DUEL 2 NEWSLETTER

Date   : 01/04/2007    Duedate: 01/17/2007

ZORPUNT ARENA

DM-24    TURN-547

This Weeks Top Honors

THE DUELMASTER IS

A. MONK, P.I.
071406C (484)
(24-4732) [9-1-0,120]

Chartered Recognition Leader   Unchartered Recognition Leader

A. MONK, P.I.                  OOZING SORE
071406C (484)                  LOOK OUT!! (460)
(24-4732) [9-1-0,120]          (24-4482) [7-1-1,61]

Popularity Leader              This Weeks Favorite

TERI LARK                      OOZING SORE
KRILL CAVALRY (403)            LOOK OUT!! (460)
(24-4694) [11-17-0,89]         (24-4482) [7-1-1,61]

THE CURRENT TOP TEAM

KRILL CAVALRY (403)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. LOOK OUT!! (460)            22
2. MONEY PIT (475)             20      071406C (484)
3. KRILL CAVALRY (403)         17      Unchartered Team
4. 071406C (484)               13
5. RESCUE RANGERS (342)        -8      LOOK OUT!! (460)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 071406C (484)              9   1  0 90.0   1/ 1 KRILL CAVALRY (403)      12  3 0
 2/ 0*LOOK OUT!! (460)          21   8  1 72.4   2/ 3 071406C (484)             2  0 0
 3/ 2 RESCUE RANGERS (342)      16  11  0 59.3   3/ 0*LOOK OUT!! (460)          2  0 0
 4/ 3 MONEY PIT (475)           72  53  2 57.6   4/ 4 MONEY PIT (475)           2  8 0
 5/ 4 KRILL CAVALRY (403)      575 552 16 51.0   5/ 2 RESCUE RANGERS (342)      1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Good day, in ZORPUNT a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  And let's see, TERI LARK fought 
ULTIMATE SIN and gained 16 points and contributed to KRILL CAVALRY's 3-2-0.  LOREN 
POOLE has lost to IRMEAN, falling 9 points, while helping make KRILL CAVALRY a 3-2-0 
turn.  This week's Duelmaster bout was between MONTY and our Duelmaster A. MONK, 
P.I., making a challenge.  Defending its title for another turn, A. MONK, P.I. kept 
RESCUE RANGERS' warrior, MONTY, from claiming the throne.  Can someone confirm a 
rumor for me?  I hear the top team makes their losing fighters do dishes at The 
Swinging Aardvark until they win.  Maybe?   
     I tell you, a green quarterstaff lasts longer than a seasoned sapling.  A basher 
friend of mine assures me this is true.  I also notice that the KRILL CAVALRY stable 
was the most avoided team this turn.  Come on ZORPUNT, what are you afraid of?  And 
avoiding KRILL CAVALRY more than any other team we find MONEY PIT.  ZORPUNT, are we 
going to accept, or respect this sort of thing?   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  Is it really true that ZORPUNT has 
more dishwashers per capita that fighters?  Just thought I'd ask...   
     I like this place, ZORPUNT, the taverns have old wine, and young serving girls.  
Who could ask for more?  It's been nice chatting with you, until we meet again, keep 
your swords sharp and your hammers heavy.  Until you see my quill in ZORPUNT again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 A. MONK, P.I. 4732            9   1  0   120       071406C (484)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MONTY 3455                    7   3  0    92       RESCUE RANGERS (342)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TERI LARK 4694               11  17  0    89       KRILL CAVALRY (403)
 ULTIMATE SIN 4659            21  12  0    83       MONEY PIT (475)
 IRMEAN 4710                  12   8  2    73       MONEY PIT (475)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-POOP SLINGER 4478             5   3  0    66       LOOK OUT!! (460)
 OOZING SORE 4482              7   1  1    61       LOOK OUT!! (460)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 EX-GIRLFRIEND 4618            5   0  0    52       LOOK OUT!! (460)
 LOREN POOLE 4726             10   3  0    49       KRILL CAVALRY (403)
 ABSORB ALL 4711              12   7  0    47       MONEY PIT (475)
 DO HICKEY 4709               10   9  0    47       MONEY PIT (475)
 TRAVIS T FLETE 4728           8   4  2    45       KRILL CAVALRY (403)
-DALE 3458                     7   6  0    41       RESCUE RANGERS (342)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-HERPES 4479                   3   1  0    24       LOOK OUT!! (460)
 KERMAN JONES 4745             2   0  0    24       KRILL CAVALRY (403)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MIRESSEA POOLE 4744           5   0  1    21       KRILL CAVALRY (403)
-ZIPPER 3459                   2   1  0    17       RESCUE RANGERS (342)
 HOLY MOLY 4727                1   7  0    10       MONEY PIT (475)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Irmean -- You see where that kind of persistent meanness gets you?  To the Infirmary,
that's where!  Try changing your name to Irnice and see if it doesn't help. -- Teri
Lark
P.S.  Of course, I'll still do my best to defeat you, but I might not be so mean
about it.

Absorb All -- Ha!  Absorb that, you pestifer! -- Travis T Flete

P.S.  Or to phrase it differently, Two can play that game, buster brown.
P.P.S.  Gods, that was exhausting.  I'm going to soak in a hot tub and then sleep for
a week.

Do Hickey -- It sounds like the nonsense-refrain of some low-class ditty.  I myself,
not being low-class, dealt with you, and by extension it, as was proper.  Eat sand,
you thing-a-ma-jig. -- Loren Poole

Holy Moly -- No!  Not today, I just did my nails!  I will NOT have them chipped! --
Miressea Poole
P.S.  But the garlic idea appeals.  Definitely a good one.  Hmm, I wonder what I
could put it into that Certain People wouldn't notice....

Persistent Beggar?  I train for months, wait my chance to join this team, and I end
up fighting BEGGARS?  Ridiculous! -- Kerman Jones
P.S.  Insulting, too.

6 December 2006
ANNOUNCING THE NO-TOURNAMENT ARENA (81)

As an American I honor my cultural heritage by stealing any good idea.  This idea was
originally proposed by Lord Xiang in November 2005.  RSI will be opening the arena
(81) for teams willing to sign the following pledge:

*  I pledge that I will not send warriors from this arena to a Tournament, nor will I
   use a Tournament prize on a warrior from this arena.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

The following are the rules for joining this No-Tournament arena
1.  No tournament play for warriors in this arena (Dead tournament or otherwise).
2.  One team per manager.
3.  Teams start with new rollup (or a zero fight equivalent team is transferred into
    this arena.)
4.  No tourney prizes allowed to modify warriors in the arena.
5.  Twenty teams required, per RSI.
6.  Waivers are required to allow self-regulation on tourney ban, granting RSI
    authority to Dark Arena any warrior that participates in a Tournament (until the
    warrior is dead).
7.  Rotating council to enforce tourney ban and maintain arena integrity.

The main purpose of the Player Committee is to maintain fair play in the arena:
*  Warriors that participate in Tournaments will be sent to the Dark Arena until they
   are dead.  This means that the Player Committee has the power to send another
   player's warrior to the Dark Arena
*  Managers that abuse the rules of the Arena may be banned/transferred from the
   Arena.

The player with the most votes for Chairman will fill slot 1 [Chairperson] and that
term expires end of March 2007.
The player with the most votes overall will fill slot 5 and that term expires end of
November 2007.
The player with the second most votes overall will fill slot 4 and that term expires
end of September 2007.
The player with the third most votes overall will fill slot 3 and that term expires

end of November 2007.
The player with the fourth most votes overall will fill slot 2 and that term expires
end of May 2007.

During the month that the chairperson's term expires the Player Committee will select
one of the remaining 4 players to be the next chairperson.  During the month that any
member's term expires the arena will vote for a different player to join the Players'
Committee.

If you want to be a candidate for the player committee:
1.  Post a message in the Duel2 Forum at
    http://www.reality.com/duel2/modules.php?name=Forums
2.  E-Mail Deke at DekeYoung@Comcast.NET
3.  Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81]

There are 4 steps to joining this arena
1) Send in a new team rollup to RSI with the following pledge taped/stapled to the
rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the
following form.

No-Tournament Arena (81)
*  I pledge that I will not send warriors from this team to a Tournament, nor will I
   use a Tournament prize on a warrior from this team.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

[Sign your name here ..............................................................]

2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament
   Arena thread
   http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid=
   94ebf69603ccaf5c7dbf1b19da799732
3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name
4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team
   name and intent to join Arena 81 and abide by the Arena rules.

     RSI will be processing overviews for this arena as soon as you send them into
RSI.
     The first turn will run in January 2007.  This will be a normal speed arena.
     While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory.
The intent is that players that run turns will run a full team.  One warrior teams
are discouraged and will a topic for the Player Committee to resolve.
     I also encourage players to join the Duel2 Yahoo Group for faster updates and
feedback.  http://games.groups.yahoo.com/group/duel/

There are already 29 managers already committed to the project
x    Apex = CAROLINA BLUE -- Cf PC -- Cf PCC
x    Bill (I think this is the same person) = CLUB CUTTHROAT
x    Blackstorm = DARK ENCLAVE -- Cf PC
     Master Darque = DARQUE AGES
x    DeGotti = CULT OF BACCHUS
x    Deke = DOC LEGRAND'S LAB
     Den = BIG LAKE OUTCASTS
x    Drake = DRAKE'S HARDWARE -- Cf PC
     Ghab = ASSASSIN NATION
     Grimm = FURRY FURY
     Hammer = AARDVARK HAMMERZ
     Ikillu = BATTLE GRUNTS
x    Indimar = AS SEEN ON TV II
x    Kat = KATHOUSE
x    Kellumbo = KELLUMBO'S KIDS
x    Le Pentarque = LA PENTARCHIE
x    Master Beru = CHILDHOOD HEROES -- Cf PC
x    Nomad = DRAGONBANE GUILD
     Nuln = RED IRON KNIGHTS
x    Pauly = ALE HOUSE MERCS
     Ragnarokwolf = RAGNAROK'S WOLVES
x    Rillon = THE DRAUGS
x    Roadkill = STREET WALKERS
     Seraphim = LEGION OF SOLITUDE
     Silas = GRIFFONRAWL MMA
     SlugBait = ORCS HATE PHYSICS
x    Terminator = WARMASTERS
x    The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC
     Woody

X  = 17 Team Rollups received by RSI as of 29 November 2006
Cf = Candidate for
PC = Player Committee
PCC = Player Committee Chairperson

     Deke Young will not be part of the inaugural Player Committee, maybe later once
the Arena direction has been developed.
     Any questions can be directed to DekeYoung@Comcast.NET
     I will track Awards in Arena 81, which will be posted on a web site and included
in the following turn's newsletter.

The Honor of Sunset Award:
     The first team to reach 10 Team Kills.  In the case that there is more than one
team that achieves 10 Team Kills on the same turn, I will pay the Award to the team
with the most kills.  If two or more teams are tied for Team Kills, I will prolong
the contest until one team has the most Kills in the Arena (it does not have to be
one of the teams that first reached 10 Team Kills.)

The Race to Victory Award:
     The first team to reach 75 Team Wins.  In the case that there is more than one
team that reaches 75 Team wins on the same turn, I will pay the Award to the team
with the most wins.  If two or more teams are tied for Team Wins, I will prolong the
contest until one team has the most wins in the Arena (it does not have to be one of
the teams that first reached 75 Team Wins.)

The Commitment to Change Award:
     The first team to reach 125 Team Fights.  In the case that there is more than
one team that reaches 125 Team Fights on the same turn, I will pay the Award to the
team with the most fights.  If two or more teams are tied for Team Fights, I will
prolong the contest until one team has the most fights in the Arena (it does not have
to be one of the teams that first reached 125 Team Fights.)  I hope I never give out
this award {figure it out on your own.}

The Team Advancement Award:
     The first team to graduate 5 warriors to ADM.  In the case that there is more
than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the
first team to graduate 6 warriors.  In the case that there is more than 1 team that
graduates 6 warriors on the same turn, I will pay the Award to the first team to
graduate 7 warriors, and so on.

The Iron Throne Award:
     The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11.

The Stylemaster Award.
     The first team to hold the Stylemaster Award in 7 different styles, STARTING ON
TURN 11.  If two teams obtain Stylemaster Awards in 7 styles on the same turn, the
goal will be increased to 8 Styles.

Team Recognition Points:  The total recognition points for all warriors in the arena
The Iron Throne Ledger:  We will track who has been the Duelmaster every turn in
     Arena history.
Iron Throne Counter:  The total number of times a team has been the Duelmaster.
Composite Team Stylemaster awards:  The number of times a team has had any of the 10
     Stylemasters.  Having 2 Stylemasters = 2 points that turn.
Challenge win percentage:  How often your warriors win when they challenge.
Challenge Defender rate:  How often your warriors win when they WERE challenged.
Team Invitations:  Number of warriors graduated to ADM.
Team Graduation Rate:  Total team fights/Graduated Warriors.
Team Kill Percentage:  Total of team Kills/Team Fights
Team Death Percentage:  Total of Team Deaths/Team Fights
Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena
     will be counted as not-revenged.)  You only get credit for one successful
     BloodFeud per death (though I encourage you to BloodFeud all 4 turns.)
Current Win Streaks:  Warriors that have gone the most turns without losing or
     missing a turn.
Team Yahtzee counter:  Number of times a team has gone 5-0 in a turn.
Team Bagel counter:  Number of times a team has fought without a win.
Team Dark Arena counter:  Number of times each team has used the Dark Arena.
The Most Feared (avoided) Team counter:  Number of turns that team was the most
     avoided team.

