Date   : 08/21/2003    Duedate: 09/03/2003


DM-24    TURN-459

This Weeks Top Honors


(24-4457) [16-4-0,122]

Chartered Recognition Leader   Unchartered Recognition Leader

DIABLO ALSO (458)              
(24-4457) [16-4-0,122]         

Popularity Leader              This Weeks Favorite

KRILL CAVALRY (403)            THE ASININE (272)
(24-4330) [17-25-0,76]         (24-4461) [4-3-1,54]



Team Name                  Point Gain  Chartered Team
1. THE ASININE (272)           30
2. KRILL CAVALRY (403)         28      DIABLO ALSO (458)
3. BATTLEMANIA (71)            26      Unchartered Team
4. DIABLO ALSO (458)            9
5. AUSSIE KILLERS (455)         4      BLANK (24)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DIABLO ALSO (458)         44  19  1 69.8   1/ 1 THE ASININE (272)        12  3 0
 2/ 3 THE ASININE (272)         82  71  7 53.6   2/ 3 KRILL CAVALRY (403)       9  6 0
 3/ 4 THE MC5 (445)             94  84  9 52.8   3/ 5 BATTLEMANIA (71)          7  8 0
 4/ 5 BATTLEMANIA (71)         344 316 23 52.1   4/ 2 THE MC5 (445)             5  6 1
 5/ 7 KRILL CAVALRY (403)      356 342 11 51.0   5/ 4 AUSSIE KILLERS (455)      4 11 0
 6/ 6 AUSSIE KILLERS (455)      27  28  2 49.1   6/ 6 DIABLO ALSO (458)         3  0 0
 7/ 8 SAVAGES (178)            105 126 12 45.5   7/ 8 SAVAGES (178)             0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

           + ]H[ + ---:--- + ]H[ Andorians Abroad #13 ]H[ + ---:--- + ]H[ +

Sailing to Skaithvarn:

     One of the crewmen had climbed to the very top of the mast and was examining the 
horizons with a spyglass.  "Land ahead!" he reported.  "Looks like the Volarbyn 
     At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth."
     "Ship coming from the north," the lookout added.  "I don't recognize her 
shape...."  He continued to stare northward through the spyglass.
     "And that's the flip side of the problem with getting lost from our world," Goff 
said as he headed for the steering area.  "Somebody getting lost from the Other Side, 
wherever that is.  Sometimes they act like pirates.  We may have a fight on our 
     Raoul, who had fought in Aruak City as In Gerfel We Trust, rubbed one hand down 
the scabbard of his sword and nodded.  A fight was something he understood, not like 
this skipping in and out of alien dimensions.  He could handle a fight, and would.
     The two ships were close enough together now that he could see details even from 
the deck.  They were seeing it head on, so there was no way to tell how long the 
other ship was.  But it looked blocky, and the sail was tall and rectangular and 
seemed to have horizontal ribs; there was a bearded face with staring eyes painted on 
the parchment-colored sail in red and black.  Definitely not something familiar.  He 
could just make out some figures near the rail, and if they were men, it meant the 
ship was big, really big.
     After a moment, Goff handed him the spyglass.  "Take a look and tell me what you 
make of that."
     Raoul wiped his face with his silk handkerchief, refolded it carefully, and put 
it back in his pocket.  Then he accepted the telescope and squinted through it.  
Details leaped into prominence.  Several people--they did appear to be men, so far as 
he could tell--were scurrying around on the deck of the other ship.  He could see the 
gleam of sunlight on steel, as though a couple of the men were armed with cutlasses, 
but otherwise they looked like ordinary sailors.  More or less.  One man was studying 
the Iayan ship through a spyglass.
     "Doesn't look like a warship," Raoul said after a moment.  "Looks like a big-
bellied merchant, in fact.  But I reckon they'll fight if they think they need to."
     Goff nodded, looking gloomy.  "Same like us, except we're not a heavy cargo 
ship."  He sighed.  "Let's hope it doesn't come to fighting."
     They watched for several minutes while the strange ship drew steadily closer.  
Men were working to lower the sail, or perhaps to change the angle, it was hard to be 
sure, since nothing seemed to be happening.  There wasn't enough wind to make much 
difference.  Goff's own crew was also working with their sails in an effort to keep 
the two vessels from coming together.  As matters looked now, Raoul judged that they 
wouldn't collide, but only barely.
     The merchantman glided near them.  A man by the rail waved his arms and called 
out something in an unfamiliar language.
     Goff mimed confusion and shouted back, "I don't know where you want to go, but 
you're in the wrong world."  He pointed to the tree-fringed headland visible to the 
west.  "Skaithvarn!"
     The most elaborately dressed man on the other deck gestured confusion and turned 
to one of his companions as the ships passed beyond closest approach.
     Raoul watched it drift away.  "What will happen to them?" he asked.
     "If they're lucky, they'll go through another thin spot between worlds and end 
up back home.  If not..." Goff shrugged.  "If they have a good cargo, they'll sell it 
wherever they can and adapt to new ways, make a new home for themselves.  There's 
nothing we can do for them."
     "I suppose so."  Raoul squinted at the shore.  "I suppose what we need to be 
doing is thinking about Istoreth, who we want to talk to and what we want to say."
     "It will be a delicate issue," Berdan said behind him.
     Raoul didn't jump, but if he'd had less self-control, he might have done.  The 
former assassin could move as silently as a cloud when he wanted to.  "Why?"  He 
figured he knew, but wanted the Fratsfan's angle.
     "We need to find Peranis and recover the Black Book without making it sound so 
important that someone local decides THEY want it.  If Peranis hasn't already sold 
it, of course.  And if he has sold it to one of the Lords of Istoreth--"
     "An even bigger problem," Raoul agreed.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 233): FANTA FUELED FUZZ of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 469): NUBIAN GOD of VIEW ASKEW (Angus, mgr.)
 DM  14 TOBIR (turn 468): CONAN of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 461): CLINTON of THE DEMOCRATS (Al Gore, mgr.)
 DM  24 ZORPUNT (turn 458): SLIM SHADY of THE MC5 (Street Legal, mgr.)
                              (Assurnasirbanipal, mgr.)
 DM  26 CALEAM (turn 458): BENEFICE of THE TAKEN (The Annalist, mgr.)
 DM  30 IAYE (turn 454): PHISH BAIT of TRIP OUT (Angus, mgr.)
 DM  40 ZENSU (turn 420): BIRDBRAIN of WIMPS MOST FOWL (Wimpy, mgr.)
 DM  41 KATI-TEI (turn 414): AFRICAN GREY of BIRDS (JE, mgr.)
 DM  46 ARDIVENT (turn 406): OL' JOE COLLIN of BLUVALLEY WARRIORS (Leeta, mgr.)
 DM  52 FRATSFA (turn 181): SQUASH BUTT of OTTO'S PARTS (Crip, mgr.)
 DM  60 ARADI (turn 317): GATECRASHER of CLUB CULTURE (Talon Volksie, mgr.)
 DM  63 AMEN-TEI (turn 308): PIPE LAYER of WORKING MEN (Soultaker, mgr.)
 DM  71 KYR'TERR (turn 136): LONGSHOT of SHADOW GOLD (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 354): NEBBISH of SAILS OF CHARON from ARADI (The Sentinel)

