DUEL 2 NEWSLETTER

Date   : 06/26/2018    Duedate: 07/09/2018

SEAM ARENA

DM-20    TURN-79

This Weeks Top Honors

THE DUELMASTER IS

HAIG
THIRSTY THUGS (31)
(20-488) [20-26-1,112]

Chartered Recognition Leader   Unchartered Recognition Leader

BAHAMUT                        POSITION IS EMPTY
DIETIES AND DEMIGODS (37)      
(20-585) [16-7-0,124]          

Popularity Leader              This Weeks Favorite

HASTUR                         NUTBOLT LARRY
DIETIES AND DEMIGODS (37)      I'M NOT EGGBERT (9)
(20-481) [23-21-0,90]          (20-612) [8-6-1,83]

THE CURRENT TOP TEAM

WEIRDING WAYS (53)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. I'M NOT EGGBERT (9)         59
2. THIRSTY THUGS (31)          39      WEIRDING WAYS (53)
3. DARQUE KNIGHTS (22)         33      Unchartered Team
4. DIETIES AND DEMIGODS (37)   30
5. DEADLINE (32)               26       (-1)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 WEIRDING WAYS (53)        80  60  7 57.1   1/ 5 WEIRDING WAYS (53)       11  4 0
 2/ 1 I'M NOT EGGBERT (9)      182 137 17 57.1   2/ 1 DARQUE KNIGHTS (22)       9  6 2
 3/ 3 DARQUE KNIGHTS (22)      210 176 19 54.4   3/ 2 THIRSTY THUGS (31)        9  6 1
 4/ 6 THIRSTY THUGS (31)       207 181  7 53.4   4/10 I'M NOT EGGBERT (9)       8  6 2
 5/ 4 MARVEL (54)               62  58  2 51.7   5/ 4 LOSERS (20)               8  7 0
 6/ 7 DIETIES AND DEMIGOD (37) 177 166 10 51.6   6/ 6 DIETIES AND DEMIGOD (37)  8  7 0
 7/ 9 HUCKLE'S CATS (23)       150 162  2 48.1   7/ 7 LOST SENTINELS (19)       6  9 0
 8/10 LOST SENTINELS (19)      167 216 12 43.6   8/ 8 HUCKLE'S CATS (23)        6  9 0
 9/11 DEADLINE (32)             79 124  9 38.9   9/ 3 MARVEL (54)               4 11 0
10/12 LOSERS (20)              147 237 25 38.3  10/ 9 DEADLINE (32)             3  9 2

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                               Duelmasters for Dummies

