DUEL 2 NEWSLETTER

Date   : 08/20/2008    Duedate: 09/02/2008

SOLVEN ARENA

DM-22    TURN-593

This Weeks Top Honors

THE DUELMASTER IS

LIPSTICK
KELLUMBO'S KIDS (676)
(22-6686) [17-6-3,121]

Chartered Recognition Leader   Unchartered Recognition Leader

LIPSTICK                       POSITION IS EMPTY
KELLUMBO'S KIDS (676)          
(22-6686) [17-6-3,121]         

Popularity Leader              This Weeks Favorite

LIPSTICK                       LIPSTICK
KELLUMBO'S KIDS (676)          KELLUMBO'S KIDS (676)
(22-6686) [17-6-3,121]         (22-6686) [17-6-3,121]

THE CURRENT TOP TEAM

KELLUMBO'S KIDS (676)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. KELLUMBO'S KIDS (676)       33
2. MIDDLE WAY 15 (747)          8      KELLUMBO'S KIDS (676)
3. DROP THE LEASH (701)        -1      Unchartered Team

                                       VEGETABLES (567)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 KELLUMBO'S KIDS (676)    485 224 18 68.4   1/ 1 KELLUMBO'S KIDS (676)    15  0 0
 2/ 2 MIDDLE WAY 15 (747)      131 162  4 44.7   2/ 2 MIDDLE WAY 15 (747)       2 13 0
 3/ 3 DROP THE LEASH (701)      22  31  3 41.5   3/ 3 DROP THE LEASH (701)      1  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #10 ]H[ + ---:--- + ]H[ +

Between Tarrgir and Andor:

     "I don't believe this!" Fandil said.  "After all these years of harmony, they're
just turning on their neighbors--"
     Lenpro held up a hand to stop his companion.  "Fandil, we could debate and
analyze till the cows grow wings, but it wouldn't do a bit of good.  Just a post
mortem:  How did the old Andorian League die?  What we need is to act.  Keep it
alive, make it stronger, a *new* Andorian League.  Start thinking about that."
     The old mage opened his mouth, then closed it again and frowned.  Finally he
ndded.  "You're right.  Okay.  Everything we've been able to find out indicates that
the king is dead or vanished, no one knows exactly how, but gone for good."
     "Right.  Somebody can investigate that later, if somebody wants to, but that's
done."  Lenpro glanced over his shoulder at Tarrgir, fading into the distance behind
them.  "Even if the king was found and returned to Andor, I don't think he'd be able
to rule effectively now."
     "But somebody has to," Fandil said, nodding.  "Not just to oversee the details
of government--although somebody should keep all those bureaucrats under close watch!
But--"
     Lenpro laughed.  "I suppose 'all those bureaucrats' are watching each other very
closely right now, making sure nobody gets more than their share of the power."
     "Maybe so, but all they can do is keep it grinding along in the same old way,
and slowing down and dying in its tracks, if we could see a long view.  No.  We need
a visible head of the government, a king or whatever, to form the pole around which
the new Andorian League will crystalize."
     "Right," Lenpro said again.  "And it should be someone whose claim to that role
is beyond dispute.  Andoria doesn't have *time* for internal disputes right now, not
with hostile and greedy neighbors.  So it has to be Emperor Alonj of Fratsfa."
     Fandil was silent for several minutes while their mounts negotiated a badly
graded slope and a weedy ford.  Then he sighed.  "I see your logic.  The baron of
Ardivent is an elf, the head of the Aruaki Clanholds is an Aruaki.  Neither would be
acceptable at this time to the rest of the Andorian population, even if they wanted
to take on the job.  The High Thane of Convincia... isn't really up for the job, and
he's old.  With the defection of Aradi, a Raltuman wouldn't be trusted.  So that only
leaves a Fratsfan, and their ruler is human, the right age, and legitimate.  But
there is a persistent rumor that he's a half-wit, you know.  Even if it isn't true,
that will undermine the confidence of--"
     "Lady Fern says he's capable enough," Lenpro said.  "But that's a secondary
factor.  He's the right man to serve as a figurehead for a new Andoria, so he's
hereby elected."
     "Whether he wants the job or not?"
     "Whether or not," Lenpro said.  He reined his horse to the right at a fork.
"Which is why we're going to Fratsfa instead of Andor."

Andor:

     Crystal Fireblade flicked a glance at the golem of the king, considering it and
dismissing it.  "It won't buy us much time," she said.  "You can make it look like a
king, but you can't make it act like one."
     "There is a rumor," Herlas said, "a whisper of a rumor among the clerks at the
palace, that the golem is intended to announce its abdication in favor of some other
person.  Maybe not today, but soon--we aren't the only ones who know this won't work
for long."
     "Who?"
     "Ah... probably Lord Korneth of Sengir."
     "I have never heard of this Korneth, or of Sengir," the knight said.  "What do
you know of him?"
     "Little more than you do.  He is as ambitious as any man I've ever seen.
Ruthless.  As to his background, nothing.  People who asked questions when he first
appeared... disappeared."

        + ]H[ + ---:--- + ]H[ The Andorian Succession #11 ]H[ + ---:--- + ]H[ +

Istoreth, Skaithvarn:

     "Somehow I hadn't expected the city to be so beautiful," Gissaniah said.  "All
these white towers and colonnades and..." she waved her hand vaguely to encompass the
relentless architectural unity of the the S'varnian city.
     "Gets to you, doesn't it?"
     The voice behind her was not Sedalia's, and she turned to see who had come up.
A man, tall, lean, dark-skinned and well-dressed in the Delarquan style, narrow
features with a slightly elvish cast, white hair and neatly trimmed beard.  "I don't
believe we've been introduced?" she said.
     "Tainvar of Osksi.  An ambassador of sorts."
     "From Osksi to Istoreth?"
     He shrugged.  "We have a trade agreement.  It pleases the Istorese to have one
of the Twelve around to watch it."  He stared along the graceful curve of the street
ahead of them, all white columns and narrow, dark cypresses.  "We take it in turns,"
he added.  "This isn't a good place for ordinary people to be."
     "Why not?"  Another voice behind, and this time it was the senator.  Gissanniah
turned farther and saw that Sedalia, though in a freshly pressed white suit, was
looking frazzled around the edges.
     "The magic," Tainvar said.  His stare at the street deepened to a frown, his
hand creeping toward his belt dagger.  "I always thought the Adantri were perverse,
or at least unreasonable, in banning all magic from their lands.  But if they'd been
subjected to this--"  He waved his hand at the vista and snorted.  "Well, then I
could understand how they came to take against magic."
     Sedalia's eyebrows rose and he looked around carefully.  So did Gissanniah.
Grace, beauty, perfection.  It was depressing.  "Illusion?" the senator asked.
     The Osksian nodded.  "Some, at least.  Hard to know which or how much.  I
suppose it's cheaper than paint."  He shrugged and sighed, then faced the gladiators
squarely.  "And why are you here?  Andoria trying to negotiate a treaty, too?"
     "Just passing through," Sedalia said smoothly.  "A little magical glitch when we
tried to get off the Isle of the Eye.  We're headed for home, as soon as we, ah, do
some little service for our 'hosts'--"
     "Very hot on getting value for their effort, the Istorese," Tainvar said.  "I
wish you good luck of them.  If you have more trouble than seems reasonable getting
away, I have a ship."
     "I seem to recall that Delarquans are also, as you put it, hot on getting value
for their effort," Sedalia said.  "And while there is no war that I know of between
Andoria and the Federation, still, you will understand if I'm hesitant."
     Tainvar shrugged again, looking uncomfortable.  "Just... a hunch that we might
be able to do each other a service or two," he said finally.  "Without prejudice to
either of our national interests."
     "National interests," the senator said, tasting the phrase.  "The Delarquan
Federation is no more a monolithic single entity than the Andorian League, perhaps
less, and no more possessed of a single focus of interest."
     "Yes.  And times are unsettled.  A friend is always good to have."  The
Delarquan looked past them down the avenue.  "Ah.  The Lord High Magician comes, and
I suspect you are about to learn what the Istorese would have you do.  I will leave
you to it."  He moved off quickly, slipping into a side street that the two
gladiators hadn't noticed up to that point.
     The magician--he wasn't one of the ones they'd met at the lake--stared at them
for several moments.  "I am not convinced that the specificity of the spell
guarantees you can do the job that awaits," he said.  He looked them up and down and
pursed his lips.  "The two of you appear to be simply... muscle.  The task will call
for more, for wit and subtlety.  Are you capable of that?"
     Sedalia bristled, there was no other word for it.  Gissanniah was reminded of a
dog challenged on its own territory by a cur of dubious origin.  "I am a politician
of many years' experience," he said.  "I can do wit, subtlety, and cunning maneuver
with any demon you care to name and come out in a draw or better."
     "Were you not a politician," the magician said, "I would advise you to pray, but
it is known that politicians worship no god.  Never the less, you must hope that you
have not overstated your ability, for it is against just such risks that you must
contend.  Come."  He turned and stalked off down the avenue.
     Sedalia glanced at Gissanniah and shrugged.  She shrugged back.  They followed
the Istorene down through the too-perfect streets of the city toward the waterfront.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 299): MISS TOOK of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 599): SNOW WHITE of COLORIFIC (Purple People Eater, mgr.)
 DM  14 TOBIR (turn 599): LRB of NO-HALF STEPPING (?, mgr.)
 DM  22 SOLVEN (turn 592): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): DAVID WAYBUR of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 588): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 585): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 581): OUTBACK JACK of WRESTLEMANIACS (Crip, mgr.)
 DM  40 ZENSU (turn 550): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 541): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 532): GODZILLA of THE BEARS II (Papa Bear, mgr.)
 DM  52 FRATSFA (turn 246): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 434): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 200): ALBURQUERQUE of WESTERN FRONTIER (Crip, mgr.)
ADM 105 ANDORAK (turn 484): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 299): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 599): POSITION IS EMPTY
 DM  14 TOBIR (turn 599): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 592): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 588): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 585): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 581): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 550): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 541): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 532): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 246): OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 434): THE EXILED ONES (Darklock, mgr.)
 DM  71 KYR'TERR (turn 200): OUT OF THIS WORLD (Crip, mgr.)
ADM 105 ANDORAK (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 599): BLACK EYES of COLORIFIC (Purple People Eater, mgr.)
                   (turn 598): PONY of KRILL CAVALRY (Jorja, mgr.)
 DM  22 SOLVEN (turn 592): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      SPY REPORT

     Much has changed in SOLVEN since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  What's with BENNICK?  He 
actually beat MIDDLE WAY 15's HOTL MUSCHEL, and walked away with 11 more points from 
the fight.  Laughs were big at KELLUMBO'S KIDS while they watched SEREPHIM clobber 
JILIAN NORMAN.  She lost 2 points and got bruised from objects thrown from the 
stands.  ULTRA FAITH was reminded on the sands why DONDRIC is Duelmaster.  I suppose 
you want to hear some rumors and dirty gossip about your fellow fighters?  Tough!   
     No matter the time or place, men will always duel.  SOLVEN thinks DROP THE LEASH 
and their 22-31-3 is too much!  If at first you don't succeed, give up...  The bums 
at KELLUMBO'S KIDS couldn't face the challenges from DROP THE LEASH!  No excuse for 
that!  How well I know the feeling of being the most challenged warrior, DOLBY 
JOSSEL!  Don't make idle boasts, they may come back to haunt you.  Fighting is a 
better craft than farming, DOLBY JOSSEL, but you have to pay your dues.  Being 
challenged by LIPSTICK, 31 points above you, is dues.  LIPSTICK beat DOLBY JOSSEL.  
KELLUMBO'S KIDS calls this fighting?  In my day...  Taunt your opponent ELLIRN KOUL!  
That was my lucky charm when I was unfairly challenged.  (and by 17 points!)  HOT 
EIGHTEEN should have an easy win.  I have to get this off my chest.  What a low dog, 
HOT EIGHTEEN!  She can't set herself up in a real match.  I was sorry to see ELLIRN 
KOUL lose.   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  How long have I been here?  I got people to see, places to 
go...   
     Well, I'm pretty much through.  You guys need to get back practicing.  SOLVEN is 
a nice place to live, but I don't like to live in nice places.  I don't want to 
overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LIPSTICK 6686                17   6  3   121       KELLUMBO'S KIDS (676)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DOLBY JOSSEL 6614            18  34  0    88       MIDDLE WAY 15 (747)
 ULTRA FAITH 6360              8   5  3    84       DROP THE LEASH (701)
 CHAWLIE ISTTA 6688           13  11  1    80       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SEREPHIM 6713                 7   0  1    55       KELLUMBO'S KIDS (676)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-PEWTER 6647                   3   1  0    31       DROP THE LEASH (701)
 HOT EIGHTEEN 6715             3   0  0    29       KELLUMBO'S KIDS (676)
 BENNICK 6718                  3   0  0    29       KELLUMBO'S KIDS (676)
 HOTL MUSCHEL 6707             7   7  0    28       MIDDLE WAY 15 (747)
 JILIAN NORMAN 6711            3   5  1    25       MIDDLE WAY 15 (747)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ELLIRN KOUL 6716              1   3  0     6       MIDDLE WAY 15 (747)
-SONIC REDUCER 6708            0   1  0     1       DROP THE LEASH (701)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DIE 6725                0  1 0 DROP THE LEASH 701   MOUNTAIN TROLL        593  NONE
GALMORTHAL 6712         2  2 0 KELLUMBO'S KIDS 676  JILIAN NORMAN 6711    590  JUST REVENGED

                                     PERSONAL ADS

Lipstick -- You drive me nuts.  Ah, more nuts than I normally am.  Plus, our
laundress is upset with, well, the lipstick on my collars.  She's been threatening to
dye all my shirts red.  I look terrible in red. -- Dolby Jossel
P.S.  You always devastate me.  I think it must be a rule of nature.

Hot Eighteen -- Control yourself, young woman!  You will regret this, um, unbridled
eagerness.  Well, you will unless you're very lucky.  Sometimes you can't tell in
advance.  But a little restraint will do you no harm. -- Ellirn Koul

Dondric -- Damn, my brother made this look so easy.  I'm doing everything he did, so
what isn't working?  It must be something *you* are doing. -- Chawlie Istta

Serephim -- Look, I'm an orc, I don't do angels.  Sue me. -- Hotl Muschel
P.S.  And teach me more.

Oh, gods, why do these things *happen* to me?  The "Honest Merchant" "bests" me, and
all my teammates start asking me what I'm hiding!  NOTHING.  I'm honest, too! --
Jilian Norman

Our congratulations to Dondric. -- Jorja and the Middle Way

Jilian Norman -- What are you hiding, young lady?  It will do you no good, whatever
it is.  Dishonesty will out. -- Elwood Zoar, Merchant of the highest Honesty

Bennick -- I'm tired, and the least you could do is buy me a drink. -- One-Eyed Rock,
and how do you expect me to be POLITE, anyway?

9 August 2008
All -- We are currently looking for capable manager that will give the Desolate
Empire Alliance a full roster for the Turf War.  We currently have four (4) roster
slots that are open to capable managers without questionable morals.  If interested
for the Turf War, contact:  Lamar Treas-Wilson, Dok Sik, Dok Sik Killas DM 47

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.

               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

DIE was butchered by MOUNTAIN TROLL in a 1 minute Dark Arena fight.
LIPSTICK viciously subdued DOLBY JOSSEL in a 2 minute veteran's Challenge Title duel.
HOT EIGHTEEN demolished ELLIRN KOUL in a 1 minute uneven Challenge fight.
BENNICK unbelievably bested HOTL MUSCHEL in a 2 minute Challenge contest.
DONDRIC devastated ULTRA FAITH in a 1 minute uneven brawl.
CHAWLIE ISTTA defeated M. CHARDINEE in a 2 minute struggle.
SEREPHIM overpowered JILIAN NORMAN in a 1 minute mismatched brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|SLASHING ATTACK                  3         STRIKING ATTACK   11 -   3 -  1      79  |
|STRIKING ATTACK                  2         AIMED BLOW         4 -   2 -  0      67  |
|LUNGING ATTACK                   2         LUNGING ATTACK    13 -   9 -  0      59  |
|TOTAL PARRY                      2         SLASHING ATTACK   10 -   8 -  1      56  |
|BASHING ATTACK                   1         BASHING ATTACK     9 -   8 -  0      53  |
|PARRY-RIPOSTE                    1         WALL OF STEEL      3 -   5 -  1      38  |
|WALL OF STEEL                    1         TOTAL PARRY        6 -  12 -  0      33  |
|AIMED BLOW                       0         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      0 -   2 -  0       0  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 593 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    2 -  0     SLASHING ATTACK    1 -  2         3  SLASHING ATTACK
BASHING ATTACK     1 -  0     AIMED BLOW         0 -  0         3  STRIKING ATTACK
LUNGING ATTACK     1 -  1     PARRY-LUNGE        0 -  0         2  TOTAL PARRY    
TOTAL PARRY        1 -  1     PARRY-STRIKE       0 -  0         1  BASHING ATTACK 
                              PARRY-RIPOSTE      0 -  1         1  LUNGING ATTACK 
                              WALL OF STEEL      0 -  1         1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  LIPSTICK 6686              17   6  3  121 KELLUMBO'S KIDS (676)
BASHING ATTACK   CHAWLIE ISTTA 6688         13  11  1   80 MIDDLE WAY 15 (747)
STRIKING ATTACK  SEREPHIM 6713               7   0  1   55 KELLUMBO'S KIDS (676)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LIPSTICK 6686.  The most popular warrior this turn 
was LIPSTICK 6686.  The ten other most popular fighters were HOTL MUSCHEL 6707, 
CHAWLIE ISTTA 6688, HOT EIGHTEEN 6715, DOLBY JOSSEL 6614, BENNICK 6718, SEREPHIM 
6713, JILIAN NORMAN 6711, DIE 6725, ELLIRN KOUL 6716, and ULTRA FAITH 6360.

The least popular fighter this week was ULTRA FAITH 6360.  The other ten least 
popular fighters were ELLIRN KOUL 6716, DIE 6725, JILIAN NORMAN 6711, SEREPHIM 6713, 
BENNICK 6718, DOLBY JOSSEL 6614, HOT EIGHTEEN 6715, CHAWLIE ISTTA 6688, HOTL MUSCHEL 
6707, and LIPSTICK 6686.

The following warriors have traveled to AD after fighting this turn:

DONDRIC (22-6694) KELLUMBO'S KIDS (676)