DUEL 2 NEWSLETTER Date : 06/01/2009 Duedate: 06/13/2009 TALCAMA ARENA DM-18 TURN-615 This Weeks Top Honors THE DUELMASTER IS SPARE ANCHOR SEA DOGS (224) (18-9610) [20-12-0,119] Chartered Recognition Leader Unchartered Recognition Leader SPARE ANCHOR DIRT BATH SEA DOGS (224) GHOST RIDERS TOO (477) (18-9610) [20-12-0,119] (18-6468) [5-1-1,90] Popularity Leader This Weeks Favorite DOT DOT DOT DOT DOT DOT CENTER FOR OLDS (108) CENTER FOR OLDS (108) (18-9728) [10-7-0,97] (18-9728) [10-7-0,97] THE CURRENT TOP TEAM SEA DOGS (224) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. GHOST RIDERS TOO (477) 49 2. OF WOLF AND MAN II (630) 48 OF WOLF AND MAN II (630) 3. DIMESTORE MAFIA (683) 24 Unchartered Team 4. GOON SQUAD (681) 8 5. VINCERE AUT MORI (626) 0 DIMESTORE MAFIA (683) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 OF WOLF AND MAN II (630) 104 82 7 55.9 1/ 1 SEA DOGS (224) 10 4 0 2/ 2 SEA DOGS (224) 341 300 24 53.2 2/ 2 CENTER FOR OLDS (108) 7 8 0 3/ 3 CENTER FOR OLDS (108) %1131 %1101 68 50.7 3/ 3 OF WOLF AND MAN II (630) 6 3 0 4- 4 VINCERE AUT MORI (626) 122 140 9 46.6 4/ 6*GHOST RIDERS TOO (477) 4 6 1 5- 5 RUN AND HYDE (537) 131 160 13 45.0 5/ 5*DIMESTORE MAFIA (683) 3 4 0 6/ 8*DIMESTORE MAFIA (683) 3 4 0 42.9 6- 4 VINCERE AUT MORI (626) 1 7 0 7- 6 OF WOLF AND MAN 9 (549) 28 41 1 40.6 7- 7 RUN AND HYDE (537) 0 3 0 8/ 0*GOON SQUAD (681) 5 8 0 38.5 8- 8 OF WOLF AND MAN 9 (549) 0 2 0 9/ 7*GHOST RIDERS TOO (477) 11 20 2 35.5 9/ 0*GOON SQUAD (681) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 624): MIASMA of SWEORDMASTERS (Mannequin, mgr.) DM 2 NIANIA (turn 506): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.) DM 3 OSKSI (turn 630): FARFALE of PASTA (Papa Bear, mgr.) DM 5 KALTOS (turn 625): HALIBUTT of WIZARD'S WRATH (Visionist, mgr.) DM 6 TRANSEL (turn 625): WHISPER WALK of MY LITTLE TRIBE (?, mgr.) DM 7 BONSUR (turn 628): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.) DM 10 KOLACT (turn 618): DEIMOS of THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 614): SPARE ANCHOR of SEA DOGS (One Armed Bandit, mgr.) DM 21 SUNSET (turn 613): WHITMAN of LITERATE LOONS (?, mgr.) DM 36 JHANS (turn 585): THE AZURE NYMPH of HOUSE OF RATS (?, mgr.) DM 38 CLIFFHOME (turn 577): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 260): D'URVILLE of KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 561): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.) DM 51 TRICORUS (turn 512): PHAEDRA of AMAZON ELITE (?, mgr.) DM 54 TROCAR (turn 247): KORASIM of TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 235): GISBORNE of KIWI CONNECTION (The Mun, mgr.) DM 62 VALAMANTIS (turn 462): FYRE SWORD of DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 211): THE TRUNK MONKEY of BARBARIAN HORDE (?, mgr.) ADM 104 DARKHOLM (turn 506): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.) Top Teams --------- DM 1 MORDANT (turn 624): LAB EXPERIMENTS (?, mgr.) DM 2 NIANIA (turn 506): THE GOLDEN FISH (Jorja, mgr.) DM 3 OSKSI (turn 630): GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 625): THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 625): PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 628): SENTINELS (Nomad, mgr.) DM 10 KOLACT (turn 618): THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 614): SEA DOGS (One Armed Bandit, mgr.) DM 21 SUNSET (turn 613): POSITION IS EMPTY DM 36 JHANS (turn 585): GIRLS X3 (Non?, mgr.) DM 38 CLIFFHOME (turn 577): U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 260): KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 561): DUNGEON CELL (One Armed Bandit, mgr.) DM 51 TRICORUS (turn 512): AMAZON ELITE (?, mgr.) DM 54 TROCAR (turn 247): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 235): ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 462): DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 211): FEARSOME LEGENDS (?, mgr.) ADM 104 DARKHOLM (turn 506) 0729205R et al (The Muffin Man, mgr.) Recent Graduates ----------------- DM 1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.) WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.) DM 6 TRANSEL (turn 625): BIMBETTE of PSYCHO SQUAD (Jorja, mgr.) (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.) DM 21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.) DM 39 XOCHITHLAN (turn 260): D'URVILLE of KIWI CONNECTION (The Mun, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.) SPY REPORT So why do I have this bag over my head? Because I am The Unknown Spymaster and I'm going to give you a spy report!. Hey everybody, watch out for DIRT BATH, who flew up 24 points in the rankings after mashing EESHER like a melon. Keep your eye on this gal. And falling like a basher in the top ten was STOWAWAY, who dropped 18 points after a disappointing (to say the least) bout with THE CLOSER. DOT DOT DOT got through to the Duelmaster this turn. No doubt she was more than anxious to kick SPARE ANCHOR's tail out of the throne! Well, everybody's pal SPARE ANCHOR moved his record to 20-12-0 by defeating DOT DOT DOT in the Duelmaster's Title Bout and gaining 7 recognition points. Can you believe they are paying me 10 gold to deliver this stuff? Let's dig a little deeper into what's happening in the TALCAMA arena. And hey, kiddies, those of you who didn't avoid GHOST RIDERS TOO, please raise you hand. Wow. Does TALCAMA really have that many liars? Okay, so I may not be funny, but catch CENTER FOR OLDS' act in the arena. Those acrobats seem to be fairly deft at running from GHOST RIDERS TOO. Well dang howdy, but if challenges were votes, JOHNNY SPARKLES would be president. Although it may be a contest he doesn't want to win. Can any one out there say 'weasel'? Oh well, just saying THE CODDLER will do. She challenged 28 points down to trash AEROBIC ZOMBIE. Definition of petty: THE CODDLER defeated AEROBIC ZOMBIE, a mismatch of 28 points. In a touching display by a 'touched' warrior, TRIP went after ZELANA, who was higher by 25 points. Well, when the dust settled, TRIP was bested by ZELANA. Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! It's not often when you see a 12-5-0 warrior like EESHER kick the bucket. I wonder if CENTER FOR OLDS will recover from the blow. Knowing when to use the right tactics at the proper time is a very important step on the road to Duelmaster. Well, that wasn't too bad; Alarond told me that the people in TALCAMA have no sense of humor. Or maybe that they were senseless. C'mon, Leadfoot, let's make some tracks. Its been fun, and I'm sure you enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME SPARE ANCHOR 9610 20 12 0 119 SEA DOGS (224) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME DOT DOT DOT 9728 10 7 0 97 CENTER FOR OLDS (108) THE CLOSER 9187 11 7 1 95 OF WOLF AND MAN II (630) CHAMPIONS W L K POINTS TEAM NAME DIRT BATH 6468 5 1 1 90 GHOST RIDERS TOO (477) -TAKOV 7457 13 13 0 88 OF WOLF AND MAN 9 (549) STOWAWAY 9722 9 9 3 73 SEA DOGS (224) -MERVYN 8750 13 9 1 72 RUN AND HYDE (537) ZELANA 9240 8 3 0 71 OF WOLF AND MAN II (630) ADEPTS W L K POINTS TEAM NAME -SCAR THE BEAST 9368 5 2 0 54 VINCERE AUT MORI (626) RAASHUB 9202 4 3 1 49 OF WOLF AND MAN II (630) -RAGEN 7461 5 10 0 38 OF WOLF AND MAN 9 (549) TRIP 9738 8 5 0 37 CENTER FOR OLDS (108) -LOCO REY 9274 7 10 1 36 VINCERE AUT MORI (626) THE CODDLER 9746 7 2 0 36 CENTER FOR OLDS (108) -ROYCE 7459 6 6 1 35 OF WOLF AND MAN 9 (549) CHALLENGER INITIATES W L K POINTS TEAM NAME -SORICCA THE CRAZED 9305 6 7 1 31 VINCERE AUT MORI (626) PLANKTON 9748 5 4 0 31 SEA DOGS (224) SHADERUNNER 6497 3 2 0 30 GHOST RIDERS TOO (477) CHUM BUCKET 9753 3 1 1 26 SEA DOGS (224) -GOON 2 9705 3 0 0 26 GOON SQUAD (681) -PHOTON 3292 2 4 0 26 MAD SCIENTISTS (75) INITIATES W L K POINTS TEAM NAME THE DUKE OF SPOOK 6467 2 5 1 20 GHOST RIDERS TOO (477) RICHARD 9761 2 0 0 17 DIMESTORE MAFIA (683) INITIATES W L K POINTS TEAM NAME -DISSIDENT 9523 2 0 0 17 RUN AND HYDE (537) JOHNNY SPARKLES 9763 1 1 0 16 DIMESTORE MAFIA (683) GOON 3 9711 1 3 0 14 GOON SQUAD (681) -ASTINIUS 9423 2 4 1 13 VINCERE AUT MORI (626) DRIFTWOOD 9754 2 1 0 9 SEA DOGS (224) AEROBIC ZOMBIE 6470 0 6 0 6 GHOST RIDERS TOO (477) -GOON 1 9704 1 2 0 5 GOON SQUAD (681) ACHERON 9774 1 0 0 5 GHOST RIDERS TOO (477) TUFF MITTENS! 