DUEL 2 NEWSLETTER
Date : 12/07/2011 Duedate: 12/20/2011
SOLVEN ARENA
DM-22 TURN-671
This Weeks Top Honors
THE DUELMASTER IS
STING
SERPENTS HOLD (758)
(22-6863) [13-5-1,125]
Chartered Recognition Leader Unchartered Recognition Leader
STING KYNGRATH MOR
SERPENTS HOLD (758) KAOS 2 (764)
(22-6863) [13-5-1,125] (22-6858) [7-2-1,86]
Popularity Leader This Weeks Favorite
LYNNIS NALL KINKY MCKINK
MIDDLE WAY 15 (747) THE SAVAGE KINKS (732)
(22-6818) [21-25-0,88] (22-6463) [9-2-1,107]
THE CURRENT TOP TEAM
MIDDLE WAY 15 (747)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. WINTERLUDE (769) 49
2. SERPENTS HOLD (758) 29 SERPENTS HOLD (758)
3. KAOS 2 (764) 20 Unchartered Team
4. THE SAVAGE KINKS (732) 18
5. HENPCS (760) 14 WINTERLUDE (769)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*WINTERLUDE (769) 3 1 1 75.0 1/ 1 MIDDLE WAY 15 (747) 10 5 0
2/ 1 SERPENTS HOLD (758) 117 66 7 63.9 2/ 2 SERPENTS HOLD (758) 7 4 0
3/ 0 THE SAVAGE KINKS (732) 19 14 2 57.6 3/ 0*WINTERLUDE (769) 3 1 1
4/ 2 MIDDLE WAY 15 (747) 341 341 5 50.0 4/ 3 HENPCS (760) 3 8 0
5/ 3*KAOS 2 (764) 7 11 1 38.9 5/ 0 THE SAVAGE KINKS (732) 2 1 0
6/ 4 HENPCS (760) 85 135 3 38.6 6/ 4*KAOS 2 (764) 0 4 0
7- 5*ARE YOU ? (768) 0 1 0 0.0 7- 5*ARE YOU ? (768) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 342): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.)
DM 11 ARUAK CITY (turn 686): MARVIN of THE HITCHHIKERS (Deep Thought, mgr.)
DM 14 TOBIR (turn 685): LUG NUT of THE DEATH SQUAD (Street Legal, mgr.)
DM 22 SOLVEN (turn 670): STING of SERPENTS HOLD (Khisanth, mgr.)
DM 24 ZORPUNT (turn 673): VINEGAR of WRESTLING (Sherlock, mgr.)
DM 25 LYRATILAN (turn 669): SHOULDA 8 STEAK of PARKING LOT 3 (Khisanth, mgr.)
DM 26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.)
DM 30 IAYE (turn 667): LOST IN PACE of PACE'S WILD (Pacemaker, mgr.)
DM 40 ZENSU (turn 631): LORIS DEANE of BEYOND THE PALE (Jorja, mgr.)
DM 41 KATI-TEI (turn 628): POSITION IS EMPTY
DM 46 ARDIVENT (turn 619): LILA DEANE of BLUVALLEY WARRIORS (Jorja, mgr.)
DM 52 FRATSFA (turn 290): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
DM 63 AMEN-TEI (turn 514): SLITHER of SERPENTS HOLD 113 (Khisanth, mgr.)
DM 71 KYR'TERR (turn 243): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.)
ADM 105 ANDORAK (turn 571): DOMINION of ZOMBIE SQUAD III (Khisanth, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 642): MIDDLE WAY 11 (Jorja, mgr.)
DM 11 ARUAK CITY (turn 686): BULLDOGS (Kennelworth, mgr.)
DM 14 TOBIR (turn 685): THE DEATH SQUAD (Street Legal, mgr.)
DM 22 SOLVEN (turn 670): MIDDLE WAY 15 (Jorja, mgr.)
DM 24 ZORPUNT (turn 673): WRESTLING (Sherlock, mgr.)