                                      Top Teams
 DM   8 ARKERS (turn 233): BONDAGE (Spawn, mgr.)
 DM  11 ARUAK CITY (turn 469): VIEW ASKEW (Angus, mgr.)
 DM  14 TOBIR (turn 468): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 461): SERPENTINE INC. (Floyd, mgr.)
 DM  24 ZORPUNT (turn 458): THE ASININE (Philthy Phil, mgr.)
 DM  25 LYRATILAN (turn 458): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 458): SHERWOOD FOREST (Papaiz, mgr.)
 DM  30 IAYE (turn 454): WRESTLMANIACS (Crip, mgr.)
 DM  40 ZENSU (turn 420): CARNIVAL (Carny, mgr.)
 DM  41 KATI-TEI (turn 414): WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 406): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 181): OTTO'S PARTS (Crip, mgr.)
 DM  60 ARADI (turn 317): CLUB CULTURE (Talon Volksie, mgr.)
 DM  63 AMEN-TEI (turn 308): WAY OF THE BLADE 2 (Vhagar, mgr.)
 DM  71 KYR'TERR (turn 136): SHADOW GOLD (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 354): BOXES, etc. (Doc Steele, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 233): FANTA FUELED FUZZ of BLACKTHORN ORCS (Slugbait, mgr.)
                           FOTHERINFOP of WIMPS OF PERIL (Wimpy, mgr.)
               (turn 232): DOMINO of BONDAGE (Spawn, mgr.)
                           BETHUNES of LA PENTARCHIE (The Pentalque, mgr.)
                               JUGHEAD of KRILL CAVALRY (Leeta, mgr.)
                               BART WELLENS of 'CROSSED UP (Dr. Mabuse, mgr.)
                   (turn 468): BOOTLEG PATCHWORK of  GERFEL'S FRIENDS (Generalissimo
                               Puerco, mgr.)
 DM  22 SOLVEN (turn 461): CLINTON of THE DEMOCRATS (Al Gore, mgr.)
                           SUE of WOMEN OF REALITY (THawk, mgr.)
 DM  24 ZORPUNT (turn 458): FLITTER MCGEE of KRILL CAVALRY (Leeta, mgr.)
 DM  30 IAYE (turn 454): PHISH BAIT of TRIP OUT (Angus, mgr.)
             (turn 453): INFERNO of I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 420): BIRDBRAIN of WIMPS MOST FOWL (Wimpy, mgr.)
 DM  41 KATI-TEI (turn 414): AFRICAN GREY of BIRDS (JE, mgr.)
 DM  52 FRATSFA (turn 181): LONGARMOFTHELAW of OTTO'S PARTS (Crip, mgr.)
 DM  60 ARADI (turn 317): GATECRASHER of CLUB CULTURE (Talon Volksie, mgr.)
                          SLAP HAPPY of BUMS 'R' US (Berylstar, mgr.)
              (turn 316): SCUMBAG of WIMPS OF DEATH (Wimpy, mgr.)
                          WETBOX of BOXES (Doc Steele, mgr.)
 DM  63 AMEN-TEI (turn 308): RHYTHM METHOD of SURPRISE! (Soultaker, mgr.)
 DM  71 KYR'TERR (turn 136): LONGSHOT of SHADOW GOLD (Shadowgate, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Well, it looks like I was able to hold the title again.  Rumor has it that I am being 
timed for the tourney so it looks like I won't be fighting this turn, but it has yet 
to be determined.  It was an applaudable attempt by Cone Shell but he was just 
overmatched by the real Slim Shady.  It is very rare for me to be speechless but I'm 
afraid I have nothing more to say!  Peace OUT!

