DUEL 2 NEWSLETTER Date : 12/06/2006 Duedate: 12/19/2006 SUNSET ARENA DM-21 TURN-549 This Weeks Top Honors THE DUELMASTER IS SWIMMING SPORTS (497) (21-5693) [13-6-0,119] Chartered Recognition Leader Unchartered Recognition Leader SWIMMING THE LEPER SPORTS (497) PHILTHBALLS (554) (21-5693) [13-6-0,119] (21-6400) [4-0-0,24] Popularity Leader This Weeks Favorite SHERWOOD SYENDRAD LITERATE LOONS (538) FORCED VENGEANCE (542) (21-6208) [11-14-0,59] (21-6406) [0-2-0,2] THE CURRENT TOP TEAM LAKOTA (362) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. PHILTHBALLS (554) 38 2. D.R.I. (536) 27 SPORTS (497) 3. GRIM FANDANGO (454) 24 Unchartered Team 4. METAL MARVELS (548) 22 5. SPORTS (497) 17 PHILTHBALLS (554) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 SPORTS (497) 27 14 0 65.9 1/ 2 LAKOTA (362) 11 3 0 2/ 3 METAL MARVELS (548) 49 31 1 61.3 2/ 1 NOMADIC TRIBE (160) 10 4 0 3/ 2 NOMADIC TRIBE (160) 49 32 0 60.5 3/ 3*PHILTHBALLS (554) 9 6 1 4- 5*IN MY ROOM (545) 4 3 1 57.1 4/ 4 METAL MARVELS (548) 7 6 0 5/ 6 LAKOTA (362) 248 187 12 57.0 5/ 5 GRIM FANDANGO (454) 7 7 0 6/ 7 D.R.I. (536) 72 55 6 56.7 6/ 9 D.R.I. (536) 6 4 0 7/14*PHILTHBALLS (554) 11 9 1 55.0 7/10 SPORTS (497) 5 1 0 8/ 8 GRIM FANDANGO (454) 343 292 8 54.0 8/11 KANO CLAN (106) 4 4 0 9- 9*FEEBLE LEGION (547) 15 15 2 50.0 9/ 6 DOC LEGRAND'S AVIAN (57) 4 11 0 10-10 SONS OF SATAN (20) 344 347 40 49.8 10/ 8 LITERATE LOONS (538) 4 11 0 11/11 DOC LEGRAND'S AVIAN (57) 439 446 38 49.6 11/13 NASTY MOB (456) 3 3 1 12-12 EQUITES VIRTUS (535) 42 43 7 49.4 12- 7 EQUITES VIRTUS (535) 2 1 0 13/13 NASTY MOB (456) 115 131 10 46.7 13/16*RAGING LORDS (552) 2 6 0 14/15 LITERATE LOONS (538) 56 69 5 44.8 14/14*FORCED VENGEANCE (542) 2 6 0 15-16*WARMASTERS (551) 13 17 2 43.3 15-12*WARMASTERS (551) 2 7 0 16-17 K.G.B. (51) 76 100 6 43.2 16-18*IN MY ROOM (545) 1 0 0 17/18 KANO CLAN (106) 178 253 10 41.3 17-15*FEEBLE LEGION (547) 1 3 0 18/20*RAGING LORDS (552) 7 19 0 26.9 18-19 SONS OF SATAN (20) 1 4 0 Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 19/19*FORCED VENGEANCE (542) 4 14 0 22.2 19-20 K.G.B. (51) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. I just need to survive until I get 2 more wins and 2 more PP's to get my invite. As I also mentioned, I will be at 29FE after this fight. I'd rather get the wins, because while competing in another tourney would be great, immortality is a much better prize. Stik -- Thanks for the welcome and congratulations. It is a nice feeling to be up here.... Sir Steel -- Clearly, you have no concept of who the top team in this arena belongs to. We're one of those fly by night organizations. Here today, gone tomorrow. Sunset gained it's reputation at a different time, with mostly different managers. It was well deserved at the time, but perhaps it doesn't fit now. Even if it doesn't fit, those who remember will always think of Sunset as the Arena of Death, even if the Delarqs who gave the place its reputation are no longer around. This may be my last turn here, so I'm off to enjoy the benefits of being Duelmaster of this fine place. I hope to be able to address you again next turn, but with dueling, there are no sure bets.... However win or lose, I will certainly ponder the quote by Martina Navratilova: "Whoever said, 'It's not whether you win or lose that counts,' probably lost." -- Swimming SPY REPORT Greetings, Warriors of SUNSET. Allow this humble servant Novgorodny Vir to give you a respite from the fights in the form of this Spyreport. NOMADIC TRIBE? Who? LAKOTA is the top team these days, buddies! Those betting on EQUITES VIRTUS lost their shirt, as EQUITES VIRTUS lost their fighting abilities: 0-0-0. Nothing works for a team like victory (How's that for a perceptive observation?) as D.R.I. can attest... PHILTHBALLS posted a nice gain, to come in 3rd. Everybody loves a winner... Practice pays for RED BRIGADE, who pummelled LITTLE FLOWER, to pocket 23 points. Win some, lose some. Speaking of which, NERVE RAKER was winsome, after beating JACKAL and seeing him lose 19 points. The arena was more crowded than usual this time, as HART CRANE faced SUNSET's Duelmaster. SWIMMING successfully staved off a grab for the roses by HART CRANE of LITERATE LOONS. Does SUNSET have no one talented enough to dethrone it? So who's the team that's been walking into taverns last week and ordering milk? Sounds like a PR stunt to me. So much to report, so little time! Like a horde of jackals fleeing from the lion, so did the "warriors" in SUNSET avoid NOMADIC TRIBE. The warriors of NOMADIC TRIBE found their efforts at combat frustrated as GRIM FANDANGO apparently had more important things to do than fight. Everyone is famous for fifteen minutes, and CROW BAR is it right now. Most challenged warrior. Isn't METAL MARVELS proud! As a confidence booster, THE LEPER challenged SYENDRAD, down 19 points. Do you also slay vicious rodents in your spare time, THE LEPER? THE LEPER beat SYENDRAD. The whole thing leaves a bitter memory. SHAMAN found himself challenged by a warrior 19 below: VIOLENT PACIFICATION. VIOLENT PACIFICATION of D.R.I. kept his wits as he subdued SHAMAN. Willing to win at any cost is BONEDUST, who challenged BULGAKOV, 9 points junior. Our sympathies, BULGAKOV! I thought BONEDUST showed great skill and promise when he defeated BULGAKOV. All right, so I slept through it! Big deal! Ah, the duel! The roar of the oppenent, the smell of the crowd! Sober up, young warriors, and take note of LITTLE FLOWER's fate! RED BRIGADE of NASTY MOB handily did her in. Experience counts for something on SUNSET's sands. Ask not a spymaster for counsel, for he will pontificate long after you have fallen into an unconscious stupor. Do not think spyreporting in SUNSET is the highlight of my life. As if buffeted by forces of nature beyond my control, I must take my leave of this place. Like a mixed metaphor, and an overtaxed simile, I now bid SUNSET farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME SWIMMING 5693 13 6 0 119 SPORTS (497) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME BONEDUST 6098 20 18 0 98 GRIM FANDANGO (454) -CALPURNIA 6173 10 7 1 95 EQUITES VIRTUS (535) BLACK TIGER 1705 10 7 0 91 NOMADIC TRIBE (160) CHAMPIONS W L K POINTS TEAM NAME VOLLEYBALL 5691 13 6 0 86 SPORTS (497) HART CRANE 6207 11 14 2 86 LITERATE LOONS (538) -JASON 558 9 5 1 86 K.G.B. (51) VIOLENT PACIFICATION 6180 17 8 0 84 D.R.I. (536) CROW BAR 6332 10 3 0 82 METAL MARVELS (548) -AZRAEL 6076 11 15 0 73 SONS OF SATAN (20) -MATSUDA KAO 5712 15 7 0 72 KANO CLAN (106) -MOMORO WA 5514 20 10 0 70 KANO CLAN (106) BULGAKOV 6244 13 7 1 69 LITERATE LOONS (538) SHAMAN 1706 13 3 0 69 NOMADIC TRIBE (160) CROUCHING HAMSTER 6184 14 12 1 68 D.R.I. (536) FLAMING FLAMINGO 3570 14 12 0 68 DOC LEGRAND'S AVIANS (57) CHALLENGER ADEPTS W L K POINTS TEAM NAME NERVE RAKER 1874 10 8 0 66 NOMADIC TRIBE (160) MUSHIKU BO 5713 14 19 0 64 KANO CLAN (106) WEST WIND 5125 12 7 1 61 LAKOTA (362) BRAVOS 6368 5 2 0 60 GRIM FANDANGO (454) SHERWOOD 6208 11 14 0 59 LITERATE LOONS (538) ADEPTS W L K POINTS TEAM NAME GRAVEYARD TAN 6278 11 4 0 50 GRIM FANDANGO (454) -VERGIL 6169 10 8 0 48 EQUITES VIRTUS (535) BAD HANDWRITING 6276 6 1 0 48 LAKOTA (362) -XAPHAN 6126 8 12 1 47 SONS OF SATAN (20) MOLTEN METAL 6333 7 11 0 46 METAL MARVELS (548) LEAD 6316 8 5 0 45 METAL MARVELS (548) JACKAL 6193 5 5 1 45 NASTY MOB (456) -BUBBA 626 4 1 0 42 K.G.B. (51) BLESSED BLUEJAY 3633 8 9 0 39 DOC LEGRAND'S AVIANS (57) ROAD RUNNER 6237 6 1 0 39 LAKOTA (362) VINCENT 6324 7 3 0 38 METAL MARVELS (548) -GLASS CEILING 6299 5 3 1 38 FEEBLE LEGION (547) -HADRIAN 6361 4 2 0 38 WARMASTERS (551) HAMSUN 6289 6 9 0 37 LITERATE LOONS (538) VENGEFUL VULTURE 4604 5 8 0 35 DOC LEGRAND'S AVIANS (57) VULGE 6260 8 9 0 34 GRIM FANDANGO (454) -DOILY 6298 5 2 0 34 FEEBLE LEGION (547) CHALLENGER INITIATES W L K POINTS TEAM NAME GENGHIS TRON 6311 6 3 1 33 D.R.I. (536) BUBONIC BEN 6252 6 4 0 32 NASTY MOB (456) DR. DREAM 1709 8 5 0 31 NOMADIC TRIBE (160) MEGA ROKU 6091 4 3 2 31 KANO CLAN (106) -QUINTUS REX 6243 4 2 2 31 EQUITES VIRTUS (535) -JAYNA 6305 4 2 0 30 SONS OF SATAN (20) -WILLIN POINER 571 5 7 1 27 K.G.B. (51) CHALLENGER INITIATES W L K POINTS TEAM NAME THE LEPER 6400 4 0 0 24 PHILTHBALLS (554) INITIATES W L K POINTS TEAM NAME CONRAD 6308 4 9 1 23 LITERATE LOONS (538) -DIMITRI 613 3 5 1 23 K.G.B. (51) RED ROBIN 6413 2 1 0 23 DOC LEGRAND'S AVIANS (57) RED BRIGADE 6408 1 0 1 23 NASTY MOB (456) -FLOOR 6287 2 0 0 22 IN MY ROOM (545) -BRUTUS 6360 5 2 0 21 WARMASTERS (551) SUNSHINE 6414 2 0 0 21 LAKOTA (362) LURKER 6264 3 1 0 20 FORCED VENGEANCE (542) -TIBERIUS 6357 2 3 1 20 WARMASTERS (551) DARLA 6416 2 0 0 20 PHILTHBALLS (554) BLOODLUST 6402 3 1 0 18 PHILTHBALLS (554) MISASHI SAN 6084 5 2 0 17 KANO CLAN (106) -BONEFACE 6372 1 4 0 15 RAGING LORDS (552) -VELARIA 6256 3 3 2 14 EQUITES VIRTUS (535) -LIGHT FIXTURE 6286 1 0 1 14 IN MY ROOM (545) WICCAN 6415 1 1 0 14 PHILTHBALLS (554) -VICTOR 6358 2 4 1 13 WARMASTERS (551) -ATTILA 6376 2 0 0 13 NASTY MOB (456) DUNG 6419 1 0 0 13 RAGING LORDS (552) -VASE 6362 2 2 0 12 FEEBLE LEGION (547) -SEVERO 6359 0 6 0 12 WARMASTERS (551) SHAKA CONNIE 6381 2 3 0 9 D.R.I. (536) SILVERBLEED 6379 0 2 0 8 FORCED VENGEANCE (542) -FRED 627 1 4 0 7 K.G.B. (51) -ZAN 6304 1 4 0 7 SONS OF SATAN (20) CHASSIS 6375 1 4 0 7 METAL MARVELS (548) -CICERO 6262 1 3 0 6 EQUITES VIRTUS (535) DRIVE BY SAMURI 6390 1 1 0 6 D.R.I. (536) -GLEEK 6314 0 4 0 5 SONS OF SATAN (20) -WINDOW 6288 1 1 0 4 IN MY ROOM (545) NETHERBORN 6407 1 1 0 4 FORCED VENGEANCE (542) -LACE 6404 0 1 0 3 FEEBLE LEGION (547) SYENDRAD 6406 0 2 0 2 FORCED VENGEANCE (542) -RAGING BULL 6386 0 2 0 2 RAGING LORDS (552) -MOLECULES 6285 0 1 0 1 IN MY ROOM (545) -GRIMLORD 6412 0 1 0 1 RAGING LORDS (552) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? GREY GROUSE 4689 2 6 0 DOC LEGRAND'S AVIA 57 QUICKSILVER 406 549 NONE BLEDD 6351 3 7 0 GRIM FANDANGO 454 WURM KIN 414 549 NONE LITTLE FLOWER 6367 2 1 0 LAKOTA 362 RED BRIGADE 6408 549 HOOLIGAN 6374 3 3 0 NOMADIC TRIBE 160 SPYMASTER 409 549 NONE IDONTWANNALIVE 6417 1 1 1 PHILTHBALLS 554 MR. TWISTER 405 549 NONE SNAKELIP 6370 0 3 0 RAGING LORDS 552 GENGHIS TRON 6311 545 REVENGED HATCHETFACE 6398 0 1 0 RAGING LORDS 552 VELARIA 6256 546 PERSONAL ADS Phil -- ?????????????????????????????????????? -- Ikillu Blessed Bluejay -- You filthy birdcage blesser. I was on a roll there for a