Date   : 07/10/2003    Duedate: 07/23/2003


DM-24    TURN-456

This Weeks Top Honors


(24-4378) [17-6-0,104]

Chartered Recognition Leader   Unchartered Recognition Leader

FLITTER MCGEE                  CANE TOAD
KRILL CAVALRY (403)            AUSSIE KILLERS (455)
(24-4378) [17-6-0,104]         (24-4425) [5-3-0,75]

Popularity Leader              This Weeks Favorite

KRILL CAVALRY (403)            THE MC5 (445)
(24-4330) [16-23-0,71]         (24-4370) [11-12-0,93]



Team Name                  Point Gain  Chartered Team
1. AUSSIE KILLERS (455)        29
2. THE MC5 (445)               28      DIABLO ALSO (458)
3. SWEET BLISS (441)           11      Unchartered Team
4. THE ASININE (272)            9
5. DIABLO ALSO (458)            9      SWEET BLISS (441)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DIABLO ALSO (458)         41  19  1 68.3   1/ 1 THE ASININE (272)        11  4 1
 2/ 7*SWEET BLISS (441)          2   1  0 66.7   2/ 2 THE MC5 (445)             7  5 1
 3/ 2*AUSSIE KILLERS (455)      23  17  2 57.5   3/ 4 KRILL CAVALRY (403)       7  8 0
 4/ 3 THE MC5 (445)             89  78  8 53.3   4/ 3*AUSSIE KILLERS (455)      7  8 0
 5- 4 BATTLEMANIA (71)         337 308 23 52.2   5/ 7 DIABLO ALSO (458)         2  1 0
 6/ 5 KRILL CAVALRY (403)      347 336 11 50.8   6/ 6 SAVAGES (178)             2  4 0
 7/ 6 THE ASININE (272)         70  68  7 50.7   7- 5 BATTLEMANIA (71)          2  8 0
 8/ 8 SAVAGES (178)            105 123 12 46.1   8/ 8*SWEET BLISS (441)         1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Aruaki Clanhold #116 ]H[ + ---:--- + ]H[ +

     Belana lay without moving, trying to piece together what had happened before she
drew attention to herself.  Not that she could hear anybody else around, but...you
never knew, and she hadn't been among friends.  Some sorcerer, some FOLSTROM
sorcerer--even in her thoughts, that name vibrated with loathing--had tried to turn
her into a golem, to use her body to fuel a Gate and her mind to operate a golem.  It
sounded incredible, because she was IN her body now, she could feel it.  Could feel
gritty stone underneath her, and the sun shining down hot on her back, and a
breeze....  She could smell something pleasantly resinous, sort of like pine trees.
Definitely in her body.  But the other--the Gate and the golem--that had really
happened, too.
     But what went between then and now?  The golem memories were incomplete and
somehow lacked depth and assurance.  Oh!  Because they only came from sight and
hearing, none of the "body" senses such as smell, touch, hot and cold, and so on.
There had been voices, one, she thought, had been the Delarquan, Gelleran.  Very
angry.  He had come after her!  Amazing.  The clash of swords.  Things got very...
unsteady.  Maybe Gelleran had attacked the sorcerer, broken his concentration.  Did
that fiend need concentration to hold her in golem form?  To hold the Gate open?
     Wait, if the Gate had closed, where was she?  No, that was the second problem.
The first was figuring out what had happened.  Better to go on and finish that.
There had been a fight.  She had wanted to get into it herself, but the golem-form
wouldn't respond.  Maddening!  There had been...she thought there had been some kind
of explosion.  Not really an explosion, but something that was like one more than it
was like anything else.  Not really a helpful memory.  Well, even more detail might
not be helpful, since she had no magical skills herself.  But the Gate had probably
been destroyed.
     So, which side had she ended up on?  Was she in the Clanhold, or somewhere else?
     There was a rhythmic sound, she'd been hearing it for a long time, but now she
paid attention.  A sort of roar, and then a rush, and another roar, and....  Waves!
Waves breaking on a shore.  The last she'd known before this all happened, she had
been inland, miles away from the Trier.  So she was probably on the wrong side of the
Gate.  Damn.  Then it was time to get up and do something.  Find a way to get home.
     She opened her eyes and immediately had to squint against the strong sunlight.
She was lying on stone paving, an old stone floor, apparently, because she could see
weeds growing up through cracks and the tumbled remains of a wall beyond.  Beyond
that, all she could see was a sky that was bluer than any she remembered.  As she
organized her limbs to move, she discovered that her clothing was in shreds; she
would have sunburn everywhere skin wasn't covered.  A nuisance, but not her first
problem.  Her first problem...she licked dry lips.  Her first problem was water.
     When she sat up, the world reeled around her, then steadied.  She could see over
the low walls to the sea, which was rushing in and out in white-topped waves along a
third of her horizon.  The other half went up in rocky slopes to tall trees that cast
the blackest shadows.  She looked at the shadows wistfully.  They'd be cool.  But
first, water.
     A stone rolled down the hillside, rattling against other rocks.  Belana glanced
around quickly.  She didn't have her sword, naturally, she never seemed to have it
when she needed it.  But there must be something here she could use as a weapon.  A
rock, at least.  Her hands moved anxiously across the stone floor while she kept
watching the trees.  The shadows there were so dark that she wouldn't be able to see
anyone approaching until they came out into the sunlight.  A bird squawked and flew
out of the treeline, which told her approximately where someone was coming through.
She thought of lying down and playing at being still unconscious, but he could
probably see her already.  No point in that.  Her hand closed around a fist-sized
rock.  It was rough-edged and had a good weight.  She could do some damage with that
rocks.  And she would.

           + ]H[ + ---:--- + ]H[ Andorians Abroad #10 ]H[ + ---:--- + ]H[ +

Zuwayza or Somewhere Else:

     "Ah, you are awake then?"
     The voice seemed unreasonably cheerful, given the way Tankesh's head was
pounding.  It was speaking Akhaddic...of a sort.  Understandable, since it was
speaking slowly, or maybe the odd accent was becoming more familiar.  He opened his
eyes cautiously.  He was in a dimly lit room, on a sort of divan or daybed such as
the Karnhorns used.  The walls were pale above, and something simple and dark below,
painted plaster, maybe.  Plainer than the walls in any upper class Karnhorn house
he'd seen.  A two-branched candlestick of bronze provided the light.  The man sitting
beside him and holding the candlestick had the expected dark, hawk-nosed face,
typical Karnhorn.  But he was wearing an unfamiliar sort of headgear, a cap like an
inverted flowerpot, of black patterned with gold, and he had a swathe of green cloth
twisted around the base of it.
     "In the house of Taran in'Dalbi, a merchant, and fortunate for you that you
occurred here, and not in the hands of some worshipper of bloody Jakarran.  We see
few Elves here in Wazara, and most view them with deep suspicion.  Taran is a more
cosmopolitan man, however, why, he has even been to Ys!  He knows well that an Elf is
just a man, and not some dark spirit come to work harm."  The man's mouth twitched
between mustache and pointed beard.  "Very fortunate you are.  For if you had been
received next door, in the house of Zaldin in'Varash, you might be stretched on an
altar by now!"
     Tankesh frowned and tried to heave himself up on one elbow.  The room shimmied
around him alarmingly, but he could see his sword lying on a side table, which told
him that he wasn't a prisoner here.  Wherever "here" was.  "Where?" he demanded
     "Ah, of course.  I was forgetting for a moment that you are a...Visitor.
Wazara, as I said, capital of Valkoril.  This is one of the most famous ports on the
Middle Sea, the last port on the Southern Shore before one comes to the Pillars of
the Sun."
     "From another time, or another world."  The man waved one hand negligently.  "I
am no philosopher to probe into such details, but a mere physician.  But you are not
the first Visitor to come to Valkoril of late, nor even the first to visit Golden
Wazara, so once he had recovered from the shock of your arrival, Taran understood
what was happening."
     "More'n I do," Tankesh muttered.
     "This is your first experience at Traveling?  Then it is no wonder you are
confused, especially if you have known no other Travelers."  The physician tapped his
knee thoughtfully with the fingers of one hand, then nodded.  "Very well, then, let
me see if I can explain--so far as my understanding goes.  The worlds that sprang
forth from the First Cause are as numerous as the grains of sand in Southern Waste,
as like and as different from each other as such grains may be.  When the wind swirls
over the Waste, grains of sand may strike one another, move from one place to lie in
different company, whatever metaphor you wish."  His fingers flicked in a dismissing
gesture.  "At such times of contact, Travel becomes possible, by will or by chance--
in your case, I assume that it must have been chance."  He raised an eyebrow
     Tankesh started to nod and thought better of it.  "Yes.  The woman with me, what
happened to her?"
     The man shrugged.  "When you fell, you lost your grip on her hand.  At once, the
road that you had Traveled together split.  I do not know whether she would return to
the world where your journey began, or go on to some other on her own."
     Someone tapped on the door to the room.
     The doctor rose at once and crossed to it, opening it a hands' breadth.  "What
news, Taran?"
     "The worst, Russem!  We must get rid of the fellow at once!"  The man in the
hallway had a gasping voice, or in the grip of strong emotion.  "Zaldin's pet
astrologer has worked out that there was an Occurrence, and he knows I must be
harboring a Visitor!"
     "Say rather, he suspects it, Taran.  But you are correct, the Visitor cannot
remain here any longer, unless he wishes to decorate an altar to Jakarran."  The
doctor glanced over his shoulder at Tankesh.  "We have neither the knowledge nor the
power to return you to your original world, but we shall send you to one who may
help.  But you must go at once, without delay--"
     A deep drumming sound echoed through the house.
     "That will be the Sultan's men--or the Temple Guards, even!--at the door," the
merchant muttered.  "I dare not refuse them entry."