Slim Shady

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in 
ZORPUNT.  Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  It 
looks like the guys(?) at KRILL CAVALRY had a good week as they went 4-1-0 to put 
them in 2nd place.  I guess steroids help!  Hey everybody, watch out for CEO, who 
flew up 15 points in the rankings after mashing CANE TOAD like a melon.  Keep your 
eye on this guy.  Ya know, some days it doesn't pay to walk out on the sands.  CANE 
TOAD was overcame by CEO and drops 13 points.  Well, if ya don't shows up at the 
laundromat, ya can'ts wash yer clothes.  SLIM SHADY did not fight this week so his 
title was forfeit.  It's a proud day for the DIABLO ALSO stable, as their warrior, 
HUGE TWIRLING MAN, ascended the Duelmaster's throne.  An apple a day keeps the doctor 
away, but an onion a day keeps T.P.s at bay.   
     Here is other news that is of note.  Did you hear that THE ASININE was most 
avoided team this week?  Well, knowing the personal hygiene of THE ASININE's 
warriors, I'm not surprised!  Okay, so I may not be funny, but catch BATTLEMANIA's 
act in the arena.  Those acrobats seem to be fairly deft at running from THE ASININE. 
And who is this TELLAR FLEET you ask, with 32 points and a 9-3-1 record.  Ooh, the 
tales I could tell!  Getting lots of flowers from sympathetic fans was YOU HATE ME, 
who was successfully challenged by HUGE TWIRLING MAN who had a mere 40 points more 
than YOU HATE ME.  Definition of petty:  HUGE TWIRLING MAN overcame YOU HATE ME, a 
mismatch of 40 points.  AIMER of THE ASININE had better have a good reason for 
challenging down 9 points in a challenge which he won.  I thought AIMER showed great 
skill and promise when he defeated OLD MAN WINTER.  All right, so I slept through it! 
Big deal!   
     Being a spy is great--other people die and you spend the rest of the day 
drinking to their memory.  Better tanked than dead!  Congrats to JESSIE JUNE for 
revenging the death of hers teammate (but more importantly, feeding GEORGE CLINTON a 
bit of dirt).  Knowing when to use the right tactics at the proper time is a very 
important step on the road to Duelmaster.   
     Well, that wasn't too bad; Alarond told me that the people in ZORPUNT have no 
sense of humor.  Or maybe that they were senseless.  Well, there goes another Spy 
Report.  Good luck in next week's fights.  Hasta la bye-bye.  (Loud choruses of 'Beat 
it, ya bum!')-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HUGE TWIRLING MAN 4457       16   4  0   122       DIABLO ALSO (458)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SLIM SHADY 4370              13  12  0   117       THE MC5 (445)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CONE SHELL 4422               9   2  0    90       AUSSIE KILLERS (455)
 CEO 2269                     11   9  0    88       BATTLEMANIA (71)
-CURTIS JOSEPH 4384           11  10  0    85       THE MC5 (445)
 CANE TOAD 4425                6   5  0    78       AUSSIE KILLERS (455)
 FLESHHARROWER 4462            6   1  1    77       THE ASININE (272)
 TRISHA WINGFOOT 4330         17  25  0    76       KRILL CAVALRY (403)
 KID ROCK 4340                19  15  0    74       THE MC5 (445)
 YOU HATE ME 4366             13   5  0    73       THE ASININE (272)
 HOFFA 4332                   12  30  2    68       SAVAGES (178)
 TAZZY TIGER 4423              5   6  0    67       AUSSIE KILLERS (455)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-ASSASSASSIN 4454              7   3  0    66       DIABLO ALSO (458)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DEHUMANIZER 4461              4   3  1    54       THE ASININE (272)
 SPANKYTIME 4446               5   2  1    43       BATTLEMANIA (71)
 RICH CRANIUM 4464             6   0  0    35       THE ASININE (272)
 JESSIE JUNE 4466              4   2  0    35       KRILL CAVALRY (403)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TELLAR FLEET 4415             9   3  1    32       KRILL CAVALRY (403)
-BROAD WITH A ROD 4452         8   4  0    32       DIABLO ALSO (458)
-MAGIC LASS 4455               7   5  0    32       DIABLO ALSO (458)
 AIMER 4427                    7   2  0    30       THE ASININE (272)
 PENOK 4445                    4   3  0    25       BATTLEMANIA (71)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 EASTERN BROWN 4424            4   7  2    21       AUSSIE KILLERS (455)
 OLD MAN WINTER 4467           2   2  0    16       BATTLEMANIA (71)
 ORESTES 4471                  1   2  0    14       BATTLEMANIA (71)
 TOMBO LARK 4488               1   0  0    13       KRILL CAVALRY (403)
 GEORGE CLINTON 4470           2   2  1    12       THE MC5 (445)
 IGGY POP 4469                 0   5  0     5       THE MC5 (445)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
STONEFISH 4432         2  7 0 AUSSIE KILLERS 455    BLACK ORC 412         459 NONE    
KERMET 4465            1  4 0 KRILL CAVALRY 403     GEORGE CLINTON 4470   458 JUST REV
MARK TREMONTE 4442     0  4 0 THE MC5 445           DEHUMANIZER 4461      455 JUST REV

                                     PERSONAL ADS

Aimer -- Pretty resistant to cold, aren't ya! -- Old Man Winter

Flitter McGee -- Okay, I'm not proud, yes that did hurt!  Wish I coulda learned more 
from the experience. -- CEO

Stonefish -- Hey, guess I'll have a record like yours someday... -- Orestes

Tellar Fleet -- Funny, beating you makes me feel like I just robbed a bank -- Penok

Jessie June -- Why would I want to kill a sweet southern gal such as yourself?  I 
admit, though, I was pretty flustered when you came out swinging so much like that.  
I'm the lucky one. -- Spankytime

Kermet -- Hey now, you jinxed me with that comment about learns and I only got one 
this turn!  Wait, where'd you go?  Now darn it, he was standing right over there a 
minute ago... -- Orestes

Flitter McGee -- Congrats on the invite, hope you got good favs. -- Darkfist

Huge Twirling Man -- Your style advantage paid clear dividends.  For a minute I 
thought I had a chance but alas it was not to be! -- Curtis Joseph

Rich Cranium -- That was a very brave challenge.  I applaud your bravery! -- Iggy Pop

Leeta -- My apologies for that unfortunate moment.  My manager says that when he said 
to go P-Funk on somebody it was meant to have been against one of the Asinine not 
yours.  My mistake. -- George Clinton

Tazzy Tiger -- Feisty little thing, aren't you?  Too bad that isn't enough. -- Trisha 
P.S.  Actually, not too bad.  There's plenty of feistiness around here already.

Ceo -- A good try, sir. -- Flitter McGee

Penok -- I'm not sure you're a lady, and, well, I've always been wary of she-cats. -- 
Tellar Fleet

George Clinton -- Boy, have you put your foot in it!  You might get an actual 
bloodfeud challenge.  Or then again, maybe not, depending on how Leeta feels about 
things. -- Ghost of Kermet
P.S.  I wanted to retire, but not like that.  Is that what a butterfly feels like 
when you pin it to a corkboard?

Nobody embezzles from me. -- Jessie June

If anybody burns to know, I'm 11-9-12-17-12-10-13 SL, favor GA, very high/very low, 
good damage.  And no, I will not use my last fight here to bloodfeud George Clinton.  
Talk about squashing a gnat with a sledgehammer!  If there is to be a bloodfeud, 
somebody else will have to do it. -- Flitter McGee

Spankytime -- I will strive to return the favor in the foreseeable future. -- Jessie 

Iggy Pop -- Why should I teach you skills that I labored long at great risk to learn?  
Get 'em the hard way, same as I did. -- Tellar Fleet

26 July 2003
     Citizens of Alastari, a bright dawn has risen.  While you slept, a pernicious
force has entered the once-fair City of Aruak.  It fought alongside their treasured
warriors, it drank with their fans, and it slept with their women.  Now the masks are
coming off.
     Warriors, be afraid...be very afraid.  After years of Andorian managers ranting
that Aruak is the safest city in Alastari, the Frothingslosh Syndicate has selected
Aruak City as the home for its next epic 'contest'--Murder by Numbers II.  Our spies
have selected the warriors for extermination, and the executioners have had several
months to prepare.  Now a new age of darkness will descend upon Aruak, as the
Syndicate and its allies bring an entirely new level of competition to the arena!
Downchallenges!  Assassinations!  Small poodles as hors d'oeuvres!
     The Murder by Numbers II 'rules' will be announced next cycle.  However, we
invite all managers, from all corners of Alastari, to come to Aruak City and take
part...in one way or another.  Help defend the honor of a long heralded haven for the
pure, or join the forces of change in their siege of the ice-cream and cake
stronghold of the Dukes of Nerf-Dueling!
     This exercise is not for either the faint of heart or the weak willed.  Blood
will flow, brains will leak, and beer will be chugged.  Either way, we welcome you
with open arms and gleaming blades.
     This public service announcement has been brought to you by Frothingslosh Epic
Contests (tm), the number 86, and the letter 'K'.

The Frothingslosh Syndicate

29 July 2003
           *     *     *     *The Third Annual Turf War*     *     *     *
     Yes, it's time again for alliances to go to war!  TW3 will be held in DM 47
(North Fork) at a date to be  specified later--right after Crip's Incomprehensible
Contest is over...but I'm sure everyone wants to get their teams there soon!  Here
are the rules:

1.  Each alliance must have a leader declare the arrival of his alliance.  The leader
    will be responsible for verifying any and all teams/managers who declare to the
    alliance he/she is leading.
2.  Each manager, team declaring for the contest must have approval of the leader,
    donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by
    snail, or a note to customer service), and declare his/her team by diplo, p-ad or
3.  Each team may declare one warrior as champion.  All points scored by a champ are
4.  Prizes are as follows (mostly...there WILL be some things added as the prize pot
    grows with entry donations--this list is not final!)
    *  Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half
       of the total prize pot donated; roll-up certs.
    *  The Alliance with the most returns from the DA will get to re-name the DA
       monsters for a period of 6 months.
    *  The alliance with the most warriors listed as style masters will get to pick
       the Alastari city/arena to host the next Grand Tournament.
    *  The warrior with the most front page honors/awards will have the Arenamaster
       named after him for a period of 6 months.
    *  The Alliance with the most front page Honors/Awards will have the honor of
        picking the *slow* arena to host the Fifth Annual Turf War.
    *  The team with the most listings as Style Master will find out the favorites of
       one of their warriors.
    *  The warrior with the most listings as Style Master will fight at my expense
       for five turns (I will transfer to the manager's account).
    *  The Alliance with the most kills will be able to re-name the stand-in warriors
       for a period of 6 months.
    *  The warrior that scores the most total points will fight at my expense for 5
       turns (I will transfer $7.50 to the manager's account).
    *  The team that scores the most total points will receive an extra share of
       roll-up certs from the prize pot.
     There may be more categories to come, and the prize pot still has to be
divided...I'm open to category/prize ideas--and further donations to the prize pot.
     The contest will run for *TEN* turns; prizes will be awarded at the end of the
11th turn.
     Scoring will be as follows:
* 5 points per fight, doubled for each of the following conditions met:
     -- Two Alliance     -- Champion
     -- Challenge        -- Two Champions
     -- Bloodfeud        -- Challenger losing
     -- Kill
     (Note:  DA losses are exempt, but DA wins will be *tripled*!!!  Ex:  Happy
Slasher goes to the DA and dies, no points are lost.  If he wins, his team scores 60
points!  If he was a champ, he scores 120 points!)
     Use the following chart to calculate scores:
Conditions Met:       0     1     2     3     4     5     6     7
Points Per Fight:     5    10    20    40    80   160   320   640
* Awards/Honors and Style Masters will each be awarded points also.  Find the total
number of each (do note add Awards and Style Masters together) and consult the graph
below.  Champs that score an award or style master count as two.
     1 --   5      7 --  320
     2 --  10      8 --  640
     3 --  20      9 -- 1280
     4 --  40     10 -- 2560
     5 --  80     11 -- 5280
     6 -- 100     (x2 for each extra)
Note -- These categories *count as "triple"*--they will be figured for each team,
*AND* again for each alliance *as well as* for each warrior!
*  Each and every mention in the Spy Report is worth 5 points...period.
*  TVs will be scored on the same scale as Awards/Style Masters, but the total points
will be x10.  TC's will be scored as TV's, but x10 more.
Number of TV/TC's          Points Scored (TV/TC)
     1      50/ 500
     2     100/1000
     3     200/2000
     4     400/4000
     +     x2/ x2 (for each extra)
     Each alliance will start with 5000 points, scores for *fights* will be added to
the winner's total *AND* deducted from the losers.
     Come  one and all, defend your turf and the honor of your alliance...or your
                    Asmo Dius, TCB
                    Arenas, DM 47, DM 73

1 August 2003
     Assurnasirbanipal invites you to Talcama to participate in the third BATTLE
ROYAL contest.  It is a Delarquan contest so brutal that even some of Talcama's most
notable managers will refuse to participate.  The rules are simpler than any other
contest:  You may not avoid any other contest team.  There are no silly rules for who
can and can't compete.  Any team in Talcama is eligible to compete.  The scoring is
also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and
the first team to reach 25 points is the winner.
     Scoring will be live--the results for the turn posted in the newsletter.  The
winner will be able to fight their contest team in Talcama for free for 6 months but
more importantly will win a contest against some of the best managers who play the
game in one of the hardest contests in the game.
     First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30.

19 August 2003
     Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), 
no new day is rising, but the sun is setting on just another beautiful evening.  
While you were sleeping, an irksome rabble has entered the always fair Aruak City.  
Of course they fought alongside our warriors, most not so treasured, as all 
gladiators do.  They drank with themselves, and slept with themselves.  Whether they 
had masks, who cares.
     Warriors, don't be afraid.  For years Aruak has been one of the safest cities in 
Ghea, and that custom has been continually cultivated, and will continue to be by 
those who have called it home for years and those who live, fight, and die by the 
same ethics.  There is no contest, nor has there ever needed to be one for many 
years.  A conflict of personalities has arisen, and the city has been 'invaded' by 
     Any rules that are annouced will be purely for the joy of the lemmings' own 
little world.  Those who are being targeted have no interest in participating except 
to defend the integrity of an arena that is different from others.  Whether you 
choose to come to Aruak, do it for your own reasons, not theirs.
    Competing in Aruak City has never been for the faint of heart or the weak willed.  
Combat is combat, wherever you go.  Blood will flow as always, and now many innocents 
will be caught in the middle, but those who defend Aruak's traditions never target 
those who bring respect of Aruaki customs with them to our home.