     There are handbooks around that will guide you in becoming the hottest player 
Duelmasters has ever seen... if you're prepared to work at it.  But what if you don't 
want to be hot, but only pleasantly warm, have a good time, and not fret and stew 
over maximizing the potential of every roll-up you receive?  What if spending months 
in the Dark Arena searching for the perfect roll-up sounds boring?  What if the 
"Perfect Warrior" is not for you, and you have no intention of dominating Gateway?  
What if such handbooks as the Enchiridion represent "more than you ever wanted to 
know" about the inner workings and minute tunings of the game?
     This article is for you....
     You have a new roll-up sheet in front of you; it doesn't matter whether it's a 
new team or only one replacement.  How do you design the warrior(s) for best present 
enjoyment?  First, don't send anyone straight to the Dark Arena.  Okay, do if you 
like to read Dark Arena fights, but not otherwise.  Give every roll-up, regardless of 
"Perfect Warrior" potential or lack thereof, your best design efforts and a chance to 
show his stuff.  Some supposed duds will surprise you.
     A few simple rules for basic warrior design and strategy:
      1)  Aim at achieving an odd number in your key stats, 15 is good, 17 is better, 
except in unusual cases (DF for aimed blows), 21 is too much of a good thing.
      2)  Wit and Will are the key stats for any warrior except a freak experiment.  
Deftness and Strength are second, Speed and Constitution are third.
      3)  Offensive styles (Basher, Lunger, Slasher, Striker) and Total Parries are 
easier to run and easier to win with than the finesse styles (Aimed Blows, Parry-
anythings, Walls of Steel).  Yes, the finesse styles can be fun and devastating, but 
don't START there.  Start with the easier styles and work up to finesse.  Watch out 
for stereotypes.  Big, dumb, clumsy bashers do not generally do well.  Fast, brainy 
lungers with low CN and WL burn out early in the first minute and also tend to die 
easily.  A medium good roll-up will do well at any of the offensive styles.
      4)  Pick your arena with some care, as different arenas favor and reward 
different styles of play and different tones in the personals.
     Generally speaking, arenas of the Andorian and Lirith Kai regions will frown on 
down-challenges and deliberate killing, and hostile "trash-talking" personals will 
not be appreciated.  On the whole, these Andorian and Adantri arenas are the more 
sociable arenas and will tend to have more personals and more role-playing.  (There 
are, of course, exceptions.)  Players in the Andorian and Lirith Kai arenas will tend 
to be helpful to a newcomer.
     Arenas of the Delarquan region will accept more aggressive styles in play and in 
personals, more down-challenging, and more killing... BUT you can expect to draw a 
quick and hard response in kind.  Generally these arenas are not as friendly as the 
Andorians, and they are much less likely to help out a newcomer.
     The arenas of the Free Blades region vary more among themselves than those of 
the other regions but generally tend to fall in between the Andorian and Delarquan 
extremes.
      5)  When arming your warrior, check the Weapon/Style/Stat Suitability chart 
below, probably THE most useful chart for a beginner.  It sorts the weapons by style, 
listing only those that are favored by each style, and gives the minimum stats (in 
ST, SZ, WT, and DF) to use any particular weapon.  Note which weapons your warrior is 
physically able to use.  Arm him with something he can use and that is favored by his 
style, and GIVE HIM A BACK-UP WEAPON, even if it's only a dagger.  Do not be misled 
by real-world logic, by the way: bashers are not well-suited to using the fists as 
weapons!  (If you are going to use the same weapon against all armor weights, it 
isn't necessary to make three categories on your strategy sheet, and it annoys the 
inputter.)
     In fact, you might want to consult the chart below before picking a style for 
your new warrior.  It is not a good idea to make a warrior into, say, a basher, if he 
is unable to use well any of the basher's weapons of choice.  (I've done this by not 
