DUEL 2 NEWSLETTER
Date : 05/06/2009 Duedate: 05/19/2009
SUNSET ARENA
DM-21 TURN-612
This Weeks Top Honors
THE DUELMASTER IS
LEAD INSTRUCTOR
LIGHT BRIGADE (549)
(21-6642) [16-12-0,111]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY KING TOOTNPOOTN
BEN'S BAZAAR (577)
(21-6731) [3-2-1,45]
Popularity Leader This Weeks Favorite
SURLY DECKHAND SALTY
SEA DOGS (533) SEA DOGS (533)
(21-6568) [24-19-0,100] (21-6607) [15-17-0,73]
THE CURRENT TOP TEAM
NOMADIC TRIBE (160)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. DEATH MOB 4 (567) 57
2. NOMADIC TRIBE (160) 39 NOMADIC TRIBE (160)
3. GRIM FANDANGO (454) 36 Unchartered Team
4. BEN'S BAZAAR (577) 34
5. SEA DOGS (533) 13 GERM WARFARE (494)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*GERM WARFARE (494) 4 0 0 100 1/ 1 NOMADIC TRIBE (160) 10 4 0
2/ 1 NOMADIC TRIBE (160) 249 139 10 64.2 2/ 6 SEA DOGS (533) 9 3 1
3/ 2 DEATH MOB 4 (567) 101 70 3 59.1 3/ 3 LITERATE LOONS (538) 9 6 0
4/ 3 SEA DOGS (533) 139 98 12 58.6 4/ 8 DEATH MOB 4 (567) 8 2 0
5/ 4 GRIM FANDANGO (454) 509 427 18 54.4 5/ 7 GRIM FANDANGO (454) 8 7 0
6/ 5 MINISTRY OF SKA (496) 104 94 6 52.5 6/ 4 LIGHT BRIGADE (549) 8 7 0
7/ 6 LIGHT BRIGADE (549) 159 160 4 49.8 7/ 9*BEN'S BAZAAR (577) 6 9 1
8/ 7 EQUITES VIRTUS (535) 49 56 7 46.7 8/ 2 SWORD OPERA (323) 6 9 0
9/ 8 LITERATE LOONS (538) 197 238 11 45.3 9/ 5 EQUITES VIRTUS (535) 3 12 0
10/10 SWORD OPERA (323) 577 862 21 40.1 10/ 0*GERM WARFARE (494) 1 0 0
11/11*BEN'S BAZAAR (577) 8 17 1 32.0 11/10 MINISTRY OF SKA (496) 1 5 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 622): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
DM 2 NIANIA (turn 504): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.)
DM 3 OSKSI (turn 628): KOVARARMANN VOTH of GAMES LIBRARY (Jorja, mgr.)
DM 5 KALTOS (turn 623): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.)
DM 6 TRANSEL (turn 623): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 626): HIERONYMUS ZIGG of SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.)
DM 18 TALCAMA (turn 612): STOWAWAY of SEA DOGS (One Armed Bandit, mgr.)
DM 21 SUNSET (turn 611): LAGERKVIST of LITERATE LOONS (?, mgr.)
DM 36 JHANS (turn 383): SHIRLEY of BABES (Papa Bear, mgr.)
DM 38 CLIFFHOME (turn 575): RUNNA DAMILL JOE of U.A.K. (Otis the Drunk, mgr.)
DM 39 XOCHITHLAN (turn 259): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 559): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.)
DM 51 TRICORUS (turn 510): HASARCH of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 460): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
DM 72 DRAGONHEAD (turn 210): UM-PAH of ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 504): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 622): SWEORDMASTERS (Mannequin, mgr.)
DM 2 NIANIA (turn 504): THE GOLDEN FISH (Jorja, mgr.)
DM 3 OSKSI (turn 628): GAMES LIBRARY (Jorja, mgr.)
DM 5 KALTOS (turn 623): THE MIDDLE WAY 5 (Jorja, mgr.)
DM 6 TRANSEL (turn 623): PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 626): BEACH BABES (Jorja, mgr.)
DM 10 KOLACT (turn 616): THE MOONDOGS (Jorja, mgr.)
DM 18 TALCAMA (turn 612): SEA DOGS (One Armed Bandit, mgr.)
DM 21 SUNSET (turn 611): MONADIC TRIBE (Nomad, mgr.)
DM 36 JHANS (turn 583): GIRLS GIRLS GIRLS (Non?, mgr.)
DM 38 CLIFFHOME (turn 575): U.A.K. (Otis the Drunk, mgr.)
DM 39 XOCHITHLAN (turn 259): KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 559): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 510): SEA DOGS (One-Armed Bandit, mgr.)
DM 54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 460): DEATH MOB (Jakari, mgr.)
DM 72 DRAGONHEAD (turn 210): ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 504) FLOPS et al (The Muffin Man, mgr.)
Recent Graduates
-----------------
DM 5 KALTOS (turn 622): JAMMY LARKE of THE MIDDLE WAY 5 (Jorja, mgr.)
DM 7 BONSUR (turn 625): HIDA YAMAKO oF CALL TO THUNDER (Ichabod Frothingslosh)
DM 10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.)
(turn 615): REESE SILEEN of THE MOONDOGS (Jorja, mgr.)
DM 18 TALCAMA (turn 612): BLUE MOON of RUN AND HYDE (Jekyll, mgr.)
HEXALUS of VINCERE AUT MORI (Toker, mgr.)
(turn 611): DECK APE of SEA DOGS (One-Armed Bandit, mgr.)
DM 21 SUNSET (turn 610): JAGARE of NOMADIC TRIBE (Nomad, mgr.)
DM 38 CLIFFHOME (turn 575): RUNNA DAMILL JOE of U.A.K. (Otis the Drunk, mgr.)
(turn 574): VANILLA of U.A.K. (Otis the Drunk, mgr.)
DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.)
SPY REPORT
It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty,
and despair! SWORD OPERA after a sorry 0-5-0 might want to consider abandoning the
sands and taking up singing the 'Can't fight no more' blues! Nothing works for a
team like victory (How's that for a perceptive observation?) as SEA DOGS can
attest... GRIM FANDANGO posted a nice gain, to come in 5th. Everybody loves a
winner... BEN'S BAZAAR had cause to celebrate, after MIME MACHINE got 19 points by
beating NATURAL KILLER. KORRELNOS certainly had a baffled expression on his face,
after losing to BLACK LOTUS and losing 12 points in the process! Duelmaster
LAGERKVIST from LITERATE LOONS is going for the gold, as he challenged LIGHT
BRIGADE's LEAD INSTRUCTOR. Ooh, the excitement! What can be a greater victory?
LEAD INSTRUCTOR has taken his place as the top, as SUNSET's new Duelmaster. So who
was the warrior seen charging into immovable walls and challenging dead trees?
Someone's got a basic problem...
A Zenmaster once told me, 'Does not the spinning wheel turn? And do not the
little birds cry out?' Any ideas? Like the noble eagle soaring amongst the
mountaintops, so stand the warriors of NOMADIC TRIBE, alone and unchallenged. The
warriors of NOMADIC TRIBE found their efforts at combat frustrated as GRIM FANDANGO
apparently had more important things to do than fight. Is it charming personality?
Conversational abilities? Good oral hygiene? Whatever it is, VERGIL is the most
challenged warrior.
The moving sword slashes, and having slashed, moves on... Oh hard! that to
strike a flame, the match itself must needs be wasting!
All good things must come to an end. Keep those sands bloody and the buzzards
fat! Do not despair! I shall return!-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
LEAD INSTRUCTOR 6642 16 12 0 111 LIGHT BRIGADE (549)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SLYTHR 6597 22 12 2 112 GRIM FANDANGO (454)
ULLRICH BLADESONG 6645 17 10 2 112 NOMADIC TRIBE (160)
SURLY DECKHAND 6568 24 19 0 100 SEA DOGS (533)
LAGERKVIST 6532 24 25 0 97 LITERATE LOONS (538)
WHITMAN 6531 21 28 0 97 LITERATE LOONS (538)
PILSON 6643 13 14 1 96 DEATH MOB 4 (567)
RESERVE GUARD 6595 23 15 0 93 LIGHT BRIGADE (549)
ROLISTON 6697 8 3 0 92 DEATH MOB 4 (567)
CHAMPIONS W L K POINTS TEAM NAME
CALPURNIA 6173 11 10 1 86 EQUITES VIRTUS (535)
BARON TONE 6249 19 27 0 84 SWORD OPERA (323)
MIGHTY BOSSTONE 5969 11 11 1 81 MINISTRY OF SKA (496)
SALTY 6607 15 17 0 73 SEA DOGS (533)
MERRY LEONA 6591 11 28 0 71 SWORD OPERA (323)
SARALEE JO 6686 11 8 0 68 SWORD OPERA (323)
ROSE LAMONT 6675 12 12 1 67 SWORD OPERA (323)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
BEULLA BALLBREAKER 6708 6 2 0 62 DEATH MOB 4 (567)
BLACK LOTUS 6709 4 4 1 57 DEATH MOB 4 (567)
ADEPTS W L K POINTS TEAM NAME
MOLOTOV 6682 10 10 2 54 GRIM FANDANGO (454)
VERGIL 6169 11 11 0 48 EQUITES VIRTUS (535)
KORRELNOS 6699 6 6 0 45 SWORD OPERA (323)
SCIPIO SUNSETUS 6725 5 0 0 45 NOMADIC TRIBE (160)
KING TOOTNPOOTN 6731 3 2 1 45 BEN'S BAZAAR (577)
AMOEBA BAKER 5663 4 0 0 44 GERM WARFARE (494)
SUCKER PUNCH 6648 9 13 0 40 MINISTRY OF SKA (496)
QUINTUS REX 6243 5 5 2 38 EQUITES VIRTUS (535)
ADEPTS W L K POINTS TEAM NAME
WALLACE 6707 7 1 0 36 GRIM FANDANGO (454)
CHALLENGER INITIATES W L K POINTS TEAM NAME
BATTLECRY 6724 4 1 0 31 NOMADIC TRIBE (160)
-RED ROBIN 6413 6 5 0 26 DOC LEGRAND'S AVIANS (57)
MILLHAUSER 6705 6 4 0 24 LITERATE LOONS (538)
INITIATES W L K POINTS TEAM NAME
CHEKHOV 6735 3 1 1 23 LITERATE LOONS (538)
FATHOM JUMPER 6737 2 0 1 23 SEA DOGS (533)
FLY FISHER 6727 2 0 0 23 SEA DOGS (533)
VELARIA 6256 5 5 2 22 EQUITES VIRTUS (535)
MASTADONNA 6723 2 3 0 22 GRIM FANDANGO (454)
ZYBOR ROCKCRUSHER 6736 1 2 0 20 DEATH MOB 4 (567)
MIME MACHINE 6745 1 0 0 19 BEN'S BAZAAR (577)
IRONSIDES 6720 2 0 0 16 SEA DOGS (533)
CICERO 6262 3 5 0 14 EQUITES VIRTUS (535)
BERSERKER 6702 1 10 0 13 LIGHT BRIGADE (549)
-CRYSTAL CONDOR 6439 2 6 0 12 DOC LEGRAND'S AVIANS (57)
CHANDLER 6721 2 4 1 11 LITERATE LOONS (538)
PLAIN JAIN 6744 1 0 0 8 GRIM FANDANGO (454)
BUL GOBLINHEWER 6738 0 2 0 8 NOMADIC TRIBE (160)
MIME CONTROL 6729 1 4 0 7 BEN'S BAZAAR (577)
GRAVEN WARD 6743 1 0 0 6 NOMADIC TRIBE (160)
FEARLESS RECRUIT 6741 1 2 0 5 LIGHT BRIGADE (549)
LABYRINTH NYMPH 6740 1 2 0 5 BEN'S BAZAAR (577)
NATURAL KILLER 6742 1 1 0 4 LIGHT BRIGADE (549)
MIME TRAVELER 6746 0 1 0 1 BEN'S BAZAAR (577)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
GIDDY GEISHA 6732 1 3 0 BEN'S BAZAAR 577 FATHOM JUMPER 6737 611
NIHILISTIC MONK 6706 3 5 1 LIGHT BRIGADE 549 KING TOOTNPOOTN 6731 610
RAIDER 6617 12 18 2 LIGHT BRIGADE 549 DANG CHAO 6632 609
CARVER 6710 1 4 0 LITERATE LOONS 538 BLACK LOTUS 6709 608 REVENGED
DAKOTA COSSACK 6726 1 1 0 NOMADIC TRIBE 160 CHEKHOV 6735 609
LIFEBOAT CAPTAIN 6691 7 6 1 SEA DOGS 533 LIU BONG 6630 608 NONE
PERSONAL ADS
Fathom Jumper -- Well, I guess we will see just how high you can jump. -- Gentleben
Natural Killer -- Well, that did no go the way it was supposed to, we will have to
see about a strat change before we tango again. -- Labyrinth Nymph
Battlecry -- How rrrude. -- Mime Control as interpreted by Gentleben
Quintus Rex -- Take that, you King of the Quintus, what ever... -- King Tootnpootn
Madam Butterfly -- Labyrinth Nymph is the only one you would want to hear sing or
watch dance, the King thinks he is good, but, well, let's just say that it is better
to humor him than tell him the truth and the Mimes (yes multiple) dance and lipsink,
they do a mean mili vanilli (sp?). -- Gentleben
All -- The Mime Machine and the Mime Traveller have agreed to join us in Sunset, I
hope you treat them gently and with kid gloves. -- Gentleben
Jagare -- Congrats on the invite and we look forward to your replacements. --
Labyrinth Nymph speaking on behalf of Ben's Bazaar
Vergil -- You got away with that one, didn't ya? Watch out now... -- Molotov
Reserve Guard -- Well, it's nice to know some things never change! Back in the
CC's! -- Slythr
Sherman -- Congrats on Lagerkvist ascending the throne. Slythr wants his shot!
What's with you these days anyway? You're awfully quiet. RL issues or cat just got
your tongue? I do hope we see a column. I must say I miss our verbal sparring to go
with the matches on the sands! -- Stik
LP Jagare -- Yes, it was a wonderful speech! I raise my mug to you! -- Stik
Hooray for me, a decent replacement! Dance of Joy! -- Stik
Calpurnia -- Nice try. It seems this old waste has more than one trick up his plate
sleeve. -- Lord Protector Jagare
Whitman -- Did you mean to just stand their like that? Does getting pounded inspire
you to write poetry? A little pain-derived inspiration? You must be working on a
best seller. -- Ullrich the inspirer
Millhauser -- I thought I might need that armor. I got the win, but you did make me
earn it. Nice fight. -- Scipio
Mime Control -- Your problem, I suspect, is that I am not a mime. No, my name and
mime do not go together at all. "Blade control," it seems, is something you will
need to work at. -- Battlecry
Chandler -- No mystery about it, you're are not very welcoming for a member of the
Sunset welcoming committee. Next time shall be different. -- Bul Goblinhewer
Salty -- Ekkk! Much too salty for me. Where's that water-boy when you need him? --
Baron Tone
Sucker Punch -- Hmm, too much lemon and lime. Needs sugar. I can fix that. -- Merry
Leona
Ambitious Guard? Well, he is tall, dark, and handsome, but that isn't enough. He
is, unfortunately, rude and impecunious. -- Rose Lamont
Where does the Venomous Concubine think she gets off, anyway? Trying to bite me! I
knocked her teeth down her throat, sent her to the Infirmary, and it turned out she
didn't have dental insurance. Ha! -- Saralee Jo
I found the Dangerous Criminal unimpressive. -- Korrelnos
Nomad -- I'm having fun with my most recent return to the "Arena of Death"! I've
talked to a few of my old alliance-mates and they will be returning to DM. Now I
just have to convince them to come to 21. -- Toker
Gentleben -- Isn't Sunset fun! -- Toker
29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my
arena to find only two other teams there. Terrible! I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game. Also,
anyone else who wants to come check out our little island are welcome. Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens. Great fun. Come one, come all!
4 May 09
Players of Duel 2:
RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement. Our thoughts at this time are as follows, and feedback is earnestly
solicited:
1. What to reward.
a. Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length. I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b. A dm column where one is "due." Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c. Personals. More than just "you suck," or "good fight." How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue. We don't want to encourage participation and then muzzle it.
d. It has been suggested that a reward point or two be offered for running a full
team. We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.
2. How to reward it.
a. We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort. This is in no way
final! But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed. A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b. But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total? Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point? Or to the player
with the highest total on any given turn? What about ties?
c. What do the points get the player? The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn. Is
this enough to encourage the newsletter participation we're hoping for? Should we
convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in
some other way entirely?
3. Where it happens.
The current thought is, try it in four arenas: one in each region, and one slow
arena. Who picks the arenas in question? I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise? Or even fair? Darned if I know. Places where it is NOT currently
intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as
current candidates, too?
If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?
This is not a "someday down the line we might" concept. We want to do this, and
SOON. Your feedback would be appreciated, for, against, changes, anything. You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.
the Scribe
P.S. Staff members not to be eligible for role-playing free fights.
5 May 09
The Battle Royal V is upon us! Come join one of the original contests that has had
some of the games best managers involved in the past. DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.
The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.
The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
welcome)
4) No penalty for not fighting.
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit. And this has been proven, with
managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.
There are a few disadvantages:
1) There is no set end. It is possible for this contest to go on indefinitely. In
practice, this format has worked very nicely in the past and I expect it will
continue to work well.
2) You cannot avoid (But that is part of the fun and the head to head nature of this
contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.
Battle Royal Rules:
- Any team in Talcama is eligible to participate. There are no restrictions on
warriors (baggers, TC prize modified, etc). However, any warrior that fights for
your team is considered in the BR.
- Teams may not avoid any other team within the contest. (Note that you may avoid
teams outside the contest but you do so at your own risk.) Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR). The suggestion is not to avoid at
all. Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!
- Managers may only enter a single team in the contest.
- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s). The intention is that no advantage can be
gained by having multiple teams in the arena.
****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.
- If a manager decides to switch teams, his score will start back at 0. This is to
prevent a manager from sweeping the contest with several teams of sandbaggers. Can a
manager use this clause to go from a negative score to zero? Yes. I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest. Even so, they have to start at 0 and must gain 25 points.
- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score. The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.
- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal. Scoring begins on that turn! You are expected to follow the rules
that turn and every turn following. Your team may enter any time they wish during
the course of the Battle Royal.
- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published. You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).
Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
of all other participants.
Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.
Prizes:
For the Winner:
6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!
One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!
One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!
One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to
3 months from the contest end. Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).
One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).
Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.
All potions renaming prizes must be used within 2 turns of the end of the contest.
Endurance Award (available to all participants):
One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).
To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR. If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams. The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest! So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.
All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.
Tripwire
LAST WEEK'S FIGHTS
MIME CONTROL was bested by FATHOM JUMPER in a crowd pleasing 2 minute Bloodfeud fight.
BUL GOBLINHEWER was viciously subdued by CHEKHOV in a 1 minute Bloodfeud battle.
LAGERKVIST lost to LEAD INSTRUCTOR in a 1 minute master's Challenge Title brawl.
ROLISTON overpowered SALTY in a crowd pleasing 3 minute mismatched Challenge match.
WHITMAN defeated CALPURNIA in a 2 minute veteran's Challenge struggle.
BEULLA BALLBREAKER viciously subdued VERGIL in a 2 minute Challenge competition.
QUINTUS REX was viciously subdued by MOLOTOV in a 1 minute Challenge duel.
KING TOOTNPOOTN savagely defeated SUCKER PUNCH in a 2 minute Challenge duel.
CICERO was overpowered by BATTLECRY in a 1 minute one-sided Challenge melee.
ZYBOR ROCKCRUSHER was defeated by WALLACE in a 3 minute Challenge match.
MASTADONNA handily defeated FEARLESS RECRUIT in a 1 minute Challenge contest.
LABYRINTH NYMPH was outwaited by IRONSIDES in a unpopular 13 minute Challenge bout.
RESERVE GUARD defeated MERRY LEONA in a 2 minute veteran's duel.
SLYTHR devastated BARON TONE in a 1 minute brutal uneven duel.
ULLRICH BLADESONG devastated MIGHTY BOSSTONE in a 1 minute mismatched brawl.
SURLY DECKHAND overpowered ROSE LAMONT in a 1 minute one-sided bout.
SARALEE JO was overpowered by PILSON in a 1 minute one-sided bout.
KORRELNOS was defeated by BLACK LOTUS in a crowd pleasing 1 minute conflict.
AMOEBA BAKER devastated VELARIA in a 1 minute one-sided bout.
SCIPIO SUNSETUS vanquished FRATSFA SLAVE in a 1 minute one-sided match.
CHANDLER was handily defeated by FLY FISHER in a crowd pleasing 1 minute uneven duel.
MILLHAUSER subdued BERSERKER in a 2 minute fight.
NATURAL KILLER was overpowered by MIME MACHINE in a 1 minute one-sided duel.
GRAVEN WARD defeated MIME TRAVELER in a 3 minute novice's duel.
PLAIN JAIN defeated MORDANT DESERTER in a 1 minute beginner's match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 8 SLASHING ATTACK 32 - 19 - 1 63 |
|STRIKING ATTACK 6 LUNGING ATTACK 13 - 9 - 1 59 |
|TOTAL PARRY 6 STRIKING ATTACK 27 - 20 - 3 57 |
|AIMED BLOW 6 WALL OF STEEL 28 - 27 - 1 51 |
|SLASHING ATTACK 5 TOTAL PARRY 23 - 23 - 1 50 |
|WALL OF STEEL 5 AIMED BLOW 23 - 24 - 1 49 |
|PARRY-RIPOSTE 4 BASHING ATTACK 36 - 41 - 4 47 |
|PARRY-STRIKE 3 PARRY-LUNGE 12 - 16 - 0 43 |
|PARRY-LUNGE 3 PARRY-RIPOSTE 13 - 19 - 0 41 |
|LUNGING ATTACK 2 PARRY-STRIKE 13 - 23 - 0 36 |
Turn 612 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
STRIKING ATTACK 5 - 1 WALL OF STEEL 2 - 3 3 PARRY-STRIKE
PARRY-STRIKE 2 - 1 AIMED BLOW 2 - 4 2 WALL OF STEEL
BASHING ATTACK 5 - 3 PARRY-LUNGE 1 - 2 1 STRIKING ATTACK
SLASHING ATTACK 3 - 2 LUNGING ATTACK 0 - 2 1 SLASHING ATTACK
PARRY-RIPOSTE 2 - 2 1 BASHING ATTACK
TOTAL PARRY 3 - 3 1 PARRY-LUNGE
1 TOTAL PARRY
1 LUNGING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK LEAD INSTRUCTOR 6642 16 12 0 111 LIGHT BRIGADE (549)
SLASHING ATTACK SLYTHR 6597 22 12 2 112 GRIM FANDANGO (454)
PARRY-STRIKE ULLRICH BLADESONG 6645 17 10 2 112 NOMADIC TRIBE (160)
BASHING ATTACK SURLY DECKHAND 6568 24 19 0 100 SEA DOGS (533)
WALL OF STEEL RESERVE GUARD 6595 23 15 0 93 LIGHT BRIGADE (549)
TOTAL PARRY ROLISTON 6697 8 3 0 92 DEATH MOB 4 (567)
LUNGING ATTACK CALPURNIA 6173 11 10 1 86 EQUITES VIRTUS (535)
AIMED BLOW SARALEE JO 6686 11 8 0 68 SWORD OPERA (323)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SURLY DECKHAND 6568. The most popular warrior this
turn was SALTY 6607. The ten other most popular fighters were BEULLA BALLBREAKER
6708, FATHOM JUMPER 6737, ROLISTON 6697, LEAD INSTRUCTOR 6642, CALPURNIA 6173,
MOLOTOV 6682, KING TOOTNPOOTN 6731, ZYBOR ROCKCRUSHER 6736, MERRY LEONA 6591, and
BLACK LOTUS 6709.
The least popular fighter this week was IRONSIDES 6720. The other ten least popular
fighters were LABYRINTH NYMPH 6740, NATURAL KILLER 6742, VELARIA 6256, SARALEE JO
6686, MIGHTY BOSSTONE 5969, CICERO 6262, MIME CONTROL 6729, BERSERKER 6702, CHANDLER
6721, and KORRELNOS 6699.
The following warriors will travel to AD after next turn:
LAGERKVIST (21-6532) LITERATE LOONS (538)
MAIL-IN TOURNEY XLVII
PRIMUS TOURNEY W L K TEAM NAME
ANVIL 4498 (159-110-2) 2 3 0 THE LAST STRAW
ELIGIBLES TOURNEY W L K TEAM NAME
THE BUTCHER 5374 (56-28-0) 1 3 0 NASTY MOB
ADM TOURNEY W L K TEAM NAME
GROLSCH 5029 (60-12-4) 7 3 1 REAL BEER
GOLDENBEARD 6202 (35-9-1) 1 3 0 SEA DOGS
KORLAC 6574 (22-12-1) 1 3 1 DEATH MOB 4
RAJEREK 6045 (32-9-0) 1 3 0 AGE OF EMPIRE
FRESHMEN TOURNEY W L K TEAM NAME
KNOTHANDLER 6555 (24-11-2) 3 1 0 SEA DOGS
THELONIUS 6631 (21-3-1) 3 3 0 NOMADIC TRIBE
CHALLENGERS TOURNEY W L K TEAM NAME
KHORAG 6011 (11-5-3) 10 3 0 AGE OF EMPIRE
INITIATES TOURNEY W L K TEAM NAME
AMOEBA BAKER 5663 (3-0-0) 4 3 0 GERM WARFARE
DAVE NELSON 6280 (0-0-0) 3 3 1 NEWS RADIO
BLACK LOTUS 6709 (3-4-1) 1 3 0 DEATH MOB 4
APPRENTICES TOURNEY W L K TEAM NAME
BATTLECRY 6724 (2-1-0) 4 3 0 NOMADIC TRIBE
DANETTE ROGERS 6019 (0-1-0) 4 3 0 GIRLS X3
ROOKIES TOURNEY W L K TEAM NAME
FATHOM JUMPER 6737 (0-0-0) 7 3 0 SEA DOGS
FLY FISHER 6727 (0-0-0) 6 3 0 SEA DOGS
IRONSIDES 6720 (0-0-0) 6 3 0 SEA DOGS
BUL GOBLINHEWER 6738 (0-0-0) 2 3 0 NOMADIC TRIBE
ELIGIBLES FOOLS TOURNEY W L K TEAM NAME
CARNAL 5388 (67-56-0) 2 3 0 GRIM FANDANGO
FRESHMEN FOOLS TOURNEY W L K TEAM NAME
VORG 6576 (21-13-1) 4 3 0 DEATH MOB 4
CHALLENGERS FOOL TOURNEY W L K TEAM NAME
ADDUCTOR MAGNUS 5922 (16-11-0) 1 3 0 MUSCLE MEN
ADEPTS FOOLS TOURNEY W L K TEAM NAME
CALPURNIA 6173 (11-8-1) 0 3 0 EQUITES VIRTUS
QUINTUS REX 6243 (5-3-2) 0 3 0 EQUITES VIRTUS
ROLISTON 6697 (7-3-0) 0 3 0 DEATH MOB 4
INITIATES FOOLS TOURNEY W L K TEAM NAME
WALLACE 6707 (5-1-0) 4 3 0 GRIM FANDANGO
APPRENTICES FOOL TOURNEY W L K TEAM NAME
SCIPIO SUNSETUS 6725 (3-0-0) 2 3 0 NOMADIC TRIBE
ROOKIES FOOLS TOURNEY W L K TEAM NAME
KIRA 5837 (0-0-0) 2 3 0 DEAD I MAGI