9773 0 1 0 1 CENTER FOR OLDS (108) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? EESHER 9727 12 5 0 CENTER FOR OLDS 108 DIRT BATH 6468 615 DEAD 9771 0 1 0 DIMESTORE MAFIA 683 WIRYDON THE GIAN 615 NONE WHRK 9707 0 1 0 GOON SQUAD 681 AVENGING ZILTHOR 615 NONE SCORTEST 9325 0 3 0 OF WOLF AND MAN 630 WIRYDON THE GIAN 615 NONE PERSONAL ADS Spare Anchor -- Oops... Dumb strategy... Suave's my manager... Figures... -- Dot Dot Dot Battle Royale Contestants -- As is my usual practice, I'm not entering the contest. Instead, I hope to pick off some ridiculously lopsided downchallenges, the same way I do in ADM. There, it's because I'm trying to salvage a .500 record after fighting all my puds for so many years. Here? No particular reason, other than wins are wins. Eesher's my only current quality warrior, so you could easily turn my downchallenges into nose dives. Or you can use your avoid spots. Either way, welcome to the graveyard that was once Talcama. This arena used to be represented by legendary managers, hall of famers, and all-time dominant warriors. Now? You get me. Enjoy. -- Suave 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS SCORTEST was butchered by WIRYDON THE GIANTESS in a 1 minute Dark Arena fight. DEAD was butchered by WIRYDON THE GIANTESS in a 1 minute Dark Arena duel. WHRK was murdered by AVENGING ZILTHORN in a 1 minute Dark Arena melee. DOT DOT DOT was luckily beaten by SPARE ANCHOR in a 4 minute Challenge Title fight. DIRT BATH viciously butchered EESHER in a 2 minute gory Challenge fight. TRIP was demolished by ZELANA in a 1 minute mismatched Challenge competition. THE CODDLER vanquished AEROBIC ZOMBIE in a 1 minute mismatched Challenge fight. THE DUKE OF SPOOK was beaten by PLANKTON in a 3 minute Challenge brawl. STOWAWAY was handily defeated by THE CLOSER in a action packed 1 minute uneven fight. CHUM BUCKET was vanquished by RAASHUB in a 1 minute uneven duel. DRIFTWOOD was overpowered by SHADERUNNER in a 1 minute uneven duel. GOON 3 was overpowered by JOHNNY SPARKLES in a action packed 1 minute one-sided fight. RICHARD savagely defeated PERSISTENT BEGGAR in a 3 minute brutal novice's fight. TUFF MITTENS! was bested by ACHERON in a 1 minute amateur's conflict. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 5 TOTAL PARRY 13 - 9 - 0 59 | |PARRY-LUNGE 4 PARRY-STRIKE 7 - 5 - 0 58 | |SLASHING ATTACK 4 WALL OF STEEL 18 - 13 - 0 58 | |STRIKING ATTACK 2 SLASHING ATTACK 11 - 9 - 1 55 | |PARRY-STRIKE 2 STRIKING ATTACK 18 - 15 - 3 55 | |BASHING ATTACK 2 PARRY-LUNGE 9 - 8 - 0 53 | |TOTAL PARRY 2 AIMED BLOW 17 - 17 - 1 50 | |LUNGING ATTACK 2 PARRY-RIPOSTE 6 - 11 - 0 35 | |WALL OF STEEL 1 LUNGING ATTACK 6 - 13 - 1 32 | |PARRY-RIPOSTE 0 BASHING ATTACK 2 - 6 - 0 25 | Turn 615 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 2 - 0 AIMED BLOW 1 - 4 3 AIMED BLOW PARRY-LUNGE 3 - 1 PARRY-RIPOSTE 0 - 0 2 TOTAL PARRY PARRY-STRIKE 1 - 1 LUNGING ATTACK 0 - 2 2 SLASHING ATTACK SLASHING ATTACK 2 - 2 WALL OF STEEL 0 - 1 2 LUNGING ATTACK BASHING ATTACK 1 - 1 1 PARRY-LUNGE TOTAL PARRY 1 - 1 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY SPARE ANCHOR 9610 20 12 0 119 SEA DOGS (224) SLASHING ATTACK DOT DOT DOT 9728 10 7 0 97 CENTER FOR OLDS (108) AIMED BLOW THE CLOSER 9187 11 7 1 95 OF WOLF AND MAN II (630) PARRY-LUNGE ZELANA 9240 8 3 0 71 OF WOLF AND MAN II (630) BASHING ATTACK RAASHUB 9202 4 3 1 