DUEL 2 NEWSLETTER
Date : 01/05/2021 Duedate: 01/18/2021
SEAM ARENA
DM-20 TURN-145
This Weeks Top Honors
THE DUELMASTER IS
RICH BLACK
PIXELBENDERS (36)
(20-881) [10-3-0,110]
Chartered Recognition Leader Unchartered Recognition Leader
RICH BLACK SAM
PIXELBENDERS (36) LOUD NOISES (66)
(20-881) [10-3-0,110] (20-908) [4-2-0,33]
Popularity Leader This Weeks Favorite
MR READ-A-LOT WOLFGANG WOLF
HUCKLE'S CATS (23) HUCKLE'S CATS (23)
(20-774) [12-35-0,71] (20-853) [7-12-0,35]
THE CURRENT TOP TEAM
THIRSTY THUGS (31)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. LOUD NOISES (66) 58
2. DARQUE KNIGHTS (22) 39 PHANTOM REGIMENT (25)
3. VENDETTA (62) 33 Unchartered Team
4. HUCKLE'S CATS (23) 28
5. PHANTOM REGIMENT (25) 17 ROBO VILLAGE (68)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*ROBO VILLAGE (68) 12 8 1 60.0 1/ 4 THIRSTY THUGS (31) 8 6 1
2/ 2 PHANTOM REGIMENT (25) 292 211 12 58.1 2/ 8 DARQUE KNIGHTS (22) 8 7 1
3/ 0 HOUSE OF PAIN (15) 48 38 4 55.8 3/ 6 HUCKLE'S CATS (23) 8 7 1
4- 3 WEIRDING WAYS (53) 147 122 10 54.6 4/ 2 PIXELBENDERS (36) 8 7 0
5/ 4 PIXELBENDERS (36) 319 293 10 52.1 5/ 3*HERO'S INC (67) 8 7 0
6/ 6 DARQUE KNIGHTS (22) 368 344 26 51.7 6/ 1*ROBO VILLAGE (68) 7 8 1
7/ 7 THIRSTY THUGS (31) 357 341 9 51.1 7/13*LOUD NOISES (66) 6 3 1
8/ 8 VENDETTA (62) 53 52 3 50.5 8/ 7 LOST SENTINELS (19) 6 7 0
9/12*HERO'S INC (67) 12 13 0 48.0 9/ 9 WAY OF ALL FLESH (17) 6 9 0
10/ 9 HUCKLE'S CATS (23) 300 341 12 46.8 10/11 VENDETTA (62) 6 9 0
11/11 WAY OF ALL FLESH (17) 71 86 2 45.2 11- 5 WEIRDING WAYS (53) 5 5 0
12/13 LOST SENTINELS (19) 287 415 29 40.9 12/10 PHANTOM REGIMENT (25) 5 10 0
13/14*LOUD NOISES (66) 10 19 1 34.5 13/ 0 HOUSE OF PAIN (15) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Welcome back to New Seam, my lovelies! It is great to see each of you once again in
the arena. As always, there were some great battles on the sands and a death or two.
We will get into all those details in a moment. There were only 30 fights this cycle,
which puts us below our slow arena counterpart, Telorinthe. Not to worry, I'm
confident we can reclaim some of that lost glory! Let's take a look at this turn's
action.
Allmight was riding high on the throne for the last few turns. While he had a bumpy
start in his dueling career (to be understood as a sub .500 record), he took many
lessons to heart and rose to the highest position in the arena. Perseverance pays
off, I hope you all learn that lesson. While perseverance is great, having some
natural talent is helpful too, and that appears to be the ace up Rich Black's sleeve!
Rich fought our Duelmaster this turn, and at the tender record of 10-3-0 becomes our
newest Duelmaster. Young Duelmaster's aren't rare like unicorns, we see them from
time to time. We now watch with bated breath to see if Rich can continue his winning
ways with everyone eyeing to take him down from the big chair! Rich Black is managed
by Mixelplick.
