DUELMASTERS NEWSLETTER Date : 07/10/2003 Duedate: 07/23/2003 ZORPUNT ARENA DM-24 TURN-456 This Weeks Top Honors THE DUELMASTER IS FLITTER MCGEE KRILL CAVALRY (403) (24-4378) [17-6-0,104] Chartered Recognition Leader Unchartered Recognition Leader FLITTER MCGEE CANE TOAD KRILL CAVALRY (403) AUSSIE KILLERS (455) (24-4378) [17-6-0,104] (24-4425) [5-3-0,75] Popularity Leader This Weeks Favorite TRISHA WINGFOOT SLIM SHADY KRILL CAVALRY (403) THE MC5 (445) (24-4330) [16-23-0,71] (24-4370) [11-12-0,93] THE CURRENT TOP TEAM THE ASININE (272) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. AUSSIE KILLERS (455) 29 2. THE MC5 (445) 28 DIABLO ALSO (458) 3. SWEET BLISS (441) 11 Unchartered Team 4. THE ASININE (272) 9 5. DIABLO ALSO (458) 9 SWEET BLISS (441) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 DIABLO ALSO (458) 41 19 1 68.3 1/ 1 THE ASININE (272) 11 4 1 2/ 7*SWEET BLISS (441) 2 1 0 66.7 2/ 2 THE MC5 (445) 7 5 1 3/ 2*AUSSIE KILLERS (455) 23 17 2 57.5 3/ 4 KRILL CAVALRY (403) 7 8 0 4/ 3 THE MC5 (445) 89 78 8 53.3 4/ 3*AUSSIE KILLERS (455) 7 8 0 5- 4 BATTLEMANIA (71) 337 308 23 52.2 5/ 7 DIABLO ALSO (458) 2 1 0 6/ 5 KRILL CAVALRY (403) 347 336 11 50.8 6/ 6 SAVAGES (178) 2 4 0 7/ 6 THE ASININE (272) 70 68 7 50.7 7- 5 BATTLEMANIA (71) 2 8 0 8/ 8 SAVAGES (178) 105 123 12 46.1 8/ 8*SWEET BLISS (441) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Aruaki Clanhold #116 ]H[ + ---:--- + ]H[ + Belana lay without moving, trying to piece together what had happened before she drew attention to herself. Not that she could hear anybody else around, but...you never knew, and she hadn't been among friends. Some sorcerer, some FOLSTROM sorcerer--even in her thoughts, that name vibrated with loathing--had tried to turn her into a golem, to use her body to fuel a Gate and her mind to operate a golem. It sounded incredible, because she was IN her body now, she could feel it. Could feel gritty stone underneath her, and the sun shining down hot on her back, and a breeze.... She could smell something pleasantly resinous, sort of like pine trees. Definitely in her body. But the other--the Gate and the golem--that had really happened, too. But what went between then and now? The golem memories were incomplete and somehow lacked depth and assurance. Oh! Because they only came from sight and hearing, none of the "body" senses such as smell, touch, hot and cold, and so on. There had been voices, one, she thought, had been the Delarquan, Gelleran. Very angry. He had come after her! Amazing. The clash of swords. Things got very... unsteady. Maybe Gelleran had attacked the sorcerer, broken his concentration. Did that fiend need concentration to hold her in golem form? To hold the Gate open? Wait, if the Gate had closed, where was she? No, that was the second problem. The first was figuring out what had happened. Better to go on and finish that. There had been a fight. She had wanted to get into it herself, but the golem-form wouldn't respond. Maddening! There had been...she thought there had been some kind of explosion. Not really an explosion, but something that was like one more than it was like anything else. Not really a helpful memory. Well, even more detail might not be helpful, since she had no magical skills herself. But the Gate had probably been destroyed. So, which side had she ended up on? Was she in the Clanhold, or somewhere else? There was a rhythmic sound, she'd been hearing it for a long time, but now she paid attention. A sort of roar, and then a rush, and another roar, and.... Waves! Waves breaking on a shore. The last she'd known before this all happened, she had been inland, miles away from the Trier. So she was probably on the wrong side of the Gate. Damn. Then it was time to get up and do something. Find a way to get home. She