DUEL 2 NEWSLETTER Date : 11/28/2011 Duedate: 12/10/2011 TALCAMA ARENA DM-18 TURN-680 This Weeks Top Honors THE DUELMASTER IS BEDDER CENTER FOR OLDS (108) (18-10043) [16-9-2,100] Chartered Recognition Leader Unchartered Recognition Leader BEDDER POSITION IS EMPTY CENTER FOR OLDS (108) (18-10043) [16-9-2,100] Popularity Leader This Weeks Favorite FLEECE LIGHTHOUSE KEEPER GOLDEN LEGION (591) SEA DOGS (224) (18-9211) [15-7-0,85] (18-10031) [10-0-0,99] THE CURRENT TOP TEAM RYAN'S HENCHMEN (133) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SEA DOGS (224) 47 2. GET OUTTA MY WAY (573) 42 SUPERIOR FORCES 6N (493) 3. SHEPHERDS (252) 26 Unchartered Team 4. CENTER FOR OLDS (108) 20 5. SUPERIOR FORCES 6N (493) 15 WENSINWASIN F.X. 2 (617) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0 SUPERIOR FORCES 6N (493) 240 205 16 53.9 1/ 3 RYAN'S HENCHMEN (133) 7 3 1 2/ 1 SEA DOGS (224) 466 420 30 52.6 2/ 2 SHEPHERDS (252) 7 5 0 3/ 0 GET OUTTA MY WAY (573) 95 86 6 52.5 3/ 1 CENTER FOR OLDS (108) 7 8 1 4/ 2 CENTER FOR OLDS (108) %1297 %1258 74 50.8 4/ 4 SEA DOGS (224) 4 2 1 5/ 3 SHEPHERDS (252) 774 919 39 45.7 5- 5 DEVIL'S DEN (682) 2 3 1 6/ 4 RYAN'S HENCHMEN (133) 144 183 14 44.0 6/ 0 GET OUTTA MY WAY (573) 2 3 0 7/ 5 GOLDEN LEGION (591) 51 69 1 42.5 7/ 0 SUPERIOR FORCES 6N (493) 0 3 0 8- 6 DEVIL'S DEN (682) 37 85 4 30.3 8/ 6 GOLDEN LEGION (591) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 689): WHISKEY of BOOZE (Papa Bear, mgr.) DM 2 NIANIA (turn 571): BIG BIRD of THE FUNNY FARM (Buri, mgr.) DM 3 OSKSI (turn 694): FENRIS of AESIR (Buri, mgr.) DM 4 JHELUM (turn 666): POSITION IS EMPTY DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.) DM 6 TRANSEL (turn 685): KAIARI of SOUL STRIPPERS II (Savory Jack, mgr.) DM 7 BONSUR (turn 293): NIKKI NAILS of TOOL SHED (Leprechaun, mgr.) DM 10 KOLACT (turn 678): WILD THINGS of BACON MAKIN' (Sherlock, mgr.) DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.) DM 21 SUNSET (turn 678): BLAKSKUL of GRIM FANDANGO (Stik, mgr.) DM 36 JHANS (turn 644): IRINA JINZ of MIDDLE WAY 17 (Jorja, mgr.) DM 38 CLIFFHOME (turn 633): UNCUT HARE of HOLMES ON THE RANGE (Sherlock, mgr.) DM 39 XOCHITHLAN (turn 292): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.) DM 42 RODEKI (turn 626): ARMORED ECHO of COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.) DM 54 TROCAR (turn 274): WERE BEAR of FERAL LEGION (Seraphim, mgr.) DM 59 ILLIS (turn 267): FAIRYFIRE of IMPROVED ILLUSION (Master Darque, mgr.) DM 62 VALAMANTIS (turn 523): INFERNO of DISASTERS (Papa Bear, mgr.) DM 72 DRAGONHEAD (turn 243): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.) ADM 104 DARKHOLM (turn 571): RUGEN THE JELLYFISH of HANNAH'S PALS (The Upright Man) Top Teams --------- DM 1 MORDANT (turn 