DUEL 2 NEWSLETTER

Date   : 10/15/2008    Duedate: 10/28/2008

SOLVEN ARENA

DM-22    TURN-597

This Weeks Top Honors

THE DUELMASTER IS

SEREPHIM
KELLUMBO'S KIDS (676)
(22-6713) [11-0-1,104]

Chartered Recognition Leader   Unchartered Recognition Leader

SEREPHIM                       POSITION IS EMPTY
KELLUMBO'S KIDS (676)          
(22-6713) [11-0-1,104]         

Popularity Leader              This Weeks Favorite

DOLBY JOSSEL                   HOTL MUSCHEL
MIDDLE WAY 15 (747)            MIDDLE WAY 15 (747)
(22-6614) [20-36-0,96]         (22-6707) [9-9-0,36]

THE CURRENT TOP TEAM

 (173)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. KELLUMBO'S KIDS (676)       32
2. MIDDLE WAY 15 (747)         12      KELLUMBO'S KIDS (676)
3. DROP THE LEASH (701)         0      Unchartered Team

                                       MILK BOYS II (635)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 KELLUMBO'S KIDS (676)    494 235 18 67.8   1/ 1 MIDDLE WAY 15 (747)       7  8 0
 2/ 3 MIDDLE WAY 15 (747)      142 171  4 45.4   2/ 2 KELLUMBO'S KIDS (676)     7  8 0
 3- 4 DROP THE LEASH (701)      23  33  3 41.1   3- 4 DROP THE LEASH (701)      1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

+ ]H[ + ---:--- + ]H[ The Andorian Succession #15 ]H[ + ---:--- + ]H[ +

Fratsfa:

     Lenpro looked around at the misty vistas of the park, at the two weathered
benches, and then at Lady Fern.  "Here?"
     Fern sat on one of the benches and looked up at him.  "Of course, here.  Surely
you didn't expect the wife of Emperor Alonj to come to the Flower Shoppe?  The rumors
that would start--!  No, no, trust me, this is better."
     Lenpro shrugged.  She was probably right, but he didn't feel like admitting it
just then.  He looked around at what he could see of the park.  Lawns, flower beds,
trees and statuary set with equal care.  No people on this chilly morning.  No place
for eavesdroppers and spies to hide.  Okay, it was as safe a place to meet as they
were likely to find.  It was also early, and cold, and damp, and the bench was not
the most comfortable he'd ever sat on.
     Movement caught his eye.  A woman alone--no, not alone.  There was an older
woman with her, and two men, but they kept back a little.  Chaperon and guards.  The
woman was Fratsfan to all appearance, tall, blonde, and regal-looking.  Coming toward
them.  As she neared, he saw that she had slanted eyes, not in the elven fashion that
some Fratsfans did, but after the Adantri style.  And if he needed further
confirmation of her identity, she wore a sword as though she knew what to do with it.
She strode over to the benches, nodded once to Lady Fern, and faced Lenpro, saying
nothing but raising one eyebrow in question.
     Lenpro blinked, wondering how to start the discussion.  He hadn't expected it to
be this hard, and she wasn't being helpful here.  He took a deep breath.  "We need
Emperor Alonj to take over as head of the Andorian League," he said.
     "No."
     "The king is dead, no heirs, and Alonj is best placed to step into the role."
     "No!  Alonj has no desire to govern more than he does now, and this is work
enough for any man.  Find someone else."
     "I truly believe there isn't anyone else who could do the job," Lady Fern said.
"Only Emperor Alonj has the legitimacy to avoid a civil war."
     The Empress Kitiara sighed and sat on the other bench.  "I know.  We can see the
situation as well as you do, I suppose, and we've talked about this.  And about
personal choices and public duties."
     "Then you can see the need," Lenpro said.  "Without a firm and accepted hand on
the reins, the Andorian League will fall apart."
     Kitiara looked at him for a moment.  "Is this bad?"
     Lenpro stared, shocked at the question.  This woman was from a highly placed
family in the Empire of Lirith Kai, and she could question the value of a unified
government?  "Of course it's bad!  Without the League--"  He groped for words.
     "War between Convincia and the Clanholds?" she suggested.  "Raltuman piractical
raids on Ardiventi shipping?"
     "War between the Delarquans and the Karnhorns, fought across Andorian lands,"
Lenpro countered.  "It's the united strength of the Laague that keeps them from
encroaching."
     "I could argue that," she said, "at least about the Delarquans.  But I suppose
this isn't the time for it."
     Lenpro bit back the argument he'd been about to start and nodded.  Later for
that.  "You said you'd discussed this with Emperor Alonj.  What conclusions did you
come to?  What are you--is he--prepared to do?"
     "For now, probably about what you want him to do," she said, grimacing.  "Take
over central authority in the Andorian lands for the duration of this emergency.  And
yes, we know that 'this emergency' is actually a complicated situation with may
different problems running together.  And immediately organize responsible people to
start considering ways to resolve the individual problems once things are
stabilized."
     "If he remains king of the League, that will solve the--"
     "No, it won't.  A king over the Andorian League is just a bandage over too many
cracks in the structure.  It needs to be FIXED," she said.
     "What cracks?"
     "Divisions and distrust between humans, elves, and Aruaki, for a start.  The
running sore of the Assassins' Guild.  The drain of too many of the best young people
through the arenas into death or the Isle--"
     "That one is beyond our fixing," Lady Fern said.  "As we've discussed before:
once the Gladiatorial Commission enters a country, it does not leave.  Let's focus on
things we CAN change."
     "Andor," Lenpro said.  "That's where we have to start."

* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 301): ROCK GLAS HUT FUN of ORCISH IDIOMS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 603): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 603): MINUTE MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 596): SERAPHIM of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 592): POSITION IS EMPTY
 DM  25 LYRATILAN (turn 592): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 589): SUZETTE CREPPAY of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 585): OZZIE CANSECO of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 554): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 545): RAMBLING OX of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 536): BIG DAVE DIODE of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 248): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 202): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 488): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 301): SMITHSONIAM (Curator, mgr.)
 DM  11 ARUAK CITY (turn 603): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 603): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 596): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 592): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 592): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 589): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 585): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 554): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 545): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 536): ODDS BODKINS (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 248): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 437): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 202): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 488): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  14 TOBIR (turn 603): LRB of NO-HALF STEPPING (Wali Kharif, mgr.)
              (turn 602): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  26 CALEAM (turn 588): DRALION of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  41 KATI-TEI (turn 545): RAMBLING OX of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 536): GODZILLA of THE BEARS II (Papa Bear, mgr.)
                 (turn 535): DECEPTIVE DELILA of THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 248): LEO of DARQUE AGES (Master Darque, mgr.)
                            PAINFUL PEONY of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Well, what are you looking at, SOLVEN?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Of course, we're all terribly impressed 
to see HOT EIGHTEEN win a fight and gain 14 points, terribly.  Tsk, tsk, HOT EIGHTEEN 
beat CHAWLIE ISTTA and CHAWLIE ISTTA lost 3 points.  You're breakin' my heart.  
SEREPHIM challenged DOLBY JOSSEL for SOLVEN's Title this turn, and guess what 
happened?  And if variety is the spice of life, SOLVEN may be getting bland, as 
SEREPHIM stays top dog in the city.  I'm not in a very good mood today, but why am I 
telling you this?  You want to know what's new, don't you, SOLVEN?   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.   
     Ah, now we come to my favorite part, where we see all the guys who are dead and 
gone, and get to see if their team cared.  We're all going to die in the end, so why 
worry if the fate catches up with you sooner that later?   
     I was about to buy a new quill pen the other day, but some fighter took it for 
an epee.  Forgive me for writing with a dagger.  Phlllt!  Just had to do that before 
I leave the fine city of SOLVEN.  I feel much better now.  Paste this one in your 
scrapbooks, you'll need the kindling come this winter-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SEREPHIM 6713                11   0  1   104       KELLUMBO'S KIDS (676)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 DOLBY JOSSEL 6614            20  36  0    96       MIDDLE WAY 15 (747)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-ULTRA FAITH 6360              9   5  3    88       DROP THE LEASH (701)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 HOT EIGHTEEN 6715             6   1  0    66       KELLUMBO'S KIDS (676)
 JILIAN NORMAN 6711            7   5  1    57       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 CHAWLIE ISTTA 6688           13  15  1    55       MIDDLE WAY 15 (747)
 HOTL MUSCHEL 6707             9   9  0    36       MIDDLE WAY 15 (747)
 ELLIRN KOUL 6716              4   4  0    34       MIDDLE WAY 15 (747)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SONIC REDUCER 6708            0   1  0     1       DROP THE LEASH (701)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
AKEEM 6738              0  1 0 KELLUMBO'S KIDS 676  MOUNTAIN TROLL        597  NONE
BENNICK 6718            4  3 0 KELLUMBO'S KIDS 676  STONE GOLEM           597  NONE
MARQUISE 6739           0  1 0 KELLUMBO'S KIDS 676  MOUNTAIN TROLL        597  NONE

                                     PERSONAL ADS

Bennick -- You're a rude boy, but you might be trainable.  Let's work on this after
hours. -- Ellirn Koul

Hot Eighteen -- I know the women on my team tell you to cool down a little, but I
like you hot. -- Hotl Muschel

Serephim -- The whole kit and caboodle of you.  Oh, well, at least I don't have to
come up with a column. -- Dolby Jossel

Ultra Faith -- Damn, I was trying to step on the end of that dropped leash, but no
luck. -- Chawlie Istta

Do you suppose that this loss by the Honest Merchant is a sign that honesty doesn't
prosper? -- Jilian Norman

8 October 2008
Hail Alastarians!
     Allow me to introduce myself.  I am Vanek, manager of the Warmasters in the No-
Tourney arena of Shadowspire.  I come to you with a public service announcement.
Some of you may already be aware of Shadowspire and some of you may not realize what
exactly you're missing.  This isn't your average arena.  This is Shadowspire, a large
and very active arena where role-playing is encouraged; many managers are active both
the personal ads and the D2 forums online, and excitement reigns with many grudge
matches from turn to turn.
     If you haven't checked arena 81 out, I urge you to do so.  After returning to
the game almost 2 years ago, after a 15+ year hiatus, I was looking to try and
recapture the magic of the game I remembered from my youth.  After finding my first
two arenas lacking, I almost quit the game again.  That was until I found the newly
opening Shadowspire.  It was here that I found the magic and excitement that I
remembered.  I truly love this arena and am sure you will too if given a chance.
Rookie or experienced veteran, it matters not.  Both have come together here to
successfully make an arena with plenty of competition to challenge the vets, yet with
the no tourney format, friendly enough for the novices to get their feet wet and
learn (or relearn) the game.  When I say that even novices can find success here, I
speak from personal experience.  I still consider myself a "newbie" to the game but
have found plenty of success with my first two Duelmaster titles and two ADM
graduates to date.
     I encourage you all to check out the D2 forums at www.reality.com/duel2/ and
look over both the Shadowspire newsletter and DM-81 forum section at the bottom of
the page.  The forum banter and personal ads help to clearly show that the "old
school" feel for the game is still alive and well here in Shadowspire.
     Also, if you're a former Shadowspire manager who is currently away, I encourage
you to return and help continue to make this one of the most entertaining arenas in
the game today!
     I hope to see many new faces in the near future and am excited to see the return
of some of the old faces whom have been away!
     Sincerely,
          Vanek

8 October 2008
After 17 long years they are finally cutting the Cowboy loose.  Red & stinging, my
hand is now sufficiently slapped.  The state of Texas' boot print is stamped across
my ***... Uncle Damnit!  I am only 34 (think about it...) so plenty of time to
reinvent myself...prospects are great.  After wading through the culture shock I hope
to be amongst you soon, dishing out paper "w"itch slaps and taking my share of them
from you.  See you @ the Winter face '09?  Only time will tell.  Good luck. --
CFH/Rat Salad, 5 Below Zero and an assortment of other underachieving thugs.
P.S.  Contact info coming soon for those who want it; email and all that other fun
sh...stuff.  *grin*  Sorry Ed.

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their

            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

BENNICK was butchered by STONE GOLEM in a 4 minute bloody Dark Arena fight.
MARQUISE was dispatched by MOUNTAIN TROLL in a 2 minute gruesome Dark Arena battle.
AKEEM was narrowly killed by MOUNTAIN TROLL in a 2 minute gruesome Dark Arena fight.
SEREPHIM bested DOLBY JOSSEL in a 2 minute Challenge Title contest.
HOT EIGHTEEN overpowered CHAWLIE ISTTA in a 1 minute one-sided Challenge fight.
JILIAN NORMAN devastated AMBITIOUS GUARD in a 1 minute uneven brawl.
HOTL MUSCHEL was luckily beaten by THE HONEST MERCHANT in a 2 minute struggle.
ELLIRN KOUL handily defeated FRATSFAN NOBLE in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  2         STRIKING ATTACK   17 -   6 -  0      74  |
|SLASHING ATTACK                  2         AIMED BLOW         2 -   1 -  0      67  |
|LUNGING ATTACK                   2         SLASHING ATTACK   12 -   8 -  0      60  |
|TOTAL PARRY                      2         LUNGING ATTACK    12 -   8 -  0      60  |
|WALL OF STEEL                    1         WALL OF STEEL      5 -   5 -  1      50  |
|BASHING ATTACK                   1         TOTAL PARRY        6 -  12 -  0      33  |
|AIMED BLOW                       0         BASHING ATTACK     3 -  10 -  0      23  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   1 -  0       0  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      0 -   1 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        0 -   1 -  0       0  |

Turn 597 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    2 -  0     AIMED BLOW         0 -  0         3  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
SLASHING ATTACK    1 -  1     PARRY-STRIKE       0 -  0         1  TOTAL PARRY    
                              PARRY-RIPOSTE      0 -  0         1  WALL OF STEEL  
                              LUNGING ATTACK     0 -  2         1  BASHING ATTACK 
                              BASHING ATTACK     0 -  1         1  LUNGING ATTACK 
                              TOTAL PARRY        0 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  SEREPHIM 6713              11   0  1  104 KELLUMBO'S KIDS (676)
WALL OF STEEL    JILIAN NORMAN 6711          7   5  1   57 MIDDLE WAY 15 (747)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DOLBY JOSSEL 6614.  The most popular warrior this 
turn was HOTL MUSCHEL 6707.  The ten other most popular fighters were SEREPHIM 6713, 
MARQUISE 6739, AKEEM 6738, HOT EIGHTEEN 6715, ELLIRN KOUL 6716, DOLBY JOSSEL 6614, 
JILIAN NORMAN 6711, CHAWLIE ISTTA 6688, BENNICK 6718, and  0.

The least popular fighter this week was BENNICK 6718.  The other ten least popular 
fighters were CHAWLIE ISTTA 6688, JILIAN NORMAN 6711, DOLBY JOSSEL 6614, ELLIRN KOUL 
6716, HOT EIGHTEEN 6715, AKEEM 6738, MARQUISE 6739, SEREPHIM 6713, HOTL MUSCHEL 6707, 
and  0.

The following warriors will travel to AD after next turn:

DOLBY JOSSEL (22-6614) MIDDLE WAY 15 (747)