Date   : 06/24/2004    Duedate: 07/07/2004


DM-24    TURN-481

This Weeks Top Honors


(24-4475) [12-1-1,112]

Chartered Recognition Leader   Unchartered Recognition Leader

CROCONAW                       JAMES T. JERK
WATER DECK (459)               STAR DRECK (467)
(24-4475) [12-1-1,112]         (24-4590) [2-0-0,22]

Popularity Leader              This Weeks Favorite

TOMBO LARK                     JAMES T. JERK
KRILL CAVALRY (403)            STAR DRECK (467)
(24-4488) [8-15-0,39]          (24-4590) [2-0-0,22]



Team Name                  Point Gain  Chartered Team
1. WATER DECK (459)            41
2. AUSSIE KILLERS (455)        37      WATER DECK (459)
3. STAR DRECK (467)            10      Unchartered Team
4. THE MC5 (445)                0
5. BATTLEMANIA (71)             0      STAR DRECK (467)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*STAR DRECK (467)           2   0  0  100   1/ 1 WATER DECK (459)         10  4 1
 2- 2*13 YRS & COUNTING (465)   12   4  0 75.0   2- 2 BATTLEMANIA (71)          6  0 1
 3/ 3 WATER DECK (459)          43  24  4 64.2   3/ 6 AUSSIE KILLERS (455)      6  6 0
 4- 4 THE MC5 (445)            131 116 12 53.0   4/ 3 KRILL CAVALRY (403)       6  9 0
 5/ 6 AUSSIE KILLERS (455)      69  63  3 52.3   5/ 7*STAR DRECK (467)          2  0 0
 6- 5 BATTLEMANIA (71)         387 360 26 51.8   6- 4*13 YRS & COUNTING (465)   2  3 0
 7/ 7 KRILL CAVALRY (403)      396 412 12 49.0   7- 5 THE MC5 (445)             1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     "First, gather information," Adeolar muttered.  It was one of the basic rules
that the more information you had relevant to your problem, the better your chance
was of solving it.  She frowned at her gilt-framed magic mirror, twisting a lock of
hair thoughtfully as she considered how to make best use of it.  It was still
working, after a fashion, but the reddish film tainting the glass was stronger.  It
confused the images, and she suspected that it also indicated something more
dangerous than misreading a scene: that the spell which it embodied was being
contaminated by blood magic, as well.  Contaminated, and maybe distorted, maybe even
subverted.  Did she dare use the mirror spell now?
     Did she dare NOT use it?  She needed information to plan her campaign against
Khaldren.  She shook her head and wiped at the red-tinged glass once more.  She would
just have to--
     She glanced over her shoulder as Segallion Sundancer, one of her warriors,
looked into the room.  His countrywoman Nila was with him.
     "Nila and I were wondering if we could help, ma'am.  You being a sun priestess,
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we
might be... compatible."
     "Oh.  Hmm."  Adie frowned, her fingers automatically going to one of her curls
and twisting it as she considered the possibilities.  The worship of the sun as
performed in the western Karian states was not at all like that of her own tradition,
but it might work.  It might, at least, be worth trying.  "Perhaps," she said
finally.  "Let's set it up this way:  I'll start on my own, and if I don't need your
help, you keep out of it--  It's too dangerous to mix in if you aren't needed," she
added sternly as Segallion opened his mouth to protest.  "But you be READY, and if I
need help, I'll signal you."  Maybe she would, but maybe not.  It WAS dangerous, and
neither gladiator had achieved Shelia Greywand's immortality yet.  But she understood
the need to be helpful, and she might not have to make use of their aid.
     When both gladiators nodded agreement, she turned back to her mirror.
Carefully, with every aspect of the spell observed meticulously--something that
wasn't necessary under better times, because spells were normally all of a piece and
could "take a hint," as it were--she began the incantation that would activate the
mirror.  The surface shimmered crimson silver, glittering and trembling.  This was
NOT the normal behavior of a mirror spell!  It felt as though she was trying to lift
a great weight with her mind.  She had never thought of the veil between HERE and
THERE as a weight before....
     Abruptly the glass cleared, or nearly so, a reddish film remained.  And there
was risen Krael as she had seen it before.  But this time she was not interested in
the general view.  It was an accepted law of magic that for every strength a magician
or wizard had, there was a corresponding weakness.  Khaldren had come into the
present from Krael, and somewhere in that city she hoped to find a clue to his power
and his weakness.
     There was the ancient city, mud-stained and battered by the centuries it had
spent sunk beneath the Trier.  There the survivors, moving about their tasks which
seemed inexplicable but must be linked in some way to Khaldren.  She selected one of
the better-dressed men and began to follow him through the ruins.  His course was
erratic, she thought at first it was to avoid the obstacles presented by the city's
decrepit state.  But he climbed over the mound of rubble that represented a fallen
wall, and splashed through a knee-deep pool of water and mud.  There were easier ways
to get from one point to another, so why...?
     The man met up with another, handed over a... she couldn't see what, a crystal
of some sort, and sat down on a stone to wring out the hem of his robe.  The other
man set off across the rubble.  With a cold shock, Adie realized that the movement of
these men, and others in Krael, were themselves parts of a spell.
     What kind of spell would be produced by somatic components on such a scale?  A
very powerful one....  Were the other "risen cities" involved in this?  Celestinvael
had been mentioned, and Old Valamantis.  Adie turned her mirror-sight to the south.
     She was marginally aware that behind her the two gladiators began to dance and

Near Ardivent:

     Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi
Monastery of Khalhums, sipped his wine and nodded approval.  "Very good.  Quite
drinkable, in fact."
     Fandil, former manager of the Fandils, laughed and poured wine into his own cup.
"Like you wouldn't drink it anyway, you old bandit?"  He sobered.  "What brings you
down from the mountains, Cho?  The rumors about Celestinvael?"  The ancient city lay
in the forested no-man's-land between Ardivent and the Delarquan Federation, and
woodsmen had been bringing tales of marvels and minor disasters for weeks now.  That
it was a matter for concern, a matter that would bear watching, was undeniable, but
Fandil had seen nothing to indicate that it was urgent.
     "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it
is indirectly what brought me here.  If you think about what the city was like in its
last days...!  But my immediate concern is young Adeolar up in Aruak City."
     "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of
touch, Cho!  Adeolar is a very competent woman, and Kennelworth is not worried about
her--he'd have mentioned it in his last letter.  She can handle anything she's likely
to meet."
     "No doubt... one on one.  But that fool Khaldren has invoked and involved
wizards from a dozen centuries.  Not all of them will work together--as well try to
get cats to run in step!  But some will, and can she handle two, or six, or ten, if 
they're all working together?"
     "Ah."  Fandil was silent for several minutes, stroking his beard slowly as his
mind raced.  "Ah.  That could be... bad.  Very bad."  He set his wine cup down
carefully.  "You're quite right.  We'll have to assist her, or at least be ready to
do so.  Now?"
     "What better time?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.)
 DM  24 ZORPUNT (turn 480): CROCONAW of WATER DECK (Destitute Noble, mgr.)
                              Frothingslosh, mgr.)
 DM  26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 442): LEADFOOT of TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 435): MARS of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 428): BERKE of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 192): STRING BEAN JEAN of THE FURIOUS FIVE (Generalissimo
                            Puerco, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
 DM  63 AMEN-TEI (turn 329): LOCKHEART of SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.)
                            (JRK, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.)
 DM  11 ARUAK CITY (turn 491): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 480): WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.)
 DM  40 ZENSU (turn 442): TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 435): GLAD TO MEAT YOU (Alfredo Frothingslosh, mgr.)
 DM  46 ARDIVENT (turn 428): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 192): ASSASSIN NATION (Ghab, mgr.)
 DM  60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.)
 DM  63 AMEN-TEI (turn 329): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 376): RISEN FROM THE DEAD (LHI, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
                           GREY FOX of A.K.A. (?, mgr.)
 DM  11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
                               SKYWISE of ELFQUEST (Armalias, mgr.)
                   (turn 490): DOG-TIRED of BULLDOGS (Kennelworth, mgr.)
 DM  22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.)
               (turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.)
 DM  40 ZENSU (turn 441): TERIS of BEYOND THE PALE (Leeta, mgr.)
 DM  41 KATI-TEI (turn 434): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 427): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
                  (turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.)
                              LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.)
                              BRAK of THE UNDERWORLD (Proximo, mgr.)
 DM  71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Greetings Zorpunt!  I, Croconaw have returned for your dueling pleasure.  Something
came up that prevented me from addressing you last turn, I'll try to not let that
happen again, and next time it does happen I'll try to at least remember what my
made-up excuse was...but I seem to have forgotten it for now.

Since we last met I've bested two stand-ins and I've trained four more skills,
including the one that earned me my last skill rating of at least expert which was of
course in my parrying ability.  I still like attacking better, and likely always will
(it's almost always certainly less painful than the alternative).  My last 5
opponents have been standbys (my winning streak is at 8), though all 7 opponents
before then had been actual team commissioned warriors, so I'm still above 50%,
though I'm afraid that won't be that way for long since there has been a prolonged
drought of non-Water Deck warriors at the top of the ranks.  I see Orestes has
cracked that shell this last turn, but I seriously doubt he wants any of my action.
We're having Goldeen challenge because she needs the workout, and we think it would
be a closer fight.  I've got two more arena fights until the tourney (as do we all)--
those two fights will put me right at 30 total FE, right on the breakpoint of the
champions class for those warriors with 21-30 FE.  Noble is very hip on my
possibilities in the tourney, the last time I attended a face to face tourney my
journey ended on round 15 and 26 skills later, though I'm only 9-6 in the 2 mail-in
tourneys around that face.  Not to be too forward-thinking, but if I do have a good
tourney, then continue my undefeated streak through my invite, would I go down as one
of the best warriors of all time from Zorpunt?  Ah, the things that weigh heavy on my
mind at night when I rest my head.

Enough about me, let's check out the action in the arena this last turn.  A new team
who debuts at 1-0 with a victory over our own Tentacruel (our lone loss this turn).  
Congrats and welcome!  Otherwise not much else up, kind of a light turnout, we hope
more warriors come soon.  Gyrados is done fighting until after the tournament (he
just reached 20 FE).  Too bad, he'll miss the free turn we so deservedly earned for 
this turn.

Good luck to all this next turn--I need to turn it over to Wartortle for one minute,
he has something to say about last turn's going ons....


Whassup y'all??!!  The 'Tortle here, and I just wanted to give a shoutout to all
pipsqueak lungers who so wisely use their TV challenge to fight any fast learning
strikers.  Next time (which there won't be one unless you get resurrected somehow),
maybe you'll stick w/those warriors more your speed.  I think there's two main places
you'll find lots of prospects.  One is over a few blocks from the arena, that joint
called the "Zorpunt home for old and forgotten warriors", the other is a block or two
away from our guildhouse, it's called the "Zorpunt warrior training Academy for
little Gladiators and Gladiatrix's".  Obviously you forgot Darkfist's beef with us
from a few turns back that we were too bloodthirsty...that's especially true when we
get TV challenged by pipsqueak lungers who think they are tough.  Sleep well and I
look forward to any bloodfeud! -- Wartortle

                                      SPY REPORT

     Hail and well met warriors of ZORPUNT!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  Warriors--remember that glory waits 
always around the corner!  Witness how this week AUSSIE KILLERS went 3-1-0 to move up 
3 in the rankings.  TIGER SHARK caught the eye of many in the gladiatorial commission 
as he skillfully bested PINE LEAF and was awarded 18 points in recognition.  In one 
of the week's more notable duels, TIGER SHARK put down PINE LEAF, causing her to lose 
5 points of recognition in the process.  Not for nothing has CROCONAW in the past 
laid claim to the Duelmaster's throne, and this week he's proven his combat skill yet 
again.  Heed this!  A seer has warned that if exactly 6 die in duels this week, the 
whole city shall perish!  Just remember...5 or 7!   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city ZORPUNT.  ZORPUNT, city of gladiators!  Mighty among the names of thy 
guilds is BATTLEMANIA, a guild shunned and avoided by many in the weekly duels.  
Methinks more than a few here could name the guild it was that spent the better part 
of last week avoiding BATTLEMANIA.  Indeed it was WATER DECK.  Mighty fighters cannot 
but expect competition from those below.  LIMPETTE take warning!  You have more than 
a few enemies in ZORPUNT.  A match that raised a few eyebrows at the games this week, 
it seems that TAIPAN posted a challenge against the more highly recognized TELLER 
FLETE.  The results, you ask?  Well, the firebrand TAIPAN was bested by TELLER FLETE. 
Remember warriors, this is the discipline of steel.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Dark alleys may hide both secrets and assassins.  
In the arena there is only the brightness of steel.  Keep vigil always!   
     The girls are as pretty in ZORPUNT as ever I remembered them....and the fighters 
as ugly!  Don't let your reputation slip!  Ahh, but I can hear the spires of a far 
off city calling to me.  I must away!  Till next we meet remember:  a fool flies into 
a rage quickly and often.  The wise are angered by the same thing only once.  Zontani 
Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CROCONAW 4475                12   1  1   112       WATER DECK (459)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GOLDEEN 4522                  9   2  2    94       WATER DECK (459)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 WARTORTLE 4521                8   3  1    93       WATER DECK (459)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-ORESTES 4471                 13  10  1    68       BATTLEMANIA (71)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-IGGY POP 4469                 6  11  1    65       THE MC5 (445)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-GEORGE CLINTON 4470           6   7  1    56       THE MC5 (445)
-GYRADOS 4476                 10   4  0    51       WATER DECK (459)
-E.I. DOH! 4578                5   1  0    49       BATTLEMANIA (71)
 GREAT WHITE SHARK 4511        7   6  0    48       AUSSIE KILLERS (455)
 TELLER FLETE 4510             7  11  0    47       KRILL CAVALRY (403)
-TOMMY HEARNS 4532             4   4  1    46       THE MC5 (445)
 STONEFISH 4489                6   5  0    40       AUSSIE KILLERS (455)
 TOMBO LARK 4488               8  15  0    39       KRILL CAVALRY (403)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-CAPTAIN INSANO 4564           4   2  0    31       13 YRS & COUNTING (465)
-BOO 4558                      3   1  0    30       13 YRS & COUNTING (465)
 TIGER SHARK 4575              3   4  0    28       AUSSIE KILLERS (455)
 TAIPAN 4583                   1   3  0    27       AUSSIE KILLERS (455)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JAMES T. JERK 4590            2   0  0    22       STAR DRECK (467)
-PROVRBS 4586                  2   0  0    19       BATTLEMANIA (71)
 TENTACRUEL 4588               1   2  0    18       WATER DECK (459)
 PINE LEAF 4580                5   2  0    17       KRILL CAVALRY (403)
 JOE POOLE 4534                4   5  0    17       KRILL CAVALRY (403)
-HENRY FORD 4528               3   6  1    16       THE MC5 (445)
 LIMPETTE 4581                 4   3  0    15       KRILL CAVALRY (403)
-MIYAMOTO MUSASHI 4579         1   1  0    14       BATTLEMANIA (71)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
LITTLE GIRL CRUS 4556  5  1 0 13 YRS & COUNTING 465 WARTORTLE 4521        480         

                                     PERSONAL ADS

Boo -- (irritated look)  Why do you keep doing that?  Am I a goose, that you should
be always saying "boo" to me? -- Joe Poole
P.S.  All right, all right, don't answer that one.  I can just see what SOME people
would say....

Taipan -- You...you killer!  Go back to Oz! -- Limpette

Gyrados -- You make me all dizzy. -- Tombo Lark
P.S.  I may have said that before, but it still applies.  On-going and repeated

Stonefish -- Ha!  They tell me any fish can be subdued if you hit it hard enough.
Looks like they're right. -- Teller Flete

Tiger Shark -- An unfortunate match for you, but *I* am not complaining. -- Pine Leaf

Wartortle -- Ouch, that hurt!  Little Girl Crush might've been the best warrior I've
ever rolled up.  It was my dumb fault for sending the challenge in to you, but what
are ya going to do?  She'll come back in October, one way or another, so I'm not that
concerned.  Her numbers:  9-8-11-17-17-9-13 Lunger, +15 overall (+4 Defense, +4 Init,
+3 Attack, +4 elsewhere). -- The Muffin Man

All -- Aside from Little Girl Crush (and Twenty-Third of Cinco Team), this arena has
been pretty good to me over the years.  I ran Lost in Space way back when.
Battlemania would remember them.  I also ran DP Clones and got Dr Smooth, Mr Pibb,
and Dr Nut out.  That team was scary good (51-4-3 at one point) but the guys didn't
amount to much in AD.  I graduated Trump from Bad Hand, John Ashcroft from Doh!, and
Huge Twirling Man from Diablo Also, more recently.  They're languishing in Primus
right now, severely underdeveloped for where they are.  Hopefully the future will
bring more good ones to me. -- TMM

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of

Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks

KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

STONEFISH bested TOMBO LARK in a crowd pleasing 3 minute Challenge fight.
TAIPAN lost to TELLER FLETE in a 2 minute Challenge battle.
JAMES T. JERK overcame LIMPETTE in a popular 3 minute gruesome Challenge match.
CROCONAW devastated VETERAN MERCENARY in a popular 2 minute one-sided Title contest.
GOLDEEN devastated VENOMOUS CONCUBINE in a 1 minute uneven brawl.
WARTORTLE overpowered M. CHARDINEE in a 1 minute one-sided struggle.
GREAT WHITE SHARK devastated FRATSFA SLAVE in a 1 minute one-sided competition.
PINE LEAF was handily defeated by TIGER SHARK in a 1 minute uneven melee.
JOE POOLE lost to TENTACRUEL in a 2 minute duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         PARRY-STRIKE       4 -   2 -  1      67  |
|BASHING ATTACK                   3         LUNGING ATTACK    35 -  20 -  2      64  |
|STRIKING ATTACK                  3         STRIKING ATTACK   23 -  14 -  1      62  |
|WALL OF STEEL                    2         WALL OF STEEL      9 -   7 -  0      56  |
|TOTAL PARRY                      1         SLASHING ATTACK    7 -   8 -  1      47  |
|AIMED BLOW                       1         BASHING ATTACK    12 -  15 -  0      44  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      5 -   7 -  1      42  |
|PARRY-STRIKE                     0         TOTAL PARRY       13 -  20 -  0      39  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        3 -   5 -  0      38  |
|SLASHING ATTACK                  0         AIMED BLOW         4 -   8 -  0      33  |

Turn 481 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     3 -  0     AIMED BLOW         0 -  1         4  LUNGING ATTACK 
TOTAL PARRY        1 -  0     PARRY-LUNGE        0 -  0         3  STRIKING ATTACK
LUNGING ATTACK     3 -  1     PARRY-STRIKE       0 -  0         1  PARRY-RIPOSTE  
STRIKING ATTACK    2 -  1     PARRY-RIPOSTE      0 -  0         1  PARRY-STRIKE   
                              SLASHING ATTACK    0 -  0         1  BASHING ATTACK 
                              WALL OF STEEL      0 -  2         1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   CROCONAW 4475              12   1  1  112 WATER DECK (459)
STRIKING ATTACK  WARTORTLE 4521              8   3  1   93 WATER DECK (459)
TOTAL PARRY      STONEFISH 4489              6   5  0   40 AUSSIE KILLERS (455)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TOMBO LARK 4488.  The most popular warrior this turn 
was JAMES T. JERK 4590.  The ten other most popular fighters were TOMBO LARK 4488, 

The least popular fighter this week was JOE POOLE 4534.  The other ten least popular 
fighters were PINE LEAF 4580, GOLDEEN 4522, LIMPETTE 4581, TIGER SHARK 4575, GREAT 
and TAIPAN 4583.