paying attention, and I have ALWAYS regretted it afterward.)  For example, I just got 
a replacement who is 8-10-20-9-12-4-7.  If I make it 9-10-20-15-17-4-9, then I should 
NOT make it a Basher, because the poor goop couldn't use any bashing weapon well.  If 
I go with this set of numbers, he should probably be a Lunger using a short spear, or 
a Striker using a hatchet.  But if I drop WT to 13 and raise ST to 11, he could use a 
broadsword and might make a Slasher; equally, if I drop WT to 13 and raise DF to 11, 
instead, he could use a scimitar and make a Slasher....  Choices, choices....
      6)  Put armor on the warrior before sending him out to fight.  Armor saves 
lives.  Total Parries can take the heaviest armors, as they generally don't move 
around a lot.  Offensives can run faster with no armor or leather armor, but that 
doesn't give them much protection.  If you're worried about their survival, put them 
in mid-weight armor; I favor ringmail for this, but scalemail and chainmail are also 
options.  Always put something on their heads!  A blow to the head can be especially 
deadly, so give them protection there--at least a steel cap, a helm for choice, a 
full helm if the warrior is a Total Parry.
      7)  Train skills, unless/until you're sure this is going to be a throw-away, 
short-term warrior.
      8)  Challenge warriors above your warrior, and/or those with more fights, for 
the best chance to learn skills.  Challenge warriors below your warrior to improve 
your chances of winning and to provoke maximum hostility from other managers.  
Repeated challenges to the same warrior, when there are other targets available, will 
also provoke hostility.
      9)  Avoid teams with high kill percentages and teams that regularly down-
challenge or repeat-challenge.
     10)  Don't run a warrior 10-10-10 unless you like to see him go berserk and then 
collapse half way through the first minute.  Yes, the pure offensives should run 
fast, but drop either Activity Level or Kill Desire or both by a few points if your 
warrior doesn't have a good or better endurance.  If endurance is not mentioned on 
the warrior's overview, then it is "normal" or "average," and 10-10-10 will probably 
burn him out early in the fight.  If endurance is poor, don't even think of it.  
(Yes, I can hear all you number crunchers out there rising up to point out that there 
are exceptions.  I admit the exceptions, but these are general guidelines for the 
average beginner.  Exceptions belong in a different article.}  Generally speaking, 
Total Parries should run slowly.
     11)  Be wary of using tactics.  Sometimes they help, sometimes they hinder, and 
they're tricky.  Even when a tactic gives some clear benefit, remember that it comes 
with a built-in danger in that it commits the warrior to that attitude during the 
minute it is used.  A defensive tactic will tend to hinder offense, offensive tactics 
will reduce the warrior's defense.  Do not use both an offensive and a defensive 
tactic in the same minute.
     12)  Fill out your strategy sheet clearly and completely to avoid antagonizing 
the inputter!  Don't make her guess what you want your warrior to do.
     13)  Write personal ads to take part in the player-player interaction.  This is 
a significant part of the fun of the game.  If you want other managers to help you 
learn, write =friendly= personals!  Surprising how some people miss this obvious 
point, but the obnoxious managers are likely to have a hard time getting help.
     14)  Fill out the front part of the Warrior Census Form.  Picking a warrior's 
race can make him a more clearly realized character and one that it is more fun to 
write personals for.  Filling out the warrior sayings can make reading the fights 
more amusing.  Fill out the back of the form only if you feel like it, as NOTHING on 
the back, not even the character stats, has any effect on the fights.  The back of 
the form is all role-playing information and, at this time, will only be used if/when 
your warrior appears in a spotlight written by a staff writer.  When/if the extension 
of the Duelmasters system for which the back of the form was originally intended is 
completed, you will have another chance to fill out this stuff.

                   Weapons, Styles, Minimum Stats required for use
The weapons best-suited to each style are listed under that style.  If a weapon is 
not listed under that style, then it is not well-suited to use by that style.  
Regardless of style, however, the stats required to use a weapon are the same.
     This chart was composed with information found in the Enchiridion, and I thank 
Pagan for making it readily available.

     Aimed Blow  nine weapons                   Slasher  eight weapons
Dagger         ST  -  SZ  -  WT  7  DF  7  Battleaxe      ST 15  SZ  9  WT  9  DF  9
Epee           ST  7  SZ  -  WT 15  DF 15  Broadsword     ST 11  SZ  -  WT  9  DF  7
FiST  -        presumably any              Epee           ST  7  SZ  -  WT 15  DF 15
Longspear      ST 11  SZ  9  WT  5  DF  9  Greataxe       ST 13  SZ  5  WT  9  DF 11
Longsword      ST 11  SZ  -  WT 13  DF 11  Hatchet        ST  5  SZ  -  WT  3  DF  7
Quarterstaff   ST 11  SZ  9  WT 11  DF 11  Longsword      ST 11  SZ  -  WT 13  DF 11
Scimitar       ST  9  SZ  -  WT 11  DF 11  Scimitar       ST  9  SZ  -  WT 11  DF 11
Shortspear     ST  9  SZ  -  WT  7  DF  7  Shortsword     ST  5  SZ  -  WT 11  DF  3
Shortsword     ST  5  SZ  -  WT 11  DF  3  
                                                Striker  Note that the strikers can 
     Basher  eleven weapons                use every weapon plus the small shield 
Greataxe       ST 13  SZ  5  WT  9  DF 11  effectively.  This is the only style that 
Greatsword     ST 15  SZ  9  WT  9  DF 11  has so broad a selection.  Twenty-one 
Halberd        ST 17  SZ  9  WT  9  DF  9  weapons.
Large shield   ST 11  SZ  7  WT  5  DF  5  Battleaxe      ST 15  SZ  9  WT  9  DF  9
Mace           ST 13  SZ  -  WT  3  DF  5  Broadsword     ST 11  SZ  -  WT  9  DF  7
Maul           ST 15  SZ  9  WT  5  DF  7  Dagger         ST  -  SZ  -  WT  7  DF  7
Medium shield  ST  9  SZ  -  WT  5  DF  5  Epee           ST  7  SZ  -  WT 15  DF 15
Morningstar    ST 13  SZ  -  WT  7  DF 13  FiST  -        presumably any
Quarterstaff   ST 11  SZ  9  WT 11  DF 11  Greataxe       ST 13  SZ  5  WT  9  DF 11
Warflail       ST 11  SZ  -  WT  7  DF  5  Greatsword     ST 15  SZ  9  WT  9  DF 11
Warhammer      ST 13  SZ  -  WT  5  DF  7  Halberd        ST 17  SZ  9  WT  9  DF  9
                                           Hatchet        ST  5  SZ  -  WT  3  DF  7
     Lunger  five weapons                  Longspear      ST 11  SZ  9  WT  5  DF  9
Epee           ST  7  SZ  -  WT 15  DF 15  Longsword      ST 11  SZ  -  WT 13  DF 11
Longspear      ST 11  SZ  9  WT  5  DF  9  Mace           ST 13  SZ  -  WT  3  DF  5
Longsword      ST 11  SZ  -  WT 13  DF 11  Maul           ST 15  SZ  9  WT  5  DF  7
Shortspear     ST  9  SZ  -  WT  7  DF  7  Morningstar    ST 13  SZ  -  WT  7  DF 13
Shortsword     ST  5  SZ  -  WT 11  DF  3  Quarterstaff   ST 11  SZ  9  WT 11  DF 11
                                           Scimitar       ST  9  SZ  -  WT 11  DF 11
     Parry-Lunger  six weapons             Shortspear     ST  9  SZ  -  WT  7  DF  7
Epee           ST  7  SZ  -  WT 15  DF 15  Shortsword     ST  5  SZ  -  WT 11  DF  3
Longspear      ST 11  SZ  9  WT  5  DF  9  Small shield   ST  5  SZ  -  WT  5  DF  5
Longsword      ST 11  SZ  -  WT 13  DF 11  Warflail       ST 11  SZ  -  WT  7  DF  5
Scimitar       ST  9  SZ  -  WT 11  DF 11  Warhammer      ST 13  SZ  -  WT  5  DF  7
Shortspear     ST  9  SZ  -  WT  7  DF  7  
Shortsword     ST  5  SZ  -  WT 11  DF  3       Total Parry  twelve weapons
     Parry-Riposte  six weapons            Battleaxe      ST 15  SZ  9  WT  9  DF  9
Epee           ST  7  SZ  -  WT 15  DF 15  Broadsword     ST 11  SZ  -  WT  9  DF  7
Longspear      ST 11  SZ  9  WT  5  DF  9  Epee           ST  7  SZ  -  WT 15  DF 15
Longsword      ST 11  SZ  -  WT 13  DF 11  Greatsword     ST 15  SZ  9  WT  9  DF 11
Scimitar       ST  9  SZ  -  WT 11  DF 11  Large shield   ST 11  SZ  7  WT  5  DF  5
Shortspear     ST  9  SZ  -  WT  7  DF  7  Longspear      ST 11  SZ  9  WT  5  DF  9
Shortsword     ST  5  SZ  -  WT 11  DF  3  Longsword      ST 11  SZ  -  WT 13  DF 11
                                           Medium shield  ST  9  SZ  -  WT  5  DF  5
     Parry-Striker  eleven weapons         Quarterstaff   ST 11  SZ  9  WT 11  DF 11
Battleaxe      ST 15  SZ  9  WT  9  DF  9  Scimitar       ST  9  SZ  -  WT 11  DF 11
Broadsword     ST 11  SZ  -  WT  9  DF  7  Shortsword     ST  5  SZ  -  WT 11  DF  3
Epee           ST  7  SZ  -  WT 15  DF 15  Small shield   ST  5  SZ  -  WT  5  DF  5
Greatsword     ST 15  SZ  9  WT  9  DF 11  
Longsword      ST 11  SZ  -  WT 13  DF 11       Wall of Steel  eight weapons
Quarterstaff   ST 11  SZ  9  WT 11  DF 11  Battleaxe      ST 15  SZ  9  WT  9  DF  9
Scimitar       ST  9  SZ  -  WT 11  DF 11  Broadsword     ST 11  SZ  -  WT  9  DF  7
Shortspear     ST  9  SZ  -  WT  7  DF  7  Greataxe       ST 13  SZ  5  WT  9  DF 11
Shortsword     ST  5  SZ  -  WT 11  DF  3  Greatsword     ST 15  SZ  9  WT  9  DF 11
Small shield   ST  5  SZ  -  WT  5  DF  5  Morningstar    ST 13  SZ  -  WT  7  DF 13
Warhammer      ST 13  SZ  -  WT  5  DF  7  Quarterstaff   ST 11  SZ  9  WT 11  DF 11
                                           Scimitar       ST  9  SZ  -  WT 11  DF 11
                                           Warflail       ST 11  SZ  -  WT  7  DF  5