49 OF WOLF AND MAN II (630) PARRY-STRIKE THE CODDLER 9746 7 2 0 36 CENTER FOR OLDS (108) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is DOT DOT DOT 9728. The most popular warrior this turn was DOT DOT DOT 9728. The ten other most popular fighters were DIRT BATH 6468, THE DUKE OF SPOOK 6467, RICHARD 9761, SPARE ANCHOR 9610, PLANKTON 9748, THE CLOSER 9187, JOHNNY SPARKLES 9763, THE CODDLER 9746, RAASHUB 9202, and SHADERUNNER 6497. The least popular fighter this week was GOON 3 9711. The other ten least popular fighters were DRIFTWOOD 9754, CHUM BUCKET 9753, AEROBIC ZOMBIE 6470, TRIP 9738, WHRK 9707, SCORTEST 9325, TUFF MITTENS! 9773, STOWAWAY 9722, ZELANA 9240, and EESHER 9727. Daydream Believer You once thought of me, As a white knight on a steed. Now you know how happy I can be... It's true. I'm gone. I've punched my ticket to Immortality and I'm off to the Isle. I know a lot of you are wondering what it is about me that has made me so successful. I wish I knew for sure. I think it has more to do with intangibles (knack) than it does with design, bonuses and favorites. I'll let you decide. Daydream Believer (PR) 17-14-4-17-7-8-17 Poor Endurance--Good Damage I -- 8 (+1) R -- 13 A -- 14 (+4) P -- 14 (+4) Df - 8 Dc - 6 (+3) I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!" Sigh...I prefer to think my physical characteristics are ideally suited for a finesse style. As for my bases, I know they aren't much to look at. After all, I am a PR. I'm fortunate to be blessed where I need it the most--attack and parry. Okay, so I've got nice bases with bonuses in the right spots. What about favorites? Did I know them in advance or did I change them? The answer is no, I had no idea what they were for sure until I recieved my graduation announcement. I would be happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash, would be very happy with me if I did. Let's just say that from the moment I stepped on the sands as a Rookie I used the same strategy in EVERY fight. The only thing I ever changed was armor (early on vs. TP's) and attack/defend locations. That should give those of you who have faced me more than once something to think about. You may be interested to know that I am all natural. I haven't had a prize of any type used on me. I'm a freak of nature. It just goes to show you never know when a guy like me will walk into your guildhouse looking for work as a gladiator. It's up to you to spot the potential and nuture it along. I'm going to list my tourney results and records versus each style. It isn't meant to be a brag--I just thought you might find it interesting and a lot easier than looking it up yourself. Enjoy! Tourneys: Rookies: 15-1-3 TC. Initiates: 15-3-3 TV. Adepts: 16-2 TC. Champs: 13-1-1 TC. Rookies--Champs record: 59-7-7 (.894) Challengers: 9-3 TV. Challengers: 15-1-1 TC. Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 13-3 TV -- Runner-up (Teevella-LU) Challengers: 7-3 Challengers: 11-3-2 TV Challengers: 11-3-1 TV Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 12-3 TV. Challengers record: 104-25-4 (.806). Career Tourney record: 163-32-11 (.836) TC's: 4 TVs: 8 (3 Runner-ups) Arena record: 5-0-1 Grudge matches: 3-0 Total record: 171-32-12 (.842) Tourney record vs all styles: AB: 7-11 BA: 6-0-1 LU: 46-9-4 PL: 5-1-1 PR: 2-0 PS: --- SL: 9-2 ST: 51-5-2 TP: 35-4-3 WS: 2-0 As you can see, the only style I had trouble with is the ABs. I think that has more to do with which ABs I fought rather than the style as a whole. I was 3-1 vs ABs early on (Rookies-Champs) and 4-10 in Challengers. I was 1-5 vs Marv, 0-1 vs Marv Jr and 0-3 vs Soulsnare. I am going to make an educated guess and assume they all had skills or prizes added to them to make them competetive at the Challenger level where so few ABs are. I could be wrong, though I doubt it. See you on the Isle, Daydream Believer