DUEL 2 NEWSLETTER

Date   : 06/01/2009    Duedate: 06/13/2009

ALJAFIR ARENA

DM-17    TURN-616

This Weeks Top Honors

THE DUELMASTER IS

TIBERIUS
FIELDS OF ELYSIUM (563)
(17-6979) [16-0-0,162]

Chartered Recognition Leader   Unchartered Recognition Leader

TIBERIUS                       POSITION IS EMPTY
FIELDS OF ELYSIUM (563)        
(17-6979) [16-0-0,162]         

Popularity Leader              This Weeks Favorite

GERMANICUS                     URSILA VINE
GLADIATORS (569)               MIDDLE WAY (484)
(17-6999) [15-6-0,98]          (17-7006) [18-8-1,96]

THE CURRENT TOP TEAM

MIDDLE WAY (484)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. GLADIATORS (569)            32
2. FIELDS OF ELYSIUM (563)     12      FIELDS OF ELYSIUM (563)
3. MIDDLE WAY (484)            -1      Unchartered Team

                                       THE FALLEN ANGELS (261)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 FIELDS OF ELYSIUM (563)  106  78  5 57.6   1/ 1 MIDDLE WAY (484)          8  7 0
 2/ 3 GLADIATORS (569)          46  62  6 42.6   2/ 3 GLADIATORS (569)          7  5 1
 3/ 2 MIDDLE WAY (484)         466 648  9 41.8   3/ 2 FIELDS OF ELYSIUM (563)   6  2 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 619): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 621): CARLOTTA of SWEET MAGIC (Jorja, mgr.)
 DM  15 MALCORN (turn 615): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 617): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 615): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 613): ARCHIPPUS of TROUBLED WATERS (Anti, mgr.)
 DM  28 MORYA (turn 307): CASH MEALS of EXPENSE ACCOUNT (Finance Manager, mgr.)
 DM  29 LAPUR (turn 606): LIME of WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk)
 DM  32 ARVAT (turn 603): ANDRONICUS of THE REPUBLIC (Caesar, mgr.)
 DM  33 NIATOLI ISLAND (turn 601): PITT of STORM BRINGERS (The Rake, mgr.)
 DM  35 MURSKA (turn 592): MURSKAN PATRIOT of URBAN JUNGLE (Jugger, mgr.)
 DM  43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  45 STORMCROWE (turn 282): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.)
 DM  47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.)
 DM  50 SNOWBOUND (turn 263): C.H.S. of LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 482): SPLAT of THEM (Papa Bear, mgr.)
 DM  60 COLLUSION COVE (turn 469): VIKI of SUPERIOR FORCES 1601 (Manager, mgr.)
 DM  61 JURINE (turn 449): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 445): GRIZOLPOP of SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 212): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 402): JAGINRU of SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 391): GABRIELLE REESE of GIRLS X3 (NON, mgr.)
ADM 103 FREE BLADES (turn 507): AIN GOBLINBANE of ECCENTRIC DWARVES (Banthius, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 619): SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 621): DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 615): DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 617): GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 615): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 613): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 307): ODIN'S CHOSEN (Heathen Hatebred, mgr.)
 DM  29 LAPUR (turn 606): MID EARTH (Visionist, mgr.)
 DM  31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.)
 DM  32 ARVAT (turn 603): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 601): THE SEWING CIRCLE (Jorja, mgr.)
 DM  35 MURSKA (turn 592): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 554): LUROCIAN ROYALTY (The Greek Guy, mgr.)
 DM  45 STORMCROWE (turn 282): MIKES HEROES (Mike?, mgr.)
 DM  47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.)
 DM  50 SNOWBOUND (turn 262): CRIMINAL MINDS (?, mgr.)
 DM  56 ROCANIS (turn 482): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 469): ANDORIA (?, mgr.)
 DM  61 JURINE (turn 449): AUTUMN SAGA (?, mgr.)
 DM  65 DAL SHANG (turn 445): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 212): BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 409): SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 402): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 391): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 507): I'M HISTORY et al (Zalgor Prigg, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  15 MALCORN (turn 615): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.)
 DM  17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
                          MANKILLER of DODGE BULLETS (Jorja, mgr.)
 DM  29 LAPUR (turn 606): CALLISTO of VENUSIANS (Venus, mgr.)
 DM  31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.)
 DM  33 NIATOLI ISLAND (turn 601): PITT of STORM BRINGERS (The Rake, mgr.)
 DM  43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  45 STORMCROWE (turn 282): SHADOWCAT HAMMER of MUTANT HAMMERZ (Hammer, mgr.)
 DM  47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.)
                 (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
                             BLACKENED of OF WOLF AND MAN (Tripwire, mgr.)
                 (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)
 DM  74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 402): JAGINRU of SAND DANCERS (Jorja, mgr.)

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly ALJAFIR games.  CONSTANTIUS caught the eye of many in 
the gladiatorial commission as he skillfully bested FRATSFA SLAVE and was awarded 15 
points in recognition.  In one of the week's more notable duels, KHALHUMS DWARF put 
down YAREK ZURN, causing him to lose 5 points of recognition in the process.  Most 
watched of the fights this week, the spotlight was on ZALMAN ARVO as he bore arms 
against the challenge of reigning Duelmaster TIBERIUS.  Not for nothing has TIBERIUS 
in the past laid claim to the Duelmaster's throne, and this week he's proven his 
combat skill yet again.  Informants "close" to the city champion have told me that he 
never fights without pantyhose on beneath his armor.  Watch out!   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  ALJAFIR, city of gladiators!  
Mighty among the names of thy guilds is MIDDLE WAY, a guild shunned and avoided by 
many in the weekly duels.  Apparently the stalwarts of GLADIATORS are catching the 
bulk of jests down at the challenging board for their large share of the avoids.  
Loose talk at the arena has reached my ears and it but confirms the knowledge that 
many fighters are after URSILA VINE.  Watch your back!  GERMANICUS must really be 
harboring a grudge against the MIDDLE WAY guild!  Merciless, 24 challenged down 
GRISHORT HURM points this week to duel with he.  The weight of the challenge fell 
hard upon GRISHORT HURM and predictably he was bested by GERMANICUS.  This is how to 
arouse the anger of an entire guild!   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Some say a warrior is judged by the way he bears 
arms.  One thing is sure, better a dagger in hand then a sword on the belt!   
     The girls are as pretty in ALJAFIR as ever I remembered them....and the fighters 
as ugly!  Don't let your reputation slip!  Ahh, but I can hear the spires of a far 
off city calling to me.  I must away!  Till next we meet remember:  a fool flies into 
a rage quickly and often.  The wise are angered by the same thing only once.  Zontani 
Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TIBERIUS 6979                16   0  0   162       FIELDS OF ELYSIUM (563)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-AURELIUS 6963                13   2  0   113       FIELDS OF ELYSIUM (563)
 GERMANICUS 6999              15   6  0    98       GLADIATORS (569)
 URSILA VINE 7006             18   8  1    96       MIDDLE WAY (484)
 SALARA LORMIN 7037           15   5  0    91       MIDDLE WAY (484)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 ZALMAN ARVO 7010             14  10  1    89       MIDDLE WAY (484)
 YAREK ZURN 6955              15  23  0    81       MIDDLE WAY (484)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GRISHORT HURM 6929            8  46  0    70       MIDDLE WAY (484)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-THEODOSIUS 7051               4   4  1    57       FIELDS OF ELYSIUM (563)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 CONSTANTIUS 7056              4   1  1    43       GLADIATORS (569)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 GRACCHUS 7057                 3   0  0    29       GLADIATORS (569)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-MAXIMUS 7064                  1   0  0    13       FIELDS OF ELYSIUM (563)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
FRATSFA SLAVE           0  0 0                      CONSTANTIUS 7056      616  NONE
DUNG HEAP 7070          0  1 0 GLADIATORS 569       SHEWISH GIANT         616  NONE

                                     PERSONAL ADS

Germanicus -- Sometimes I wish there were more gladiators here, so I could lose to
new people.  This is tedious. -- Grishort Hurm
P.S.  Doubtless for you, as well, but at least your manager is paying some attention.

Theodosius -- Bold, but perhaps ill-judged.  Good try, thought. -- Salara Lormin

Tiberius -- I knew that.  But I'm stuck with it for now. -- Ursila Vine

I hadn't expected to defeat the Khalhums, or possibly Murskan or even Ikhadurian,
Dwarf.  He's a tough old bird.  Go me. -- Zalman Arvo

The Convicted Assassin is nothing to write home about.  At least not on the sands,
and no way am I about to meet him in an alley. -- Yarek Zurn

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

DUNG HEAP was butchered by SHEWISH GIANT in a 1 minute Dark Arena fight.
TIBERIUS devastated ZALMAN ARVO in a 1 minute one-sided Challenge Title duel.
GERMANICUS demolished GRISHORT HURM in a 1 minute uneven Challenge fight.
URSILA VINE viciously subdued VETERAN MERCENARY in a popular 7 minute gory contest.
YAREK ZURN was subdued by KHALHUMS DWARF in a 1 minute master's competition.
SALARA LORMIN defeated KUNG-FU MASTER in a exciting 1 minute struggle.
CONSTANTIUS butchered FRATSFA SLAVE in a dull 4 minute one-sided competition.
GRACCHUS vanquished OSKSI NOBLE in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      5         AIMED BLOW        11 -   1 -  1      92  |
|AIMED BLOW                       1         STRIKING ATTACK   10 -   6 -  1      63  |
|LUNGING ATTACK                   1         LUNGING ATTACK    13 -   9 -  1      59  |
|STRIKING ATTACK                  1         BASHING ATTACK     7 -   6 -  1      54  |
|PARRY-STRIKE                     1         PARRY-RIPOSTE      1 -   1 -  0      50  |
|BASHING ATTACK                   1         SLASHING ATTACK    1 -   1 -  0      50  |
|PARRY-LUNGE                      0         TOTAL PARRY       18 -  19 -  1      49  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       4 -   6 -  0      40  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 616 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         4  TOTAL PARRY    
LUNGING ATTACK     1 -  0     PARRY-STRIKE       0 -  1         2  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
TOTAL PARRY        3 -  2     SLASHING ATTACK    0 -  0         1  AIMED BLOW     
                              BASHING ATTACK     0 -  1         1  PARRY-STRIKE   
                              WALL OF STEEL      0 -  0         1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       TIBERIUS 6979              16   0  0  162 FIELDS OF ELYSIUM (563)
TOTAL PARRY      GERMANICUS 6999            15   6  0   98 GLADIATORS (569)
LUNGING ATTACK   SALARA LORMIN 7037         15   5  0   91 MIDDLE WAY (484)
PARRY-STRIKE     ZALMAN ARVO 7010           14  10  1   89 MIDDLE WAY (484)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GERMANICUS 6999.  The most popular warrior this turn 
was URSILA VINE 7006.  The ten other most popular fighters were TIBERIUS 6979, 
GERMANICUS 6999, YAREK ZURN 6955, SALARA LORMIN 7037, GRACCHUS 7057, ZALMAN ARVO 
7010, DUNG HEAP 7070, GRISHORT HURM 6929, CONSTANTIUS 7056, and  0.

The least popular fighter this week was CONSTANTIUS 7056.  The other ten least 
popular fighters were GRISHORT HURM 6929, DUNG HEAP 7070, ZALMAN ARVO 7010, GRACCHUS 
7057, SALARA LORMIN 7037, YAREK ZURN 6955, GERMANICUS 6999, TIBERIUS 6979, URSILA 
VINE 7006, and  0.

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer