Date   : 05/13/2004    Duedate: 05/26/2004


DM-24    TURN-478

This Weeks Top Honors


(24-4475) [9-1-1,93]

Chartered Recognition Leader   Unchartered Recognition Leader

CROCONAW                       LITTLE GIRL CRUSH
WATER DECK (459)               13 YRS & COUNTING (465)
(24-4475) [9-1-1,93]           (24-4556) [4-0-0,46]

Popularity Leader              This Weeks Favorite

TOMBO LARK                     TOMMY HEARNS
KRILL CAVALRY (403)            THE MC5 (445)
(24-4488) [8-12-0,36]          (24-4532) [4-3-1,64]



Team Name                  Point Gain  Chartered Team
1. WATER DECK (459)            57
2. THE MC5 (445)               22      WATER DECK (459)
3. BATTLEMANIA (71)            14      Unchartered Team
4. KRILL CAVALRY (403)         13
5. 13 YRS & COUNTING (465)      4      13 YRS & COUNTING (465)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*13 YRS & COUNTING (465)   10   1  0 90.9   1/ 1 KRILL CAVALRY (403)       9  6 0
 2/ 2 WATER DECK (459)          33  20  3 62.3   2/ 2 WATER DECK (459)          8  7 0
 3/ 4 THE MC5 (445)            130 115 12 53.1   3/ 5 BATTLEMANIA (71)          5  5 0
 4/ 3 AUSSIE KILLERS (455)      63  57  3 52.5   4/ 3*13 YRS & COUNTING (465)   4  1 0
 5/ 5 BATTLEMANIA (71)         381 360 25 51.4   5/ 6 THE MC5 (445)             4  5 0
 6/ 6 KRILL CAVALRY (403)      390 403 12 49.2   6/ 4 AUSSIE KILLERS (455)      2  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     "First, gather information," Adeolar muttered.  It was one of the basic rules 
that the more information you had relevant to your problem, the better your chance 
was of solving it.  She frowned at her gilt-framed magic mirror, twisting a lock of 
hair thoughtfully as she considered how to make best use of it.  It was still 
working, after a fashion, but the reddish film tainting the glass was stronger.  It 
confused the images, and she suspected that it also indicated something more 
dangerous than misreading a scene: that the spell which it embodied was being 
contaminated by blood magic, as well.  Contaminated, and maybe distorted, maybe even 
subverted.  Did she dare use the mirror spell now?
     Did she dare NOT use it?  She needed information to plan her campaign against 
Khaldren.  She shook her head and wiped at the red-tinged glass once more.  She would 
just have to--
     She glanced over her shoulder as Segallion Sundancer, one of her warriors, 
looked into the room.  His countrywoman Nila was with him.
     "Nila and I were wondering if we could help, ma'am.  You being a sun priestess, 
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we 
might be... compatible."
     "Oh.  Hmm."  Adie frowned, her fingers automatically going to one of her curls 
and twisting it as she considered the possibilities.  The worship of the sun as 
performed in the western Karian states was not at all like that of her own tradition, 
but it might work.  It might, at least, be worth trying.  "Perhaps," she said 
finally.  "Let's set it up this way:  I'll start on my own, and if I don't need your 
help, you keep out of it--  It's too dangerous to mix in if you aren't needed," she 
added sternly as Segallion opened his mouth to protest.  "But you be READY, and if I 
need help, I'll signal you."  Maybe she would, but maybe not.  It WAS dangerous, and 
neither gladiator had achieved Shelia Greywand's immortality yet.  But she understood 
the need to be helpful, and she might not have to make use of their aid.
     When both gladiators nodded agreement, she turned back to her mirror.  
Carefully, with every aspect of the spell observed meticulously--something that 
wasn't necessary under better times, because spells were normally all of a piece and 
could "take a hint," as it were--she began the incantation that would activate the 
mirror.  The surface shimmered crimson silver, glittering and trembling.  This was 
NOT the normal behavior of a mirror spell!  It felt as though she was trying to lift 
a great weight with her mind.  She had never thought of the veil between HERE and 
THERE as a weight before....
     Abruptly the glass cleared, or nearly so, a reddish film remained.  And there 
was risen Krael as she had seen it before.  But this time she was not interested in 
the general view.  It was an accepted law of magic that for every strength a magician 
or wizard had, there was a corresponding weakness.  Khaldren had come into the 
present from Krael, and somewhere in that city she hoped to find a clue to his power 
and his weakness.
     There was the ancient city, mud-stained and battered by the centuries it had 
spent sunk beneath the Trier.  There the survivors, moving about their tasks which 
seemed inexplicable but must be linked in some way to Khaldren.  She selected one of 
the better-dressed men and began to follow him through the ruins.  His course was 
erratic, she thought at first it was to avoid the obstacles presented by the city's 
decrepit state.  But he climbed over the mound of rubble that represented a fallen 
wall, and splashed through a knee-deep pool of water and mud.  There were easier ways 
to get from one point to another, so why...?
     The man met up with another, handed over a... she couldn't see what, a crystal 
of some sort, and sat down on a stone to wring out the hem of his robe.  The other 
man set off across the rubble.  With a cold shock, Adie realized that the movement of 
these men, and others in Krael, were themselves parts of a spell.
     What kind of spell would be produced by somatic components on such a scale?  A 
very powerful one....  Were the other "risen cities" involved in this?  Celestinvael 
had been mentioned, and Old Valamantis.  Adie turned her mirror-sight to the south.
     She was marginally aware that behind her the two gladiators began to dance and 

Near Ardivent:

     Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi 
Monastery of Khalhums, sipped his wine and nodded approval.  "Very good.  Quite 
drinkable, in fact."
     Fandil, former manager of the Fandils, laughed and poured wine into his own cup.  
"Like you wouldn't drink it anyway, you old bandit?"  He sobered.  "What brings you 
down from the mountains, Cho?  The rumors about Celestinvael?"  The ancient city lay 
in the forested no-man's-land between Ardivent and the Delarquan Federation, and 
woodsmen had been bringing tales of marvels and minor disasters for weeks now.  That 
it was a matter for concern, a matter that would bear watching, was undeniable, but 
Fandil had seen nothing to indicate that it was urgent.
     "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it 
is indirectly what brought me here.  If you think about what the city was like in its 
last days...!  But my immediate concern is young Adeolar up in Aruak City."
     "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of 
touch, Cho!  Adeolar is a very competent woman, and Kennelworth is not worried about 
her--he'd have mentioned it in his last letter.  She can handle anything she's likely 
to meet."
     "No doubt... one on one.  But that fool Khaldren has invoked and involved 
wizards from a dozen centuries.  Not all of them will work together--as well try to 
get cats to run in step!  But some will, and can she handle two, or six, or ten, if 
they're all working together?"
     "Ah."  Fandil was silent for several minutes, stroking his beard slowly as his 
mind raced.  "Ah.  That could be... bad.  Very bad."  He set his wine cup down 
carefully.  "You're quite right.  We'll have to assist her, or at least be ready to 
do so.  Now?"
     "What better time?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 243): RANCID WAIF of HAPLESS WAIF (Berylstar, mgr.)
 DM  11 ARUAK CITY (turn 488): NIXIE SEASPRITE of SCARLET KNIGHTS (Talon Warsmith)
 DM  14 TOBIR (turn 488): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 481): SKEEMER of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 477): CROCONAW of WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 477): SOVEREYN of CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 478): AMEE of HEADBANGERS (Sablon-O-Vlad, mgr.)
 DM  30 IAYE (turn 473): GAZELLE HOUND of DOG DAY AFTERNOON (Poison Ivy, mgr.)
 DM  40 ZENSU (turn 439): SUSAN STO HELIT of THE DISC (Technogeek, mgr.)
 DM  41 KATI-TEI (turn 432): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 425): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 337): THORNE of FA CHING (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 326): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
 DM  71 KYR'TERR (turn 145): TOMB of SHADOW GOLD (Shadowgate, mgr.)
                            (JRK, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 243): LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 488): GERFEL'S FRIENDS (Generalissimo Puerco, mgr.)
 DM  14 TOBIR (turn 488): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 481): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 477): KRILL CAVALRY (Leeta, mgr.)
 DM  25 LYRATILAN (turn 477): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 478): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 473): RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 439): none
 DM  41 KATI-TEI (turn 432): MEMPHIS MAFIA (Bookie, mgr.)
 DM  46 ARDIVENT (turn 425): HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): OHIO (Berylstar, mgr.)
 DM  60 ARADI (turn 337): HIT ME WITH... (PTFT, mgr.)
 DM  63 AMEN-TEI (turn 326): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 145): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 373): SUNNYDALE, etc. (LHI, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 243): RANCID WAIF of HAPLESS WAIF (Berylstar, mgr.)
                           NIGHT BLACK of PHANTOM FORCES 2 (The Catalyst, mgr.)
                           TAISHO of YAKUZA (Sensei Jan, mgr.)
               (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 488): STEEL MONKEY of VELVET GREEN (Manray, Marquis
                               d'Frothingslosh, mgr.)
                               B.B. KING of THE BLUES (Keldon Blackfang, mgr.)
 DM  14 TOBIR (turn 487): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 480): MAXIMUS of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 476): KID ROCK of THE MC5 (Street Legal, mgr.)
 DM  25 LYRATILAN (turn 476): XYLZ AREE of THE MIDDLE WAY 4 (Leeta, mgr.)
 DM  26 CALEAM (turn 478): DIESEL of WARCKERS (Papaiz, mgr.)
               (turn 477): SAPPER of SHERWOOD FOREST (Papaiz, mgr.)
                           OMNIBOOK 500 of AT WORK (The Muffin Man, mgr.)
 DM  30 IAYE (turn 472): CHERKO of RED DOG GANG (Leeta, mgr.)
                         BLOODY MOUTH of BLOOD OATH (Ganolus Oakleaf, mgr.)
 DM  40 ZENSU (turn 439): SUSAN STO HELIT of THE DISC (Technogeek, mgr.)
                          SIANNA of BEYOND THE PALE (Leeta, mgr.)
 DM  46 ARDIVENT (turn 424): DODGER of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 337): THORNE of FA CHING (DeGotti, mgr.)
              (turn 336): MICHAEL J'EH FOX of INGRATE WHITE NORTH (Crazy Canuck)
                          THE AYL'M'ER of 4000 BLOWS (Nuln, mgr.)
                          QUICKSAND of NATURAL DISASTERS (Soultaker, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

"Zorpunt, your attention please!  I present to you your current Duelmaster, and all 
around great guy, the most dangerous one, CROCONAW!!!!!"

"Thanks for the intro Wartortle.  I see your warmup act has really prepared the room 
for my show tonight."

"Don't mention it Crockie!  It was the least I could do considering I lost our bet 
and so owed you this deed anyway.  Who'da thunk you could actually down that many 
chickens in one sitting?"

(Chuckles) "Tortle, you don't know the half of my abilities.  My kind are a skilled 
lot, and not only when it comes to eating, if you know what I mean!"

"I sure do Croconaw, last turn you become the youngest Duelmaster in Zorpunt history!  
A feat so great, so immense in it's achievement, that only a man like you would be 
able to accomplish it."

"Now now, I don't think I am actually the youngest ever here...I think I heard the 
quote 'Youngest in the modern era'.  I also heard 'most handsome', 'wunderkind', and 
'a helluva man' over the last week, so much praise that I would've almost blushed, 
but I'm so used to it.  By the way Tortle, what happened to you last turn anyway?

"Well, I took a tough loss to Tombo Lark, a warrior with vastly more experience than 
me, and the only warrior who has beaten you from Zorpunt to date.  Noble's tactic for 
getting me the first attack worked - he didn't tell me I wouldn't hit my opponent 

(again chuckling) "Tortle, that Noble will only tell you what you absolutely need to 
know - and only if it's good news.  When is he coming back around anyway?"

"Well Croc, he sent letter a week ago saying he'd be by to pick some of us up for the 
next tournament, but we'd be on our own other than that."

"Good good, I like when he's away...mice will play and so forth.  Speaking of 
that...you didn't leave Gyrados in charge of cooking duty tonight did you tortle?"

"I believe it was his turn...hey what's that smoke rising from the West?"

"Time to cut this show off 'Tortle so we can go rescue our stablemates!  Zorpunt, we 
shall return for next week's show, when the guest will be...whoever will appear for 1 
gold coin or less, and a lovely parting gift."

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
ZORPUNT brutes like you, you'd be grouchy, too.  Of course, we're all terribly 
impressed to see WARTORTLE win a fight and gain 20 points, terribly.  Tsk, tsk, JOE 
POOLE beat TIGER SHARK and TIGER SHARK lost 13 points.  You're breakin' my heart.  
And if variety is the spice of life, ZORPUNT may be getting bland, as CROCONAW stays 
top dog in the city.  I'm not in a very good mood today, but why am I telling you 
this?  You want to know what's new, don't you, ZORPUNT?   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  
What's the big D?  13 YRS & COUNTING was the most avoided team?  Bunch of lily 
livered... grumble... mumble... curse...  And it looks like WATER DECK avoided them 
the most this turn.  What a pack of would be losers, if you ask me.  Hmph.  Ooh, I'm 
frightfully impressed, TOMBO LARK was this turn's most challenged warrior.  Watch 
that ego swell, sports fans.   
     Some people like volunteer work in the hospitals.  I volunteer for ZORPUNT's 
morgue.  More variety.  Honor is like a chainmail shirt, it only shines through use.  
Certain nameless cowards will doubtless rebuke me on this one.   
     There's got to be a better place in ZORPUNT to get a drink than The Warty Toad!  
Any suggestions?  Just wait 'till next time I show up here, I won't be so nice!  So 
nyaaah!  I see the crowds are getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CROCONAW 4475                 9   1  1    93       WATER DECK (459)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GOLDEEN 4522                  7   1  2    85       WATER DECK (459)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TOMMY HEARNS 4532             4   3  1    64       THE MC5 (445)
 IGGY POP 4469                 5  11  1    60       THE MC5 (445)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-GEORGE CLINTON 4470           6   7  1    56       THE MC5 (445)
 GYRADOS 4476                  9   3  0    52       WATER DECK (459)
 WARTORTLE 4521                5   3  0    47       WATER DECK (459)
 LITTLE GIRL CRUSH 4556        4   0  0    46       13 YRS & COUNTING (465)
 ORESTES 4471                 11  10  0    43       BATTLEMANIA (71)
 LIMPETTE 4581                 4   0  0    42       KRILL CAVALRY (403)
 CAPTAIN INSANO 4564           4   1  0    40       13 YRS & COUNTING (465)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 TOMBO LARK 4488               8  12  0    36       KRILL CAVALRY (403)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 GREAT WHITE SHARK 4511        5   5  0    32       AUSSIE KILLERS (455)
 JOE POOLE 4534                3   3  0    26       KRILL CAVALRY (403)
 TELLER FLETE 4510             4  11  0    25       KRILL CAVALRY (403)
 STONEFISH 4489                4   4  0    24       AUSSIE KILLERS (455)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 E.I. DOH! 4578                3   1  0    23       BATTLEMANIA (71)
 BOO 4558                      2   0  0    18       13 YRS & COUNTING (465)
 PINE LEAF 4580                3   1  0    17       KRILL CAVALRY (403)
 HENRY FORD 4528               3   6  1    16       THE MC5 (445)
 PROVRBS 4586                  1   0  0    10       BATTLEMANIA (71)
 TIGER SHARK 4575              2   2  0     8       AUSSIE KILLERS (455)
 TAIPAN 4583                   0   1  0     7       AUSSIE KILLERS (455)
 MIYAMOTO MUSASHI 4579         0   1  0     1       BATTLEMANIA (71)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
JESSIE JUNE 4466       8 13 0 KRILL CAVALRY 403     GOLDEEN 4522          474 NOT REVE
STARYU 4584            0  2 0 WATER DECK 459        DARK CHAMPION 416     478 NONE    

                                     PERSONAL ADS

Tommy Hearns -- Wow... big... ouch! -- an incoherent Orestes

Staryu -- What?  Last time I saw one of those it was only 2 foot 7 and tried to 
tackle me.  You must be trying to fool me but it won't work because I am... -- E. I. 

Wartortle -- For a tortle, you're fast off the mark.  What would the Saint say if she 
could see that, eh? -- Tombo Lark

An Osksi Noble?  Where did HE come from?  And why is he Convincian? -- Limpette

Henry Ford -- My heart bleeds for you.  In a manner of speaking. -- Teller Flete

Boo -- How embarrassing! -- Joe Poole

The Mordant Deserter would do well to go home. -- Pine Leaf

14 April 2004
CHAOS Inc. proudly announces our newest member, Silver Stroke.  He becomes the
seventh brother of Chaos.  We shall indeed be better for his joining.

6 May 2004
                                     DEATH FEST

     The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
     Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
     The distant call crying for  a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
     A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational
framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.

     Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
     Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:

Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]
Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]

    DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:

1.  Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2.  Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3.  The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows:  1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4.  Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5.  Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!]  Therefore, it is important for all managers entering
stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.

***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings.  The stable with the Highest Ranked Active Gladiator is granted the
decision.  [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]

     Opening Round Team Spotlight Bonus [minimum 15 paragraphs!]  Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
     Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!]  Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]

Delarq Death Fest
Hosted by Hammer
[Who Else?]

                                  LAST WEEK'S FIGHTS

STARYU was dealt death by DARK CHAMPION in a 1 minute bloody Dark Arena fight.
LITTLE GIRL CRUSH vanquished TELLER FLETE in a 1 minute uneven Challenge battle.
BOO narrowly defeated HENRY FORD in a dull 17 minute Challenge fight.
GYRADOS devastated TOMBO LARK in a 1 minute one-sided Challenge contest.
TOMMY HEARNS overpowered CAPTAIN INSANO in a 1 minute mismatched Challenge match.
STONEFISH was overpowered by LIMPETTE in a 6 minute one-sided Challenge struggle.
CROCONAW handily defeated CONVICTED ASSASSIN in a 1 minute uneven Title fight.
GOLDEEN vanquished M. CHARDINEE in a 1 minute uneven duel.
IGGY POP vanquished GREAT WHITE SHARK in a 1 minute uneven fight.
ORESTES was vanquished by WARTORTLE in a 1 minute brutal one-sided fight.
JOE POOLE handily defeated TIGER SHARK in a 1 minute one-sided bout.
E.I. DOH! subdued TAIPAN in a crowd pleasing 1 minute amateur's match.
PINE LEAF unbelievably bested MIYAMOTO MUSASHI in a 1 minute novice's battle.
PROVRBS overcame PERSISTENT BEGGAR in a 3 minute novice's conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         LUNGING ATTACK    34 -  21 -  2      62  |
|STRIKING ATTACK                  5         SLASHING ATTACK   11 -   7 -  1      61  |
|TOTAL PARRY                      4         PARRY-STRIKE       4 -   3 -  1      57  |
|WALL OF STEEL                    2         WALL OF STEEL      6 -   5 -  0      55  |
|BASHING ATTACK                   2         TOTAL PARRY       18 -  18 -  1      50  |
|AIMED BLOW                       1         STRIKING ATTACK   16 -  18 -  0      47  |
|PARRY-LUNGE                      1         BASHING ATTACK    10 -  13 -  0      43  |
|PARRY-STRIKE                     1         AIMED BLOW         6 -   9 -  0      40  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      6 -  11 -  0      35  |
|PARRY-RIPOSTE                    1         PARRY-LUNGE        4 -   9 -  0      31  |

Turn 478 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     STRIKING ATTACK    2 -  3         5  LUNGING ATTACK 
PARRY-LUNGE        1 -  0     TOTAL PARRY        1 -  3         1  SLASHING ATTACK
PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      0 -  1         1  PARRY-STRIKE   
SLASHING ATTACK    1 -  0     BASHING ATTACK     0 -  2         1  STRIKING ATTACK
WALL OF STEEL      2 -  0                                       1  PARRY-RIPOSTE  
LUNGING ATTACK     4 -  2                                       1  AIMED BLOW     
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   CROCONAW 4475               9   1  1   93 WATER DECK (459)
SLASHING ATTACK  TOMMY HEARNS 4532           4   3  1   64 THE MC5 (445)
STRIKING ATTACK  WARTORTLE 4521              5   3  0   47 WATER DECK (459)
PARRY-RIPOSTE    ORESTES 4471               11  10  0   43 BATTLEMANIA (71)
AIMED BLOW       LIMPETTE 4581               4   0  0   42 KRILL CAVALRY (403)
TOTAL PARRY      CAPTAIN INSANO 4564         4   1  0   40 13 YRS & COUNTING (465)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TOMBO LARK 4488.  The most popular warrior this turn 
was TOMMY HEARNS 4532.  The ten other most popular fighters were LIMPETTE 4581, 

The least popular fighter this week was BOO 4558.  The other ten least popular 
fighters were HENRY FORD 4528, STONEFISH 4489, PROVRBS 4586, ORESTES 4471, GREAT 
and GOLDEEN 4522.