opened her eyes and immediately had to squint against the strong sunlight. She was lying on stone paving, an old stone floor, apparently, because she could see weeds growing up through cracks and the tumbled remains of a wall beyond. Beyond that, all she could see was a sky that was bluer than any she remembered. As she organized her limbs to move, she discovered that her clothing was in shreds; she would have sunburn everywhere skin wasn't covered. A nuisance, but not her first problem. Her first problem...she licked dry lips. Her first problem was water. When she sat up, the world reeled around her, then steadied. She could see over the low walls to the sea, which was rushing in and out in white-topped waves along a third of her horizon. The other half went up in rocky slopes to tall trees that cast the blackest shadows. She looked at the shadows wistfully. They'd be cool. But first, water. A stone rolled down the hillside, rattling against other rocks. Belana glanced around quickly. She didn't have her sword, naturally, she never seemed to have it when she needed it. But there must be something here she could use as a weapon. A rock, at least. Her hands moved anxiously across the stone floor while she kept watching the trees. The shadows there were so dark that she wouldn't be able to see anyone approaching until they came out into the sunlight. A bird squawked and flew out of the treeline, which told her approximately where someone was coming through. She thought of lying down and playing at being still unconscious, but he could probably see her already. No point in that. Her hand closed around a fist-sized rock. It was rough-edged and had a good weight. She could do some damage with that rocks. And she would. + ]H[ + ---:--- + ]H[ Andorians Abroad #10 ]H[ + ---:--- + ]H[ + Zuwayza or Somewhere Else: "Ah, you are awake then?" The voice seemed unreasonably cheerful, given the way Tankesh's head was pounding. It was speaking Akhaddic...of a sort. Understandable, since it was speaking slowly, or maybe the odd accent was becoming more familiar. He opened his eyes cautiously. He was in a dimly lit room, on a sort of divan or daybed such as the Karnhorns used. The walls were pale above, and something simple and dark below, painted plaster, maybe. Plainer than the walls in any upper class Karnhorn house he'd seen. A two-branched candlestick of bronze provided the light. The man sitting beside him and holding the candlestick had the expected dark, hawk-nosed face, typical Karnhorn. But he was wearing an unfamiliar sort of headgear, a cap like an inverted flowerpot, of black patterned with gold, and he had a swathe of green cloth twisted around the base of it. "Where...?" "In the house of Taran in'Dalbi, a merchant, and fortunate for you that you occurred here, and not in the hands of some worshipper of bloody Jakarran. We see few Elves here in Wazara, and most view them with deep suspicion. Taran is a more cosmopolitan man, however, why, he has even been to Ys! He knows well that an Elf is just a man, and not some dark spirit come to work harm." The man's mouth twitched between mustache and pointed beard. "Very fortunate you are. For if you had been received next door, in the house of Zaldin in'Varash, you might be stretched on an altar by now!" Tankesh frowned and tried to heave himself up on one elbow. The room shimmied around him alarmingly, but he could see his sword lying on a side table, which told him that he wasn't a prisoner here. Wherever "here" was. "Where?" he demanded again. "Ah, of course. I was forgetting for a moment that you are a...Visitor. Wazara, as I said, capital of Valkoril. This is one of the most famous ports on the Middle Sea, the last port on the Southern Shore before one comes to the Pillars of the Sun." "Visitor?" "From another time, or another world." The man waved one hand negligently. "I am no philosopher to probe into such details, but a mere physician. But you are not the first Visitor to come to Valkoril of late, nor even the first to visit Golden Wazara, so once he had recovered from the shock of your arrival, Taran understood what was happening." "More'n I do," Tankesh muttered. "This is your first experience at Traveling? Then it is no wonder you are confused, especially if you have known no other Travelers." The physician tapped his knee thoughtfully with the fingers of one hand, then nodded. "Very well, then, let me see if I can explain--so far as my understanding goes. The worlds that sprang forth from the First Cause are as numerous as the grains of sand in Southern Waste, as like and as different from each other as such grains may be. When the wind swirls over the Waste, grains of sand may strike one another, move from one place to lie in different company, whatever metaphor you wish." His fingers flicked in a dismissing gesture. "At such times of contact, Travel becomes possible, by will or by chance-- in your case, I assume that it must have been chance." He raised an eyebrow inquiringly. Tankesh started to nod and thought better of it. "Yes. The woman with me, what happened to her?" The man shrugged. "When you fell, you lost your grip on her hand. At once, the road that you had Traveled together split. I do not know whether she would return to the world where your journey began, or go on to some other on her own." Someone tapped on the door to the room. The doctor rose at once and crossed to it, opening it a hands' breadth. "What news, Taran?" "The worst, Russem! We must get rid of the fellow at once!" The man in the hallway had a gasping voice, or in the grip of strong emotion. "Zaldin's pet astrologer has worked out that there was an Occurrence, and he knows I must be harboring a Visitor!" "Say rather, he suspects it, Taran. But you are correct, the Visitor cannot remain here any longer, unless he wishes to decorate an altar to Jakarran." The doctor glanced over his shoulder at Tankesh. "We have neither the knowledge nor the power to return you to your original world, but we shall send you to one who may help. But you must go at once, without delay--" A deep drumming sound echoed through the house. "That will be the Sultan's men--or the Temple Guards, even!--at the door," the merchant muttered. "I dare not refuse them entry." + ]H[ + ---:--- + ]H[ Andorians Abroad #11 ]H[ + ---:--- + ]H[ + Sailing to Skaithvarn: The wind dropped at the end of the first day and didn't pick up the next morning as expected. The ship just sat still in the water--as far as Raoul and Jeri could tell--with its sails flapping limply. "In a logical world," Jeri muttered, "if the wind stopped blowing AGAINST us, we'd be able to make progress." Raoul grinned. "Not much logic here, doll!" He glanced toward Goff and sobered. "I just wish he'd stop looking so worried...." Berdan, the ex-assassin, who had vanished into his cabin as the wind dropped, now reappeared. He had some sort of small brass box in his hand. "We're in trouble," he announced quietly. Before the Fratsfan could elaborate on that, Goff came toward them from the steering area, and he looked more worried than Berdan. "We're in trouble," he said. "We're lost--" "How can we be lost?" Jeri demanded, her voice rising. She looked around anxiously. The water looked much the same in every direction. The sky had the kind of thin, milky overcast that turned it to a sheet of glaring white, with no one direction obviously brighter than another. "The Trier's not that wide, can't we just sail west until we come to Skaithvarn, and then figure out whether we're north or south of Istoreth?" "Tell me which way's west, and I'll do it--even if I have to row," Goff said. "Ah." Berdan nodded and held out his brass box, which they could now see was a compass. Or had been a compass. The needle under the glass dome swung lazily around and around, though the ship was not moving. "I presume your ship's compass is now as useless as this?" "Yeah," Goff admitted. "It--" There was a sort of ripple in the air, not something to be seen, but only felt as a shiver across their skin. The compass needle whirled and steadied, indicating north as being to the right of the ship. A breeze from the north ruffled the surface of the water. Goff's two crew members leaped to adjust the sails. "Can you explain any of this?" Raoul asked. "No, but it's happened before," Goff said grimly. "There've been reports of this kind of thing--becalmed and the compass doesn't work, then eventually the wind and the north come back. And some ships have been lost entirely, like maybe they never did get their bearings back--" "And KNOWING this, you still set out to sail to Skaithvarn? Are you CRAZY?" Jeri demanded. "What should we do, cower in our houses and wait for the Grey Witch to make everything safe again?" the manager demanded. "One ship in twenty, maybe, has reported losing the north for a while. Only one in...a hundred, or maybe more has failed to come back. It's a gamble, but heck, LIFE is a gamble." One of the crewmen had climbed to the very top of the mast and was examining the horizons with a spyglass. "Land ahead!" he reported. "Looks like the Volarbyn okay!" At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth." "Ship coming from the north," the lookout added. "I don't recognize her shape...." He continued to stare northward through the spyglass. "And that's the flip side of the problem," Goff said as he headed for the steering area. "Somebody getting lost from the Other Side, wherever that is. Sometimes they act like pirates. We may have a fight on our hands." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 466): TALIA GREENBOLT of KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.) DM 22 SOLVEN (turn 458): SARGENT SUGAR of SWEET MARINES (General Snookums, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 25 LYRATILAN (turn 455): GLORY of DARKENED PRIDE (Sylvester Frothingslosh, mgr.) DM 26 CALEAM (turn 455): R'AKA of THE DREADLANDS (LHI, mgr.) DM 30 IAYE (turn 451): VALLISNERIA of THE GREENHOUSE (Generalissimo Puerco, mgr.) DM 40 ZENSU (turn 417): KLUMSY TUMBLES of CARNIVAL (Carny, mgr.) DM 41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 46 ARDIVENT (turn 403): VEERS of HARDTIMESINBABYLON (Technogeek, mgr.) DM 52 FRATSFA (turn 180): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.) DM 60 ARADI (turn 314): CROW of SHADOW SIGNS (Shadowgate, mgr.) DM 63 AMEN-TEI (turn 305): WANDERING JO of WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): KING TEC of DARQUE FORCES (Master Darque, mgr.) ADM 105 ANDORAK (turn 351): PRIMUS BOUND of SUPERIOR FORCES from ZENSU (Manager) Top Teams --------- DM 8 ARKERS (turn 232): BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 466): KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 465): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 458): KELLUMBO'S KIDS (Detective Kellubmo, mgr.) DM 24 ZORPUNT (turn 455): THE ASININE (Philthy Phil, mgr.) DM 25 LYRATILAN (turn 455): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 455): HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 451): CARNIVAL (Carny, mgr.) DM 40 ZENSU (turn 417): BEYOND THE PALE (Graciela, mgr.) DM 41 KATI-TEI (turn 411): BIRDS (JE, mgr.) DM 46 ARDIVENT (turn 403): DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 180): OTTO'S PARTS (Crip, mgr.) DM 60 ARADI (turn 314): SHADOW SIGNS (Shadowgate, mgr.) DM 63 AMEN-TEI (turn 305): WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): none ADM 105 ANDORAK (turn 351): BOXES, etc. (Doc Steele, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.) BETHUNES of LA PENTARCHIE (The Pentalque, mgr.) (turn 231): WEIRD WILLIAM of LA PENTARCHIE (The Pentalque, mgr.) DM 11 ARUAK CITY (turn 465): THE ARDIVENTI CHEF of GERFEL'S FRIENDS (Generalissimo Puerco, mgr.) HITCHING POST of KRILL CAVALRY (Leeta, mgr.) PIOTR WYSMYK of 'CROSSED UP (Dr. Mabuse, mgr.) DM 14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.) (turn 464): BEAVIS of THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 458): DEAF SMITH of THE ZOO (Morris, mgr.) (turn 457): MAJOR MUFFINS of SWEET MARINES (General Snookums, mgr.) SANDY of WOMEN OF REALITY (THawk, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 26 CALEAM (turn 454): DEADMAN of HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 451): FUNKY ELVIS of TRIP OUT (Angus, mgr.) DM 41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 60 ARADI (turn 314): BAKY PARFUM of OGRES ARE US (Ghoti, mgr.) DM 63 AMEN-TEI (turn 304): MIDNIGHT RAMBLER of WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): CENTURION of 2ND ARCTIC GUARDS (Yukon Cornelius, mgr.) BARRETT of DARQUE FORCES IV (Master Darque, mgr.) (turn 133): BEER of STUFF I BROUGHT (Yukon Cornelius, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. "Huge Twirling Man"? This is a joke, right? Viking P.S. I see I'm outta here. Good! About time. SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of ZORPUNT brutes like you, you'd be grouchy, too. Gee, I'm impressed, a 3-1-0 is nice, but don't get cocky, THE MC5, the Fates teach humility, and the Fates are proud. Of course, we're all terribly impressed to see CANE TOAD win a fight and gain 18 points, terribly. Tsk, tsk, PINK TACO beat JESSIE JUNE and JESSIE JUNE lost 9 points. You're breakin' my heart. VIKING Dark Arena Challenged ARENAMASTER KAI for ZORPUNT's Title this turn, and guess what happened? The crowds were amazed this turn, as ARENAMASTER KAI killed the Duelmaster, VIKING, leaving SAVAGES in mourning. This incredible death has allowed, I might add, FLITTER MCGEE from KRILL CAVALRY to ascend to the throne of Duelmaster, and I hear DARK ARENA is not happy. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! My mother always told me, 'If you don't have anything nice to say, start talking.' I loved that woman. What's the big D? THE MC5 was the most avoided team? Bunch of lily livered... grumble... mumble... curse... And it looks like THE ASININE avoided them the most this turn. What a pack of would be losers, if you ask me. Hmph. Ooh, I'm frightfully impressed, KERMET was this turn's most challenged warrior. Watch that ego swell, sports fans. I notice FLESHHARROWER challenging down 29 points to fight IGGY POP, THE ASININE doubtless has some rotten excuse for such an insult to honor. And golly gee, FLESHHARROWER overcame IGGY POP. Aren't we all surprised and impressed? KERMET was challenged by one of THE ASININE's warriors this turn, with RICH CRANIUM having a lead of 16 points going into the fight. Question now is, will ZORPUNT accept this sort of tacky behavior? RICH CRANIUM beating KERMET. The insult, the....yech! Death and Taxes. The less death I see, the more it taxes my patience. Let's see if anyone's dead or dying. Not that I'll be buying the drinks, but I'll be glad to see CURTIS JOSEPH and THE MC5 at The Welcome Wench tonight celebrating their bloodfeud victory over DEHUMANIZER. Titanium shields and bamboo daggers, guess what brave team is developing these kinds of weapons? There's got to be a better place in ZORPUNT to get a drink than The Welcome Wench! Any suggestions? Just wait 'till next time I show up here, I won't be so nice! So nyaaah! Glad to see the back of this place-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME FLITTER MCGEE 4378 17 6 0 104 KRILL CAVALRY (403) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME HUGE TWIRLING MAN 4457 13 4 0 100 DIABLO ALSO (458) SLIM SHADY 4370 11 12 0 93 THE MC5 (445) CHAMPIONS W L K POINTS TEAM NAME CURTIS JOSEPH 4384 10 9 0 85 THE MC5 (445) YOU HATE ME 4366 12 3 0 75 THE ASININE (272) CANE TOAD 4425 5 3 0 75 AUSSIE KILLERS (455) -CEO 2269 10 7 0 73 BATTLEMANIA (71) -KID ROCK 4340 18 15 0 72 THE MC5 (445) CONE SHELL 4422 7 1 0 72 AUSSIE KILLERS (455) TRISHA WINGFOOT 4330 16 23 0 71 KRILL CAVALRY (403) CHALLENGER ADEPTS W L K POINTS TEAM NAME TAZZY TIGER 4423 5 3 0 71 AUSSIE KILLERS (455) CHALLENGER ADEPTS W L K POINTS TEAM NAME -ASSASSASSIN 4454 7 3 0 66 DIABLO ALSO (458) HOFFA 4332 12 27 2 65 SAVAGES (178) ADEPTS W L K POINTS TEAM NAME FLESHHARROWER 4462 3 1 1 34 THE ASININE (272) CHALLENGER INITIATES W L K POINTS TEAM NAME -BROAD WITH A ROD 4452 8 4 0 32 DIABLO ALSO (458) -MAGIC LASS 4455 7 5 0 32 DIABLO ALSO (458) DEHUMANIZER 4461 2 2 1 32 THE ASININE (272) TELLAR FLEET 4415 7 2 1 29 KRILL CAVALRY (403) PINK TACO 4287 2 1 0 25 SWEET BLISS (441) INITIATES W L K POINTS TEAM NAME -SPANKYTIME 4446 2 2 1 23 BATTLEMANIA (71) RICH CRANIUM 4464 3 0 0 20 THE ASININE (272) EASTERN BROWN 4424 4 4 2 18 AUSSIE KILLERS (455) -OLD MAN WINTER 4467 1 0 0 18 BATTLEMANIA (71) -PENOK 4445 3 1 0 17 BATTLEMANIA (71) GEORGE CLINTON 4470 1 0 0 15 THE MC5 (445) AIMER 4427 4 2 0 14 THE ASININE (272) JESSIE JUNE 4466 2 1 0 12 KRILL CAVALRY (403) STONEFISH 4432 1 5 0 8 AUSSIE KILLERS (455) KERMET 4465 0 3 0 3 KRILL CAVALRY (403) IGGY POP 4469 0 2 0 2 THE MC5 (445) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? LUANN SWIFT 4434 1 2 0 KRILL CAVALRY 403 EASTERN BROWN 4424 453 JUST REV KOBEY TAYNE 4435 0 3 0 KRILL CAVALRY 403 SPANKYTIME 4446 453 REVENGED MARK TREMONTE 4442 0 4 0 THE MC5 445 DEHUMANIZER 4461 455 JUST REV VIKING 4334 21 18 3 SAVAGES 178 ARENAMASTER KAI 415 456 NONE PERSONAL ADS Spankytime -- That wasn't terribly personal, but since I bloodfeuded Eastern Brown, I figured I should do the same to you so as not to play favorites. But as far as I'm concerned, this finishes it with both of you. -- Flitter McGee Tazzy Tiger -- I hate you young hotshots. -- Trisha Wingfoot P.S. Okay, I don't HATE you, but you make me tired. All that bouncing around. Aimer -- As you can see, I was up to it. -- Tellar Fleet P.S. I didn't know I could do "horrific power." That's kinda neat. Rich Cranium -- (puzzled look) Is this like toads having jewels in their heads, or is it gold inlays on your skullbone, or what? -- Kermet Iggy Pop -- Your problem was most likely the pop. All that fizz in the stomach can be unsettling and prevent you doing your best work, you know. -- Jessie June 26 June 2003 All -- Would you be willing to proxy my lunger Ganglare at the Face-to-Face? He's fighting in the champions tourney. Thanks. Write: Michael Rogers #25335-013, PO Box 6000, Florence, Co 81226 -- Skullagrim STOP THINKING TOGS!!!!! It's here. Well, almost here anyway. We're looking at a start date of the first turn in Aradi (DM 60) following the Fall Mail-In. This should give everyone sufficient time to study the new ultra-improved T#%S IV rules and prep accordingly. So without further ado, here is your handy-dandy guide to winning your very own Golden Scrod (and some other very cool prizes to be announced officially before the start of the tourney that must not be named): 1. Each T#%S team consists of two managers. After the tourney starts, there will be no switching partners whatsoever, so choose your partners wisely. T#%S IV will last for 13 turns, so pick a partner you can stand for 6 months or so. The only team I know of so far is last TOGS winners: Ganolus Oakleaf/Hombre of Blood Related/Thieves Guild. Hey, this is fun! 2. The T#%S entry fee is 2 team setups per manager. This means 4 setups per T#%S team. This entry fee is required before the start of the tourney with no exceptions being made. This is to ensure that nobody gets screwed if a team or manager decides to back out early. To pay the entry fee either: a) send $10 cash/check/money order/ or whatever to me personally at: Andy Salveson 6812 Romanzo Way Elk Grove, CA 95758 b) get RSI to send me 2 team setup gift certificates. Sorry, no credit cards and no old teams you have lying around will be accepted. 3. T#%S point system: 10 points for winning on your up-challenge against another T#%S warrior. 7 points for winning on your even challenge of another T#%S warrior. 7 points for winning on another T#%S warriors challenge. 7 points for winning a random matchup against another T#%S warrior. 4 points for winning on your down-challenge of another T#%S warrior. 4 points for winning a random matchup against a non-T#%S warrior. Do not fight your team mate, you will not get any points. Also, you will not get any points if you challenge or get challenged by a non-T#%S team, so use your avoids wisely if you think someone is out to get you. 10 points for being the Duelmaster. This is in addition to all points listed above and will begin turn 1, so prep accordingly. 5 points for every spotlight written by any team member, 1 per manager per turn. The minimum length of a spotlight to receive points is 1/2 column in the newsletter (that's 31 lines-each line 85 characters across) and I will be completely firm on this. In addition to the length criteria, spotlights will not be given points if they are in any way plagiarized or if they are not Duelmasters or fantasy related. I will be the sole judge of this. If you're unsure if I will judge something to be Duelmasters or fantasy related, then e-mail me before you write the spotlight and ask me. I reserve the right to take points away from a spotlight after they are given if I judge at a later time that the spotlight has been plagiarized. -5 points per manager per turn every time a manager does not at least write one personal ad. -5 points for being the team that avoided the most. If you participated in TOGS III, you'll notice some slight changes in the points structure. The main things are points for random match ups against non T#%S warriors, bonus points for being the Duelmaster, new spotlight criteria, and no points given for being the most avoided team. 4. I already mentioned this, but T#%S IV will start the first turn in arena 60 after the Fall Mail-In runs and it will last for 13 turns. There will not be a Survivor format this time around, meaning no eliminations. I will still be doing the multipliers at the end, however. This means that all points accumulated by a team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by each team on turns 12 and 13 will be multiplied by 2. 5. Prizes are yet to be determined, but I'll tell you what I know. There will be prizes given out each turn to whichever team scores the most combined points on a given turn. Tie breakers will go to the team with the most wins on that turn and then to the team with most overall points. I have asked RSI for the same prizes as last TOGS which were transferring any warrior to arena 60 and renaming Aradi for approximately 6 months, but we'll see what they come back with. I haven't decided how to split the prizes up, partly because I don't know how many teams will be entering yet, but I do know the prizes will be split among the top 3 teams at the end. I will announce the exact breakdown of everything when I know more. 6. And just like TOGS III, Death Stud and I will be the sole arbiters of