DUEL 2 NEWSLETTER Date : 11/15/2006 Duedate: 11/28/2006 SOLVEN ARENA DM-22 TURN-547 This Weeks Top Honors THE DUELMASTER IS OH WELL JUST CHILLIN (699) (22-6518) [18-21-1,129] Chartered Recognition Leader Unchartered Recognition Leader OH WELL POSITION IS EMPTY JUST CHILLIN (699) (22-6518) [18-21-1,129] Popularity Leader This Weeks Favorite OH WELL TUNDRA JUST CHILLIN (699) JUST CHILLIN (699) (22-6518) [18-21-1,129] (22-6573) [9-12-2,78] THE CURRENT TOP TEAM KELLUMBO'S KIDS (676) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. KELLUMBO'S KIDS (676) 33 2. JUST CHILLIN (699) 23 KELLUMBO'S KIDS (676) 3. MIDDLE WAY 15 (747) 7 Unchartered Team 4. THE REPUBLICANS (103) 6 TALON'S TERRORS (622) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 KELLUMBO'S KIDS (676) 337 155 8 68.5 1/ 1 KELLUMBO'S KIDS (676) 10 5 0 2/ 2 JUST CHILLIN (699) 192 180 17 51.6 2/ 2 JUST CHILLIN (699) 9 6 1 3/ 4 THE REPUBLICANS (103) 484 475 27 50.5 3/ 3 MIDDLE WAY 15 (747) 8 7 0 4/ 3 MIDDLE WAY 15 (747) 32 32 0 50.0 4/ 4 THE REPUBLICANS (103) 4 7 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. Hey, I am still here--how can that be? Come on "warriors", show me what you got. I'm still not avoiding so bring it on!! Maybe one of you will get lucky--if so all I can say is OH WELL! SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of SOLVEN brutes like you, you'd be grouchy, too. Of course, we're all terribly impressed to see HOT TUB JOHNNY win a fight and gain 15 points, terribly. Tsk, tsk, HOT TUB JOHNNY beat EDGILES KAPP and EDGILES KAPP lost 10 points. You're breakin' my heart. TASHELL challenged SOLVEN's Duelmaster for a shot at the throne. And if variety is the spice of life, SOLVEN may be getting bland, as OH WELL stays top dog in the city. I'm not in a very good mood today, but why am I telling you this? You want to know what's new, don't you, SOLVEN? He who fights and runs away will live to fight another day, the coward. SOLVEN, I am losing what little hope I had in you. THE REPUBLICANS the most avoided team? What insult will suffice, I cannot say. And who led the way in this mass act of cowardice? Let's see, well, whatcha know? It was KELLUMBO'S KIDS. Ha ha ha ha! BILBRAY was challenged more times this turn than the Duelmaster. Now was the DM insulted or feared? Heh, heh. And we have KIDNERGUARDIAN in a challenge, going down 11 points for the fight. Guess what? I thought KIDNERGUARDIAN showed great skill and promise when he won victory over BILBRAY. All right, so I slept through it! Big deal! Some people like volunteer work in the hospitals. I volunteer for SOLVEN's morgue. More variety. Titanium shields and bamboo daggers, guess what brave team is developing these kinds of weapons? There's got to be a better place in SOLVEN to get a drink than The Victory Tavern! Any suggestions? Phlllt! Just had to do that before I leave the fine city of SOLVEN. I feel much better now. Glad to see the back of this place-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME OH WELL 6518 18 21 1 129 JUST CHILLIN (699) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME FRIST 6578 12 5 0 98 THE REPUBLICANS (103) UP 6545 22 11 0 94 JUST CHILLIN (699) CHAMPIONS W L K POINTS TEAM NAME TASHELL 6558 20 6 0 83 KELLUMBO'S KIDS (676) FROZEN FANNY 6469 16 29 1 78 JUST CHILLIN (699) TUNDRA 6573 9 12 2 78 JUST CHILLIN (699) KIDNERGUARDIAN 6605 7 1 0 69 KELLUMBO'S KIDS (676) CHALLENGER ADEPTS W L K POINTS TEAM NAME BELISSA HOUGH 6620 8 5 0 59 MIDDLE WAY 15 (747) ADEPTS W L K POINTS TEAM NAME HOT TUB JOHNNY 6608 5 1 0 56 KELLUMBO'S KIDS (676) BILBRAY 6589 7 5 1 54 THE REPUBLICANS (103) NAFISAH 6612 3 0 0 37 KELLUMBO'S KIDS (676) SLUSH 6580 8 7 1 36 JUST CHILLIN (699) DORTHA JANETTO 6618 7 6 0 36 MIDDLE WAY 15 (747) CHALLENGER INITIATES W L K POINTS TEAM NAME EDGILES KAPP 6617 9 4 0 32 MIDDLE WAY 15 (747) INITIATES W L K POINTS TEAM NAME TRUMP 6588 5 7 0 22 THE REPUBLICANS (103) CHUCKER ISTTA 6619 4 9 0 21 MIDDLE WAY 15 (747) SILVER 6622 1 0 0 13 KELLUMBO'S KIDS (676) DOLBY JOSSEL 6614 3 3 0 12 MIDDLE WAY 15 (747) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? JOHN ROBERTS 6559 9 20 0 THE REPUBLICANS 103 TUNDRA 6573 546 PERSONAL ADS And then there were four.... Sure is getting lonely around here. -- Kellumbo Hey Republicans -- Sorry about that, it just seems like my boys like to kill your guys--something about "republicans" that just brings out the animal in the team. It seems like there is a lot of republican killing going on these days. -- Mr. Freeze DK -- Well done at the mail in, I guess I will need to keep my eye on Hot Tub Jabroni, you never know what will be floating in that water. -- Freeze Nafisah -- Ah, you sweet thing, how fondly I remember our time together last week. But you have not answered my letters! Can it possibly be that you were not completely satisfied? Was it the wine? I will admit that it wasn't as good as I'd hoped, based on other vintages from that winery, but it wasn't BAD, and the entree was excellent, the dessert superb. You didn't like the dance floor, perhaps? The drive in the country was too chilly? Should I have provided TWO hot bricks? Tell me what went wrong, and I will fix it, dear lady. -- Dolby Jossel P.S. It could not possibly have been something I SAID? Bilbray -- Don't you try to wine-and-dine ME, boy. I've seen enough of it around the guildhouse to be immunized, and in any case, you are NOT what I'm looking for in a date. Not even a date at the polls. -- Dortha Janetto P.S. And if you think the way to my heart is to rip off all those skills for such a piddling return, you can think again! Men! Slush -- They tell me that it's possible to form you into dangerous projectiles, but I can't do it. My fingers go numb too fast. Now...if I could pour you into molds, that might work. Hmm, what would it take to get you in the "pour him into" mode? A barrel of Dolby's not-quite-splendid wine, perhaps? I'm willing to make THAT experiment, if you are. Let me know. -- Edgiles Kapp Civilized Criminal? Does that mean a practitioner of white-collar crime? In which case, this guy doesn't qualify, because I gotta tell you, I left his collar damned red with blood. And I enjoyed doing it, too. -- Belissa Hough I think the Friendly Constable must be working hand in glove with the Embezzling Scribe. At least, he offered to give me a "free pass" for speeding (and I was NOT speeding, I was just, you know going down hill and my foot slipped off the brakes!) if I passed him a "little something for his retirement." I don't know what YOU guys call a "free pass," but that isn't MY idea of one. -- Chucker Istta 20 October 2006 In accordance with those rules set forth by the Lady of the Realm, I hereby announce the formation of a small group of managers calling themselves "The Outsiders". The group consists of the following members: Doc LeGrande Apex Street Legal Carnage Ghoti Roadkill Valamond This group has only one rule. Respect the play of the managers of this alliance. We have no worries about not playing by the rules set forth by others. We fight the way we like, and all those in this group appreciate what tools each manager brings. We have managers from the Delarquan, Andorian and Free Blade regions. We have managers that focus on the tournament arenas, and we have those that focus on the regular city arenas. We have those in our ranks that fight with honor and respect for all, and we have those that have a bloodlust that cannot be quenched. Our goal is simple. To create a ensemble of managers that will show their prowess in the land of Alastari, and to bring a new level of competition to all those that share the sands with our warriors. Our warriors are many throughout the land. We have no home arena. We have no pacts we abide by. Our fighters range from Mordant to Talcama, from Lapur to Lyratilan, Aruak City to Valamantis, the Primus arena to Talahya, and many more arenas throughout the land. Whether we are sought out or ignored makes no difference to us. We are what we are. We fight how we fight. And we do it however we wish. We have no rules. We have no leader or ruler. Be prepared. We are. 20 October 2006 The Dark Knights of the Desolate Empire respond thus to the Avengers of the Light: Where are you? EACH AND EVERY Dark Knight can be found in arenas 31 and 52. Your pretty words mean less than nothing if you won't fight. EVERY Dark Knight is more than willing to back up their talk. So...we give you three turns in either 31 or 52, REPEAT 31 or 52 to show up or shut up. If you don't show we'll let all of Alastari know the Avengers are indeed cowards! -- Dark Knights of the Desolate Empire 2 November 2006 I received a Gift Certificate from someone. I'm assuming it's for entry into the Turf War 5. Whoever sent this to me...please email me at rbaphomets@yahoo.com. Thanks. 10 November 2006 The Quest of the Best has come to an end. Dark Knight Toker, host of the Quest, wants to proclaim the Ultimate Victor and give a listing of prize winners. Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the Quest. Well fought and there's nothing like coming from behind to leave us all in the dust. Can't wait to see you defend your title! (wink) Here is a complete list of managers who placed in prize positions: 1) Lady Fern, mgr. Flower Girls 2) Le Pentarque, mgr. Blood & Guts! 3) Crip, mgr. Otto's Parts 4) D.K. Heathen Hatebred, mgr. Odin's Chosen 5) Ghab, mgr. Assassin Nation 6) Fanthayne, mgr. Dark Raiders 7) D.K. Toker, mgr. Silver Knights 8) D.K. Wasby, mgr. Bronze Knights 9) The Expatriate, mgr. Bleak Legion 10) Still the Distilled, mgr. Springborne Fair Thanks to all that had the gall to show up, but I really want to thank the managers that had the mettle to survive and not run when they started getting their butt handed to them. Respect to All. Quest #1 host, Dark Knight Toker 14 November 2006 A Tale of Fusion Confusion Delusion Revolution as told by Hammer the WordSmith SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the lingering wisps of memory from days gone by. From the howling sands to the sanding howls the streams of thought bubbled and flowed, winding endlessly entwined within the darkest recesses and lightest resources of the learned and unlearned disciplines of managerial mayhem and manipulation. Nameless faces and faceless names floated in the swirling mists of madness embalmed within the memories of one who knew he did not know how far reaching the influences [both positive and negative] had rooted and flowered in the march of time and energy expended in the historical markings of gladiatorial essence and excellence experience. The tamed and the untamed coupled with the named and the unnamed resources that spilt their sweat and blood on the sands of arenas both known and unknown had metamorphosed into the dreamings and the schemings of the fadings of jadings and paradings [in both public and private] amongst the elite and the indiscreet posturings and babblings of managers becoming legends in their own minds and times. Hammer pondered upon beginnings and the seemingly endless myriad of endings possibly possible among the interspersed and intertwined impossible possibilities presently past and future. Echoing and reechoing in the vast depths and countless compartments along the corridors of his mind, Hammer played and replayed the glories shared and dared in the sixty-plus stabled arena on fabled Noblish Island DM 93. The training had been all too brief, but the competition generated by the multi faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory and the grandeur of the spectacle of stables vying for recognition from among the virtually numberless no-name newbies making names for themselves as they numbered their stables and accomplishments for all to see and behold, to the song and the sound of the sight of clashing cold cruel steel simmering the flesh of gallant gladiators consumed by the gory and the glory of crossing blades with the superior and the inferior within the interior of Greywand's Global Gladiatorial Galaxy. Far far ago and long long away had many abandoned hope for a return to the reminiscences revered by so many managers; predating even the generations of gladiators graduating from Noblish Island and the years of yore and gore and gallantry before. Rumblings and mumblings of a renovation rejuvenating the reflexes of managers numbed by the numberless trysts of tourney tarnished stables began revolutionizing the very fabric of time and space and time-honored tradition throughout the ranks of visionary newbies and volatile veterans alike and dislike. History was being shaken to the core of the gore as glory and grandeur responded to the revelry reverie revelations and reveille revolutionizing the creation of a new arena in the making; populated by No-Tourney Warriors and Full Stable Participants pledging to forge a new vision version of "The Fiercest and Best" for crossing blades and crosser banter in the personal ads and team spotlight tomes. Now was the time for Hammer to emerge and once again merge his talent among the gifted and grifted; answering the call to assemble the drifted [and to directly divulge and converge with the dozens] for the destiny of destructive denizens determined to build a new legacy upon the all-but-forgotten ashes of the old and olden legends of times lost. [TIME JUMP] Hammer sifted the sands in the dead of night in the desert reaches [located SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy, yet interesting enough to begin their careers in a No-Tourney Arena! "They need not be dispatched to the Dark Arena," the veteran manager mused as he sorted through paperwork long discarded and vaguely forgotten, "because there is nothing like a good Blood Feud to provide inspiration for writing personal ads in the arena newsletter! Besides, there are times when the replacement for a warrior wounded mortally on the arena sands fares much better than the one exchanged from Torch Light!" Fights by Torch Light were certainly deemed unnecessary as Hammer had already deduced that a number of determined stables would undoubtedly congregate with High Octane Warriors under the guidance of Higher Octane Managers to populate and depopulate the new No-Tourney Arena currently under construction in DM 81. Fortunately his feeble foray into the desert would yield somewhat suitable candidates for the newfound purposes Hammer had in mind. From among the candidates to be found Hammer would be rewarded in time by BLOODFEUDS and REPLACEMENT WARRIORS aplenty! Deep into the night Hammer searched and searched until five not-so-promising stables were uncovered in the waning hours before dawn. Ripper discards were scattered far and wide, but this was not the time or the hour to let sentimental views cloud the issue at hand. Future events would lend themselves to a suitable Ripper replacement, especially with the prospects Hammer was now sorting for his selection decision to dispatch to the Gladiatorial Commission for processing. Most managers have the luxury of selecting the best group [or discarding the worst group!] Hammer had the novelty of rounding up the castaways from the New Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM 28 that were deemed below inferior as contest prizes [and thus banished from sight!] Hammer scrutinized and agonized over which group of gladiators were worth the sacks of gold coins he was prepared to release to the Gladiatorial Commission for fees to MAINTENANCE his new stable in the No-Tourney Arena. After what seemed like long hours passing by, Hammer discarded one and then another group of hopefuls. After lengthy debate a third was cast aside. Deciding between the final two groups found Hammer going back to interview the rejected candidates time and time again [until a final decision was made that Hammer could live with and his new stable could die with!] before the final quirks were hammered out and pen put to paper to process the prospective puny stable with the Gladiatorial Commission. The only solace gained from the painful process was the knowledge that other managers would be less tempted to run stables in DM 81 populated by their tourney- worthy warriors [under the penalty of death imposed and enforced upon tourney experienced gladiators by the Committee being formed to police and regulate such matters!] as sworn to and signed in good faith by each registering manager. [TIME JUMP] Hammer had worked long and hard to find suitable candidates for his stable and now it was time to begin their training. The paperwork had been dispatched for registration with the Gladiatorial Commission and now was the hour in which preparation was paramount! Dispatch riders had arrived with the news that Considerable Bounty was being offered as incentive rewards to those managers sending new stables to the No-Tourney Arena. Hammer realized this would Up the Ante [causing greater pause in the managerial community for selecting suitable stables!] as the creative competition was certain to escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red! Obviously a serious upgrade in the quality of competition migrating to the No- Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously increasing the death toll percentage potential amongst the ranks of his new start-up stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly Expected!] Hammer observed the futility of his new warriors training [as well as they could for what they were made from!] while recent memories came to the forefront of his mind! When the paperwork was nearly completed and names were selected for each Gladiator, Hammer decided to name the stable according to what he had discovered in the darkness while searching during the dismal hours of the desert night. These warriors would probably be more well suited to fight by Torch Light had they fallen into the possession of most other managers! Paper Warriors better suited to confronting Dark Arena Monsters [rather than being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney Arena!] Specimens blatantly better suited for feeding upon agitated armadillo ants than for striving to attain recognition and fame in the No-Tourney Arena [or any arena!] Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace! [TIME JUMP] Dispatch riders on winged steeds brought the news Hammer had been awaiting! Not since the days of training on Noblish Island in DM 93 had Hammer encountered such collective enthusiasm for crossing blades in a selected arena such as DM 81 [recalling the time Hammer generated a gathering of newbies to transfer to Niatoli Island in DM 33 to match wits and cross blades with the assembling veterans upon graduation!] The Consortium had represented the veterans well in DM 33 with the SWEETNESS stable managed by Sweety Pie. Now the good news had arrived that The Consortium was seen registering a stable named LIFE IMPACTS in the No-Tourney Arena! Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and KATHOUSE with the Gladiatorial Commission. Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus] had been lured by the competition to register DRAKE'S HARDWARE. Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No- Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission. Others had laid the groundwork before him, but Deke raised the banner and carried it the final distance [Supported by Countless Managers too numerous to mention!] Salute Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari! Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION. Another familiar name was found on the rolls as DeGotti registered CULT OF BACCHUS followed by DOOM KNIGHTS managed by Blackstorm. Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and RAGNAROK'S WOLVES by none other than ragnorokwolf. Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with GRIFFONRAWL MMA. Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a penchant for scribing Team Spotlights [A Plus in Any Arena!] Detective Kellumbo had followed the clues and was observed enroute to registering a yet unannounced stable [such are the ways of sleuthhounds and such!] Rumor had it that the manager known as Roadkill was on his way to register a stable after his namesake and Slugbait was close behind [obliviously lost in thought!] Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and Bill were also seen elbowing their way through the gathering registration crowd to officially announce their participation in the No-Tourney Arena. COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending stables to a No-Tourney Arena and had yet to make the commitment public knowledge as to their intentions. Howbeit the Gladiatorial Commission was reportedly swamped with requests for New Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was anybody's guess at the present time!] Judging from the furtive figures darting and ducking in the shadows and alleyways throughout Alastari [as well as those huddled in taverns or communicating with one another by various means available!] the success of such a No-Tourney Arena was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None! HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena had the Best Potential for attracting and assembling a congregation of competitors rivaling the numbers of Noblish Island from days gone by! JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans join together in a Historic Assemblage Celebrating the Crossing of Blades between some of the Best Managed Stables in all of Alastari [Known and Unknown!] "May Your Blades Be Sharp and Your Wits Sharper" Hammer Minister of War LAST WEEK'S FIGHTS TASHELL was devastated by OH WELL in a 2 minute mismatched Challenge Title fight. KIDNERGUARDIAN luckily beat BILBRAY in a exciting 1 minute Challenge melee. HOT TUB JOHNNY overpowered EDGILES KAPP in a 1 minute mismatched Challenge duel. UP outwaited M. CHARDINEE in a 10 minute fight. FRIST overpowered FROZEN FANNY in a 1 minute mismatched match. TUNDRA was bested by KHALHUMS DWARF in a crowd pleasing 3 minute veteran's duel. BELISSA HOUGH devastated AMBITIOUS GUARD in a 1 minute one-sided competition. DORTHA JANETTO handily defeated TRUMP in a 1 minute uneven melee. SLUSH viciously subdued DOLBY JOSSEL in a 4 minute gory duel. NAFISAH vanquished CHUCKER ISTTA in a 3 minute one-sided duel. SILVER overpowered SHIFTYEYED VOLUNTEER in a 1 minute uneven match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 PARRY-RIPOSTE 17 - 2 - 0 89 | |TOTAL PARRY 4 PARRY-STRIKE 11 - 7 - 0 61 | |BASHING ATTACK 3 STRIKING ATTACK 33 - 27 - 0 55 | |AIMED BLOW 2 LUNGING ATTACK 9 - 8 - 0 53 | |PARRY-STRIKE 2 TOTAL PARRY 14 - 13 - 0 52 | |PARRY-RIPOSTE 1 SLASHING ATTACK 3 - 3 - 0 50 | |LUNGING ATTACK 1 BASHING ATTACK 13 - 17 - 1 43 | |PARRY-LUNGE 0 AIMED BLOW 3 - 16 - 0 16 | |SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 | |WALL OF STEEL 0 WALL OF STEEL 0 - 0 - 0 0 | Turn 547 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 BASHING ATTACK 1 - 2 5 STRIKING ATTACK LUNGING ATTACK 1 - 0 TOTAL PARRY 1 - 3 2 TOTAL PARRY STRIKING ATTACK 4 - 1 PARRY-LUNGE 0 - 0 1 AIMED BLOW AIMED BLOW 1 - 1 SLASHING ATTACK 0 - 0 1 BASHING ATTACK PARRY-STRIKE 1 - 1 WALL OF STEEL 0 - 0 1 PARRY-STRIKE 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK FRIST 6578 12 5 0 98 THE REPUBLICANS (103) TOTAL PARRY UP 6545 22 11 0 94 JUST CHILLIN (699) PARRY-STRIKE KIDNERGUARDIAN 6605 7 1 0 69 KELLUMBO'S KIDS (676) PARRY-RIPOSTE NAFISAH 6612 3 0 0 37 KELLUMBO'S KIDS (676) LUNGING ATTACK SLUSH 6580 8 7 1 36 JUST CHILLIN (699) BASHING ATTACK DORTHA JANETTO 6618 7 6 0 36 MIDDLE WAY 15 (747) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is OH WELL 6518. The most popular warrior this turn was TUNDRA 6573. The ten other most popular fighters were OH WELL 6518, NAFISAH 6612, HOT TUB JOHNNY 6608, KIDNERGUARDIAN 6605, BILBRAY 6589, BELISSA HOUGH 6620, DORTHA JANETTO 6618, SLUSH 6580, TASHELL 6558, and FRIST 6578. The least popular fighter this week was DOLBY JOSSEL 6614. The other ten least popular fighters were CHUCKER ISTTA 6619, TRUMP 6588, FROZEN FANNY 6469, UP 6545, EDGILES KAPP 6617, SILVER 6622, FRIST 6578, TASHELL 6558, SLUSH 6580, and DORTHA JANETTO 6618. The following warriors will travel to AD after next turn: OH WELL (22-6518) JUST CHILLIN (699)