The most avoided team for the turn is Hero's Ink. They were mostly avoided by Way of
All Flesh. The most challenged warrior looks to be Mixl from Thirsty Thugs. In a
bold challenge, Gehena looked upward 25 points to find Mixl. The gamble paid off as
Gehena walked away victorious!
As a side note to Landlord, we do not encourage down challenging in here. We are an
Andorian arena, but as you have noticed, not everyone respects our Andorian values.
The games are to be played as you see fit, but as an Andorian spy reporter, I point
out the cowardice when presented with the opportunity. Weirdo was absent this turn,
so I thought that I would be free from such reporting, but Mr. Animal has stepped in
his place. OKStupid looked down in the rankings to fight I Don't Mow of Robo Village.
Four deaths for the turn, but only two (2) the regular arena sands. The first was a
young warrior, so not many will remember his name, but Cool Gray fell to Vickie from
Loud Noises. Perhaps his teammates will take their revenge so that he can be laid to
rest with his honor intact! We shall see how Pixelbenders responds. The other was a
young, nameless warrior as well. Given the name Teenage Hoodlum by the arena crew, I
can only guess his actual age. The arena guys are for the theatrics of today's
festivities, not always the accuracy in giving complementing names.
Time for me to go, my sweets! It is has been a wonderful day in the arena, and I am
looking forward to more excitement in a few weeks. Allmight is leaving us for the
Isle, and young Rich must defend his throne until he hears the call from the
Commission or the call from Aringhol. I know which one I would rather choose! Join
us in 2 weeks!
-- Sidara Brightbell
DUELMASTER W L K POINTS TEAM NAME
RICH BLACK 881 10 3 0 110 PIXELBENDERS (36)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-STANZA 97 12 5 2 107 HOUSE OF PAIN (15)
GEHENA 839 12 9 0 104 VENDETTA (62)
VOX SUNFIRE 773 22 25 2 103 DARQUE KNIGHTS (22)
FAL ICETOOTH 810 16 16 1 94 DARQUE KNIGHTS (22)
FLAZOR 831 15 11 0 92 THIRSTY THUGS (31)
ALLMIGHT 782 19 22 1 91 LOST SENTINELS (19)
CHAMPIONS W L K POINTS TEAM NAME
SUNDER 842 12 9 1 88 VENDETTA (62)
RUFOLF VON FLUGEL 858 7 10 1 87 HUCKLE'S CATS (23)
MIXL 777 19 26 0 84 THIRSTY THUGS (31)
CHAMPIONS W L K POINTS TEAM NAME
DAVINA 849 11 10 0 84 THIRSTY THUGS (31)
HALFTONE 848 11 11 0 82 PIXELBENDERS (36)
TARL 822 15 14 0 81 LOST SENTINELS (19)
ASCENTION 840 12 9 1 79 VENDETTA (62)
PURGE 785 17 23 2 76 LOST SENTINELS (19)
MR READ-A-LOT 774 12 35 0 71 HUCKLE'S CATS (23)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
RATTLECHAINS 826 16 11 0 65 PHANTOM REGIMENT (25)
-CAPTAIN OBVIOUS 679 17 10 0 61 WEIRDING WAYS (53)
-YELLOW SNOWMAN 687 14 12 2 58 WEIRDING WAYS (53)
ADEPTS W L K POINTS TEAM NAME
APOCOLYPSE 841 9 12 0 55 VENDETTA (62)
OBLIVION 843 8 13 1 55 VENDETTA (62)
MEJIDIJA 95 10 8 0 52 HOUSE OF PAIN (15)
JANITOR JOE 868 8 7 2 50 HUCKLE'S CATS (23)
CHIP 837 11 14 1 48 THIRSTY THUGS (31)
-ELENORAL 287 7 4 1 43 HOUSE OF PAIN (15)
ALPHA LOCK 917 5 3 0 39 PIXELBENDERS (36)
WOLFGANG WOLF 853 7 12 0 35 HUCKLE'S CATS (23)
