DUEL 2 NEWSLETTER

Date   : 02/16/2021    Duedate: 03/01/2021

SEAM ARENA

DM-20    TURN-148

This Weeks Top Honors

THE DUELMASTER IS

FAL ICETOOTH
DARQUE KNIGHTS (22)
(20-810) [18-17-2,123]

Chartered Recognition Leader   Unchartered Recognition Leader

FAL ICETOOTH                   BEOWULF
DARQUE KNIGHTS (22)            HERO'S INC (67)
(20-810) [18-17-2,123]         (20-932) [5-3-0,40]

Popularity Leader              This Weeks Favorite

MR READ-A-LOT                  FLAZOR
HUCKLE'S CATS (23)             THIRSTY THUGS (31)
(20-774) [12-38-0,74]          (20-831) [15-14-0,67]

THE CURRENT TOP TEAM

 (-1)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. 80S FANTASY (60)            58
2. PHANTOM REGIMENT (25)       47      PHANTOM REGIMENT (25)
3. DARQUE KNIGHTS (22)         41      Unchartered Team
4. LOST SENTINELS (19)         38
5. WEIRDING WAYS (53)          21      ROBO VILLAGE (68)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*ROBO VILLAGE (68)         23  12  1 65.7   1/ 1 VENDETTA (62)            11  4 0
 2/ 2 PHANTOM REGIMENT (25)    299 218 15 57.8   2/ 3*ROBO VILLAGE (68)        11  4 0
 3/ 3 80S FANTASY (60)         138 108 10 56.1   3/ 4 DARQUE KNIGHTS (22)       8  7 1
 4/ 0 WEIRDING WAYS (53)       149 125 11 54.4   4/ 6 PHANTOM REGIMENT (25)     7  7 3
 5/ 5 VENDETTA (62)             64  56  3 53.3   5/ 2 HUCKLE'S CATS (23)        7  8 1
 6/ 6 PIXELBENDERS (36)        325 302 10 51.8   6/ 9 PIXELBENDERS (36)         6  9 0
 7/ 7 DARQUE KNIGHTS (22)      376 351 27 51.7   7/ 5*HERO'S INC (67)           6  9 0
 8/ 8 THIRSTY THUGS (31)       361 350 10 50.8   8/11 LOST SENTINELS (19)       5  8 0
 9/10 HUCKLE'S CATS (23)       307 349 13 46.8   9/ 7 WAY OF ALL FLESH (17)     4  6 1
10/ 9*HERO'S INC (67)           18  22  0 45.0  10/13 80S FANTASY (60)          4  6 0
11/11 WAY OF ALL FLESH (17)     75  92  3 44.9  11/ 8 THIRSTY THUGS (31)        4  9 1
12/12 LOST SENTINELS (19)      292 423 29 40.8  12/ 0 WEIRDING WAYS (53)        2  3 1
13/13*LOUD NOISES (66)          12  22  1 35.3  13/10*LOUD NOISES (66)          2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

The Aimed Blow Style

Once again, there is just not enough space in the personal ads to give a proper answer 
to the questions posed, so we will do another short spotlight to attempt an 
explanation.

1.  Why are ABs so unbeatable?

It has to do with a (and opinions will vary as to WHAT "it" is) programming "glitch" 
or error or even an intentional programming inclusion that boosts Aimers' defense when 
they are unarmed.  I have heard it only applies to ABs, while I have heard whispers 
that every style can benefit from it.  I do not know the validity of that claim 
though.  Essentially, their boosted defenses, high ATT, and one of the best Endurance 
conserving styles in the game make it a perfect combo to win in the upper levels.

2.  What change brought about the AB Dominance?

The overall meta of the game has changed in the last 30 years, but the rumor is the 
biggest push to AB dominance was the collapse of RSE (Reality Simulations Europe).  
The story goes (and I have no verification of this, only the rumor mill so I do not 
stand by it as Gospel Truth -- it may be complete bunk) guys at RSE ran the program 
over and over again to its end with maxxed warriors and discovered the discrepancies 
with ABs at the end game.  If you played 20 years ago, then you probably remember the 
upper levels used to be completely dominated by Lungers, now it just happens to be 
Aimed Blows.

