Date   : 06/01/2009    Duedate: 06/13/2009


DM-18    TURN-615

This Weeks Top Honors


SEA DOGS (224)
(18-9610) [20-12-0,119]

Chartered Recognition Leader   Unchartered Recognition Leader

SPARE ANCHOR                   DIRT BATH
SEA DOGS (224)                 GHOST RIDERS TOO (477)
(18-9610) [20-12-0,119]        (18-6468) [5-1-1,90]

Popularity Leader              This Weeks Favorite

DOT DOT DOT                    DOT DOT DOT
CENTER FOR OLDS (108)          CENTER FOR OLDS (108)
(18-9728) [10-7-0,97]          (18-9728) [10-7-0,97]


SEA DOGS (224)

Team Name                  Point Gain  Chartered Team
1. GHOST RIDERS TOO (477)      49
2. OF WOLF AND MAN II (630)    48      OF WOLF AND MAN II (630)
3. DIMESTORE MAFIA (683)       24      Unchartered Team
4. GOON SQUAD (681)             8
5. VINCERE AUT MORI (626)       0      DIMESTORE MAFIA (683)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 OF WOLF AND MAN II (630) 104  82  7 55.9   1/ 1 SEA DOGS (224)           10  4 0
 2/ 2 SEA DOGS (224)           341 300 24 53.2   2/ 2 CENTER FOR OLDS (108)     7  8 0
 3/ 3 CENTER FOR OLDS (108)    %1131 %1101 68 50.7   3/ 3 OF WOLF AND MAN II (630)  6  3 0
 4- 4 VINCERE AUT MORI (626)   122 140  9 46.6   4/ 6*GHOST RIDERS TOO (477)    4  6 1
 5- 5 RUN AND HYDE (537)       131 160 13 45.0   5/ 5*DIMESTORE MAFIA (683)     3  4 0
 6/ 8*DIMESTORE MAFIA (683)      3   4  0 42.9   6- 4 VINCERE AUT MORI (626)    1  7 0
 7- 6 OF WOLF AND MAN 9 (549)   28  41  1 40.6   7- 7 RUN AND HYDE (537)        0  3 0
 8/ 0*GOON SQUAD (681)           5   8  0 38.5   8- 8 OF WOLF AND MAN 9 (549)   0  2 0
 9/ 7*GHOST RIDERS TOO (477)    11  20  2 35.5   9/ 0*GOON SQUAD (681)          0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

 DM   1 MORDANT (turn 624): MIASMA of SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 506): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 630): FARFALE of PASTA (Papa Bear, mgr.)
 DM   5 KALTOS (turn 625): HALIBUTT of WIZARD'S WRATH (Visionist, mgr.)
 DM   6 TRANSEL (turn 625): WHISPER WALK of MY LITTLE TRIBE (?, mgr.)
 DM   7 BONSUR (turn 628): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.)
 DM  10 KOLACT (turn 618): DEIMOS of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 614): SPARE ANCHOR of SEA DOGS (One Armed Bandit, mgr.)
 DM  21 SUNSET (turn 613): WHITMAN of LITERATE LOONS (?, mgr.)
 DM  36 JHANS (turn 585): THE AZURE NYMPH of HOUSE OF RATS (?, mgr.)
 DM  38 CLIFFHOME (turn 577): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 260): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 561): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 512): PHAEDRA of AMAZON ELITE (?, mgr.)
 DM  54 TROCAR (turn 247): KORASIM of TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 235): GISBORNE of KIWI CONNECTION (The Mun, mgr.)
 DM  62 VALAMANTIS (turn 462): FYRE SWORD of DEATH MOB (Jakari, mgr.)
ADM 104 DARKHOLM (turn 506): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.)

                                      Top Teams
 DM   1 MORDANT (turn 624): LAB EXPERIMENTS (?, mgr.)
 DM   2 NIANIA (turn 506): THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 630): GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 625): THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 625): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 628): SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 618): THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 614): SEA DOGS (One Armed Bandit, mgr.)
 DM  36 JHANS (turn 585): GIRLS X3 (Non?, mgr.)
 DM  38 CLIFFHOME (turn 577): U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 260): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 561): DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 512): AMAZON ELITE (?, mgr.)
 DM  54 TROCAR (turn 247): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 235): ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 462): DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 211): FEARSOME LEGENDS (?, mgr.)
ADM 104 DARKHOLM (turn 506) 0729205R et al (The Muffin Man, mgr.)

                                   Recent Graduates
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
                            WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.)
 DM   6 TRANSEL (turn 625): BIMBETTE of PSYCHO SQUAD (Jorja, mgr.)
                (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM  21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.)
 DM  39 XOCHITHLAN (turn 260): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)

                                      SPY REPORT

     So why do I have this bag over my head?  Because I am The Unknown Spymaster and 
I'm going to give you a spy report!.  Hey everybody, watch out for DIRT BATH, who 
flew up 24 points in the rankings after mashing EESHER like a melon.  Keep your eye 
on this gal.  And falling like a basher in the top ten was STOWAWAY, who dropped 18 
points after a disappointing (to say the least) bout with THE CLOSER.  DOT DOT DOT 
got through to the Duelmaster this turn.  No doubt she was more than anxious to kick 
SPARE ANCHOR's tail out of the throne!  Well, everybody's pal SPARE ANCHOR moved his 
record to 20-12-0 by defeating DOT DOT DOT in the Duelmaster's Title Bout and gaining 
7 recognition points.  Can you believe they are paying me 10 gold to deliver this 
     Let's dig a little deeper into what's happening in the TALCAMA arena.  And hey, 
kiddies, those of you who didn't avoid GHOST RIDERS TOO, please raise you hand.  Wow. 
Does TALCAMA really have that many liars?  Okay, so I may not be funny, but catch 
CENTER FOR OLDS' act in the arena.  Those acrobats seem to be fairly deft at running 
from GHOST RIDERS TOO.  Well dang howdy, but if challenges were votes, JOHNNY 
SPARKLES would be president.  Although it may be a contest he doesn't want to win.  
Can any one out there say 'weasel'?  Oh well, just saying THE CODDLER will do.  She 
challenged 28 points down to trash AEROBIC ZOMBIE.  Definition of petty:  THE CODDLER 
defeated AEROBIC ZOMBIE, a mismatch of 28 points.  In a touching display by a 
'touched' warrior, TRIP went after ZELANA, who was higher by 25 points.  Well, when 
the dust settled, TRIP was bested by ZELANA.   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  It's not often when you see a 12-5-0 warrior like EESHER 
kick the bucket.  I wonder if CENTER FOR OLDS will recover from the blow.  Knowing 
when to use the right tactics at the proper time is a very important step on the road 
to Duelmaster.   
     Well, that wasn't too bad; Alarond told me that the people in TALCAMA have no 
sense of humor.  Or maybe that they were senseless.  C'mon, Leadfoot, let's make some 
tracks.  Its been fun, and I'm sure you enjoyed it (boos).  Now that I've got you 
worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SPARE ANCHOR 9610            20  12  0   119       SEA DOGS (224)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 DOT DOT DOT 9728             10   7  0    97       CENTER FOR OLDS (108)
 THE CLOSER 9187              11   7  1    95       OF WOLF AND MAN II (630)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DIRT BATH 6468                5   1  1    90       GHOST RIDERS TOO (477)
-TAKOV 7457                   13  13  0    88       OF WOLF AND MAN 9 (549)
 STOWAWAY 9722                 9   9  3    73       SEA DOGS (224)
-MERVYN 8750                  13   9  1    72       RUN AND HYDE (537)
 ZELANA 9240                   8   3  0    71       OF WOLF AND MAN II (630)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SCAR THE BEAST 9368           5   2  0    54       VINCERE AUT MORI (626)
 RAASHUB 9202                  4   3  1    49       OF WOLF AND MAN II (630)
-RAGEN 7461                    5  10  0    38       OF WOLF AND MAN 9 (549)
 TRIP 9738                     8   5  0    37       CENTER FOR OLDS (108)
-LOCO REY 9274                 7  10  1    36       VINCERE AUT MORI (626)
 THE CODDLER 9746              7   2  0    36       CENTER FOR OLDS (108)
-ROYCE 7459                    6   6  1    35       OF WOLF AND MAN 9 (549)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SORICCA THE CRAZED 9305       6   7  1    31       VINCERE AUT MORI (626)
 PLANKTON 9748                 5   4  0    31       SEA DOGS (224)
 SHADERUNNER 6497              3   2  0    30       GHOST RIDERS TOO (477)
 CHUM BUCKET 9753              3   1  1    26       SEA DOGS (224)
-GOON 2 9705                   3   0  0    26       GOON SQUAD (681)
-PHOTON 3292                   2   4  0    26       MAD SCIENTISTS (75)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 THE DUKE OF SPOOK 6467        2   5  1    20       GHOST RIDERS TOO (477)
 RICHARD 9761                  2   0  0    17       DIMESTORE MAFIA (683)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-DISSIDENT 9523                2   0  0    17       RUN AND HYDE (537)
 JOHNNY SPARKLES 9763          1   1  0    16       DIMESTORE MAFIA (683)
 GOON 3 9711                   1   3  0    14       GOON SQUAD (681)
-ASTINIUS 9423                 2   4  1    13       VINCERE AUT MORI (626)
 DRIFTWOOD 9754                2   1  0     9       SEA DOGS (224)
 AEROBIC ZOMBIE 6470           0   6  0     6       GHOST RIDERS TOO (477)
-GOON 1 9704                   1   2  0     5       GOON SQUAD (681)
 ACHERON 9774                  1   0  0     5       GHOST RIDERS TOO (477)
 TUFF MITTENS! 9773            0   1  0     1       CENTER FOR OLDS (108)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
EESHER 9727            12  5 0 CENTER FOR OLDS 108  DIRT BATH 6468        615   
DEAD 9771               0  1 0 DIMESTORE MAFIA 683  WIRYDON THE GIAN      615  NONE
WHRK 9707               0  1 0 GOON SQUAD 681       AVENGING ZILTHOR      615  NONE
SCORTEST 9325           0  3 0 OF WOLF AND MAN  630 WIRYDON THE GIAN      615  NONE

