DUEL 2 NEWSLETTER

Date   : 05/13/2009    Duedate: 05/26/2009

SOLVEN ARENA

DM-22    TURN-607

This Weeks Top Honors

THE DUELMASTER IS

HOT EIGHTEEN
KELLUMBO'S KIDS (676)
(22-6715) [14-1-0,121]

Chartered Recognition Leader   Unchartered Recognition Leader

HOT EIGHTEEN                   ANOTHER DEATH
KELLUMBO'S KIDS (676)          OF WOLF AND MAN 4 (753)
(22-6715) [14-1-0,121]         (22-6724) [0-2-0,12]

Popularity Leader              This Weeks Favorite

HOTL MUSCHEL                   SEREPHIM
MIDDLE WAY 15 (747)            KELLUMBO'S KIDS (676)
(22-6707) [16-12-0,83]         (22-6713) [13-0-1,117]

THE CURRENT TOP TEAM

MIDDLE WAY 15 (747)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. KELLUMBO'S KIDS (676)       42
2. MIDDLE WAY 15 (747)         10      KELLUMBO'S KIDS (676)
3. OF WOLF AND MAN 4 (753)      5      Unchartered Team
4. DROP THE LEASH (701)         0
                                       OF WOLF AND MAN 4 (753)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 KELLUMBO'S KIDS (676)    518 243 18 68.1   1/ 1 MIDDLE WAY 15 (747)       9  6 0
 2/ 4 MIDDLE WAY 15 (747)      166 197  4 45.7   2/ 3 KELLUMBO'S KIDS (676)     5  0 0
 3- 0 DROP THE LEASH (701)      24  36  3 40.0   3- 0 DROP THE LEASH (701)      1  3 0
 4/ 0*OF WOLF AND MAN 4 (753)    0   2  0  0.0   4/ 0*OF WOLF AND MAN 4 (753)   0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 308): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 619): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 618): MR FANG of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 606): ULTRA FAIT of DROP THE LEASH (Jekyll, mgr.)
 DM  24 ZORPUNT (turn 608): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 605): WORKER BEE of WE BEE BAD (Dartor, mgr.)
 DM  26 CALEAM (turn 604): FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 600): BAINES of GAMEHENDGE (Malaquar, mgr.)
 DM  40 ZENSU (turn 570): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 552): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 256): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 451): THOMAS WIGLE of MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 504): GOKU of DRAGONBALL Z (Armalias, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 308): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 619): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 618): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 606): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 608): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 605): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 604): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 600): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 570): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 561): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 552): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 256): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 451): MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 504): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 618): SEPHIROTH of NIGHT'S GUARDIANS (Ichabod Frothingslosh)
 DM  14 TOBIR (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  41 KATI-TEI (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  52 FRATSFA (turn 255): TEALIN SALI of MIDDLE WAY 8 (Jorja, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to SOLVEN once again!  What's with HATE MY LIFE?  It actually beat 
SOLVEN's AMBITIOUS GUARD, and walked away with 19 more points from the fight.  Laughs 
were big at KELLUMBO'S KIDS while they watched HOT EIGHTEEN clobber HOTL MUSCHEL.  He 
lost 3 points and got bruised from objects thrown from the stands.  What a role model 
for SOLVEN's young 'uns!  ULTRA FAITH becomes Duelmaster, but don't bother to fight 
no more!  I'm sure SOLVEN is excited about HOT EIGHTEEN, the new Duelmaster from 
KELLUMBO'S KIDS.  (remember?)  But when you've seen as many as I have...  Advice to 
fighters with a 1 will--give up fighting!   
     Speaking of cowardly avoiders and unfair challenges...   
     Warriors of SOLVEN unite.  You have only your games to lose!  Here's some 
advice:  study your opponent, master many skills, fight dirty.   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
Are you as tired of reading this as I am of writing it?  Actually, I guess I'm 
writing it before you read it.  Oh, well.  Time for my medication, so I'll leave now. 
Practice, practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HOT EIGHTEEN 6715            14   1  0   121       KELLUMBO'S KIDS (676)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SEREPHIM 6713                13   0  1   117       KELLUMBO'S KIDS (676)
-ULTRA FAITH 6360             10   5  3   102       DROP THE LEASH (701)
 JILIAN NORMAN 6711           13   9  1    92       MIDDLE WAY 15 (747)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 ELLIRN KOUL 6716             11   7  0    89       MIDDLE WAY 15 (747)
 HOTL MUSCHEL 6707            16  12  0    83       MIDDLE WAY 15 (747)
 CHAWLIE ISTTA 6688           16  22  1    71       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HATE MY LIFE 6748             4   1  0    44       KELLUMBO'S KIDS (676)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 LITTLE SMIRK 6745             5   0  0    32       KELLUMBO'S KIDS (676)
 SO HAPPY 6744                 5   2  0    31       KELLUMBO'S KIDS (676)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ANOTHER DEATH 6724            0   2  0    12       OF WOLF AND MAN 4 (753)
 ELDON KREE 6746               1   8  0    11       MIDDLE WAY 15 (747)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Ultra Faith -- My greatest thanks to you.  I wasn't ready for that position and don't
have a THING to say worth hearing.  Ah, make that anything I'm premitted to say
that's worth hearing.  There are some secrets I could reveal, but I won't. -- Ellirn
Koul

Kung-Fu Master?  Pah. -- Chawlie Istta

Chawlie -- He won, though. -- Ellirn

Elli -- So?  I should care about him? -- Chawlie

The Vertiginous Concubine?  She fell over fast enough. -- Jilian Norman

And M. Chardinee.  Pooh. -- Hotl Muschel

Lynx -- Huh, you should've been Aruaki, you know. -- Eldon Kree

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09

The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is

verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

SEREPHIM devastated CHAWLIE ISTTA in a 1 minute mismatched fight.
HOT EIGHTEEN vanquished HOTL MUSCHEL in a 1 minute uneven Title battle.
ELLIRN KOUL demolished M. CHARDINEE in a 1 minute uneven fight.
JILIAN NORMAN bested VIRGINAL CONCUBINE in a 1 minute veteran's contest.
SO HAPPY overpowered ANOTHER DEATH in a 1 minute mismatched match.
LITTLE SMIRK devastated ELDON KREE in a 1 minute one-sided duel.
HATE MY LIFE devastated AMBITIOUS GUARD in a crowd pleasing 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  4         STRIKING ATTACK   19 -   3 -  0      86  |
|AIMED BLOW                       2         LUNGING ATTACK    10 -   4 -  1      71  |
|SLASHING ATTACK                  2         WALL OF STEEL      9 -   7 -  0      56  |
|WALL OF STEEL                    1         AIMED BLOW         5 -   4 -  0      56  |
|LUNGING ATTACK                   1         BASHING ATTACK     6 -   7 -  1      46  |
|BASHING ATTACK                   1         SLASHING ATTACK   10 -  15 -  0      40  |
|PARRY-LUNGE                      0         TOTAL PARRY        0 -   2 -  0       0  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   1 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 607 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    4 -  0     PARRY-LUNGE        0 -  0         4  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  0         2  SLASHING ATTACK
AIMED BLOW         1 -  1     PARRY-RIPOSTE      0 -  0         2  AIMED BLOW     
SLASHING ATTACK    1 -  1     LUNGING ATTACK     0 -  1         1  WALL OF STEEL  
                              BASHING ATTACK     0 -  1         1  LUNGING ATTACK 
                              TOTAL PARRY        0 -  0         1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  HOT EIGHTEEN 6715          14   1  0  121 KELLUMBO'S KIDS (676)
WALL OF STEEL    JILIAN NORMAN 6711         13   9  1   92 MIDDLE WAY 15 (747)
SLASHING ATTACK  ELLIRN KOUL 6716           11   7  0   89 MIDDLE WAY 15 (747)
LUNGING ATTACK   HOTL MUSCHEL 6707          16  12  0   83 MIDDLE WAY 15 (747)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HOTL MUSCHEL 6707.  The most popular warrior this 
turn was SEREPHIM 6713.  The ten other most popular fighters were HATE MY LIFE 6748, 
HOT EIGHTEEN 6715, ELLIRN KOUL 6716, JILIAN NORMAN 6711, SO HAPPY 6744, LITTLE SMIRK 
6745, ANOTHER DEATH 6724, CHAWLIE ISTTA 6688, HOTL MUSCHEL 6707, and ELDON KREE 6746.

The least popular fighter this week was ELDON KREE 6746.  The other ten least popular 
fighters were HOTL MUSCHEL 6707, CHAWLIE ISTTA 6688, ANOTHER DEATH 6724, LITTLE SMIRK 
6745, SO HAPPY 6744, JILIAN NORMAN 6711, ELLIRN KOUL 6716, HOT EIGHTEEN 6715, HATE MY 
LIFE 6748, and SEREPHIM 6713.

                  MAIL-IN TOURNEY XLVII

CONTENDERS TOURNEY                     W  L  K         TEAM NAME            
NEBUCHADNEZZAR 5821 (94-56-0)          0  5  0         BLADES OF WONDER     

ELIGIBLES TOURNEY                      W  L  K         TEAM NAME            
MAXIMUS 5966 (77-43-4)                 1  3  0         KELLUMBO'S KIDS      

ADM TOURNEY                            W  L  K         TEAM NAME            
GRANDPA RAT 6549 (59-34-3)             5  3  0         KELLUMBO'S KIDS      
JACKSON 6649 (34-12-0)                 5  3  0         KELLUMBO'S KIDS      
NAFISAH 6612 (44-22-2)                 1  3  0         KELLUMBO'S KIDS      

FRESHMEN TOURNEY                       W  L  K         TEAM NAME            
SNAKE CHARMER 6169 (63-25-0)           9  3  0         KELLUMBO'S KIDS      
BLIND GIRL 6041 (69-25-0)              3  3  0         KELLUMBO'S KIDS      

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
ULTRA FAITH 6360 (10-5-3)              4  3  0         DROP THE LEASH       

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
SEREPHIM 6713 (12-0-1)                 6  3  0         KELLUMBO'S KIDS      
HARD LUCK WOMAN 6448 (10-4-0)          4  3  0         KISS ME              
HOT EIGHTEEN 6715 (13-1-0)             2  3  0         KELLUMBO'S KIDS      

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
HATE MY LIFE 6748 (3-1-0)             14  2  0         KELLUMBO'S KIDS      

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
POOPIE DIAPER 6646 (0-0-0)            10  3  0         AH FATHERHOOD        

APPRENTICES FOOL TOURNEY               W  L  K         TEAM NAME            
ANOTHER DEATH 6724 (0-1-0)             1  3  0         OF WOLF AND MAN 4    
LITTLE SMIRK 6745 (4-0-0)              0  3  0         KELLUMBO'S KIDS      

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
PHIDO 5836 (0-0-0)                     1  3  0         CLEAN AND SOBER