DUEL 2 NEWSLETTER Date : 05/07/2009 Duedate: 05/20/2009 ZUWAYZA ARENA DM-19 TURN-612 This Weeks Top Honors THE DUELMASTER IS WHITE CHOCOATE WALI'S FINEST (419) (19-4923) [24-11-0,108] Chartered Recognition Leader Unchartered Recognition Leader WHITE CHOCOATE POSITION IS EMPTY WALI'S FINEST (419) (19-4923) [24-11-0,108] Popularity Leader This Weeks Favorite STEWIE GRIFFIN ARCHIPPUS CUNNING RUNTS (425) TROUBLED WATERS (350) (19-5070) [18-9-1,78] (19-4222) [11-4-0,98] THE CURRENT TOP TEAM THE MAGNIFICENT MAGS (241) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. TROUBLED WATERS (350) 20 2. WALI'S FINEST (419) 13 CUNNING RUNTS (425) 3. IDES OF MARCH (226) 0 Unchartered Team 4. THE MAGNIFICENT MAGS (241) -5 5. CUNNING RUNTS (425) -33 BLANK (102) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 CUNNING RUNTS (425) 79 54 2 59.4 1/ 0 THE MAGNIFICENT MA (241) 8 6 0 2- 2 IDES OF MARCH (226) 102 78 6 56.7 2/ 2 CUNNING RUNTS (425) 6 8 0 3/ 0 WALI'S FINEST (419) 77 63 2 55.0 3- 3 IDES OF MARCH (226) 3 1 1 4/ 0 TROUBLED WATERS (350) 40 38 1 51.3 4/ 0 TROUBLED WATERS (350) 3 2 0 5/ 0 THE MAGNIFICENT MA (241) 501 630 19 44.3 5/ 0 WALI'S FINEST (419) 1 0 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 613): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.) DM 17 ALJAFIR (turn 613): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 19 ZUWAYZA (turn 611): WEE MAN of CUNNING RUNTS (Deep Thought, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) DM 29 LAPUR (turn 604): ELVIRA MADIGAN of TRAIL OF TEARS (?, mgr.) DM 31 CHIMLEVTAL (turn 303): ANTIOCH of WAR (Mannequin, mgr.) DM 32 ARVAT (turn 601): MADNESS of ANGELS OF PAIN (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 599): THE MONGOL of RAVAGING LORDS (General Ikillyu) DM 35 MURSKA (turn 590): POSITION IS EMPTY DM 43 VEASTIAN (turn 552): KRYSTAL MEYERS of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 281): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.) DM 47 DOUBLE X (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.) DM 50 SNOWBOUND (turn 262): INGLEMORT JULS of MIDDLE WAY 6 (Jorja, mgr.) DM 56 ROCANIS (turn 480): IN HIDING of YIELD (Jekyll, mgr.) DM 60 COLLUSION COVE (turn 467): BLACK WIDOW XLIII of DEATH STUDS XII (Death Stud) DM 61 JURINE (turn 447): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 443): GRIZOLPOP of SAND DANCERS (Jorja, mgr.) DM 73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 74 DAYLA KIV (turn 407): MOKO TEN ZORA of SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.) DM 78 LIN TIRIAN (turn 389): HALGAR SNAGTOOTH of SAND DANCERS (Jorja, mgr.) ADM 103 FREE BLADES (turn 505): SISTER X of CULTS-R-US (?, mgr.) Top Teams --------- DM 9 ZUKAL (turn 617): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 619): DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 613): STARBASE 5 (Zeus, mgr.) DM 16 WILLAF (turn 615): PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 613): GLADIATORS (?, mgr.) DM 19 ZUWAYZA (turn 611): THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.) DM 29 LAPUR (turn 604): WILL DUEL 4 MEAD (Sporkis, mgr.) DM 31 CHIMLEVTAL (turn 303): THE STORMBRINGERS (High Lord Bosk, mgr.) DM 32 ARVAT (turn 601): DEVIL ADVOCATES (Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 599): RAVAGING LORDS (General Ikillyu, mgr.) DM 35 MURSKA (turn 590): LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 552): LUROCIAN ROYALTY (The Greek Guy, mgr.) DM 45 STORMCROWE (turn 281): MIKES HEROES (Mike?, mgr.) DM 47 DOUBLE X (turn 275): LAND OF OZ (Oz the All Successful, mgr.) DM 50 SNOWBOUND (turn 261): LIFE IMPACTS (Smitty, mgr.) DM 56 ROCANIS (turn 480): INCONSISTENT FURY (Banthius, mgr.) DM 60 COLLUSION COVE (turn 467): RED DOG GANG (Spot, mgr.) DM 61 JURINE (turn 447): MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 443): MIGHTY DUCKS (Woody, mgr.) DM 73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.) DM 74 DAYLA KIV (turn 407): SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.) DM 78 LIN TIRIAN (turn 389): GIRLS X3 (Non, mgr.) ADM 103 FREE BLADES (turn 505): REIGNING DOOM et al (Zalgor Prigg, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 612): AVENGELINA of STARBASE 5 (Zeus, mgr.) DM 16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.) DM 19 ZUWAYZA (turn 611): WEE MAN of CUNNING RUNTS (Deep Thought, mgr.) (turn 610): PUBLIUS of IDES OF MARCH (Caesar, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) MANKILLER of DODGE BULLETS (Jorja, mgr.) DM 29 LAPUR (turn 604): ELVIRA MADIGAN of TRAIL OF TEARS (?, mgr.) (turn 603): DAISY CHAINS of STREET WALKERS (Roadkill, mgr.) RED BULL of CARDOW HUNTERS (Jorja, mgr.) DM 31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.) (turn 302): LOWLY WORM of AVENGERS (Huckle Cat, mgr.) DM 43 VEASTIAN (turn 552): KRYSTAL MEYERS of POSITIVE ALTERNATIVE (Zalgor Prigg) (turn 551): J'KOROU of THE FAMILY (Jorja, mgr.) DM 47 DOUBLE X (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.) BLACKENED of OF WOLF AND MAN (Tripwire, mgr.) (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.) DM 60 COLLUSION COVE (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.) DM 65 DAL SHANG (turn 442): MELOST THE GRAY of SAND DANCERS (Jorja, mgr.) DM 74 DAYLA KIV (turn 406): DOLBY KLEE of SAND DANCERS (Jorja, mgr.) DM 78 LIN TIRIAN (turn 386): SHANNA TWO-KNIVES of SAND DANCERS (Jorja, mgr.) CHELBAGHEERA of SAND DANCERS (Jorja, mgr.) SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! TROUBLED WATERS had cause to celebrate, after AQUILA got 26 points by beating STEWIE GRIFFIN. A certain someone should cut down on the drinking and practice more, after losing 9 points to AQUILA. (Discrete enough, STEWIE GRIFFIN?) Well, Duelmaster WEE MAN Dark Arena Challenged DARK ARENA's STONE GOLEM. Is a 15-11-0 good enough? The crowds were amazed this turn, as STONE GOLEM killed the Duelmaster, WEE MAN, leaving CUNNING RUNTS in mourning. Even 75 points weren't good enough to save WEE MAN from WHITE CHOCOATE. ZUWAYZA welcomes WHITE CHOCOATE as the new Duelmaster! So who was the warrior seen charging into immovable walls and challenging dead trees? Someone's got a basic problem... My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! Like the noble eagle soaring amongst the mountaintops, so stand the warriors of IDES OF MARCH, alone and unchallenged. As a woman of good breeding scorns the "warriors" of TROUBLED WATERS, so did that sorry team shy from IDES OF MARCH The moving sword slashes, and having slashed, moves on... Ask not a spymaster for counsel, for he will pontificate long after you have fallen into an unconscious stupor. All good things must come to an end. As if buffeted by forces of nature beyond my control, I must take my leave of this place. ZUWAYZA, I leave you now. The Duelmaster has agreed to foot my bill at The Drunken Ox. 'Til next time-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME WHITE CHOCOATE 4923 24 11 0 108 WALI'S FINEST (419) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -MARCELLUS 5075 15 2 0 156 IDES OF MARCH (226) ARCHIPPUS 4222 11 4 0 98 TROUBLED WATERS (350) ERIC CARTMAN 5069 18 9 0 93 CUNNING RUNTS (425) AQUILA 4245 7 6 0 93 TROUBLED WATERS (350) CHAMPIONS W L K POINTS TEAM NAME STEWIE GRIFFIN 5070 18 9 1 78 CUNNING RUNTS (425) MODERN SCENE 5102 8 5 1 67 THE MAGNIFICENT MAGS (241) CHALLENGER ADEPTS W L K POINTS TEAM NAME -JEWEL 4924 12 16 0 66 WALI'S FINEST (419) -CARAMEL 4921 13 14 0 65 WALI'S FINEST (419) NICANOR 5025 6 1 1 63 TROUBLED WATERS (350) CHALLENGER ADEPTS W L K POINTS TEAM NAME EPAPHRAS 4229 7 5 0 62 TROUBLED WATERS (350) ADEPTS W L K POINTS TEAM NAME TRASH COLLECTOR 5091 9 11 1 52 THE MAGNIFICENT MAGS (241) MINI ME 5093 6 12 1 49 CUNNING RUNTS (425) -ISIS 5006 7 7 0 42 WALI'S FINEST (419) INITIATES W L K POINTS TEAM NAME -OPPIUS 5130 1 0 0 22 IDES OF MARCH (226) FARM WEEKLY 5120 3 1 0 19 THE MAGNIFICENT MAGS (241) DR. RUTH 5127 1 1 0 14 CUNNING RUNTS (425) MODEL RAILROADER 5121 2 2 0 8 THE MAGNIFICENT MAGS (241) THE ENQUIRER 5131 1 1 0 5 THE MAGNIFICENT MAGS (241) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? WEE MAN 5071 15 12 0 CUNNING RUNTS 425 STONE GOLEM 612 NONE ORNAMENT 5060 11 19 0 THE MAGNIFICENT 241 MINI ME 5093 609 JUST REVENGED POINDEXTER 5132 0 1 0 TROUBLED WATERS 350 BLACK ORC 612 NONE PERSONAL ADS Eric Cartman -- You cannot reasonably call yourself a runt at that height. Although it is a modest height by modern standards, it is not so modest as all that. -- Modern Scene P.S. Cunning, I will allow. Mini Me -- You'd fit right into this can I've got here. It'd make a great cover photo, too! Well, cover drawing, I've got an artist on the staff. Mostly collages, but he can do a drawing that is, ah, more or less recognizable. So how about it, eh? You could be on the cover of... Trash Collector. Oppius -- Tedious of you. Still, come the next March, I will run a narrow-gauge railroad right over you. See if I don't! -- Model Railroader P.S. Not one of those toy things, that's for kids. A REAL railroad, even if it is narrow-gauge. Dr. Ruth -- Well, missy, you made a good try there, but us country boys know a thing or two. -- Farm Weekly So! This fellow deserted from Mordant, did he? Passes himself off as an innocent, persecuted laundryman? Ha! Money is what he was laundering, and he got out of town half a step ahead of a lynch party headed by Elvis. Story on page three! -- The Enquirer P.S. Check in the next issue for the Inside Story of why the Mordanti don't want their money laundered. Talk about filthy cash! Our congratulations to Wee Man. -- Jorja and the Magnificent Mags Lord Protector Wee Man -- You will have seen the explanation of our problems on the previous cycle. No land here in the Glorious Empire that is currently available for rewarding stalwart citizens who become successful gladiators. But I note that there is quite a nice little house property in Murska that might suit you well, should you desire to detach it from the current infidel resident. Stop by my office for the details. -- Wakhirjath, Distributor of Lands 29 April 09 Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my arena to find only two other teams there. Terrible! I'm calling on all you managers out there who have inactive teams in Niatoli to put them back in the game. Also, anyone else who wants to come check out our little island are welcome. Good food and a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and his band of Ravaged Queens. Great fun. Come one, come all! 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS WEE MAN was dealt death by STONE GOLEM in a crowd pleasing 5 minute Dark Arena fight. POINDEXTER was murdered by BLACK ORC in a 1 minute Dark Arena melee. ERIC CARTMAN subdued KHALHUMS DWARF in a unpopular 5 minute expert's fight. WHITE CHOCOATE unbelievably bested ARCHIPPUS in a 3 minute veteran's Title fight. AQUILA devastated STEWIE GRIFFIN in a 2 minute gory uneven brawl. MODERN SCENE viciously subdued MINI ME in a 2 minute bloody match. NICANOR viciously subdued DANGEROUS CRIMINAL in a action packed 1 minute fight. TRASH COLLECTOR was viciously subdued by EPAPHRAS in a 2 minute gruesome duel. FARM WEEKLY overpowered CONVICTED THIEF in a 1 minute uneven duel. MODEL RAILROADER was defeated by DR. RUTH in a 2 minute novice's fight. THE ENQUIRER was viciously subdued by MORDANT DESERTER in a 3 minute novice's bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 3 PARRY-LUNGE 1 - 0 - 0 100 | |STRIKING ATTACK 3 AIMED BLOW 13 - 3 - 0 81 | |TOTAL PARRY 2 PARRY-RIPOSTE 6 - 4 - 0 60 | |SLASHING ATTACK 2 SLASHING ATTACK 10 - 7 - 1 59 | |BASHING ATTACK 2 TOTAL PARRY 15 - 13 - 1 54 | |PARRY-LUNGE 1 LUNGING ATTACK 12 - 12 - 0 50 | |PARRY-STRIKE 1 WALL OF STEEL 10 - 11 - 0 48 | |PARRY-RIPOSTE 1 STRIKING ATTACK 19 - 22 - 2 46 | |WALL OF STEEL 1 BASHING ATTACK 7 - 9 - 1 44 | |AIMED BLOW 0 PARRY-STRIKE 2 - 3 - 0 40 | Turn 612 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 LUNGING ATTACK 1 - 2 2 TOTAL PARRY PARRY-STRIKE 1 - 0 STRIKING ATTACK 1 - 2 2 LUNGING ATTACK TOTAL PARRY 2 - 0 AIMED BLOW 0 - 0 2 WALL OF STEEL SLASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 1 2 SLASHING ATTACK BASHING ATTACK 1 - 1 WALL OF STEEL 0 - 1 1 AIMED BLOW 1 PARRY-LUNGE 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY WHITE CHOCOATE 4923 24 11 0 108 WALI'S FINEST (419) LUNGING ATTACK ARCHIPPUS 4222 11 4 0 98 TROUBLED WATERS (350) PARRY-LUNGE AQUILA 4245 7 6 0 93 TROUBLED WATERS (350) WALL OF STEEL STEWIE GRIFFIN 5070 18 9 1 78 CUNNING RUNTS (425) SLASHING ATTACK MODERN SCENE 5102 8 5 1 67 THE MAGNIFICENT MAGS (241) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK NICANOR 5025 6 1 1 63 TROUBLED WATERS (350) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is STEWIE GRIFFIN 5070. The most popular warrior this turn was ARCHIPPUS 4222. The ten other most popular fighters were AQUILA 4245, EPAPHRAS 4229, THE ENQUIRER 5131, MODERN SCENE 5102, NICANOR 5025, WHITE CHOCOATE 4923, DR. RUTH 5127, STEWIE GRIFFIN 5070, TRASH COLLECTOR 5091, and FARM WEEKLY 5120. The least popular fighter this week was ERIC CARTMAN 5069. The other ten least popular fighters were MINI ME 5093, POINDEXTER 5132, MODEL RAILROADER 5121, FARM WEEKLY 5120, TRASH COLLECTOR 5091, STEWIE GRIFFIN 5070, DR. RUTH 5127, WHITE CHOCOATE 4923, NICANOR 5025, and MODERN SCENE 5102. The following warriors have traveled to AD after fighting this turn: WEE MAN (19-5071) CUNNING RUNTS (425) MAIL-IN TOURNEY XLVII CONTENDERS TOURNEY W L K TEAM NAME LORD OF THE FLOYDS 3638 (57-26-2) 13 2 0 THE GUARDIANS FRESHMEN TOURNEY W L K TEAM NAME DARDANIUS 2683 (13-3-1) 4 3 0 IDES OF MARCH GULF COAST D 4789 (14-3-0) 4 3 0 ANARCHY PETE MOSS 4968 (22-11-2) 2 3 0 FUNKY FOLK ANTONIUS 5063 (17-9-0) 1 3 0 IDES OF MARCH CHAMPIONS TOURNEY W L K TEAM NAME TIBERIUS 5002 (12-4-2) 1 3 0 DEAD IDES OF MARCH INITIATES TOURNEY W L K TEAM NAME GRIZZ GRIMHULT 5083 (3-0-1) 3 3 0 BATTLEAXE STAMPEDE APPRENTICES TOURNEY W L K TEAM NAME MORT TIFFIDE 5109 (3-1-0) 7 3 0 FUNKY FOLK MS. IMNPACT 5084 (1-1-0) 1 1 0 DEAD WALI'S FINEST ROOKIES TOURNEY W L K TEAM NAME LUCIUS 5123 (0-0-0) 3 3 0 DEAD IDES OF MARCH DR. RUTH 5127 (0-0-0) 2 3 0 CUNNING RUNTS LOTTA KRAPP 5128 (0-0-0) 2 3 0 FUNKY FOLK HAM STIRZ 5129 (0-0-0) 1 3 0 FUNKY FOLK FRESHMEN FOOLS TOURNEY W L K TEAM NAME BART SIMPSON 5072 (17-8-0) 1 3 0 CUNNING RUNTS CHALLENGERS FOOL TOURNEY W L K TEAM NAME CARAMEL 4921 (13-14-0) 0 3 0 WALI'S FINEST WEE MAN 5071 (14-11-0) 0 3 0 CUNNING RUNTS WHITE CHOCOATE 4923 (23-11-0) 0 3 0 WALI'S FINEST ADEPTS FOOLS TOURNEY W L K TEAM NAME ISIS 5006 (7-7-0) 0 3 0 WALI'S FINEST INITIATES FOOLS TOURNEY W L K TEAM NAME AL BYNO 5097 (5-3-0) 2 3 0 FUNKY FOLK