DUEL 2 NEWSLETTER

Date   : 04/29/2008    Duedate: 05/26/2008

THE STOMPING GROUNDS ARENA

DM-20    TURN-430

This Weeks Top Honors

THE DUELMASTER IS

POSITION IS EMPTY

Chartered Recognition LeaderUnchartered Recognition Leader

POSITION IS EMPTY              POSITION IS EMPTY

Popularity Leader              This Weeks Favorite

FLAILS HERE                    FLAILS HERE
GO TO FLAIL (372)              GO TO FLAIL (372)
(20-3763) [1-0-0,8]            (20-3763) [1-0-0,8]

THE CURRENT TOP TEAM

MAUL RATS (360)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BASH 4 CASH (355)           36
2. MAUL RATS (360)             35      MIDDLE WAY 17 (354)
3. PLATONIC SOLIDS (370)       33      Unchartered Team
4. MAUL MASHING ORCS (376)     32
5. CLUB CLUB (365)             27      MAUL RATS (360)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*MAUL RATS (360)            5   0  0  100   1/ 0*MAUL RATS (360)           5  0 0
 2/ 0*MAUL MASHING ORCS (376)    4   1  1 80.0   2/ 0*MAUL MASHING ORCS (376)   4  1 1
 3/ 0*BASH 4 CASH (355)          4   1  0 80.0   3/ 0*BASH 4 CASH (355)         4  1 0
 4/ 0*PLATONIC SOLIDS (370)      4   1  0 80.0   4/ 0*PLATONIC SOLIDS (370)     4  1 0
 5/ 0*GO TO FLAIL (372)          3   2  1 60.0   5- 0 WEEKEND WARRIORS (99)     4  4 0
 6/ 0*BABA BABA (356)            3   2  0 60.0   6/ 0*GO TO FLAIL (372)         3  2 1
 7/ 0*CLUB CLUB (365)            3   2  0 60.0   7/ 0*BABA BABA (356)           3  2 0
 8/ 0*MARTILYO BASHERS (362)     2   2  0 50.0   8/ 0*CLUB CLUB (365)           3  2 0
 9- 0 WEEKEND WARRIORS (99)    156 229  5 40.5   9/ 0*MARTILYO BASHERS (362)    2  2 0
10/ 0*THE TALLYWACKERS (358)     2   3  1 40.0  10/ 0*THE TALLYWACKERS (358)    2  3 1
11/ 0*THE BEATNIKS (364)         2   3  0 40.0  11/ 0*ABATTOIR BASHERS (363)    2  3 0
12/ 0*I CRUSH UR HEAD (361)      2   3  0 40.0  12/ 0*THE BEATNIKS (364)        2  3 0
13/ 0*ABATTOIR BASHERS (363)     2   3  0 40.0  13/ 0*I CRUSH UR HEAD (361)     2  3 0
14/ 0*BASHTARDS (367)            2   3  0 40.0  14/ 0*BASHTARDS (367)           2  3 0
15/ 0*DUNGEON CELL BA (368)      2   3  0 40.0  15/ 0*DUNGEON CELL BA (368)     2  3 0
16/ 0*DEMOLITION (359)           1   4  0 20.0  16/ 0*JGW PERISHABLE (366)      1  4 0
17/ 0*NUMBSKULLS (375)           1   4  0 20.0  17/ 0*DEMOLITION (359)          1  4 0
18/ 0*JGW PERISHABLE (366)       1   4  0 20.0  18/ 0*MY OTHER CAR (373)        1  4 0
19/ 0*MY OTHER CAR (373)         1   4  0 20.0  19/ 0*NUMBSKULLS (375)          1  4 0
20/ 0*DAMOONS (374)              0   5  0  0.0  20/ 0*DAMOONS (374)             0  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

     Fear us!  For we are BAba BAba, the fiercest, meanest, ugliest, most dangerous
bashmasters in the land.  We will stomp you into the sands.  We will smash your life
away with no remorse.  We will refrain from nothing and will decimate all before us.
Beware the might of BAba BAba.
     We pledge to rid this Stomping Grounds of all insignificant bash dung, and will
only be satisfied when it is ours alone.  Fear BAba BAba, for we are:
BAnish
BAnkroll
BAckwards
BAby
BAmboozle
     There shall be no give and no mercy.  The infirmary will collect your corpses.
Say your prayers before meeting us, for that will be your last act.  This we pledge.
This we will enact with the power and might with which we were born.
     There are no friends.  There are only enemies.  Perhaps your only savior is
through jail and a hefty donation to our manager, BAiliff.  But, then, he too, may
show no mercy, for we are the elimination machine known as BAba BAba.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                                The Stomping Grounds

     In olden times, arenas attracted every local field hand and black smith who
could swing a hammer in hopes of bringing home dinner for the night.  Matches were
more like brawls with wildly swung weapons and victors declared before fans had even
taken their seats.  There was no art to the action, only two starving wolves pouncing 
at first sight.
     Gradually the sport became more lucrative and managers who had honed their
fighting and training skills began to travel to other cities with their teachings.
As city after city adapted the latest dueling techniques, those who couldn't afford
to train with the more sophisticated managers and accoutrements were forced to make
due with their crude weapons and unrefined fighting style.  Sadly, the local bashers
were reduced to opening acts at their hometown matches, while elite warriors trained
in the art of lunging, striking and endurance were saved for top billing.  Every once
in awhile a basher would surprise the crowd, but once they left for the bigger cities
or the professional tourneys, they were never heard from again.
     While bashing matches declined in most arenas, the brutal ballet continued in
back alleys and basements as an underground blood sport.  The gladiator commission
gradually became aware of the growing trend and knew that every unsanctioned brawl
was a gold coin out of their pocket.  It was then proposed that they round up these
rogues and start hosting bashing exhibitions.  To dissuade the land's more finesse-
oriented fighters from signing up and stealing the show, Shewish bouncers were hired
to "discourage" any seemingly aristocratic warriors from entering the arena.  All
they had to do was swarm any dandies toting an epee or scimitar.  Tea flasks, book
bags and monk robes were also red flags.
     The commission knew that building a new arena for a bunch of thugs to pummel
each other would be a costly and risky venture, so they opted to breathe new life
into Seam.  The decrepit stadium had more cracks than an eggshell smashed with a
maul, but it captured the no holds barred atmosphere of the impending fights.
     When the announcement was made across the map, homeless hoods and hooligans from
Mordanti to Aradi grabbed their hammers and pipes and headed to the new arena for
people like them, or rather disliked people, just like them.  But it was no longer
Seam.  Instead, scrawled with a fresh coat of blood above the grand entrance it read,
"Stomping Grouns."  Apparently, whoever wrote it couldn't spell, but it didn't really
matter since the warriors filing in probably couldn't read.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                                  Profile of a Style
                                       Bashers

     I make no claims to being exhaustive in this study of Bashers.  There are
managers who know more about the style, managers who have better Bashers, managers
whose Bashers win more consistently.  But this is a place to start.
     I have the details of twenty-eight immortal Bashers under my hand here, Bashers
who, good, bad, or indifferent, survived long enough to graduate and discover their
favorites.  In those favorites lie clues to how the Gladiatorial Commission expects
Bashers to operate.  This does not mean that Bashers HAVE to operate that way, and it
can be fun to force a style to do the unexpected and take everyone by surprise, but
this could be said to be "what comes naturally."

