DUEL 2 NEWSLETTER Date : 11/26/2008 Duedate: 12/09/2008 SOLVEN ARENA DM-22 TURN-600 This Weeks Top Honors THE DUELMASTER IS HOT EIGHTEEN KELLUMBO'S KIDS (676) (22-6715) [9-1-0,97] Chartered Recognition Leader Unchartered Recognition Leader HOT EIGHTEEN ANOTHER DEATH KELLUMBO'S KIDS (676) OF WOLF AND MAN 4 (753) (22-6715) [9-1-0,97] (22-6724) [0-1-0,7] Popularity Leader This Weeks Favorite HOTL MUSCHEL HOT EIGHTEEN MIDDLE WAY 15 (747) KELLUMBO'S KIDS (676) (22-6707) [12-9-0,55] (22-6715) [9-1-0,97] THE CURRENT TOP TEAM KELLUMBO'S KIDS (676) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. KELLUMBO'S KIDS (676) 22 2. OF WOLF AND MAN 4 (753) 7 KELLUMBO'S KIDS (676) 3. MIDDLE WAY 15 (747) 2 Unchartered Team OF WOLF AND MAN 4 (753) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 KELLUMBO'S KIDS (676) 502 240 18 67.7 1/ 1 KELLUMBO'S KIDS (676) 8 5 0 2/ 2 MIDDLE WAY 15 (747) 148 180 4 45.1 2/ 2 MIDDLE WAY 15 (747) 6 9 0 3/ 0*OF WOLF AND MAN 4 (753) 0 1 0 0.0 3/ 0*OF WOLF AND MAN 4 (753) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #18 ]H[ + ---:--- + ]H[ + Andor: Herlas enjoyed scrying. True, it wasn't totally reliable as a way to gather information, but there were compensations. To be able to direct his vision anywhere within a range of fifty or a hundred miles, to skim it above the landscape like a bird, ah! It was almost as good as flying. And one thing this government job had given him was enough money to buy the very best scrying crystals. He paused with his hand on the sphere, reminded by the word "crystal" and a sort of twinge of concern. Should he keep an eye on Crystal Fireblade? She was by way of being his partner in this, and the night was full of dangers, and he had been around Korneth long enough to have a better idea how his mind worked.... No, the lady would consider his watching her, however well-intentioned, to be prying. Best to leave that for some later discussion, or a certainty of immediate danger. He forced thought of the woman out of his mind and placed the crystal ball on its working stand, polishing it carefully to remove any fingerprints or specks of dust. Amazing how much distortion you could get from little things like that. He admired the perfect crystal for a moment, then smiled, flexed his fingers, and muttered the spell to activate it. Andor at night, seen from above. Rings of light around the palace, Korneth didn't stint on the oil for the watchlights. A few lamps along the main streets and in the courtyards of the best inns. Mostly a carpet of textured darkness threaded with the silver of moon-reflecting water. By day or night, the view from above was always breathtaking. But personal indulgence was not his concern at the present. He muttered an addendum to the spell, altering what he saw and how he saw it. Concentrations of magic, that's what he was looking for now. The view shifted to shades of gray. A gossamer ring of lavender, barely visible, marked the outer watch- spell of the palace. No spark to indicate that the golem-king was active; it must have been shut down for the night. That made sense; as long as it was active, someone had to be providing power to it. Some golems were self-powered, eating just as real people did to provide them with energy, but Herlas knew that this one was not that sophisticated. Barely good enough to do the job, and no frills at all. He felt contempt; he was no specialist in golem construction, but even he could have done a better one. Oh, well. No magicians other than himself here in Andor. That always surprised him. There had used to be other mages here. But even a magician who wasn't using his powers would show up at this range, and there was nothing. Had Korneth ordered them killed, or driven off in some way? Wouldn't that have been too obvious? No, maybe not, after all, he himself hadn't noticed their absence until he went looking for them. He shrugged, uneasy, and widened his search. There were bound to be other magicians somewhere, Fratsfa and, if he could see that far, Zensu, and probably scattered around the countryside. Of course, any of them who was paying attention would feel his scry-spell pass, but that shouldn't cause alarm, magicians did this kind of thing all the time, to keep an eye on the competition. He set his viewpoint moving in widening circles like a soaring bird. His mouth twitched in amused recollection. The first time he'd tried this, he had kept the circles tight and moved too fast; it had made him so dizzy that he'd fallen on his face. Well, he'd been young. He knew better now. The landscape opened before him like a shadowy map. Andor, the river. Straight south to start with, to the northern end of the Daggerspine Mountains. Few people lived in that rock land, but there were some, and he recalled... had there not been a Lord Montar, an independent ruler back before the formation of the Andorian League; rumor said his only son had taken up the study of magic. And the castle would still be there. Somewhere around... there? A blank spot? How odd. He should probe it more deeply-- No, he should not. At least, not now. Thirty or even twenty years ago, he would have dropped his current survey to pursue that puzzle, but he had learned a few things since then. Finish one job before starting another. He could come back to that blank spot later. Maybe it was some kind of old static defense around Montar's castle, in which case it wouldn't go away. And if it did disappear, that would tell him something in itself. Sweep through the western arc of his range--these things were generally easier if done clockwise, for some reason. Tarrgir, with a faint smudge of magic hanging over it like smoke. North, the mouth of the river, Kati-Tei, the bay. East. Forest there, dark but webbed with faint light. The forest always showed that blue-lavender web, he had never figured out why. But there were bright sparks within it. Magicians or magical creatures of some kind. He would have to focus on one and dive his viewpoint as close as possible to work out which, and it didn't matter. Whatever he was looking for, it wouldn't be in the Shewish Forest. Through the southeast quadrant, across Fratsfa and back toward the mountains. Ah! Fratsfa looked like a bed of hot coals under the spell. This must be where the magicians of Andor had gone. He narrowed his focus, trying for more detail. Many different power signatures, most of them low in energy or skill but, as he had learned the hard way, not to be ignored. When magic was involved, a strong motivation could make up for a lot. He adjusted his spell to scan them more closely. Hmm. A typical unsorted population of magicians, this. Mostly self-absorbed and not particularly good or evil. A few, even on this quick examination, made him uneasy, and when he was younger, he would have dropped everything to challenge-- But not now. Now he had work to do. A stronger signature, the strongest he could detect in Fratsfa, and one he recognized: Fandil of Ardivent. He'd never actually met the man, in fact, he had avoided doing so because of their different orientations, but he would not be mistaken in identifying him. Odd to find Fandil up here, he usually stayed closer to Ardivent. But given the circumstances and Herlas's present intentions, perhaps the old mage would make a valuable ally. Perhaps he should contact-- It was like running at top speed and going head-first into a wall. The scrying crystal shattered. Where had the barricade come from? Herlas groped for his mental balance and failed to find it, collapsing among the shards of crystal. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.) DM 11 ARUAK CITY (turn 607): JON FLUTE of KRILL CAVALRY (Jorja, mgr.) DM 14 TOBIR (turn 606): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 599): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 596): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 592): HERSHEL WILLIAMS of MEDAL OF HONOR F7 (The Anarchist, mgr) DM 30 IAYE (turn 588): BROTHER J.J. of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 558): NORM THE GNOME of GUARDIANS II (Twig, mgr.) DM 41 KATI-TEI (turn 549): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 540): ISSARIES of THE TASKMASTERS (Blueface, mgr.) DM 52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 439): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 204): MESSY MONGREL of DOGS OF WAR (Omega, mgr.) ADM 105 ANDORAK (turn 492): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo) Top Teams --------- DM 8 ARKERS (turn 302): GENERALS (?, mgr.) DM 11 ARUAK CITY (turn 607): PUBLIC ENEMIES (?, mgr.) DM 14 TOBIR (turn 606): ALL THE MUN'S MEN (The Mun, mgr.) DM 22 SOLVEN (turn 599): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 596): KRILL CAVALRY (Jorja, mgr.) DM 25 LYRATILAN (turn 595): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 592): ULTRA-VIOLENT (Deep Thought, mgr.) DM 30 IAYE (turn 588): RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 558): GUARDIANS II (Twig, mgr.) DM 41 KATI-TEI (turn 549): THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 540): BLUVALLEY WARRIORS (Jorja, mgr.) DM 52 FRATSFA (turn 250): ZERO (Ice Man, mgr.) DM 63 AMEN-TEI (turn 439): 1949 YANKEES (Papa Bear, mgr.) DM 71 KYR'TERR (turn 204): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 492): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.) CRIMSON MIST of BLOOD RITES (Wretch, mgr.) DM 11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.) DM 25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.) (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.) STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.) DM 30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.) SPY REPORT I was going on vacation, see? Surf, sun... But what do those bums say? "Hit the road, Debby Tonte. SOLVEN needs a spyreport." Oh, well. MVP award for LITTLE SMIRK? KELLUMBO'S KIDS' proud of her after beating ANOTHER DEATH and getting 8 points. Talk about yer major upsets! ELLIRN KOUL's match with KUNG-FU MASTER cost her a loss of 2 points! Don't you think the Duelmaster is being unfair? I think HOT EIGHTEEN should let JILIAN NORMAN be Duelmaster for a while, without fighting about it. Is the Duelmaster really being a real snob to his teammates? Don't ask me! I gotta admit I haven't been in "deep con caves" with any spies. Really, I just wing this stuff. Challenges, revenges, Bloodfeuds. All SOLVEN ever talks about is fighting! Me, I'm more laid back. What if they had a fight and nobody showed up? I'd be out of a job, that's what!!! I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I gotta leave. SOLVEN is like such a dump, and you guys smell too much! Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte DUELMASTER W L K POINTS TEAM NAME HOT EIGHTEEN 6715 9 1 0 97 KELLUMBO'S KIDS (676) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -SEREPHIM 6713 12 0 1 114 KELLUMBO'S KIDS (676) CHALLENGER ADEPTS W L K POINTS TEAM NAME JILIAN NORMAN 6711 8 7 1 66 MIDDLE WAY 15 (747) CHAWLIE ISTTA 6688 13 18 1 58 MIDDLE WAY 15 (747) ADEPTS W L K POINTS TEAM NAME ELLIRN KOUL 6716 6 5 0 56 MIDDLE WAY 15 (747) HOTL MUSCHEL 6707 12 9 0 55 MIDDLE WAY 15 (747) INITIATES W L K POINTS TEAM NAME SO HAPPY 6744 2 0 0 17 KELLUMBO'S KIDS (676) LITTLE SMIRK 6745 2 0 0 14 KELLUMBO'S KIDS (676) ANOTHER DEATH 6724 0 1 0 7 OF WOLF AND MAN 4 (753) ELDON KREE 6746 0 2 0 2 MIDDLE WAY 15 (747) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? LONG QUE 6747 0 1 0 KELLUMBO'S KIDS 676 DARK CHAMPION 600 NONE PERSONAL ADS Hot Eighteen -- Better you than me. *I* wouldn't want a reputation like that. -- Jilian Norman The Ambitious Guard? Pish. -- Hotl Muschel Heck, H.M. must've riled the Guard up. I didn't find him pishy at all. -- Chawlie Istta I think maybe the Honest Merchant should be called the Crazy Merchant, if he enters the arena of his own free will. Why? -- Ellirn Koul, conscious of certain pressures which made her presence certain Little Smirk -- Huh, I heard about your uncle or whatever, the big Smirk from Xochithlan. Everyone says he was insufferable and is now insuffering in Crysalis. I hope you aren't going to be that kind of dudette. -- Eldon Kree LAST WEEK'S FIGHTS LONG QUE was butchered by DARK CHAMPION in a 1 minute Dark Arena fight. HOT EIGHTEEN devastated JILIAN NORMAN in a 1 minute one-sided Title duel. ELLIRN KOUL was subdued by KUNG-FU MASTER in a 2 minute fight. CHAWLIE ISTTA was vanquished by CIVILIZED CRIMINAL in a 1 minute mismatched brawl. HOTL MUSCHEL savagely defeated THE HONEST MERCHANT in a 1 minute brutal fight. SO HAPPY bested ELDON KREE in a 1 minute beginner's brawl. LITTLE SMIRK overpowered ANOTHER DEATH in a 1 minute one-sided struggle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 3 STRIKING ATTACK 20 - 5 - 0 80 | |STRIKING ATTACK 2 AIMED BLOW 2 - 1 - 0 67 | |AIMED BLOW 2 LUNGING ATTACK 11 - 6 - 0 65 | |LUNGING ATTACK 1 WALL OF STEEL 5 - 5 - 0 50 | |BASHING ATTACK 1 SLASHING ATTACK 10 - 15 - 0 40 | |WALL OF STEEL 1 TOTAL PARRY 6 - 10 - 0 38 | |PARRY-LUNGE 0 BASHING ATTACK 1 - 12 - 0 8 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 1 - 0 0 | |TOTAL PARRY 0 PARRY-LUNGE 0 - 1 - 0 0 | Turn 600 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 3 STRIKING ATTACK STRIKING ATTACK 2 - 0 PARRY-STRIKE 0 - 0 2 SLASHING ATTACK AIMED BLOW 1 - 1 PARRY-RIPOSTE 0 - 0 2 AIMED BLOW SLASHING ATTACK 0 - 3 1 WALL OF STEEL BASHING ATTACK 0 - 1 1 BASHING ATTACK TOTAL PARRY 0 - 0 1 LUNGING ATTACK WALL OF STEEL 0 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK HOT EIGHTEEN 6715 9 1 0 97 KELLUMBO'S KIDS (676) WALL OF STEEL JILIAN NORMAN 6711 8 7 1 66 MIDDLE WAY 15 (747) SLASHING ATTACK ELLIRN KOUL 6716 6 5 0 56 MIDDLE WAY 15 (747) LUNGING ATTACK HOTL MUSCHEL 6707 12 9 0 55 MIDDLE WAY 15 (747) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is HOTL MUSCHEL 6707. The most popular warrior this turn was HOT EIGHTEEN 6715. The ten other most popular fighters were HOTL MUSCHEL 6707, ELLIRN KOUL 6716, SO HAPPY 6744, LITTLE SMIRK 6745, JILIAN NORMAN 6711, LONG QUE 6747, CHAWLIE ISTTA 6688, ELDON KREE 6746, ANOTHER DEATH 6724, and 0. The least popular fighter this week was ANOTHER DEATH 6724. The other ten least popular fighters were ELDON KREE 6746, CHAWLIE ISTTA 6688, LONG QUE 6747, JILIAN NORMAN 6711, LITTLE SMIRK 6745, SO HAPPY 6744, ELLIRN KOUL 6716, HOTL MUSCHEL 6707, HOT EIGHTEEN 6715, and 0. MAIL-IN TOURNEY XLVI CONTENDERS TOURNEY W L K TEAM NAME NEBUCHADNEZZAR 5821 (87-54-0) 1 4 0 BLADES OF WONDER ADM TOURNEY W L K TEAM NAME JACKSON 6649 (31-3-0) 3 3 0 KELLUMBO'S KIDS SUE 5828 (28-28-1) 0 2 0 WOMEN OF REALITY FRESHMEN TOURNEY W L K TEAM NAME SNAKE CHARMER 6169 (53-23-0) 5 1 0 KELLUMBO'S KIDS BLIND GIRL 6041 (58-24-0) 5 3 0 KELLUMBO'S KIDS CHAMPIONS TOURNEY W L K TEAM NAME ULTRA FAITH 6360 (9-5-3) 0 2 0 DROP THE LEASH ADEPTS TOURNEY W L K TEAM NAME SEREPHIM 6713 (11-0-1) 0 2 0 KELLUMBO'S KIDS INITIATES TOURNEY W L K TEAM NAME HOT EIGHTEEN 6715 (6-1-0) 2 3 0 KELLUMBO'S KIDS ROOKIES TOURNEY W L K TEAM NAME ANOTHER DEATH 6724 (0-0-0) 2 3 0 OF WOLF AND MAN 4 MAULCONTENT 6727 (0-0-0) 1 3 0 MAULS LOCAL 457 DEAD APPRENTICES TOURNEY W L K TEAM NAME LAWDY 6723 (0-0-0) 5 3 0 OF WOLF AND MAN 4 GALMORTHAL 6712 (2-2-0) 0 2 0 KELLUMBO'S KIDS