DUEL 2 NEWSLETTER

Date   : 12/07/2011    Duedate: 12/20/2011

SOLVEN ARENA

DM-22    TURN-671

This Weeks Top Honors

THE DUELMASTER IS

STING
SERPENTS HOLD (758)
(22-6863) [13-5-1,125]

Chartered Recognition Leader   Unchartered Recognition Leader

STING                          KYNGRATH MOR
SERPENTS HOLD (758)            KAOS 2 (764)
(22-6863) [13-5-1,125]         (22-6858) [7-2-1,86]

Popularity Leader              This Weeks Favorite

LYNNIS NALL                    KINKY MCKINK
MIDDLE WAY 15 (747)            THE SAVAGE KINKS (732)
(22-6818) [21-25-0,88]         (22-6463) [9-2-1,107]

THE CURRENT TOP TEAM

MIDDLE WAY 15 (747)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WINTERLUDE (769)            49
2. SERPENTS HOLD (758)         29      SERPENTS HOLD (758)
3. KAOS 2 (764)                20      Unchartered Team
4. THE SAVAGE KINKS (732)      18
5. HENPCS (760)                14      WINTERLUDE (769)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*WINTERLUDE (769)           3   1  1 75.0   1/ 1 MIDDLE WAY 15 (747)      10  5 0
 2/ 1 SERPENTS HOLD (758)      117  66  7 63.9   2/ 2 SERPENTS HOLD (758)       7  4 0
 3/ 0 THE SAVAGE KINKS (732)    19  14  2 57.6   3/ 0*WINTERLUDE (769)          3  1 1
 4/ 2 MIDDLE WAY 15 (747)      341 341  5 50.0   4/ 3 HENPCS (760)              3  8 0
 5/ 3*KAOS 2 (764)               7  11  1 38.9   5/ 0 THE SAVAGE KINKS (732)    2  1 0
 6/ 4 HENPCS (760)              85 135  3 38.6   6/ 4*KAOS 2 (764)              0  4 0
 7- 5*ARE YOU ? (768)            0   1  0  0.0   7- 5*ARE YOU ? (768)           0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 342): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 686): MARVIN of THE HITCHHIKERS (Deep Thought, mgr.)
 DM  14 TOBIR (turn 685): LUG NUT of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 670): STING of SERPENTS HOLD (Khisanth, mgr.)
 DM  24 ZORPUNT (turn 673): VINEGAR of WRESTLING (Sherlock, mgr.)
 DM  25 LYRATILAN (turn 669): SHOULDA 8 STEAK of PARKING LOT 3 (Khisanth, mgr.)
 DM  26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 667): LOST IN PACE of PACE'S WILD (Pacemaker, mgr.)
 DM  40 ZENSU (turn 631): LORIS DEANE of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 628): POSITION IS EMPTY
 DM  46 ARDIVENT (turn 619): LILA DEANE of BLUVALLEY WARRIORS (Jorja, mgr.)
 DM  52 FRATSFA (turn 290): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 514): SLITHER of SERPENTS HOLD 113 (Khisanth, mgr.)
 DM  71 KYR'TERR (turn 243): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.)
ADM 105 ANDORAK (turn 571): DOMINION of ZOMBIE SQUAD III (Khisanth, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 642): MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 686): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 685): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 670): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 673): WRESTLING (Sherlock, mgr.)
 DM  25 LYRATILAN (turn 669): SAY MY NAME (Howlin' Wolf, mgr.)
 DM  26 CALEAM (turn 667): GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 667): PACE'S WILD (Pacemaker, mgr.)
 DM  40 ZENSU (turn 631): LETHAL LEGION (Seraphim, mgr.)
 DM  41 KATI-TEI (turn 628): DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 619): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 290): WAH CHING (Pec Killer, mgr.)
 DM  63 AMEN-TEI (turn 514): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 243): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 571): SUPERIOR FORCES et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 686): MARVIN of THE HITCHHIKERS (Deep Thought, mgr.)
 DM  22 SOLVEN (turn 669): KORINE ORLES of MIDDLE WAY 15 (Jorja, mgr.)
 DM  25 LYRATILAN (turn 668): GILGAMESH IDON of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.)
 DM  46 ARDIVENT (turn 618): W. D. PURDY of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 290): HOT STUFF of PYROMANIA (Marma Duke, mgr.)
 DM  63 AMEN-TEI (turn 514): SLITHER of SERPENTS HOLD 113 (Khisanth, mgr.)

                                      SPY REPORT

     Good day, in SOLVEN a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  On their very first turn, 
WINTERLUDE had a 3-1-1, and with this kind of luck or skill, should do well.  Welcome 
to SOLVEN.  And let's see, UNCLE RAT fought MAYOR CLUCK and gained 20 points and 
contributed to WINTERLUDE's 3-1-1.  ERRIS LEONA has lost to EMBEZZLING HEN, falling 6 
points, while helping make MIDDLE WAY 15 a 1-4-0 turn.  Defending its title for 
another turn, STING kept MIDDLE WAY 15's warrior, LYNNIS NALL, from claiming the 
throne.  Tell me, is nothing sacred?  I have heard from unimpeachable sources that 
The Victory Tavern uses trolls in their stew.  Talk about gristle!   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  We'd like to remind certain teams 
not to rob the graves of their enemies.  You know who you are; and it's considered 
rude.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Well, I'm burning daylight here in SOLVEN and I've a long road 
ahead of me.  Happy Trails.  Until you see my quill in SOLVEN again, farewell-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STING 6863                   13   5  1   125       SERPENTS HOLD (758)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-BALISONG 6847                17   7  0   129       SERPENTS HOLD (758)
 BLOODY KINK 6462              9   2  1   115       THE SAVAGE KINKS (732)
 KINKY MCKINK 6463             9   2  1   107       THE SAVAGE KINKS (732)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LYNNIS NALL 6818             21  25  0    88       MIDDLE WAY 15 (747)
 PLUCKED SCRIBE 6813          16  32  1    86       HENPCS (760)
 KYNGRATH MOR 6858             7   2  1    86       KAOS 2 (764)
 EMBEZZLING HEN 6810          13  35  1    85       HENPCS (760)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 GILLY MANDERSON 6921          7   2  0    59       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ERRIS LEONA 6932              6   1  0    53       MIDDLE WAY 15 (747)
 HOLM JOUBERT 6931             6   1  0    51       MIDDLE WAY 15 (747)
 ROMO 6937                     3   0  0    34       SERPENTS HOLD (758)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 UNCLE RAT 6900                1   0  1    20       WINTERLUDE (769)
 JOKERMAN 6906                 1   0  0    16       WINTERLUDE (769)
 ROOST KEEPER 6924             2   6  0    12       HENPCS (760)
 PYTHON 6944                   1   0  0    10       SERPENTS HOLD (758)
 FROGGIE 6898                  1   0  0    10       WINTERLUDE (769)
 MARSHAL 6948                  1   0  0     5       SERPENTS HOLD (758)
 NETTIE MOORE 6890             0   1  0     3       WINTERLUDE (769)
 LEMON PEPPER 6949             0   1  0     1       MIDDLE WAY 15 (747)
 CACKLING HEN 6923             0   1  0     1       HENPCS (760)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MAYOR CLUCK 6922        0  1 0 HENPCS 760           UNCLE RAT 6900        671   
DAS 6945                0  1 0 KAOS 2 764           SPYMASTER             671  NONE
DAT 6947                0  1 0 KAOS 2 764           SHAPESHIFTER          671  NONE
DAX 6946                0  1 0 KAOS 2 764           DARK CHAMPION         671  NONE
BLAH 6928               1  1 0 THE SAVAGE KINKS 732 BANDIT PRINCE         671  NONE

                                     PERSONAL ADS

Sting -- And there it is back, this time it's your handy victory.  Though how you
do it without hands is a puzzle. -- Korine Orles

Embezzling Hen -- Won't do you any good.  I'm having an omelet, and that's that.
-- Lynnis Nall

Oh, for the cat's sake!  And three wins over standbys.  This is... boring. --
Gilly Manderson, Erris Leona, and Holm Joubert

                                  LAST WEEK'S FIGHTS

BLAH was butchered by BANDIT PRINCE in a 1 minute bloody Dark Arena fight.
DAT was dispatched by SHAPESHIFTER in a 2 minute Dark Arena battle.
DAX was easily killed by DARK CHAMPION in a 1 minute Dark Arena match.
DAS was assassinated by SPYMASTER in a 1 minute Dark Arena duel.
STING devastated LYNNIS NALL in a 1 minute one-sided Title contest.
BLOODY KINK overpowered KYNGRATH MOR in a 2 minute mismatched match.
KINKY MCKINK viciously subdued PLUCKED SCRIBE in a 2 minute veteran's duel.
EMBEZZLING HEN devastated ERRIS LEONA in a 1 minute one-sided competition.
GILLY MANDERSON was overcome by VETERAN MERCENARY in a 1 minute melee.
HOLM JOUBERT won victory over THE HONEST MERCHANT in a 1 minute gruesome duel.
ROMO overpowered ROOST KEEPER in a 1 minute uneven duel.
NETTIE MOORE was overpowered by PYTHON in a 1 minute one-sided fight.
FROGGIE handily defeated CACKLING HEN in a 1 minute one-sided bout.
UNCLE RAT murdered MAYOR CLUCK in a 1 minute mismatched match.
JOKERMAN handily defeated POLITE BEGGAR in a 1 minute one-sided contest.
MARSHAL subdued LEMON PEPPER in a 1 minute novice's brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       7         AIMED BLOW        29 -   9 -  1      76  |
|LUNGING ATTACK                   5         WALL OF STEEL     11 -   6 -  1      65  |
|STRIKING ATTACK                  5         LUNGING ATTACK    15 -  12 -  0      56  |
|WALL OF STEEL                    2         PARRY-RIPOSTE      8 -  13 -  0      38  |
|PARRY-RIPOSTE                    2         SLASHING ATTACK    2 -   5 -  0      29  |
|BASHING ATTACK                   2         STRIKING ATTACK    5 -  15 -  1      25  |
|SLASHING ATTACK                  1         BASHING ATTACK     2 -   8 -  0      20  |
|TOTAL PARRY                      1         TOTAL PARRY        0 -   1 -  0       0  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   1 -  0       0  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   1 -  0       0  |

Turn 671 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     5 -  0     PARRY-LUNGE        0 -  0         4  AIMED BLOW     
WALL OF STEEL      2 -  0     PARRY-STRIKE       0 -  0         3  LUNGING ATTACK 
AIMED BLOW         4 -  3     PARRY-RIPOSTE      0 -  2         2  PARRY-RIPOSTE  
                              SLASHING ATTACK    0 -  1         1  WALL OF STEEL  
                              STRIKING ATTACK    0 -  5         1  STRIKING ATTACK
                              BASHING ATTACK     0 -  2     
                              TOTAL PARRY        0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       STING 6863                 13   5  1  125 SERPENTS HOLD (758)
WALL OF STEEL    BLOODY KINK 6462            9   2  1  115 THE SAVAGE KINKS (732)
LUNGING ATTACK   KINKY MCKINK 6463           9   2  1  107 THE SAVAGE KINKS (732)
STRIKING ATTACK  KYNGRATH MOR 6858           7   2  1   86 KAOS 2 (764)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LYNNIS NALL 6818.  The most popular warrior this 
turn was KINKY MCKINK 6463.  The ten other most popular fighters were DAT 6947, 
KYNGRATH MOR 6858, BLOODY KINK 6462, EMBEZZLING HEN 6810, HOLM JOUBERT 6931, JOKERMAN 
6906, STING 6863, ROMO 6937, PYTHON 6944, and FROGGIE 6898.

The least popular fighter this week was LEMON PEPPER 6949.  The other ten least 
popular fighters were MAYOR CLUCK 6922, CACKLING HEN 6923, NETTIE MOORE 6890, ROOST 
KEEPER 6924, GILLY MANDERSON 6921, ERRIS LEONA 6932, LYNNIS NALL 6818, DAS 6945, DAX 
6946, and PLUCKED SCRIBE 6813.

                  MAIL-IN TOURNEY LII

CONTENDERS TOURNEY                     W  L  K         TEAM NAME            
NEBUCHADNEZZAR 5821 (129-85-0)        12  3  0         WE BE WAR FLAILS     

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
DREADNOUGHT 5587 (3-3-0)               4  3  0         WIMPS OF DEATH       
KINKY MCKINK 6463 (8-2-1)              3  3  0         THE SAVAGE KINKS     

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
LAWDY 6723 (1-2-0)                     5  3  0         OF WOLF AND MAN 4    
KYNGRATH MOR 6858 (7-1-1)              4  3  0         KAOS 2               

INITIATES TOURNEY                      W  L  K         TEAM NAME            
MAULT LIQUOR 6728 (1-1-0)              0  2  0         MAULS LOCAL 457      

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
UNCLE RAT 6900 (0-0-0)                14  2  0         WINTERLUDE           
JOKERMAN 6906 (0-0-0)                  6  3  0         WINTERLUDE           
SWEET MARIE 6888 (0-0-0)               5  3  0         WINTERLUDE           
FROGGIE 6898 (0-0-0)                   2  3  0         WINTERLUDE           
PURPLE HAZE 6917 (0-0-0)               2  3  0         ARE YOU ?            
FIRE 6919 (0-0-0)                      1  2  0  DEAD   ARE YOU ?            
NETTIE MOORE 6890 (0-0-0)              0  2  0         WINTERLUDE           

DEAD CHAMPIONS TOURNEY                 W  L  K         TEAM NAME            
DER KOMMISAR 3289 (8-2-0)              2  3  0         80'S DISCO           

DEAD APPRENTICES TOURNEY               W  L  K         TEAM NAME            
SHAELIN DANIS 6873 (0-0-0)             0  2  0         KAOS 2               

                        BLOODGAMES at the WINTER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Winter FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 96:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 97:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.  
For DM 97, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!