3.  Why hasn't anything been done to even things out?

You have to remember that when D2 started, only Basic existed. Advanced was never in 
the original plan as I understand it.  It was added later and so all the advancements 
of styles and skills were never calculated out to their logical conclusion.  Aimers 
dominate Primus and while they may be reaching their potential in the upper levels of 
Contenders, they are not unbeatable in all the other areas of the game.

a)  They have a docked nearly 10 skills in the upper classes.  We do not know the 
exact formula that RSI uses, but people smarter than me have surmised that ABs get on 
average 10 less skills than everyone else when determining tourney class (e.g. an AB 
with 140 total skills will be classed ADM, while a warrior of another style will be at 
150 and class as a Freshmen).  We do not KNOW the formula, but for the most part 
across the board these hold true in all the upper classes from Freshmen to Contenders.

b)  I firmly hold to the idea that nothing is wrong with the Basic game.  Every style 
has a chance to TC in the Basic tourney game, though some may have a statistically 
better chance than others based on skill bases, the number of entrants, etc.  I 
believe every style HAS TCd in the last 10 years in Basic (once again, a more tourney 
savvy manager may correct me).  In fact, the general consensus among many managers 
with Aimers is to run them in Rookies, sometimes Apprentices, and then stop running 
them in the tournaments because they do not do so well in Basic against the pure 
offensives such as Strikers and Lungers.  Every style has its place such as Strikers, 
who are dominant in the Basic game but do very little in Advanced.  I think most 
tourney managers would agree that ALL styles are viable through Freshmen, and then 
there is a drop off in performance by some into Contenders  (I think a LU, PL, WS, and 
ABs have all TCd that class in the last 3 years).  I personally love SLs but I know 
they aren't going to be much use from a tourney perspective beyond Freshmen or ADM -- 
maybe sooner, but I'm still in a bit of denial.

c)  RSI is slow to make changes IF they make any changes.  While this may be 
frustrating to some, I would argue that it is probably a key reason that it is one of 
the longest-lasting PBMs in existence.  We know the product we are getting and we know 
for the most part the investments we are making in warriors are not going to be wasted 
tomorrow, which is probably the answer to your next question.

4.  Why is it fair for one manager to fight himself in Primus?

The simple answer is because he is not doing anything that anyone else CAN'T do in the 
game.  He just did it first.  He planned.  He invested.  He trained.  He is now 
reaping the rewards of decades of work.  It is rarely pointed out that he worked each 
of those warriors to their current positions through time and investment.  As he was 
developing those ABs, everyone else had the same opportunity to develop their ABs and 
flood Primus.  Many chose not to do so because they believed that LUs would continue 
to dominate the upper levels. Managers are now doing exactly what he did to put their 
very best ABs in Primus, but everyone is playing catch up to TMM at the moment.

Leveling that field by any means other than natural development is essentially 
punishing one manager for having the foresight to plan ahead.  Do I like the AB 
bug/glitch/programming?  Absolutely not, but it is what it is and everyone has the 
same opportunity to use it.  I used to be one that advocated some type of forced 
retirement for warriors in that class, but I have changed my mind the last few years. 
To paraphrase another manager, "Dethroning the king by combat is more fun and more 
challenging than getting rid of him by political means."

I guess I should put in the disclaimer that this is just my opinion on the matter.  
You will get a variety of different answers from others, and you might even get them 
this turn.  Hope it helps or at least helps you not to get too discouraged with the 
overall game.

For me, Basic is still my greatest enjoyment.  Graduating warriors is my happy place, 
and it has only been within the last 4 years or so that I have started playing in AD 
regularly.  There are parts of it I like, such as training warriors stats to 25 and 
seeing those high skills ratings like Grandmaster kick in!  There are other parts I 
loathe, such as waiting a year for a single stat train (which is turning my hair 
gray)!  Find the parts of the game you like and focus on them.

                                          -- Master Darque
                                             Resident Long Talker

***---------*---------*---------*---------**---------*---------*---------*---------***

23 turns.

One year ago this week, we returned to Alastari to compete in the exhibition 
tournament in the city of Korvan Saleh. I was quickly inspired to reopen the Paradox 
Academies on Noblish Island and here in Seam shortly after. 

Over the course of the past year the Paradox Academy graduated its first warriors to 
the Isle -- 5 veterans from teams across Alastari that hadn't been active for over 14 
years, as well as 3 new recruits that had first stepped onto the sands exactly 1 year 
ago this week in the Korvan Saleh arena.

And now a new milestone.

On this turn, the 1 year anniversary of our return to Alastari, this humble team in 
the good city of Seam has earned the Duelmaster's Throne and Vendetta is the current 
top team on its 23rd turn. We enjoy our good fortunes today, for they may be gone 
tomorrow.

Today we salute Gehena for this achievement. From humble beginnings to the Throne in 
just under 1 year!

Tonight the drinks are on us, for tomorrow we spill blood.

                                          -- Master Paradox of Vendetta

***---------*---------*---------*---------**---------*---------*---------*---------***

On Aimed Blow fighters.

The Paradox Academy recently graduated its first fighter of the style, so I can't 
claim any level of expertise on the subject. But we've amassed some knowledge that 
we're more and happy to share for a modest fee.

Aimed Blow warriors are not universally dominant across all classes of competition, 
but they are heavily over-represented for a number of reasons. They seem to have a lot 
of success in the Rookies class before other styles improve their Decisiveness, 
Attack, and Initiative ratings enough to overwhelm them. They are also the undisputed 
kings of Primus, with no other style even coming close to challenging their dominance.

Strikers seem to generally be the most dominant style in most of the other early 
classes, but all the other styles have either an outside chance of causing an upset, 
or find sweet spots in various classes where they tend to excel. Lunger are the 
perennial bridesmaids, ever in contention in every class except for Primus, where they 
are still a fairly clear second. Outside of the upper ADM classes and Rookies, you'll 
find that Strikers and Lungers vastly outnumber Aimed Blow fighters.

So then why so many ABs?

They're possibly the most diverse style. You can run them fast like Strikers. You can 
run them as offensive leaning hybrids like Lungers. And you can run them as scum who 
swing back like Wall of Steel fighters and some Total Parries.

They have very low endurance burn. They excel at learning Attack skills and hitting 
their targets. They seem to swing about their damage ratings. They receive Defensive 
bonuses when fighting unarmed. They eat scum for breakfast.

And even with all these advantages, unfortunately they also seem to die at higher 
rates than other styles.

Many managers are trying to develop Fist favorite ABs for ADM, so quite a few get made 
and get run to graduation if possible.

When it comes to their numbers, there are all kinds of effective builds.

Most have either high Wit, Will, or both if they can, but generally require a 17, 19, 
or 21 Deftness to succeed long term (preferably 21 DF). Some Con is generally 
desirable to prevent those early deaths, and to whether the storm of attacks when they 
choose to stand still. Strength is very helpful, but some of my most successful ABs 
have had 7 or lower STR. 

The most famous AB design is perennial Bloodgames favorite referred to as the Jalon:  
17-16-3-3-21-3-21.

An Aimed Blow fighter of this design wears heavy armor, swings a Scimitar in its 
offhand, and focuses on training physicals until it graduates then slowly learns till 
it's ready to harvest many Tis on the long road to Primus.

I can see the glazed look washing over your eyes, so I guess this lesson will have to 
come to an end. I leave the rest to my betters to explain for now while I try to get 
some last minute training in for the warriors of Vendetta. 

Cheers Seamites.

We look forward to seeing you on the sands.

                                          -- Master Paradox 

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

I may not be the biggest, nor the fastest, nor the strongest, nor the smartest, nor 
the toughest, nor the most skilled, nor the most lucky. But today, I'm the most 
recognized and popular fighter in Seam. Even if my manager is eager to see me retire, 
today I get to bask in the glory of these accolades.

                                          -- Duelmaster Gehena of Vendetta

                                      SPY REPORT

Welcome, my darlings!  It is always a pleasure to see you in the arena on this magical 
day known as "Fight Day!"  There is not much that compares to this kind of excitement.  
Good things come to those who wait, and we have been rewarded with a wonderful set of 
fights on the arena sands.  Let's take a look at all the exciting action for our 
beloved Seam!

Thanks to Gehena for addressing the masses before the fights today!  I always love to 
see the fighters involved with the fans.  We've had two straight turns with 
Duelmaster's speeches!  It is glorious to behold!  Gehena defeated Fal Icetooth for 
the title last turn, and it looks like we got a rematch this turn.  I also love it 
when the Duelmaster takes action and issues a challenge or two.  Fal Icetooth received 
the challenge, but the outcome was slightly different!  Fal overcomes Gehena in 2-
minutes and retakes the throne of New Seam!  Well, it was a bit more than overcoming 
in this instance.  Fal killed Gehena in this fight.  I will have to look back to see 
when the last title fight ended with a fatality.  Congratulations to Fal Icetooth, who 
is managed by Master Darque.  Condolences to Paradox, who loses his first warrior in 
Seam (if my records are correct).

The most challenged warrior for turn 147 is Bokeh.  Not sure what has made that 
Pixelbender so popular with the other warriors, but be warned, Bokeh!  The Handyman 
challenged up 1-point to fight Bokeh, but was not able to overcome his opponent.  It 
took 6-minutes, but Bokeh won the fight and sits at 27 recognition points.  The most 
avoided team is an oldie in Seam, but faithful from the beginning of this arena's re-
opening.  Huckle's Cats were avoided the most, and they were mostly avoided by 
Vendetta.

Ahringhol took a heavy tribute this turn from our dear arena.  We only lost 3 outside 
of the Dark Arena, but 2 of them were arena veterans. We have covered our former 
Duelmaster's death this turn.  The other arena veteran to pass into the next life was 
Rufolf Von Flugel from Huckle's Cats as Davina scores her first kill.  Darque Knights 
also lost a new warrior.  While death is tragic at any level, I feel much more despair 
when our veterans die, especially those close to the top of the ranks and graduation.

We bid Vox Sunfire farewell as he heads to the Isle of the Eye.  I also must bid you 
adieu and ride off into the sunset.  Well, I'm walking instead of riding.  Also, I'm 
not sure of the exact time, but I'm cofident the sun has been down for hours.  Oh 
well, my sweets, I will see you next turn.  I am sure there will be much to write 
about with all the drama surrounding this turn!  Dead Duelmaster!  It isn't a lot of 
drama, but enough to get us through!  See you next turn!

                                          -- Sidara Brightbell

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 FAL ICETOOTH 810             18  17  2   123       DARQUE KNIGHTS (22)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 DAVINA 849                   14  10  1   115       THIRSTY THUGS (31)
 HALFTONE 848                 14  11  0   110       PIXELBENDERS (36)
 SUNDER 842                   14  10  1   105       VENDETTA (62)
 PURGE 785                    18  25  2    98       LOST SENTINELS (19)
 TEEGRA 845                   12   8  0    97       80S FANTASY (60)
 ASCENTION 840                14  10  1    91       VENDETTA (62)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 OBLIVION 843                 11  13  1    88       VENDETTA (62)
 MIXL 777                     19  29  0    86       THIRSTY THUGS (31)
 JANITOR JOE 868              10   8  3    78       HUCKLE'S CATS (23)
 CAPTAIN OBVIOUS 679          18  10  0    74       WEIRDING WAYS (53)
 RATTLECHAINS 826             17  13  0    74       PHANTOM REGIMENT (25)
 MR READ-A-LOT 774            12  38  0    74       HUCKLE'S CATS (23)
 RICH BLACK 881               10   6  0    73       PIXELBENDERS (36)
 FLAZOR 831                   15  14  0    67       THIRSTY THUGS (31)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 WOLFGANG WOLF 853             9  13  0    66       HUCKLE'S CATS (23)
 SAMWISE GAMGEE 854           11   4  0    64       80S FANTASY (60)
 APOCOLYPSE 841               11  13  0    60       VENDETTA (62)
 YELLOW SNOWMAN 687           14  13  2    57       WEIRDING WAYS (53)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 CHIP 837                     12  16  1    53       THIRSTY THUGS (31)
 ALPHA LOCK 917                6   5  0    44       PIXELBENDERS (36)
 BEOWULF 932                   5   3  0    40       HERO'S INC (67)
 DEATH KNELL 974               2   0  1    40       PHANTOM REGIMENT (25)
 RUDOLF VON FLUGEL 865         8  11  0    35       HUCKLE'S CATS (23)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TRAILER TRASH TOM 938         5   2  0    33       ROBO VILLAGE (68)
 JABB FROSTBLEED 973           2   1  0    33       DARQUE KNIGHTS (22)
 I DON'T MOW 941               5   2  0    30       ROBO VILLAGE (68)
 BROOKE 910                    4   3  0    30       LOUD NOISES (66)
 BOKEH 916                     6   5  0    27       PIXELBENDERS (36)
 THE CAN COLLECTOR 939         4   3  0    27       ROBO VILLAGE (68)
 THE PARK TRAMP 940            4   3  0    26       ROBO VILLAGE (68)
 MALINGERING SOUL 960          2   3  1    26       PHANTOM REGIMENT (25)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 UNINVITED GEIST 956           4   2  1    23       PHANTOM REGIMENT (25)
 JIMBO 965                     2   0  0    23       LOUD NOISES (66)
 EARTHQUAKE SEASON 887         6   4  0    22       WEIRDING WAYS (53)
 CMYK 972                      1   2  0    22       PIXELBENDERS (36)
 OKSTUPID 950                  3   3  0    20       WAY OF ALL FLESH (17)
 CODEX 882                     2  14  0    20       LOST SENTINELS (19)
 SAM 908                       4   3  0    19       LOUD NOISES (66)
 THE HANDYMAN 942              5   2  1    18       ROBO VILLAGE (68)
 AJAX 933                      3   5  0    18       HERO'S INC (67)
 GRANGE 985                    1   0  0    18       LOST SENTINELS (19)
 YA'LL QAEDA 928               4   4  0    17       WAY OF ALL FLESH (17)
 URBAN SOMBRERO 930            3   2  1    17       WEIRDING WAYS (53)
 HYDRA 934                     4   4  0    16       HERO'S INC (67)
 SIF 935                       4   4  0    16       HERO'S INC (67)
 VANILLA ISIS 948              4   2  1    15       WAY OF ALL FLESH (17)
 BLIX 970                      1   1  0    14       80S FANTASY (60)
 WOLVERINE 946                 2   5  0    11       HERO'S INC (67)
 PROUD BUOY 949                1   5  0     9       WAY OF ALL FLESH (17)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 HOWDY ARABIA 963              1   3  0     6       WAY OF ALL FLESH (17)
 STONEN 984                    1   0  0     6       LOST SENTINELS (19)
 URSA STEELMAN 986             1   0  0     6       DARQUE KNIGHTS (22)
 VICKIE 964                    1   1  1     5       LOUD NOISES (66)
 GEOFF 953                     1   2  0     5       LOUD NOISES (66)
 JUGGALO 967                   0   1  0     1       WEIRDING WAYS (53)
 TRAPS 983                     0   1  0     1       THIRSTY THUGS (31)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BOB 981                 0  1 0 80S FANTASY 60       BANDIT PRINCE         148  NONE
BOMBAATA 914            1  3 0 80S FANTASY 60       UNINVITED GEIST 956   146   
TOM 982                 0  1 0 80S FANTASY 60       THE WRECK KING        148  NONE
LAGA BRASSFOOT 987      0  1 0 DARQUE KNIGHTS 22    URBAN SOMBRERO 930    148   
MAJULA FIRE 955         3  1 0 DARQUE KNIGHTS 22    VANILLA ISIS 948      146  JUST REVENGED
NAJKA THE BLIGHT 961    2  2 0 DARQUE KNIGHTS 22    DEATH KNELL 974       147   
RUFOLF VON FLUGEL 858   8 12 1 HUCKLE'S CATS 23     DAVINA 849            148   
HOT POT 966             0  2 0 LOST SENTINELS 19    MALINGERING SOUL 960  146   
TARL 822               16 16 0 LOST SENTINELS 19    THE WRECK KING        148  NONE
COOL GRAY 962           1  1 0 PIXELBENDERS 36      VICKIE 964            145   
SUCCOR 958              0  1 0 THIRSTY THUGS 31     THE HANDYMAN 942      144  NOT REVENGED
GEHENA 839             14 10 0 VENDETTA 62          FAL ICETOOTH 810      148   

                                     PERSONAL ADS

Pixelbenders -- Apologies for being absent the past couple turns and inadvertently 
avoiding your bloodfeud.  Real world obligations occupied most of my time and I became 
disorganized and didn't keep up with my teams well. -- Loud Noises

4 and 1 this turn..so close to getting at .500. Beowulf was challenged and won. 
HopefullyB  the wins continue now that my guys have started to get some experience.  
Til next time then.- Eli

Master Darque -- Tis the season for the underdogs to reign. -- Paradox

Fal -- If at first you don't succeed, I'll probably challenge you. -- Gehena

Rich -- That was one hell of a fight. Close, exciting, and fair. I hate fair fights. 
-- Sunder

Mr Read-A-Lot -- Thank you for sharing your tomes of wisdom. -- Oblivion

Park Tramp -- Sorry, I'm only half as bad as my record would imply. -- Apoc

Darque Knights -- That is what I get for aiming at the arms.  Unless it is discovered 
that we are on maintenance, I believe I will end up missing this turn.  I should 
return, however, for the following turn at which point I will await your bloodfeud. -- 
Death Knell

                                  LAST WEEK'S FIGHTS

TARL was dealt death by THE WRECK KING in a crowd pleasing 4 minute Dark Arena fight.
BOB was murdered by BANDIT PRINCE in a 1 minute Dark Arena melee.
TOM was killed by THE WRECK KING in a 2 minute Dark Arena fight.
JABB FROSTBLEED vanquished VANILLA ISIS in a 1 minute mismatched Bloodfeud brawl.
GEHENA was slain by FAL ICETOOTH in a 2 minute veteran's Challenge Title fight.
RUFOLF VON FLUGEL was slaughtered by DAVINA in a 1 minute mismatched Challenge fight.
MR READ-A-LOT was devastated by HALFTONE in a 1 minute Challenge competition.
JANITOR JOE was overcome by ASCENTION in a 1 minute Challenge melee.
I DON'T MOW won victory over AJAX in a 2 minute Challenge duel.
TRAILER TRASH TOM vanquished HYDRA in a 1 minute uneven Challenge fight.
PROUD BUOY lost to RUDOLF VON FLUGEL in a popular 1 minute Challenge fight.
THE HANDYMAN was beaten by BOKEH in a 6 minute Challenge melee.
THE PARK TRAMP overpowered WOLVERINE in a 1 minute one-sided Challenge fight.
VOX SUNFIRE was demolished by TEEGRA in a 2 minute bloody mismatched competition.
SUNDER savagely defeated RATTLECHAINS in a popular 3 minute bloody master's match.
OBLIVION overcame MIXL in a popular 2 minute expert's fight.
RICH BLACK was devastated by PURGE in a exciting 1 minute uneven duel.
FLAZOR was bested by CAPTAIN OBVIOUS in a popular 4 minute master's brawl.
YELLOW SNOWMAN was narrowly defeated by SAMWISE GAMGEE in a exciting 3 minute match.
APOCOLYPSE overpowered CHIP in a 1 minute one-sided match.
WOLFGANG WOLF handily defeated ALPHA LOCK in a 1 minute mismatched competition.
BEOWULF defeated THE CAN COLLECTOR in a exciting 1 minute duel.
DEATH KNELL overpowered SAM in a 1 minute uneven fray.
BROOKE overcame YA'LL QAEDA in a 2 minute contest.
EARTHQUAKE SEASON was savagely defeated by OKSTUPID in a slow 9 minute gory match.
SIF was unbelievably bested by UNINVITED GEIST in a 2 minute match.
CODEX was overpowered by CMYK in a 2 minute one-sided duel.
GEOFF was overpowered by BLIX in a 1 minute uneven match.
MALINGERING SOUL overpowered VICKIE in a 1 minute uneven duel.
HOWDY ARABIA was overpowered by GRANGE in a 1 minute one-sided fray.
JIMBO handily defeated POLITE BEGGAR in a 1 minute one-sided duel.
URBAN SOMBRERO assassinated LAGA BRASSFOOT in a 1 minute uneven fight.
JUGGALO was overcome by URSA STEELMAN in a 2 minute novice's fight.
TRAPS was subdued by STONEN in a 3 minute brutal novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                      10         PARRY-LUNGE       11 -   6 -  1      65  |
|SLASHING ATTACK                 10         TOTAL PARRY       18 -  14 -  1      56  |
|LUNGING ATTACK                  10         STRIKING ATTACK   37 -  32 -  6      54  |
|STRIKING ATTACK                  8         WALL OF STEEL     27 -  24 -  2      53  |
|BASHING ATTACK                   7         AIMED BLOW        39 -  40 -  0      49  |
|WALL OF STEEL                    6         LUNGING ATTACK    46 -  51 -  0      47  |
|TOTAL PARRY                      4         SLASHING ATTACK   48 -  55 -  3      47  |
|PARRY-RIPOSTE                    4         BASHING ATTACK    27 -  34 -  0      44  |
|PARRY-LUNGE                      3         PARRY-RIPOSTE     11 -  21 -  1      34  |
|PARRY-STRIKE                     2         PARRY-STRIKE       3 -   8 -  0      27  |