           + ]H[ + ---:--- + ]H[ Andorians Abroad #11 ]H[ + ---:--- + ]H[ +

Sailing to Skaithvarn:

     The wind dropped at the end of the first day and didn't pick up the next morning
as expected.  The ship just sat still in the water--as far as Raoul and Jeri could
tell--with its sails flapping limply.
     "In a logical world," Jeri muttered, "if the wind stopped blowing AGAINST us,
we'd be able to make progress."
     Raoul grinned.  "Not much logic here, doll!"  He glanced toward Goff and
sobered.  "I just wish he'd stop looking so worried...."
     Berdan, the ex-assassin, who had vanished into his cabin as the wind dropped,
now reappeared.  He had some sort of small brass box in his hand.  "We're in
trouble," he announced quietly.
     Before the Fratsfan could elaborate on that, Goff came toward them from the
steering area, and he looked more worried than Berdan.  "We're in trouble," he said.
"We're lost--"
     "How can we be lost?" Jeri demanded, her voice rising.  She looked around
anxiously.  The water looked much the same in every direction.  The sky had the kind
of thin, milky overcast that turned it to a sheet of glaring white, with no one
direction obviously brighter than another.  "The Trier's not that wide, can't we just
sail west until we come to Skaithvarn, and then figure out whether we're north or
south of Istoreth?"
     "Tell me which way's west, and I'll do it--even if I have to row," Goff said.
     "Ah."  Berdan nodded and held out his brass box, which they could now see was a
compass.  Or had been a compass.  The needle under the glass dome swung lazily around
and around, though the ship was not moving.  "I presume your ship's compass is now as
useless as this?"
     "Yeah," Goff admitted.  "It--"
     There was a sort of ripple in the air, not something to be seen, but only felt
as a shiver across their skin.  The compass needle whirled and steadied, indicating
north as being to the right of the ship.  A breeze from the north ruffled the surface
of the water.  Goff's two crew members leaped to adjust the sails.
     "Can you explain any of this?" Raoul asked.
     "No, but it's happened before," Goff said grimly.  "There've been reports of
this kind of thing--becalmed and the compass doesn't work, then eventually the wind
and the north come back.  And some ships have been lost entirely, like maybe they
never did get their bearings back--"
     "And KNOWING this, you still set out to sail to Skaithvarn?  Are you CRAZY?"
Jeri demanded.
     "What should we do, cower in our houses and wait for the Grey Witch to make
everything safe again?" the manager demanded.  "One ship in twenty, maybe, has
reported losing the north for a while.  Only one in...a hundred, or maybe more has
failed to come back.  It's a gamble, but heck, LIFE is a gamble."
     One of the crewmen had climbed to the very top of the mast and was examining the
horizons with a spyglass.  "Land ahead!" he reported.  "Looks like the Volarbyn
     At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth."
     "Ship coming from the north," the lookout added.  "I don't recognize her
shape...."  He continued to stare northward through the spyglass.
     "And that's the flip side of the problem," Goff said as he headed for the
steering area.  "Somebody getting lost from the Other Side, wherever that is.
Sometimes they act like pirates.  We may have a fight on our hands."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.)
 DM  14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.)
 DM  22 SOLVEN (turn 458): SARGENT SUGAR of SWEET MARINES (General Snookums, mgr.)
 DM  24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.)
 DM  25 LYRATILAN (turn 455): GLORY of DARKENED PRIDE (Sylvester Frothingslosh, mgr.)
 DM  26 CALEAM (turn 455): R'AKA of THE DREADLANDS (LHI, mgr.)
 DM  30 IAYE (turn 451): VALLISNERIA of THE GREENHOUSE (Generalissimo Puerco, mgr.)
 DM  40 ZENSU (turn 417): KLUMSY TUMBLES of CARNIVAL (Carny, mgr.)
 DM  41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.)
 DM  46 ARDIVENT (turn 403): VEERS of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 180): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.)
 DM  60 ARADI (turn 314): CROW of SHADOW SIGNS (Shadowgate, mgr.)
 DM  63 AMEN-TEI (turn 305): WANDERING JO of WAYFARERS (Schendirk, mgr.)
 DM  71 KYR'TERR (turn 134): KING TEC of DARQUE FORCES (Master Darque, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 232): BONDAGE (Spawn, mgr.)
 DM  11 ARUAK CITY (turn 466): KNIGHTS OF VIRTUE (JRK, mgr.)
 DM  14 TOBIR (turn 465): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 458): KELLUMBO'S KIDS (Detective Kellubmo, mgr.)
 DM  24 ZORPUNT (turn 455): THE ASININE (Philthy Phil, mgr.)
 DM  25 LYRATILAN (turn 455): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 455): HEADBANGERS (Sablon-O-Vlad, mgr.)
 DM  30 IAYE (turn 451): CARNIVAL (Carny, mgr.)
 DM  40 ZENSU (turn 417): BEYOND THE PALE (Graciela, mgr.)
 DM  41 KATI-TEI (turn 411): BIRDS (JE, mgr.)
 DM  46 ARDIVENT (turn 403): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 180): OTTO'S PARTS (Crip, mgr.)
 DM  60 ARADI (turn 314): SHADOW SIGNS (Shadowgate, mgr.)
 DM  63 AMEN-TEI (turn 305): WAYFARERS (Schendirk, mgr.)
 DM  71 KYR'TERR (turn 134): none
ADM 105 ANDORAK (turn 351): BOXES, etc. (Doc Steele, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.)
                           BETHUNES of LA PENTARCHIE (The Pentalque, mgr.)
               (turn 231): WEIRD WILLIAM of LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 465): THE ARDIVENTI CHEF of GERFEL'S FRIENDS (Generalissimo
                               Puerco, mgr.)
                               HITCHING POST of KRILL CAVALRY (Leeta, mgr.)
                               PIOTR WYSMYK of 'CROSSED UP (Dr. Mabuse, mgr.)
 DM  14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.)
              (turn 464): BEAVIS of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 458): DEAF SMITH of THE ZOO (Morris, mgr.)
               (turn 457): MAJOR MUFFINS of SWEET MARINES (General Snookums, mgr.)
                           SANDY of WOMEN OF REALITY (THawk, mgr.)
 DM  24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.)
 DM  26 CALEAM (turn 454): DEADMAN of HEADBANGERS (Sablon-O-Vlad, mgr.)
 DM  30 IAYE (turn 451): FUNKY ELVIS of TRIP OUT (Angus, mgr.)
 DM  41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.)
 DM  60 ARADI (turn 314): BAKY PARFUM of OGRES ARE US (Ghoti, mgr.)
 DM  63 AMEN-TEI (turn 304): MIDNIGHT RAMBLER of WAYFARERS (Schendirk, mgr.)
 DM  71 KYR'TERR (turn 134): CENTURION of 2ND ARCTIC GUARDS (Yukon Cornelius, mgr.)
                             BARRETT of DARQUE FORCES IV (Master Darque, mgr.)
                 (turn 133): BEER of STUFF I BROUGHT (Yukon Cornelius, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     "Huge Twirling Man"?  This is a joke, right?


P.S.  I see I'm outta here.  Good!  About time.

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
ZORPUNT brutes like you, you'd be grouchy, too.  Gee, I'm impressed, a 3-1-0 is nice, 
but don't get cocky, THE MC5, the Fates teach humility, and the Fates are proud.  Of 
course, we're all terribly impressed to see CANE TOAD win a fight and gain 18 points, 
terribly.  Tsk, tsk, PINK TACO beat JESSIE JUNE and JESSIE JUNE lost 9 points.  
You're breakin' my heart.  VIKING Dark Arena Challenged ARENAMASTER KAI for ZORPUNT's 
Title this turn, and guess what happened?  The crowds were amazed this turn, as 
ARENAMASTER KAI killed the Duelmaster, VIKING, leaving SAVAGES in mourning.  This 
incredible death has allowed, I might add, FLITTER MCGEE from KRILL CAVALRY to ascend 
to the throne of Duelmaster, and I hear DARK ARENA is not happy.  Kickbacks and 
bribes, kickbacks and bribes, how else do you think some of these guys win their 
fights?  Skill?  Ha!   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.  What's the big D?  THE MC5 was the most avoided team?  
Bunch of lily livered... grumble... mumble... curse...  And it looks like THE ASININE 
avoided them the most this turn.  What a pack of would be losers, if you ask me.  
Hmph.  Ooh, I'm frightfully impressed, KERMET was this turn's most challenged 
warrior.  Watch that ego swell, sports fans.  I notice FLESHHARROWER challenging down 
29 points to fight IGGY POP, THE ASININE doubtless has some rotten excuse for such an 
insult to honor.  And golly gee, FLESHHARROWER overcame IGGY POP.  Aren't we all 
surprised and impressed?  KERMET was challenged by one of THE ASININE's warriors this 
turn, with RICH CRANIUM having a lead of 16 points going into the fight.  Question 
now is, will ZORPUNT accept this sort of tacky behavior?  RICH CRANIUM beating 
KERMET.  The insult, the....yech!   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  Not that I'll be buying the drinks, but I'll be glad 
to see CURTIS JOSEPH and THE MC5 at The Welcome Wench tonight celebrating their 
bloodfeud victory over DEHUMANIZER.  Titanium shields and bamboo daggers, guess what 
brave team is developing these kinds of weapons?   
     There's got to be a better place in ZORPUNT to get a drink than The Welcome 
Wench!  Any suggestions?  Just wait 'till next time I show up here, I won't be so 
nice!  So nyaaah!  Glad to see the back of this place-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 FLITTER MCGEE 4378           17   6  0   104       KRILL CAVALRY (403)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 HUGE TWIRLING MAN 4457       13   4  0   100       DIABLO ALSO (458)
 SLIM SHADY 4370              11  12  0    93       THE MC5 (445)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CURTIS JOSEPH 4384           10   9  0    85       THE MC5 (445)
 YOU HATE ME 4366             12   3  0    75       THE ASININE (272)
 CANE TOAD 4425                5   3  0    75       AUSSIE KILLERS (455)
-CEO 2269                     10   7  0    73       BATTLEMANIA (71)
-KID ROCK 4340                18  15  0    72       THE MC5 (445)
 CONE SHELL 4422               7   1  0    72       AUSSIE KILLERS (455)
 TRISHA WINGFOOT 4330         16  23  0    71       KRILL CAVALRY (403)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TAZZY TIGER 4423              5   3  0    71       AUSSIE KILLERS (455)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-ASSASSASSIN 4454              7   3  0    66       DIABLO ALSO (458)
 HOFFA 4332                   12  27  2    65       SAVAGES (178)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 FLESHHARROWER 4462            3   1  1    34       THE ASININE (272)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-BROAD WITH A ROD 4452         8   4  0    32       DIABLO ALSO (458)
-MAGIC LASS 4455               7   5  0    32       DIABLO ALSO (458)
 DEHUMANIZER 4461              2   2  1    32       THE ASININE (272)
 TELLAR FLEET 4415             7   2  1    29       KRILL CAVALRY (403)
 PINK TACO 4287                2   1  0    25       SWEET BLISS (441)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SPANKYTIME 4446               2   2  1    23       BATTLEMANIA (71)
 RICH CRANIUM 4464             3   0  0    20       THE ASININE (272)
 EASTERN BROWN 4424            4   4  2    18       AUSSIE KILLERS (455)
-OLD MAN WINTER 4467           1   0  0    18       BATTLEMANIA (71)
-PENOK 4445                    3   1  0    17       BATTLEMANIA (71)
 GEORGE CLINTON 4470           1   0  0    15       THE MC5 (445)
 AIMER 4427                    4   2  0    14       THE ASININE (272)
 JESSIE JUNE 4466              2   1  0    12       KRILL CAVALRY (403)
 STONEFISH 4432                1   5  0     8       AUSSIE KILLERS (455)
 KERMET 4465                   0   3  0     3       KRILL CAVALRY (403)
 IGGY POP 4469                 0   2  0     2       THE MC5 (445)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
LUANN SWIFT 4434       1  2 0 KRILL CAVALRY 403     EASTERN BROWN 4424    453 JUST REV
KOBEY TAYNE 4435       0  3 0 KRILL CAVALRY 403     SPANKYTIME 4446       453 REVENGED
MARK TREMONTE 4442     0  4 0 THE MC5 445           DEHUMANIZER 4461      455 JUST REV
VIKING 4334           21 18 3 SAVAGES 178           ARENAMASTER KAI 415   456 NONE    