    So ignore the private ranting announcement brought by the stuporous 
Frothingsloshers.  If you choose Aruak City, do not choose it for an unsanctioned and 
bogus 'contest', choose it for the tradition.  Choose it because Aruak is different.

Defenders of Aruak

                                  LAST WEEK'S FIGHTS

STONEFISH was barely slain by BLACK ORC in a 2 minute Dark Arena fight.
KID ROCK bested DEHUMANIZER in a action packed 4 minute one-sided Bloodfeud duel.
HUGE TWIRLING MAN demolished YOU HATE ME in a 2 minute uneven Challenge Title fight.
CONE SHELL devastated TRISHA WINGFOOT in a 1 minute one-sided Challenge fight.
FLESHHARROWER demolished HOFFA in a 1 minute mismatched Challenge competition.
AIMER won victory over OLD MAN WINTER in a unpopular 5 minute Challenge fight.
RICH CRANIUM beat PENOK in a 1 minute Challenge brawl.
EASTERN BROWN was overcome by TELLAR FLEET in a 1 minute Challenge fight.
GEORGE CLINTON was vanquished by JESSIE JUNE in a 1 minute uneven Challenge duel.
CANE TOAD lost to CEO in a 1 minute fight.
FLITTER MCGEE vanquished TAZZY TIGER in a popular 1 minute one-sided duel.
SPANKYTIME savagely defeated AMBITIOUS GUARD in a 1 minute gory melee.
IGGY POP was overpowered by ORESTES in a 2 minute one-sided match.
TOMBO LARK devastated CONVICTED THIEF in a 1 minute mismatched conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         TOTAL PARRY       25 -  12 -  1      68  |
|TOTAL PARRY                      3         LUNGING ATTACK    39 -  19 -  3      67  |
|AIMED BLOW                       3         WALL OF STEEL      7 -   4 -  1      64  |
|PARRY-LUNGE                      3         BASHING ATTACK     6 -   5 -  1      55  |
|STRIKING ATTACK                  3         SLASHING ATTACK   12 -  11 -  0      52  |
|PARRY-RIPOSTE                    2         AIMED BLOW        12 -  13 -  1      48  |
|SLASHING ATTACK                  2         PARRY-RIPOSTE      6 -   8 -  0      43  |
|BASHING ATTACK                   1         PARRY-LUNGE        9 -  14 -  0      39  |
|WALL OF STEEL                    1         STRIKING ATTACK   12 -  32 -  3      27  |
|PARRY-STRIKE                     1         PARRY-STRIKE       1 -  11 -  0       8  |

Turn 459 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      2 -  0     AIMED BLOW         1 -  2         3  TOTAL PARRY    
BASHING ATTACK     1 -  0     PARRY-LUNGE        1 -  2         2  AIMED BLOW     
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  1         2  LUNGING ATTACK 
LUNGING ATTACK     4 -  2     STRIKING ATTACK    0 -  3         2  PARRY-LUNGE    
TOTAL PARRY        2 -  1                                       1  STRIKING ATTACK
SLASHING ATTACK    1 -  1                                       1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       HUGE TWIRLING MAN 4457     16   4  0  122 DIABLO ALSO (458)
LUNGING ATTACK   CONE SHELL 4422             9   2  0   90 AUSSIE KILLERS (455)
PARRY-LUNGE      CEO 2269                   11   9  0   88 BATTLEMANIA (71)
STRIKING ATTACK  CANE TOAD 4425              6   5  0   78 AUSSIE KILLERS (455)
BASHING ATTACK   FLESHHARROWER 4462          6   1  1   77 THE ASININE (272)
TOTAL PARRY      KID ROCK 4340              19  15  0   74 THE MC5 (445)
PARRY-RIPOSTE    JESSIE JUNE 4466            4   2  0   35 KRILL CAVALRY (403)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TRISHA WINGFOOT 4330.  The most popular warrior this 
turn was DEHUMANIZER 4461.  The ten other most popular fighters were HUGE TWIRLING 

The least popular fighter this week was AIMER 4427.  The other ten least popular 
4424, and PENOK 4445.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:


The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: