Date   : 12/10/2008    Duedate: 12/23/2008


DM-22    TURN-601

This Weeks Top Honors


(22-6715) [10-1-0,99]

Chartered Recognition Leader   Unchartered Recognition Leader

KELLUMBO'S KIDS (676)          MAULS LOCAL 457 (754)
(22-6715) [10-1-0,99]          (22-6727) [1-0-0,20]

Popularity Leader              This Weeks Favorite

HOTL MUSCHEL                   HATE MY LIFE
MIDDLE WAY 15 (747)            KELLUMBO'S KIDS (676)
(22-6707) [12-10-0,46]         (22-6748) [1-0-0,8]



Team Name                  Point Gain  Chartered Team
1. MAULS LOCAL 457 (754)       37
2. KELLUMBO'S KIDS (676)        7      KELLUMBO'S KIDS (676)
3. OF WOLF AND MAN 4 (753)      0      Unchartered Team
4. MIDDLE WAY 15 (747)        -10
                                       MAULS LOCAL 457 (754)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 KELLUMBO'S KIDS (676)    505 241 18 67.7   1/ 1 KELLUMBO'S KIDS (676)     9  3 0
 2/ 0*MAULS LOCAL 457 (754)      2   1  0 66.7   2/ 2 MIDDLE WAY 15 (747)       4 11 0
 3/ 2 MIDDLE WAY 15 (747)      149 184  4 44.7   3/ 0*MAULS LOCAL 457 (754)     2  1 0
 4- 3*OF WOLF AND MAN 4 (753)    0   1  0  0.0   4- 3*OF WOLF AND MAN 4 (753)   0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #19 ]H[ + ---:--- + ]H[ +


     Fandil started by simply opening his magical awareness, a sort of sixth sense,
to the city.  This was not the most pleasant experience, because Fratsfa was a very
old city that had been steeping in magic of many kinds for centuries.  The background
was a muck of bits and pieces of spells accumulated, pressed together by the addition
of more magic on top of it, deformed by that pressure and by age, uniting into
compound magical structures that no magician had ever visualized, almost breeding
with each other.  Fratsfa had the highest incidence of spontaneous magical activity
of anyplace other than Chaos-contaminated ground such as the marshy plain near Delarq
Tor.  And when it was happening without the guidance of even a deranged mind, you
didn't need the residual effect of Chaos Magic to twist the results into strange
forms.  Some parts of the background magic here were alive.
     Against this background, real, living, practicing magicians moved like thieves
in a crowd:  sometimes you saw them, sometimes you didn't.  Picking out possible
allies and enemies wasn't easy.  Fandil snorted.  If it was easy, they wouldn't need
     He began to sort and filter his impressions, and the first thing he discovered
was another magician, also scanning.  Younger, though no child.  Not a clear
signature, male, human, mixed motives.  But strong, and even with mixed motives, he
might be willing to make himself useful--
     A blast of energy like a portculis falling, like a guilotine.  Like being hit in
the head with an axe, but not, Fandil decided as he picked himself up off the floor,
quite as bloody and final.  What had happened was clear enough:  some magician of
considerable power had broken the beginning of contact between Fandil and the young
mage before it had a chance to develop.  Possibly had killed the young man, which
would be unfortunate.
     The old mage extended his magical sense again, not as easily--even thinking hurt
at the moment.  The magical background was seething, the Fratsfan magicians had
either gone into hiding or were doing the equivalent of standing on their doorsteps
shouting at each other.  Not helpful.  Well, looking back at the brief contact, it
was not Fandil's impression that the young man was HERE.  Within fifty miles,
probably closer, but not right here in the city.  North and west.  Maybe in... Andor?
A hopeful thought, they could use a contact in the capital.  He reached out--and came
up against a wall of magic.  No contact with Andor was possible from here.  He would
have to go closer physically if he wanted to pursue that connection.  Or wait until
the arcanum cleared, this kind of barrier took amazing amounts of energy to sustain.
     But he had a feeling, growing stronger by the moment, that they didn't have the
time to wait.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 303): GOLDENEYE of BONDAGE (Spawn, mgr.)
 DM  11 ARUAK CITY (turn 608): FILET MIGNON of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 607): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 600): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 597): SOLDIER 10 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 596): TRELLIN XISS of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 593): SOLDIER 23 of MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 589): BROTHER J.J. of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 559): DACEANA LINZ oF BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 550): GHETTO DEFENDANT of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 541): SHELLEY of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 251): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 440): M.T. LANE of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 204): MESSY MONGREL of DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 493): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo)

                                      Top Teams
 DM   8 ARKERS (turn 303): GENERALS (?, mgr.)
 DM  11 ARUAK CITY (turn 608): TECHNO 8 (Technogeek, mgr.)
 DM  14 TOBIR (turn 607): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 600): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 597): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 596): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 593): MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 589): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 559): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 550): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 541): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 251): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 440): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 204): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 493): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 303): ROCK GLAS HUT FUN of ORCISH IDIOMS (Slugbait, mgr.)
               (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
                           CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 608): HORSELFY of KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.)
 DM  46 ARDIVENT (turn 541): SHELLEY of FANDILS (Wise Old Fandil, mgr.)

                                      SPY REPORT

     It's me, The Unknown Spymaster here with my bag to give you the news on last 
week's fights.  Don't these new hotshots make you sick (or, if they fought you, 
hurt)?  MAULS LOCAL 457, on their very first turn, went 2-1-0.  Hey everybody, watch 
out for MAULCONTENT, who flew up 20 points in the rankings after mashing SO HAPPY 
like a melon.  Keep your eye on this beast.  Ya know, some days it doesn't pay to 
walk out on the sands.  SO HAPPY was beat by MAULCONTENT and drops 10 points.  Well, 
everybody's pal HOT EIGHTEEN moved hers record to 10-1-0 by defeating VETERAN 
MERCENARY in the Duelmaster's Title Bout and gaining 2 recognition points.  Advice to 
bashers--never force anything, just get a bigger halberd!   
     Here is other news that is of note.  Did you hear that KELLUMBO'S KIDS was most 
avoided team this week?  Well, knowing the personal hygiene of KELLUMBO'S KIDS' 
warriors, I'm not surprised!  For those of you who like math, try this one:  
KELLUMBO'S KIDS + Weapons That go Boom = MAULS LOCAL 457 + Avoid City.  LITTLE SMIRK 
of KELLUMBO'S KIDS had better have a good reason for challenging down 12 points in a 
challenge which she won.  I thought LITTLE SMIRK showed great skill and promise when 
she subdued ELDON KREE.  All right, so I slept through it!  Big deal!   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  Remember:  alliances are great, but try and take your ally 
in the arena with you and see what happens.   
     I think I had better cut this one short.  It's been nice chatting to those of 
you whom I have not offended yet.  C'mon, Leadfoot, let's make some tracks.  Its been 
real, and its been fun, but it hasn't been real fun...-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HOT EIGHTEEN 6715            10   1  0    99       KELLUMBO'S KIDS (676)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SEREPHIM 6713                12   0  1   114       KELLUMBO'S KIDS (676)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 JILIAN NORMAN 6711            9   7  1    68       MIDDLE WAY 15 (747)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 CHAWLIE ISTTA 6688           13  19  1    61       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ELLIRN KOUL 6716              6   6  0    49       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HOTL MUSCHEL 6707            12  10  0    46       MIDDLE WAY 15 (747)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 LITTLE SMIRK 6745             3   0  0    21       KELLUMBO'S KIDS (676)
 MAULCONTENT 6727              1   0  0    20       MAULS LOCAL 457 (754)
 MAULT LIQUOR 6728             1   0  0    16       MAULS LOCAL 457 (754)
 HATE MY LIFE 6748             1   0  0     8       KELLUMBO'S KIDS (676)
 SO HAPPY 6744                 2   1  0     7       KELLUMBO'S KIDS (676)
-ANOTHER DEATH 6724            0   1  0     7       OF WOLF AND MAN 4 (753)
 ELDON KREE 6746               0   3  0     3       MIDDLE WAY 15 (747)
 MAULTESE FALCON 6729          0   1  0     1       MAULS LOCAL 457 (754)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Hot Eighteen -- Like there's anyone else for you guys to fight.  Well, since I had to
fight you, I figure you have to listen to me.  You're buying yourself a peck of
trouble with that whole "hot chick" approach.  Sure, if you go to the Isle, some of
the bad ends will be eliminated, but still, you just don't outgrow a reputation, you
know?  Not that *I* care what kind of rep you leave with, in fact, you have such a
high profile that the rest of us could swing from the chandeliers and on one would
notice.  Well, unless the chandeliers broke from their moorings and fell, setting
fire to the house or arena, and generally making...hmm.  A major conflagration sounds
like...an interesting possibility.  Let me think about this. -- Jilian Norman

Kung-FU Master?  "Fu" is stuff you do that you don't want to go into details about,
right?  And this Kung guy doesn't want to go into details about what HE does, which
makes ME wonder what it is he does that's so darned secret.  Is he using magic in the
arena?  I mean, what are these strange words he shouts during the fight?  Spells?
Should we draw the Steward's attention to them?  Although...how could the Steward not
have noticed already?  Hmm.  I bet he (the Steward) has been PAID OFF.  We need to
check INTO this stuff. -- Ellirn Koul

Seems to me that the only kind of CIVILIZED Criminal is a politician, and some of
them aren't all that civilized anyway.  We should meet him in an alley and mosterize
him.  All in favor, grab your swords. -- Chawlie Istta

The Honest Merchant is a complete mystery to me.  Setting aside the possible oxymoron
in his name, if he's so darned honest, what's he doing in the arena?  Surely he can't
think it's FUN to risk his life at the hands of a bunch of desperate gladiators!  I
suppose his alleged honesty could have driven him crazy. -- Hotl Muschel

So Happy -- Come to that, are YOU crazy?  Or are you "happy" for the same reason
you're in the arena at all, and it has to do with some additive in your wine last
month?  Inquiring Minds are amazed and curious. -- Eldon Kree

Our salute to all who dared the tourney. -- Jorja and the Middle Way

                                  LAST WEEK'S FIGHTS

LITTLE SMIRK devastated ELDON KREE in a 1 minute mismatched Challenge fight.
HOT EIGHTEEN viciously subdued VETERAN MERCENARY in a 1 minute Title battle.
CHAWLIE ISTTA was defeated by KHALHUMS DWARF in a 2 minute bloody master's duel.
JILIAN NORMAN savagely defeated VISITING ORC in a 2 minute veteran vs. amateur fight.
HOTL MUSCHEL was overpowered by CIVILIZED CRIMINAL in a 1 minute one-sided struggle.
ELLIRN KOUL was unbelievably bested by CIVILIZED CRIMINAL in a 1 minute competition.
SO HAPPY was vanquished by MAULCONTENT in a 1 minute uneven duel.
MAULT LIQUOR vanquished POLITE BEGGAR in a 1 minute uneven fight.
MAULTESE FALCON lost to HATE MY LIFE in a exciting 3 minute novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  3         STRIKING ATTACK   20 -   3 -  0      87  |
|LUNGING ATTACK                   2         LUNGING ATTACK    10 -   7 -  0      59  |
|BASHING ATTACK                   2         WALL OF STEEL      6 -   5 -  0      55  |
|WALL OF STEEL                    2         AIMED BLOW         2 -   2 -  0      50  |
|SLASHING ATTACK                  2         SLASHING ATTACK    9 -  15 -  0      38  |
|AIMED BLOW                       1         TOTAL PARRY        5 -   9 -  0      36  |
|PARRY-LUNGE                      0         BASHING ATTACK     2 -  12 -  0      14  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   1 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   1 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   1 -  0       0  |

Turn 601 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    3 -  0     AIMED BLOW         0 -  1         4  STRIKING ATTACK
LUNGING ATTACK     1 -  1     PARRY-LUNGE        0 -  0         2  BASHING ATTACK 
BASHING ATTACK     1 -  1     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
WALL OF STEEL      1 -  1     PARRY-RIPOSTE      0 -  0         1  WALL OF STEEL  
                              SLASHING ATTACK    0 -  2         1  SLASHING ATTACK
                              TOTAL PARRY        0 -  0         1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  HOT EIGHTEEN 6715          10   1  0   99 KELLUMBO'S KIDS (676)
WALL OF STEEL    JILIAN NORMAN 6711          9   7  1   68 MIDDLE WAY 15 (747)
LUNGING ATTACK   HOTL MUSCHEL 6707          12  10  0   46 MIDDLE WAY 15 (747)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HOTL MUSCHEL 6707.  The most popular warrior this 
turn was HATE MY LIFE 6748.  The ten other most popular fighters were JILIAN NORMAN 

The least popular fighter this week was SO HAPPY 6744.  The other ten least popular 

                        WINTER FACE-TO-FACE IN SUNNY ARIZONA!

Our next Winter FTF will be held in Tempe, Arizona, January 16-18, 2009.  It will be 
held at the Fiesta Resort in Tempe, AZ at 2100 South Priest Drive, Tempe, 85282
(480-967-1441).  Rooms are only $139.00 per night, 1-2 occupancy.  There is a free 
24-hour shuttle from the airport, free parking, free high-speed wireless internet
in all guest rooms.  There is a fitness center with cardiovascular and weight-lifting 
equipment, a heated swimming pool and jacuzzi, with poolside beverage delivery.  They 
have a bustling happy hour in the Kachina lounge, with complimentary hors d'oeuvres.
There are tons of restaurants nearby at the Mall, a Denny's across the street, and 
several fast food options nearby as well, as well as a restaurant in the hotel with 
room service.  

If you arrive early or stay late, don't forget that there is excellent golfing in 
the Phoenix area, with several championship courses nearby.  Winter is an excellent 
time to explore Arizona with a trip to the Grand Canyon or Sedona or any of our 
other scenic sites across the state.  

Hotel info:  http://www.fiestainnresort.com

The rooms are blocked--ask for the "Reality Simulations" room block.  

The tournament information sheet will be out imminently.  We hope you're all looking 
forward to the tournament and that we will see you there!