DUELMASTERS NEWSLETTER

Date   : 06/12/2003    Duedate: 06/25/2003

ZUWAYZA ARENA

DM-19    TURN-459

This Weeks Top Honors

THE DUELMASTER IS

STEERFORTH
GO TO THE DICKENS! (330)
(19-4570) [13-6-1,86]

Chartered Recognition Leader   Unchartered Recognition Leader

STEERFORTH                     BLUE
GO TO THE DICKENS! (330)       THE SIERRAS (393)
(19-4570) [13-6-1,86]          (19-4647) [6-3-0,71]

Popularity Leader              This Weeks Favorite

KANDY KANES                    GLAIVE
CARNIVAL (101)                 ACT OF MALICE (272)
(19-4329) [12-7-0,71]          (19-4695) [3-1-0,28]

THE CURRENT TOP TEAM

CARNIVAL (101)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. CARNIVAL (101)              25
2. THE SIERRAS (393)           24      GO TO THE DICKENS! (330)
3. SEINFELD (388)               9      Unchartered Team
4. GO TO THE DICKENS! (330)     9
5. ANARCHY (342)                8      THE SIERRAS (393)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2*THE SIERRAS (393)         20  13  0 60.6   1/ 1 CARNIVAL (101)            9  6 0
 2/ 1*NATURE'S WRATH (395)       7   5  0 58.3   2/ 2*THE SIERRAS (393)         5  2 0
 3/ 3 GO TO THE DICKENS! (330) 170 132  6 56.3   3/ 4 ACT OF MALICE (272)       5  3 0
 4- 4 ILL STRATEGY (354)        11  10  1 52.4   4/ 3*NATURE'S WRATH (395)      5  4 0
 5/ 5 CARNIVAL (101)           297 320 11 48.1   5/ 5 ANARCHY (342)             3  3 0
 6/ 6 ANARCHY (342)            138 159 21 46.5   6/ 6 DRAGON JUNKIES (392)      2  5 0
 7/ 7 DRAGON JUNKIES (392)      34  43  1 44.2   7/ 8 GO TO THE DICKENS! (330)  1  0 0
 8/ 9 ACT OF MALICE (272)      130 182 15 41.7   8/ 7*SEINFELD (388)            1  2 0
 9/ 8*THE LORDS (382)            3   5  0 37.5   9/10*THE LORDS (382)           0  2 0
10/10*SEINFELD (388)             3   6  0 33.3  10- 9 ILL STRATEGY (354)        0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

   <)]H[(> + -----:----- + <)] Revolt in Veastian #12 [(> + -----:----- + <)]H[(>
                                   By Reverend Boz

