DUEL 2 NEWSLETTER
Date : 06/26/2018 Duedate: 07/09/2018
SEAM ARENA
DM-20 TURN-79
This Weeks Top Honors
THE DUELMASTER IS
HAIG
THIRSTY THUGS (31)
(20-488) [20-26-1,112]
Chartered Recognition Leader Unchartered Recognition Leader
BAHAMUT POSITION IS EMPTY
DIETIES AND DEMIGODS (37)
(20-585) [16-7-0,124]
Popularity Leader This Weeks Favorite
HASTUR NUTBOLT LARRY
DIETIES AND DEMIGODS (37) I'M NOT EGGBERT (9)
(20-481) [23-21-0,90] (20-612) [8-6-1,83]
THE CURRENT TOP TEAM
WEIRDING WAYS (53)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. I'M NOT EGGBERT (9) 59
2. THIRSTY THUGS (31) 39 WEIRDING WAYS (53)
3. DARQUE KNIGHTS (22) 33 Unchartered Team
4. DIETIES AND DEMIGODS (37) 30
5. DEADLINE (32) 26 (-1)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2 WEIRDING WAYS (53) 80 60 7 57.1 1/ 5 WEIRDING WAYS (53) 11 4 0
2/ 1 I'M NOT EGGBERT (9) 182 137 17 57.1 2/ 1 DARQUE KNIGHTS (22) 9 6 2
3/ 3 DARQUE KNIGHTS (22) 210 176 19 54.4 3/ 2 THIRSTY THUGS (31) 9 6 1
4/ 6 THIRSTY THUGS (31) 207 181 7 53.4 4/10 I'M NOT EGGBERT (9) 8 6 2
5/ 4 MARVEL (54) 62 58 2 51.7 5/ 4 LOSERS (20) 8 7 0
6/ 7 DIETIES AND DEMIGOD (37) 177 166 10 51.6 6/ 6 DIETIES AND DEMIGOD (37) 8 7 0
7/ 9 HUCKLE'S CATS (23) 150 162 2 48.1 7/ 7 LOST SENTINELS (19) 6 9 0
8/10 LOST SENTINELS (19) 167 216 12 43.6 8/ 8 HUCKLE'S CATS (23) 6 9 0
9/11 DEADLINE (32) 79 124 9 38.9 9/ 3 MARVEL (54) 4 11 0
10/12 LOSERS (20) 147 237 25 38.3 10/ 9 DEADLINE (32) 3 9 2
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Duelmasters for Dummies
There are handbooks around that will guide you in becoming the hottest player
Duelmasters has ever seen... if you're prepared to work at it. But what if you don't
want to be hot, but only pleasantly warm, have a good time, and not fret and stew
over maximizing the potential of every roll-up you receive? What if spending months
in the Dark Arena searching for the perfect roll-up sounds boring? What if the
"Perfect Warrior" is not for you, and you have no intention of dominating Gateway?
What if such handbooks as the Enchiridion represent "more than you ever wanted to
know" about the inner workings and minute tunings of the game?
This article is for you....
You have a new roll-up sheet in front of you; it doesn't matter whether it's a
new team or only one replacement. How do you design the warrior(s) for best present
enjoyment? First, don't send anyone straight to the Dark Arena. Okay, do if you
like to read Dark Arena fights, but not otherwise. Give every roll-up, regardless of
"Perfect Warrior" potential or lack thereof, your best design efforts and a chance to
show his stuff. Some supposed duds will surprise you.
A few simple rules for basic warrior design and strategy:
1) Aim at achieving an odd number in your key stats, 15 is good, 17 is better,
except in unusual cases (DF for aimed blows), 21 is too much of a good thing.
2) Wit and Will are the key stats for any warrior except a freak experiment.
Deftness and Strength are second, Speed and Constitution are third.
3) Offensive styles (Basher, Lunger, Slasher, Striker) and Total Parries are
easier to run and easier to win with than the finesse styles (Aimed Blows, Parry-
anythings, Walls of Steel). Yes, the finesse styles can be fun and devastating, but
don't START there. Start with the easier styles and work up to finesse. Watch out
for stereotypes. Big, dumb, clumsy bashers do not generally do well. Fast, brainy
lungers with low CN and WL burn out early in the first minute and also tend to die
easily. A medium good roll-up will do well at any of the offensive styles.
4) Pick your arena with some care, as different arenas favor and reward
different styles of play and different tones in the personals.
Generally speaking, arenas of the Andorian and Lirith Kai regions will frown on
down-challenges and deliberate killing, and hostile "trash-talking" personals will
not be appreciated. On the whole, these Andorian and Adantri arenas are the more
sociable arenas and will tend to have more personals and more role-playing. (There
are, of course, exceptions.) Players in the Andorian and Lirith Kai arenas will tend
to be helpful to a newcomer.
Arenas of the Delarquan region will accept more aggressive styles in play and in
personals, more down-challenging, and more killing... BUT you can expect to draw a
quick and hard response in kind. Generally these arenas are not as friendly as the
Andorians, and they are much less likely to help out a newcomer.
The arenas of the Free Blades region vary more among themselves than those of
the other regions but generally tend to fall in between the Andorian and Delarquan
extremes.
5) When arming your warrior, check the Weapon/Style/Stat Suitability chart
below, probably THE most useful chart for a beginner. It sorts the weapons by style,
listing only those that are favored by each style, and gives the minimum stats (in
ST, SZ, WT, and DF) to use any particular weapon. Note which weapons your warrior is
physically able to use. Arm him with something he can use and that is favored by his
style, and GIVE HIM A BACK-UP WEAPON, even if it's only a dagger. Do not be misled
by real-world logic, by the way: bashers are not well-suited to using the fists as
weapons! (If you are going to use the same weapon against all armor weights, it
isn't necessary to make three categories on your strategy sheet, and it annoys the
inputter.)
In fact, you might want to consult the chart below before picking a style for
your new warrior. It is not a good idea to make a warrior into, say, a basher, if he
is unable to use well any of the basher's weapons of choice. (I've done this by not
paying attention, and I have ALWAYS regretted it afterward.) For example, I just got
a replacement who is 8-10-20-9-12-4-7. If I make it 9-10-20-15-17-4-9, then I should
NOT make it a Basher, because the poor goop couldn't use any bashing weapon well. If
I go with this set of numbers, he should probably be a Lunger using a short spear, or
a Striker using a hatchet. But if I drop WT to 13 and raise ST to 11, he could use a
broadsword and might make a Slasher; equally, if I drop WT to 13 and raise DF to 11,
instead, he could use a scimitar and make a Slasher.... Choices, choices....
6) Put armor on the warrior before sending him out to fight. Armor saves
lives. Total Parries can take the heaviest armors, as they generally don't move
around a lot. Offensives can run faster with no armor or leather armor, but that
doesn't give them much protection. If you're worried about their survival, put them
in mid-weight armor; I favor ringmail for this, but scalemail and chainmail are also
options. Always put something on their heads! A blow to the head can be especially
deadly, so give them protection there--at least a steel cap, a helm for choice, a
full helm if the warrior is a Total Parry.
7) Train skills, unless/until you're sure this is going to be a throw-away,
short-term warrior.
8) Challenge warriors above your warrior, and/or those with more fights, for
the best chance to learn skills. Challenge warriors below your warrior to improve
your chances of winning and to provoke maximum hostility from other managers.
Repeated challenges to the same warrior, when there are other targets available, will
also provoke hostility.
9) Avoid teams with high kill percentages and teams that regularly down-
challenge or repeat-challenge.
10) Don't run a warrior 10-10-10 unless you like to see him go berserk and then
collapse half way through the first minute. Yes, the pure offensives should run
fast, but drop either Activity Level or Kill Desire or both by a few points if your
warrior doesn't have a good or better endurance. If endurance is not mentioned on
the warrior's overview, then it is "normal" or "average," and 10-10-10 will probably
burn him out early in the fight. If endurance is poor, don't even think of it.
(Yes, I can hear all you number crunchers out there rising up to point out that there
are exceptions. I admit the exceptions, but these are general guidelines for the
average beginner. Exceptions belong in a different article.} Generally speaking,
Total Parries should run slowly.
11) Be wary of using tactics. Sometimes they help, sometimes they hinder, and
they're tricky. Even when a tactic gives some clear benefit, remember that it comes
with a built-in danger in that it commits the warrior to that attitude during the
minute it is used. A defensive tactic will tend to hinder offense, offensive tactics
will reduce the warrior's defense. Do not use both an offensive and a defensive
tactic in the same minute.
12) Fill out your strategy sheet clearly and completely to avoid antagonizing
the inputter! Don't make her guess what you want your warrior to do.
13) Write personal ads to take part in the player-player interaction. This is
a significant part of the fun of the game. If you want other managers to help you
learn, write =friendly= personals! Surprising how some people miss this obvious
point, but the obnoxious managers are likely to have a hard time getting help.
14) Fill out the front part of the Warrior Census Form. Picking a warrior's
race can make him a more clearly realized character and one that it is more fun to
write personals for. Filling out the warrior sayings can make reading the fights
more amusing. Fill out the back of the form only if you feel like it, as NOTHING on
the back, not even the character stats, has any effect on the fights. The back of
the form is all role-playing information and, at this time, will only be used if/when
your warrior appears in a spotlight written by a staff writer. When/if the extension
of the Duelmasters system for which the back of the form was originally intended is
completed, you will have another chance to fill out this stuff.
Weapons, Styles, Minimum Stats required for use
The weapons best-suited to each style are listed under that style. If a weapon is
not listed under that style, then it is not well-suited to use by that style.
Regardless of style, however, the stats required to use a weapon are the same.
This chart was composed with information found in the Enchiridion, and I thank
Pagan for making it readily available.
Aimed Blow nine weapons Slasher eight weapons
Dagger ST - SZ - WT 7 DF 7 Battleaxe ST 15 SZ 9 WT 9 DF 9
Epee ST 7 SZ - WT 15 DF 15 Broadsword ST 11 SZ - WT 9 DF 7
FiST - presumably any Epee ST 7 SZ - WT 15 DF 15
Longspear ST 11 SZ 9 WT 5 DF 9 Greataxe ST 13 SZ 5 WT 9 DF 11
Longsword ST 11 SZ - WT 13 DF 11 Hatchet ST 5 SZ - WT 3 DF 7
Quarterstaff ST 11 SZ 9 WT 11 DF 11 Longsword ST 11 SZ - WT 13 DF 11
Scimitar ST 9 SZ - WT 11 DF 11 Scimitar ST 9 SZ - WT 11 DF 11
Shortspear ST 9 SZ - WT 7 DF 7 Shortsword ST 5 SZ - WT 11 DF 3
Shortsword ST 5 SZ - WT 11 DF 3
Striker Note that the strikers can
Basher eleven weapons use every weapon plus the small shield
Greataxe ST 13 SZ 5 WT 9 DF 11 effectively. This is the only style that
Greatsword ST 15 SZ 9 WT 9 DF 11 has so broad a selection. Twenty-one
Halberd ST 17 SZ 9 WT 9 DF 9 weapons.
Large shield ST 11 SZ 7 WT 5 DF 5 Battleaxe ST 15 SZ 9 WT 9 DF 9
Mace ST 13 SZ - WT 3 DF 5 Broadsword ST 11 SZ - WT 9 DF 7
Maul ST 15 SZ 9 WT 5 DF 7 Dagger ST - SZ - WT 7 DF 7
Medium shield ST 9 SZ - WT 5 DF 5 Epee ST 7 SZ - WT 15 DF 15
Morningstar ST 13 SZ - WT 7 DF 13 FiST - presumably any
Quarterstaff ST 11 SZ 9 WT 11 DF 11 Greataxe ST 13 SZ 5 WT 9 DF 11
Warflail ST 11 SZ - WT 7 DF 5 Greatsword ST 15 SZ 9 WT 9 DF 11
Warhammer ST 13 SZ - WT 5 DF 7 Halberd ST 17 SZ 9 WT 9 DF 9
Hatchet ST 5 SZ - WT 3 DF 7
Lunger five weapons Longspear ST 11 SZ 9 WT 5 DF 9
Epee ST 7 SZ - WT 15 DF 15 Longsword ST 11 SZ - WT 13 DF 11
Longspear ST 11 SZ 9 WT 5 DF 9 Mace ST 13 SZ - WT 3 DF 5
Longsword ST 11 SZ - WT 13 DF 11 Maul ST 15 SZ 9 WT 5 DF 7
Shortspear ST 9 SZ - WT 7 DF 7 Morningstar ST 13 SZ - WT 7 DF 13
Shortsword ST 5 SZ - WT 11 DF 3 Quarterstaff ST 11 SZ 9 WT 11 DF 11
Scimitar ST 9 SZ - WT 11 DF 11
Parry-Lunger six weapons Shortspear ST 9 SZ - WT 7 DF 7
Epee ST 7 SZ - WT 15 DF 15 Shortsword ST 5 SZ - WT 11 DF 3
Longspear ST 11 SZ 9 WT 5 DF 9 Small shield ST 5 SZ - WT 5 DF 5
Longsword ST 11 SZ - WT 13 DF 11 Warflail ST 11 SZ - WT 7 DF 5
Scimitar ST 9 SZ - WT 11 DF 11 Warhammer ST 13 SZ - WT 5 DF 7
Shortspear ST 9 SZ - WT 7 DF 7
Shortsword ST 5 SZ - WT 11 DF 3 Total Parry twelve weapons
Parry-Riposte six weapons Battleaxe ST 15 SZ 9 WT 9 DF 9
Epee ST 7 SZ - WT 15 DF 15 Broadsword ST 11 SZ - WT 9 DF 7
Longspear ST 11 SZ 9 WT 5 DF 9 Epee ST 7 SZ - WT 15 DF 15
Longsword ST 11 SZ - WT 13 DF 11 Greatsword ST 15 SZ 9 WT 9 DF 11
Scimitar ST 9 SZ - WT 11 DF 11 Large shield ST 11 SZ 7 WT 5 DF 5
Shortspear ST 9 SZ - WT 7 DF 7 Longspear ST 11 SZ 9 WT 5 DF 9
Shortsword ST 5 SZ - WT 11 DF 3 Longsword ST 11 SZ - WT 13 DF 11
Medium shield ST 9 SZ - WT 5 DF 5
Parry-Striker eleven weapons Quarterstaff ST 11 SZ 9 WT 11 DF 11
Battleaxe ST 15 SZ 9 WT 9 DF 9 Scimitar ST 9 SZ - WT 11 DF 11
Broadsword ST 11 SZ - WT 9 DF 7 Shortsword ST 5 SZ - WT 11 DF 3
Epee ST 7 SZ - WT 15 DF 15 Small shield ST 5 SZ - WT 5 DF 5
Greatsword ST 15 SZ 9 WT 9 DF 11
Longsword ST 11 SZ - WT 13 DF 11 Wall of Steel eight weapons
Quarterstaff ST 11 SZ 9 WT 11 DF 11 Battleaxe ST 15 SZ 9 WT 9 DF 9
Scimitar ST 9 SZ - WT 11 DF 11 Broadsword ST 11 SZ - WT 9 DF 7
Shortspear ST 9 SZ - WT 7 DF 7 Greataxe ST 13 SZ 5 WT 9 DF 11
Shortsword ST 5 SZ - WT 11 DF 3 Greatsword ST 15 SZ 9 WT 9 DF 11
Small shield ST 5 SZ - WT 5 DF 5 Morningstar ST 13 SZ - WT 7 DF 13
Warhammer ST 13 SZ - WT 5 DF 7 Quarterstaff ST 11 SZ 9 WT 11 DF 11
Scimitar ST 9 SZ - WT 11 DF 11
Warflail ST 11 SZ - WT 7 DF 5
Jorja
The Middle Way
DM 93 and elsewhere
SPY REPORT
Hello, my darlings! So great to see you once again in the glorious arena of New
Seam. The fights were spectacular this day, but I'm not telling you anything that you
do not already know, am I? I am having a technical problem with my golems, so please
bear with me. Well, it is more than a technical problem. I've seemed to have
misplaced a few of them, so getting my report together is taking longer than usual.
We shall persevere! Now, on to the fights!
Gambit successfully defended the throne last turn by blood feuding Haig. Hey, it
was a nice style match up for Gambit, so why risk facing a different Challenger
Champion when you can prioritize your challenge and get a bit of revenge for a fallen
friend? It looks as if Gambit had that same mindset going into turn 79. He once
again posted a bloodfeud challenger against Haig. I'm sure the people in the stands
this turn were expecting a repeat of the previous fight. But, it appears Haig did not
come unprepared for this bout! He defeated Gambit in a 4 minute fight and now holds
the distinguished honor of Duelmaster in New Seam! Congrats to our newest Champion,
Haig, who is managed by DMobster. Gambit was surely discouraged after the match, but
his spirits lifted somewhat when he received an invitation to the Isle of the Eye. A
congrats are in order for our newest Lord Protector as well.
The most avoid team for this turn is Darque Knights. They were avoided most by
I'm Not Eggbert. The most challenged warrior on turn 79 turns out to be Mdjai of
Deadline. She was challenged by many, but Thunder Clap from the I'm Not Eggbert guild
go the call to the sands. It was a wise challenge too! Thunderclap defeated Mdjai in
a one-sided, one minute fight. There were a number of down challenges, but this has
become the norm. No, I'm not happy about it, but I write the report, and have very
little power to change it. Well, I guess a few strongly worded letters to the
Commission might be in order. Thor down challenged Frigg in the Challenger Champions
by 8 points; however, it was Parental Deceit's 25 point down challenge to Rainerio
that wins the dastardly award for turn 79.
There were a few deaths and some of them significant for the turn. Darque
Knights had the lone Dark Arena fight, which didn't draw a large crowd. On the
regular arena sands, 3 warriors with more than 25 fights under their belts died! This
is beyond belief! Yaotl had not won many fights, but was still hanging around after
23 fights. This all came to abrupt end at the hands of Asdiel Wyrmeye. Second, Mona
Lisa matched up with one of the arena stand ins. Virginal Concubine, which sounds a
bit oxymoronic, got the call to face Mona Lisa from Lost Sentinels. Mona Lisa drew
her last breath in this match! The third and final death belongs to Kooksy Inurmouf
from Weirding Ways. Kooksy had amassed a nice record, but it is no more. Deval of
Deadline had other plans for Kooksy, and unfortunately for Kooksy, Deval planned on
being the only warrior to exit their match. Condolences to those who lost warriors and
good luck to those who will be avenging them!
I told you the missing golems were going to be a bit problematic. One such
problem is gathering all the relevant information and being able to retrieve it when
needed. I can find the information, but accessing it is a bit more difficult. As
such, here we are and here we will end. Congrats once again to our newest Duelmaster,
Haig from Thirsty Thugs, and our newest Lord Protector, Gambit of Marvel.
Time for me to go, my dears! I am looking forward to next turn as Haig gets an
opportunity to defend. Lord Protector Gambit will depart from us after fighting next
turn. The top continually shifts in this arena, so it might be time for some wily,
upstart to seize the day and take the throne! Good luck to each of you next turn!
DUELMASTER W L K POINTS TEAM NAME
HAIG 488 20 26 1 112 THIRSTY THUGS (31)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
BAHAMUT 585 16 7 0 124 DIETIES AND DEMIGODS (37)
DEVAL 599 13 11 3 113 DEADLINE (32)
FRIGG 529 22 13 0 106 DIETIES AND DEMIGODS (37)
GAMBIT 593 17 7 0 97 MARVEL (54)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
THOR 620 10 7 0 97 MARVEL (54)
PIWI STEELMOON 619 12 6 1 91 DARQUE KNIGHTS (22)
CHAMPIONS W L K POINTS TEAM NAME
HASTUR 481 23 21 0 90 DIETIES AND DEMIGODS (37)
BAD PENNY 575 15 14 1 88 LOST SENTINELS (19)
NUTBOLT LARRY 612 8 6 1 83 I'M NOT EGGBERT (9)
VAULT 638 9 4 0 81 THIRSTY THUGS (31)
ZUSHI 514 18 22 1 77 LOST SENTINELS (19)
PARENTAL DECEIT 583 14 10 2 70 WEIRDING WAYS (53)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
KAGEWA 601 10 13 0 62 THIRSTY THUGS (31)
VALERIA 613 9 12 0 62 THIRSTY THUGS (31)
GYAVIIRA 602 11 12 0 61 THIRSTY THUGS (31)
CAPT. AMERICA 589 12 12 0 60 MARVEL (54)
ADEPTS W L K POINTS TEAM NAME
THUNDER CLAP 605 9 6 1 55 I'M NOT EGGBERT (9)
ASDIEL WYRMEYE 633 8 6 2 53 DARQUE KNIGHTS (22)
MDJAI 596 9 15 1 43 DEADLINE (32)
CPT. CLEAN 594 9 8 0 42 I'M NOT EGGBERT (9)
RAINERIO 598 8 16 1 41 DEADLINE (32)
TASKMASTER 644 7 4 1 41 MARVEL (54)
POLLUX LYNXEAR 672 4 0 1 38 DARQUE KNIGHTS (22)
CYANIDE 647 7 3 1 37 LOSERS (20)
JASON THE MASON 512 9 9 0 36 HUCKLE'S CATS (23)
CHALLENGER INITIATES W L K POINTS TEAM NAME
WONKO THE SANE 663 6 0 0 28 WEIRDING WAYS (53)
CASTOR LYNXEAR 658 5 3 0 28 DARQUE KNIGHTS (22)
THE GREAT TRICKTINI 661 3 3 0 26 I'M NOT EGGBERT (9)
INITIATES W L K POINTS TEAM NAME
FARMER ALFALFA 671 2 3 0 23 HUCKLE'S CATS (23)
VICAR IN A TUTU 641 3 7 0 21 WEIRDING WAYS (53)
PESTILENCE 648 4 6 1 19 LOSERS (20)
MR. RACOON 670 4 1 0 19 HUCKLE'S CATS (23)
VOID 640 3 9 0 19 LOST SENTINELS (19)
ASHER 669 2 3 0 19 LOSERS (20)
BAGHERRA 639 3 9 0 18 LOST SENTINELS (19)
WAR WITCH 680 2 0 0 16 LOSERS (20)
SCYTHE 664 3 4 1 14 LOSERS (20)
CAPTAIN OBVIOUS 679 2 0 0 7 WEIRDING WAYS (53)
MR. GRUNKLE 677 1 1 0 4 HUCKLE'S CATS (23)
FRED 673 0 4 0 4 HUCKLE'S CATS (23)
NYORLATHOTEP 682 0 2 0 2 DIETIES AND DEMIGODS (37)
YOG-SOTHOTH 681 0 2 0 2 DIETIES AND DEMIGODS (37)
ELEKTRA 686 0 1 0 1 MARVEL (54)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
IRIS GOLDMANE 678 0 2 0 DARQUE KNIGHTS 22 BLACK ORC 79 NONE
YAOTL 597 6 18 0 DEADLINE 32 ASDIEL WYRMEYE 633 79
FRED 662 0 3 0 HUCKLE'S CATS 23 SCYTHE 664 75 REVENGED
WOLFGANG WOLF 621 8 6 0 HUCKLE'S CATS 23 DEVAL 599 77
ROOK 668 2 1 0 LOSERS 20 POLLUX LYNXEAR 672 77
MONA LISA 515 25 15 0 LOST SENTINELS 19 VIRGINAL CONCUBI 79 NONE
BLACK KNIGHT 603 9 12 0 MARVEL 54 HAIG 488 77 REVENGED
KOOKSY INURMOUF 560 21 7 0 WEIRDING WAYS 53 DEVAL 599 79
PERSONAL ADS
Weirdo -- If you can access Terrablood, you have access to the best information we as
a player base have available. I'd take a look at Assur's website as well to fill in
any gaps, especially in regards to weapon requirements and suitability. As to skills,
my only recommendation is use Bagman II at creation and then use Terrablood when you
do stat raises. -- Master Darque
P.S. If you are speaking more to warrior designs, I recommend picking the brains of
the group on Chatzy. Or, you can email me directly and I can share some tips. I've
been playing almost continuously since 1997 with a brief stoppage during my first few
years of college. rebelnerfherder@yahoo.com
Savant -- Don't be shy about asking questions. Most of us are more than happy to
help. If not for some helpful managers, I don't know where I'd be in terms of this
game. I'm ancient, but then we have geezers like Hombre who have me beat (but he's
good people). I've asked Sidara to post a weapons chart for you, so that should give
you a reference. I know from past interactions with inmates that their storage is
limited, so hopefully a half-page of stuff won't take up too much room. -- Master
Darque
P.S. If you don't feel comfortable posting questions here, feel free to send me a
diplo. I'll do my best to answer it and if I don't the answer, I'm sure I can pick
someone's brain who does.
Asher -- I was seeking enlightenment and the path of least resistance when I
encountered you. I made a terrible mistake... -- Vicar in a Tutu
LAST WEEK'S FIGHTS
IRIS GOLDMANE was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
GAMBIT lost to HAIG in a exciting 4 minute gory expert's Bloodfeud Title battle.
PIWI STEELMOON was vanquished by BAHAMUT in a 1 minute mismatched Challenge brawl.
THOR was defeated by FRIGG in a exciting 3 minute Challenge fight.
KOOKSY INURMOUF was dealt death by DEVAL in a 1 minute gory expert's Challenge brawl.
PARENTAL DECEIT devastated RAINERIO in a 1 minute mismatched Challenge match.
THUNDER CLAP overpowered MDJAI in a 1 minute uneven Challenge melee.
ASDIEL WYRMEYE slaughtered YAOTL in a 2 minute uneven Challenge duel.
VICAR IN A TUTU overpowered YOG-SOTHOTH in a popular 1 minute uneven Challenge duel.
ASHER was defeated by WONKO THE SANE in a 2 minute Challenge match.
CAPTAIN OBVIOUS unbelievably bested FRED in a 9 minute novice's Challenge bout.
CAPT. AMERICA was devastated by NUTBOLT LARRY in a 3 minute mismatched conflict.
BAD PENNY bested VALERIA in a 2 minute master's bout.
MONA LISA was viciously butchered by VIRGINAL CONCUBINE in a 1 minute expert's fight.
VAULT won victory over ZUSHI in a 2 minute brutal fray.
HASTUR unbelievably bested KAGEWA in a popular 1 minute master's brawl.
JASON THE MASON was luckily beaten by POLLUX LYNXEAR in a 2 minute match.
CPT. CLEAN handily defeated PESTILENCE in a 1 minute mismatched competition.
GYAVIIRA savagely defeated TASKMASTER in a action packed 3 minute brutal fight.
