DUEL 2 NEWSLETTER Date : 06/09/2010 Duedate: 06/22/2010 SOLVEN ARENA DM-22 TURN-632 This Weeks Top Honors THE DUELMASTER IS ELDON KREE MIDDLE WAY 15 (747) (22-6746) [17-17-0,112] Chartered Recognition Leader Unchartered Recognition Leader ELDON KREE CRANKY OLD ROOSTER MIDDLE WAY 15 (747) HENPCS (760) (22-6746) [17-17-0,112] (22-6811) [6-3-0,59] Popularity Leader This Weeks Favorite ELDON KREE DEJANNA KALM MIDDLE WAY 15 (747) MIDDLE WAY 15 (747) (22-6746) [17-17-0,112] (22-6824) [1-2-0,18] THE CURRENT TOP TEAM SERPENTS HOLD (758) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SERPENTS HOLD (758) 65 2. MIDDLE WAY 15 (747) 14 SERPENTS HOLD (758) 3. HENPCS (760) -11 Unchartered Team HENPCS (760) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2 SERPENTS HOLD (758) 27 16 3 62.8 1/ 1 SERPENTS HOLD (758) 9 6 0 2/ 1*HENPCS (760) 27 18 2 60.0 2/ 2 MIDDLE WAY 15 (747) 8 7 0 3/ 3 MIDDLE WAY 15 (747) 222 265 4 45.6 3/ 3*HENPCS (760) 7 8 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 322): CONFIDENCE of CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 647): HOUND of BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 646): SPONGEBOB of THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 631): ELDON KREE of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 635): EARTH QUAKE of DISASTER (Papa Bear, mgr.) DM 25 LYRATILAN (turn 630): COL. MUSTARD of GOTTA GET A CLUE (?, mgr.) DM 26 CALEAM (turn 630): PASCELLA of GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 628): SISTER MARY JANE of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 592): CORBIE LEK of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 589): FOUR PAWZ of DA DOG POWNDAZ (Marma Duke, mgr.) DM 46 ARDIVENT (turn 577): BROTHER JEROME of FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 270): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 63 AMEN-TEI (turn 476): BONNIE BARROW of BAD GIRLS (Papa Bear, mgr.) DM 71 KYR'TERR (turn 224): PETER THE GREAT of DOGS OF WAR (Omega, mgr.) ADM 105 ANDORAK (turn 532): THE PINK RANGER of SUPERIOR FORCES X (Manager, mgr.) Top Teams --------- DM 8 ARKERS (turn 322): Z GLADIATORS (Z Man, mgr.) DM 11 ARUAK CITY (turn 647): ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 646): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 631): POSITION IS EMPTY DM 24 ZORPUNT (turn 635): KRILL CAVALRY (Jorja, mgr.) DM 25 LYRATILAN (turn 630): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 630): GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 628): LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 592): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 589): DA DOG POWNDAZ (Marma Duke, mgr.) DM 46 ARDIVENT (turn 580): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 270): DRAGONS GUARD II (Khisanth, mgr.) DM 63 AMEN-TEI (turn 476): WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 224): SLAMMA JAMMA (?, mgr.) ADM 105 ANDORAK (turn 532): SUPERIOR FATHER et al (Manager, mgr.) Recent Graduates ---------------- DM 11 ARUAK CITY (turn 647): TOM SAWYER of IMMORTALS (Dartor, mgr.) SHY MEERCAT of FURRY FURY (Grimm, mgr.) DM 14 TOBIR (turn 646): SPONGEBOB of THE DEATH SQUAD (Street Legal, mgr.) DM 24 ZORPUNT (turn 632): WILD FIRE of DISASTER (Papa Bear, mgr.) DM 25 LYRATILAN (turn 630): COL. MUSTARD of GOTTA GET A CLUE (?, mgr.) DM 30 IAYE (turn 627): SPUD of RED DOG GANG (Jorja, mgr.) DM 41 KATI-TEI (turn 589): FOUR PAWZ of DA DOG POWNDAZ (Marma Duke, mgr.) TYEFOON TURMOIL of THE STORM FRONT (Storm Lord, mgr.) DM 71 KYR'TERR (turn 223): BIG DADDY KANE of RAP ATTACKS (?, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. So, today I defeated the Kung-Fu Master to retain the title. Hooray. Eldon Kree SPY REPORT Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the clash and bustle of the weekly SOLVEN games. CORKY caught the eye of many in the gladiatorial commission as it skillfully bested KORINE ORLES and was awarded 22 points in recognition. In one of the week's more notable duels, CORKY put down KORINE ORLES, causing her to lose 15 points of recognition in the process. Not for nothing has ELDON KREE in the past laid claim to the Duelmaster's throne, and this week he's proven his combat skill yet again. Would you believe that over half of the old women in SOLVEN seem to feel that they could fight better than you gladiators? But come now, let us look deeper into the maze of contention and crossed blades that is city SOLVEN. SOLVEN, city of gladiators! Mighty among the names of thy guilds is HENPCS, a guild shunned and avoided by many in the weekly duels. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding HENPCS. Indeed it was SERPENTS HOLD. Loose talk at the arena has reached my ears and it but confirms the knowledge that many fighters are after EMBEZZLING HEN. Watch your back! What warrior does not hone his years, impatiently waiting for the moment of his foe's mortality? Was I the only one shocked to see the well respected fighter SWEETNESS (6-1-0) appear on the sands of the Dark Arena? She is now dead. Some say a warrior is judged by the way he bears arms. One thing is sure, better a dagger in hand then a sword on the belt! If it were not for my skills as a spy I would have been mugged three times already in SOLVEN. Nice atmosphere you have here! Ahh, but I can hear the spires of a far off city calling to me. I must away! Till next we meet remember: a fool flies into a rage quickly and often. The wise are angered by the same thing only once. Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME ELDON KREE 6746 17 17 0 112 MIDDLE WAY 15 (747) CHALLENGER ADEPTS W L K POINTS TEAM NAME GORLON INTHUR 6794 9 5 0 65 MIDDLE WAY 15 (747) CRANKY OLD ROOSTER 6811 6 3 0 59 HENPCS (760) ADEPTS W L K POINTS TEAM NAME JULES 6817 4 0 0 50 SERPENTS HOLD (758) LUGER 6790 7 1 2 42 SERPENTS HOLD (758) CHALLENGER INITIATES W L K POINTS TEAM NAME HEN OF DEATH 6814 6 3 0 27 HENPCS (760) INITIATES W L K POINTS TEAM NAME EMBEZZLING HEN 6810 5 4 1 23 HENPCS (760) CORKY 6826 1 0 0 22 SERPENTS HOLD (758) CHICKEN GUARD 6812 6 3 0 21 HENPCS (760) LYNNIS NALL 6818 2 5 0 21 MIDDLE WAY 15 (747) PLUCKED SCRIBE 6813 4 5 1 18 HENPCS (760) DEJANNA KALM 6824 1 2 0 18 MIDDLE WAY 15 (747) SHIM SHAM 6827 1 0 0 13 SERPENTS HOLD (758) KORINE ORLES 6821 2 1 0 7 MIDDLE WAY 15 (747) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? SWEETNESS 6795 6 2 0 SERPENTS HOLD 758 MASTER KAYR VAIL 632 NONE PERSONAL ADS Sweetness -- I took extra salt before coming out on the sands against you. Seemed like a good plan, yes? -- Gorlon Inthur P.S. Well, it seemed like a good plan to *me*. Hen of Death -- You'd probably do well as the Stewed Chicken of Dinner. -- Lynnis Nall Chicken Guard -- I suppose it is a good thing I'm not a fox, then, isn't it? -- Dejanna Kalm The Shiftyeyed Volunteer is handicapped by his inability to keep his eye on his opponent. -- Korine Orles LAST WEEK'S FIGHTS SWEETNESS was butchered by MASTER KAYR VAILL in a 2 minute Dark Arena fight. JULES demolished HEN OF DEATH in a popular 1 minute one-sided Challenge melee. LUGER vanquished EMBEZZLING HEN in a 1 minute mismatched Challenge brawl. ELDON KREE savagely defeated VETERAN MERCENARY in a exciting 1 minute Title fight. GORLON INTHUR was bested by VIRGINAL CONCUBINE in a popular 1 minute duel. CRANKY OLD ROOSTER devastated HAPPY PEASANT in a 1 minute mismatched match. PLUCKED SCRIBE was viciously subdued by DEJANNA KALM in a 3 minute fight. CHICKEN GUARD lost to LYNNIS NALL in a 1 minute duel. KORINE ORLES was vanquished by CORKY in a 1 minute uneven fight. SHIM SHAM vanquished SHIFTYEYED VOLUNTEER in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 4 STRIKING ATTACK 16 - 2 - 1 89 | |AIMED BLOW 2 LUNGING ATTACK 17 - 8 - 1 68 | |PARRY-RIPOSTE 2 SLASHING ATTACK 14 - 8 - 0 64 | |SLASHING ATTACK 2 WALL OF STEEL 11 - 7 - 0 61 | |STRIKING ATTACK 2 TOTAL PARRY 3 - 2 - 0 60 | |WALL OF STEEL 2 AIMED BLOW 7 - 8 - 0 47 | |TOTAL PARRY 1 PARRY-RIPOSTE 6 - 10 - 1 38 | |PARRY-LUNGE 0 BASHING ATTACK 3 - 8 - 0 27 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 | |BASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 632 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 3 - 1 PARRY-LUNGE 0 - 0 3 LUNGING ATTACK AIMED BLOW 1 - 1 PARRY-STRIKE 0 - 0 2 SLASHING ATTACK PARRY-RIPOSTE 1 - 1 BASHING ATTACK 0 - 0 2 STRIKING ATTACK SLASHING ATTACK 1 - 1 TOTAL PARRY 0 - 1 2 PARRY-RIPOSTE STRIKING ATTACK 1 - 1 1 WALL OF STEEL WALL OF STEEL 1 - 1 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK GORLON INTHUR 6794 9 5 0 65 MIDDLE WAY 15 (747) WALL OF STEEL CRANKY OLD ROOSTER 6811 6 3 0 59 HENPCS (760) LUNGING ATTACK LUGER 6790 7 1 2 42 SERPENTS HOLD (758) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is ELDON KREE 6746. The most popular warrior this turn was DEJANNA KALM 6824. The ten other most popular fighters were JULES 6817, ELDON KREE 6746, LUGER 6790, CRANKY OLD ROOSTER 6811, PLUCKED SCRIBE 6813, LYNNIS NALL 6818, CORKY 6826, SHIM SHAM 6827, SWEETNESS 6795, and HEN OF DEATH 6814. The least popular fighter this week was KORINE ORLES 6821. The other ten least popular fighters were CHICKEN GUARD 6812, EMBEZZLING HEN 6810, GORLON INTHUR 6794, HEN OF DEATH 6814, SWEETNESS 6795, SHIM SHAM 6827, CORKY 6826, LYNNIS NALL 6818, PLUCKED SCRIBE 6813, and CRANKY OLD ROOSTER 6811. NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, several additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. TROLL (7-4624) BIG BAD BARBARIAN (12-4783) SUPERIOR FORCES 22T RAMPAGE (32-5076) ANGELS OF PAIN HOOFA (68-8617) ALMOST SCUMMY BOY (73-3371) THE FAMILY TREE NIGHTBINDER (82-3120) FORGE OF FURY HEDWIG (82-11622) LUROCIAN XIII DOLAN (82-15864) WHETSTONE 2D II LOAD MASTER (82-15924) ARIZONA TRIP 2K2 SNOTMONSTER (82-26261) NOSEY YELLOW SUBMARINE (82-26471) LBA: BEATLEMANIA! CLUSTER (82-28582) HALF A WORD KINETIX (82-30489) SUPERIOR FORCES 706 LUNG BUTTER (82-33462) 11405O WEBBED BEAUS (82-36458) DATING A FROG KATAMARI DAMACY (82-38613) COOL GAMES BEAVER (82-39056) ANIMAL'S FARM VITO BERTOLDO (82-41532) MEDAL OF HONOR CECIL BOLTON (82-42248) MEDAL OF HONOR V SOULTAKER (82-45716) FAIRLY ODD PEOPLE II HARVEY (82-46194) KELLUMBO'S K 06F PRISONER R09 (82-51085) DUNGEON CELL 4 Congrats to the grads. -- Green Eyes BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: DM 98: for Face-to-Face attendees, with turn-by-turn strategies, and DM 99: for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In DM 98, there no regular challenges, only bloodfeuds. For DM 99, warriors may not change their strategy from round to round (to make it fair for those who could not attend the F-t-F). There will be no DA challenges. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by Wednesday, July 7, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three surviving gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into A.D. Astute managers will note that this means a slim, but possible chance that a warrior designed from scratch will survive the Bloodgames, win one of the top three places, and go on to glory in A.D. That warrior could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!