DUEL 2 NEWSLETTER

Date   : 05/27/2004    Duedate: 06/09/2004

ZUWAYZA ARENA

DM-19    TURN-484

This Weeks Top Honors

THE DUELMASTER IS

MYSTIC
ANARCHY (342)
(19-4348) [9-9-2,75]

Chartered Recognition Leader   Unchartered Recognition Leader

JIMI HENDRIX                   CHAOS
HIPPIES FROM HELL (181)        CURTAIN CALL (404)
(19-1898) [6-2-0,76]           (19-4779) [5-2-0,51]

Popularity Leader              This Weeks Favorite

MYSTIC                         SLOW BURN
ANARCHY (342)                  ANARCHY (342)
(19-4348) [9-9-2,75]           (19-4630) [2-4-0,13]

THE CURRENT TOP TEAM

CURTAIN CALL (404)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. CURTAIN CALL (404)          53
2. ANARCHY (342)               26      HIPPIES FROM HELL (181)
3. HIPPIES FROM HELL (181)     20      Unchartered Team
4. THE SIERRAS (393)            0
                                       CURTAIN CALL (404)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 HIPPIES FROM HELL (181)   18   6  0 75.0   1/ 1*CURTAIN CALL (404)        9  6 1
 2/ 3*CURTAIN CALL (404)        24  11  2 68.6   2/ 3 HIPPIES FROM HELL (181)   4  1 0
 3- 2 THE SIERRAS (393)         55  27  2 67.1   3/ 4 ANARCHY (342)             3  4 0
 4/ 4 ANARCHY (342)            142 173 21 45.1   4- 2 THE SIERRAS (393)         1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Good day, in ZUWAYZA a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  And let's see, CHAOS fought BONZO 
and gained 26 points and contributed to CURTAIN CALL's 4-1-0.  BONZO has lost to 
CHAOS, falling 2 points, while helping make HIPPIES FROM HELL a 2-1-0 turn.  
Defending his title for another turn, MYSTIC kept ZUWAYZA's warrior, VETERAN 
MERCENARY, from claiming the throne.  Can someone confirm a rumor for me?  I hear the 
top team makes their losing fighters do dishes at The Drunken Ox until they win.  
Maybe?   
     I tell you, a green quarterstaff lasts longer than a seasoned sapling.  A basher 
friend of mine assures me this is true.  THE SIERRAS has cause to stand tall, as they 
were ZUWAYZA's most avoided team.  A smart manager knows this is a team to beat.  And 
guess who avoided THE SIERRAS stable the most?  Believe it or not, it was HIPPIES 
FROM HELL.  Anyone surprised?   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  A brave warrior does not carry a red shield, he has nothing to cover or 
hide when the fight is over.  Consider well.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  It's been nice chatting with you, until we meet again, keep your 
swords sharp and your hammers heavy.  Until the sun next rises and my pen sets to 
paper-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 MYSTIC 4348                   9   9  2    75       ANARCHY (342)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-TMARACK 4651                  9   1  0    94       THE SIERRAS (393)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-HAWKINS 4649                  8   2  0    87       THE SIERRAS (393)
 JIMI HENDRIX 1898             6   2  0    76       HIPPIES FROM HELL (181)
-SEA DAR 4721                 10   5  0    71       THE SIERRAS (393)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-MURPHY 4703                  11   6  2    66       THE SIERRAS (393)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ZOSO 1899                     7   1  0    56       HIPPIES FROM HELL (181)
 CHAOS 4779                    5   2  0    51       CURTAIN CALL (404)
 BONZO 1896                    5   3  0    50       HIPPIES FROM HELL (181)
 MISCHEF 4781                  4   3  0    45       CURTAIN CALL (404)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CRAZY 4785                    4   2  1    33       CURTAIN CALL (404)
-SIMPLE SIMON 4631             3   2  0    28       ANARCHY (342)
 MALIGN 4780                   7   0  0    27       CURTAIN CALL (404)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ARROGANCE 4777                4   3  1    18       CURTAIN CALL (404)
 SLOW BURN 4630                2   4  0    13       ANARCHY (342)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
ANTI-THESIS 4784       0  1 0 ANARCHY 342           MOUNTAIN TROLL 378    484 NONE    

                                     PERSONAL ADS

6 May 2004
                                     DEATH FEST

     The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
     Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
     The distant call crying for  a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
     A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational
framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.

     Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
rounds.
     Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:

Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]
Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]

    DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:

1.  Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2.  Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3.  The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows:  1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4.  Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5.  Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!]  Therefore, it is important for all managers entering
stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.

***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings.  The stable with the Highest Ranked Active Gladiator is granted the
decision.  [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]

     Opening Round Team Spotlight Bonus [minimum 15 paragraphs!]  Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
     Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!]  Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]

Delarq Death Fest
Hosted by Hammer
[Who Else?]

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

Rules:
     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks
guys!

Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

                                  LAST WEEK'S FIGHTS

ANTI-THESIS was dealt death by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight.
MYSTIC viciously subdued VETERAN MERCENARY in a action packed 1 minute Title battle.
JIMI HENDRIX overpowered M. CHARDINEE in a 1 minute mismatched duel.
BONZO was devastated by CHAOS in a 1 minute one-sided fight.
ZOSO subdued CRAZY in a crowd pleasing 1 minute competition.
MALIGN won victory over SLOW BURN in a crowd pleasing 3 minute fight.
MISCHEF overpowered AMBITIOUS GUARD in a 1 minute mismatched brawl.
ARROGANCE defeated PERSISTENT BEGGAR in a 1 minute melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         SLASHING ATTACK   20 -   9 -  2      69  |
|SLASHING ATTACK                  3         LUNGING ATTACK    25 -  15 -  0      63  |
|STRIKING ATTACK                  1         TOTAL PARRY       10 -   7 -  0      59  |
|TOTAL PARRY                      1         STRIKING ATTACK   15 -  14 -  1      52  |
|AIMED BLOW                       0         BASHING ATTACK     4 -   4 -  1      50  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   2 -  0       0  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      0 -   1 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        0 -   1 -  0       0  |
|BASHING ATTACK                   0         WALL OF STEEL      0 -   0 -  0       0  |
|WALL OF STEEL                    0         AIMED BLOW         0 -   1 -  0       0  |

Turn 484 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    1 -  0     AIMED BLOW         0 -  0         5  LUNGING ATTACK 
TOTAL PARRY        1 -  0     PARRY-LUNGE        0 -  0         4  SLASHING ATTACK
SLASHING ATTACK    2 -  1     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
LUNGING ATTACK     3 -  3     PARRY-RIPOSTE      0 -  0     
                              BASHING ATTACK     0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   JIMI HENDRIX 1898           6   2  0   76 HIPPIES FROM HELL (181)
SLASHING ATTACK  MISCHEF 4781                4   3  0   45 CURTAIN CALL (404)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MYSTIC 4348.  The most popular warrior this turn was 
SLOW BURN 4630.  The ten other most popular fighters were MYSTIC 4348, CRAZY 4785, 
MISCHEF 4781, ARROGANCE 4777, ANTI-THESIS 4784, CHAOS 4779, ZOSO 1899, JIMI HENDRIX 
1898, BONZO 1896, and MALIGN 4780.

The least popular fighter this week was MALIGN 4780.  The other ten least popular 
fighters were BONZO 1896, JIMI HENDRIX 1898, ZOSO 1899, CHAOS 4779, ANTI-THESIS 4784, 
ARROGANCE 4777, MISCHEF 4781, CRAZY 4785, MYSTIC 4348, and SLOW BURN 4630.

                  MAIL-IN TOURNEY XXXVII

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
CHANGELING 2164 (114-134-4)            3  3  0         THE GUARDIANS        

CONTENDERS TOURNEY                     W  L  K         TEAM NAME            
LORD OF THE FLOYDS 3638 (36-10-1)      0  5  0         THE GUARDIANS        

ADM TOURNEY                            W  L  K         TEAM NAME            
OSIRIS 4111 (29-19-2)                  3  3  0         ANARCHY              
HYSTERIAS 4047 (29-31-3)               1  3  0         ANARCHY              

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
BLUE 4647 (13-4-0)                     5  3  0         THE SIERRAS          
TMARACK 4651 (9-1-0)                   2  3  0         THE SIERRAS          

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
HAWKINS 4649 (8-2-0)                   6  3  0         THE SIERRAS          
MYSTIC 4348 (7-9-2)                    2  3  0         ANARCHY              
BONZO 1896 (4-2-0)                     1  3  0         HIPPIES FROM HELL    

INITIATES TOURNEY                      W  L  K         TEAM NAME            
HIGH ELF 4732 (2-4-1)                  3  3  1         DRAGON JUNKIES       

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
SIMPLE SIMON 4631 (2-2-0)              6  3  0         ANARCHY              
VIN DIESEL 4727 (0-0-0)                2  3  0         XXX                  
FATHOM 4763 (2-1-0)                    1  3  0         DRAGON JUNKIES       

ELIGIBLES FOOLS TOURNEY                W  L  K         TEAM NAME            
NOFX 3180 (62-35-2)                    1  3  0         THE MOTHERSHIP II    

ADM FOOLS TOURNEY                      W  L  K         TEAM NAME            
STEERFORTH 4570 (15-7-1)               0  3  0         GO TO THE DICKENS!   

CHAMPIONS FOOLS TOURNEY                W  L  K         TEAM NAME            
JIMI HENDRIX 1898 (5-2-0)              0  3  0         HIPPIES FROM HELL    

ADEPTS FOOLS TOURNEY                   W  L  K         TEAM NAME            
ZOSO 1899 (5-1-0)                      2  3  0         HIPPIES FROM HELL