RUDOLF VON FLUGEL 865 6 10 0 34 HUCKLE'S CATS (23)
CHALLENGER INITIATES W L K POINTS TEAM NAME
SAM 908 4 2 0 33 LOUD NOISES (66)
BOKEH 916 5 3 0 30 PIXELBENDERS (36)
BEOWULF 932 3 2 0 29 HERO'S INC (67)
INITIATES W L K POINTS TEAM NAME
-EARTHQUAKE SEASON 887 6 3 0 23 WEIRDING WAYS (53)
MAJULA FIRE 955 3 0 0 23 DARQUE KNIGHTS (22)
BROOKE 910 3 3 0 22 LOUD NOISES (66)
THE HANDYMAN 942 4 0 1 21 ROBO VILLAGE (68)
UNINVITED GEIST 956 2 1 0 20 PHANTOM REGIMENT (25)
SIF 935 3 2 0 18 HERO'S INC (67)
VICKIE 964 1 0 1 18 LOUD NOISES (66)
CODEX 882 2 11 0 17 LOST SENTINELS (19)
HOWDY ARABIA 963 1 1 0 17 WAY OF ALL FLESH (17)
VANILLA ISIS 948 3 1 0 16 WAY OF ALL FLESH (17)
YA'LL QAEDA 928 3 3 0 15 WAY OF ALL FLESH (17)
HYDRA 934 2 3 0 14 HERO'S INC (67)
JIMBO 965 1 0 0 14 LOUD NOISES (66)
AJAX 933 2 3 0 13 HERO'S INC (67)
WOLVERINE 946 2 2 0 13 HERO'S INC (67)
OKSTUPID 950 2 2 0 12 WAY OF ALL FLESH (17)
NAJKA THE BLIGHT 961 1 1 0 11 DARQUE KNIGHTS (22)
TRAILER TRASH TOM 938 2 2 0 8 ROBO VILLAGE (68)
THE CAN COLLECTOR 939 2 2 0 8 ROBO VILLAGE (68)
THE PARK TRAMP 940 2 2 0 8 ROBO VILLAGE (68)
-URBAN SOMBRERO 930 2 2 0 8 WEIRDING WAYS (53)
I DON'T MOW 941 2 2 0 8 ROBO VILLAGE (68)
MIGHTFALL 937 1 5 0 8 PHANTOM REGIMENT (25)
-GEOFF 953 1 1 0 7 LOUD NOISES (66)
PROUD BUOY 949 0 4 0 4 WAY OF ALL FLESH (17)
KING HAMLET 959 0 2 0 2 PHANTOM REGIMENT (25)
MALINGERING SOUL 960 0 2 0 2 PHANTOM REGIMENT (25)
HOT POT 966 0 1 0 1 LOST SENTINELS (19)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
TEENAGE HOODLUM 0 0 0 JANITOR JOE 868 145 NONE
FALLEN KNIGHT 969 0 1 0 DARQUE KNIGHTS 22 SPYMASTER 145 NONE
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
COOL GRAY 962 1 1 0 PIXELBENDERS 36 VICKIE 964 145
DFA 968 0 1 0 THIRSTY THUGS 31 WURM KIN 145 NONE
SUCCOR 958 0 1 0 THIRSTY THUGS 31 THE HANDYMAN 942 144
LITTLE BLUE BIRD 922 2 3 0 WAY OF ALL FLESH 17 CHIP 837 143
PERSONAL ADS
3-2 turn. I challenged up with several on my guys and Beowulf lost but got several
skills and a rating, Sif won but she is only learning 1 skill a fight so im up
challenging with her to see if that lights a spark. Ajax finally got a win, vs a
newbie but beggars can't be choosers, Hydra won and got his first rating, and
wolverine lost but got several skills and a rating as well. All in all still happy
with my team. I hope that they get on a win streak so I can climb out of the basement.
I'd like to get above .500 and stay there. My average seems to be around .560 but I
have never ran solely arena fighters before..I wasn't very creative either, starting
with 2 Wall of steel, 1 lunger, and 2 slashers..perhaps once I've established myself
ill look into other styles. I'd take any and all advice about Parry Rips as I have 2
in Adm but they both have a sub .500 record. I'm just now training stats on my best
Parry Rip Blue Beauty. She got stuck with a longspear as her favorite and her rythem
is low, low..she has 7+1, 15+2, 10, 17,17,7+3, 18+1. My newest rollup is
7,10,1015,15,12,15 I plan on running them in a few tournaments first to get some
seasoning, but im still at a loss as to how they run...so any advice would be lovely.
Thanks, Eli
Seam -- I am glad to be here. I see the arena welcomes down-challenges, so that is
cool. I am the Landlord and I run the Robo Village team here in Seam. They come from
the finest trailer courts from across the land. I look forward to my trailer trash
matching up with your trash. As we say in the court, "may the sun shine on your
porch, if you have one." -- Landlord, manager of the Robo Village team
Sunder -- Toothpicks don't work so well against metal walls. If I had worn my regular
attire, no doubt you would have won! -- Fal Icetooth
Halftone -- And there we were again! The good news for me moving forward (if I live)
is I can't drop below 91 recognition--win or lose. -- a very tired and very old Vox
Sunfire
Ajax -- Nice moves there! I need a bigger stick! -- Najka the Blight
Malingering Soul -- How do you exaggerate a soul? What are you trying get out of?
Life? -- Majula Fire
LAST WEEK'S FIGHTS
FALLEN KNIGHT was butchered by SPYMASTER in a 1 minute Dark Arena fight.
DFA was butchered by WURM KIN in a 1 minute brutal Dark Arena duel.
GEHENA handily defeated MIXL in a 1 minute one-sided Challenge match.
ASCENTION was vanquished by VOX SUNFIRE in a 1 minute mismatched Challenge brawl.
SUNDER overpowered MR READ-A-LOT in a 1 minute mismatched Challenge match.
BROOKE bested CODEX in a 2 minute Challenge duel.
SAM overpowered VANILLA ISIS in a 1 minute one-sided Challenge struggle.
YA'LL QAEDA was bested by RUDOLF VON FLUGEL in a 2 minute Challenge competition.
HOWDY ARABIA overpowered TRAILER TRASH TOM in a 1 minute uneven Challenge melee.
AJAX won victory over MIGHTFALL in a 1 minute Challenge duel.
HYDRA was viciously subdued by WOLFGANG WOLF in a 2 minute Challenge fight.
WOLVERINE was overpowered by ALPHA LOCK in a 1 minute one-sided Challenge melee.
OKSTUPID outlasted I DON'T MOW in a unpopular 20 minute amateur's Challenge match.
ALLMIGHT was devastated by RICH BLACK in a 2 minute bloody one-sided Title battle.
RUFOLF VON FLUGEL overpowered PURGE in a 1 minute mismatched conflict.
DAVINA savagely defeated ROWDY DWARF in a 2 minute bloody veteran's duel.
HALFTONE was unbelievably bested by FAL ICETOOTH in a 2 minute bloody veteran's fray.
FLAZOR slimly won victory over TARL in a 3 minute veteran's brawl.
RATTLECHAINS beat APOCOLYPSE in a 2 minute veteran's match.
OBLIVION overpowered CHIP in a 1 minute one-sided match.
MEJIDIJA handily defeated BOKEH in a 1 minute mismatched competition.
JANITOR JOE executed TEENAGE HOODLUM in a 1 minute uneven fight.
BEOWULF demolished THE PARK TRAMP in a 1 minute uneven bout.
THE CAN COLLECTOR lost to NAJKA THE BLIGHT in a 1 minute amateur's fray.
THE HANDYMAN overpowered KING HAMLET in a 2 minute gory one-sided match.
SIF won victory over MALINGERING SOUL in a 1 minute novice's match.
PROUD BUOY was viciously subdued by MAJULA FIRE in a 3 minute brutal novice's fight.
UNINVITED GEIST vanquished HOT POT in a 1 minute uneven bout.
COOL GRAY was easily killed by VICKIE in a 1 minute uneven bout.
JIMBO overpowered TOUGH MAMA in a 1 minute uneven competition.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 9 PARRY-LUNGE 7 - 4 - 0 64 |
|SLASHING ATTACK 9 WALL OF STEEL 28 - 23 - 2 55 |
|LUNGING ATTACK 8 LUNGING ATTACK 54 - 53 - 1 50 |
|AIMED BLOW 8 TOTAL PARRY 21 - 21 - 0 50 |
|BASHING ATTACK 6 STRIKING ATTACK 34 - 34 - 4 50 |
|WALL OF STEEL 5 SLASHING ATTACK 50 - 53 - 1 49 |
|TOTAL PARRY 3 AIMED BLOW 36 - 45 - 1 44 |
|PARRY-RIPOSTE 3 PARRY-RIPOSTE 13 - 18 - 0 42 |
|PARRY-LUNGE 2 BASHING ATTACK 27 - 38 - 0 42 |
|PARRY-STRIKE 2 PARRY-STRIKE 4 - 6 - 0 40 |
Turn 145 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 7 - 1 SLASHING ATTACK 4 - 5 4 LUNGING ATTACK
TOTAL PARRY 2 - 1 WALL OF STEEL 2 - 3 2 SLASHING ATTACK
AIMED BLOW 5 - 3 BASHING ATTACK 2 - 4 2 AIMED BLOW
STRIKING ATTACK 5 - 4 PARRY-STRIKE 0 - 2 2 STRIKING ATTACK
PARRY-LUNGE 1 - 1 PARRY-RIPOSTE 0 - 3 1 TOTAL PARRY
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK RICH BLACK 881 10 3 0 110 PIXELBENDERS (36)
SLASHING ATTACK GEHENA 839 12 9 0 104 VENDETTA (62)
PARRY-RIPOSTE TARL 822 15 14 0 81 LOST SENTINELS (19)
AIMED BLOW RATTLECHAINS 826 16 11 0 65 PHANTOM REGIMENT (25)
STRIKING ATTACK JANITOR JOE 868 8 7 2 50 HUCKLE'S CATS (23)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is MR READ-A-LOT 774. The most popular warrior this
turn was WOLFGANG WOLF 853. The ten other most popular fighters were BROOKE 910,
DAVINA 849, FLAZOR 831, MAJULA FIRE 955, RICH BLACK 881, HALFTONE 848, RATTLECHAINS
826, APOCOLYPSE 841, VOX SUNFIRE 773, and HOWDY ARABIA 963.
The least popular fighter this week was I DON'T MOW 941. The other ten least popular
fighters were OKSTUPID 950, COOL GRAY 962, HOT POT 966, MALINGERING SOUL 960, THE CAN
COLLECTOR 939, THE PARK TRAMP 940, BOKEH 916, CHIP 837, PURGE 785, and ALLMIGHT 782.
The following warriors will travel to AD after next turn:
ALLMIGHT (20-782) LOST SENTINELS (19)
WINTER BLOODGAMES 2021
Back by popular demand, we will be hosting a new round of Bloodgames beginning at the
Winter Mail-in! For those of you who always wanted the chance to manage the last
warrior standing alive upon the arena sands, your day has come. At the end of the ten
turns, even though several warriors, bruised and scarred, MAY yet live, only one will
be crowned Champion of the Bloodgames. And in this game mere survival counts for
little. A great general once said, "The object of battle is not to die for your
cause, but to make your enemy die for his." This general would have greatly enjoyed
the Duelmasters Bloodgames. We will hold three different arenas:
Mail-in-Style (DM 97): One strategy for all ten rounds, due January 16.
This arena will process along with the winter mail-in.
Regular Speed (DM 96): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due February 2 and turns process every 14 days.
Slow (DM 95): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due May 10 and turns process every 28 days.
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
To submit your rollup, just write/type them up and send them in. We'll mail or email
your overviews and you can write up your strategies.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames (DM 96 and DM 95), there are
no regular challenges, only bloodfeuds. For the Mail-in style arena (DM 97), each
warrior will have a single strategy for all ten rounds. There will be no DA
challenges in either arena.
TURN PROCESSING AND DUE DATES -- DM 97 is due January 16, DM 96 is due February 2, and
DM 95 is due May 10. DM 97 will process along with the winter mail-in and the other
two are turn-based and will process on a 14- and 28-day schedule respectively.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!