Jorja
The Middle Way
DM 93 and elsewhere

                                      SPY REPORT

     Hello, my darlings!  So great to see you once again in the glorious arena of New 
Seam.  The fights were spectacular this day, but I'm not telling you anything that you 
do not already know, am I?  I am having a technical problem with my golems, so please 
bear with me. Well, it is more than a technical problem.  I've seemed to have 
misplaced a few of them, so getting my report together is taking longer than usual.  
We shall persevere!  Now, on to the fights!

     Gambit successfully defended the throne last turn by blood feuding Haig.  Hey, it 
was a nice style match up for Gambit, so why risk facing a different Challenger 
Champion when you can prioritize your challenge and get a bit of revenge for a fallen 
friend?  It looks as if Gambit had that same mindset going into turn 79.  He once 
again posted a bloodfeud challenger against Haig.  I'm sure the people in the stands 
this turn were expecting a repeat of the previous fight. But, it appears Haig did not 
come unprepared for this bout!  He defeated Gambit in a 4 minute fight and now holds 
the distinguished honor of Duelmaster in New Seam!  Congrats to our newest Champion, 
Haig, who is managed by DMobster.  Gambit was surely discouraged after the match, but 
his spirits lifted somewhat when he received an invitation to the Isle of the Eye.  A 
congrats are in order for our newest Lord Protector as well.

     The most avoid team for this turn is Darque Knights.  They were avoided most by 
I'm Not Eggbert.  The most challenged warrior on turn 79 turns out to be Mdjai of 
Deadline.  She was challenged by many, but Thunder Clap from the I'm Not Eggbert guild 
go the call to the sands. It was a wise challenge too!  Thunderclap defeated Mdjai in 
a one-sided, one minute fight.  There were a number of down challenges, but this has 
become the norm.  No, I'm not happy about it, but I write the report, and have very 
little power to change it.  Well, I guess a few strongly worded letters to the 
Commission might be in order.  Thor down challenged Frigg in the Challenger Champions 
by 8 points; however, it was Parental Deceit's 25 point down challenge to Rainerio 
that wins the dastardly award for turn 79.

     There were a few deaths and some of them significant for the turn.  Darque 
Knights had the lone Dark Arena fight, which didn't draw a large crowd.  On the 
regular arena sands, 3 warriors with more than 25 fights under their belts died!  This 
is beyond belief!  Yaotl had not won many fights, but was still hanging around after 
23 fights. This all came to abrupt end at the hands of Asdiel Wyrmeye.  Second, Mona 
Lisa matched up with one of the arena stand ins.  Virginal Concubine, which sounds a 
bit oxymoronic, got the call to face Mona Lisa from Lost Sentinels.  Mona Lisa drew 
her last breath in this match!  The third and final death belongs to Kooksy Inurmouf 
from Weirding Ways.  Kooksy had amassed a nice record, but it is no more. Deval of 
Deadline had other plans for Kooksy, and unfortunately for Kooksy, Deval planned on 
being the only warrior to exit their match. Condolences to those who lost warriors and 
good luck to those who will be avenging them!

     I told you the missing golems were going to be a bit problematic. One such 
problem is gathering all the relevant information and being able to retrieve it when 
needed.  I can find the information, but accessing it is a bit more difficult.  As 
such, here we are and here we will end.  Congrats once again to our newest Duelmaster, 
Haig from Thirsty Thugs, and our newest Lord Protector, Gambit of Marvel. 

     Time for me to go, my dears!  I am looking forward to next turn as Haig gets an 
opportunity to  defend.  Lord Protector Gambit will depart from us after fighting next 
turn.  The top continually shifts in this arena, so it might be time for some wily, 
upstart to seize the day and take the throne!  Good luck to each of you next turn! 

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HAIG 488                     20  26  1   112       THIRSTY THUGS (31)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 BAHAMUT 585                  16   7  0   124       DIETIES AND DEMIGODS (37)
 DEVAL 599                    13  11  3   113       DEADLINE (32)
 FRIGG 529                    22  13  0   106       DIETIES AND DEMIGODS (37)
 GAMBIT 593                   17   7  0    97       MARVEL (54)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 THOR 620                     10   7  0    97       MARVEL (54)
 PIWI STEELMOON 619           12   6  1    91       DARQUE KNIGHTS (22)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 HASTUR 481                   23  21  0    90       DIETIES AND DEMIGODS (37)
 BAD PENNY 575                15  14  1    88       LOST SENTINELS (19)
 NUTBOLT LARRY 612             8   6  1    83       I'M NOT EGGBERT (9)
 VAULT 638                     9   4  0    81       THIRSTY THUGS (31)
 ZUSHI 514                    18  22  1    77       LOST SENTINELS (19)
 PARENTAL DECEIT 583          14  10  2    70       WEIRDING WAYS (53)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 KAGEWA 601                   10  13  0    62       THIRSTY THUGS (31)
 VALERIA 613                   9  12  0    62       THIRSTY THUGS (31)
 GYAVIIRA 602                 11  12  0    61       THIRSTY THUGS (31)
 CAPT. AMERICA 589            12  12  0    60       MARVEL (54)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 THUNDER CLAP 605              9   6  1    55       I'M NOT EGGBERT (9)
 ASDIEL WYRMEYE 633            8   6  2    53       DARQUE KNIGHTS (22)
 MDJAI 596                     9  15  1    43       DEADLINE (32)
 CPT. CLEAN 594                9   8  0    42       I'M NOT EGGBERT (9)
 RAINERIO 598                  8  16  1    41       DEADLINE (32)
 TASKMASTER 644                7   4  1    41       MARVEL (54)
 POLLUX LYNXEAR 672            4   0  1    38       DARQUE KNIGHTS (22)
 CYANIDE 647                   7   3  1    37       LOSERS (20)
 JASON THE MASON 512           9   9  0    36       HUCKLE'S CATS (23)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WONKO THE SANE 663            6   0  0    28       WEIRDING WAYS (53)
 CASTOR LYNXEAR 658            5   3  0    28       DARQUE KNIGHTS (22)
 THE GREAT TRICKTINI 661       3   3  0    26       I'M NOT EGGBERT (9)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 FARMER ALFALFA 671            2   3  0    23       HUCKLE'S CATS (23)
 VICAR IN A TUTU 641           3   7  0    21       WEIRDING WAYS (53)
 PESTILENCE 648                4   6  1    19       LOSERS (20)
 MR. RACOON 670                4   1  0    19       HUCKLE'S CATS (23)
 VOID 640                      3   9  0    19       LOST SENTINELS (19)
 ASHER 669                     2   3  0    19       LOSERS (20)
 BAGHERRA 639                  3   9  0    18       LOST SENTINELS (19)
 WAR WITCH 680                 2   0  0    16       LOSERS (20)
 SCYTHE 664                    3   4  1    14       LOSERS (20)
 CAPTAIN OBVIOUS 679           2   0  0     7       WEIRDING WAYS (53)
 MR. GRUNKLE 677               1   1  0     4       HUCKLE'S CATS (23)
 FRED 673                      0   4  0     4       HUCKLE'S CATS (23)
 NYORLATHOTEP 682              0   2  0     2       DIETIES AND DEMIGODS (37)
 YOG-SOTHOTH 681               0   2  0     2       DIETIES AND DEMIGODS (37)
 ELEKTRA 686                   0   1  0     1       MARVEL (54)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
IRIS GOLDMANE 678       0  2 0 DARQUE KNIGHTS 22    BLACK ORC              79  NONE
YAOTL 597               6 18 0 DEADLINE 32          ASDIEL WYRMEYE 633     79   
FRED 662                0  3 0 HUCKLE'S CATS 23     SCYTHE 664             75  REVENGED
WOLFGANG WOLF 621       8  6 0 HUCKLE'S CATS 23     DEVAL 599              77   
ROOK 668                2  1 0 LOSERS 20            POLLUX LYNXEAR 672     77   
MONA LISA 515          25 15 0 LOST SENTINELS 19    VIRGINAL CONCUBI       79  NONE
BLACK KNIGHT 603        9 12 0 MARVEL 54            HAIG 488               77  REVENGED
KOOKSY INURMOUF 560    21  7 0 WEIRDING WAYS 53     DEVAL 599              79   

                                     PERSONAL ADS

Weirdo -- If you can access Terrablood, you have access to the best information we as 
a player base have available.  I'd take a look at Assur's website as well to fill in 
any gaps, especially in regards to weapon requirements and suitability.  As to skills, 
my only recommendation is use Bagman II at creation and then use Terrablood when you 
do stat raises. -- Master Darque
P.S.  If you are speaking more to warrior designs, I recommend picking the brains of 
the group on Chatzy.  Or, you can email me directly and I can share some tips. I've 
been playing almost continuously since 1997 with a brief stoppage during my first few 
years of college.  rebelnerfherder@yahoo.com

Savant -- Don't be shy about asking questions.  Most of us are more than happy to 
help.  If not for some helpful managers, I don't know where I'd be in terms of this 
game.  I'm ancient, but then we have geezers like Hombre who have me beat (but he's 
good people).  I've asked Sidara to post a weapons chart for you, so that should give 
you a reference.  I know from past interactions with inmates that their storage is 
limited, so hopefully a half-page of stuff won't take up too much room. -- Master 
Darque
P.S.  If you don't feel comfortable posting questions here, feel free to send me a 
diplo.  I'll do my best to answer it and if I don't the answer, I'm sure I can pick 
someone's brain who does.

Asher -- I was seeking enlightenment and the path of least resistance when I 
encountered you.  I made a terrible mistake... -- Vicar in a Tutu