DM 25 LYRATILAN (turn 669): SAY MY NAME (Howlin' Wolf, mgr.)
DM 26 CALEAM (turn 667): GOLDEN CANYON (Jorja, mgr.)
DM 30 IAYE (turn 667): PACE'S WILD (Pacemaker, mgr.)
DM 40 ZENSU (turn 631): LETHAL LEGION (Seraphim, mgr.)
DM 41 KATI-TEI (turn 628): DA DOG POWNDAZ (Marma Duke, mgr.)
DM 46 ARDIVENT (turn 619): FANDILS (Wise Old Fandil, mgr.)
DM 52 FRATSFA (turn 290): WAH CHING (Pec Killer, mgr.)
DM 63 AMEN-TEI (turn 514): WAYFARERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 243): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 571): SUPERIOR FORCES et al (Manager, mgr.)
Recent Graduates
----------------
DM 11 ARUAK CITY (turn 686): MARVIN of THE HITCHHIKERS (Deep Thought, mgr.)
DM 22 SOLVEN (turn 669): KORINE ORLES of MIDDLE WAY 15 (Jorja, mgr.)
DM 25 LYRATILAN (turn 668): GILGAMESH IDON of THE MIDDLE WAY 4 (Jorja, mgr.)
DM 26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.)
DM 46 ARDIVENT (turn 618): W. D. PURDY of FANDILS (Wise Old Fandil, mgr.)
DM 52 FRATSFA (turn 290): HOT STUFF of PYROMANIA (Marma Duke, mgr.)
DM 63 AMEN-TEI (turn 514): SLITHER of SERPENTS HOLD 113 (Khisanth, mgr.)
SPY REPORT
Good day, in SOLVEN a quiet thief gets rich, but a quiet spymaster gets poor.
So bring me ale and harken to my tidbits of news. On their very first turn,
WINTERLUDE had a 3-1-1, and with this kind of luck or skill, should do well. Welcome
to SOLVEN. And let's see, UNCLE RAT fought MAYOR CLUCK and gained 20 points and
contributed to WINTERLUDE's 3-1-1. ERRIS LEONA has lost to EMBEZZLING HEN, falling 6
points, while helping make MIDDLE WAY 15 a 1-4-0 turn. Defending its title for
another turn, STING kept MIDDLE WAY 15's warrior, LYNNIS NALL, from claiming the
throne. Tell me, is nothing sacred? I have heard from unimpeachable sources that
The Victory Tavern uses trolls in their stew. Talk about gristle!
The crowd's roar, the smell of iron and leather, mixed with sweat, what more
could a warrior ask of life? Well, besides that.
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. We'd like to remind certain teams
not to rob the graves of their enemies. You know who you are; and it's considered
rude.
Remember, blood on the purple robe does not change it from a purple robe. Dare
to fight bravely. Well, I'm burning daylight here in SOLVEN and I've a long road
ahead of me. Happy Trails. Until you see my quill in SOLVEN again, farewell--
Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
STING 6863 13 5 1 125 SERPENTS HOLD (758)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-BALISONG 6847 17 7 0 129 SERPENTS HOLD (758)
BLOODY KINK 6462 9 2 1 115 THE SAVAGE KINKS (732)
KINKY MCKINK 6463 9 2 1 107 THE SAVAGE KINKS (732)
CHAMPIONS W L K POINTS TEAM NAME
LYNNIS NALL 6818 21 25 0 88 MIDDLE WAY 15 (747)
PLUCKED SCRIBE 6813 16 32 1 86 HENPCS (760)
KYNGRATH MOR 6858 7 2 1 86 KAOS 2 (764)
EMBEZZLING HEN 6810 13 35 1 85 HENPCS (760)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
GILLY MANDERSON 6921 7 2 0 59 MIDDLE WAY 15 (747)
ADEPTS W L K POINTS TEAM NAME
ERRIS LEONA 6932 6 1 0 53 MIDDLE WAY 15 (747)
HOLM JOUBERT 6931 6 1 0 51 MIDDLE WAY 15 (747)
ROMO 6937 3 0 0 34 SERPENTS HOLD (758)
INITIATES W L K POINTS TEAM NAME
UNCLE RAT 6900 1 0 1 20 WINTERLUDE (769)
JOKERMAN 6906 1 0 0 16 WINTERLUDE (769)
ROOST KEEPER 6924 2 6 0 12 HENPCS (760)
PYTHON 6944 1 0 0 10 SERPENTS HOLD (758)
FROGGIE 6898 1 0 0 10 WINTERLUDE (769)
MARSHAL 6948 1 0 0 5 SERPENTS HOLD (758)
NETTIE MOORE 6890 0 1 0 3 WINTERLUDE (769)
LEMON PEPPER 6949 0 1 0 1 MIDDLE WAY 15 (747)
CACKLING HEN 6923 0 1 0 1 HENPCS (760)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MAYOR CLUCK 6922 0 1 0 HENPCS 760 UNCLE RAT 6900 671
DAS 6945 0 1 0 KAOS 2 764 SPYMASTER 671 NONE
DAT 6947 0 1 0 KAOS 2 764 SHAPESHIFTER 671 NONE
DAX 6946 0 1 0 KAOS 2 764 DARK CHAMPION 671 NONE
BLAH 6928 1 1 0 THE SAVAGE KINKS 732 BANDIT PRINCE 671 NONE
PERSONAL ADS
Sting -- And there it is back, this time it's your handy victory. Though how you
do it without hands is a puzzle. -- Korine Orles
Embezzling Hen -- Won't do you any good. I'm having an omelet, and that's that.
-- Lynnis Nall
Oh, for the cat's sake! And three wins over standbys. This is... boring. --
Gilly Manderson, Erris Leona, and Holm Joubert
LAST WEEK'S FIGHTS
BLAH was butchered by BANDIT PRINCE in a 1 minute bloody Dark Arena fight.
DAT was dispatched by SHAPESHIFTER in a 2 minute Dark Arena battle.
DAX was easily killed by DARK CHAMPION in a 1 minute Dark Arena match.
DAS was assassinated by SPYMASTER in a 1 minute Dark Arena duel.
STING devastated LYNNIS NALL in a 1 minute one-sided Title contest.
BLOODY KINK overpowered KYNGRATH MOR in a 2 minute mismatched match.
KINKY MCKINK viciously subdued PLUCKED SCRIBE in a 2 minute veteran's duel.
EMBEZZLING HEN devastated ERRIS LEONA in a 1 minute one-sided competition.
GILLY MANDERSON was overcome by VETERAN MERCENARY in a 1 minute melee.
HOLM JOUBERT won victory over THE HONEST MERCHANT in a 1 minute gruesome duel.
ROMO overpowered ROOST KEEPER in a 1 minute uneven duel.
NETTIE MOORE was overpowered by PYTHON in a 1 minute one-sided fight.
FROGGIE handily defeated CACKLING HEN in a 1 minute one-sided bout.
UNCLE RAT murdered MAYOR CLUCK in a 1 minute mismatched match.
JOKERMAN handily defeated POLITE BEGGAR in a 1 minute one-sided contest.
MARSHAL subdued LEMON PEPPER in a 1 minute novice's brawl.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 7 AIMED BLOW 29 - 9 - 1 76 |
|LUNGING ATTACK 5 WALL OF STEEL 11 - 6 - 1 65 |
|STRIKING ATTACK 5 LUNGING ATTACK 15 - 12 - 0 56 |
|WALL OF STEEL 2 PARRY-RIPOSTE 8 - 13 - 0 38 |
|PARRY-RIPOSTE 2 SLASHING ATTACK 2 - 5 - 0 29 |
|BASHING ATTACK 2 STRIKING ATTACK 5 - 15 - 1 25 |
|SLASHING ATTACK 1 BASHING ATTACK 2 - 8 - 0 20 |
|TOTAL PARRY 1 TOTAL PARRY 0 - 1 - 0 0 |
|PARRY-LUNGE 0 PARRY-STRIKE 0 - 1 - 0 0 |
|PARRY-STRIKE 0 PARRY-LUNGE 0 - 1 - 0 0 |
Turn 671 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 5 - 0 PARRY-LUNGE 0 - 0 4 AIMED BLOW
WALL OF STEEL 2 - 0 PARRY-STRIKE 0 - 0 3 LUNGING ATTACK
AIMED BLOW 4 - 3 PARRY-RIPOSTE 0 - 2 2 PARRY-RIPOSTE
SLASHING ATTACK 0 - 1 1 WALL OF STEEL
STRIKING ATTACK 0 - 5 1 STRIKING ATTACK
BASHING ATTACK 0 - 2
TOTAL PARRY 0 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW STING 6863 13 5 1 125 SERPENTS HOLD (758)
WALL OF STEEL BLOODY KINK 6462 9 2 1 115 THE SAVAGE KINKS (732)
LUNGING ATTACK KINKY MCKINK 6463 9 2 1 107 THE SAVAGE KINKS (732)
STRIKING ATTACK KYNGRATH MOR 6858 7 2 1 86 KAOS 2 (764)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is LYNNIS NALL 6818. The most popular warrior this
turn was KINKY MCKINK 6463. The ten other most popular fighters were DAT 6947,
KYNGRATH MOR 6858, BLOODY KINK 6462, EMBEZZLING HEN 6810, HOLM JOUBERT 6931, JOKERMAN
6906, STING 6863, ROMO 6937, PYTHON 6944, and FROGGIE 6898.
The least popular fighter this week was LEMON PEPPER 6949. The other ten least
popular fighters were MAYOR CLUCK 6922, CACKLING HEN 6923, NETTIE MOORE 6890, ROOST
KEEPER 6924, GILLY MANDERSON 6921, ERRIS LEONA 6932, LYNNIS NALL 6818, DAS 6945, DAX
6946, and PLUCKED SCRIBE 6813.
MAIL-IN TOURNEY LII
CONTENDERS TOURNEY W L K TEAM NAME
NEBUCHADNEZZAR 5821 (129-85-0) 12 3 0 WE BE WAR FLAILS
CHALLENGERS TOURNEY W L K TEAM NAME
DREADNOUGHT 5587 (3-3-0) 4 3 0 WIMPS OF DEATH
KINKY MCKINK 6463 (8-2-1) 3 3 0 THE SAVAGE KINKS
ADEPTS TOURNEY W L K TEAM NAME
LAWDY 6723 (1-2-0) 5 3 0 OF WOLF AND MAN 4
KYNGRATH MOR 6858 (7-1-1) 4 3 0 KAOS 2
INITIATES TOURNEY W L K TEAM NAME
MAULT LIQUOR 6728 (1-1-0) 0 2 0 MAULS LOCAL 457
ROOKIES TOURNEY W L K TEAM NAME
UNCLE RAT 6900 (0-0-0) 14 2 0 WINTERLUDE
JOKERMAN 6906 (0-0-0) 6 3 0 WINTERLUDE
SWEET MARIE 6888 (0-0-0) 5 3 0 WINTERLUDE
FROGGIE 6898 (0-0-0) 2 3 0 WINTERLUDE
PURPLE HAZE 6917 (0-0-0) 2 3 0 ARE YOU ?
FIRE 6919 (0-0-0) 1 2 0 DEAD ARE YOU ?
NETTIE MOORE 6890 (0-0-0) 0 2 0 WINTERLUDE
DEAD CHAMPIONS TOURNEY W L K TEAM NAME
DER KOMMISAR 3289 (8-2-0) 2 3 0 80'S DISCO
DEAD APPRENTICES TOURNEY W L K TEAM NAME
SHAELIN DANIS 6873 (0-0-0) 0 2 0 KAOS 2
BLOODGAMES at the WINTER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 97: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.
For DM 97, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!