     We will create a web page just for Arena 81 category leaders.
     Hope to see you there. -- Deke

18 December 2006
Let it be known that Buddy Lee is no longer a member of The Company of Brothers,
T.C.B.  I have resigned as of 10-23-06.  Thank you.

                                  LAST WEEK'S FIGHTS

A. MONK, P.I. devastated MONTY in a 1 minute mismatched Challenge Title fight.
ULTIMATE SIN was viciously subdued by TERI LARK in a 2 minute brutal expert's battle.
LOREN POOLE was overpowered by IRMEAN in a 1 minute mismatched duel.
ABSORB ALL unbelievably bested THE USEROUS MERCHANT in a slow 14 minute fight.
OOZING SORE savagely defeated TRAVIS T FLETE in a crowd pleasing 3 minute competition.
EX-GIRLFRIEND savagely defeated DO HICKEY in a exciting 5 minute bloody struggle.
HOLY MOLY was handily defeated by KERMAN JONES in a 2 minute uneven fight.
MIRESSEA POOLE won victory over CONVICTED THIEF in a 3 minute beginner's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      6         PARRY-LUNGE        4 -   0 -  0     100  |
|AIMED BLOW                       3         AIMED BLOW        17 -   5 -  0      77  |
|WALL OF STEEL                    2         SLASHING ATTACK    3 -   1 -  0      75  |
|PARRY-LUNGE                      1         LUNGING ATTACK     3 -   1 -  0      75  |
|LUNGING ATTACK                   1         WALL OF STEEL     18 -   9 -  0      67  |
|BASHING ATTACK                   1         TOTAL PARRY       18 -  23 -  2      44  |
|PARRY-STRIKE                     0         BASHING ATTACK     3 -   4 -  1      43  |
|PARRY-RIPOSTE                    0         STRIKING ATTACK    1 -   2 -  0      33  |
|SLASHING ATTACK                  0         PARRY-STRIKE       0 -   0 -  0       0  |
|STRIKING ATTACK                  0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 547 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     TOTAL PARRY        2 -  4         3  TOTAL PARRY    
LUNGING ATTACK     1 -  0     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
BASHING ATTACK     1 -  0     PARRY-RIPOSTE      0 -  0         2  WALL OF STEEL  
AIMED BLOW         2 -  1     SLASHING ATTACK    0 -  0         1  BASHING ATTACK 
WALL OF STEEL      1 -  1     STRIKING ATTACK    0 -  0         1  SLASHING ATTACK
                                                                1  LUNGING ATTACK 
                                                                1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       A. MONK, P.I. 4732          9   1  0  120 071406C (484)
WALL OF STEEL    MONTY 3455                  7   3  0   92 RESCUE RANGERS (342)
TOTAL PARRY      ULTIMATE SIN 4659          21  12  0   83 MONEY PIT (475)
BASHING ATTACK   IRMEAN 4710                12   8  2   73 MONEY PIT (475)
LUNGING ATTACK   OOZING SORE 4482            7   1  1   61 LOOK OUT!! (460)
PARRY-LUNGE      EX-GIRLFRIEND 4618          5   0  0   52 LOOK OUT!! (460)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TERI LARK 4694.  The most popular warrior this turn 
was OOZING SORE 4482.  The ten other most popular fighters were EX-GIRLFRIEND 4618, 
TERI LARK 4694, KERMAN JONES 4745, A. MONK, P.I. 4732, IRMEAN 4710, DO HICKEY 4709, 
TRAVIS T FLETE 4728, MIRESSEA POOLE 4744, MONTY 3455, and ULTIMATE SIN 4659.

The least popular fighter this week was ABSORB ALL 4711.  The other ten least popular 
fighters were HOLY MOLY 4727, LOREN POOLE 4726, ULTIMATE SIN 4659, MONTY 3455, 
MIRESSEA POOLE 4744, TRAVIS T FLETE 4728, DO HICKEY 4709, IRMEAN 4710, A. MONK, P.I. 
4732, and KERMAN JONES 4745.