DUEL 2 NEWSLETTER

Date   : 05/21/2014    Duedate: 06/03/2014

SOLVEN ARENA

DM-22    TURN-735

This Weeks Top Honors

THE DUELMASTER IS

SSG6
MEDAL OF HONOR 104 (776)
(22-7046) [14-6-1,95]

Chartered Recognition Leader   Unchartered Recognition Leader

SSG6                           FERMATA
MEDAL OF HONOR 104 (776)       LUMINOSITY (777)
(22-7046) [14-6-1,95]          (22-7055) [2-0-0,17]

Popularity Leader              This Weeks Favorite

IYAN KENNIS                    FERMATA
MIDDLE WAY 15 (747)            LUMINOSITY (777)
(22-7036) [21-17-0,92]         (22-7055) [2-0-0,17]

THE CURRENT TOP TEAM

MIDDLE WAY 15 (747)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MEDAL OF HONOR 104 (776)    24
2. ARE YOU ? (768)             13      MEDAL OF HONOR 104 (776)
3. MIDDLE WAY 15 (747)         11      Unchartered Team
4. LUMINOSITY (777)             3
                                       LUMINOSITY (777)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MEDAL OF HONOR 104 (776)  50  31  3 61.7   1/ 1 MIDDLE WAY 15 (747)      11  4 0
 2/ 2*LUMINOSITY (777)           2   2  0 50.0   2/ 3 ARE YOU ? (768)           5  5 1
 3/ 3 MIDDLE WAY 15 (747)      497 504 11 49.7   3/ 2 MEDAL OF HONOR 104 (776)  4  7 0
 4/ 4 ARE YOU ? (768)           66 111  3 37.3   4/ 4*LUMINOSITY (777)          2  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 374): CLYDE D'CLUB of PEASANT REBELLION (Nomad, mgr.)
 DM  11 ARUAK CITY (turn 750): UNCLEAN ONE of CHAOS CARNIVAL (Nurgle, mgr.)
 DM  14 TOBIR (turn 749): BARIUM ENEMY of PERIODIC STATEMENTS (Mannequin, mgr.)
 DM  22 SOLVEN (turn 734): FOXY LADY of ARE YOU ? (Howlin' Wolf, mgr.)
 DM  24 ZORPUNT (turn 737): T-JON LOY of KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 733): LOIAL of WHEEL OF TIME (Stillgard, mgr.)
 DM  26 CALEAM (turn 730): APPELONIA of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 731): KOJAK of ALL JACKED UP (Pat Sajak, mgr.)
 DM  40 ZENSU (turn 695): EBBUTT MARSH of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 692): FLYING PIG of HELL FROZEN OVER (The Dark One, mgr.)
 DM  46 ARDIVENT (turn 683): SADIE of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 322): FAT LIP of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 577): PFC 1 of MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 275): HAUGHA RYDE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 635): SARINA of GOLDEN CANYON (Jorja, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 374): WEIRD ALCHEMY (La Guillotine, mgr.)
 DM  11 ARUAK CITY (turn 750): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 749): MENTOR BLISS (Dr. Feelgood, mgr.)
 DM  22 SOLVEN (turn 734): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 737): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 733): WHEEL OF TIME (Stillgard, mgr.)
 DM  26 CALEAM (turn 730): GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 731): OMNITRIX (Buri, mgr.)
 DM  40 ZENSU (turn 695): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 692): LAZY SUNDAY (Howlin' Wolf, mgr.)
 DM  46 ARDIVENT (turn 683): THE 27 CLUB (Howlin' Wolf, mgr.)
 DM  52 FRATSFA (turn 322): IRON CATHEDRAL (Dameon Darkheart, mgr.)
 DM  63 AMEN-TEI (turn 577): MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 275): OUTER GODS (Var, mgr.)
ADM 105 ANDORAK (turn 635): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 374): IWO JIMA of SMITHSONIAN (Curator, mgr.)
               (turn 373): PORT-A-FORTRESS of THE CHOSEN (Longshot, mgr.)
 DM  11 ARUAK CITY (turn 750): HOT DOG of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 748): THE SQUARE of WU-TANG FOREVER (Howlin' Wolf, mgr.)
 DM  22 SOLVEN (turn 733): IRSON ORSON of MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 736): ARE YOU DONE YET? Of BASH BROS. BOSS (Assurnasirbanipal)
 DM  46 ARDIVENT (turn 683): SADIE of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 321): SINISTER SAINT of IRON CATHEDRAL (Dameon Darkheart, mgr.)
 DM  71 KYR'TERR (turn 274): MUSHROOM of PIZZA TOPPINGS (Warlock, mgr.)

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to SOLVEN once again!  What's with SSG7?  He actually beat SOLVEN's 
VETERAN MERCENARY, and walked away with 15 more points from the fight.  Major screwup 
at MIDDLE WAY 15.  NORM RIDDLE lost 10 points to VISITING ORC.  Some new strategies, 
perhaps?  Maybe NORM RIDDLE will provide more easy wins...  Har har har!  Did FOXY 
LADY wimp out, or just get lazy?  Anyway, she's not Duelmaster anymore.  I can barely 
restrain my enthusiam for MEDAL OF HONOR 104's outstanding member, Duelmaster SSG6.  
Wouldn't it be nice to have live subjects to practice on?  I hear some team is 
looking into the uses of convicted prisoners.   
     Speaking of cowardly avoiders and unfair challenges...  The most avoided team 
was MIDDLE WAY 15.  In my day, no team with a 494-502-11 would scare me off!  What's 
the problem, LUMINOSITY?   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  Is it my imagination, or are fighters getting younger every 
day?  To die so young, so gloriously!   
     Well, I'm pretty much through.  You guys need to get back practicing.  Are you 
as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Remember--a good fighter needs both good skills and 
good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SSG6 7046                    14   6  1    95       MEDAL OF HONOR 104 (776)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-FOXY LADY 7043               11   0  0   146       ARE YOU ? (768)
-DOUGLAS T. JACOBSON 7050     16   3  1    93       MEDAL OF HONOR 104 (776)
 IYAN KENNIS 7036             21  17  0    92       MIDDLE WAY 15 (747)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SSG7 7049                     5   3  0    88       MEDAL OF HONOR 104 (776)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SSG5 7048                     9  11  1    65       MEDAL OF HONOR 104 (776)
 NYSSA RYE 7045               14  14  2    61       MIDDLE WAY 15 (747)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GUSSIE FINKNEWTON 7125        4   2  0    49       MIDDLE WAY 15 (747)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 NORM RIDDLE 7085              7   7  0    29       MIDDLE WAY 15 (747)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SILVER SEAS 7127              3   2  0    20       ARE YOU ? (768)
 FERMATA 7055                  2   0  0    17       LUMINOSITY (777)
 MEXICO LAND 7159              1   0  0     8       ARE YOU ? (768)
 BAKMUS 7054                   0   2  0     6       LUMINOSITY (777)
 FIRE 7160                     0   1  0     1       ARE YOU ? (768)
 JAYNE PENN 7162               0   1  0     1       MIDDLE WAY 15 (747)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ANGEL 7044             11 17 0 ARE YOU ? 768        ROCKIT 6953           731  NONE
DA1 7151                1  1 1 ARE YOU ? 768        MOUNTAIN TROLL        735  NONE

                                     PERSONAL ADS

We salute the tourney participants. -- Jorja and those who walk the Middle Way

Four-one?  At least I leave the team smiling.  And perhaps Nyssa's loss will remind
her that gladiation is not a truly seemly career for a woman.  She should be... a
weaver, or a cook, or something like that.  Or at least a poet. -- Irson Orson

                                  LAST WEEK'S FIGHTS

DA1 was dealt death by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight.
IYAN KENNIS viciously subdued SSG5 in a 2 minute gruesome battle.
SSG6 demolished NOBLE ASSASSIN in a 1 minute uneven Title fight.
SSG7 devastated VETERAN MERCENARY in a 1 minute one-sided contest.
NORM RIDDLE was overpowered by VISITING ORC in a 1 minute mismatched match.
GUSSIE FINKNEWTON devastated VISITING ORC in a 1 minute one-sided duel.
NYSSA RYE devastated HAPPY PEASANT in a 1 minute mismatched match.
BAKMUS was overcome by MEXICO LAND in a action packed 1 minute beginner's fight.
FERMATA won victory over FIRE in a 3 minute gory beginner's duel.
SILVER SEAS vanquished JAYNE PENN in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    5         PARRY-STRIKE       1 -   0 -  0     100  |
|LUNGING ATTACK                   4         PARRY-LUNGE        1 -   0 -  0     100  |
|PARRY-RIPOSTE                    1         WALL OF STEEL     18 -  10 -  0      64  |
|STRIKING ATTACK                  1         STRIKING ATTACK   15 -  13 -  0      54  |
|AIMED BLOW                       1         LUNGING ATTACK    18 -  17 -  1      51  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      4 -   4 -  0      50  |
|BASHING ATTACK                   1         SLASHING ATTACK    6 -   6 -  0      50  |
|PARRY-LUNGE                      0         BASHING ATTACK     1 -   1 -  0      50  |
|PARRY-STRIKE                     0         AIMED BLOW         9 -  12 -  1      43  |
|TOTAL PARRY                      0         TOTAL PARRY        0 -   3 -  0       0  |

Turn 735 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  1         3  WALL OF STEEL  
STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         3  LUNGING ATTACK 
WALL OF STEEL      4 -  1     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
LUNGING ATTACK     2 -  2     SLASHING ATTACK    0 -  1         1  AIMED BLOW     
                              BASHING ATTACK     0 -  1         1  SLASHING ATTACK
                              TOTAL PARRY        0 -  0         1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  SSG6 7046                  14   6  1   95 MEDAL OF HONOR 104 (776)
WALL OF STEEL    IYAN KENNIS 7036           21  17  0   92 MIDDLE WAY 15 (747)
LUNGING ATTACK   SSG7 7049                   5   3  0   88 MEDAL OF HONOR 104 (776)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is IYAN KENNIS 7036.  The most popular warrior this 
turn was FERMATA 7055.  The ten other most popular fighters were FIRE 7160, DA1 7151, 
IYAN KENNIS 7036, SSG5 7048, SSG7 7049, NYSSA RYE 7045, SSG6 7046, BAKMUS 7054, 
MEXICO LAND 7159, and SILVER SEAS 7127.

The least popular fighter this week was JAYNE PENN 7162.  The other ten least popular 
fighters were NORM RIDDLE 7085, GUSSIE FINKNEWTON 7125, SILVER SEAS 7127, MEXICO LAND 
7159, BAKMUS 7054, SSG6 7046, NYSSA RYE 7045, SSG7 7049, SSG5 7048, and IYAN KENNIS 
7036.

The following warriors will travel to AD after next turn:

SSG6 (22-7046) MEDAL OF HONOR 104 (776)

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!