689): CLUELESS (Sherlock, mgr.) DM 2 NIANIA (turn 571): HAMOI TONG (Froot E. Bowl, mgr.) DM 3 OSKSI (turn 694): STATE OF MIND (Marma Duke, mgr.) DM 4 JHELUM (turn 666): DOGS OF WAR (Jorja, mgr.) DM 5 KALTOS (turn 690): THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 685): SOUL STRIPPERS II (Savory Jack, mgr.) DM 7 BONSUR (turn 293): POSITION IS EMPTY DM 10 KOLACT (turn 678): THE CLUB (Buri, mgr.) DM 18 TALCAMA (turn 679): CENTER FOR OLDS (Suave, mgr.) DM 21 SUNSET (turn 678): OMINOUS REIGN (Archaic Elf, mgr.) DM 36 JHANS (turn 644): MIDDLE WAY 17 (Jorja, mgr.) DM 38 CLIFFHOME (turn 633): JINDA-BAN (Jorja, mgr.) DM 39 XOCHITHLAN (turn 292): DARQUE ANGELS (Master Darque, mgr.) DM 42 RODEKI (turn 626): COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 577): DARK HORSEMEN (Jorja, mgr.) DM 54 TROCAR (turn 274): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 267): IMPROVED ILLUSION (Master Darque, mgr.) DM 62 VALAMANTIS (turn 523): MIDDLE WAY 10 (Jorja, mgr.) DM 72 DRAGONHEAD (turn 243): BASH BROS SOCCER (Assurnasirbanipal, mgr.) ADM 104 DARKHOLM (turn 571) STREET PIZZA et al (The Upright Man, mgr.) Recent Graduates ----------------- DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.) DM 6 TRANSEL (turn 684): FAINTLY FRANNIE of PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 293): LUAU LILA of BEACH BABES (Jorja, mgr.) (turn 292): FATALITY of BRUTAL LEGION (Seraphim, mgr.) DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.) DM 21 SUNSET (turn 677): ZOLDIVAR of GREDAN (The Plansman, mgr.) DM 39 XOCHITHLAN (turn 291): QUITA ROSALA of THE MIDDLE WAY (Jorja, mgr.) DM 42 RODEKI (turn 625): DORSAL FINN of NATIONAL GEOGRAPHIC (Crip, mgr.) DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.) WHY of QUESTIONS (Sherlock, mgr.) (turn 576): WHO of QUESTIONS (Sherlock, mgr.) DM 54 TROCAR (turn 273): ALBERT of KIWI CONNECTI0N (The Mun, mgr.) DM 59 ILLIS (turn 267): UNCLE FESTER of TALL TALES (A-Sop, mgr.) DM 72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Wow. I finally got the invite. Leprechaun can finally breathe a sigh of relief. The last of his old men to get out of Talcama. (Thanks, Assur, for reminding Leprechaun how old I was.) Well here I am 11-6-12-17-15-6-17 SL. -2 in init +2 in dec. Vh/vl and battle axe. Oh yeah and did great damage. For liking dec I never got the jump on crap. Well off to try and slay a monster. Then retirement. These old bones need a rest and, of course, some good Irish whiskey. Jameson SPY REPORT So why do I have this bag over my head? Because I am The Unknown Spymaster and I'm going to give you a spy report!. Say good-bye to CENTER FOR OLDS, as they are pushed from the coveted top team spot by the RYAN'S HENCHMEN stable. SHEPHERDS is no joke