     Thystle led me across an alley where Ed and Threngir were waiting.  The Harkene
and extra-large Shew nodded a greeting.  There seemed to be no particular resentment
that A'Krill and I had nearly killed them in a duel a week earlier.  Their wounds had
healed remarkably well and neither seemed hampered by his injuries.
     "I think it's time you told me who you really are, Thystle," I said.
     She cracked a mysterious smile.  "Not buying the story about me being a farm
girl from the Shewish Forest, huh?" she answered my question with a question.
     "You're not Harkene, you're Karnhorn," I stated.  "I've known that since our
meeting with Emir Kyreses.  You knew all the proper forms of greeting.  I didn't know
half of them myself, but then I'm a commoner.  Only a highborn Karnhorn could have
pulled that off.  You've dyed your hair and had a few minor alterations done to your
face to make you look Harkene.  Why?"
     Thystle ran a hand across her short blond hair.  "I had to shear off my long
black tresses to pass without suspicion in this city.  The sacrifices I have to make
for the Empire!  I am Lady Ryu of Karnhorn Intelligence.  Perhaps your friend Jack
Wolfspider has mentioned me to you."
     I searched my memory of conversations with Jack but could not recall her name
being spoken.  "I don't think he has mentioned you," I answered.  "What was your
connection with him?
     "Jack isn't one to talk about his past.  He and I were lovers once, engaged to
be married.  I had to use him and his team as cover for a spying mission in Lapur.  I
couldn't tell him about my job.  Eventually it all came out.  He couldn't forgive
what he thought was betrayal.  He stormed out of my life in one of those fits of
self-righteous fury he's so famous for.  He still loves me though.  I'm certain of
that."
     My heart sank to the ground.  I had become very fond of Thystle and thought she
has some feeling for me.  But if she was in love with my friend Jack then there was
no possibility of a romance between us.  I tried to say something but words wouldn't
come.
     Lady Ryu noticed my discomfiture and gave me a warm hug.  "I'm sorry, Boz.  In
my business I can't afford to love anyone--not you, not Jack, no one.  Like my hair,
it's another sacrifice I have had to made to serve the Empire.  I do like you very
much but that is something that's going to have to wait.  Right now the Empire needs
our help and we've got to give that our full attention.  Okay?"
     "Sure," I needed shaking off the disappointment as best I could.  "Tell me what
you need."
     Ryu nodded and her manner became businesslike.  "The Satrap is well aware of the
situation here in Veastian.  But the war against the Eastern Invaders must take
priority.  Only when they have been crushed and the sieges of our cities lifted will
we be able to turn our attention to the western part of our Empire.  Then that
traitorous Emir in Kurukar will pay for his rebellion and the situation here in
Veastian will be stabilized.  In fact, the Satrap has been besieged by letters, pleas
and petitions from the competing factions in this city--all of them claiming to be
working in the best interests of the Empire.  As if they serve the Empire by ripping
the city to pieces!  Anyway, the Satrap sent me along with one of our most powerful
wizards to assess the situation and solve it if we could."
     "Are you talking about the wizard who hired you and these other gentlemen to rid
the city of Dwarves?  What was that all about?" I asked recalling the incident.  "And
wasn't the wizard killed in the Inn explosion?"
     "Unfortunately yes," she replied.  "You see he was using high level magic, a
spell of Location.  Emir Kyreses had been imprisoned by Admiral Arkossa.  We wanted
to find out where Kyreses was being held.  Unfortunately, Dwarves radiate a strong
anti-magic field.  The Location spell is very sensitive to anti-magic.  Wherever
there was a Dwarf the spell was blocked out for a half mile radius.  There aren't
very many Dwarves in Veastian, but still much of the city was blacked out from the
spell because of them.  We couldn't locate Kyreses.  In desperation the wizard hired
Ed and Threngir here to clear the Dwarves out of town.  I posed as a hired thug and
accompanied them.  We were just looking to scare them out; we really didn't want to