                                     PERSONAL ADS

Spare Anchor -- Oops...  Dumb strategy...  Suave's my manager... Figures... -- Dot
Dot Dot

Battle Royale Contestants -- As is my usual practice, I'm not entering the
contest.  Instead, I hope to pick off some ridiculously lopsided downchallenges, the
same way I do in ADM.  There, it's because I'm trying to salvage a .500 record after
fighting all my puds for so many years.  Here?  No particular reason, other than wins
are wins.  Eesher's my only current quality warrior, so you could easily turn my
downchallenges into nose dives.  Or you can use your avoid spots.  Either way,
welcome to the graveyard that was once Talcama.  This arena used to be represented by
legendary managers, hall of famers, and all-time dominant warriors.  Now?  You get
me.  Enjoy. -- Suave

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.


                                  LAST WEEK'S FIGHTS

SCORTEST was butchered by WIRYDON THE GIANTESS in a 1 minute Dark Arena fight.
DEAD was butchered by WIRYDON THE GIANTESS in a 1 minute Dark Arena duel.
WHRK was murdered by AVENGING ZILTHORN in a 1 minute Dark Arena melee.
DOT DOT DOT was luckily beaten by SPARE ANCHOR in a 4 minute Challenge Title fight.
DIRT BATH viciously butchered EESHER in a 2 minute gory Challenge fight.
TRIP was demolished by ZELANA in a 1 minute mismatched Challenge competition.
THE CODDLER vanquished AEROBIC ZOMBIE in a 1 minute mismatched Challenge fight.
THE DUKE OF SPOOK was beaten by PLANKTON in a 3 minute Challenge brawl.
STOWAWAY was handily defeated by THE CLOSER in a action packed 1 minute uneven fight.
CHUM BUCKET was vanquished by RAASHUB in a 1 minute uneven duel.
DRIFTWOOD was overpowered by SHADERUNNER in a 1 minute uneven duel.
GOON 3 was overpowered by JOHNNY SPARKLES in a action packed 1 minute one-sided fight.
RICHARD savagely defeated PERSISTENT BEGGAR in a 3 minute brutal novice's fight.
TUFF MITTENS! was bested by ACHERON in a 1 minute amateur's conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       5         TOTAL PARRY       13 -   9 -  0      59  |
|PARRY-LUNGE                      4         PARRY-STRIKE       7 -   5 -  0      58  |
|SLASHING ATTACK                  4         WALL OF STEEL     18 -  13 -  0      58  |
|STRIKING ATTACK                  2         SLASHING ATTACK   11 -   9 -  1      55  |
|PARRY-STRIKE                     2         STRIKING ATTACK   18 -  15 -  3      55  |
|BASHING ATTACK                   2         PARRY-LUNGE        9 -   8 -  0      53  |
|TOTAL PARRY                      2         AIMED BLOW        17 -  17 -  1      50  |
|LUNGING ATTACK                   2         PARRY-RIPOSTE      6 -  11 -  0      35  |
|WALL OF STEEL                    1         LUNGING ATTACK     6 -  13 -  1      32  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     2 -   6 -  0      25  |

Turn 615 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    2 -  0     AIMED BLOW         1 -  4         3  AIMED BLOW     
PARRY-LUNGE        3 -  1     PARRY-RIPOSTE      0 -  0         2  TOTAL PARRY    
PARRY-STRIKE       1 -  1     LUNGING ATTACK     0 -  2         2  SLASHING ATTACK
SLASHING ATTACK    2 -  2     WALL OF STEEL      0 -  1         2  LUNGING ATTACK 
BASHING ATTACK     1 -  1                                       1  PARRY-LUNGE    
TOTAL PARRY        1 -  1                                       1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      SPARE ANCHOR 9610          20  12  0  119 SEA DOGS (224)
SLASHING ATTACK  DOT DOT DOT 9728           10   7  0   97 CENTER FOR OLDS (108)
AIMED BLOW       THE CLOSER 9187            11   7  1   95 OF WOLF AND MAN II (630)
PARRY-LUNGE      ZELANA 9240                 8   3  0   71 OF WOLF AND MAN II (630)
BASHING ATTACK   RAASHUB 9202                4   3  1   49 OF WOLF AND MAN II (630)
PARRY-STRIKE     THE CODDLER 9746            7   2  0   36 CENTER FOR OLDS (108)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DOT DOT DOT 9728.  The most popular warrior this 
turn was DOT DOT DOT 9728.  The ten other most popular fighters were DIRT BATH 6468, 

The least popular fighter this week was GOON 3 9711.  The other ten least popular 
fighters were DRIFTWOOD 9754, CHUM BUCKET 9753, AEROBIC ZOMBIE 6470, TRIP 9738, WHRK 
9707, SCORTEST 9325, TUFF MITTENS! 9773, STOWAWAY 9722, ZELANA 9240, and EESHER 9727.

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer