DUELMASTERS NEWSLETTER Date : 07/02/2003 Duedate: 07/15/2003 SOLVEN ARENA DM-22 TURN-459 This Weeks Top Honors THE DUELMASTER IS SARGENT SUGAR SWEET MARINES (325) (22-2928) [23-19-1,137] Chartered Recognition Leader Unchartered Recognition Leader SARGENT SUGAR BELORIAN SWEET MARINES (325) A.C. (664) (22-2928) [23-19-1,137] (22-5795) [4-3-1,30] Popularity Leader This Weeks Favorite SARGENT SUGAR RUMSFELD SWEET MARINES (325) THE REPUBLICANS (103) (22-2928) [23-19-1,137] (22-6032) [1-4-0,9] THE CURRENT TOP TEAM KELLUMBO'S KIDS (676) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WAY OF THE BLADE X1 (685) 65 2. ANDORIAN WIMPS (651) 48 SHADOWRIGHT (654) 3. SERPENTINE INC. (85) 23 Unchartered Team 4. THE REPUBLICANS (103) 20 5. THE DEMOCRATS (202) 20WAY OF THE BLADE X1 (685) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*WAY OF THE BLADE X (685) 5 0 1 100 1/ 1 KELLUMBO'S KIDS (676) 11 4 1 2/ 1 SHADOWRIGHT (654) 13 6 0 68.4 2/ 3 OLD MCDONALD (621) 8 7 1 3/ 3 KELLUMBO'S KIDS (676) 39 25 2 60.9 3/ 4 ANDORIAN WIMPS (651) 7 7 0 4/ 4 ROCK ETTS (595) 388 257 7 60.2 4/ 6 THE REPUBLICANS (103) 7 8 0 5/ 2*A.C. (664) 4 3 1 57.1 5/10 SERPENTINE INC. (85) 6 3 0 6/ 5 WOMEN OF REALITY (669) 82 71 2 53.6 6/ 2 THE DEMOCRATS (202) 6 9 0 7/ 6 SERPENTINE INC. (85) 95 84 5 53.1 7/ 5 WOMEN OF REALITY (669) 6 9 0 8/ 7 THE REPUBLICANS (103) 278 259 22 51.8 8/ 0*WAY OF THE BLADE X (685) 5 0 1 9/ 9 ANDORIAN WIMPS (651) 27 26 1 50.9 9/ 8 THE ZOO (205) 5 10 0 10/ 8 OLD MCDONALD (621) 247 246 12 50.1 10/ 7 SWEET MARINES (325) 4 1 0 11/10 THE DEMOCRATS (202) 70 77 6 47.6 11/ 9 SHADOWRIGHT (654) 3 2 0 12/11 SWEET MARINES (325) 91 109 5 45.5 12/12 ROCK ETTS (595) 3 4 0 13/12 THE ZOO (205) 307 388 4 44.2 13/11*A.C. (664) 2 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Aruaki Clanhold #116 ]H[ + ---:--- + ]H[ + Belana lay without moving, trying to piece together what had happened before she drew attention to herself. Not that she could hear anybody else around, but...you never knew, and she hadn't been among friends. Some sorcerer, some FOLSTROM sorcerer--even in her thoughts, that name vibrated with loathing--had tried to turn her into a golem, to use her body to fuel a Gate and her mind to operate a golem. It sounded incredible, because she was IN her body now, she could feel it. Could feel gritty stone underneath her, and the sun shining down hot on her back, and a breeze.... She could smell something pleasantly resinous, sort of like pine trees. Definitely in her body. But the other--the Gate and the golem--that had really happened, too. But what went between then and now? The golem memories were incomplete and somehow lacked depth and assurance. Oh! Because they only came from sight and hearing, none of the "body" senses such as smell, touch, hot and cold, and so on. There had been voices, one, she thought, had been the Delarquan, Gelleran. Very angry. He had come after her! Amazing. The clash of swords. Things got very... unsteady. Maybe Gelleran had attacked the sorcerer, broken his concentration. Did that fiend need concentration to hold her in golem form? To hold the Gate open? Wait, if the Gate had closed, where was she? No, that was the second problem. The first was figuring out what had happened. Better to go on and finish that. There had been a fight. She had wanted to get into it herself, but the golem-form wouldn't respond. Maddening! There had been...she thought there had been some kind of explosion. Not really an explosion, but something that was like one more than it was like anything else. Not really a helpful memory. Well, even more detail might not be helpful, since she had no magical skills herself. But the Gate had probably been destroyed. So, which side had she ended up on? Was she in the Clanhold, or somewhere else? There was a rhythmic sound, she'd been hearing it for a long time, but now she paid attention. A sort of roar, and then a rush, and another roar, and.... Waves! Waves breaking on a shore. The last she'd known before this all happened, she had been inland, miles away from the Trier. So she was probably on the wrong side of the Gate. Damn. Then it was time to get up and do something. Find a way to get home. She opened her eyes and immediately had to squint against the strong sunlight. She was lying on stone paving, an old stone floor, apparently, because she could see weeds growing up through cracks and the tumbled remains of a wall beyond. Beyond that, all she could see was a sky that was bluer than any she remembered. As she organized her limbs to move, she discovered that her clothing was in shreds; she would have sunburn everywhere skin wasn't covered. A nuisance, but not her first problem. Her first problem...she licked dry lips. Her first problem was water. When she sat up, the world reeled around her, then steadied. She could see over the low walls to the sea, which was rushing in and out in white-topped waves along a third of her horizon. The other half went up in rocky slopes to tall trees that cast the blackest shadows. She looked at the shadows wistfully. They'd be cool. But first, water. A stone rolled down the hillside, rattling against other rocks. Belana glanced around quickly. She didn't have her sword, naturally, she never seemed to have it when she needed it. But there must be something here she could use as a weapon. A rock, at least. Her hands moved anxiously across the stone floor while she kept watching the trees. The shadows there were so dark that she wouldn't be able to see anyone approaching until they came out into the sunlight. A bird squawked and flew out of the treeline, which told her approximately where someone was coming through. She thought of lying down and playing at being still unconscious, but he could probably see her already. No point in that. Her hand closed around a fist-sized rock. It was rough-edged and had a good weight. She could do some damage with that rocks. And she would. + ]H[ + ---:--- + ]H[ Andorians Abroad #8 ]H[ + ---:--- + ]H[ + Zuwayza: Tankesh parried the guard captain's thrust and riposted, cutting the man's sword arm. Minor wound, wouldn't stop him, wouldn't even slow him down. Damn. He parried again. This guardsman was too good, he had no business being this good! Off to the side, Kasarya gave a sudden squeak, and the sounds of struggle there ceased. Tankesh still couldn't turn to look, but he had the uneasy feeling that one of the other guardsmen was going to sneak up on him from the side, if he couldn't take this one out of the fight in a hurry. The guard captain knew it, too, and pressed him harder. There was a soft explosion, a nearly silent puff of air, but the ground shifted under his feet. Tankesh sprang back, disengaging automatically, and the guard captain did likewise. Both men looked around quickly. At first glance, nothing seemed changed. At second glance...nothing seemed quite the same. The building Tankesh was facing across the street, of sooty red brick imperfectly plastered, turned browner and somewhat cleaner, though still imperfectly plastered. The air, usually cool and damp even in summer, was suddenly hot and dry. Excited voices called out in a language that sounded like Akhaddic but...not quite the same; Tankesh didn't recognize many of the words he was hearing. He stared at the guard captain, who stared back at him, wide-eyed. The ground rocked again, and there was a sound, or not quite a sound, like ripping silk. Dirty red brick and damp, cool air. Before the guardsmen could react to the second change, Tankesh whirled and grabbed Kasarya's arm, jerking her away from the man holding her, and plunged down a convenient alley...which he didn't remember being there before, but he wasn't going to look this gift horse in the mouth. With any luck, the guardsmen would be too shaken to pursue them. Not that GOOD luck had been a prominent feature of his day so far. Which meant it was about time for that to change, dammit. He was due some good luck! The alley turned sharply and plunged into a tunnel formed where the second stories of the buildings on either side reached out to touch each other. He watched alertly for open doors or gates, anything to get them into more shelter and concealment, because the guardsmen would have recovered quickly, and he thought he could hear them behind, stumbling over barrels in the alley and pounding on doors. No, wait, there hadn't BEEN any barrels in the alley.... Worry about that later. The immediate need was to get away. The alley took another sharp turn and opened out into a little courtyard filled with harsh, hot sunlight. Not Zuwayza. But there were enemies here, just the same. Men in robes and turbans and the dark, hawk-nosed faces characteristic of the Karnhorns turned at the sound of running feet, hands going automatically to the curved swords that each wore at his waist. Tankesh darted sideways, dragging Kasarya after him, in the hopes of finding an exit or at least putting a wall at his back. Tripped over something--he heard the sharp yapping of a dog as he fell. His head slammed against something else, hard, and that was all he knew. + ]H[ + ---:--- + ]H[ Andorians Abroad #9 ]H[ + ---:--- + ]H[ + Iaye and beyond: Goff's boat was not what they'd expected. Raoul admitted to himself that the big manager had looked like someone who would own a rowboat for the fishing. But this...was a worthy vessel. It had a mast and sails--probably all with technical names, not that Raoul cared. It was a trim vessel and fit to cross the Trier, which was what counted. It actually had a crew of two who did things to the sails, took them up and down, changed their angle, and so on. Sailor stuff. They seemed to enjoy what they were doing, but as far as he was concerned, a boat was transportation, and that was all. "How far is it to Istoreth?" Raoul asked. "A hundred twenty-five, maybe a hundred fifty miles, I haven't measured." Goff shrugged. "The wind's against us, it always is this time of year, but even so, it shouldn't take more than a few days." Istoreth: "But this is the goods!" Peranis protested. He knew his voice was getting shrill, but he couldn't help it. These S'varni were maddening. They didn't CARE. "With this book," he urged, trying to speak more calmly, even though this was the third of the city's princes he'd made his pitch to, "you'd have the entire Andorian intelligence network under your hand, and the power to coerce many of the Andorian lords into obedience, as well." Lord Haluren, a FARMER, for the gods' sake, the Sealord and the Spelllord having already turned him down, shrugged. "Why would I want the Andorian intelligence network? Would it bring rain in season, or prevent the malformed births of sheep and cattle?" "But..." Peranis swallowed, "but you could sell it to the Osksi, if nothing else! They'd give you a good price for it, more than I'm asking." "Sell it to the Osksi yourself, then," Haluren advised. "I understand the winds are favorable for sailing to Osksi at this season. Have a good trip." Peranis found himself outside the door, with no clear notion of what he was going to do next. His dreams of wealth and power were not materializing. The Black Book WAS valuable, but if he couldn't find a buyer...he wasn't sure that he could use that information safely himself. Certainly not from a base in Andoria. There were enough assassins left that his survival would be measured in days, weeks at the most, once he made his first approach. Probably not in Osksi, either. They were the enemies of Andoria, but they had their own code of honor and nothing but disgust for a traitor, which is how they'd see him. He reconsidered his original plan, to take the Book to the Karnhorns, then shook his head. Better to leave them out of it. They had no honor at all, and if someone--Kaliv Jhuizkhal of Kurukar, for example-- decided he wanted the Black Book, he would simply order Peranis' death and take it. Which meant staying in Skaithvarn. But not in Istoreth, apparently. Well, there must be someone, some prince of a small kingdom who would like to increase his power. Maybe a prince with a daughter he could marry. Yes, that had appeal. With renewed confidence in his glorious future, the assassin set out for the waterfront. He would find a boat to take him south along the peninsula, to one of the other kingdoms. + ]H[ + ---:--- + ]H[ Andorians Abroad #10 ]H[ + ---:--- + ]H[ + Zuwayza or Somewhere Else: "Ah, you are awake then?" The voice seemed unreasonably cheerful, given the way Tankesh's head was pounding. It was speaking Akhaddic...of a sort. Understandable, since it was speaking slowly, or maybe the odd accent was becoming more familiar. He opened his eyes cautiously. He was in a dimly lit room, on a sort of divan or daybed such as the Karnhorns used. The walls were pale above, and something simple and dark below, painted plaster, maybe. Plainer than the walls in any upper class Karnhorn house he'd seen. A two-branched candlestick of bronze provided the light. The man sitting beside him and holding the candlestick had the expected dark, hawk-nosed face, typical Karnhorn. But he was wearing an unfamiliar sort of headgear, a cap like an inverted flowerpot, of black patterned with gold, and he had a swathe of green cloth twisted around the base of it. "Where...?" "In the house of Taran in'Dalbi, a merchant, and fortunate for you that you occurred here, and not in the hands of some worshipper of bloody Jakarran. We see few Elves here in Wazara, and most view them with deep suspicion. Taran is a more cosmopolitan man, however, why, he has even been to Ys! He knows well that an Elf is just a man, and not some dark spirit come to work harm." The man's mouth twitched between mustache and pointed beard. "Very fortunate you are. For if you had been received next door, in the house of Zaldin in'Varash, you might be stretched on an altar by now!" Tankesh frowned and tried to heave himself up on one elbow. The room shimmied around him alarmingly, but he could see his sword lying on a side table, which told him that he wasn't a prisoner here. Wherever "here" was. "Where?" he demanded again. "Ah, of course. I was forgetting for a moment that you are a...Visitor. Wazara, as I said, capital of Valkoril. This is one of the most famous ports on the Middle Sea, the last port on the Southern Shore before one comes to the Pillars of the Sun." "Visitor?" "From another time, or another world." The man waved one hand negligently. "I am no philosopher to probe into such details, but a mere physician. But you are not the first Visitor to come to Valkoril of late, nor even the first to visit Golden Wazara, so once he had recovered from the shock of your arrival, Taran understood what was happening." "More'n I do," Tankesh muttered. "This is your first experience at Traveling? Then it is no wonder you are confused, especially if you have known no other Travelers." The physician tapped his knee thoughtfully with the fingers of one hand, then nodded. "Very well, then, let me see if I can explain--so far as my understanding goes. The worlds that sprang forth from the First Cause are as numerous as the grains of sand in Southern Waste, as like and as different from each other as such grains may be. When the wind swirls over the Waste, grains of sand may strike one another, move from one place to lie in different company, whatever metaphor you wish." His fingers flicked in a dismissing gesture. "At such times of contact, Travel becomes possible, by will or by chance-- in your case, I assume that it must have been chance." He raised an eyebrow inquiringly. Tankesh started to nod and thought better of it. "Yes. The woman with me, what happened to her?" The man shrugged. "When you fell, you lost your grip on her hand. At once, the road that you had Traveled together split. I do not know whether she would return to the world where your journey began, or go on to some other on her own." Someone tapped on the door to the room. The doctor rose at once and crossed to it, opening it a hands' breadth. "What news, Taran?" "The worst, Russem! We must get rid of the fellow at once!" The man in the hallway had a gasping voice, or in the grip of strong emotion. "Zaldin's pet astrologer has worked out that there was an Occurrence, and he knows I must be harboring a Visitor!" "Say rather, he suspects it, Taran. But you are correct, the Visitor cannot remain here any longer, unless he wishes to decorate an altar to Jakarran." The doctor glanced over his shoulder at Tankesh. "We have neither the knowledge nor the power to return you to your original world, but we shall send you to one who may help. But you must go at once, without delay--" A deep drumming sound echoed through the house. "That will be the Sultan's men--or the Temple Guards, even!--at the door," the merchant muttered. "I dare not refuse them entry." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 466): TALIA GREENBOLT of KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.) DM 22 SOLVEN (turn 458): SARGENT SUGAR of SWEET MARINES (General Snookums, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 25 LYRATILAN (turn 455): GLORY of DARKENED PRIDE (Sylvester Frothingslosh, mgr.) DM 26 CALEAM (turn 455): R'AKA of THE DREADLANDS (LHI, mgr.) DM 30 IAYE (turn 451): VALLISNERIA of THE GREENHOUSE (Generalissimo Puerco, mgr.) DM 40 ZENSU (turn 417): KLUMSY TUMBLES of CARNIVAL (Carny, mgr.) DM 41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 46 ARDIVENT (turn 403): VEERS of HARDTIMESINBABYLON (Technogeek, mgr.) DM 52 FRATSFA (turn 180): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.) DM 60 ARADI (turn 314): CROW of SHADOW SIGNS (Shadowgate, mgr.) DM 63 AMEN-TEI (turn 305): WANDERING JO of WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): KING TEC of DARQUE FORCES (Master Darque, mgr.) ADM 105 ANDORAK (turn 351): PRIMUS BOUND of SUPERIOR FORCES from ZENSU (Manager) Top Teams --------- DM 8 ARKERS (turn 232): BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 466): KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 465): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 458): KELLUMBO'S KIDS (Detective Kellubmo, mgr.) DM 24 ZORPUNT (turn 455): THE ASININE (Philthy Phil, mgr.) DM 25 LYRATILAN (turn 455): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 455): HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 451): CARNIVAL (Carny, mgr.) DM 40 ZENSU (turn 417): BEYOND THE PALE (Graciela, mgr.) DM 41 KATI-TEI (turn 411): BIRDS (JE, mgr.) DM 46 ARDIVENT (turn 403): DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 180): OTTO'S PARTS (Crip, mgr.) DM 60 ARADI (turn 314): SHADOW SIGNS (Shadowgate, mgr.) DM 63 AMEN-TEI (turn 305): WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): none ADM 105 ANDORAK (turn 351): BOXES, etc. (Doc Steele, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.) BETHUNES of LA PENTARCHIE (The Pentalque, mgr.) (turn 231): WEIRD WILLIAM of LA PENTARCHIE (The Pentalque, mgr.) DM 11 ARUAK CITY (turn 465): THE ARDIVENTI CHEF of GERFEL'S FRIENDS (Generalissimo Puerco, mgr.) HITCHING POST of KRILL CAVALRY (Leeta, mgr.) PIOTR WYSMYK of 'CROSSED UP (Dr. Mabuse, mgr.) DM 14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.) (turn 464): BEAVIS of THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 458): DEAF SMITH of THE ZOO (Morris, mgr.) (turn 457): MAJOR MUFFINS of SWEET MARINES (General Snookums, mgr.) SANDY of WOMEN OF REALITY (THawk, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 26 CALEAM (turn 454): DEADMAN of HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 451): FUNKY ELVIS of TRIP OUT (Angus, mgr.) DM 41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 60 ARADI (turn 314): BAKY PARFUM of OGRES ARE US (Ghoti, mgr.) DM 63 AMEN-TEI (turn 304): MIDNIGHT RAMBLER of WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): CENTURION of 2ND ARCTIC GUARDS (Yukon Cornelius, mgr.) BARRETT of DARQUE FORCES IV (Master Darque, mgr.) (turn 133): BEER of STUFF I BROUGHT (Yukon Cornelius, mgr.) SPY REPORT Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the clash and bustle of the weekly SOLVEN games. There were bitter words at THE DEMOCRATS' guildhouse after a 2-3-0 showing this week which dropped the stable into 6th. Dark Arena anyone? Warriors--remember that glory waits always around the corner! Witness how this week SERPENTINE INC. went 3-1-0 to move up 5 in the rankings. My praise to ANDORIAN WIMPS for their 3-1-0 week this time out. Indeed, it was a skillfully fought round deserving of notice! A new guild, WAY OF THE BLADE X1, entered SOLVEN with a clash this turn, showing off a 5-0-1 record. Indeed, a worthy addition to the city guilds. PISHTUSH caught the eye of many in the gladiatorial commission as he skillfully bested WOF-A-MIT and was awarded 17 points in recognition. In one of the week's more notable duels, GUANTANAMO BAY put down JFK, causing him to lose 11 points of recognition in the process. Who here was not present for the title fight this week as BISCUIT boldly challenged SARGENT SUGAR in order to strive for the Duelmasters honors? Not for nothing has SARGENT SUGAR in the past laid claim to the Duelmaster's throne, and this week he's proven his combat skill yet again. No confirmation, but my sources claim that the top team has gained their position using magical aids. Charmed weapons perhaps? But come now, let us look deeper into the maze of contention and crossed blades that is city SOLVEN. My inside sources tell me that the team to beat in SOLVEN these days is THE REPUBLICANS. At least, most blades in town are looking to avoid them. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding THE REPUBLICANS. Indeed it was KELLUMBO'S KIDS. Mighty fighters cannot but expect competition from those below. JFK take warning! You have more than a few enemies in SOLVEN. As a gladiator gets older, the icy grip of fear lays hold of his heart. True, BLIND BOY? Who could miss your "brave" challenge of ROBERT BYRD? An upset indeed! BLIND BOY found heself outmatched as him was bested by ROBERT BYRD. There is no place left further down for BLIND BOY but the burial mound! A match that raised a few eyebrows at the games this week, it seems that CLINTON posted a challenge against the more highly recognized JUDITH. The results, you ask? Well, the firebrand CLINTON bested JUDITH. Remember warriors, this is the discipline of steel. What warrior does not hone his years, impatiently waiting for the moment of his foe's mortality? Fate is a fickle mistress. She showers the miserable with fortune but sets enemies against the victorious. Remember this! A thought before I go. Each warrior practices one style, but must not the wise manager learn the secrets of them all? More than a sharp eye must I keep, indeed a stout pair of legs must I keep as well! The endless paths of Alastari await me! Till next we meet remember: a fool flies into a rage quickly and often. The wise are angered by the same thing only once. Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME SARGENT SUGAR 2928 23 19 1 137 SWEET MARINES (325) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME TOYS 5679 19 19 5 106 OLD MCDONALD (621) BISCUIT 5678 19 18 0 96 OLD MCDONALD (621) CLINTON 2516 17 9 0 96 THE DEMOCRATS (202) HOW--LITE 5635 19 11 1 94 ROCK ETTS (595) SUE 5828 17 13 0 93 WOMEN OF REALITY (669) CHAMPIONS W L K POINTS TEAM NAME MORGAN 5915 11 9 1 89 WOMEN OF REALITY (669) -DARKSIDE 2714 10 6 0 88 LOST SOULS 1 (300) JUDITH 5832 17 14 0 87 WOMEN OF REALITY (669) HOMELESS PRINCE 6012 9 1 0 87 KELLUMBO'S KIDS (676) PISHTUSH 5651 9 2 0 83 ANDORIAN WIMPS (651) GUANTANAMO BAY 5826 16 17 0 82 THE REPUBLICANS (103) MONTY PYTHON 5939 10 5 0 79 SERPENTINE INC. (85) WOF-A-MIT 5639 16 13 0 76 ROCK ETTS (595) GARY CONDIT 5914 10 12 1 74 THE DEMOCRATS (202) SHADOWSHADE 5902 7 1 0 73 SHADOWRIGHT (654) BIG MAC 5698 17 21 0 72 OLD MCDONALD (621) CHALLENGER ADEPTS W L K POINTS TEAM NAME JFK 1660 13 16 1 66 THE DEMOCRATS (202) JUSTICE 5949 10 5 0 66 THE REPUBLICANS (103) SNAKE IN THE GRASS 5952 9 3 0 66 SERPENTINE INC. (85) TURKEY JOE 5825 14 23 0 65 THE ZOO (205) KANGAROO KATE 5900 12 18 1 65 THE ZOO (205) MAXIMUS 5966 12 1 2 63 KELLUMBO'S KIDS (676) TWO PLUS TWO 5910 11 6 1 62 OLD MCDONALD (621) LEE 5831 12 19 0 61 WOMEN OF REALITY (669) CHALLENGER ADEPTS W L K POINTS TEAM NAME BEAR MARKET 6010 4 6 1 58 THE DEMOCRATS (202) ADEPTS W L K POINTS TEAM NAME DARKLE 5709 5 1 0 52 ANDORIAN WIMPS (651) SKEEMER 5965 9 4 0 51 KELLUMBO'S KIDS (676) FLAT TAX 5998 6 5 0 45 THE REPUBLICANS (103) PLATINUM 5677 8 15 1 44 ROCK ETTS (595) -RECON ROSE 5293 7 8 0 44 SWEET MARINES (325) KLUTZ 5654 5 5 0 40 ANDORIAN WIMPS (651) SILVERSCALES 5695 4 4 0 40 SHADOWRIGHT (654) INARINDA 5913 6 17 1 36 THE ZOO (205) CHALLENGER INITIATES W L K POINTS TEAM NAME -MAJOR DAISY 5943 7 3 0 31 SWEET MARINES (325) BELORIAN 5795 4 3 1 30 A.C. (664) ROBERT BYRD 6039 2 2 0 26 THE DEMOCRATS (202) MACRIBSI 6024 4 1 0 25 OLD MCDONALD (621) VILMA 6040 2 2 0 25 THE ZOO (205) INITIATES W L K POINTS TEAM NAME HISS 6017 5 1 0 21 SERPENTINE INC. (85) JERIRETRAM 6045 1 0 0 15 WAY OF THE BLADE X1 (685) ETHAV 6047 1 0 0 15 WAY OF THE BLADE X1 (685) ALIRAKOTH 6046 1 0 0 13 WAY OF THE BLADE X1 (685) -TOADY 6049 1 0 0 12 ANDORIAN WIMPS (651) EREDIRIC 6044 1 0 1 11 WAY OF THE BLADE X1 (685) LEGIREMAS 6048 1 0 0 11 WAY OF THE BLADE X1 (685) RUMSFELD 6032 1 4 0 9 THE REPUBLICANS (103) SCHWARZENEGGER 6050 1 1 0 9 THE REPUBLICANS (103) -COLONEL HUGS 6000 1 3 1 8 SWEET MARINES (325) BLIND BOY 6042 2 1 0 7 KELLUMBO'S KIDS (676) BLIND GIRL 6041 2 1 0 7 KELLUMBO'S KIDS (676) SIDEWINDER 6016 1 3 0 6 SERPENTINE INC. (85) ZOOK 6057 0 1 0 1 ANDORIAN WIMPS (651) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? QUISLING 5652 3 5 1 ANDORIAN WIMPS 651 MAXIMUS 5966 457 REVENGED BRIANNA 6025 1 4 0 KELLUMBO'S KIDS 676 QUISLING 5652 456 REVENGED PFC LYNCH 6030 2 1 1 THE REPUBLICANS 103 BEAR MARKET 6010 456 REVENGED FANG 5289 11 5 0 SERPENTINE INC. 85 TOYS 5679 458 BARB 6058 0 1 0 WOMEN OF REALITY 669 EREDIRIC 6044 459 PERSONAL ADS To Fang -- Sorry you got mixed up with the toy who has a lot of them in his sand box. I left him open for one of your teammates to come and visit this time or next. -- Elderberry Justus -- Take it a little slow on me please. I am slow to start with. -- Two Plus Two Sidewinder -- One mace to the chest equals a win for me. Now I'm going after bigger game. -- Toady Snake in the Grass -- You were moving in circles. What are you a hoop snake? -- Klutz Shadowshade -- Well I got to fight a real fighter at last. While I don't like the loss on my record, I do feel more like one of the gang now that I have fought someone. -- Darkle Maximus -- Let me make sure you understand. Killing Wimps is not smart. Now you have your first loss. If I have my way you will get three more in the next three fights. -- Pishtush Killumbo -- Max now has his first loss. While I subscribe to the Andorian code, I do not believe in mercy for killers. Therefore look for some more blood challenges. When you read this you will know how our new guy, Toady, did with his challenge. Next round look for either Pish or Toady. -- Wimpy Wimpy -- Well done with Pishtush. -- Kellumbo Robert Byrd -- Oh my! Sorry! Did I hit you? I was just trying to swat this bug I thought I heard. -- Blind Boy Al -- Nice challenge with Robert. -- D.K. Rumsfeld -- Just like one of Judge's boys...picking on a poor defenseless little blind girl. You big mean brute! -- Blind Girl Toys -- Wow! Five kills. Stay the heck away from my guys. -- Kellumbo Judge -- Do you have any idea how pathetic "I hope you make Maximus pay" sounds? Al -- Payback for what? -- Kellumbo Judith -- I was inhibited. My mama told me never to hit intelligent, good-hearted, beautiful women. -- Deaf Smith Lee -- Too busy getting ready for the tourney, I suppose. -- Kangaroo Kate Skeemer -- I'm too straightforward to deal with someone like you. -- Inarinda P.S. And I don't consider that a character flaw, either. Gary Condit -- Oh, you again! I hope you get turkey feathers up your nose. -- Turkey Joe That man volunteered? What is he, suicidal? -- Vilma Al Gore -- But he has good taste. -- Vilma Sandy -- Congratulations on graduating again, but really, I liked you better as a Homicidal Maniac than as someone with connections to Reality. -- Morris Morris and the rest of the managers here -- I am taking on the overall responsibility for this team, though Morris will remain as trainer, at least for a while. I'd like to have a hand in getting some better warriors to fight beside me in Andorak! -- Leeta, new manager of The Zoo G'Bay -- I like it ruff. Do it harder next time. -- Bear Market Judge -- Please keep bloodfeuding. I need the easy wins. -- Al Gore Blind Boy -- Nice work. -- Al Gore Sandy -- Thanks for the one whole skill. -- Clinton Blind Girl -- You got lucky. -- Rumsfeld Hiss -- Let's see what happens when I have a few more fights under my belt. -- Schwartzenegger 30 May 2003 Duelmasters Friends and Friendly Foes -- I am returning to the United States for the summer. Please direct any Snailmail to: Devon Hagy Open Skies Ministries Att: Hammer 1515 E 7th St Okmulgee, OK 74447 USA Bro De is the founder and president of Open Skies Ministries [Prison Ministry] and a newcomer to the world of Duelmasters. We minister together when I am in the area. See you on the sands! -- Daryl P Holloman aka Hammer Flower Hammerz DM 28 Casino Hammerz DM 33 Fish Hammerz DM 54 3 June 2003 The Company of Brothers want to take this opportunity to formally introduce ourselves to all players. Our play is NOT based on smack, rudeness, or anything less than fair play (well...as fair as it gets!) and improving the knowledge base of the game and the sharing of experimentation and information. We are not concerned with personal politics, ideals, etc. We are players who enjoy the game. Currently, our membership includes: Asmo Dius, Baphomet, and Fahkry. We wish to welcome our newest member...Suiside. May the gods smile upon you and victory rest well on your team. Any who wish to join us may contact one of our members for info. 4 June 2003 ANNOUNCING THE RETURN OF STORMCROWE SLAUGHTERHOUSE The last Stormcrowe Slaughterhouse was one of the closest and most exciting contests ever held in Alastari. Such an epic demands a sequel. Therefore, Master Darque and Jack Wolfspider are pleased to announce the return of the Stormcrowe Slaughterhouse. Where? Stormcrowe DM 45 (slow). When? The Slaughterhouse returns on Turn 207, due August 19. How can you get into the action? Bring a team (one per entrant please) to arena 45 and announce your intention to join the contest in the Personals. Rules: This time around the rules are very simple. Each warrior win against a higher rated opponent (one or more points higher in the ratings) brings you 10 points, against even rated opponent 7 points, lower rated 5 points. Wins against NPCs or by a warrior who downchallenges are worth 0 points. Points are doubled for kills. All warriors in the arena whether participating in the Slaughterhouse or not are fair game. Points are totaled weekly, and the contestant whose team has racked up the most points at the end of 10 turns is declared Slaughterhouse Champion. Prizes: To be announced; we're still talking with RSI about it. Figure it will be something pretty good. But hey, who needs prizes when the honor of being Slaughterhouse Champion awaits! More info: Master Darque, MasterDarqueDM@aol.com, or Jack Wolfspider, russtulp@aol.com. Or diplo Darque Forces (428) or Dynastic (433) in Arena 45. 