as it posted a 3-1-0 week advancing from 2nd place to 2nd place. Hey everybody, watch out for BEDDER, who flew up 23 points in the rankings after mashing FLEECE like a melon. Keep your eye on this guy. And falling like a basher in the top ten was CHATROOMMATE, who dropped 16 points after a disappointing (to say the least) bout with BABY ON BOARD. Unlike most arenas, JAMESON managed to get his challenge off against the 0-0-0 SPYMISTRESS SHARDA. Well, everybody's pal JAMESON moved his record to 20-17-2 by defeating SPYMISTRESS SHARDA in the Duelmaster's Title Bout and gaining 4 recognition points. 4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at that location. Let's dig a little deeper into what's happening in the TALCAMA arena. And hey, kiddies, those of you who didn't avoid SHEPHERDS, please raise you hand. Wow. Does TALCAMA really have that many liars? For those of you who like math, try this one: SHEPHERDS + Weapons That go Boom = CENTER FOR OLDS + Avoid City. Well just about everybody wants a piece of DERRY DARLIN, who was this week's most challenged warrior. Death is kind of like a new puppy: he's always around wanting to play. (Ha Zontani, how's that for a wise saying?). JAMESON defied all odds and slew SPYMISTRESS SHARDA in the Dark Arena. The only ones displeased were the buzzards, as SPYMISTRESS SHARDA's meat is notoriously tough. Knowing when to use the right tactics at the proper time is a very important step on the road to Duelmaster. I think I had better cut this one short. It's been nice chatting to those of you whom I have not offended yet. C'mon, Leadfoot, let's make some tracks. And remember, you can pick your friends and you can pick your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME BEDDER 10043 16 9 2 100 CENTER FOR OLDS (108) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -HARBOR MASTER 10008 13 5 0 111 SEA DOGS (224) -ADAMANT 8075 12 9 1 105 GOLDEN LEGION (591) LIGHTHOUSE KEEPER 10031 10 0 0 99 SEA DOGS (224) CHAMPIONS W L K POINTS TEAM NAME BABY ON BOARD 10078 8 0 1 90 SEA DOGS (224) FLEECE 9211 15 7 0 85 GOLDEN LEGION (591) FREE PORN 8546 17 5 0 73 GET OUTTA MY WAY (573) CHATROOMMATE 10034 14 12 0 69 CENTER FOR OLDS (108) CARBONATED MILK 10036 14 12 1 68 CENTER FOR OLDS (108) CHALLENGER ADEPTS W L K POINTS TEAM NAME -PETE 8637 6 3 0 65 SHEPHERDS (252) DERRY DARLIN 10093 5 4 0 65 RYAN'S HENCHMEN (133) CHALLENGER ADEPTS W L K POINTS TEAM NAME A'S SPECIAL BLEND 9575 14 21 0 63 SHEPHERDS (252) -GOOSE 9277 8 6 0 62 GOLDEN LEGION (591) BARNEY 10085 11 10 0 61 SHEPHERDS (252) ADEPTS W L K POINTS TEAM NAME -LUCIFER 9758 11 13 4 55 DEVIL'S DEN (682) -HELLFIRE 9759 11 13 0 53 DEVIL'S DEN (682) GURGLES 10111 7 7 1 48 CENTER FOR OLDS (108) RUTH 10121 10 3 0 46 SHEPHERDS (252) -MEOUSA 9757 9 15 0 42 DEVIL'S DEN (682) -SATAN 9756 5 20 0 35 DEVIL'S DEN (682) CHALLENGER INITIATES W L K POINTS TEAM NAME -HADES 9755 1 24 0 27 DEVIL'S DEN (682) INITIATES W L K POINTS TEAM NAME AMERICAN IDOL!! 10127 2 1 0 22 GET OUTTA MY WAY (573) -SUPERIOR SNOTLING 10095 2 0 0 20 SUPERIOR FORCES 6N (493) THE DUBLINER 10107 2 4 0 18 RYAN'S HENCHMEN (133) -CONFIDENCE 10102 1 0 1 17 SUPERIOR FORCES 6N (493) SLOW WALKER 10128 1 0 0 14 GET OUTTA MY WAY (573) DAN 10152 1 0 0 14 SHEPHERDS (252) FINN MACCOOL 10146 1 1 0 6 RYAN'S HENCHMEN (133) BELFAST 10145 1 1 0 4 RYAN'S HENCHMEN (133) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DOC TURTLE 10136 3 6 0 CENTER FOR OLDS 108 BABY ON BOARD 10078 679 FURT 10153 0 1 0 CENTER FOR OLDS 108 BANDIT PRINCESS 680 NONE I LIKE SMALL SH 10138 0 1 0 GET OUTTA MY WAY 573 WIRYDON THE GIAN 680 NONE JUSTINBIEBERTIC 10118 1 3 0 GET OUTTA MY WAY 573 BLACK ORC 680 NONE MAN OVERBOARD 10157 0 1 0 SEA DOGS 224 MERCENARY TAO 680 NONE SARAH 10143 3 2 1 SHEPHERDS 252 GURGLES 10111 679 11 10154 0 1 0 SUPERIOR FORCES 493 MOUNTAIN TROLL 680 NONE 12 10156 0 1 0 SUPERIOR FORCES 493 BANDIT PRINCESS 680 NONE 13 10155 0 1 0 SUPERIOR FORCES 493 BANDIT PRINCESS 680 NONE PERSONAL ADS Baby on Board -- Bad Baby! That was my punching bag. Or I was his. Something like that. -- A's Special Blend Gurgles -- Really? -- Assur Derry Darlin -- That wasn't the script. Next time, fall from exhaustion like your lunger friends. -- A's Special Blend LAST WEEK'S FIGHTS JAMESON butchered SPYMISTRESS SHARDA in a crowd pleasing 1 minute Dark Arena fight. JUSTINBIEBERTICKETS was killed by BLACK ORC in a 1 minute Dark Arena melee. MAN OVERBOARD was murdered by MERCENARY TAO in a 1 minute gruesome Dark Arena fight. 13 was butchered by BANDIT PRINCESS in a 1 minute Dark Arena contest. 11 was slain by MOUNTAIN TROLL in a exciting 1 minute bloody Dark Arena fight. FURT was butchered by BANDIT PRINCESS in a 1 minute Dark Arena duel. 12 was assassinated by BANDIT PRINCESS in a 2 minute brutal Dark Arena struggle. I LIKE SMALL SHIELDS was barely slain by WIRYDON THE GIANTESS in a 1 minute CARBONATED MILK overcame A'S SPECIAL BLEND in a 2 minute expert's Challenge melee. GURGLES lost to DERRY DARLIN in a 2 minute Challenge fight. FLEECE lost to BEDDER in a popular 1 minute brutal veteran's Title duel. BABY ON BOARD handily defeated CHATROOMMATE in a exciting 1 minute one-sided bout. FREE PORN was savagely defeated by LIGHTHOUSE KEEPER in a 3 minute competition. BARNEY demolished DARK CIRCLE FAN in a 1 minute one-sided brawl. RUTH overcame AMBITIOUS GUARD in a popular 5 minute conflict. THE DUBLINER lost to AMERICAN IDOL!! in a crowd pleasing 1 minute bout. BELFAST lost to DAN in a 1 minute novice's fray. FINN MACCOOL was bested by SLOW WALKER in a 1 minute gory amateur's brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 6 SLASHING ATTACK 11 - 4 - 1 73 | |STRIKING ATTACK 5 PARRY-RIPOSTE 11 - 6 - 1 65 | |PARRY-STRIKE 4 STRIKING ATTACK 27 - 15 - 1 64 | |AIMED BLOW 2 TOTAL PARRY 8 - 10 - 1 44 | |PARRY-RIPOSTE 2 AIMED BLOW 6 - 8 - 0 43 | |SLASHING ATTACK 2 PARRY-LUNGE 6 - 9 - 1 40 | |PARRY-LUNGE 2 LUNGING ATTACK 10 - 16 - 0 38 | |TOTAL PARRY 2 PARRY-STRIKE 8 - 17 - 1 32 | |BASHING ATTACK 1 BASHING ATTACK 1 - 4 - 0 20 | |WALL OF STEEL 0 WALL OF STEEL 0 - 1 - 0 0 | Turn 680 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 4 - 1 LUNGING ATTACK 2 - 4 4 STRIKING ATTACK AIMED BLOW 1 - 1 PARRY-LUNGE 0 - 2 2 SLASHING ATTACK PARRY-STRIKE 2 - 2 BASHING ATTACK 0 - 1 1 WALL OF STEEL PARRY-RIPOSTE 1 - 1 TOTAL PARRY 0 - 2 1 TOTAL PARRY SLASHING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 PARRY-LUNGE 1 AIMED BLOW 1 LUNGING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK BEDDER 10043 16 9 2 100 CENTER FOR OLDS (108) SLASHING ATTACK FLEECE 9211 15 7 0 85 GOLDEN LEGION (591) TOTAL PARRY FREE PORN 8546 17 5 0 73 GET OUTTA MY WAY (573) PARRY-LUNGE CHATROOMMATE 10034 14 12 0 69 CENTER FOR OLDS (108) AIMED BLOW CARBONATED MILK 10036 14 12 1 68 CENTER FOR OLDS (108) LUNGING ATTACK DERRY DARLIN 10093 5 4 0 65 RYAN'S HENCHMEN (133) PARRY-STRIKE BARNEY 10085 11 10 0 61 SHEPHERDS (252) PARRY-RIPOSTE RUTH 10121 10 3 0 46 SHEPHERDS (252) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is FLEECE 9211. The most popular warrior this turn was LIGHTHOUSE KEEPER 10031. The ten other most popular fighters were CARBONATED MILK 10036, DERRY DARLIN 10093, BEDDER 10043, BABY ON BOARD 10078, AMERICAN IDOL!! 10127, BARNEY 10085, SLOW WALKER 10128, 11 10154, I LIKE SMALL SHIELDS 10138, and FLEECE 9211. The least popular fighter this week was FINN MACCOOL 10146. The other ten least popular fighters were BELFAST 10145, RUTH 10121, CHATROOMMATE 10034, GURGLES 10111, A'S SPECIAL BLEND 9575, 12 10156, FURT 10153, 13 10155, MAN OVERBOARD 10157, and THE DUBLINER 10107. The following warriors have traveled to AD after fighting this turn: JAMESON (18-4067) RYAN'S HENCHMEN (133) MAIL-IN TOURNEY LII PRIMUS TOURNEY W L K TEAM NAME NEOSPHINCTER 7317 (153-75-1) 5 3 0 WASTELAND CONTENDERS TOURNEY W L K TEAM NAME MARV JR 9288 (65-27-0) 9 3 1 WASTELAND GABRIEL 5999 (0-0-0) 7 3 0 HERMETICS VISTA BLOWS 9258 (83-61-2) 6 3 0 WASTELAND TOM THUMB 815 (114-65-6) 5 3 0 FROG PRINCES COSMIC HAMMER 6659 (20-12-1) 1 4 0 MAD SCIENTISTS ELIGIBLES TOURNEY W L K TEAM NAME CANDIRU 9624 (41-11-0) 12 2 0 STREET PIZZA BLOWN AWAY 8636 (57-42-0) 4 3 0 PENTARCHIE-18 SOLSBURY HILL 8558 (60-69-6) 3 3 0 STREET PIZZA DINAH MIGHT 9229 (62-38-3) 2 3 0 FUNKY FOLK NUMBERED WON 7434 (46-69-1) 2 3 0 NEXT GENERATION ADM TOURNEY W L K TEAM NAME TALON 7782 (41-20-1) 9 3 0 GET OUTTA MY WAY DICK TATER 8675 (22-14-2) 5 3 0 FUNKY FOLK HARLEY THE CADAVER 5366 (63-117-3) 4 3 0 STREET PIZZA SMELL CAREFULLY 8889 (64-111-2) 3 3 0 STREET PIZZA SEX KITTEN 4058 (27-18-1) 0 2 0 FEMMES FATAL FRESHMEN TOURNEY W L K TEAM NAME JOB 6129 (21-152-0) 9 3 0 SHEPHERDS ANNAPOLIS 6691 (23-6-0) 6 3 0 SUPERIOR FORCES 6N SPARE ANCHOR 9610 (59-33-1) 4 3 0 SEA DOGS CHALLENGERS TOURNEY W L K TEAM NAME PHOTON 3292 (2-4-0) 7 3 0 MAD SCIENTISTS NEVER FOREVER 9308 (13-5-0) 3 2 0 DEAD STREET PIZZA CHAMPIONS TOURNEY W L K TEAM NAME CRISIS 9992 (9-4-1) 3 3 0 OF WOLF AND MAN II ADEPTS TOURNEY W L K TEAM NAME LIGHTHOUSE KEEPER 10031 (8-0-0) 6 3 0 SEA DOGS GOOSE 9277 (8-6-0) 0 2 0 GOLDEN LEGION INITIATES TOURNEY W L K TEAM NAME DERRY DARLIN 10093 (3-4-0) 4 3 0 RYAN'S HENCHMEN FROG ZOMBIE 10041 (0-0-0) 1 3 0 UNDEAD FROGS APPRENTICES TOURNEY W L K TEAM NAME PORFIRIO 9695 (0-1-0) 5 3 0 DEAD TALCAMA CADETS THE DUBLINER 10107 (1-3-0) 4 3 0 RYAN'S HENCHMEN RED ALERT 10125 (0-2-0) 2 3 0 HIP HOP HEROES EDDY 10120 (2-0-0) 0 1 0 DEAD SEA DOGS ROOKIES TOURNEY W L K TEAM NAME FISH STICK 10147 (0-0-0) 4 3 1 SEA DOGS RAKIM 10141 (0-0-0) 4 3 1 HIP HOP HEROES MELLE MEL 10130 (0-0-0) 2 2 0 DEAD HIP HOP HEROES FINN MACCOOL 10146 (0-0-0) 0 2 0 RYAN'S HENCHMEN DEAD CHALLENGERS TOURNEY W L K TEAM NAME BART 7927 (15-15-2) 3 3 0 SHEPHERDS SAMSON 7855 (8-7-0) 3 3 1 SHEPHERDS IKE 6581 (17-8-0) 2 3 1 SHEPHERDS MATHEMAGICIAN 7164 (10-9-0) 2 3 0 MAD SCIENTISTS CINDERELLA 7648 (15-5-1) 1 3 0 SUPERIOR FORCES 6N DEAD CHAMPIONS TOURNEY W L K TEAM NAME ADMIRAL ARGON 1963 (6-9-0) 3 3 1 MAD SCIENTISTS ATOMIC GOLD 7446 (3-5-0) 3 3 0 MAD SCIENTISTS KOOL HERC 6907 (4-2-0) 0 2 0 HIP HOP HEROES DEAD INITIATES TOURNEY W L K TEAM NAME CAFFREY 10012 (1-1-1) 9 3 0 RYAN'S HENCHMEN JEBEDIAH 9669 (0-0-0) 7 3 0 TALCAMA CADETS DEAD APPRENTICES TOURNEY W L K TEAM NAME THUNDER BUNNY 6816 (0-1-0) 1 3 0 ARDUIN GRIMOIRE BAILEY 2624 (0-0-0) 0 2 0 RYAN'S HENCHMEN BLOODGAMES at the WINTER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and DM 97: for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds. For DM 97, warriors may not change their strategy from round to round (to make it fair for those who could not attend the F-t-F). There will be no DA challenges. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three surviving gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into A.D. Astute managers will note that this means a slim, but possible chance that a warrior designed from scratch will survive the Bloodgames, win one of the top three places, and go on to glory in A.D. That warrior could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!