                                  LAST WEEK'S FIGHTS

IRIS GOLDMANE was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
GAMBIT lost to HAIG in a exciting 4 minute gory expert's Bloodfeud Title battle.
PIWI STEELMOON was vanquished by BAHAMUT in a 1 minute mismatched Challenge brawl.
THOR was defeated by FRIGG in a exciting 3 minute Challenge fight.
KOOKSY INURMOUF was dealt death by DEVAL in a 1 minute gory expert's Challenge brawl.
PARENTAL DECEIT devastated RAINERIO in a 1 minute mismatched Challenge match.
THUNDER CLAP overpowered MDJAI in a 1 minute uneven Challenge melee.
ASDIEL WYRMEYE slaughtered YAOTL in a 2 minute uneven Challenge duel.
VICAR IN A TUTU overpowered YOG-SOTHOTH in a popular 1 minute uneven Challenge duel.
ASHER was defeated by WONKO THE SANE in a 2 minute Challenge match.
CAPTAIN OBVIOUS unbelievably bested FRED in a 9 minute novice's Challenge bout.
CAPT. AMERICA was devastated by NUTBOLT LARRY in a 3 minute mismatched conflict.
BAD PENNY bested VALERIA in a 2 minute master's bout.
MONA LISA was viciously butchered by VIRGINAL CONCUBINE in a 1 minute expert's fight.
VAULT won victory over ZUSHI in a 2 minute brutal fray.
HASTUR unbelievably bested KAGEWA in a popular 1 minute master's brawl.
JASON THE MASON was luckily beaten by POLLUX LYNXEAR in a 2 minute match.
CPT. CLEAN handily defeated PESTILENCE in a 1 minute mismatched competition.
GYAVIIRA savagely defeated TASKMASTER in a action packed 3 minute brutal fight.
CYANIDE was savagely defeated by THE HONEST MERCHANT in a 6 minute gruesome fray.
VOID was overcome by CASTOR LYNXEAR in a 4 minute contest.
BAGHERRA was overpowered by THE GREAT TRICKTINI in a 1 minute one-sided match.
SCYTHE luckily beat NYORLATHOTEP in a 3 minute duel.
MR. RACOON narrowly defeated ELEKTRA in a 5 minute gory beginner's fight.
FARMER ALFALFA overpowered TOUGH MAMA in a 1 minute uneven match.
MR. GRUNKLE was savagely defeated by WAR WITCH in a 2 minute gory beginner's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                 10         WALL OF STEEL     38 -  16 -  1      70  |
|BASHING ATTACK                   7         PARRY-RIPOSTE     12 -   8 -  1      60  |
|LUNGING ATTACK                   6         AIMED BLOW        19 -  14 -  0      58  |
|PARRY-STRIKE                     5         TOTAL PARRY       30 -  23 -  0      57  |
|TOTAL PARRY                      5         STRIKING ATTACK   47 -  51 -  4      48  |
|WALL OF STEEL                    5         PARRY-LUNGE        8 -   9 -  0      47  |
|SLASHING ATTACK                  3         PARRY-STRIKE      26 -  30 -  3      46  |
|AIMED BLOW                       3         SLASHING ATTACK   21 -  25 -  0      46  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    34 -  45 -  2      43  |
|PARRY-LUNGE                      2         BASHING ATTACK    35 -  50 -  4      41  |

Turn  79 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    2 -  1     AIMED BLOW         1 -  2         3  STRIKING ATTACK
PARRY-STRIKE       3 -  2     LUNGING ATTACK     1 -  5         3  WALL OF STEEL  
TOTAL PARRY        3 -  2     PARRY-LUNGE        0 -  2         2  BASHING ATTACK 
WALL OF STEEL      3 -  2                                       1  PARRY-STRIKE   
BASHING ATTACK     4 -  3                                       1  AIMED BLOW     
PARRY-RIPOSTE      1 -  1                                       1  LUNGING ATTACK 
STRIKING ATTACK    5 -  5     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  BAHAMUT 585                16   7  0  124 DIETIES AND DEMIGODS (37)
BASHING ATTACK   DEVAL 599                  13  11  3  113 DEADLINE (32)
WALL OF STEEL    FRIGG 529                  22  13  0  106 DIETIES AND DEMIGODS (37)
AIMED BLOW       HASTUR 481                 23  21  0   90 DIETIES AND DEMIGODS (37)
LUNGING ATTACK   VAULT 638                   9   4  0   81 THIRSTY THUGS (31)
SLASHING ATTACK  PARENTAL DECEIT 583        14  10  2   70 WEIRDING WAYS (53)
PARRY-RIPOSTE    ASDIEL WYRMEYE 633          8   6  2   53 DARQUE KNIGHTS (22)
TOTAL PARRY      CPT. CLEAN 594              9   8  0   42 I'M NOT EGGBERT (9)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HASTUR 481.  The most popular warrior this turn was 
NUTBOLT LARRY 612.  The ten other most popular fighters were THOR 620, JASON THE 
MASON 512, GYAVIIRA 602, GAMBIT 593, HAIG 488, VOID 640, NYORLATHOTEP 682, ELEKTRA 
686, VICAR IN A TUTU 641, and VAULT 638.

The least popular fighter this week was CAPTAIN OBVIOUS 679.  The other ten least 
popular fighters were FRED 673, MR. GRUNKLE 677, BAGHERRA 639, CASTOR LYNXEAR 658, 
PESTILENCE 648, MDJAI 596, KOOKSY INURMOUF 560, IRIS GOLDMANE 678, MR. RACOON 670, 
and CYANIDE 647.

The following warriors will travel to AD after next turn:

GAMBIT (20-593) MARVEL (54)