     Favorite weapons.  You will find that only weapons that may be received as
favorites are ever described as "well-suited" to the style.  For instance, an epee
never occurs as a favorite weapon for a Basher, and any Basher who uses one will find
he "is unsuited to his weapon" or "uses this weapon in an unorthodox style" at the
top of his fight report.  There is little, if anything (well, okay, surprise), to be
gained from using a weapon unsuited to the style in question.
     The eleven weapons suited to use by Bashers, and the minimum stats required for
their best use (information courtesy of Pagan's Enchiridion), are:
     Greataxe       ST  13  SZ   5  WT   9  DF  11
     Greatsword     ST  15  SZ   9  WT   9  DF  11
     Halberd        ST  17  SZ   9  WT   9  DF   9
     Large Shield   ST  11  SZ   7  WT   5  DF   5
     Mace           ST  13  SZ any  WT   3  DF   5
     Maul           ST  15  SZ   9  WT   5  DF   7
     Medium Shield  ST   9  SZ any  WT   5  DF   5
     Morningstar    ST  13  SZ any  WT   7  DF  13
     Quarterstaff   ST  11  SZ   9  WT  11  DF  11
     Warflail       ST  11  SZ any  WT   7  DF   5
     Warhammer      ST  13  SZ any  WT   5  DF   7
Assurnasirbanapal offers the following alternate requirements for some of these
weapons:
     Halberd        ST  17  SZ   9  WT   9  DF  11
     Large Shield   ST  11  SZ   7  WT   3  DF   5
          (not sure about size, but I believe wit is 3)
     Morningstar    ST  13  SZ any  WT   7  DF  11
     Warflail       ST  11  SZ any  WT   5  DF   5
(I can see that some warriors in my future are going to have to test these weapons.)
     Study this chart, and never make a Basher who doesn't have the stats to use at
least one of the weapons well!  I've made the mistake more than once (and more than
once done it deliberately, but then, I'm perverse) of creating a warrior who is
unable to use well any weapon to which his style is suited.  This is enormously
frustrating.  Take my advice and DON'T DO IT.
     You may notice that the Fist is not listed as a weapon suited to the Bashing
attack.  This is an example--one of the most glaring ones--of the fact that sometimes
intuition and real-world experience are "not well suited" to Duelmasters.
     Two weapons not listed on this chart are the Broadsword and the Battleaxe.  If
you arm a Basher with one of these weapons, the fight report will inform you that
your warrior is not well suited to the weapon or uses it in a marginally effective
manner.  A manager I consulted informs me that he has had good results anyway with
the Broadsword and is still experimenting with the Battleaxe.  So you CAN ignore the
weapon suitability chart above, though I would not recommend doing it until you have
enough experience to know what risks you're taking.  And don't do it with a warrior
who adds the disadvantage of having inappropriate stats for the weapon to the
disadvantage of unsuited style.
     As you can see from this list, the most important stat for a Basher, from the
standpoint of weapon use, is Strength.  A Basher who is dumb and on the clumsy side
will find weapons he can use appropriately, provided he has the strength to lift
them.  This has led to the creation of a lot of dumb, clumsy Bashers.  My own
personal feeling--and I've run a lot of these depressing warriors--is that a dumb,
clumsy Basher is doomed in the long run.  And often very boring, as well.  Boring is
even worse than doomed.
     My immortal Bashers, their relevant stats, and their favorite weapons:
Madoc            ST  11  SZ  11  WT  13  DF   9  Mace
Wanda the Blonda ST  17  SZ   8  WT   9  DF  15  Warflail
Kenda Teegue     ST  19  SZ   7  WT  11  DF  11  Greatsword
Al Kore          ST  13  SZ  14  WT  11  DF  13  Quarterstaff
Broken Nose      ST  17  SZ  18  WT  11  DF   9  Quarterstaff
Hogar            ST  13  SZ  13  WT  21  DF   7  Maul
Ski Mask         ST  13  SZ  15  WT  15  DF   9  Maul
Crabby Appleton  ST  19  SZ  11  WT  13  DF   6  Warflail
Lissette         ST  14  SZ   9  WT  11  DF  15  Greataxe
Velendeis        ST   9  SZ  14  WT  13  DF   7  Maul
Hoftalj          ST  21  SZ  14  WT  11  DF   7  Mace
Cadal            ST  14  SZ  15  WT  15  DF  11  Mace
Caramella        ST  13  SZ  13  WT  14  DF  11  Quarterstaff
Lulu             ST  17  SZ  11  WT  15  DF   9  Morningstar
Franklin         ST  15  SZ   6  WT   5  DF  17  Morningstar
Bam Bam          ST  13  SZ  14  WT  11  DF   9  Medium Shield
Dune             ST  19  SZ  17  WT   4  DF   3  Halberd
Old Maid         ST  17  SZ   7  WT  15  DF  11  Halberd
Pelis the True   ST  13  SZ   9  WT  11  DF  15  Large Shield
Joe              ST  15  SZ  10  WT  15  DF  13  Medium Shield
Claudius         ST  19  SZ  13  WT  10  DF   7  Quarterstaff
Ekkar            ST  17  SZ  15  WT  13  DF   7  Mace
Jomon            ST  11  SZ  17  WT  11  DF  15  Greatsword
Dijanna          ST  17  SZ  12  WT  17  DF   7  Mace
Khora the Small  ST  15  SZ   9  WT  17  DF  11  Warhammer
Sweet Jorja      ST  13  SZ  13  WT  15  DF   7  Quarterstaff
Tarok            ST   7  SZ  18  WT  11  DF   9  Warflail
Kelan ten Salth  ST  14  SZ  15  WT  17  DF  11  Greatsword
     You will notice that some of these warriors did not have the initial stats to
use their favorite weapon efficiently.  That's a little trick the Commission plays on
us to keep us from getting too cocky.  Only one of them (Tarok) was initially unable
to use ANY of the bashing weapons well, and I trained up his strength early in his
career.  My personal favorites among the bashing weapons are the warhammer, the mace,
and if the warrior has the wit for it, the quarterstaff, as these seem to me to
produce the most interesting fights.  If I'm going to train a warrior as a Basher, I
try to make him able to use one or another of those weapons; it saves me a lot of
stress.

     Which brings up the question of Basher design.  In almost all cases, the advice
routinely given is to put the points on WT, WL, and DF in preference to other stats.
But to use any of the weapons listed above, the warrior DOES NOT NEED a WT of more
than 11, and depending on which version of the stats for Morningstar you accept, he
doesn't need more than 11 or 13 in DF.  Do not put points on these stats beyond the
necessary.
     ST:  A Basher needs strength, and lots of it--who wants a Basher who "does
little damage"?  Besides, he needs a minimum strength of 9 for the least of his
weapons, and that's a medium shield.  Who wants to send a Basher out with a medium
shield?  Pile 'em on here.
     CN:  No.  A Basher wins by attacking, not defending.  He should be keeping his
opponent too busy to fight back, and he should not have to worry about his hit
points.  Generally speaking, go with whatever you've been given on the roll-up.  The
time to experiment with the creation of a Scum Basher is later, after you have more
experience.
     SZ:  You can't do anything about this, but a large size is not such a handicap
for a Basher as for some of the more finicky styles.  And it will increase the damage
he can do--a Basher is all about doing damage.
     WT:  No more than is needed for the weapon you've chosen.  If you have extra
points after satisfying other requirements, sure, go ahead and put them on wit, but
you can get a decent learning rate with a wit of 11 so why waste the points here?
Besides, if he survives long enough, you can train up more wit later.
     WL:  I would always put points on will (unless it was 17+ already), but for me,
that's reflex, not conscious planning.  In theory, a Basher wins fights fast by
attacking all out, and so he doesn't need will for the stick-to-it effect.  But
then... if he's a good Basher, wins a lot, graduates, and you want to keep on running
him, a high will does make it easier to train up stats once you get around to it.
     SP:  I don't really have a feel for the effects of high or low speed on ANY
style.  I would cautiously suggest that if you can get the speed into the moderate
range (8-12?) without sacrificing anything important, then do it.  But if you can't,
then don't.
     DF:  Enough to use the weapon of choice, or perhaps two or three weapons for
variety.  No more.
     And a note on armor:  A Basher should NOT be loaded down with heavy armor.  He
isn't supposed to get hit, so what does he need that armor FOR?

     Favorite rhythms.  Sometimes it's expedient to ignore a warrior's favorite
rhythm, once you know it, but it does give you a guideline for running the style.
Rhythm is given as Very High or VH (10-9), High or H (8-7), Moderate or M (6-5), Low
or L (4-3), and Very Low or VL (2-1), for Offensive Effort first, and then for
Activity Level.  For the warriors listed above, the favorite rhythms are:
 H/VL   H/L    H/L    H/M   VH/M   VH/L    M/L    M/VL   H/VL   H/VL  VH/VL   M/VL
 H/VL   H/L    H/L   VH/VL  VH/VL  VH/VL   H/L    M/L   VH/M   VH/VL  VH/VL   H/L
 H/VL   H/L   VH/M    H/M.
     You'll notice that there is no Offensive Effort lower than Moderate, and no
Activity Level higher than Moderate, and that Offensive Effort is usually at least
two steps higher than Activity Level.  Not always--some of those listed above are
only one step apart, and another manager tells me that he has some Bashers with
favorite rhythms of Moderate/Moderate.  But from the sample I have, it seems that
Bashers favor a higher Offensive Effort than Activity Level, often considerably
higher.  While you may not always want to run a Basher this way, it appears that
nature and the Gladiatorial Commission intended them to run very offensively.  With a
newly entered Basher, this kind of speed is a place to start.  Once you get a feel
for the warrior in question and for his likely opponents, you can tinker with the
numbers for the ideal strategy.  But be warned that running so offensively, the
average Basher won't be able to keep going for long!  Especially, he won't be able to
go for long with a heavy weapon (one requiring more ST to handle) and heavy armor.
When I think of the Bashers I have seen come out in Plate and struggle to last a
single minute at high speed, I could weep.  High speed burns endurance.  Bashers go
out to win fast, or they become easy prey for a slower-paced, more deliberate
warrior.
     Of course, sometimes you'll run up against a Basher who ignores the stereotype,
the so-called "Scum Basher."  He differs from most of his kind by having a high
endurance which allows his manager to run him slowly and take people by surprise.
But this warrior is a freak.  I distrust freakish warrior designs as a matter of
principle.
     There is no evidence to support the hypothesis that warriors have a favorite
Kill Desire.
     There is no convincing evidence to support the hypothesis that warriors or
styles have a favorite attack location.  Managers have argued that the nature of the
bashing attack lends itself to overhead blows to the head and upper body.  However, I
suspect that this is one of those intuitive things which turn out not to work, just
as one would intuitively expect a Basher to do well with his fists, and he does not.
Some managers have pointed out that a Basher aiming at the head tends to end his
fight quickly.  ANY style striking the head tends to end the fight quickly.
(Consistently aiming at the head will increase the chance of killing, which will, in
the long run, decrease the chance of your Basher's survival.  Managers bloodfeud
dedicated killers with hostile intent.)  I consider this a case of "Not Proven."

     Favorite Tactics.  Of the twenty-eight Bashers listed above, only eight had
favorite tactics.  Two favored the offensive tactic of Decisiveness, and the rest
favored the offensive tactic of Bash.  It seems reasonable to assume that the
offensive tactics of Lunge and Slash are inappropriate for a Basher.  (Of course, you
can't always count on reason here, but....)  There were no defensive tactics favored
(granted, this is not a large sampling of warriors), which suggests that they should
be used sparingly, if at all--a Basher is a purely offensive style.

     Proceeding from the general to the specific, here's a basher who had a very
unpromising beginning--

                                Profile of a Gladiator
                                    Turo the Brick
                          Lord Protector and Pain in the Rear

     Turo, a seven-foot Troll, just graduated from Lin Tirian, my own home arena, at
16-44-2, 94.  He's a basher.  And I suspect that most other managers would have sent
him straight to the Dark Arena.
     At graduation, he is 11(2)-9-20-6(2)-17(2)-10-17.
     According to his overview, even after those stat raises, he
     Is not very bright
          The more subtle points of the riposte simply escape him, which I could have
told anyone right off
          Stands around making himself a target, which we noticed
     Cannot carry a lot of weight in weapons and armor (that low ST)
     Is slow on his feet (Does size have an effect here?)
     Can do tremendous damage with a blow (mostly SZ, I suspect)
     Turo is "naturally adept" with a maul (well, okay, he's probably pulled up a few
trees and swung 'em around to bat at pesky people), favors a rhythm of very high/low,
and has an innate ability to use the bash tactic.  None of this comes as a great
surprise--it fits his character.  He's aggressive by nature (definitely) and most
readily learns initiative skills.  (Doesn't that require BRAINS?)  Ah, well.  I've
been running him lately as follows:
     Mace, backup war hammer, offhand medium shield, plate mail and a full helm.
          9   8   7   6   7   8  10
          3   2   1   1   1   1   1
          8   8   7   8   7   8  10 which I wouldn't swear is the strategy I sent in
for him originally, but it is what he's using.  Attacking right arm, protecting head,
no tactics.  Maybe this was based on something another manager suggested to me.
     He graduated with no ratings at all.  Yes, really.
     Obviously, he's not anybody's ideal warrior, but he's been surprisingly fun to
read.  And it seems at least possible that if I'd paid more attention to his
strategies, issued challenges and avoids, he might have taken a better record out of
the arena.  He is headed for retirement, obviously.  I think he has some idea of
going back to his home in the foothills of the Khriatrin Mountains and terrorizing
his kin.

And another example of a basher, a much more successful one:

                                   Khora the Small
                                   Lady Protector
                   Contender for the Throne in Lirin Kiv (ADM 107)
                                       Basher

     I don't have her graduation overview here, as that was a long time ago.  But she
started as 15-12-9-17-11-9-11.  Now, after years of fighting, maxed on skills and
training stats, she is 25-12-9-17-17-13-16.  Her record at the present is 94-129-3,
and despite doing devastating damage, being incredibly quick and elusive, and having
an Advanced Master rating in attack and Masters in all the other skills, she is still
not woman enough to take the throne in this smallest of the Advanced Duelmasters
regions.  Her favorite weapon is the war hammer, her favorite rhythm high offensive
effort and very low activity level, which are good favorites.  So why isn't she
Duelmistress, or as it is called in Lirin Kiv, Champion of the Horn?  Because there's
an even better basher up there already.  Her most serious problem is that low CN, I
think.  Maybe she should train that up....
     Here's their most recent fight, a short one, so I'll give it to you in full--

     Phetmolge is 8' tall, right-handed, fights with no armor or helm, carries a war
hammer and a large shield, to which he is well suited.
     Khora is 5'7" tall, ambidextrous, in leather armor and a helm, carrying a war
hammer and an off-hand war hammer, to which she, too, is well-suited.  Khora is
running 8 4 7 RA BD no tactics; about Phetmolge we can only guess.

     Both warriors move with snake-like speed around each other.
     The weapons lock together in a test of strength.
     Phetmolge is moving constantly without pause!
     He sweeps his large shield in a sudden unexpected assault!
     A spectator exclaims, "Brilliant!"  Phetmolge smiles briefly.
     Khora parries the blow with her war hammer.
     She disengages her foe's weapon arm and tries to steal the initiative!
     She makes a lightning-quick backhand smash with her war hammer!
     Phetmolge is struck in the belly.
     Khora says admiringly (this is irony), "How much damage can you take, anyway?"
(Lots.  Lots and lots.  More than she can, anyway.)
     She launches a brilliant attack with her war hammer.
     Phetmolge stops the blow with his large shield.
     He sidesteps, trying to throw his opponent off balance.
     He launches a brilliant attack with his war hammer!
     Khora is hit on the right hip!
     It is a tremendous blow!
     Khora winces, obviously feeling great pain.
     She mutters a desperate prayer and is stopped by the herald.

     She is determined to become top basher in Lirin Kiv and will keep fighting
until she is Inducted into Primus.

Jorja
The Middle Way

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt THE STOMPING GROUNDS will ever be the same.  It seems the training can make 
the difference, as ANIMAL FARM is pushed out of top team by MAUL RATS, who came from 
0th with a 5-0-0 this turn.  On their very first turn, BASH 4 CASH had a 4-1-0, and 
with this kind of luck or skill, should do well.  Welcome to THE STOMPING GROUNDS.  
On their very first turn, MAUL RATS had a 5-0-0, and with this kind of luck or skill, 
should do well.  Welcome to THE STOMPING GROUNDS.  On their very first turn, PLATONIC 
SOLIDS had a 4-1-0, and with this kind of luck or skill, should do well.  Welcome to 
THE STOMPING GROUNDS.  On their very first turn, MAUL MASHING ORCS had a 4-1-1, and 
with this kind of luck or skill, should do well.  Welcome to THE STOMPING GROUNDS.  
And let's see, BASHFUL BEHEMOTH fought BABY and gained 11 points and contributed to 
MAUL MASHING ORCS' 4-1-1.  Due to hers absence and inability to defend the throne, 
LINSY has lost the title of Duelmaster.  Tell me, is nothing sacred?  I have heard 
from unimpeachable sources that The Victory Tavern uses trolls in their stew.  Talk 
about gristle!   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  A brave warrior does not carry a red shield, he has nothing to cover or 
hide when the fight is over.  Consider well.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Always good to rest in THE STOMPING GROUNDS, but never good to 
wear out my welcome.  Look for me in future turns.  Until you see my quill in THE 
STOMPING GROUNDS again, farewell-- Alarond the Scribe  

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-LINSY 3577                   16  16  0    84       WEEKEND WARRIORS (99)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-BLACK MONDAY 3630             7   4  1    53       WEEKEND WARRIORS (99)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SUNDAE DRIVER 3643            5   3  0    19       WEEKEND WARRIORS (99)
-FEATHERSTONE 3645             2   3  0    13       WEEKEND WARRIORS (99)
 BASHFUL BEHEMOTH 3782         1   0  1    11       MAUL MASHING ORCS (376)
 DRUNKEN FLAILER 3710          1   0  0    11       I CRUSH UR HEAD (361)
 CHILLY ARSONIST 3743          1   0  0    11       DUNGEON CELL BA (368)
 MAUL OF AMERICA 3727          1   0  0    10       CLUB CLUB (365)
 MAULARIA 3702                 1   0  0    10       MAUL RATS (360)
 BRUISER 3779                  1   0  0    10       NUMBSKULLS (375)
 APPLES 3732                   1   0  0    10       JGW PERISHABLE (366)
 MR. MACE 3678                 1   0  0    10       BASH 4 CASH (355)
 BASHMORE FACE 3679            1   0  0    10       BASH 4 CASH (355)
 HUGO SQUISH 3729              1   0  0    10       CLUB CLUB (365)
 Q.T. PIE 3681                 1   0  0    10       BASH 4 CASH (355)
 TETRAHEDRON 3752              1   0  0    10       PLATONIC SOLIDS (370)
 ICOSAHEDRON 3756              1   0  0    10       PLATONIC SOLIDS (370)
 I SEE DEAD PEOPLE 3705        1   0  0    10       MAUL RATS (360)
 MASTER BASHER 3709            1   0  0    10       I CRUSH UR HEAD (361)
 BASH TARDIGAN 3741            1   0  0    10       BASHTARDS (367)
 FLAILS HERE 3763              1   0  0     8       GO TO FLAIL (372)
 HOLY FLAIL 3765               1   0  1     7       GO TO FLAIL (372)
 MAULBEARER 3693               1   0  1     6       THE TALLYWACKERS (358)
 SCREAMING BASHER 3721         1   0  0     6       ABATTOIR BASHERS (363)
 WHAT THE FLAIL 3764           1   0  0     6       GO TO FLAIL (372)
 TIMBANGAN BASHER 3712         1   0  0     6       MARTILYO BASHERS (362)
 BAMBOOZLE 3683                1   0  0     6       BABA BABA (356)
 BEND 3701                     1   0  0     6       DEMOLITION (359)
 TIGER 3694                    1   0  0     6       THE TALLYWACKERS (358)
 SMASHING SUCCESS 3784         1   0  0     6       MAUL MASHING ORCS (376)
 MERCENARY BASHER 3718         1   0  0     6       ABATTOIR BASHERS (363)
 HINAGIBAN BASHER 3715         1   0  0     6       MARTILYO BASHERS (362)
 BONGO JOE 3722                1   0  0     6       THE BEATNIKS (364)
 BRAWNTOSAURUS 3704            1   0  0     6       MAUL RATS (360)
 TEACUP THUMPER 3783           1   0  0     6       MAUL MASHING ORCS (376)
 BANKROLL 3685                 1   0  0     6       BABA BABA (356)
 NARCOLEPTIC GUARD 3746        1   0  0     6       DUNGEON CELL BA (368)
 DODECAHEDRON 3755             1   0  0     6       PLATONIC SOLIDS (370)
 OCTAHEDRON 3754               1   0  0     6       PLATONIC SOLIDS (370)
 HAM FIST 3731                 1   0  0     5       CLUB CLUB (365)
 TWINKIE CREAM 3739            1   0  0     5       BASHTARDS (367)
 DEATH FROM ABOVE 3680         1   0  0     5       BASH 4 CASH (355)
 TROLLDOZER 3703               1   0  0     5       MAUL RATS (360)
 CRUSHED CUTICLE 3785          1   0  0     5       MAUL MASHING ORCS (376)
 BACKWARDS 3684                1   0  0     5       BABA BABA (356)
 NAKED LUNCH 3723              1   0  0     5       THE BEATNIKS (364)
 ZAMBONI 3770                  1   0  0     5       MY OTHER CAR (373)
 MAUL POX 3706                 1   0  0     4       MAUL RATS (360)
 FRUIT BRUTE 3728              0   1  0     1       CLUB CLUB (365)
 IMUS BREAKU 3730              0   1  0     1       CLUB CLUB (365)
 SON OF A BASHER 3711          0   1  0     1       I CRUSH UR HEAD (361)
 CRIPPLER 3695                 0   1  0     1       THE TALLYWACKERS (358)
 KIWI FRUIT 3736               0   1  0     1       JGW PERISHABLE (366)
 BANISH 3682                   0   1  0     1       BABA BABA (356)
 TINGKAGOL BASHER 3713         0   1  0     1       MARTILYO BASHERS (362)
 JACK KEROWHACK JR 3725        0   1  0     1       THE BEATNIKS (364)
 NOBBY 3737                    0   1  0     1       BASHTARDS (367)
 STOP! HAMMER TIME 3708        0   1  0     1       I CRUSH UR HEAD (361)
 CLUMSY BARBER 3742            0   1  0     1       DUNGEON CELL BA (368)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 RING MY FLAIL 3766            0   1  0     1       GO TO FLAIL (372)
 BASORAHAN BASHER 3714         0   1  0     1       MARTILYO BASHERS (362)
 BIG WHOMPER 3677              0   1  0     1       BASH 4 CASH (355)
 FLAILING AROUND 3762          0   1  0     1       GO TO FLAIL (372)
 HAM BURGLAR 3744              0   1  0     1       DUNGEON CELL BA (368)
 SUPER BEEFCAKE 3738           0   1  0     1       BASHTARDS (367)
 AXE 3697                      0   1  0     1       DEMOLITION (359)
 BANANAS 3735                  0   1  0     1       JGW PERISHABLE (366)
 CHEESY POOF 3740              0   1  0     1       BASHTARDS (367)
 PULL MY DAISY 3726            0   1  0     1       THE BEATNIKS (364)
 UPSIDE UR HEAD 3707           0   1  0     1       I CRUSH UR HEAD (361)
 GRAPES 3734                   0   1  0     1       JGW PERISHABLE (366)
 EYEPOPPER BASHER 3717         0   1  0     1       ABATTOIR BASHERS (363)
 PASSION FRUIT 3733            0   1  0     1       JGW PERISHABLE (366)
 SMASH 3698                    0   1  0     1       DEMOLITION (359)
 ANYARO 3772                   0   1  0     1       DAMOONS (374)
 THUD 3780                     0   1  0     1       NUMBSKULLS (375)
 VANWA 3774                    0   1  0     1       DAMOONS (374)
 IQUISTA 3775                  0   1  0     1       DAMOONS (374)
 LINNA 3773                    0   1  0     1       DAMOONS (374)
 WHIPPING POST 3692            0   1  0     1       THE TALLYWACKERS (358)
 BARBARIAN BASHER 3720         0   1  0     1       ABATTOIR BASHERS (363)
 YOUSONOFA BASHER 3719         0   1  0     1       ABATTOIR BASHERS (363)
 HEXAHEDRON 3753               0   1  0     1       PLATONIC SOLIDS (370)
 UNIMOG 3769                   0   1  0     1       MY OTHER CAR (373)
 HEAD TRAUMA 3777              0   1  0     1       NUMBSKULLS (375)
 MAYNARD G. KREBS 3724         0   1  0     1       THE BEATNIKS (364)
 HAMMERSPIKE 3696              0   1  0     1       THE TALLYWACKERS (358)
 WESLEY CRUSHER 3781           0   1  0     1       NUMBSKULLS (375)
 CHEST PAIN 3778               0   1  0     1       NUMBSKULLS (375)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BABY 3686               0  1 0 BABA BABA 356        BASHFUL BEHEMOTH 3782 430   
MISTA 3776              0  1 0 DAMOONS 374          SWINE GOLEM           430  NONE
CRUSH 3699              0  1 0 DEMOLITION 359       MAULBEARER 3693       430   
POUND 3700              0  1 0 DEMOLITION 359       HOLY FLAIL 3765       430   
COMMON CRIMINAL 3745    0  1 0 DUNGEON CELL BA 368  SWINE GOLEM           430  NONE
DOOMBRINGER 3786        0  1 0 MAUL MASHING ORC 376 SHEWISH BOUNCER       430  NONE
BOB 3767                0  1 0 MY OTHER CAR 373     SHEWISH BOUNCER       430  NONE
DAVE 3768               0  1 0 MY OTHER CAR 373     THE WRECK KING        430  NONE
TOM 3771                0  1 0 MY OTHER CAR 373     THE WRECK KING        430  NONE

                                     PERSONAL ADS

Dik Dik -- Keep it up, Honey!  You are beginning to impress me!  Perhaps I should
have waited for you, but I am impatient and it was so, so long. -- Cherry Cheetah,
Retired Lord Protectress

Fuzzball, Fuzzball, Fuzzball!  Wow!  That was a close one!  I feel so
goooooooooooood! -- Almond Albatross

K K Downing -- Somehow I got through that with a big win!  You really know how to
stick it! -- Onyx Owl

Two Stepper -- A salute to you and a hiss to the outcome. -- Azure Asp

Avast ye Mates!  Hop'n ye done 'joyd me spotlight!  Aye. -- Mino

Thank you all for coming--don't let a maul hit you on the way out. -- SwineTiger

                                  LAST WEEK'S FIGHTS

DOOMBRINGER was butchered by SHEWISH BOUNCER in a 1 minute bloody Dark Arena fight.
MISTA was barely slain by SWINE GOLEM in a 3 minute Dark Arena battle.
TOM was easily killed by THE WRECK KING in a 1 minute gory Dark Arena match.
DAVE was slaughtered by THE WRECK KING in a crowd pleasing 1 minute Dark Arena brawl.
BOB was assassinated by SHEWISH BOUNCER in a 1 minute bloody Dark Arena match.
COMMON CRIMINAL was dealt death by SWINE GOLEM in a 3 minute Dark Arena duel.
BAMBOOZLE savagely defeated CHEST PAIN in a crowd pleasing 1 minute novice's struggle.
BACKWARDS luckily beat SON OF A BASHER in a 2 minute gruesome beginner's melee.
BANKROLL won victory over PULL MY DAISY in a 1 minute novice's duel.
BABY was slaughtered by BASHFUL BEHEMOTH in a 1 minute one-sided duel.
WHIPPING POST was defeated by OCTAHEDRON in a 1 minute beginner's match.
MAULBEARER narrowly killed CRUSH in a exciting 1 minute bloody novice's fight.
TIGER viciously subdued VANWA in a exciting 1 minute bloody novice's contest.
CRIPPLER was narrowly defeated by SCREAMING BASHER in a 2 minute amateur's conflict.
HAMMERSPIKE was vanquished by TETRAHEDRON in a 1 minute mismatched bout.
AXE lost to TWINKIE CREAM in a 1 minute novice's fray.
SMASH was devastated by BASH TARDIGAN in a 1 minute mismatched brawl.
POUND was savagely slain by HOLY FLAIL in a exciting 1 minute brutal novice's bout.
BEND beat KIWI FRUIT in a 3 minute bloody amateur's fight.
MAULARIA devastated UPSIDE UR HEAD in a 1 minute one-sided bout.
TROLLDOZER won victory over HAM BURGLAR in a 1 minute novice's match.
BRAWNTOSAURUS overcame BANISH in a crowd pleasing 1 minute gory beginner's duel.
I SEE DEAD PEOPLE demolished LINNA in a 1 minute one-sided fight.
MAUL POX unbelievably bested TINGKAGOL BASHER in a 4 minute gruesome novice's match.
STOP! HAMMER TIME was savagely defeated by FLAILS HERE in a 2 minute novice's bout.
MASTER BASHER vanquished IQUISTA in a 1 minute one-sided fray.
DRUNKEN FLAILER handily defeated RING MY FLAIL in a 1 minute mismatched bout.
TIMBANGAN BASHER narrowly defeated FRUIT BRUTE in a 2 minute beginner's fight.
BASORAHAN BASHER was savagely defeated by SMASHING SUCCESS in a 2 minute match.
HINAGIBAN BASHER savagely defeated FLAILING AROUND in a 2 minute novice's bout.
EYEPOPPER BASHER was demolished by ICOSAHEDRON in a 1 minute uneven contest.
MERCENARY BASHER defeated IMUS BREAKU in a exciting 1 minute novice's struggle.
YOUSONOFA BASHER was devastated by HUGO SQUISH in a 1 minute uneven bout.
BARBARIAN BASHER was savagely defeated by TEACUP THUMPER in a 1 minute novice's match.
BONGO JOE savagely defeated SUPER BEEFCAKE in a popular 1 minute novice's duel.
NAKED LUNCH beat BANANAS in a 1 minute bloody novice's competition.
MAYNARD G. KREBS lost to CRUSHED CUTICLE in a 1 minute novice's match.
JACK KEROWHACK JR was subdued by ZAMBONI in a 3 minute bloody beginner's duel.
MAUL OF AMERICA demolished HEAD TRAUMA in a 1 minute uneven conflict.
HAM FIST slimly won victory over CLUMSY BARBER in a 3 minute brutal amateur's fight.
APPLES handily defeated HEXAHEDRON in a 1 minute mismatched melee.
PASSION FRUIT was demolished by BASHMORE FACE in a 1 minute brutal one-sided match.
GRAPES was defeated by DEATH FROM ABOVE in a 1 minute novice's duel.
NOBBY was beaten by WHAT THE FLAIL in a crowd pleasing 1 minute novice's fray.
CHEESY POOF was demolished by BRUISER in a 1 minute mismatched match.
CHILLY ARSONIST overpowered WESLEY CRUSHER in a 1 minute gory one-sided battle.
BIG WHOMPER was beaten by DODECAHEDRON in a 1 minute amateur's conflict.
NARCOLEPTIC GUARD savagely defeated ANYARO in a 1 minute brutal novice's struggle.
Q.T. PIE devastated THUD in a 1 minute brutal mismatched fight.
UNIMOG was demolished by MR. MACE in a 1 minute mismatched contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                  94         PARRY-RIPOSTE      4 -   1 -  0      80  |
|AIMED BLOW                       0         SLASHING ATTACK   17 -   6 -  1      74  |
|PARRY-LUNGE                      0         TOTAL PARRY        4 -   3 -  0      57  |
|PARRY-STRIKE                     0         PARRY-STRIKE       5 -   4 -  0      56  |
|PARRY-RIPOSTE                    0         WALL OF STEEL      7 -   6 -  0      54  |
|LUNGING ATTACK                   0         BASHING ATTACK    59 -  52 -  4      53  |
|SLASHING ATTACK                  0         STRIKING ATTACK    6 -   6 -  1      50  |
|STRIKING ATTACK                  0         LUNGING ATTACK     2 -   2 -  0      50  |
|TOTAL PARRY                      0         PARRY-LUNGE        4 -   5 -  0      44  |
|WALL OF STEEL                    0         AIMED BLOW         1 -   4 -  0      20  |

Turn 430 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

                              BASHING ATTACK    44 - 50         7  BASHING ATTACK 
                              AIMED BLOW         0 -  0         1  PARRY-LUNGE    
                              PARRY-LUNGE        0 -  0         1  STRIKING ATTACK
                              PARRY-STRIKE       0 -  0         1  PARRY-STRIKE   
                              PARRY-RIPOSTE      0 -  0         1  WALL OF STEEL  
                              LUNGING ATTACK     0 -  0     
                              SLASHING ATTACK    0 -  0     
                              STRIKING ATTACK    0 -  0     
                              TOTAL PARRY        0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FLAILS HERE 3763.  The most popular warrior this 
turn was FLAILS HERE 3763.  The ten other most popular fighters were FRUIT BRUTE 
3728, MISTA 3776, SCREAMING BASHER 3721, TIMBANGAN BASHER 3712, WHAT THE FLAIL 3764, 
BAMBOOZLE 3683, SON OF A BASHER 3711, TIGER 3694, CRIPPLER 3695, and BEND 3701.

The least popular fighter this week was MAUL POX 3706.  The other ten least popular 
fighters were UNIMOG 3769, THUD 3780, ANYARO 3772, WESLEY CRUSHER 3781, CHEESY POOF 
3740, GRAPES 3734, PASSION FRUIT 3733, HEXAHEDRON 3753, HEAD TRAUMA 3777, and MAYNARD 
G. KREBS 3724.

               NEW TEAMS IN THE TEMPORARY TOURNAMENT ARENAS (DM 81/83)

Please note that all new teams created at the Face-to-Face were temporarily placed 
in a temporary Tournament Arena, DM 81 or DM 83.  If you requested that your team be 
placed in a specific arena, it has already transferred to that arena.  Any teams not 
transferred out of DM 81 and DM 83 by May 1 will be deleted.  If you have questions 
about any of your teams, please contact Customer Service. -- RSI 

                           SUMMER FACE-TO-FACE IN ATLANTA!

Our next summer FTF will be held in Atlanta, Georgia, July 27-29, 2007.  It will be 
held at the Sheraton Buckhead Hotel in Atlanta, on 3405 Lenox Road NE (404-261-9250). 
Room rates are $95.00 per night, 1-4 occupancy.  There is a free shuttle from the 
MARTA station two blocks away and free parking, high speed internet (for extra charge), 
fitness center, jacuzzi, and pool.  The rooms are blocked--ask for the Reality 
Simulations room block.  Look for transportation info in the tournament information 
sheet.  We hope you're all looking forward to it and that we will see you there!

                            JANUARY FACE-TO-FACE IN TEMPE!

Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007.  It will be 
held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as 
last year by popular request.  Room rates are $149.00 per night, 1-4 occupancy, which 
includes full cooked breakfast, complimentary manager's reception (yes, really!), free 
airport shuttle, free parking, high speed internet (for extra charge), fitness center, 
jacuzzi, and pool.  The rooms are blocked--please make your reservation by December 15 
before the block is released!  (This is prime season for Phoenix, and several people 
were unable to book rooms last year because they waited too long.)  Look for 
transportation info in the tournament information sheet.  We hope you're all looking 
forward to it and that we will see you there!

                                 THE STOMPING GROUNDS

The new all-basher arena will be in Seam, DM 20.  Only new teams (0FE) may 
participate.  The only rule is that all of your warriors must be bashers.

The first turn of the contest will be due on Monday, April 28.  It will be a slow 
turn-around arena.  If you wish to enter a team, please submit your new team and first 
turn strategies before then.  Only one team per manager, please.  

This arena will stay open indefinitely, providing there is interest (i.e., this is not 
a contest that runs a set number of turns, although there are prizes scheduled after 
the first 15 rounds).  For more information, see details in the first newsletter or on 
the forums. 

                                          -- RSI 

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 11 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament.  

                        EEK THE CAT (2-4110) of THE FUNNY FARM 
                             HADES (11-5338) of MYTHICAL 
                    DRAUGHT DODGER (12-5209) of WISH YOU WERE BEER 
                      DRACO MALFOY (18-7115) of HOUSE SLYTHERIN 
                           FREAK (18-7300) of RUN AND HYDE 
                   BETWEEN THE EYES (60-716) of METAL MILITIA II 6
                  SHOVELING SANDY (65-3584) of STORMNITE SANDBAGGER 
                         BLUE BLOOD (73-3657) of BLACK & BLUE 
                          JOCK (82-10452) of 4-LETTER ITCHES 
                       WILLIE BROWN (82-13201) of 1976 RAIDERS 
                          YUENGLING (82-16265) of LOCAL BEER 

Congrats to the grads. -- Green Eyes

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 12 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament.  

                          PETER (4-1642) of THE BAD BUNNIES
                    PHILLIP THE BIRD (40-3708) of CRUEL PET NAMES 
                  MILES HITS THE ROAD (69-7270) of CRUMBLING LEAGUE
                         ROCKWELL (7-5003) of UNDEAD ARTISTS
                          FURRY BOX (72-4314) of BRIAN LOCK
                            0001 (82-12389) of OCT 2001 1
                            0002 (82-12390) of OCT 2001 1
                      SACRIFICE (82-12669) of GAMES PEOPLE PLAY
                      HARRY SELDON (82-18333) of FOUNDATION ARMY
                         PSYCHO BITCH (82-18670) of SANDY TOO
                     ??RADAR?? (82-20310) of DYSLEXICS UNTIE! II
                          LITA (82-27080) of DARK TOADS 04D

Congrats to the grads. -- Green Eyes

                    HOLD THE DATES!  (FACE-TO-FACE XXXV AND XXXVI)

Summer Face-to-Face Tournament XXXV in St. Louis!  
Our next summer FTF will be held in downtown St. Louis, July 29-31, 2005.  It will be 
at the Radisson Hotel & Suites, St. Louis (800-925-1395--ask for the Reality 
Simulations room block). Room rates are $99.00 per night, 1-4 occupancy.  The rooms 
are blocked--please make your reservation by mid-June before the block is released! 
Look for transportation info in the tournament information sheet.  See you there!

Winter Face-to-Face Tournament XXXVI in Tempe!
Our next winter FTF will be held in Tempe, Arizona, January 20-22, 2006.  It will be 
held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as 
last year by popular request.  Room rates are $139.00 per night (same as last year!), 
1-4 occupancy, which includes full cooked breakfast, complimentary manager's 
reception, free airport shuttle, free parking, high speed internet (for extra charge), 
fitness center, jacuzzi, and pool.  The rooms are blocked--please make your 
reservation soon before the block is released!  (This is prime season for Phoenix, and
several people were unable to book rooms last year because they waited too long.)  
Look for transportation info in the tournament information sheet.  We hope you're all 
looking forward to it and that we will see you there!

                  MAIL-IN TOURNEY XLV

                                FACE-TO-FACE XXXIV

     Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday 
through Sunday, 14-16 January 2005, at the Embassy Suites in Tempe, Arizona (4400 S 
Rural Rd--this is the same hotel as last year).  Room rates are $139.00 per night, 
1-4 occupancy, which includes breakfast.  The rooms are blocked.  The reservations 
number is 480-897-7444; tell them you're with the "Reality Simulations Face to Face 
Convention" block.  Our room block will be released in mid-December, so please make 
sure you reserve your room before then! 
     Room rates include a full cooked-to-order breakfast and a complimentary two-hour 
manager's reception.  There is a free shuttle to the airport, as well as free parking.  
The hotel is located down the freeway in Tempe.  All rooms have high speed internet 
(for an extra charge).  There is a fitness center, jacuzzi, and pool, and of course a 
bar and Mexican restaurant inside the hotel.  And there's Denny's right across the 
street.  Look for transportation info in the tournament information sheet.
     The tournament information sheet/strategy sheet should be out sometime in late 
November/early December. 
     If you haven't been to a Face-to-Face before, you're overdue.  If you have, 
you'll be back.  Don't miss this one, it'll be a blast!  See you there! 

                                          -- Green Eyes and the RSI Staff

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 18 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                          CAFFEINE JUNKIE (3-6110) ADDICTED 
                        CATFISH HUNTER (5-3315) PARTY ANIMALS 
                          MATTAHOOPLE (16-4203) GIFTED GODS 
                         SWEET JANE (53-6535) THE DARK TEMPLE 
                              LIL NOIR (62-3311) ENIGMA 
                         NARCISSISTIC NUN (69-8644) ODD SQUAD 
                             LEGION '8' (71-2369) D.O.A. 
                       RAW SEX APPEAL (82-1331) WHY WE LOVE TUM 
                         ZOMBIE STOMP (82-2617) NO MORE TEARS 
                        VIOLENT VOLE (82-4565) MAMMAL MILITIA 
                         LADY OF THE MOON (82-5481) HARM NONE 
                      KAMIKAZI GNAT (82-6073) DEADLY ATTACKS II 
                      THE 13TH WARRIOR (82-6346) STOOPID MOVIES 
                              SIRTON (82-9190) I AM SUCK 
                            DUNE (82-10414) 4-LETTER EPICS 
                           FLEM (82-12614) 4-LETTER FLUIDS 
                     GREENHOUSE EFFECT (82-12996) GLOBAL WARMING 
                         UGLY (82-14501) 4-LETTER DESCRIPTION 

                                          -- Green Eyes 

  Zeb Karan looked around the table at the rest of Dwes Eg's staff.  Arenamasters,

standby and Dark Arena warriors, stewards and infirmarians, even the maintenance crew.  
There was wine and beer on the side-table, even sandwiches, but no one was partaking.
      "Stop looking like your dog died," Lew Voth said.  He had once been the 
arenamaster of Sentern and had taken his turns overseeing the fights in Dwes Eg.  "We 
all knew this day would come.  When are they closing us down?"
      "Immediately after the tourney, according to the information I was given."
      "Short notice," Jame Rinvar, another arenamaster commented.
      "No offense intended, these things just creep up on people.  Tourneys make it 
worse, I suppose, all the new teams being entered."  Zeb grimaced.  "Some of the file 
cabinets have exploded from over-stuffing, you know, and it takes so long to run 
through all the registered gladiators to find those who are planning to fight on any 
given day that the day is OVER by the time we're ready to start."
      "Which is why they closed down Sentern, Cimmeriac, and Firehold," Lew pointed 
out.  "This is the same thing all over again."
      "Cycles," Jame said.  "Things happen, and then later they happen again.  We live 
with it.  And Dwes Eg did last for, what, eight and a half years before it reached the 
explosion point.  That isn't bad.  That's forever, speaking practically."
      "Eight or nine years is not forever--"
      "The only thing that's real is today, and maybe, up to a point, tomorrow.  I 
don't see a problem with this.  What are the new parameters, Zeb?"
      "Dwes Eg remains open, existing teams can run and can recruit new members.  BUT, 
no new teams will be accepted.  New teams will go into a new arena, DM 84, running its 
first turn on the seventh of May.  A regular two-week cycle."
      "So Dwes Eg isn't actually being closed, just closed to new teams.  Okay.  This 
works," Jame said again.  "Number 84... does this mean it'll be out at that Blackstone 
place?  Rotten weather half the year, but I suppose you could say that about any site.  
What about regional allegiance?"
      "None specified in the data I received.  Probably a personal-choice situation," 
Zeb said.
      "Transfers?" Lew asked.
      "I don't know about transfers IN," Zeb said, "but I'd guess yes, they would be 
allowed.  No transfers OUT, though.  None out of DM 82, for that matter.  Once you're 
in 82 or 84, the only way out is death or graduation."
      "That fairly describes most arenas," Jame said.  "Anyone who takes up the 
gladiatorial life has already accepted that."

                                  Name-Change-O-Rama

     The winter tourney brought a lot of people to the Isle who didn't appear there 
normally.  This included Commission employees.  Half a dozen arenamasters regarded 
each other warily in the mirror behind the bar at the Pig in a Haystack.  The Pig was 
obscure and mediocre, drawing few gladiators, which is what they had all been looking 
for.  They saw gladiators every day.  Most arenamaster were convinced that this was 
some kind of punishment.
     You could always pick out the arenamasters in a crowd.  There were superficial 
differences:  One of these had clearly Adantri features, one wore an eye-patch, two 
were female.  But there were, in significant ways, alike.  The same size, the same 
hair-trigger alertness, the same deadliness.
     The one-eyed man broke the ice, raising his beer mug in salute.  "I'm Zrof One-
Eye from Zukal.  Sugar of Arvat--"  One of the women bowed slightly.  "I know Sugar.  
The rest of you...?"
     The Adantri matched his salute.  "Dernal of Dayla Kiv."
     "Daiyla Kiv?  Ah...."
     "No, without the 'I' in it.  These damned bureaucrats can't spell, and they 
thought adding an unnecessary vowel was exotic."  Disgust dripped from his voice.
     "Tell me about it!" another man growled in agreement.  "Khagal of Niatoli, and 
what they do to the spelling of THAT simple word--!"
     "I thought Daiyla, I mean Dayla Kiv had a different name right now," 
Arenamistress Sugar said.  "The arena, at least, because of a contest?"
     "Chavez Ravine."  Dernal's tone was the one that substituted in polite company 
for spitting on the floor.
     Zrof blinked, taken aback by the bitterness.  He wouldn't have minded a contest 
in Zukal, and damn what they called the place.  "It's only temporary, though."
     "Temporary, shmiperary," another man muttered.  He seemed well into his drinking, 
although, like all arenamasters, he carried his liquor well.  "They do it all the time 
in Aradi.  No reshpect.  Go around changing thish, changing that.  I wish I could 
change shome thingsh."  He signalled the bartender for a refill.
     The second woman put her hand over his mug.  "You've had enough, Harkon.  Try the 
coffee, instead."
     "You should be mad, too, Ripplesh," Harkon said.  "They're going to do shtuff 
like that in Jahnsh, aren't they?"
     Ripples Dorrigan shrugged.  All the men paused, some with glasses half raised, to 
watch.  "It's the way things are," she said.  "Not much we can do about it."
     "You know," Khagal of Niatoli said, "maybe we could make a few changes.  Fix the 
spelling of Arena 33, for one, change a few standby titles--"
     "The Commission hates changes."  Dernal of Dayla Kiv topped up his glass and 
drained it gloomily.
     "Yes, but if we disguise it," Sugar of Arvat said, excited, "make it... maybe a 
general Name-Change-O-Rama!  Then we could slip OUR changes through and no one would 
notice or mind."

                  *-------*-------*-------*-------*-------*-------* 

     By popular demand, we are holding a Name-Change-o-Rama during the month of March.
If you wish to change the name of your warriors or teams, please contact RSI Customer 
Service.  The charge for a name change is $1, unless you're in DOOMCorps, in which 
case you take your chances.  (Just kidding, guys! *snicker*)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 47 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament.  

                   LAND OF FLUSH (11-4373) of CONSORTIUM CRAP (408)
                    LORD KRONOS (11-6111) of MANIACAL TUFTS (431)
                         NATAS (11-6531) of DO IT AGAIN (565)
                      TOTTI (17-5991) of ITALIAN FOOTBALL (407)
                 SIXTH SICK SHIEK (18-2940) of TONGUE TWISTERS (265)
                    SOLSBURY HILL (18-8558) of STREET PIZZA (106)
                        CAFFREY'S (21-4748) of REAL BEER (424)
                         LEE (30-4255) of LHI'S ANGELS (406)
                    PRIVATE ROOM (31-3620) of MILITARY MAYHEM (89)
                      OBERON (31-6133) of AUTUMN LIGHTNING (615)
                  PADISHAR CREEL (36-2208) of BIG LAKE BASHERS (23)
                      BLUE-GREY (55-3370) of ALL AMERICAN (362)
                    RUBBER KNIFE (57-2546) of USELESS TOOLS (345)
                       SVETLANA (57-4040) of MORDYKR KEEP (466)
                DEVIL'S ADVOCATE (68-4666) of BLOOD 4 THE MASSES (447)
                  CATASTROPHE (71-6273) of THE BROTHERHOOD 98 (708)
                        BIGFACE (82-237) of RUPTURE FARMS (43)
                        SHORT-TEMER (82-980) of LIFESPAN (165)
                        FOGGED IN (82-1298) of TEMPE '99 (225)
                           SINISTER (82-3298) of EVIL (450)
                        I-10 (82-5256) of TRIP TO TEMPE (711)
                   CAL RIPPER JR (82-6799) of ORIOLE MADNESS (967)
                 TINY ARCHIBALD (82-8174) of THE POINT GUARDS (1183)
                     LARG JOHN (82-8616) of THE MUSIC MAN (1256)
                          0002 (82-13973) of JAN 2002 (2073)
                    DEIRDRE (82-15176) of TOADS OF AMBER 2 (2276)
                 OOPSIDIDITAGAIN (82-15292) of LUROCIANS XVII (2294)
                    TV EATS MY LIFE (82-17438) of RESCUE ME (2667)
                   FLUFFY BUNNY (82-18105) of OFFENDED SANDY (2774)
                  COLLEEN (82-18383) of SUPERIOR FORCES 1305 (2828)
                 ICHIRO TRICKLE (82-19442) of NASCAR NINJAS II (3009)
                    STURM PYRE (82-19644) of DARK TOADS 03A (3046)
                     BOTTACELLI (82-22958) of HER ALTEREGO (3659)
                   UNHOLY GERBIL (82-24046) of CROSS BREED! (3837)
                       HANA (82-24461) of 4-LETTER GIRLS (3901)
                    TEEVELLA (82-24954) of KELLUMBO'S KIDS (3983)
                         1001 (82-25095) of DUMB PUDS (4011)
                OPEN UP, POLICE (82-25801) of DONT ANSWER THAT (4148)
              CRACKED AND LEAKING (82-28597) of STREET PIZZAD XXI (4657)
                     VAMPIRE (82-29366) of DARK TOADS 04V (4791)
                      WYVERN (82-29373) of DARK TOADS 04W (4792)
                  MEGALODON (82-32285) of DEVILS OF THE DEEP (5329)
                     CONCRETE (82-33162) of LUROCIANS III (5473)
                  DESSERT (82-34664) of SUPERIOR FORCES 1505 (5709)
                TURNIP TORNEDO (82-35257) of GARDEN OF EVIL II (5807)
                            XRIS (82-36974) of WOW (6113)
                        FREAKSHOW (82-38749) of 072905O (6445)

Congrats to the grads. -- Green Eyes

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 51 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament.  

                          CAPTAIN CRUNCH (5-4330) TECHNOLOGY    
                             GARAI (7-4608) BLADES OF ICE       
                         GAZREK (7-5097) DEMONS OF DARKNESS 7   
                       CRIMSON BLUSH (7-5351) VENGEANCE SEEKERS 
                           NEMESIS (10-2676) MYTH AND MIGHT     
                         PLAYFUL DOG (10-4237) MONGREL HORDE   
                          CALLISTO (12-4974) NAUGHTY NYMPHS    
                         ILLUMINAUGHTY (12-5423) LOBOTOMATION   
                          SKIPPY (14-2305) PRIDE OF THE CDC    
                              ARGINASE (16-4137) ENZYMES        
                          CADEX CFM (18-3366) THE BIKE SHOP    
                            CRY-O-LIT (18-6106) ROCK-ETTS      
                          PAPA RATTLESNAKE (18-6800) APACHE    
                            SUICIDE (21-4832) APPLE CIDER      
                        REVEREND LOVEJOY (22-5517) SPRINGFIELD  
                          DVDA (22-5768) THAT'S UNPOSSIBLE!    
                            DONAHAR (24-3006) MAGIC REALM      
                      LINK HOGTHROB (33-5358) INTERSTELLAR PORK 
                        JETS TO BRAZIL (36-5604) SKATE DRAGONS  
                          ARTEMIS (41-3675) LADY OF THE MOON    
                          SELENE (41-3676) LADY OF THE MOON    
                             BETTY (58-5755) HELL HOUNDS       
                       INSURRECTION (60-5607) BLADES OF DESTINY 
                       COPPERHEAD (65-5467) NATURE'S ASSASSINS 
                          CHRISSEL (70-5208) LITHE & LOVELY    
                         SUPERIOR II (75-760) SUPERIOR FORCES                                                  
                             ARCHER (82-1198) GORGONITES                                                      
                      SQUIRREL KILLER (82-3278) END OF THE LINE     
                            CICINISTI (82-3706) BEGUILERZ           
                           GNORE (82-3717) MILITARY SCIENCE          
                        FINALITY (82-4063) SUPERIOR FORCES 3P       
                          SIR LANCELOT (82-5350) ROUND TABLE         
                            WILLY T MAC (82-5925) RAPTURE           
                         KHORGA KHAN (82-6730) THE BEGINNING        
                             ELLYN (82-8983) LAS VEGAS II            
                             MANTISSA (82-9324) MATMATICA            
                        JETS TO BRAZIL (82-9697) DRAGON SKALE       
                          ON THE WASHER (82-10019) SUNNYDALE         
                             ORAL B (82-10020) SUNNYDALE            
                         2-STROKE (82-10384) THE WILLBURYS 79        
                           HITZ (82-10428) 4-LETTER DOCTORS          
                      UNDEFEATABLE (82-10966) SUPERIOR FORCES 5M     
                        GOLDWRAP (82-11886) SUPERIOR FORCES 34       
                        CHIMPANZEE (82-12985) ANIMAL CRACKERS       
                        THE CUTICLE DANCE (82-13639) DON'T ASK       
                      SCHWETTY OLIVES (82-14247) SCHWETTY FOODS     
                     QSTAFF INFECTION (82-14523) DIRTY INFIRMARY    
                     BING S7 WANG (82-16000) SUPERIOR FORCES 6201   
                    TAKE YOUR BEST SHOT (82-16651) SLIGHTLY HEATED 
                       SMILING GOAT (82-20735) SHAVE MY POODLE      
                    CRITICAL UPDATES (82-24025) ANNOYING THINGS II 
                       LIGHTNING XLV (82-24103) DEATH STUDS IX      

Congrats to the grads. -- Green Eyes

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 5 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament.  

                       SNOTTYMAN (40-3685) of THEY TRAINED ME!
                            HORRID (65-6385) of LEGION IV
                         JUDICIOUSLY (82-27214) of ADVERBS II
                      TERRICONUS (82-27651) of THE GLORIOUS DARK
                      FLABBY-O (82-30720) of STREET PIZZAD XXII

Congrats to the grads. -- Green Eyes

                                 THE VIRTUES OF SPEED

     For several years now, many of the Duelmasters veterans have eschewed the 
warrior attribute of Speed.  The Rogue She-Puppy of the Galaxy once summed up this 
sentiment by declaiming that (paraphrased):  Anything Speed can do, Deftness can do 
better; many weapons have a Deftness minimum, but none have a Speed requirement.  
This article covers aspects of Speed which may have been overlooked by many other 
Duelmasters managers.
     Other articles have covered how Speed will affect a warrior's decisiveness.  I 
won't belabor the point, except to say that the higher the Speed, the better the 
chance of "getting the jump" on an opponent.  However, Speed without a moderate level 
of Deftness will generally get a warrior in trouble.  The converse of this axiom is 
that a HIGH Deftness, combined with a HIGH Speed, will give a warrior a definite 
advantage.
     Perhaps the greatest advantage in developing a high-Speed warrior is the "VERY 
HIGHLY COORDINATED" statement which can be derived therefrom.  If SP + DF > 31, the 
VHC statement will appear on the warrior's overview.  On its own, the VHC statement 
does little more than aid decisiveness, responsiveness, and dodging.  But, if SP and 
DF are both > 31 and either SP or DF > 14, then the VHC statement will be modified by 
"with the ability to use a weapon in each hand."  So, not only will a warrior 
generally get the jump on his opponent, but if the opponent dodges towards your 
warrior's off-hand, this warrior will get a free shot at his opponent with the 
off-hand weapon.  For parry-types, using a bladed weapon (dagger, hatchet, short 
sword, etc.) for parrying purposes can oft times be the difference between winning or 
losing.  The opponent is generally caught off guard and succumbs to the unexpected 
threat.
     The greatest advantage to this high-Speed attribute can be seen in Strikers.  
Due to their innate endurance bonus, Strikers can be shorted in both CN and WL.  
Combine this with a small SZ, and your warrior can load up on ST, WT, SP and DF.  Try 
something like 13-5-10-13-9-17-17.  This will make an awesome Striker.
     For parry-types, reduce ST and add to WL.  (Obviously, this cultivation of Speed 
should not be applied to Total Parry warriors...unless you desire a Total Pud!)  
Example:  Parry-Ripper 7-6-7-17-15-17-15; five WT Statements; Incredibly Quick; Very 
Highly Coordinated; born Expert in Riposte.  This warrior fights well at 4-2-6 HE-HE-
R, 7-3-6 HE-HE-L (desp) with EP and off-hand SH, and ALE.  A born initiative-stealer 
with great learns!
     As for Slashers, this technique will usually result in an additional bonus:  The 
"SENSATIONALLY QUICK" statement; however, this will usually be accompanied by the 
"does LITTLE DAMAGE" statement.  Slashers will get the jump, but they would do well 
to train up their ST if they want a winning record.  ST = 9 is a safe bet, as this 
will get you a scimitar.  Combine this with an off-hand hatchet and go for the legs.
     Experiment a little with this and you can turn an otherwise DA-bound rollup into 
a Speed Demon.  Just pray that your warrior doesn't get HOSED!  I hate when that 
happens!  :)
     Best of luck.

          Kalkin, mgr. Faerun's Finest (7), Wraiths of Wrath (22), Wiccan Warriors 
          (33), and Knockaround Knights (74)