DUELMASTERS NEWSLETTER Date : 08/07/2003 Duedate: 08/20/2003 ZORPUNT ARENA DM-24 TURN-458 This Weeks Top Honors THE DUELMASTER IS SLIM SHADY THE MC5 (445) (24-4370) [13-12-0,117] Chartered Recognition Leader Unchartered Recognition Leader SLIM SHADY POSITION IS EMPTY THE MC5 (445) (24-4370) [13-12-0,117] Popularity Leader This Weeks Favorite TRISHA WINGFOOT CANE TOAD KRILL CAVALRY (403) AUSSIE KILLERS (455) (24-4330) [17-24-0,79] (24-4425) [6-4-0,91] THE CURRENT TOP TEAM THE ASININE (272) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. KRILL CAVALRY (403) 29 2. AUSSIE KILLERS (455) 24 DIABLO ALSO (458) 3. THE ASININE (272) 23 Unchartered Team 4. BATTLEMANIA (71) 16 5. THE MC5 (445) 11 (149) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 DIABLO ALSO (458) 43 19 1 69.4 1/ 1 THE ASININE (272) 12 3 0 2- 2*SWEET BLISS (441) 2 1 0 66.7 2/ 2 THE MC5 (445) 7 5 1 3/ 5 THE ASININE (272) 79 69 7 53.4 3/ 3 KRILL CAVALRY (403) 7 8 0 4/ 4 THE MC5 (445) 93 82 9 53.1 4/ 4 AUSSIE KILLERS (455) 5 10 0 5/ 6 BATTLEMANIA (71) 341 314 23 52.1 5/ 5 BATTLEMANIA (71) 4 6 0 6/ 3 AUSSIE KILLERS (455) 26 24 2 52.0 6/ 6 DIABLO ALSO (458) 3 0 0 7/ 7 KRILL CAVALRY (403) 352 341 11 50.8 7- 7*SWEET BLISS (441) 1 0 0 8/ 8 SAVAGES (178) 105 125 12 45.7 8/ 8 SAVAGES (178) 0 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Aruaki Clanhold #117 ]H[ + ---:--- + ]H[ + Seam: Tonga, a Lord Protector who had graduated here, stood on the top level of the arena and looked out over the small city. The past year or two had not been kind to Seam. Buildings still stood between the center of the city and the river, but the other half of the town was in ruins. "It wouldn't look any worse if there'd been a war here," he muttered to his teammate, Nathaniel G. "If there'd been a war, there would be more bodies," Nathaniel argued. Anything else he might have said was drowned out by rumbling deep in the earth. The geyser that had broken out a few months ago burst into the air, bringing sulfur-scented steam. It rose in the center of the devastated area, shooting higher than the arena walls before a wind from the west seized the top of the plume and blew scalding mist to the east. The circle of abandoned buildings marked the distance that any normal wind was likely to blow the deadly steam. Although some of the destruction in the center had resulted from the blast that released the geyser, and from the occasional earth-shocks afterward, most of it was due to vandalism and looting. Some of the vandals, Tonga noted sadly, were gladiators whose teams hadn't found new homes after the arena closed. He could understand their anger and despair, but wished they'd found a more constructive outlet. Others were relicts of the civil war who, for one reason or another, had nowhere else to go. "Point's in worse shape," Nathaniel said when the geyser finally subsided. "Wiped out by..." he hesitated, not wanting to attribute the destruction of Point to ghosts. "Ghosts," Tonga said. "Might as well admit it. Everyone says it was ghosts out of Krael that wiped out Point and hit Iaye, too." He glanced sideways at his companion. "When you were out toward Point, did you swing down to Ti? We haven't heard a word from there in, I dunno, weeks, months?" Zorpunt: Karanjal walked into the Krill Cavalry guildhouse and flopped into a chair. He wasn't sure now what he had expected life to be like once he became a Lord Protector, but he knew he hadn't expected to end up as a courier riding all over the Clanhold. He accepted a mug of cold cider from his teammate, Flitter McGee, and drank deeply. Flitter waited impatiently, and when Karanjal didn't seem likely to stop drinking, he said, "Well?" "No, not well," Karanjal growled. "You went to Ti," Flitter prompted, when no further comment was forthcoming. "There isn't any Ti. Empty beach. Not even ruins." "Some kind of wave, like