26 June 2003 All -- Would you be willing to proxy my lunger Ganglare at the Face-to-Face? He's fighting in the champions tourney. Thanks. Write: Michael Rogers #25335-013, PO Box 6000, Florence, Co 81226 -- Skullagrim LAST WEEK'S FIGHTS BISCUIT was viciously subdued by SARGENT SUGAR in a 2 minute Challenge Title fight. MORGAN was savagely defeated by DEAF SMITH in a exciting 3 minute Challenge melee. CLINTON won victory over JUDITH in a popular 3 minute master's Challenge brawl. GARY CONDIT was overpowered by HOW--LITE in a 1 minute mismatched Challenge match. JUSTICE was viciously subdued by HOMELESS PRINCE in a popular 2 minute Challenge duel. GUANTANAMO BAY overpowered JFK in a 1 minute mismatched Challenge brawl. MAXIMUS narrowly defeated BEAR MARKET in a action packed 3 minute Challenge melee. SKEEMER won victory over SILVERSCALES in a 3 minute Challenge duel. DARKLE overpowered BELORIAN in a popular 1 minute uneven Challenge duel. FLAT TAX was overpowered by SNAKE IN THE GRASS in a 1 minute uneven Challenge match. KLUTZ overpowered INARINDA in a 1 minute one-sided Challenge fight. BLIND BOY was demolished by ROBERT BYRD in a 1 minute Challenge competition. SCHWARZENEGGER bested SIDEWINDER in a 4 minute novice's Challenge battle. BLIND GIRL was overpowered by VILMA in a 2 minute gory mismatched Challenge conflict. SUE won victory over BIG MAC in a 2 minute master's bout. TOYS vanquished VIRGINAL CONCUBINE in a 1 minute one-sided fray. WOF-A-MIT was unbelievably bested by PISHTUSH in a popular 3 minute master's brawl. KANGAROO KATE was subdued by MONTY PYTHON in a 2 minute bout. SHADOWSHADE beat M. CHARDINEE in a 2 minute match. TURKEY JOE was defeated by TWO PLUS TWO in a crowd pleasing 3 minute conflict. LEE devastated PLATINUM in a 3 minute one-sided bout. MACRIBSI outwaited RUMSFELD in a action packed 7 minute veteran vs. beginner match. HISS handily defeated SHIFTYEYED VOLUNTEER in a 1 minute one-sided contest. JERIRETRAM demolished POLITE BEGGAR in a 1 minute one-sided fight. ALIRAKOTH vanquished SHIFTYEYED VOLUNTEER in a 1 minute one-sided match. ETHAV vanquished POLITE BEGGAR in a 1 minute one-sided fight. LEGIREMAS demolished ZOOK in a 1 minute one-sided melee. EREDIRIC slaughtered BARB in a 1 minute one-sided fray. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 9 PARRY-RIPOSTE 7 - 4 - 0 64 | |BASHING ATTACK 9 LUNGING ATTACK 26 - 17 - 1 60 | |TOTAL PARRY 7 TOTAL PARRY 40 - 27 - 3 60 | |PARRY-LUNGE 7 PARRY-STRIKE 13 - 9 - 0 59 | |LUNGING ATTACK 5 STRIKING ATTACK 33 - 25 - 1 57 | |AIMED BLOW 3 AIMED BLOW 23 - 20 - 0 53 | |SLASHING ATTACK 3 WALL OF STEEL 20 - 20 - 0 50 | |WALL OF STEEL 3 BASHING ATTACK 23 - 28 - 4 45 | |PARRY-RIPOSTE 2 PARRY-LUNGE 19 - 28 - 0 40 | |PARRY-STRIKE 2 SLASHING ATTACK 13 - 28 - 2 32 | Turn 459 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 2 - 0 BASHING ATTACK 4 - 5 2 BASHING ATTACK TOTAL PARRY 6 - 1 PARRY-LUNGE 3 - 4 2 TOTAL PARRY LUNGING ATTACK 4 - 1 AIMED BLOW 1 - 2 2 STRIKING ATTACK STRIKING ATTACK 5 - 4 SLASHING ATTACK 1 - 2 1 PARRY-STRIKE PARRY-STRIKE 1 - 1 WALL OF STEEL 1 - 2 1 PARRY-LUNGE 1 SLASHING ATTACK 1 AIMED BLOW 1 LUNGING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-STRIKE SARGENT SUGAR 2928 23 19 1 137 SWEET MARINES (325) PARRY-LUNGE BISCUIT 5678 19 18 0 96 OLD MCDONALD (621) TOTAL PARRY CLINTON 2516 17 9 0 96 THE DEMOCRATS (202) SLASHING ATTACK HOW--LITE 5635 19 11 1 94 ROCK ETTS (595) AIMED BLOW SUE 5828 17 13 0 93 WOMEN OF REALITY (669) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK MORGAN 5915 11 9 1 89 WOMEN OF REALITY (669) BASHING ATTACK JUDITH 5832 17 14 0 87 WOMEN OF REALITY (669) PARRY-RIPOSTE MONTY PYTHON 5939 10 5 0 79 SERPENTINE INC. (85) WALL OF STEEL JUSTICE 5949 10 5 0 66 THE REPUBLICANS (103) LUNGING ATTACK SNAKE IN THE GRASS 5952 9 3 0 66 SERPENTINE INC. (85) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SARGENT SUGAR 2928. The most popular warrior this turn was RUMSFELD 6032. The ten other most popular fighters were JUDITH 5832, BEAR MARKET 6010, WOF-A-MIT 5639, MORGAN 5915, HOMELESS PRINCE 6012, SIDEWINDER 6016, TURKEY JOE 5825, SARGENT SUGAR 2928, SILVERSCALES 5695, and VILMA 6040. The least popular fighter this week was PLATINUM 5677. The other ten least popular fighters were BARB 6058, ZOOK 6057, MACRIBSI 6024, LEE 5831, BLIND GIRL 6041, BLIND BOY 6042, INARINDA 5913, FLAT TAX 5998, JFK 1660, and GARY CONDIT 5914. The following warriors will travel to ADVANCED DUELMASTERS after next turn: SARGENT SUGAR (22-2928) SWEET MARINES (325) The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: DEAF SMITH (22-5775) THE ZOO (205)