harm them if possible.  Just our luck the first Dwarf we ran into was the Lord
Protector A'Krill and you were there to take his side.  You were too much for Ed and
Threngir and I decided the two of you were more valuable alive so I didn't kill you."
     "Kill us?!" I chortled thinking she had made a joke.  "I realize you weren't
fighting to your full ability, but you wouldn't have stood a chance against A'Krill
and me."
     There was a blur and the next thing I knew Ryu's epee rested uncomfortably
against my throat.  Another blur and the slender sword had returned to it scabbard.
I stood dumbfounded.  Never in my years in the arena had I witnessed speed and
precision anything like what had just happened.
     "Think again," said Ryu.  "The trouble with you gladiators who come up through
Greywand's system is that you never even consider that there might be other training
systems available more powerful than the one you know.  I have been taught in a very
different school of fighting."
     "No amount of training can make a fighter as fast as that.  Your blade has to
have some powerful magic worked into it to make it react like that."
     "Maybe," replied Ryu with a mysterious smirk.  "But magic or not, you'd have
been just as dead if I'd decided to kill you.  You were my conduit into the Jaydeite
Temple.  I had gathered from my sources that the Jaydeites were planning a rescue of
Kyreses.  I wanted to plant myself in the temple and find out why.  So I surrendered
meekly and demurely and turned on the charm.  Not only did that get medical attention
for Ed and Threngir, but I got myself a job as Temple housekeeper as well.  From
there I could snoop to my heart's content."
     "What about the wizard?  The explosion that destroyed the inn and killed all
those people?"
     "Since we hadn't cleared the Dwarves out of town I can only guess that he tried
raising the magical power he put into his spell to an unwisely high level to try to
counteract their presence and it backfired.  The explosion came as a shock to me.
Such a waste!"
     I sighed.  The plot was taking too many twists and turns for me to keep up with
it.  "All right.  Now what about the Jaydeite Temple assisting in Kyreses' escape.  I
was part of the Temple hierarchy and knew absolutely nothing about it."
     "No, it seems to have been the idea of Father Vartan.  He recruited his friend
A'Krill to help him and they succeeded.  As to how and why, you'll have to ask him."
     I rubbed my hand wearily over my face.  I was getting answers to my questions at
a fast and furious pace and the answers only led to more questions.  Only one more
question came to mind and I asked it.  "Why does the Satrap continue to support
Kyreses over Arkossa?  Kyreses was caught smuggling black kughas.  Under law, Arkossa
was required to depose him for that crime and take command of the city.  It seem to
me that he had no choice."
     Ryu smiled sadly and cooed, "Poor Reverend Boz.  So gullible.  So innocent of
the way the Empire really works.  Do you think the Satrap was unaware that Kyreses
was smuggling black kughas?  The smugglers here in Veastian only pose as a criminal
enterprise for appearances sake.  In reality it is a business wholly controlled by
the Empire.  How do you think we financed the war all these years?  Through the sale
of swamprice?  The Empire sells black kughas.  The Empire also condemns its sale.
Why?  Because that drives both the demand and price far beyond reason, and we control
the supply.  The stupid sons and daughters of our aristocrats spend fortunes to
obtain black kughas for use in the Pleasure Palaces.  That way they spend their
wealth on drugs rather than intriguing and buying political alliances that could be
harmful to the Empire.  And the beauty of it is that the proceeds go right back into
the Karnhorn Treasury.  Making the drug illegal is good business.  But there are
always going to be people like you and Arkossa who buy anti-drug propaganda all the
way.  I feel sorry for Arkossa, I really do.  He was placed in a difficult situation
and has done his best with it.  Unfortunately his best is not what the Empire needs
right now.  Kyreses needs to be restored and Arkossa removed.  I mean really removed.
Dead.  And I need your help to do it."
     I really didn't like the sound of what I was hearing.