CYANIDE was savagely defeated by THE HONEST MERCHANT in a 6 minute gruesome fray.
VOID was overcome by CASTOR LYNXEAR in a 4 minute contest.
BAGHERRA was overpowered by THE GREAT TRICKTINI in a 1 minute one-sided match.
SCYTHE luckily beat NYORLATHOTEP in a 3 minute duel.
MR. RACOON narrowly defeated ELEKTRA in a 5 minute gory beginner's fight.
FARMER ALFALFA overpowered TOUGH MAMA in a 1 minute uneven match.
MR. GRUNKLE was savagely defeated by WAR WITCH in a 2 minute gory beginner's duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 10 WALL OF STEEL 38 - 16 - 1 70 |
|BASHING ATTACK 7 PARRY-RIPOSTE 12 - 8 - 1 60 |
|LUNGING ATTACK 6 AIMED BLOW 19 - 14 - 0 58 |
|PARRY-STRIKE 5 TOTAL PARRY 30 - 23 - 0 57 |
|TOTAL PARRY 5 STRIKING ATTACK 47 - 51 - 4 48 |
|WALL OF STEEL 5 PARRY-LUNGE 8 - 9 - 0 47 |
|SLASHING ATTACK 3 PARRY-STRIKE 26 - 30 - 3 46 |
|AIMED BLOW 3 SLASHING ATTACK 21 - 25 - 0 46 |
|PARRY-RIPOSTE 2 LUNGING ATTACK 34 - 45 - 2 43 |
|PARRY-LUNGE 2 BASHING ATTACK 35 - 50 - 4 41 |
Turn 79 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 2 - 1 AIMED BLOW 1 - 2 3 STRIKING ATTACK
PARRY-STRIKE 3 - 2 LUNGING ATTACK 1 - 5 3 WALL OF STEEL
TOTAL PARRY 3 - 2 PARRY-LUNGE 0 - 2 2 BASHING ATTACK
WALL OF STEEL 3 - 2 1 PARRY-STRIKE
BASHING ATTACK 4 - 3 1 AIMED BLOW
PARRY-RIPOSTE 1 - 1 1 LUNGING ATTACK
STRIKING ATTACK 5 - 5
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK BAHAMUT 585 16 7 0 124 DIETIES AND DEMIGODS (37)
BASHING ATTACK DEVAL 599 13 11 3 113 DEADLINE (32)
WALL OF STEEL FRIGG 529 22 13 0 106 DIETIES AND DEMIGODS (37)
AIMED BLOW HASTUR 481 23 21 0 90 DIETIES AND DEMIGODS (37)
LUNGING ATTACK VAULT 638 9 4 0 81 THIRSTY THUGS (31)
SLASHING ATTACK PARENTAL DECEIT 583 14 10 2 70 WEIRDING WAYS (53)
PARRY-RIPOSTE ASDIEL WYRMEYE 633 8 6 2 53 DARQUE KNIGHTS (22)
TOTAL PARRY CPT. CLEAN 594 9 8 0 42 I'M NOT EGGBERT (9)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is HASTUR 481. The most popular warrior this turn was
NUTBOLT LARRY 612. The ten other most popular fighters were THOR 620, JASON THE
MASON 512, GYAVIIRA 602, GAMBIT 593, HAIG 488, VOID 640, NYORLATHOTEP 682, ELEKTRA
686, VICAR IN A TUTU 641, and VAULT 638.
The least popular fighter this week was CAPTAIN OBVIOUS 679. The other ten least
popular fighters were FRED 673, MR. GRUNKLE 677, BAGHERRA 639, CASTOR LYNXEAR 658,
PESTILENCE 648, MDJAI 596, KOOKSY INURMOUF 560, IRIS GOLDMANE 678, MR. RACOON 670,
and CYANIDE 647.
The following warriors will travel to AD after next turn:
GAMBIT (20-593) MARVEL (54)