took out Point?" Flitter guessed. "You're not listening!" Karanjal slammed his mug onto the long refectory table in sudden irritation. "There is no Ti. It's like there never was a Ti. With Point, there are ruins. With Ti, nothing. I searched the coast for three miles each way-- What a joke, each way from what? I couldn't even be sure exactly which part of the coast used to have the town on it!" He was silent for a moment. "There's a cliff at the water's edge," he said finally, "some kind of purplish rock with fossils in it. Like nothing I've seen anywhere before. I'm guessing that's where Ti used to be, that somehow the town got swapped for a piece of some other coast somewhere...." "But that's impossible!" "Unlikely, maybe, but what other explanation is there?" "Okay, okay...." Flitter frowned. "Okay, really big magic could maybe do it, but really big magic is impossible right now, because of the Chaos contamination and the Arcanum failing and all." Karanjal shrugged. "I don't have to come up with answers, thank all gods! I just go and gather facts. Someone else can figure out what's going on." He heaved himself up reluctantly. "I suppose I'd better write out a report." At an unknown location: Belana listened to the sliding rocks, but she kept her eyes moving. Just because she could hear someone coming from one direction, that didn't mean there wasn't somebody coming from some other direction, too. The man who emerged from the trees was dark enough to be Delarquan, but if this was the wrong side of some Gate, that didn't mean anything. She supposed she should be glad it was human. Or at least looked human. Her gaze flicked to the man and then along the edge of the trees, back to the man and along the trees on the other side. He looked like Gelleran. Not exactly, but very nearly like Gelleran. Maybe he was trapped on this side of the Gate, too. Or maybe this was somebody or some THING else that was mimicking Gelleran's appearance to put her off guard. There was a lot of deceit in the world--in ANY world, after all. The man came down the last of the slope in a half-run that made enough noise to cover anyone else who might be moving in the woods. "Belana! My seer said you would be here--I'm so glad you're not badly hurt!" He came up against the low wall that marked that side of her floor, hitting it with a jolt that would knock the breath out of anyone. He grinned at her, panting. If this wasn't Gelleran, the illusion was beyond her ability to penetrate, and she couldn't refuse help just because she didn't trust this world. Belana put down her rock and stood. "I'm glad to see a familiar face," she admitted. "But where are we?" "On Kordos, of course!" He recovered his breath and came around the wall, obviously intending to take her into his arms. Belana shied back. She knew he liked her, but they hadn't been on hugging terms, that she recalled. But at least they must be still in the Ghean world, still on Alastari, even. She grabbed for the first neutral topic that came to mind. "Kordos...that's your island, isn't it? Near Valamantis--" "It is my island, yes, of course," he said, lowering his arms and looking disturbed. "And yours, too, I hope. As my betrothed and soon-to-be wife and queen, I hope you will come to regard Kordos as your home just as it is mine. But...I do not know of this Valamantis you speak of." + ]H[ + ---:--- + ]H[ Andorians Abroad #12 ]H[ + ---:--- + ]H[ + Not in Zuwayza: A deep drumming sound echoed through the house. "That will be the Sultan's men--or the Temple Guards, even!--at the door," the merchant muttered. "I dare not refuse them entry." The merchant hurried away, and Tankesh dismissed the man from his mind. The way his head ached, he didn't figure on wasting his efforts on peripheral puzzles. The important thing was to get on his feet without falling down. He braced one hand against the wall and pushed himself upward. After a moment, the room stopped wobbling around. He took a careful step toward the small table that held his sword, picked it up, and slung the belt around himself. Headache or no, he could fight if he had to, and just having the sword at hand gave him confidence. He looked around the room. The doctor was tidying away all sign that someone had been here, straightening the cover on the divan, scooping up a small cup and spoon, a bit of bloodstained cloth, anything that might be out of place, and gathering it all into a small bundle which he shoved into his doctor's bag. Not speaking, the man gestured for Tankesh to follow him and darted out a door that had been concealed by a hanging curtain. No, Tankesh corrected himself as he scrambled to keep up with the man, not concealed. It didn't seem to be anything like a secret door, and the curtain was probably merely to stop drafts. Well, whatever. He didn't suppose that mattered. He would probably never see these people or this place again. The doctor led him down a long hall; some of the doorways opening off it had curtains for closure and others had real doors of wood. Even in what Tankesh guessed was a service hallway, the doors were all surrounded by tiles painted with bright- colored floral patterns, and the floor, also of tile, had a long strip of striped carpet down it. The door at the far end was locked and bolted, but the doctor had a key and let them out into an alley. A blank-faced building on the side made a narrow path of black shadow, but for the rest, the sun turned the alley into an oven. The doctor didn't pause but led him onward at a brisk trot, around a corner, and in through another door, across a small courtyard, into a dusty hallway, out another door, and on and on through a maze of buildings and alleys. Tankesh wondered what kind of practice the man had that he knew this maze so well. They saw few people in their rapid passage, all of them heavily cloaked and moving away. They ended up in another small courtyard, this one dominated by a spreading cypress tree and a tiled pool of water with a fountain splashing gently into it. "I will leave you here," the doctor said quickly. "The sage may be able to help you return to your own world. Fare you well, Traveler, and may the Goddess smile upon your going out and your returning." Before Tankesh could respond, he vanished back through the gateway. "So you are a Traveler, eh?" The voice came from the deep shade of the cypress, unhurried and genial. "It's been a long time since I Traveled, though I visited many worlds in my youth. Come sit here by the fountain and tell me how it is with you, young man." Tankesh peered into the shadow but couldn't make out more than a vague presence. With a slight shrug, he moved closer, noting with relief that the air was distinctly cooler under the tree. He sank down onto the rim of the fountain and squinted into the shadow. The sage was very old, a shrunken, withered figure barely visible among a nest of shawls. How could he stand shawls in this heat? "What's going on?" he asked. The old man sighed. "It's a time of change, young man. I have studied many lifetimes and do not fully understand it. There is always the possibility of Traveling from one world to another, but the choice of destination is ordinarily restricted, and the passage is difficult. For some reason beyond my slender understanding, this is changing...at least for now. A world of which we know nothing, have never Visited--your world--is coming into conjunction with ours. Travel is easy, even happening by sheerest accident. Thus, I gather, your presence." "The doctor who brought me here said the same thing, more or less. But that still doesn't tell me why ME, what happened to my companion, and how I get home!" The old man laughed. "Why you and what happened to your companion, I cannot guess. As to how you might get home--" He stretched one thin leg out in front of him, and the sunlight burned on a crimson slipper with a curled toe. "I don't think my shoes will fit you, but there are other ways. Quite simple, really. Come into my terminal." He hoisted himself to his feet and headed for a door that was barely visible under a deep arcade. DUELMASTER'S COLUMN Notes from the arena champ. Hey Zorpunt! How is it you let me sit up here...on this throne? A skinny little twerp like me from the carriages on the outskirts of town has achieved such a lofty goal. In all seriousness though, I thank you for allowing me such a fine winning streak, though my manager is complaining about me graduating too soon or some sh... er stuff! That lil' punk b..... If he's got a problem wit' me winning, tell him to come see me. Party at my crib tonight, come join me! Slim Shady SPY REPORT I can't believe the violence in ZORPUNT! I still haven't told Mom I'm writing Spyreports. She'd have a cow! Well, here we go... MVP award for PENOK? BATTLEMANIA's proud of her after beating TELLAR FLEET and getting 22 points. Talk about yer big time losers! OLD MAN WINTER got smashed by AIMER, and lost 10 points! This Duelmaster is like something else! SLIM SHADY stopped CONE SHELL dead in its tracks! Who was the wiseguy that said ZORPUNT's Duelmaster was paying for drinks at The Dripping Blade? Don't look at me! So just why would someone becomes a warrior anyway? It can't be for these really neat Spyreports can it? THE MC5 was ZORPUNT's most avoided team. Is there some award for that? Hhmph! What kind of warriors are THE ASININE? THE MC5, an easy team to beat if I ever saw one, can't get them to accept an invitation! Can AUSSIE KILLERS' STONEFISH be more popular than me? He was challenged the most, but is that really the same? See if I ever talk to RICH CRANIUM again! IGGY POP was so low when He challenged he. Hhmph! I was sorry to see such an unfair "fight" in ZORPUNT. RICH CRANIUM got 2 points after beating IGGY POP, 16 points below him. HUGE TWIRLING MAN must not be a good enough fighter to get in fair fights. He challenged CURTIS JOSEPH. 14 is a big difference. (Well, that's what they tell me.) I thought HUGE TWIRLING MAN showed great skill and promise when he won victory over CURTIS JOSEPH. All right, so I slept through it! Big deal! Challenges, revenges, Bloodfeuds. All ZORPUNT ever talks about is fighting! Me, I'm more laid back. Hey you guys, don't you think your families would like to hear from you? Write! (Or have someone write for you.) Remember, blood on a purple robe may stain. Soak it in cold water, and hand wash. I gotta leave. ZORPUNT is like such a dump, and you guys smell too much! I had a fun time, see you later-- Debby Tonte DUELMASTER W L K POINTS TEAM NAME SLIM SHADY 4370 13 12 0 117 THE MC5 (445) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME HUGE TWIRLING MAN 4457 15 4 0 113 DIABLO ALSO (458) FLITTER MCGEE 4378 18 7 0 96 KRILL CAVALRY (403) CANE TOAD 4425 6 4 0 91 AUSSIE KILLERS (455) CHAMPIONS W L K POINTS TEAM NAME CURTIS JOSEPH 4384 11 10 0 85 THE MC5 (445) TRISHA WINGFOOT 4330 17 24 0 79 KRILL CAVALRY (403) CONE SHELL 4422 8 2 0 79 AUSSIE KILLERS (455) YOU HATE ME 4366 13 4 0 73 THE ASININE (272) CEO 2269 10 9 0 73 BATTLEMANIA (71) -KID ROCK 4340 18 15 0 72 THE MC5 (445) HOFFA 4332 12 29 2 67 SAVAGES (178) TAZZY TIGER 4423 5 5 0 67 AUSSIE KILLERS (455) CHALLENGER ADEPTS W L K POINTS TEAM NAME -ASSASSASSIN 4454 7 3 0 66 DIABLO ALSO (458) FLESHHARROWER 4462 5 1 1 66 THE ASININE (272) ADEPTS W L K POINTS TEAM NAME DEHUMANIZER 4461 4 2 1 49 THE ASININE (272) SPANKYTIME 4446 4 2 1 34 BATTLEMANIA (71) CHALLENGER INITIATES W L K POINTS TEAM NAME PENOK 4445 4 2 0 33 BATTLEMANIA (71) -BROAD WITH A ROD 4452 8 4 0 32 DIABLO ALSO (458) -MAGIC LASS 4455 7 5 0 32 DIABLO ALSO (458) TELLAR FLEET 4415 8 3 1 28 KRILL CAVALRY (403) AIMER 4427 6 2 0 27 THE ASININE (272) JESSIE JUNE 4466 3 2 0 25 KRILL CAVALRY (403) -PINK TACO 4287 2 1 0 25 SWEET BLISS (441) RICH CRANIUM 4464 5 0 0 24 THE ASININE (272) INITIATES W L K POINTS TEAM NAME EASTERN BROWN 4424 4 6 2 20 AUSSIE KILLERS (455) GEORGE CLINTON 4470 2 1 1 19 THE MC5 (445) STONEFISH 4432 2 6 0 18 AUSSIE KILLERS (455) OLD MAN WINTER 4467 2 1 0 18 BATTLEMANIA (71) IGGY POP 4469 0 4 0 6 THE MC5 (445) ORESTES 4471 0 2 0 2 BATTLEMANIA (71) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? KERMET 4465 1 4 0 KRILL CAVALRY 403 GEORGE CLINTON 4470 458 MARK TREMONTE 4442 0 4 0 THE MC5 445 DEHUMANIZER 4461 455 REVENGED PERSONAL ADS Huge Twirling Man -- Somehow I thought you'd be taller. Well, your desperation strat is obviously just a bit better than mine, nice fight. -- CEO Jessie June -- Wow, didn't think I knew how to parry. Well, you've been spanked. Hope it didn't hurt too much.... -- Spankytime Aimer -- Heh, bet you'd be surprised to know that I went 13 minutes with only a 13 will. We'll meet again as soon as I find a decent weapon. -- Penok Dehumanizer -- You're just lucky I didn't go all P-Funk on you that's all! -- George Clinton Tellar Fleet -- Don't you think you could of taught me something. After all I'm Iggy, not one of the Stooges! -- Iggy Pop Tazzy Tiger -- Nothing to be ashamed of in that fight. You were simply over matched. You will have your day soon enough! -- Curtis Joseph Cone Shell -- Darn. Also drat. That's embarrassing. I'd like to make the "style advantage" excuse, but it was just plain bad fighting on my part. -- Trisha Wingfoot Iggy Pop -- You just about went pop there! Glad you didn't. -- Tellar Fleet Slim Shady -- For those skills, I'll glad hand over the throne to you, young fella! Sit on it in good health. -- Flitter McGee Spankytime -- Tish. Well, at least you didn't kill me. Oh, I know, they all tell me it was a mistake, but mistakes leave a body just as dead as deliberate acts do. -- Jessie June Orestes -- Huh, that was an odd moment. I was going to write a note to Kermet, congratulating him on his win, when I suddenly realized that *I* am Kermet! Felt strange, like somebody was messing with my head, and it wasn't, isn't all that strong a head to begin with, or so Leeta tells me. -- Kermet P.S. I taught you all that? Amazing. You must be really smart to learn so well. 18 July 2003 To All Managers -- I would like to take this time to announce that my alliance, The Association, is no more. Due to the dead weight managers of the alliance and their lack of participation, DarkSpirit and I have formed a new alliance: The Firm. We have taken on two members so far and are looking for a few more. If you would like to find out more about The Firm, you can diplo Dark Spirit, Unknowns XX in arena 15 or myself, Sungod, Sadists F2FII in arena 62. --* The Firm *-- Sungod -- Sadists F2FII -- 62 Dark Spirit -- Unknowns XX -- 15 Youngblood -- Wensinwasin -- 43 Tripwire -- Of Wolf and Man -- 1 26 July 2003 Citizens of Alastari, a bright dawn has risen. While you slept, a pernicious force has entered the once-fair City of Aruak. It fought alongside their treasured warriors, it drank with their fans, and it slept with their women. Now the masks are coming off. Warriors, be afraid...be very afraid. After years of Andorian managers ranting that Aruak is the safest city in Alastari, the Frothingslosh Syndicate has selected Aruak City as the home for its next epic 'contest'--Murder by Numbers II. Our spies have selected the warriors for extermination, and the executioners have had several months to prepare. Now a new age of darkness will descend upon Aruak, as the Syndicate and its allies bring an entirely new level of competition to the arena! Downchallenges! Assassinations! Small poodles as hors d'oeuvres! The Murder by Numbers II 'rules' will be announced next cycle. However, we invite all managers, from all corners of Alastari, to come to Aruak City and take part...in one way or another. Help defend the honor of a long heralded haven for the pure, or join the forces of change in their siege of the ice-cream and cake stronghold of the Dukes of Nerf-Dueling! This exercise is not for either the faint of heart or the weak willed. Blood will flow, brains will leak, and beer will be chugged. Either way, we welcome you with open arms and gleaming blades. This public service announcement has been brought to you by Frothingslosh Epic Contests (tm), the number 86, and the letter 'K'. The Frothingslosh Syndicate 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. LAST WEEK'S FIGHTS HUGE TWIRLING MAN devastated CURTIS JOSEPH in a 3 minute mismatched Challenge fight. YOU HATE ME was viciously subdued by CANE TOAD in a popular 7 minute Challenge match. TAZZY TIGER was bested by TRISHA WINGFOOT in a 1 minute one-sided Challenge contest. CEO was demolished by FLITTER MCGEE in a 1 minute mismatched Challenge competition. FLESHHARROWER overpowered HOFFA in a 1 minute one-sided Challenge struggle. AIMER slimly won victory over OLD MAN WINTER in a slow 6 minute Challenge competition. EASTERN BROWN was vanquished by SPANKYTIME in a 1 minute uneven Challenge duel. ORESTES was vanquished by STONEFISH in a 1 minute uneven Challenge fight. RICH CRANIUM won victory over IGGY POP in a 2 minute novice's Challenge fight. SLIM SHADY savagely defeated CONE SHELL in a popular 1 minute one-sided Title melee. DEHUMANIZER demolished FRATSFA SLAVE in a 1 minute bloody mismatched competition. TELLAR FLEET was demolished by PENOK in a 1 minute mismatched match. KERMET was executed by GEORGE CLINTON in a 1 minute mismatched conflict. JESSIE JUNE overpowered EMBEZZLING SCRIBE in a 1 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 6 LUNGING ATTACK 37 - 19 - 3 66 | |AIMED BLOW 3 TOTAL PARRY 24 - 13 - 1 65 | |STRIKING ATTACK 3 WALL OF STEEL 8 - 5 - 1 62 | |PARRY-LUNGE 3 SLASHING ATTACK 13 - 10 - 0 57 | |TOTAL PARRY 3 BASHING ATTACK 5 - 5 - 1 50 | |PARRY-RIPOSTE 2 AIMED BLOW 11 - 13 - 1 46 | |SLASHING ATTACK 2 PARRY-LUNGE 9 - 12 - 0 43 | |PARRY-STRIKE 2 STRIKING ATTACK 14 - 30 - 3 32 | |BASHING ATTACK 1 PARRY-RIPOSTE 4 - 9 - 0 31 | |WALL OF STEEL 1 PARRY-STRIKE 1 - 10 - 0 9 | Turn 458 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 1 - 0 PARRY-LUNGE 1 - 2 3 TOTAL PARRY LUNGING ATTACK 5 - 1 TOTAL PARRY 1 - 2 2 LUNGING ATTACK AIMED BLOW 2 - 1 PARRY-STRIKE 0 - 2 2 AIMED BLOW STRIKING ATTACK 2 - 1 WALL OF STEEL 0 - 1 2 PARRY-LUNGE PARRY-RIPOSTE 1 - 1 1 SLASHING ATTACK SLASHING ATTACK 1 - 1 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK SLIM SHADY 4370 13 12 0 117 THE MC5 (445) AIMED BLOW HUGE TWIRLING MAN 4457 15 4 0 113 DIABLO ALSO (458) SLASHING ATTACK FLITTER MCGEE 4378 18 7 0 96 KRILL CAVALRY (403) STRIKING ATTACK CANE TOAD 4425 6 4 0 91 AUSSIE KILLERS (455) TOTAL PARRY CURTIS JOSEPH 4384 11 10 0 85 THE MC5 (445) PARRY-LUNGE CEO 2269 10 9 0 73 BATTLEMANIA (71) BASHING ATTACK FLESHHARROWER 4462 5 1 1 66 THE ASININE (272) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is TRISHA WINGFOOT 4330. The most popular warrior this turn was CANE TOAD 4425. The ten other most popular fighters were HUGE TWIRLING MAN 4457, TAZZY TIGER 4423, TRISHA WINGFOOT 4330, RICH CRANIUM 4464, SLIM SHADY 4370, CURTIS JOSEPH 4384, FLITTER MCGEE 4378, STONEFISH 4432, DEHUMANIZER 4461, and YOU HATE ME 4366. The least popular fighter this week was AIMER 4427. The other ten least popular fighters were OLD MAN WINTER 4467, KERMET 4465, TELLAR FLEET 4415, CONE SHELL 4422, IGGY POP 4469, ORESTES 4471, EASTERN BROWN 4424, HOFFA 4332, GEORGE CLINTON 4470, and CEO 2269. The following warriors will travel to ADVANCED DUELMASTERS after next turn: FLITTER MCGEE (24-4378) KRILL CAVALRY (403)