     >)]H[(< + -----:----- + >)] The Free Cities #62 [(< + -----:----- + >)]H[(<

Zukal and vicinity:

     It was harder to get Veleks into the boat than Ghenis had expected.  Dead, it
might have been awkward, but alive...the little thief turned suddenly hysterical,
shrieking and weeping, trashing wildly, and begging not to be given to "the burning
eyes and flashing teeth."  Ghenis finally had to knock Veleks out so that he and
Harlund drag him into the rowboat.
     "He's nuts," Harlund growled, leaning into his oars as he drove the boat back
toward the shore.  "Burning eyes and flashing teeth.  Sounds like some kind of kid's
nightmare.  He do some kind of drugs?"
     "Veleks?  No.  He's got a few bad habits, but not drugs.  He must have seen
something real...but maybe not really what he thinks he saw."
     "He couldn't've seen something like that, not on the beach he couldn't.  There
aren't any monsters in the woods around here."  Harlund paused and looked around
uneasily, looked down into the water, which was filling with the shadows of sunset
faster than the sky was.  "Might be different if he'd been in a boat to start with,"
the beach walker muttered.  "He might've seen something over the water...."
     "Veleks can't swim and had no boat.  He was not on the water," Ghenis said
firmly.  "Besides, I found what are probably his tracks.  He was on the shore road
and left it to run toward the beach, and I do mean run--flat out.  Something
terrified him.  Veleks is no hero, but he wouldn't run without a reason."
     Harlund opened his mouth to argue further, then looked at Ghenis and shut it
again.  Smart move.
     "Just get us to shore, man.  Then I'll pay you, and you can go home.  It isn't
your problem."
                       ***     *****     ***     *****     ***
     Ghenis had the idea that it would have been harder, maybe impossible, to get rid
of Harlund at any time earlier in the day.  But it was sunset, and the beach walker
seemed to have a strong aversion to being out on the shore at night.  Which probably
meant that the gladiator would be wise to get himself and Veleks off the shore before
dark, too.  Besides, he didn't want to meet his henchman's "burning eyes and flashing
teeth" with Veleks on his hands either unconscious or hysterical.
     He draped the little thief over the saddle of his rented horse and glared at the
beast.  It probably wasn't a bad horse, as horses went, but neither was it
outstanding in any way--it seemed unlikely, for instance, that it would take to
carrying double.  Which meant he himself was going to have to walk.  He toyed again
with the idea of buying a horse, a really GOOD horse.  But, as at other times, he
also thought about how much it cost to keep a horse in the city, whether he was
riding it or not.  His resources weren't infinite.  And he didn't really leave the
city and NEED a horse that often, so it wouldn't be a savings, not really.
     By the time Ghenis had reached this point, a familiar one, in his thoughts, it
was twilight and he was back on the coast road, leading the horse.  He paused before
stepping out into the open.  By the evidence of the tracks, Veleks had been on the
coast road in the dark when he met his monster.  Maybe it would be better to get
under immediate cover instead of heading straight back to Zukal tonight.  He'd passed
an abandoned farmstead--courtesy of the invasion, most likely--on his way to the
beach to meet Harlund.  It wasn't any palace, but it would provide shelter and a
defensive position, and it was nearby, a mile, maybe a mile and a half away.  He set
off in that direction, crossing the road and plunging into the brush along an
overgrown track.
     The farmstead was as Ghenis remembered it, a stone house with half a roof, two
or three wooden sheds that had mostly collapsed, a cluster of unpruned fruit trees.
He led the horse right into what had been the main room of the house and dumped
Veleks onto the ground.  By the dark powers, the little thief had better have
something useful to report after all this trouble!  Veleks could sleep now, but by
morning he'd better be coherent.
                       ***     *****     ***     *****     ***
     Ghenis sat over the fire he'd made from scraps of lumber and watched the full
moon ride across the sky.  The night seemed long for the time of year, but that was
subjective, he knew.  It was about midnight now, with the moonlight turning the
landscape into silver and soot.  There had been owls hooting earlier, some other kind
of night birds, rustlings outside the farmhouse that had nothing to do with the wind,
but the night was silent now.  He touched the amulet he wore under his shirt,
wondering if he would see Veleks' monster tonight.  That would be...interesting.
     A howl?  There were wolves around the delta country, they'd come down out of the
hills after the invaders had devastated the area.  A chorus of howls, must be a pack.
His horse was moving restlessly.  It had a right to be uneasy, a pack of wolves was
no joke.  Ghenis wished briefly that he had a crossbow, but he didn't.  He drew his
sword and put more wood on the fire, checked to make sure that the remaining walls of
the old house would protect him from the sides and rear.
     Another howl, closer, almost a hound-like baying.  Other wolf voices answering.
Definitely a pack, hunting in the moonlight.  He touched his amulet again.  The dark
powers would not protect him if he stupidly put himself in the way of danger.  Which
he had not done tonight, he had prudently gotten off the road and taken a defensible
shelter.  With one hand on his amulet and the other on his sword, he waited.
     Shadows moved in ways that wind and trees could not account for.  They gathered
around the shell of the farmhouse; he glimpsed them through the empty doorway and the
gaps in the wall.  The shadows blinked at him with eyes that were not burning but
cold as the moon overhead.  Wolves.  Big wolves, given how far off the ground those
pale eyes were.  A lot of big wolves.  But they weren't trying to get at him.  More
kept arriving, causing an ongoing stir of shadows.  He didn't try to count them.
Didn't really want to know how many wolves there were out there.
     And then, suddenly, there was something else, with eyes of flame and a spear
tipped with icy moonlight.  Human in shape, more or less, and mounted on something
that might be a horse but probably wasn't.  It lifted a horn and blew, and the sound
was a wave of fear.
     Veleks' monster.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 467): TREMERE of DARK TOADS (TigToad, mgr.)
 DM  12 RIZTAB (turn 465): WILD BILL of THE LAWMEN (?, mgr.)
 DM  15 MALCORN (turn 461): DIRT KNAP of UNKNOWNS XX (Dark Spirit, mgr.)
 DM  16 WILLAF (turn 461): POSITION IS EMPTY
 DM  17 ALJAFIR (turn 459): KILLIN' STU of MINIONS OF MILO (Kleptov Grenufelbitz)
 DM  19 ZUWAYZA (turn 458): POSITION IS EMPTY
 DM  28 MORYA (turn 229): SHAWINIGAN SMURF of CANADIAN BACON (Firehawk, mgr.)
 DM  29 LAPUR (turn 450): MR. YUCK of THE TAKEN (Stillgard, mgr.)
 DM  31 CHIMLEVTAL (turn 227): GRIFFIN of MYTH (Lightbringer, mgr.)
 DM  32 ARVAT (turn 447): LIGHTNING of HARBINGERS (High Lord Bosk, mgr.)
 DM  33 ANASAZI (turn 445): SLUGWORTH of WILLY WONKA INC. (Distorted, mgr.)
 DM  35 MURSKA (turn 438): FINN of CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 401): SUNGOD DESIGNED ME of WENSINWASIN (Youngblood, mgr.)
 DM  45 STORMCROWE (turn 204): BINGE N PURGE of EMETICS (Berylstar, mgr.)
 DM  47 NORTH FORK (turn 198): RING D'BELL of CARNIVAL (Carny, mgr.)
 DM  50 SNOWBOUND (turn 185): DR. NO-NOOKIE of MASTER BLASTERS (Tripwire, mgr.)
 DM  56 ROCANIS (turn 326): NESSUS of ACT OF MALICE (Carnage, mgr.)
 DM  61 JURINE (turn 306): VLADIMIR TALTOS of BLACK PEARL (Dr. Guts, mgr.)
 DM  73 ERINIKA (turn 134): PUNCH DRUNK of WAY TO GO! II (Spawn, mgr.)
ADM 103 FREE BLADES (turn 351): STEVE DALLAS of BLOOM COUNTY from NIYTYOLE ISLAND
                                (Rillion, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 467): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 465): ARENA FELINES II (Garfield, mgr.)
 DM  15 MALCORN (turn 461): UNKNOWNS XX (Dark Spirit, mgr.)
 DM  16 WILLAF (turn 461): BLACKHEART'S AXE (?, mgr.)
 DM  17 ALJAFIR (turn 459): SPECIAL ED (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 458): CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 229): IDIOTIC ICCERS (THawk, mgr.)
 DM  29 LAPUR (turn 450): EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 227): THE STORMGUARDS (The Icelord, mgr.)
 DM  32 ARVAT (turn 447): THE STORMLORDS (The Icelord, mgr.)
 DM  33 ANASAZI (turn 445): PATH OF THE BLADE (Vhagar, mgr.)
 DM  35 MURSKA (turn 438): CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 401): KORGAN CRUSADE (Jack Wolfspider, mgr.)
 DM  45 STORMCROWE (turn 204): DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 198): SPOONERTIKS (Spawn, mgr.)
 DM  50 SNOWBOUND (turn 185): OPEN SESAME (Crip, mgr.)
 DM  56 ROCANIS (turn 326): REDHORSE (Mila, mgr.)
 DM  61 JURINE (turn 306): FAVORITE GUYS (Obscure Source, mgr.)
 DM  73 ERINIKA (turn 134): none
ADM 103 FREE BLADES (turn 351): MEOW MIX, etc. (Ultraist, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 465): WILD BILL of THE LAWMEN (?, mgr.)
               (turn 464): TONY THE TIGER of ARENA FELINES II (Garfield, mgr.)
 DM  16 WILLAF (turn 460): BUBU of GEN KHAN (Technogeek, mgr.)
                           HU MI of GEN KHAN (Technogeek, mgr.)
 DM  17 ALJAFIR (turn 459): SEAR ICECAP of LO' DOWN (Cayl Reed, mgr.)
                (turn 458): BONEY OLD BEHIND of KINDRED OF KAOS (PTFT, mgr.)
                            10-11-8-15-17-14-9ST of KINDRED OF KAOS (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 457): NUTT BRITTLE of CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 229): SHAWINIGAN SMURF of CANADIAN BACON (Firehawk, mgr.)
                          BILLY LILLY of DODGE BULLETS (Uncle Wolf, mgr.)
              (turn 228): NIGHTSHADE of CRYPT KNIGHTS (?, mgr.)
 DM  31 CHIMLEVTAL (turn 227): GRIFFIN of MYTH (Lightbringer, mgr.)
 DM  33 ANASAZI (turn 445): DRY KEG of JOYS OF BOOZE (Berylstar, mgr.)
 DM  35 MURSKA (turn 436): JELIAH BIGABO of PHILANTHROPISTS 3 (Aragorn, mgr.)
 DM  43 VEASTIAN (turn 400): FLYING MARMOSET of KORGAN CRUSADE (Jack Wolfspider)
 DM  47 NORTH FORK (turn 197): INSOLENT IDIOT of MYSTIC ORC FEAST (Slugbait, mgr.)
                               ESPRESSO of COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 185): DR. NO-NOOKIE of MASTER BLASTERS (Tripwire, mgr.)
 DM  73 ERINIKA (turn 133): KAMIKAZE of WAY TO GO! II (Spawn, mgr.)

                                      SPY REPORT

     Good day, in ZUWAYZA a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  And let's see, ONETRIK FONY fought 
CYCLONE and gained 22 points and contributed to CARNIVAL's 3-2-0.  WOEDICA has lost 
to LEO PANTHERA, falling 11 points, while helping make ACT OF MALICE a 1-1-0 turn.  
We should ask STEERFORTH about the thrill of victory, and what being the new 
Duelmaster does for a warrior, he's now the one to ask.  Tell me, is nothing sacred?  
I have heard from unimpeachable sources that The Drunken Ox uses trolls in their 
stew.  Talk about gristle!   
     I tell you, a green quarterstaff lasts longer than a seasoned sapling.  A basher 
friend of mine assures me this is true.  I also notice that the ACT OF MALICE stable 
was the most avoided team this turn.  Come on ZUWAYZA, what are you afraid of?  And 
avoiding ACT OF MALICE more than any other team we find NATURE'S WRATH.  ZUWAYZA, are 
we going to accept, or respect this sort of thing?  The most challenged warrior this 
turn was CARNIVAL's warrior SHOEFLY PIE.  More fighters challenged him than 
challenged the Duelmaster!  SIR AUSTIN RIPPER from DRAGON JUNKIES took a risk this 
turn by bravely challenging up 26 points in a challenge against LURE.  But when the 
dust settled, SIR AUSTIN RIPPER had lost to LURE, and DRAGON JUNKIES left SIR AUSTIN 
RIPPER doing chores when they went to the tavern.  Better luck next time.   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  A brave warrior does not carry a red shield, he has nothing to cover 
or hide when the fight is over.  Consider well.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Always good to rest in ZUWAYZA, but never good to wear out my 
welcome.  Look for me in future turns.  Until the sun next rises and my pen sets to 
paper-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STEERFORTH 4570              13   6  1    86       GO TO THE DICKENS! (330)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-BARRAGE 3339                 18  14  2    96       ACT OF MALICE (272)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-TMARACK 4651                  5   0  0    80       THE SIERRAS (393)
 KANDY KANES 4329             12   7  0    71       CARNIVAL (101)
 BLUE 4647                     6   3  0    71       THE SIERRAS (393)
 LURE 4535                    10   8  0    67       CARNIVAL (101)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 MYSTIC 4348                   6   8  2    61       ANARCHY (342)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-HAWKINS 4649                  4   1  0    55       THE SIERRAS (393)
-THE BLUE NUN 4021             5   3  0    54       ILL STRATEGY (354)
-MADAME DEFARGE 4503           9  13  0    49       GO TO THE DICKENS! (330)
-MALKIA 4571                  13   3  0    46       DRAGON JUNKIES (392)
 CALLISTA 4575                 9   7  0    42       DRAGON JUNKIES (392)
-COSMO 4498                    3   1  0    37       SEINFELD (388)
 SIR AUSTIN RIPPER 4671        3   4  1    35       DRAGON JUNKIES (392)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SAMUVAL 4598                  2   0  1    33       ANARCHY (342)
 GLAIVE 4695                   3   1  0    28       ACT OF MALICE (272)
-PROFESSOR BOOTY 4024          5   6  0    25       ILL STRATEGY (354)
 ONETRIK FONY 4694             1   3  0    25       CARNIVAL (101)
 AVALANCHE 4687                4   0  0    24       NATURE'S WRATH (395)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DOUBLE-DEALING 4379           3   2  0    21       THE LORDS (382)
 SHOEFLY PIE 4704              2   1  0    18       CARNIVAL (101)
 MURPHY 4703                   2   0  0    18       THE SIERRAS (393)
 SIMPLE SIMON 4631             2   1  0    17       ANARCHY (342)
-MAYLS 4612                    1   0  0    16       ANARCHY (342)
 CYCLONE 4691                  2   2  0    14       NATURE'S WRATH (395)
 FIRE SPRITE 4690              1   3  0    14       NATURE'S WRATH (395)
 LEO PANTHERA 4693             1   0  0    13       DRAGON JUNKIES (392)
-CERBERUS 4611                 2   2  1    11       ACT OF MALICE (272)
 SLOW BURN 4630                2   1  0    10       ANARCHY (342)
-JIMMY JAMES 4025              1   1  1     9       ILL STRATEGY (354)
 SOUP NAZI 4499                0   1  0     9       SEINFELD (388)
 WOEDICA 4706                  1   2  0     5       ACT OF MALICE (272)
-VANILLA SCOOP 4380            0   3  0     3       THE LORDS (382)
 MASKED MIME 4719              0   1  0     1       CARNIVAL (101)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
KAT FISH 4328         10  5 0 CARNIVAL 101          SIR AUSTIN RIPPE 4671 455 JUST REV
T. TIME 4720           0  1 0 THE SIERRAS 393       BANDIT PRINCE 385     459 NONE    

                                     PERSONAL ADS

     The following two ads should have appeared last turn, but were misfiled in Free
     Blades. -- Ed.

Carny -- Since you won't come after me, I'll come after you. -- Young Blood

Jeckyll!!! -- My buddy, my pal, long time no see ya chicken.  Since you're back,
let's pick up where you left off. -- YoungBlood

All -- 13 active warriors last turn?!?  What the hell has happened to the
Foundation's "Unholy City".  We destroy its false religion and its false prophet,
Noachian.  We spread fear and power amongst the 'citizens' who were 'falsely'
worshipping the dead deity.  We destroy the city and arena from within and lovingly
reshape it and ultimately own it.  The "Unholy City" and the arena sands grow
dramatically with managers and warriors all chomping at the bit to be subdued by our
power and to feel honored to be in our presence.  Then we basically leave on a hiatus
feeling comfortable in the city that we rebuilt and its growth and prosperity,
occasionally visiting a time or two here and there, and yet all you spineless cowards
flee when a Foundation presence is no longer in the "Unholy City".  Rest assured that
the Foundation will return in all its glory and power to apparently once again
revitalize an ungrateful city.  You will not know the time it is coming but rest
assured the time is near.  I will be here to keep a watchful eye from time to time
over the next few cycles until I once again permanently set up residence 2-3 months
from now.  I only forewarn you of this because I care about the Foundation's home of
"rebirth" and hate to see it as the ghost town that it is now.  Destroy all false
idols you may have, cease this false belief in your deceased deity, strap on your
kneepads for the begging and groveling you will soon be honored to once again be
privileged to do, and be prepared to reap the whirlwind.  You have been warned. --
Jekyll, mgr. of Anarchy, Overlord of The Midnight Foundation

All -- If nobody wants to be Duelmaster, Hell yeah!  I'll throw my hat back into the
ring.  Luck to all. -- Steerforth

Arena -- We want Kandy!  We want Kandy! -- Fans

All -- A big hand for Masked Mime. -- Pitch Man

Sir Ripper -- I still ended up teaching you.  Welcome back! -- Lure

Fire Sprite -- Thanks!  I may go 30 or 40 to Zero. -- Shoefly

M. Chardinee -- A pleasure! -- Nutt Brittle

Glaine -- Fall down!  Fall down! -- One Trik

15 May 2003
Assurnasirbanipal invites all to use his computerized warrior management tool.  The
program is the most extensive management tool ever created.  It was meant to run on a
PALM OS PDA, but will run (emulated) on a PC or MAC.  You can get this program on the
web at: http://www.geocities.com/assurnasir

27 May 2003
A note to everyone regarding manager names and manager lists -- If you're running a
team incognito, all you have to do is let me know and I won't put your name on any
manager lists.  It has seemed though, that more people want their names listed, even
if they do not announce themselves, than the other way around.  Also, I do maintain
the list more or less by hand and errors do creep in.  You have but to say I've made
an error and no one will be the wiser (except thee and me, of course). -- The Saint,
keeper of lists

30 May 2003
Duelmasters Friends and Friendly Foes -- I am returning to the United States for the
summer.  Please direct any Snailmail to:
     Devon Hagy
     Open Skies Ministries
     Att: Hammer
     1515 E 7th St
     Okmulgee, OK 74447
     USA
Bro De is the founder and president of Open Skies Ministries [Prison Ministry] and a
newcomer to the world of Duelmasters. We minister together when I am in the area.
See you on the sands!
-- Daryl P Holloman aka Hammer
Flower Hammerz DM 28
Casino Hammerz DM 33
Fish Hammerz DM 54

3 June 2003
     The Company of Brothers want to take this opportunity to formally introduce
ourselves to all players.  Our play is NOT based on smack, rudeness, or anything less
than fair play (well...as fair as it gets!) and improving the knowledge base of the
game and the sharing of experimentation and information.  We are not concerned with
personal politics, ideals, etc.  We are players who enjoy the game.
     Currently, our membership includes:
     Asmo Dius, Baphomet, and Fahkry.
     We wish to welcome our newest member...Suiside.  May the gods smile upon you and
victory rest well on your team.  Any who wish to join us may contact one of our
members for info.

4 June 2003
                 ANNOUNCING THE RETURN OF STORMCROWE SLAUGHTERHOUSE
     The last Stormcrowe Slaughterhouse was one of the closest and most exciting
contests ever held in Alastari.  Such an epic demands a sequel.  Therefore, Master
Darque and Jack Wolfspider are pleased to announce the return of the Stormcrowe
Slaughterhouse.
     Where?  Stormcrowe DM 45 (slow).  When?  The Slaughterhouse returns on Turn 207,
due August 19.  How can you get into the action?  Bring a team (one per entrant
please) to arena 45 and announce your intention to join the contest in the Personals.
     Rules:  This time around the rules are very simple.  Each warrior win against a
higher rated opponent (one or more points higher in the ratings) brings you 10
points, against even rated opponent 7 points, lower rated 5 points.  Wins against
NPCs or by a warrior who downchallenges are worth 0 points.  Points are doubled for
kills.  All warriors in the arena whether participating in the Slaughterhouse or not
are fair game.  Points are totaled weekly, and the contestant whose team has racked
up the most points at the end of 10 turns is declared Slaughterhouse Champion.
     Prizes:  To be announced; we're still talking with RSI about it.  Figure it will
be something pretty good.  But hey, who needs prizes when the honor of being
Slaughterhouse Champion awaits!
     More info:  Master Darque, MasterDarqueDM@aol.com, or Jack Wolfspider,
russtulp@aol.com.  Or diplo Darque Forces (428) or Dynastic (433) in Arena 45.