Turn 148 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        3 -  0     BASHING ATTACK     3 -  4         3  AIMED BLOW     
TOTAL PARRY        4 -  0     LUNGING ATTACK     4 -  6         2  TOTAL PARRY    
STRIKING ATTACK    5 -  3     WALL OF STEEL      1 -  5         2  SLASHING ATTACK
AIMED BLOW         5 -  5     PARRY-RIPOSTE      0 -  4         2  STRIKING ATTACK
PARRY-STRIKE       1 -  1                                       1  LUNGING ATTACK 
SLASHING ATTACK    5 -  5                                       1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      FAL ICETOOTH 810           18  17  2  123 DARQUE KNIGHTS (22)
SLASHING ATTACK  DAVINA 849                 14  10  1  115 THIRSTY THUGS (31)
AIMED BLOW       HALFTONE 848               14  11  0  110 PIXELBENDERS (36)
LUNGING ATTACK   SUNDER 842                 14  10  1  105 VENDETTA (62)
STRIKING ATTACK  JANITOR JOE 868            10   8  3   78 HUCKLE'S CATS (23)
WALL OF STEEL    BEOWULF 932                 5   3  0   40 HERO'S INC (67)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MR READ-A-LOT 774.  The most popular warrior this 
turn was TARL 822.  The ten other most popular fighters were FLAZOR 831, SUNDER 842, 
OBLIVION 843, YELLOW SNOWMAN 687, TOM 982, GEHENA 839, FAL ICETOOTH 810, TEEGRA 845, 
SAMWISE GAMGEE 854, and AJAX 933.

The least popular fighter this week was EARTHQUAKE SEASON 887.  The other ten least 
popular fighters were OKSTUPID 950, TRAPS 983, LAGA BRASSFOOT 987, VICKIE 964, GEOFF 
953, YA'LL QAEDA 928, SAM 908, ALPHA LOCK 917, CHIP 837, and WOLVERINE 946.

The following warriors have traveled to AD after fighting this turn:

VOX SUNFIRE (20-773) DARQUE KNIGHTS (22)