DUEL 2 NEWSLETTER

Date   : 05/27/2009    Duedate: 06/09/2009

SOLVEN ARENA

DM-22    TURN-608

This Weeks Top Honors

THE DUELMASTER IS

HOT EIGHTEEN
KELLUMBO'S KIDS (676)
(22-6715) [15-1-0,129]

Chartered Recognition Leader   Unchartered Recognition Leader

HOT EIGHTEEN                   ANOTHER DEATH
KELLUMBO'S KIDS (676)          OF WOLF AND MAN 4 (753)
(22-6715) [15-1-0,129]         (22-6724) [0-3-0,14]

Popularity Leader              This Weeks Favorite

HOTL MUSCHEL                   HATE MY LIFE
MIDDLE WAY 15 (747)            KELLUMBO'S KIDS (676)
(22-6707) [16-13-0,81]         (22-6748) [5-1-0,54]

THE CURRENT TOP TEAM

KELLUMBO'S KIDS (676)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. KELLUMBO'S KIDS (676)       18
2. MIDDLE WAY 15 (747)         18      KELLUMBO'S KIDS (676)
3. OF WOLF AND MAN 4 (753)      2      Unchartered Team
4. DROP THE LEASH (701)         0
                                       OF WOLF AND MAN 4 (753)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 KELLUMBO'S KIDS (676)    522 244 18 68.1   1/ 2 KELLUMBO'S KIDS (676)     9  1 0
 2/ 2 MIDDLE WAY 15 (747)      168 200  4 45.7   2/ 1 MIDDLE WAY 15 (747)       6  9 0
 3- 3 DROP THE LEASH (701)      24  36  3 40.0   3- 3 DROP THE LEASH (701)      1  3 0
 4/ 4*OF WOLF AND MAN 4 (753)    0   3  0  0.0   4/ 4*OF WOLF AND MAN 4 (753)   0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 620): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 607): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 609): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 606): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 605): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 601): MAYOR MCLAY of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 257): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 452): BILLY JOHNSON of 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 505): HUMMEL of MIKES (A-Sop, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 309): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 620): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 619): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 607): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 609): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 606): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 605): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 601): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 571): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 562): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 553): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 257): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 452): POSITION IS EMPTY
 DM  71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 505): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
              (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  26 CALEAM (turn 605): KNEE BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.)
                           FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 601): LITTLE ROCKY of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
                 (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  Nothing is certain in SOLVEN, with changing 
loyalties, changing Duelmasters.  Write this down:  new top team--KELLUMBO'S KIDS.  
KELLUMBO'S KIDS had cause to celebrate, after HATE MY LIFE got 10 points by beating 
AMBITIOUS GUARD.  HOT EIGHTEEN successfully staved off a grab for the roses by HOTL 
MUSCHEL of MIDDLE WAY 15.  Does SOLVEN have no one talented enough to dethrone her?  
So who's the team that's been walking into taverns last week and ordering milk?  
Sounds like a PR stunt to me.   
     So much to report, so little time!  As a confidence booster, SEREPHIM challenged 
JILIAN NORMAN, down 25 points.  Do you also slay vicious rodents in your spare time, 
SEREPHIM?  Warriors of SOLVEN!  Do you wish your reputations tainted by the base 
challenge of SEREPHIM?  Them's the breaks, ELDON KREE.  Expecting fair challenges 
from KELLUMBO'S KIDS is evidently too much to ask.  Yes, Virginia, sometimes the 
little guy wins, as ELDON KREE proved, beating 21 point higher LITTLE SMIRK.   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Ask not for whom the sword slashes; it slashes for thee.   
     All good things must come to an end.  Keep those sands bloody and the buzzards 
fat!  SOLVEN, I leave you now.  The Duelmaster has agreed to foot my bill at The 
Victory Tavern.  'Til next time-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HOT EIGHTEEN 6715            15   1  0   129       KELLUMBO'S KIDS (676)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SEREPHIM 6713                14   0  1   127       KELLUMBO'S KIDS (676)
-ULTRA FAITH 6360             10   5  3   102       DROP THE LEASH (701)
 ELLIRN KOUL 6716             12   7  0    92       MIDDLE WAY 15 (747)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 JILIAN NORMAN 6711           13  10  1    88       MIDDLE WAY 15 (747)
 HOTL MUSCHEL 6707            16  13  0    81       MIDDLE WAY 15 (747)
 CHAWLIE ISTTA 6688           16  23  1    72       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HATE MY LIFE 6748             5   1  0    54       KELLUMBO'S KIDS (676)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SO HAPPY 6744                 6   2  0    33       KELLUMBO'S KIDS (676)
 ELDON KREE 6746               2   8  0    31       MIDDLE WAY 15 (747)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 LITTLE SMIRK 6745             5   1  0    20       KELLUMBO'S KIDS (676)
 ANOTHER DEATH 6724            0   3  0    14       OF WOLF AND MAN 4 (753)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

It sure is nice to be back home again.  The tourney kept us away for a few months,
but it was well worth it, with Hate My Life pulling in the glory of a TC for Solven!
We'll be fighting pretty steady up until at least the Summer Face, and we hope to be
around after that as well.  Keep those Kill Desires low, Jorja. -- Kellumbo

Seraphim -- Huh, where'd you come from?  I mean, there I was, happily working out my
system to win at blackjack--any day now, I'll have it made, I'm SOOO close--and
suddenly someone comes along and says, "Suit up and hit the sands, you're fighting
today."  NOT what I wanted to be doing. -- Chawlie Istta

Hot Eighteen -- I'd've thought you would've cooled off by now.  You're going to burn
out big time, kiddo.  And I'll just laugh.  Ha ha. -- Hotl Muschel

I never did care for the Chardinees, and it was a pleasure to drop a large rock on
this one.  Nothing personal, really.  Just one of those deep biases.  You know how it
goes. -- Ellirn Koul, charter member of the Anti-Chardinee Society

That Virginal Concubine is just pathetic.  She keeps EVERYTHING virginal, you see,
including her weapons and, heck, even her mind.  I swear, she hasn't had a thought in
it this century. -- Jilian Norman

Little Smirk -- I've got a feeling, a sort of creeping on the back of my neck, you
know, that you're going to be as annoying as the bigger Smirk was for some of my
colleagues.  Heck, and still is, up in Crysalis.  That expression is the kind of
thing that makes people want to rip your face off. -- Eldon Kree

We salute Solven's tourney participants, with special congratulations for Hate My
Life, Tourney Champion. -- Jorja and the Middle Way

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and

SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

SEREPHIM devastated JILIAN NORMAN in a 1 minute mismatched Challenge fight.
LITTLE SMIRK lost to ELDON KREE in a action packed 1 minute Challenge battle.
HOT EIGHTEEN demolished HOTL MUSCHEL in a 1 minute uneven Title fight.
CHAWLIE ISTTA was bested by KHALHUMS DWARF in a popular 1 minute veteran's contest.
ELLIRN KOUL subdued VIRGINAL CONCUBINE in a 1 minute competition.
HATE MY LIFE devastated AMBITIOUS GUARD in a crowd pleasing 1 minute one-sided duel.
SO HAPPY bested ANOTHER DEATH in a 2 minute competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  4         STRIKING ATTACK   20 -   4 -  0      83  |
|SLASHING ATTACK                  2         LUNGING ATTACK     9 -   5 -  1      64  |
|AIMED BLOW                       2         AIMED BLOW         6 -   5 -  0      55  |
|LUNGING ATTACK                   1         WALL OF STEEL      8 -   8 -  0      50  |
|BASHING ATTACK                   1         BASHING ATTACK     6 -   7 -  1      46  |
|WALL OF STEEL                    1         SLASHING ATTACK   11 -  13 -  0      46  |
|PARRY-LUNGE                      0         TOTAL PARRY        0 -   0 -  0       0  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   1 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 608 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    2 -  0     PARRY-LUNGE        0 -  0         4  STRIKING ATTACK
STRIKING ATTACK    3 -  1     PARRY-STRIKE       0 -  0         3  SLASHING ATTACK
AIMED BLOW         1 -  1     PARRY-RIPOSTE      0 -  0         1  WALL OF STEEL  
                              LUNGING ATTACK     0 -  1         1  LUNGING ATTACK 
                              BASHING ATTACK     0 -  1         1  BASHING ATTACK 
                              TOTAL PARRY        0 -  0         1  AIMED BLOW     
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  HOT EIGHTEEN 6715          15   1  0  129 KELLUMBO'S KIDS (676)
SLASHING ATTACK  ELLIRN KOUL 6716           12   7  0   92 MIDDLE WAY 15 (747)
WALL OF STEEL    JILIAN NORMAN 6711         13  10  1   88 MIDDLE WAY 15 (747)
LUNGING ATTACK   HOTL MUSCHEL 6707          16  13  0   81 MIDDLE WAY 15 (747)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HOTL MUSCHEL 6707.  The most popular warrior this 
turn was HATE MY LIFE 6748.  The ten other most popular fighters were SO HAPPY 6744, 
ANOTHER DEATH 6724, ELDON KREE 6746, CHAWLIE ISTTA 6688, SEREPHIM 6713, HOT EIGHTEEN 
6715, ELLIRN KOUL 6716, JILIAN NORMAN 6711, LITTLE SMIRK 6745, and HOTL MUSCHEL 6707.

The least popular fighter this week was HOTL MUSCHEL 6707.  The other ten least 
popular fighters were LITTLE SMIRK 6745, JILIAN NORMAN 6711, ELLIRN KOUL 6716, HOT 
EIGHTEEN 6715, SEREPHIM 6713, CHAWLIE ISTTA 6688, ELDON KREE 6746, ANOTHER DEATH 
6724, SO HAPPY 6744, and HATE MY LIFE 6748.