any dispute that may arise. Whine all you like, but as Nuln told you last time, that's how it is. 7. M & RR Clause (go ahead, read between the capitals): I reserve the right to disallow entry to this tourney if you have a previous history of being a big fat mouth about everything. I think that pretty much covers it. I will be accepting team entries as of now and then posting them in the newsletters as I receive entry fees. Please feel free to e-mail me regarding any questions or comments at Ganolus@aol.com. So everyone don your best pair of leg warmers, hop on your favorite farm animal, and ride to Aradi for the 4th kinda-annual Tournament that must not be named for no apparent reason whatsoever, or T#%S IV, for short. See ya'll there! -- Ganolus Oakleaf, T#%S IV Commish LAST WEEK'S FIGHTS VIKING was butchered by ARENAMASTER KAI in a 1 minute bloody Dark Arena fight. CURTIS JOSEPH vanquished DEHUMANIZER in a 2 minute uneven Bloodfeud battle. YOU HATE ME was savagely defeated by SLIM SHADY in a 2 minute Challenge fight. TAZZY TIGER was devastated by HUGE TWIRLING MAN in a 1 minute Challenge contest. CONE SHELL overpowered HOFFA in a 1 minute mismatched Challenge match. FLESHHARROWER devastated IGGY POP in a 1 minute one-sided Challenge duel. AIMER luckily beat STONEFISH in a unpopular 14 minute gory Challenge brawl. PINK TACO viciously subdued JESSIE JUNE in a action packed 1 minute Challenge melee. RICH CRANIUM viciously subdued KERMET in a 1 minute beginner's Challenge fight. FLITTER MCGEE overpowered CONVICTED ASSASSIN in a 1 minute uneven Title match. TRISHA WINGFOOT was overpowered by CANE TOAD in a 1 minute one-sided fight. TELLAR FLEET narrowly defeated EASTERN BROWN in a 2 minute competition. GEORGE CLINTON overcame EMBEZZLING SCRIBE in a 1 minute novice's contest. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 WALL OF STEEL 11 - 5 - 1 69 | |TOTAL PARRY 3 SLASHING ATTACK 14 - 7 - 0 67 | |STRIKING ATTACK 3 TOTAL PARRY 22 - 14 - 1 61 | |AIMED BLOW 2 LUNGING ATTACK 30 - 20 - 2 60 | |SLASHING ATTACK 2 PARRY-LUNGE 9 - 9 - 0 50 | |PARRY-STRIKE 2 PARRY-RIPOSTE 5 - 7 - 0 42 | |BASHING ATTACK 1 AIMED BLOW 8 - 12 - 1 40 | |WALL OF STEEL 1 BASHING ATTACK 3 - 5 - 1 38 | |PARRY-LUNGE 1 STRIKING ATTACK 13 - 27 - 4 33 | |PARRY-RIPOSTE 1 PARRY-STRIKE 0 - 7 - 0 0 | Turn 456 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 1 - 0 STRIKING ATTACK 1 - 2 3 TOTAL PARRY WALL OF STEEL 1 - 0 PARRY-LUNGE 0 - 1 2 SLASHING ATTACK LUNGING ATTACK 5 - 2 PARRY-STRIKE 0 - 2 2 LUNGING ATTACK TOTAL PARRY 2 - 1 PARRY-RIPOSTE 0 - 1 2 PARRY-LUNGE AIMED BLOW 1 - 1 1 AIMED BLOW SLASHING ATTACK 1 - 1 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK FLITTER MCGEE 4378 17 6 0 104 KRILL CAVALRY (403) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW HUGE TWIRLING MAN 4457 13 4 0 100 DIABLO ALSO (458) TOTAL PARRY CURTIS JOSEPH 4384 10 9 0 85 THE MC5 (445) STRIKING ATTACK CANE TOAD 4425 5 3 0 75 AUSSIE KILLERS (455) LUNGING ATTACK CONE SHELL 4422 7 1 0 72 AUSSIE KILLERS (455) BASHING ATTACK FLESHHARROWER 4462 3 1 1 34 THE ASININE (272) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is TRISHA WINGFOOT 4330. The most popular warrior this turn was SLIM SHADY 4370. The ten other most popular fighters were FLESHHARROWER 4462, PINK TACO 4287, RICH CRANIUM 4464, HUGE TWIRLING MAN 4457, CANE TOAD 4425, CURTIS JOSEPH 4384, DEHUMANIZER 4461, CONE SHELL 4422, FLITTER MCGEE 4378, and TELLAR FLEET 4415. The least popular fighter this week was AIMER 4427. The other ten least popular fighters were TRISHA WINGFOOT 4330, KERMET 4465, JESSIE JUNE 4466, IGGY POP 4469, HOFFA 4332, TAZZY TIGER 4423, YOU HATE ME 4366, EASTERN BROWN 4424, STONEFISH 4432, and GEORGE CLINTON 4470. The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: VIKING (24-4334) SAVAGES (178)