DUEL 2 NEWSLETTER

Date   : 11/12/2008    Duedate: 11/25/2008

SOLVEN ARENA

DM-22    TURN-599

This Weeks Top Honors

THE DUELMASTER IS

HOT EIGHTEEN
KELLUMBO'S KIDS (676)
(22-6715) [8-1-0,90]

Chartered Recognition Leader   Unchartered Recognition Leader

HOT EIGHTEEN                   POSITION IS EMPTY
KELLUMBO'S KIDS (676)          
(22-6715) [8-1-0,90]           

Popularity Leader              This Weeks Favorite

HOTL MUSCHEL                   HOT EIGHTEEN
MIDDLE WAY 15 (747)            KELLUMBO'S KIDS (676)
(22-6707) [11-9-0,50]          (22-6715) [8-1-0,90]

THE CURRENT TOP TEAM

KELLUMBO'S KIDS (676)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. KELLUMBO'S KIDS (676)       40
2. MIDDLE WAY 15 (747)          5      KELLUMBO'S KIDS (676)
                                       Unchartered Team

                                       BIG WAVE RIDERS (566)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 KELLUMBO'S KIDS (676)    499 239 18 67.6   1/ 2 KELLUMBO'S KIDS (676)     7  7 0
 2/ 2 MIDDLE WAY 15 (747)      147 176  4 45.5   2/ 1 MIDDLE WAY 15 (747)       7  8 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

+ ]H[ + ---:--- + ]H[ The Andorian Succession #17 ]H[ + ---:--- + ]H[ +

     "No!"  Fandil stopped suddenly in the middle of the street, rapping the butt of
his staff on the paving stones.  "We're going about this all wrong, Lenpro!"
     Lenpro pulled his brother toward the edge of the street.  "You're blocking
traffic," he said.  "Move out of the way and then tell me what's wrong.  Are you
saying that we shouldn't have come to enlist Emperor Alonj, or what?"
     "Alonj?  No, of course we have to use him, poor fellow.  Legitmacy is critical.
No, we're rushing about, acting in haste, without plan or even much thought.  If we
want to succeed and hold the Andorian League together, planning is critical."
     "Is your memory going?  I distinctly recall that we argued, discussed, and
planned all the way from Tarrgir to Fratsfa.  Both of us.  I was there, Fandil, and
*I* remember it."
     "Very amusing, ha ha.  I was there, too, and my memory is fine.  But it doesn't
include any memory of true planning beyond 'our opponents appear to have done this,
we must do that to counter it'.  Not real plans reaching into the future.  Not much
in the way of real information, either:  WHO is our opponent, WHY is he or are they
doing this, WHAT are they trying to achieve, and HOW can we best foil them?"
     "You left out when and where," Lenpro said.
     "WHAT are their resources, and our best resources against them?  WHERE is their
headquarters?" Fandil finished.  He made a gesture of impatience.  "You see the
problem, and you know it isn't a joke, brother.  All we're doing is reacting; our
opponent is calling the steps of the dance."
     "Yes, and probably he--or they--know as well as we do that we'll have to work
with Alonj.  That's one of the reasons the Empress was upset.  We might get a guard
of gladiators for the Emperor and his wife and children; that would be a start there.
But what are you proposing to do about the information shortage?"
     "I shall think," Fandil said.  "No distractions of travel.  And scry where I
can; magical information gathering isn't totally reliable, but it's better than no
information gathering."
     "I've no doubt Fern can fix you up with a private room to think in.  And I will
gather information on the streets," Lenpro said.  He turned toward the Flower Shoppe
and resumed walking.
     Lady Fern could.  "I've just the place for you, brother," she said.  "At the top
of the house in the back, no one traipsing up and down a hall outside your door, you
won't even hear activity from the shop down below."  She called one of the girls, too
many girls, Fandil thought, to show him the way.
     This one, a saucy piece called Charming Chenopodium or some such, okay, not
Chenopodium, it had no flowers to speak of and was eaten like spinach, maybe she was
an Alluring Alysum--  He jerked his thoughts back to the matter at hand.  But the
wretched girl was barely dressed; he supposed that garment she was almost wearing was
a... shift or something; it certainly kept shifting!  She opened a door at the end of
a long hall and stood back.  "Here you are, sir, and you'll have all the quiet you
need.  And then when you're ready for company, just give us a call, you know?"  She
pointed to a silver bell sitting on a table by the window.  "Just ring the bell, and
I'll hear you."  With a last smile that seemed to promise many things, and she
couldn't be as old as twenty!, she... shifted down the hall.
     Fandil shook his head and closed the door carefully behind him.  Did it have a
lock?  Yes.  He turned the lock.  There were days when he simply didn't know what to
make of his sister.  Many days.

     Lenpro was glad enough to separate from Fandil for a while.  He got along just
fine with his brother, but there was no denying that they had different strengths.
Fandil's strength was magic and careful thought.  His own was decisive action, and he
wanted to take some.  Okay, sure, first he would gather a little information in his
own way--walk the streets, linger in the bars, strike up conversations where he found
them--
     "You'll be going out, won't you, Lenpro?" Lady Fern said.  "A good thing, I'm
sure, but you aren't familiar with Fratsfa.  I'll provide you with a guide, I think."
She pointed to one of the girls lingering in doorways and leaning on counters around
the shop.  This one was a round-faced, cheerful blonde.  "That one."
     The blonde bounced over.  "Hi!  I'm a Decadent Dandelion, but you can call me
Dandy."  She smiled up at him.  "I know lots of good places to go in Fratsfa!"

     Fandil sat at the window and looked out over the city, sipping tea from a
service he'd found ready for him.  It was a dramatic view of the old place, pleasing,
too, if one cared for charming melancholy.  Fratsfa boasted of its ancient glories,
and they had been glorious, there was no doubt of that.  But they were in the past,
slipping farther and farther into the past.  There was still good in this old land,
but he had a feeling, almost a vision, of the present strength burning away to make a
carnival for the heedless.  There was a feverish rush after pleasures--not even Fern
was immune, and other parts of Andoria pursued it as blindly as Fratsfa did.  But
that hid the deeper issues.
     He was supposed to be considering the problems the disappearance of the king
presented, but he now saw that as merely one more symptom of the deeper issue:  The
Andorian League was a hollow shell, a shallow mask over the deep divisions between
the five realms that composed it.  No one, not any of the old kings--  Ha, OLD kings?
The League wasn't that old, there were humans alive who had been born before it
formed.  Still, not even the earlier kings of the League had addressed the problems
that divided the realms.  Race, of course, or more properly species:  human, elf,
werecat.  But there were cultural gulfs, as well.  The Andorian League was just that,
an alliance rather than a true nation.  If Aradi had been part of a true nation,
would it have seceded?  Would it have been ALLOWED to secede?
     He shoved these thoughts aside.  They represented a problem that needed to be
addressed, but not now.  Right now... he barked a laugh.  Right now, he had to figure
out how to patch together the League that still was, in the hopes that there would BE
a future when they could try to solve the deeper issues.
     Should that patching job even be attemtped?  He hesitated, then nodded.  Yes.
Even if the League didn't become a nation, its original purpose remained:  to unite
the people of this corner of Alastari against their enemies.  And the League, all
Alastari, had enemies.  Had one Enemy, at least, in common.  Because there was
something in the north, something within the Karnhorn lands, that was building
strength and would destroy all the good and simple things that made life worth
living, if it wasn't stopped.

     "First," Lenpro said, "I just want to get a feel for the town.  The moods, the
factions, the general attitudes--"
     "Great!  There are attitudes everywhere," Dandy assured him.  She grabbed his
hand and set off.  "I'll show you!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 606): THUNK of TECHNO 8 (Technogeek, mgr.)
 DM  14 TOBIR (turn 605): RAIN MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 598): SERAPHIM of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 595): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 591): GUT BUSTER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 587): BROTHER J.J. of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 557): NORM THE GNOME of GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 548): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 539): TANK of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 438): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 203): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 491): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 302): GENERALS (?, mgr.)
 DM  11 ARUAK CITY (turn 606): IMMORTALS (Dartor, mgr.)
 DM  14 TOBIR (turn 605): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 598): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 595): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 594): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 591): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 587): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 557): GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 548): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 539): INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 250): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 438): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 203): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 491): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
                           CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.)
                   (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.)
 DM  22 SOLVEN (turn 597): DOLBY JOSSEL of MIDDLE WAY 15 (Jorja, mgr.)
 DM  25 LYRATILAN (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.)
                              STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  30 IAYE (turn 586): OZZIE CANSECO of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 556): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)

                                      SPY REPORT

     Much has changed in SOLVEN since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  Bein' on top is great 
while it lasts, MIDDLE WAY 15.  But how many friends do you have now?  What's with 
HOT EIGHTEEN?  She actually beat MIDDLE WAY 15's JILIAN NORMAN, and walked away with 
16 more points from the fight.  Major screwup at MIDDLE WAY 15.  JILIAN NORMAN lost 
11 points to HOT EIGHTEEN.  Some new strategies, perhaps?  Maybe JILIAN NORMAN will 
provide more easy wins...  What a role model for SOLVEN's young 'uns!  SEREPHIM 
becomes Duelmaster, but don't bother to fight no more!  I'm sure SOLVEN is excited 
about HOT EIGHTEEN, the new Duelmaster from KELLUMBO'S KIDS.  (remember?)  But when 
you've seen as many as I have...  Advice to fighters with a 1 will--give up fighting! 
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.   
     Warriors of SOLVEN unite.  You have only your games to lose!  Here's some 
advice:  study your opponent, master many skills, fight dirty.   
     Many other cities have retirement homes for aged warriors.  Any plans here?  
SOLVEN is a nice place to live, but I don't like to live in nice places.  I don't 
want to overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HOT EIGHTEEN 6715             8   1  0    90       KELLUMBO'S KIDS (676)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SEREPHIM 6713                12   0  1   114       KELLUMBO'S KIDS (676)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 JILIAN NORMAN 6711            8   6  1    69       MIDDLE WAY 15 (747)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 ELLIRN KOUL 6716              6   4  0    58       MIDDLE WAY 15 (747)
 CHAWLIE ISTTA 6688           13  17  1    57       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HOTL MUSCHEL 6707            11   9  0    50       MIDDLE WAY 15 (747)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SO HAPPY 6744                 1   0  0    15       KELLUMBO'S KIDS (676)
 LITTLE SMIRK 6745             1   0  0     6       KELLUMBO'S KIDS (676)
 ELDON KREE 6746               0   1  0     1       MIDDLE WAY 15 (747)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MOO 6743                0  1 0 KELLUMBO'S KIDS 676  WURM KIN              599  NONE

                                     PERSONAL ADS

Serephim -- Last time's the charm, or whatever. -- Dolby Jossel

Hot Eighteen -- You'll be lucky to live to eighteen, the rate you're going. --
Chawlie Istta, feeling really tired

Veteran Mercenary?  Gosh, what a, um, relaxing experience. -- Jilian Norman

Oh, and a Visiting Orc, this makes my week complete.  I don't know how I could have
gotten along without him. -- Ellirn Koul

And a Happy Peasant just to round things out. -- Hotl Muschel
P.S.  What's he smoking?

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the

responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

MOO was butchered by WURM KIN in a 1 minute bloody Dark Arena fight.
HOT EIGHTEEN vanquished JILIAN NORMAN in a exciting 1 minute uneven Title battle.
HOTL MUSCHEL defeated AMBITIOUS GUARD in a crowd pleasing 1 minute duel.
CHAWLIE ISTTA was bested by AMBITIOUS GUARD in a exciting 1 minute one-sided fight.
ELLIRN KOUL devastated THE HONEST MERCHANT in a 1 minute uneven brawl.
SO HAPPY overpowered POLITE BEGGAR in a 1 minute one-sided struggle.
LITTLE SMIRK bested ELDON KREE in a 1 minute gruesome novice's competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|SLASHING ATTACK                  3         STRIKING ATTACK   19 -   5 -  0      79  |
|STRIKING ATTACK                  2         LUNGING ATTACK    11 -   7 -  0      61  |
|AIMED BLOW                       1         WALL OF STEEL      6 -   4 -  1      60  |
|LUNGING ATTACK                   1         AIMED BLOW         1 -   1 -  0      50  |
|BASHING ATTACK                   1         SLASHING ATTACK   12 -  12 -  0      50  |
|WALL OF STEEL                    1         TOTAL PARRY        6 -  11 -  0      35  |
|PARRY-LUNGE                      0         BASHING ATTACK     1 -  12 -  0       8  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   1 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   1 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   1 -  0       0  |

Turn 599 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     SLASHING ATTACK    1 -  2         3  STRIKING ATTACK
LUNGING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
STRIKING ATTACK    2 -  0     PARRY-STRIKE       0 -  0         1  WALL OF STEEL  
                              PARRY-RIPOSTE      0 -  0         1  BASHING ATTACK 
                              BASHING ATTACK     0 -  1         1  LUNGING ATTACK 
                              TOTAL PARRY        0 -  0         1  AIMED BLOW     
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  HOT EIGHTEEN 6715           8   1  0   90 KELLUMBO'S KIDS (676)
WALL OF STEEL    JILIAN NORMAN 6711          8   6  1   69 MIDDLE WAY 15 (747)
SLASHING ATTACK  ELLIRN KOUL 6716            6   4  0   58 MIDDLE WAY 15 (747)
LUNGING ATTACK   HOTL MUSCHEL 6707          11   9  0   50 MIDDLE WAY 15 (747)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HOTL MUSCHEL 6707.  The most popular warrior this 
turn was HOT EIGHTEEN 6715.  The ten other most popular fighters were HOTL MUSCHEL 
6707, CHAWLIE ISTTA 6688, ELLIRN KOUL 6716, LITTLE SMIRK 6745, SO HAPPY 6744, JILIAN 
NORMAN 6711, MOO 6743, ELDON KREE 6746,  0, and  0.

The least popular fighter this week was ELDON KREE 6746.  The other ten least popular 
fighters were MOO 6743, JILIAN NORMAN 6711, SO HAPPY 6744, LITTLE SMIRK 6745, ELLIRN 
KOUL 6716, CHAWLIE ISTTA 6688, HOTL MUSCHEL 6707, HOT EIGHTEEN 6715,  0, and  0.