 9 HEROESANDFOUNDONES (475) DIAMONDMACE 6601 2 1 0 8 THE HORDE (537) -$6,000,000 FLOYD 6380 1 1 0 8 ALL THINGS FLOYD (517) WARLEADER 6603 2 1 0 7 THE HORDE (537) BROADSWORD BALLET 6556 1 1 0 6 DANCE OF DEATH (535) OUTLANDER 6602 1 2 0 5 THE HORDE (537) -GRACEFUL CHARITY 6586 1 2 0 5 LET'S DUEL! (519) LEATHER LAPDANCE 6552 1 1 0 4 DANCE OF DEATH (535) MCARTHUR 6611 0 3 0 3 HEROESANDFOUNDONES (475) -WORM 6593 0 2 0 2 DELTA DOOM (492) -FRANKENFLOYD 6382 0 2 0 2 ALL THINGS FLOYD (517) -BLYTE 6608 0 1 0 1 DELTA DOOM (492) -DROUGHT 6609 0 1 0 1 DELTA DOOM (492) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? COAR 5878 0 2 0 CLAN BATTLEAXE 2 480 WAR HAMMER WALTZ 6554 487 FREYA 6293 0 1 0 DEITIES & DEMIGOD 507 STONE GOLEM 651 487 NONE CHURCHILL 6598 1 1 0 HEROESANDFOUNDONE 475 DREAM DATE FLOYD 6383 484 WARSTEINER 6300 3 3 0 JEKYLL'S BREW 486 AMBITIOUS GUARD 634 487 NONE JUDGE'S SECRETAR 6615 0 1 0 SPECIAL ED 499 SHORTSWORD SOFTS 6555 486 PERSONAL ADS Dark Magician -- (hiss of outrage) You used MAGIC! What a rotten trick to play on a cute, friendly little mouse! -- Mouse Noyle A Venomous Concubine? That's ALL that showed up to see me off? Cheese. -- Torlyn Una The Kung-Fu Master apparently has very little to teach these days. Hardly worth the effort of beating him up. -- Karo Lee Omg-Stfu -- That was confusing. Chaotic, even. I have no idea what's going on. -- Daron El Totti -- Really sucking up the skills, aren't you, kid? -- Tabeta Unis 25 May 2004 TEN TURNS OF HELL: The KLK Capture The Flag Competition In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I am proud to announce the KLK Capture The Flag Competition. The competition will be held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already). :) We are announcing this contest early to allow managers time to prep. Rules: -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your team's 'flag' (he is your initial flag defender). -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn 463 is the turn scoring will begin. -- Fights involving flags are winners-take-all and a warrior can carry as many flags as he can win. -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their original team's lowest ranked warrior. -- If you hold your own flag on an inactive warrior you receive NO POINTS that turn. -- If a warrior graduates to AD holding flags starting on the next turn those flags will be defended by the lowest ranked warrior on the team of the graduating warrior. -- Scoring as follows for each turn: 2 pts -- possession of your own team flag 1 pt -- possession any other flag 1 pt -- for each win 1 pt -- for each kill 1 pt -- for each award you receive in the newsletter -- You may enter as many teams as you like (per RSI rules) but each team is its own entry. -- Tie-Breaker goes to the team that had the most points from flags. -- If still tied the tie-breaker will be the team that had the most points from kills. (It's the Delarq way.) -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd (based on highest point totals) Prizes: (what you've been waiting on) 1st -- 3 know favorites potions* DA warrior named after winning manager 2nd -- 2 know favorites potions* 3rd -- 1 know favorites potion* * These are full favorite potions (weapon, rhythms and tactics) and can only be used on warriors with at least 4 FE. How's that for paying out? (grin) Even if you think that it's all about the TC, these prizes should be enough to draw you in. (You know who you are.) I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the others...this is your personal invite. Can you win? Can you survive 10 turns of Hell in Jhans? Note: Special thanks to RSI for helping make this contest possible. Thanks guys! Bookie KLK Alliance Director Jhans' Board of Tourism Warden of the Froth Circle (grin) D.R.C. 4 Life 16 June 2004 Death Fest Begins July 29/DM 59 T-172 "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena exclusively for a period of six months to those Death Fest contestants who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable Award at the conclusion of the Death Fest and those qualifying managers send a New Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other arenas where they have active stables!" Hammer felt a certain sense of satisfaction as he studied the ghoulish grin spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission papers authenticating the arrangement agreed upon by the two parties presiding. "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow Arena with at least 20 New Stables by the Managers who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables managed by the Illis Iron Stable Award Winners that there must be at least 15 stables Active each cycle. That is a fair bargain for the opportunity to battle for the Duelmaster Throne each of those six months before Other New Stables are allowed to enter Delarq Tor." This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 fights out of a possible 75; then for the price of running a stable in a Regular Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow Arena on November 3rd, 2005. Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron Stable Award Winners enough time to be registered with the Gladiatorial Commission; whereupon they would be able to submit a New Team Roll Up to the GC to start a New Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor right out of the gate with the November 3rd 2005 T-1 Debut Opening Round. Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death Fest Designation for which Top Ten Finishers re-name which characters!] Lord Na-Sul could not hide his delight at the prospects of Death being re- delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to the Profits to be made by the local Illis business merchants and surrounding community from the Anticipated Influx into Illis by the Veteran and Newbie Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest. Nor could Hammer conceal his jubilation regarding the Call Across Alistari being Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to Fulfill their Delarq Dueling Destiny! REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to those who write a minimum 15 paragraph Team Spotlight [including Stable Name & Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!] "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in DM 28 LAST WEEK'S FIGHTS FREYA was butchered by STONE GOLEM in a 2 minute bloody Dark Arena fight. TOTTI viciously subdued MOUSE NOYLE in a exciting 2 minute expert's Challenge battle. PURPLE HEART lost to DARON EL in a 2 minute Challenge brawl. RENOWN bested NAPOLEON in a 1 minute novice vs. veteran upset Challenge fight. VALTANA devastated BROADSWORD BALLET in a popular 4 minute uneven Challenge brawl. LONGSWORD LAMBADA bested ANHUR in a crowd pleasing 4 minute bloody Challenge match. ACHILLES defeated OUTLANDER in a 1 minute gruesome beginner's Challenge melee. WAR HAMMER WALTZ viciously butchered COAR in a 1 minute gory Challenge duel. DIAMONDMACE unbelievably bested MCARTHUR in a 5 minute novice's Challenge duel. KARO LEE handily defeated IDUN in a 1 minute one-sided Title bout. WICKED PETE demolished TABETA UNIS in a 1 minute mismatched match. WARSTEINER was unbelievably slain by AMBITIOUS GUARD in a 1 minute brutal contest. SHORTSWORD SOFTSHOE demolished WARLEADER in a 1 minute one-sided brawl. LEATHER LAPDANCE was handily defeated by STONEBLADE in a 1 minute one-sided conflict. PIP THE TROLL was savagely defeated by VURZHAL UR in a 4 minute beginner's struggle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 6 BASHING ATTACK 4 - 2 - 1 67 | |TOTAL PARRY 4 PARRY-STRIKE 11 - 6 - 1 65 | |PARRY-STRIKE 3 LUNGING ATTACK 20 - 17 - 1 54 | |LUNGING ATTACK 3 STRIKING ATTACK 15 - 14 - 0 52 | |STRIKING ATTACK 3 WALL OF STEEL 11 - 11 - 0 50 | |PARRY-RIPOSTE 2 SLASHING ATTACK 29 - 29 - 0 50 | |BASHING ATTACK 2 PARRY-RIPOSTE 8 - 10 - 0 44 | |PARRY-LUNGE 2 TOTAL PARRY 13 - 17 - 0 43 | |WALL OF STEEL 2 PARRY-LUNGE 4 - 9 - 0 31 | |AIMED BLOW 1 AIMED BLOW 1 - 7 - 0 13 | Turn 487 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 2 - 0 SLASHING ATTACK 2 - 4 3 SLASHING ATTACK BASHING ATTACK 2 - 0 STRIKING ATTACK 1 - 2 2 WALL OF STEEL PARRY-STRIKE 2 - 1 AIMED BLOW 0 - 1 2 LUNGING ATTACK LUNGING ATTACK 2 - 1 TOTAL PARRY 0 - 4 1 BASHING ATTACK PARRY-LUNGE 1 - 1 1 STRIKING ATTACK WALL OF STEEL 1 - 1 1 TOTAL PARRY 1 PARRY-LUNGE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK TOTTI 5991 11 4 2 86 ITALIAN FOOTBALL (407) TOTAL PARRY IDUN 6396 11 8 1 73 DEITIES & DEMIGODS (507) LUNGING ATTACK WICKED PETE 6151 9 8 1 57 JEKYLL'S BREW (486) PARRY-STRIKE NAPOLEON 6578 7 3 0 35 HEROESANDFOUNDONES (475) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MOUSE NOYLE 6252. The most popular warrior this turn was VALTANA 5879. The ten other most popular fighters were MCARTHUR 6611, VURZHAL UR 6618, TOTTI 5991, ANHUR 6544, STONEBLADE 6599, DARON EL 6414, LONGSWORD LAMBADA 6553, ACHILLES 6612, WAR HAMMER WALTZ 6554, and MOUSE NOYLE 6252. The least popular fighter this week was PIP THE TROLL 6597. The other ten least popular fighters were WARLEADER 6603, TABETA UNIS 6405, IDUN 6396, COAR 5878, OUTLANDER 6602, NAPOLEON 6578, FREYA 6293, LEATHER LAPDANCE 6552, WICKED PETE 6151, and DIAMONDMACE 6601.