few turns but you just had to go and ruin it didn't you.... -- Hamsun Volleyball -- A 32 point down-challenge just for me? Patience is a virtue my dear, and if you'd only waited a bit and let my double-challenge against you go through it would've saved you the humiliation factor. Besides what're you challenging me for, especially at a time when the arena's being overrun by scum winning at a 70 percent clip. For shame, for shame.... -- Hart Crane Philthy -- What the **** are you talkin about??????????? I've never said anything to anybody here!!!!!!!!! I've never asked for any war nor am I looking for one!!!!!! You told me you challenged my warriors and then you talk smack to other mgrs.!!!!! I hope they grind you into the ground!!!!!!!!! -- Ikillu Stik -- I don't know what the heck Philth is talking about. I must apologize for his actions. I did not come to this arena for a war with anybody. -- Ikillu Sir Steel -- You sure talk a lot; can you back it up? -- Shaman, mgr. Lakota Assur -- Good to see you do you still run in Talcama. -- Shaman Philthy Phil -- You also talk a lot, can I get on your list? If you are ninth in command, but I thought there where only four or five of you guys, really puts you down on the list doesn't it? -- Shaman Filth -- Yer supposed to rub the soap all over yer body, not eat it! -- Disgusted Bystander P.S. Yer p.a's stink about as much as you do, you stupid moron. Bulgakov -- Now that felt good, even if you did make it close at the end. You had been a Loon that had escaped us until now. -- Shaman Sherwood -- And another Loon goes down.... The style matchup was interesting. It always feels good when you can take down, well anybody, but especially someone with twice the number of fights you have. So much for experience. -- Dream Crow Bar -- Yeah, I didn't think that was going to be a good matchup. Not good at all. -- Raker Flamingo -- A favorable style matchup. I doubt it helps you much, but you can tell your boss that I learned a lot of what I know about this style from watching his guys/birds/monkeys/reptiles/whatever. No, that probably doesn't take the dents out of your armor or replace torn feathers, but it is amusing. -- Black Tiger Wait! Wait! But...but...I BEAT Misashi San! How can you make me fight under the lights after WINNING my last fight??!! Was it just because I overslept that last turn? It was an accident, she.... No--there was no she! I wasn't out late the night before! I was up late practicing! Practicing! And it helped--I beat Misashi San! -- Hooligan, who learned the lesson that you should never oversleep your fights and miss turns, particularly when learning nothing when you do show up on time. Nomad -- Well played, of late. Blades UP!! -- Stik Ah, Mr. Sir Steel sir -- I wouldn't gripe too loudly about kill ratios with the one you're sporting, it's almost as bad as mine. Must be the holiday season or something, but I just can't get my guys to finish the job lately, no matter what the strat sheet says. Ardivent does look like a cut above most Andorian knitting circles, but I'll take Sunset, Talcama, or Mordant any day. -- Stik P.S. And I only take the Golden Longsword out on special occasions, a visit to Chimlevtal not being one of those! Dearest Phillip -- Tsk, tsk, such venom...Didn't ask for a welcome? Cool, it's withdrawn. I'm not too worried about my "tenure" here, loudmouth vile-spewing types like yourself tend to come and go with the wind in this game, and I'll still be here. You and your mystery counterpart (Private Ike, I take it, not too tough to figure out) can 'rage for my blood' all you want (why do I picture Will Ferrell in a phone booth, for some reason?). My dance card's always open if you can get any of your puds in range. And I just killed off one for you, so there you go. Do your worst, pigpen. Oh, and I won't be responding to any more of your comments, I'll just let you amuse me and the rest of the arena with your junior high bits, and do the talking on the sand. -- Stik Brutus -- Nice try, big guy, come back when you've got some skills. -- Bravos Duelmaster Swimming -- And I was avoiding, too. Guess you big bad bashers eat us big bad slashers for breakfast. -- Bonedust, just looking to stay in the C.C.'s Mushiku Bo -- Not the results I was hoping for, but I do thank you most kindly for the skills! -- Vulge 10 November 2006 The Quest of the Best has come to an end. Dark Knight Toker, host of the Quest, wants to proclaim the Ultimate Victor and give a listing of prize winners. Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the Quest. Well fought and there's nothing like coming from behind to leave us all in the dust. Can't wait to see you defend your title! (wink) Here is a complete list of managers who placed in prize positions: 1) Lady Fern, mgr. Flower Girls 2) Le Pentarque, mgr. Blood & Guts! 3) Crip, mgr. Otto's Parts 4) D.K. Heathen Hatebred, mgr. Odin's Chosen 5) Ghab, mgr. Assassin Nation 6) Fanthayne, mgr. Dark Raiders 7) D.K. Toker, mgr. Silver Knights 8) D.K. Wasby, mgr. Bronze Knights 9) The Expatriate, mgr. Bleak Legion 10) Still the Distilled, mgr. Springborne Fair Thanks to all that had the gall to show up, but I really want to thank the managers that had the mettle to survive and not run when they started getting their butt handed to them. Respect to All. Quest #1 host, Dark Knight Toker 14 November 2006 A Tale of Fusion Confusion Delusion Revolution as told by Hammer the WordSmith SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the lingering wisps of memory from days gone by. From the howling sands to the sanding howls the streams of thought bubbled and flowed, winding endlessly entwined within the darkest recesses and lightest resources of the learned and unlearned disciplines of managerial mayhem and manipulation. Nameless faces and faceless names floated in the swirling mists of madness embalmed within the memories of one who knew he did not know how far reaching the influences [both positive and negative] had rooted and flowered in the march of time and energy expended in the historical markings of gladiatorial essence and excellence experience. The tamed and the untamed coupled with the named and the unnamed resources that spilt their sweat and blood on the sands of arenas both known and unknown had metamorphosed into the dreamings and the schemings of the fadings of jadings and paradings [in both public and private] amongst the elite and the indiscreet posturings and babblings of managers becoming legends in their own minds and times. Hammer pondered upon beginnings and the seemingly endless myriad of endings possibly possible among the interspersed and intertwined impossible possibilities presently past and future. Echoing and reechoing in the vast depths and countless compartments along the corridors of his mind, Hammer played and replayed the glories shared and dared in the sixty-plus stabled arena on fabled Noblish Island DM 93. The training had been all too brief, but the competition generated by the multi faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory and the grandeur of the spectacle of stables vying for recognition from among the virtually numberless no-name newbies making names for themselves as they numbered their stables and accomplishments for all to see and behold, to the song and the sound of the sight of clashing cold cruel steel simmering the flesh of gallant gladiators consumed by the gory and the glory of crossing blades with the superior and the inferior within the interior of Greywand's Global Gladiatorial Galaxy. Far far ago and long long away had many abandoned hope for a return to the reminiscences revered by so many managers; predating even the generations of gladiators graduating from Noblish Island and the years of yore and gore and gallantry before. Rumblings and mumblings of a renovation rejuvenating the reflexes of managers numbed by the numberless trysts of tourney tarnished stables began revolutionizing the very fabric of time and space and time-honored tradition throughout the ranks of visionary newbies and volatile veterans alike and dislike. History was being shaken to the core of the gore as glory and grandeur responded to the revelry reverie revelations and reveille revolutionizing the creation of a new arena in the making; populated by No-Tourney Warriors and Full Stable Participants pledging to forge a new vision version of "The Fiercest and Best" for crossing blades and crosser banter in the personal ads and team spotlight tomes. Now was the time for Hammer to emerge and once again merge his talent among the gifted and grifted; answering the call to assemble the drifted [and to directly divulge and converge with the dozens] for the destiny of destructive denizens determined to build a new legacy upon the all-but-forgotten ashes of the old and olden legends of times lost. [TIME JUMP] Hammer sifted the sands in the dead of night in the desert reaches [located SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy, yet interesting enough to begin their careers in a No-Tourney Arena! "They need not be dispatched to the Dark Arena," the veteran manager mused as he sorted through paperwork long discarded and vaguely forgotten, "because there is nothing like a good Blood Feud to provide inspiration for writing personal ads in the arena newsletter! Besides, there are times when the replacement for a warrior wounded mortally on the arena sands fares much better than the one exchanged from Torch Light!" Fights by Torch Light were certainly deemed unnecessary as Hammer had already deduced that a number of determined stables would undoubtedly congregate with High Octane Warriors under the guidance of Higher Octane Managers to populate and depopulate the new No-Tourney Arena currently under construction in DM 81. Fortunately his feeble foray into the desert would yield somewhat suitable candidates for the newfound purposes Hammer had in mind. From among the candidates to be found Hammer would be rewarded in time by BLOODFEUDS and REPLACEMENT WARRIORS aplenty! Deep into the night Hammer searched and searched until five not-so-promising stables were uncovered in the waning hours before dawn. Ripper discards were scattered far and wide, but this was not the time or the hour to let sentimental views cloud the issue at hand. Future events would lend themselves to a suitable Ripper replacement, especially with the prospects Hammer was now sorting for his selection decision to dispatch to the Gladiatorial Commission for processing. Most managers have the luxury of selecting the best group [or discarding the worst group!] Hammer had the novelty of rounding up the castaways from the New Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM 28 that were deemed below inferior as contest prizes [and thus banished from sight!] Hammer scrutinized and agonized over which group of gladiators were worth the sacks of gold coins he was prepared to release to the Gladiatorial Commission for fees to MAINTENANCE his new stable in the No-Tourney Arena. After what seemed like long hours passing by, Hammer discarded one and then another group of hopefuls. After lengthy debate a third was cast aside. Deciding between the final two groups found Hammer going back to interview the rejected candidates time and time again [until a final decision was made that Hammer could live with and his new stable could die with!] before the final quirks were hammered out and pen put to paper to process the prospective puny stable with the Gladiatorial Commission. The only solace gained from the painful process was the knowledge that other managers would be less tempted to run stables in DM 81 populated by their tourney- worthy warriors [under the penalty of death imposed and enforced upon tourney experienced gladiators by the Committee being formed to police and regulate such matters!] as sworn to and signed in good faith by each registering manager. [TIME JUMP] Hammer had worked long and hard to find suitable candidates for his stable and now it was time to begin their training. The paperwork had been dispatched for registration with the Gladiatorial Commission and now was the hour in which preparation was paramount! Dispatch riders had arrived with the news that Considerable Bounty was being offered as incentive rewards to those managers sending new stables to the No-Tourney Arena. Hammer realized this would Up the Ante [causing greater pause in the managerial community for selecting suitable stables!] as the creative competition was certain to escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red! Obviously a serious upgrade in the quality of competition migrating to the No- Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously increasing the death toll percentage potential amongst the ranks of his new start-up stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly Expected!] Hammer observed the futility of his new warriors training [as well as they could for what they were made from!] while recent memories came to the forefront of his mind! When the paperwork was nearly completed and names were selected for each Gladiator, Hammer decided to name the stable according to what he had discovered in the darkness while searching during the dismal hours of the desert night. These warriors would probably be more well suited to fight by Torch Light had they fallen into the possession of most other managers! Paper Warriors better suited to confronting Dark Arena Monsters [rather than being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney Arena!] Specimens blatantly better suited for feeding upon agitated armadillo ants than for striving to attain recognition and fame in the No-Tourney Arena [or any arena!] Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace! [TIME JUMP] Dispatch riders on winged steeds brought the news Hammer had been awaiting! Not since the days of training on Noblish Island in DM 93 had Hammer encountered such collective enthusiasm for crossing blades in a selected arena such as DM 81 [recalling the time Hammer generated a gathering of newbies to transfer to Niatoli Island in DM 33 to match wits and cross blades with the assembling veterans upon graduation!] The Consortium had represented the veterans well in DM 33 with the SWEETNESS stable managed by Sweety Pie. Now the good news had arrived that The Consortium was seen registering a stable named LIFE IMPACTS in the No-Tourney Arena! Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and KATHOUSE with the Gladiatorial Commission. Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus] had been lured by the competition to register DRAKE'S HARDWARE. Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No- Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission. Others had laid the groundwork before him, but Deke raised the banner and carried it the final distance [Supported by Countless Managers too numerous to mention!] Salute Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari! Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION. Another familiar name was found on the rolls as DeGotti registered CULT OF BACCHUS followed by DOOM KNIGHTS managed by Blackstorm. Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and RAGNAROK'S WOLVES by none other than ragnorokwolf. Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with GRIFFONRAWL MMA. Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a penchant for scribing Team Spotlights [A Plus in Any Arena!] Detective Kellumbo had followed the clues and was observed enroute to registering a yet unannounced stable [such are the ways of sleuthhounds and such!] Rumor had it that the manager known as Roadkill was on his way to register a stable after his namesake and Slugbait was close behind [obliviously lost in thought!] Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and Bill were also seen elbowing their way through the gathering registration crowd to officially announce their participation in the No-Tourney Arena. COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending stables to a No-Tourney Arena and had yet to make the commitment public knowledge as to their intentions. Howbeit the Gladiatorial Commission was reportedly swamped with requests for New Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was anybody's guess at the present time!] Judging from the furtive figures darting and ducking in the shadows and alleyways throughout Alastari [as well as those huddled in taverns or communicating with one another by various means available!] the success of such a No-Tourney Arena was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None! HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena had the Best Potential for attracting and assembling a congregation of competitors rivaling the numbers of Noblish Island from days gone by! JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans join together in a Historic Assemblage Celebrating the Crossing of Blades between some of the Best Managed Stables in all of Alastari [Known and Unknown!] "May Your Blades Be Sharp and Your Wits Sharper" Hammer Minister of War 30 November 2006 NEED A TURF WAR ALLIANCE?? Master Beru, Wretch, Reaper, and Xoan have come together to form an Alliance for the TURF WAR in DM47 with no regards for experience in competitions or even the game. If you want to enjoy the thrills of the competition, we have space for up to three more managers. Contact Master Beru at d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army of Darkness. If you are interested, we need to move quickly, since the contest starts in January and there are a few requirements to meet to participate. May your blades find the chinks in your enemy's armor. -- Master Beru 6 December 2006 ANNOUNCING THE NO-TOURNAMENT ARENA (81) As an American I honor my cultural heritage by stealing any good idea. This idea was originally proposed by Lord Xiang in November 2005. RSI will be opening the arena (81) for teams willing to sign the following pledge: * I pledge that I will not send warriors from this arena to a Tournament, nor will I use a Tournament prize on a warrior from this arena. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play for warriors in this arena (Dead tournament or otherwise). 2. One team per manager. 3. Teams start with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena. 5. Twenty teams required, per RSI. 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead). 7. Rotating council to enforce tourney ban and maintain arena integrity. The main purpose of the Player Committee is to maintain fair play in the arena: * Warriors that participate in Tournaments will be sent to the Dark Arena until they are dead. This means that the Player Committee has the power to send another player's warrior to the Dark Arena * Managers that abuse the rules of the Arena may be banned/transferred from the Arena. The player with the most votes for Chairman will fill slot 1 [Chairperson] and that term expires end of March 2007. The player with the most votes overall will fill slot 5 and that term expires end of November 2007. The player with the second most votes overall will fill slot 4 and that term expires end of September 2007. The player with the third most votes overall will fill slot 3 and that term expires end of November 2007. The player with the fourth most votes overall will fill slot 2 and that term expires end of May 2007. During the month that the chairperson's term expires the Player Committee will select one of the remaining 4 players to be the next chairperson. During the month that any member's term expires the arena will vote for a different player to join the Players' Committee. If you want to be a candidate for the player committee: 1. Post a message in the Duel2 Forum at http://www.reality.com/duel2/modules.php?name=Forums 2. E-Mail Deke at DekeYoung@Comcast.NET 3. Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81] There are 4 steps to joining this arena 1) Send in a new team rollup to RSI with the following pledge taped/stapled to the rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the following form. No-Tournament Arena (81) * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. [Sign your name here ..............................................................] 2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament Arena thread http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid= 94ebf69603ccaf5c7dbf1b19da799732 3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name 4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team name and intent to join Arena 81 and abide by the Arena rules. RSI will be processing overviews for this arena as soon as you send them into RSI. The first turn will run in January 2007. This will be a normal speed arena. While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory. The intent is that players that run turns will run a full team. One warrior teams are discouraged and will a topic for the Player Committee to resolve. I also encourage players to join the Duel2 Yahoo Group for faster updates and feedback. http://games.groups.yahoo.com/group/duel/ There are already 29 managers already committed to the project x Apex = CAROLINA BLUE -- Cf PC -- Cf PCC x Bill (I think this is the same person) = CLUB CUTTHROAT x Blackstorm = DARK ENCLAVE -- Cf PC Master Darque = DARQUE AGES x DeGotti = CULT OF BACCHUS x Deke = DOC LEGRAND'S LAB Den = BIG LAKE OUTCASTS x Drake = DRAKE'S HARDWARE -- Cf PC Ghab = ASSASSIN NATION Grimm = FURRY FURY Hammer = AARDVARK HAMMERZ Ikillu = BATTLE GRUNTS x Indimar = AS SEEN ON TV II x Kat = KATHOUSE x Kellumbo = KELLUMBO'S KIDS x Le Pentarque = LA PENTARCHIE x Master Beru = CHILDHOOD HEROES -- Cf PC x Nomad = DRAGONBANE GUILD Nuln = RED IRON KNIGHTS x Pauly = ALE HOUSE MERCS Ragnarokwolf = RAGNAROK'S WOLVES x Rillon = THE DRAUGS x Roadkill = STREET WALKERS Seraphim = LEGION OF SOLITUDE Silas = GRIFFONRAWL MMA SlugBait = ORCS HATE PHYSICS x Terminator = WARMASTERS x The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC Woody X = 17 Team Rollups received by RSI as of 29 November 2006 Cf = Candidate for PC = Player Committee PCC = Player Committee Chairperson Deke Young will not be part of the inaugural Player Committee, maybe later once the Arena direction has been developed. Any questions can be directed to DekeYoung@Comcast.NET I will track Awards in Arena 81, which will be posted on a web site and included in the following turn's newsletter. The Honor of Sunset Award: The first team to reach 10 Team Kills. In the case that there is more than one team that achieves 10 Team Kills on the same turn, I will pay the Award to the team with the most kills. If two or more teams are tied for Team Kills, I will prolong the contest until one team has the most Kills in the Arena (it does not have to be one of the teams that first reached 10 Team Kills.) The Race to Victory Award: The first team to reach 75 Team Wins. In the case that there is more than one team that reaches 75 Team wins on the same turn, I will pay the Award to the team with the most wins. If two or more teams are tied for Team Wins, I will prolong the contest until one team has the most wins in the Arena (it does not have to be one of the teams that first reached 75 Team Wins.) The Commitment to Change Award: The first team to reach 125 Team Fights. In the case that there is more than one team that reaches 125 Team Fights on the same turn, I will pay the Award to the team with the most fights. If two or more teams are tied for Team Fights, I will prolong the contest until one team has the most fights in the Arena (it does not have to be one of the teams that first reached 125 Team Fights.) I hope I never give out this award {figure it out on your own.} The Team Advancement Award: The first team to graduate 5 warriors to ADM. In the case that there is more than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the first team to graduate 6 warriors. In the case that there is more than 1 team that graduates 6 warriors on the same turn, I will pay the Award to the first team to graduate 7 warriors, and so on. The Iron Throne Award: The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11. The Stylemaster Award. The first team to hold the Stylemaster Award in 7 different styles, STARTING ON TURN 11. If two teams obtain Stylemaster Awards in 7 styles on the same turn, the goal will be increased to 8 Styles. Team Recognition Points: The total recognition points for all warriors in the arena The Iron Throne Ledger: We will track who has been the Duelmaster every turn in Arena history. Iron Throne Counter: The total number of times a team has been the Duelmaster. Composite Team Stylemaster awards: The number of times a team has had any of the 10 Stylemasters. Having 2 Stylemasters = 2 points that turn. Challenge win percentage: How often your warriors win when they challenge. Challenge Defender rate: How often your warriors win when they WERE challenged. Team Invitations: Number of warriors graduated to ADM. Team Graduation Rate: Total team fights/Graduated Warriors. Team Kill Percentage: Total of team Kills/Team Fights Team Death Percentage: Total of Team Deaths/Team Fights Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena will be counted as not-revenged.) You only get credit for one successful BloodFeud per death (though I encourage you to BloodFeud all 4 turns.) Current Win Streaks: Warriors that have gone the most turns without losing or missing a turn. Team Yahtzee counter: Number of times a team has gone 5-0 in a turn. Team Bagel counter: Number of times a team has fought without a win. Team Dark Arena counter: Number of times each team has used the Dark Arena. The Most Feared (avoided) Team counter: Number of turns that team was the most avoided team. We will create a web page just for Arena 81 category leaders. Hope to see you there. -- Deke LAST WEEK'S FIGHTS HOOLIGAN was butchered by SPYMASTER in a 1 minute Dark Arena fight. IDONTWANNALIVE was barely slain by MR. TWISTER in a 2 minute brutal Dark Arena duel. GREY GROUSE was easily killed by QUICKSILVER in a 1 minute Dark Arena match. BLEDD was assassinated by WURM KIN in a 1 minute bloody Dark Arena duel. HART CRANE was devastated by SWIMMING in a 1 minute one-sided Challenge Title fight. BONEDUST devastated BULGAKOV in a popular 1 minute bloody uneven Challenge brawl. FLAMING FLAMINGO was overpowered by BLACK TIGER in a 1 minute Challenge brawl. WEST WIND was overpowered by CROW BAR in a 1 minute uneven Challenge melee. VIOLENT PACIFICATION outwaited SHAMAN in a crowd boring 22 minute gory Challenge duel. VULGE lost to MOLTEN METAL in a 2 minute Challenge duel. BLESSED BLUEJAY was overpowered by SHERWOOD in a 1 minute one-sided Challenge fight. GENGHIS TRON savagely defeated CONRAD in a exciting 3 minute bloody Challenge match. RED ROBIN overcame LURKER in a 2 minute Challenge contest. THE LEPER demolished SYENDRAD in a popular 5 minute mismatched Challenge match. CHASSIS was handily defeated by WICCAN in a 1 minute one-sided Challenge conflict. VOLLEYBALL vanquished MUSHIKU BO in a 1 minute mismatched bout. CROUCHING HAMSTER vanquished HAMSUN in a 1 minute one-sided fray. JACKAL was devastated by NERVE RAKER in a popular 1 minute mismatched brawl. DR. DREAM was narrowly defeated by ROAD RUNNER in a tiresome 15 minute match. VENGEFUL VULTURE was beaten by BAD HANDWRITING in a 2 minute match. BRAVOS overpowered VINCENT in a crowd pleasing 6 minute gory mismatched conflict. LEAD defeated BUBONIC BEN in a 2 minute duel. GRAVEYARD TAN subdued MEGA ROKU in a 3 minute bout. MISASHI SAN unbelievably bested SILVERBLEED in a action packed 1 minute bloody duel. LITTLE FLOWER was assassinated by RED BRIGADE in a 1 minute one-sided match. SHAKA CONNIE was savagely defeated by BLOODLUST in a popular 4 minute novice's duel. DRIVE BY SAMURI was overpowered by SUNSHINE in a 1 minute one-sided bout. NETHERBORN was vanquished by DARLA in a 1 minute uneven bout. DUNG handily defeated CONVICTED THIEF in a 1 minute uneven bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 13 TOTAL PARRY 34 - 16 - 0 68 | |STRIKING ATTACK 10 AIMED BLOW 18 - 12 - 1 60 | |PARRY-STRIKE 5 WALL OF STEEL 26 - 21 - 1 55 | |SLASHING ATTACK 5 PARRY-LUNGE 17 - 15 - 0 53 | |TOTAL PARRY 5 PARRY-STRIKE 17 - 20 - 0 46 | |BASHING ATTACK 5 BASHING ATTACK 23 - 28 - 0 45 | |PARRY-LUNGE 4 LUNGING ATTACK 46 - 57 - 3 45 | |AIMED BLOW 2 STRIKING ATTACK 29 - 40 - 2 42 | |WALL OF STEEL 2 SLASHING ATTACK 24 - 38 - 1 39 | |PARRY-RIPOSTE 2 PARRY-RIPOSTE 14 - 23 - 1 38 | Turn 549 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 3 - 1 STRIKING ATTACK 4 - 6 3 BASHING ATTACK PARRY-STRIKE 3 - 2 BASHING ATTACK 2 - 3 2 STRIKING ATTACK SLASHING ATTACK 3 - 2 LUNGING ATTACK 5 - 8 2 TOTAL PARRY TOTAL PARRY 3 - 2 PARRY-RIPOSTE 0 - 2 1 SLASHING ATTACK AIMED BLOW 1 - 1 1 LUNGING ATTACK WALL OF STEEL 1 - 1 1 PARRY-LUNGE 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK SWIMMING 5693 13 6 0 119 SPORTS (497) SLASHING ATTACK BONEDUST 6098 20 18 0 98 GRIM FANDANGO (454) STRIKING ATTACK BLACK TIGER 1705 10 7 0 91 NOMADIC TRIBE (160) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY VIOLENT PACIFICATION 6180 17 8 0 84 D.R.I. (536) WALL OF STEEL BULGAKOV 6244 13 7 1 69 LITERATE LOONS (538) LUNGING ATTACK CROUCHING HAMSTER 6184 14 12 1 68 D.R.I. (536) AIMED BLOW BRAVOS 6368 5 2 0 60 GRIM FANDANGO (454) PARRY-LUNGE GRAVEYARD TAN 6278 11 4 0 50 GRIM FANDANGO (454) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SHERWOOD 6208. The most popular warrior this turn was SYENDRAD 6406. The ten other most popular fighters were BLOODLUST 6402, GENGHIS TRON 6311, BRAVOS 6368, SWIMMING 5693, MOLTEN METAL 6333, SHERWOOD 6208, SHAKA CONNIE 6381, BONEDUST 6098, SILVERBLEED 6379, and IDONTWANNALIVE 6417. The least popular fighter this week was VIOLENT PACIFICATION 6180. The other ten least popular fighters were SHAMAN 1706, ROAD RUNNER 6237, VINCENT 6324, THE LEPER 6400, NETHERBORN 6407, DRIVE BY SAMURI 6390, LITTLE FLOWER 6367, GRAVEYARD TAN 6278, DR. DREAM 1709, and HAMSUN 6289. The following warriors will travel to AD after next turn: BONEDUST (21-6098) GRIM FANDANGO (454) JANUARY FACE-TO-FACE IN TEMPE! Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007. It will be held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as last year by popular request. Room rates are $149.00 per night, 1-4 occupancy, which includes full cooked breakfast, complimentary manager's reception (yes, really!), free airport shuttle, free parking, high speed internet (for extra charge), fitness center, jacuzzi, and pool. The rooms are blocked--please make your reservation by December 15 before the block is released! (This is prime season for Phoenix, and several people were unable to book rooms last year because they waited too long.) Look for transportation info in the tournament information sheet. We hope you're all looking forward to it and that we will see you there!