                                     PERSONAL ADS

Spankytime -- That wasn't terribly personal, but since I bloodfeuded Eastern Brown, I
figured I should do the same to you so as not to play favorites.  But as far as I'm
concerned, this finishes it with both of you. -- Flitter McGee

Tazzy Tiger -- I hate you young hotshots. -- Trisha Wingfoot
P.S.  Okay, I don't HATE you, but you make me tired.  All that bouncing around.

Aimer -- As you can see, I was up to it. -- Tellar Fleet
P.S.  I didn't know I could do "horrific power."  That's kinda neat.

Rich Cranium -- (puzzled look)  Is this like toads having jewels in their heads, or
is it gold inlays on your skullbone, or what? -- Kermet

Iggy Pop -- Your problem was most likely the pop.  All that fizz in the stomach can
be unsettling and prevent you doing your best work, you know. -- Jessie June

26 June 2003
All -- Would you be willing to proxy my lunger Ganglare at the Face-to-Face?  He's
fighting in the champions tourney.  Thanks.  Write:  Michael Rogers #25335-013, PO
Box 6000, Florence, Co 81226 -- Skullagrim

     STOP THINKING TOGS!!!!!  It's here.  Well, almost here anyway.  We're looking at
a start date of the first turn in Aradi (DM 60) following the Fall Mail-In.  This
should give everyone sufficient time to study the new ultra-improved T#%S IV rules 
and prep accordingly.  So without further ado, here is your handy-dandy guide to
winning your very own Golden Scrod (and some other very cool prizes to be announced
officially before the start of the tourney that must not be named):
1.  Each T#%S team consists of two managers.  After the tourney starts, there will be
    no switching partners whatsoever, so choose your partners wisely.  T#%S IV will
    last for 13 turns, so pick a partner you can stand for 6 months or so.  The only
    team I know of so far is last TOGS winners:  Ganolus Oakleaf/Hombre of Blood
    Related/Thieves Guild.  Hey, this is fun!
2.  The T#%S entry fee is 2 team setups per manager.  This means 4 setups per T#%S
    team.  This entry fee is required before the start of the tourney with no
    exceptions being made.  This is to ensure that nobody gets screwed if a team or
    manager decides to back out early.  To pay the entry fee either:
    a) send $10 cash/check/money order/ or whatever to me personally at:
       Andy Salveson
       6812 Romanzo Way
       Elk Grove, CA 95758
    b) get RSI to send me 2 team setup gift certificates.  Sorry, no credit cards and
       no old teams you have lying around will be accepted.
3.  T#%S point system:
    10 points for winning on your up-challenge against another T#%S warrior.
    7 points for winning on your even challenge of another T#%S warrior.
    7 points for winning on another T#%S warriors challenge.
    7 points for winning a random matchup against another T#%S warrior.
    4 points for winning on your down-challenge of another T#%S warrior.
    4 points for winning a random matchup against a non-T#%S warrior.  Do not fight
      your team mate, you will not get any points.  Also, you will not get any points
      if you challenge or get challenged by a non-T#%S team, so use your avoids
      wisely if you think someone is out to get you.
   10 points for being the Duelmaster.  This is in addition to all points listed
      above and will begin turn 1, so prep accordingly.
    5 points for every spotlight written by any team member, 1 per manager per turn.
      The minimum length of a spotlight to receive points is 1/2 column in the
      newsletter (that's 31 lines-each line 85 characters across) and I will be
      completely firm on this.  In addition to the length criteria, spotlights will
      not be given points if they are in any way plagiarized or if they are not
      Duelmasters or fantasy related.  I will be the sole judge of this.  If you're
      unsure if I will judge something to be Duelmasters or fantasy related, then
      e-mail me before you write the spotlight and ask me.  I reserve the right to
      take points away from a spotlight after they are given if I judge at a later
      time that the spotlight has been plagiarized.
   -5 points per manager per turn every time a manager does not at least write one
      personal ad.
   -5 points for being the team that avoided the most.
     If you participated in TOGS III, you'll notice some slight changes in the points
structure.  The main things are points for random match ups against non T#%S
warriors, bonus points for being the Duelmaster, new spotlight criteria, and no
points given for being the most avoided team.
4.  I already mentioned this, but T#%S IV will start the first turn in arena 60 after
    the Fall Mail-In runs and it will last for 13 turns.  There will not be a
    Survivor format this time around, meaning no eliminations.  I will still be doing
    the multipliers at the end, however.  This means that all points accumulated by a
    team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by
    each team on turns 12 and 13 will be multiplied by 2.
5.  Prizes are yet to be determined, but I'll tell you what I know.  There will be
    prizes given out each turn to whichever team scores the most combined points on a
    given turn.  Tie breakers will go to the team with the most wins on that turn and
    then to the team with most overall points.  I have asked RSI for the same prizes
    as last TOGS which were transferring any warrior to arena 60 and renaming Aradi
    for approximately 6 months, but we'll see what they come back with.  I haven't
    decided how to split the prizes up, partly because I don't know how many teams
    will be entering yet, but I do know the prizes will be split among the top 3
    teams at the end.  I will announce the exact breakdown of everything when I know
6.  And just like TOGS III, Death Stud and I will be the sole arbiters of any dispute
    that may arise.  Whine all you like, but as Nuln told you last time, that's how
    it is.
7.  M & RR Clause (go ahead, read between the capitals):  I reserve the right to
    disallow entry to this tourney if you have a previous history of being a big fat
    mouth about everything.
     I think that pretty much covers it.  I will be accepting team entries as of now
and then posting them in the newsletters as I receive entry fees.  Please feel free
to e-mail me regarding any questions or comments at Ganolus@aol.com.  So everyone don
your best pair of leg warmers, hop on your favorite farm animal, and ride to Aradi
for the 4th kinda-annual Tournament that must not be named for no apparent reason
whatsoever, or T#%S IV, for short.  See ya'll there!

-- Ganolus Oakleaf, T#%S IV Commish

                                  LAST WEEK'S FIGHTS

VIKING was butchered by ARENAMASTER KAI in a 1 minute bloody Dark Arena fight.
CURTIS JOSEPH vanquished DEHUMANIZER in a 2 minute uneven Bloodfeud battle.
YOU HATE ME was savagely defeated by SLIM SHADY in a 2 minute Challenge fight.
TAZZY TIGER was devastated by HUGE TWIRLING MAN in a 1 minute Challenge contest.
CONE SHELL overpowered HOFFA in a 1 minute mismatched Challenge match.
FLESHHARROWER devastated IGGY POP in a 1 minute one-sided Challenge duel.
AIMER luckily beat STONEFISH in a unpopular 14 minute gory Challenge brawl.
PINK TACO viciously subdued JESSIE JUNE in a action packed 1 minute Challenge melee.
RICH CRANIUM viciously subdued KERMET in a 1 minute beginner's Challenge fight.
FLITTER MCGEE overpowered CONVICTED ASSASSIN in a 1 minute uneven Title match.
TRISHA WINGFOOT was overpowered by CANE TOAD in a 1 minute one-sided fight.
TELLAR FLEET narrowly defeated EASTERN BROWN in a 2 minute competition.
GEORGE CLINTON overcame EMBEZZLING SCRIBE in a 1 minute novice's contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         WALL OF STEEL     11 -   5 -  1      69  |
|TOTAL PARRY                      3         SLASHING ATTACK   14 -   7 -  0      67  |
|STRIKING ATTACK                  3         TOTAL PARRY       22 -  14 -  1      61  |
|AIMED BLOW                       2         LUNGING ATTACK    30 -  20 -  2      60  |
|SLASHING ATTACK                  2         PARRY-LUNGE        9 -   9 -  0      50  |
|PARRY-STRIKE                     2         PARRY-RIPOSTE      5 -   7 -  0      42  |
|BASHING ATTACK                   1         AIMED BLOW         8 -  12 -  1      40  |
|WALL OF STEEL                    1         BASHING ATTACK     3 -   5 -  1      38  |
|PARRY-LUNGE                      1         STRIKING ATTACK   13 -  27 -  4      33  |
|PARRY-RIPOSTE                    1         PARRY-STRIKE       0 -   7 -  0       0  |

Turn 456 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     STRIKING ATTACK    1 -  2         3  TOTAL PARRY    
WALL OF STEEL      1 -  0     PARRY-LUNGE        0 -  1         2  SLASHING ATTACK
LUNGING ATTACK     5 -  2     PARRY-STRIKE       0 -  2         2  LUNGING ATTACK 
TOTAL PARRY        2 -  1     PARRY-RIPOSTE      0 -  1         2  PARRY-LUNGE    
AIMED BLOW         1 -  1                                       1  AIMED BLOW     
SLASHING ATTACK    1 -  1                                       1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  FLITTER MCGEE 4378         17   6  0  104 KRILL CAVALRY (403)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       HUGE TWIRLING MAN 4457     13   4  0  100 DIABLO ALSO (458)
TOTAL PARRY      CURTIS JOSEPH 4384         10   9  0   85 THE MC5 (445)
STRIKING ATTACK  CANE TOAD 4425              5   3  0   75 AUSSIE KILLERS (455)
LUNGING ATTACK   CONE SHELL 4422             7   1  0   72 AUSSIE KILLERS (455)
BASHING ATTACK   FLESHHARROWER 4462          3   1  1   34 THE ASININE (272)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TRISHA WINGFOOT 4330.  The most popular warrior this 
turn was SLIM SHADY 4370.  The ten other most popular fighters were FLESHHARROWER 
FLEET 4415.

The least popular fighter this week was AIMER 4427.  The other ten least popular 
fighters were TRISHA WINGFOOT 4330, KERMET 4465, JESSIE JUNE 4466, IGGY POP 4469, 

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

VIKING (24-4334) SAVAGES (178)