DUEL 2 NEWSLETTER
Date : 06/09/2020 Duedate: 06/22/2020
SEAM ARENA
DM-20 TURN-130
This Weeks Top Honors
THE DUELMASTER IS
POSITION IS EMPTY
Chartered Recognition LeaderUnchartered Recognition Leader
POSITION IS EMPTY SUNDER
VENDETTA (62)
(20-842) [6-0-1,45]
Popularity Leader This Weeks Favorite
REQUIEM ASCENTION
PHANTOM REGIMENT (25) VENDETTA (62)
(20-780) [16-13-0,86] (20-840) [5-1-0,38]
THE CURRENT TOP TEAM
PHANTOM REGIMENT (25)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. VENDETTA (62) 48
2. LOST SENTINELS (19) 35 PHANTOM REGIMENT (25)
3. PIXELBENDERS (36) 34 Unchartered Team
4. FIREHAND ORCS (63) 28
5. HUCKLE'S CATS (23) 25 FIREHAND ORCS (63)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*FIREHAND ORCS (63) 7 3 0 70.0 1/ 1 PHANTOM REGIMENT (25) 12 3 0
2/ 4*VENDETTA (62) 18 12 2 60.0 2/ 3 80S FANTASY (60) 9 6 0
3/ 3 PHANTOM REGIMENT (25) 246 182 12 57.5 3/ 6*VENDETTA (62) 8 7 1
4/ 2 80S FANTASY (60) 107 80 8 57.2 4/ 5 THIRSTY THUGS (31) 8 7 0
5/ 0 WARLORDS (14) 106 89 4 54.4 5/ 2 PIXELBENDERS (36) 8 7 0
6/ 5 DARQUE KNIGHTS (22) 338 300 23 53.0 6/10*FIREHAND ORCS (63) 7 3 0
7/ 7 PIXELBENDERS (36) 284 253 10 52.9 7/ 4 HUCKLE'S CATS (23) 7 8 0
8/ 6 OAKLEAF (59) 112 101 1 52.6 8/ 7 OAKLEAF (59) 6 9 0
9/ 8 THIRSTY THUGS (31) 318 308 8 50.8 9/ 8 LOST SENTINELS (19) 5 7 1
10/ 9 HUCKLE'S CATS (23) 266 300 9 47.0 10/ 9 DARQUE KNIGHTS (22) 3 12 0
11/10 LOST SENTINELS (19) 256 376 28 40.5 11/ 0 WARLORDS (14) 1 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Welcome back, my darlings! Luckily, I can recognize most of you by your eyes with all
of the masks in use today. I am a little put off by those that insist upon wearing
the plague masks. I think that is a bit overkill! Great to have people int eh stands
once again, and I know the gladiators are happy to hear your cheers once more. We had
an unprecedented turn for these unprecedented times, so let's take a look and see what
happened!
Sawdust is off to the Isle, so he could not keep the throne. We needed to have a new
title match. First, Bloodmoon challenged Sawdust for the throne. I like this
approach personally. No subtly, just challenge for the coveted title. Unfortunately,
Bloodmoon could not overcome Sawdust, so we now have to move onto another method to
select a Duelmaster. Another unfortunate event occurred when our second method did
not work either. We had two warriors, Twofeet D'Grave and Muck, end up with 107
recognition points. You know what that means? No Duelmaster this turn! You read that
right! It took 130 turns, but New Seam has its first turn when no one is sitting on
the throne.
The other first we had happened when an arena stand by killed one of the regular
gladiators. I know this has happened before in other arenas, but it took 130 turns
before it happened in New Seam! The unlucky recipient of this honor was Susie Swoof
from the Darque Knights team. Master Darque are you even paying attention? You have
3 wins in the last 3 turns!?! Warlords are only 2 wins behind you and they just re-
entered the arena! Someone nudge the little imp!
The most avoided team was Darque Knights, oh the irony! It doesn't even look like
they bothered to send in orders this cycle, but they were still most avoided. They
were mostly avoided by Phantom Regiment. Viktoria is the turn's most challenged
gladiator. It was Twofeet D'Grave's challenge and eventual victory against Viktoria
that catapulted him to the top of the standings and into a tie with Muck. Maybe
Twofeet and Muck can battle it out next turn for the throne!
Welcome back to Warlords! It is an old team with a new name, but I will let them
introduce themselves just in case they are under new management. Phantom Regiment
keeps the top team spot with a 12-3-0 record over the last 3 turns. Pixelbenders slip
from 2nd into 5th place, but really into a tie for 4th with Thirsty Thugs. Vendetta
has the advantage at 8-7-1 with the single kill giving them a slight advantage. 80s
Fantasy moves up a spot into 2nd place despite a 2-3-0 turn.
Time to go, my sweets! I will see you next cycle, and I am hopeful we will have a
Duelmaster and Chartered Recognition Leader then! It has certainly been an eventful
turn. As some of our older warriors begin to leave for the Isle (or for Ahringol), I
am excited to see these young ones take over the reins of glory! Until next time!
-- Sidara Brightbell
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
TWOFEET D'GRAVE 757 20 16 3 107 PHANTOM REGIMENT (25)
MUCK 736 16 24 4 107 LOST SENTINELS (19)
TORQUIL 832 10 1 0 100 80S FANTASY (60)
DUMBO 787 16 8 0 96 OAKLEAF (59)
CHAMPIONS W L K POINTS TEAM NAME
JAYCE 813 8 7 1 89 OAKLEAF (59)
HARUSHU 753 20 17 0 88 THIRSTY THUGS (31)
THE OGRE SPRITE 403 14 9 0 88 WARLORDS (14)
VIKTORIA 809 10 7 0 87 OAKLEAF (59)
REQUIEM 780 16 13 0 86 PHANTOM REGIMENT (25)
BLOODMOON 798 13 8 2 86 PHANTOM REGIMENT (25)
MELANROH 402 15 8 2 82 WARLORDS (14)
SLEEPLESS 752 20 17 1 78 PHANTOM REGIMENT (25)
XAPHA IRONJAW 760 18 18 2 74 DARQUE KNIGHTS (22)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
VOX SUNFIRE 773 16 16 0 66 DARQUE KNIGHTS (22)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
RATTLECHAINS 826 7 5 0 66 PHANTOM REGIMENT (25)
SUNRISE VICTORY 390 11 14 0 63 WARLORDS (14)
TEEGRA 845 6 2 0 62 80S FANTASY (60)
HALFTONE 848 6 1 0 59 PIXELBENDERS (36)
ALLMIGHT 782 12 14 0 58 LOST SENTINELS (19)
ADEPTS W L K POINTS TEAM NAME
MIXL 777 13 17 0 56 THIRSTY THUGS (31)
PURGE 785 10 15 2 56 LOST SENTINELS (19)
VECTOR 852 4 0 0 55 PIXELBENDERS (36)
DITHER 792 14 8 0 50 PIXELBENDERS (36)
SUNDER 842 6 0 1 45 VENDETTA (62)
MR READ-A-LOT 774 5 27 0 45 HUCKLE'S CATS (23)
FAL ICETOOTH 810 9 8 1 38 DARQUE KNIGHTS (22)
ASCENTION 840 5 1 0 38 VENDETTA (62)
KALISTA LYNXEAR 828 6 5 0 37 DARQUE KNIGHTS (22)
THE OGRE TROLL 434 9 8 0 36 WARLORDS (14)
CHALLENGER INITIATES W L K POINTS TEAM NAME
CHIP 837 4 6 0 28 THIRSTY THUGS (31)
CHIP KIDD 838 5 4 0 27 PIXELBENDERS (36)
APOCOLYPSE 841 3 3 0 27 VENDETTA (62)
PRINCE TARN 833 7 4 0 25 80S FANTASY (60)
FIZZGIG 844 6 2 0 25 80S FANTASY (60)
TARL 822 5 9 0 24 LOST SENTINELS (19)
OBLIVION 843 2 4 1 24 VENDETTA (62)
INITIATES W L K POINTS TEAM NAME
FLAZOR 831 5 6 0 22 THIRSTY THUGS (31)
SKARFACE 859 2 0 0 22 FIREHAND ORCS (63)
COYOTE 846 3 5 0 19 OAKLEAF (59)
WOLFGANG WOLF 853 1 3 0 18 HUCKLE'S CATS (23)
THE BEAST 862 2 0 0 14 FIREHAND ORCS (63)
DAVINA 849 1 5 0 13 THIRSTY THUGS (31)
COALGROG 860 1 1 0 12 FIREHAND ORCS (63)
GEHENA 839 2 4 0 10 VENDETTA (62)
SAMWISE GAMGEE 854 2 1 0 7 80S FANTASY (60)
BONEHAND 861 1 1 0 7 FIREHAND ORCS (63)
HEADHUNTER 863 1 1 0 7 FIREHAND ORCS (63)
MULAN 851 1 4 0 7 OAKLEAF (59)
RUFOLF VON FLUGEL 858 0 2 0 2 HUCKLE'S CATS (23)
RUDOLF VON FLUGEL 865 0 1 0 1 HUCKLE'S CATS (23)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
VALERIA 807 5 10 0 80S FANTASY 60 PURGE 785 127 JUST REVENGED
JOHN JOHNSON 819 5 4 1 BIG LAKE NAMES 61 TWOFEET D'GRAVE 757 126 NOT REVENGED
SUSIE SWOOF 784 14 11 0 DARQUE KNIGHTS 22 ROWDY DWARF 130 NONE
RUDOLF VON FLUGEL 811 8 6 1 HUCKLE'S CATS 23 MUCK 736 128 REVENGED
WOLFGANG WOLF 847 1 2 0 HUCKLE'S CATS 23 SUNDER 842 126 NOT REVENGED
PIXELBENT 90210 864 0 1 0 PIXELBENDERS 36 WURM KIN 130 NONE
ZEBZABUB 503 3 3 0 WARLORDS 14 OBLIVION 843 130
PERSONAL ADS
Susie Wolf and Sunfire -- I guess that was why you were avoiding us? It doesn't take
a challenge when the random match-ups line up that nicely. -- Twofeet and Bloodmoon
Jayce -- That was a daring challenge. It almost worked. But experience does count
for something. -- Sleepless
Prince Tarn -- And you were the one entering the arena with the pretty record and
everything. It feels good to get out and wrap those chains around someone. --
Rattlechains
Congrats to Sawdust -- Lord Protector, Duelmaster and all-around cat-mess absorbent.
-- The Phantoms
Welcome to the Firehand Orcs! Orcs aren't normally our thing, but new teams are
always welcome. Besides, that name brings back memories of other other orcs. -- The
Phantoms
LAST WEEK'S FIGHTS
PIXELBENT 90210 was butchered by WURM KIN in a 1 minute bloody Dark Arena fight.
TORQUIL vanquished PURGE in a 1 minute uneven Bloodfeud battle.
WOLFGANG WOLF was subdued by SUNDER in a action packed 3 minute Bloodfeud fight.
BLOODMOON was devastated by SAWDUST in a 1 minute one-sided Challenge contest.
TWOFEET D'GRAVE overpowered VIKTORIA in a 2 minute mismatched Challenge match.
REQUIEM devastated TEEGRA in a crowd pleasing 1 minute one-sided Challenge duel.
JAYCE overpowered XAPHA IRONJAW in a popular 1 minute mismatched Challenge brawl.
RATTLECHAINS handily defeated DITHER in a 3 minute gruesome uneven Challenge melee.
COYOTE was vanquished by MR READ-A-LOT in a 1 minute uneven Challenge fight.
ASCENTION viciously subdued PRINCE TARN in a popular 6 minute brutal Challenge fight.
GEHENA was overcome by FLAZOR in a 2 minute Challenge bout.
APOCOLYPSE overpowered TARL in a 1 minute one-sided Challenge match.
MULAN was bested by DAVINA in a 2 minute bloody Challenge conflict.
SAMWISE GAMGEE was demolished by CHIP KIDD in a 1 minute mismatched Challenge match.
MELANROH was overpowered by MUCK in a 1 minute gory mismatched conflict.
SLEEPLESS slimly lost to THE OGRE SPRITE in a 3 minute gruesome master's bout.
DUMBO handily defeated VOX SUNFIRE in a crowd pleasing 1 minute mismatched bout.
SUSIE SWOOF was barely slain by ROWDY DWARF in a exciting 3 minute veteran's fight.
HARUSHU beat SUNRISE VICTORY in a 2 minute veteran's match.
VECTOR handily defeated MIXL in a 1 minute mismatched competition.
ALLMIGHT overpowered THE OGRE TROLL in a 1 minute uneven fight.
KALISTA LYNXEAR was demolished by HALFTONE in a 1 minute uneven bout.
CHIP lost to FAL ICETOOTH in a 4 minute fray.
ZEBZABUB was butchered by OBLIVION in a 1 minute one-sided bout.
FIZZGIG defeated HEADHUNTER in a 4 minute fight.
RUFOLF VON FLUGEL was vanquished by COALGROG in a 1 minute one-sided match.
SKARFACE overpowered TOUGH MAMA in a 1 minute one-sided bout.
BONEHAND won victory over RUDOLF VON FLUGEL in a 2 minute beginner's bout.
THE BEAST outwaited SHIFTYEYED VOLUNTEER in a tiresome 8 minute beginner's bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 10 AIMED BLOW 43 - 34 - 0 56 |
|AIMED BLOW 10 TOTAL PARRY 40 - 33 - 1 55 |
|SLASHING ATTACK 9 STRIKING ATTACK 42 - 35 - 3 55 |
|STRIKING ATTACK 7 SLASHING ATTACK 33 - 28 - 0 54 |
|TOTAL PARRY 6 LUNGING ATTACK 41 - 35 - 2 54 |
|BASHING ATTACK 4 BASHING ATTACK 23 - 28 - 2 45 |
|WALL OF STEEL 2 WALL OF STEEL 15 - 19 - 1 44 |
|PARRY-LUNGE 2 PARRY-STRIKE 3 - 7 - 0 30 |
|PARRY-STRIKE 2 PARRY-RIPOSTE 5 - 12 - 0 29 |
|PARRY-RIPOSTE 2 PARRY-LUNGE 1 - 5 - 0 17 |
Turn 130 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 7 - 2 AIMED BLOW 4 - 6 3 STRIKING ATTACK
TOTAL PARRY 4 - 2 PARRY-LUNGE 0 - 2 2 BASHING ATTACK
STRIKING ATTACK 4 - 3 PARRY-STRIKE 0 - 2 2 LUNGING ATTACK
LUNGING ATTACK 5 - 5 PARRY-RIPOSTE 0 - 2 1 WALL OF STEEL
BASHING ATTACK 2 - 2 1 SLASHING ATTACK
WALL OF STEEL 1 - 1 1 TOTAL PARRY
1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
WALL OF STEEL TWOFEET D'GRAVE 757 20 16 3 107 PHANTOM REGIMENT (25)
STRIKING ATTACK TORQUIL 832 10 1 0 100 80S FANTASY (60)
BASHING ATTACK DUMBO 787 16 8 0 96 OAKLEAF (59)
SLASHING ATTACK JAYCE 813 8 7 1 89 OAKLEAF (59)
TOTAL PARRY HARUSHU 753 20 17 0 88 THIRSTY THUGS (31)
LUNGING ATTACK THE OGRE SPRITE 403 14 9 0 88 WARLORDS (14)
PARRY-LUNGE MELANROH 402 15 8 2 82 WARLORDS (14)
AIMED BLOW RATTLECHAINS 826 7 5 0 66 PHANTOM REGIMENT (25)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is REQUIEM 780. The most popular warrior this turn was
ASCENTION 840. The ten other most popular fighters were SUNDER 842, SUSIE SWOOF 784,
VIKTORIA 809, THE OGRE SPRITE 403, RATTLECHAINS 826, PRINCE TARN 833, FLAZOR 831,
DAVINA 849, SLEEPLESS 752, and DUMBO 787.
The least popular fighter this week was THE BEAST 862. The other ten least popular
fighters were FIZZGIG 844, ZEBZABUB 503, FAL ICETOOTH 810, KALISTA LYNXEAR 828, MIXL
777, SAMWISE GAMGEE 854, MULAN 851, TARL 822, COYOTE 846, and DITHER 792.
The following warriors have traveled to AD after fighting this turn:
SAWDUST (20-717) HUCKLE'S CATS (23)
RSI PANDEMIC UPDATE
We're doing okay out here in Arizona, staying mostly quiet and trying to stay healthy,
and we hope you and your families are well. Things are super weird right now.
Here's a quick update on what's coming up:
Summer 2020 Face-to-Face: In case there is any lingering doubt, the 2020 summer face-
to-face is cancelled. It just doesn't seem wise to hold it, and feedback is that most
of you would not be able to attend. Better to stay safe and stay at home, this time.
Summer 2020 Mail-In: So we'll hold a mail-in tournament this summer. It will be held
on the weekend of July 17-19, 2020. We are still finalizing the format--look for the
tournament announcement shortly after the freeze on June 6th.
Halloween 2020 Mail-In: Should be able to take place as normal. We bandied about the
idea of having a Fall FTF, but that doesn't look like a good idea.
Winter 2021 Face-to-Face: We have already secured a contract for the Winter FTF in
Tempe for our usual Martin Luther King weekend, January 15-17, 2021 and are crossing
our fingers that we will be able to hold that tournament in person, but there is still
some chance that we will need to cancel it as well. I expect we will know for certain
in November or December. Please mark it on your calendars and feel free to get hotel
reservations, but don't buy non-refundable plane tickets! (We are waiting for the
group code for reservations and will post it when we get it.)
Summer 2021 Face-to-Face: Surely we'll be able to have this one! *crossed fingers*
We're looking at the midwest cities for this one (Cincinnati or Minneapolis), so stay
tuned.
* * * * * * * * * * * * * * * * * *
THE BLOODGAMES HAVE RETURNED!
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. At the end of the ten turns, even
though several warriors, bruised and scarred, MAY yet live, only three will be crowned
Bloodgames Champions and be invited to the Isle of the Eye! And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames!
By popular demand, we will hold THREE Bloodgames arenas -- a regular and slow
Bloodgames by mail, and a Bloodgames which will run with the mail-in tourney!
DM 95: slow bloodgames (due every four weeks, due July 20)
DM 98: regular speed bloodgames (due every two weeks, due July 20)
DM 99: mail-in style bloodgames (processed with the tourney, due July 15)
Gameplay in the Bloodgames proceeds according to standard DM rules, except for a few
notable exceptions:
* STARTING A BLOODGAMES TEAM -- You don't need a special rollup to enter the
bloodgames. Your Bloodgames team is ten warriors, one of each fighting style, each
warrior designed from scratch! (All are 84 points, 3-21, as usual.) Simply list your
ten warriors and send them to us; we will send you back overviews of your warriors so
you can submit strategies. The first turn is due mid-July and subsequent turns will
be due on Mondays.
* DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur. There are no
replacements -- once a warrior dies, that's it!
* STRATEGIES AND CHALLENGES -- New strategies may be issued for each turn for the
regular and slow bloodgames, while the mail-in bloodgames will process all ten rounds
with a single strategy. The only type of challenge available is a bloodfeud.
* MISSED TURNS -- All warriors fight each round. Only the dead may rest.
* ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
* NEWSLETTER -- Warriors are ranked according to their number of kills. Bloodgames
Champions may write a column for the newsletter at the end of the games.
* AWARDS -- The Bloodgames last ten rounds. The top three living warriors with the
greatest number of kills, only one of each style, are deemed Bloodgames Champions.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie. All three Bloodgames Champions fight for free for six
months and can issue one Tournament Victor challenge each turn, allowing them to
challenge with increased priority, also for six months.
* FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up additional
teams but may fight only one team in each arena. The fee is $49 for all 10 rounds.
* AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the Bloodgames Champions: Lady Sheila Greywand, of the
Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames
admission to the Advanced Duelmasters games. Any special training required to qualify
those three warriors for Advanced Duelmasters combat will be conducted before transfer
into ADM. Astute managers will note that this means that three warriors that are
designed from scratch will survive the Bloodgames, win one of the top three places,
and go on to immortal glory! One of those warriors could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, a few additional warriors graduated
from regular DM arenas (including closed arenas) since the last tournament.
WICKED WASP (35-4784) SATAN'S SWARM (418)
TYRANNICAL TICK (35-4786) SATAN'S SWARM (418)
EMPTY (72-7269) BASH BROS WALLET (873)
NOBODY HOME (82-53135) ROOKIE PINK 59 (8963)
CAN'T BEAT TUM (84-40978) THE GREAT TMM (7146)
LINT (84-49584) 4-LETTER DIRT (8504)
JANUARY O. IRONTAIL (84-25625) EVIL EASTER BUNNY (4553)
SHOULD BE FUN (85-29872) FRANKENSTEIN HUNT (5482)
Congrats to the grads. -- Green Eyes