                                  LAST WEEK'S FIGHTS

T. TIME was viciously butchered by BANDIT PRINCE in a 2 minute Dark Arena fight.
SIR AUSTIN RIPPER was vanquished by LURE in a 1 minute uneven Challenge battle.
CALLISTA was demolished by KANDY KANES in a 1 minute uneven Challenge fight.
GLAIVE bested SHOEFLY PIE in a 3 minute novice's Challenge contest.
STEERFORTH overpowered CONVICTED ASSASSIN in a 1 minute mismatched Title match.
BLUE won victory over MYSTIC in a 2 minute fight.
DOUBLE-DEALING was viciously subdued by AVALANCHE in a unpopular 18 minute match.
CYCLONE was overpowered by ONETRIK FONY in a 1 minute uneven melee.
FIRE SPRITE lost to MURPHY in a action packed 1 minute duel.
WOEDICA was defeated by LEO PANTHERA in a 1 minute beginner's duel.
SLOW BURN luckily beat MASKED MIME in a 3 minute novice's fight.
SIMPLE SIMON handily defeated SOUP NAZI in a 1 minute one-sided bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  10         PARRY-LUNGE        8 -   4 -  0      67  |
|STRIKING ATTACK                  2         TOTAL PARRY       19 -  13 -  0      59  |
|BASHING ATTACK                   2         LUNGING ATTACK    44 -  33 -  0      57  |
|TOTAL PARRY                      2         STRIKING ATTACK   16 -  18 -  2      47  |
|SLASHING ATTACK                  2         SLASHING ATTACK   15 -  18 -  2      45  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      3 -   4 -  0      43  |
|AIMED BLOW                       1         AIMED BLOW         5 -   7 -  1      42  |
|PARRY-LUNGE                      1         WALL OF STEEL      1 -   3 -  0      25  |
|PARRY-STRIKE                     1         BASHING ATTACK     5 -  23 -  0      18  |
|WALL OF STEEL                    0         PARRY-STRIKE       0 -   4 -  0       0  |

Turn 459 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  1         5  LUNGING ATTACK 
STRIKING ATTACK    2 -  0     PARRY-LUNGE        0 -  1         2  SLASHING ATTACK
LUNGING ATTACK     6 -  4     PARRY-STRIKE       0 -  1         1  STRIKING ATTACK
BASHING ATTACK     1 -  1     SLASHING ATTACK    0 -  2         1  BASHING ATTACK 
TOTAL PARRY        1 -  1     WALL OF STEEL      0 -  0         1  AIMED BLOW     
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   STEERFORTH 4570            13   6  1   86 GO TO THE DICKENS! (330)
BASHING ATTACK   CALLISTA 4575               9   7  0   42 DRAGON JUNKIES (392)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is KANDY KANES 4329.  The most popular warrior this 
turn was GLAIVE 4695.  The ten other most popular fighters were STEERFORTH 4570, BLUE 
4647, MURPHY 4703, SLOW BURN 4630, MASKED MIME 4719, LURE 4535, SHOEFLY PIE 4704, 
ONETRIK FONY 4694, T. TIME 4720, and KANDY KANES 4329.

The least popular fighter this week was AVALANCHE 4687.  The other ten least popular 
fighters were DOUBLE-DEALING 4379, SOUP NAZI 4499, WOEDICA 4706, CYCLONE 4691, 
CALLISTA 4575, SIR AUSTIN RIPPER 4671, SIMPLE SIMON 4631, FIRE SPRITE 4690, LEO 
PANTHERA 4693, and MYSTIC 4348.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 13 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                            STRYSON (12-1368) SHADOW LORDS
                              STEFEN (15-2052) WILD BOYS
                         FROG SLAYER (21-4021) THE GUARDIANS
                       VICTOR CALDERONE (60-5223) CLUB CULTURE
                          TYBALT (62-3696) GRAPHIC VIOLENCE
                         WESTON (65-5719) SUPERIOR FORCES 4I
                            FOGGY (72-4595) DARQUE FORCES
                              NORAF (82-3856) ENVENOMED
                          CHEOPS (82-4451) LEGENDS OF EGYPT
                      THE SCREAMING FANS (82-6495) WHY I PLAY DM
                            CRAB (82-11880) 4-LETTER STDS
                         BRAND (82-13289) TOADS OF AMBER III
                        SHERRI (82-15114) SUPERIOR FORCES 3201

                                          -- Green Eyes