DUEL 2 NEWSLETTER

Date   : 08/14/2008    Duedate: 08/27/2008

ZORPUNT ARENA

DM-24    TURN-589

This Weeks Top Honors

THE DUELMASTER IS

LORMIN GARDE
KRILL CAVALRY (403)
(24-4854) [4-3-0,47]

Chartered Recognition Leader   Unchartered Recognition Leader

LORMIN GARDE                   SOLDIER 8
KRILL CAVALRY (403)            MEDAL OF HONOR F3 (494)
(24-4854) [4-3-0,47]           (24-4850) [6-2-0,26]

Popularity Leader              This Weeks Favorite

SOLDIER 8                      SOLDIER 10
MEDAL OF HONOR F3 (494)        MEDAL OF HONOR F3 (494)
(24-4850) [6-2-0,26]           (24-4849) [6-2-2,22]

THE CURRENT TOP TEAM

KRILL CAVALRY (403)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. KRILL CAVALRY (403)         25
2. MEDAL OF HONOR F3 (494)     16      KRILL CAVALRY (403)
3. BORN LOSERS (241)            0      Unchartered Team

                                       MEDAL OF HONOR F3 (494)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*MEDAL OF HONOR F3 (494)   22   9  2 71.0   1/ 1 KRILL CAVALRY (403)       8  4 0
 2- 2 BORN LOSERS (241)        128  87 13 59.5   2/ 3*MEDAL OF HONOR F3 (494)   5  6 1
 3/ 3 KRILL CAVALRY (403)      686 646 19 51.5   3- 2 BORN LOSERS (241)         2  2 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #9 ]H[ + ---:--- + ]H[ +

On the shores of a lake:

     Senator Sedalia stared at the magicians with consternation and displeasure.
     The magicians stared back, in much the same mood.  The one who seemed to be in
charge repeated his statement of position.  "We came here to summon lesser daemons to
deal with certain problems in Istoreth," he said.  "You appeared in response to that
spell.  Therefore you are the summoned daemons and must do our bidding."
     "And what if we can't deal with your problems?" Sedalia asked.  There might be
some value in passing through Istoreth--a city on the Skaithvarn Peninsula, as he
recalled--in the character of magical spirits.  And some risks.
     The chief magician scowled.  "Then you are the wrong daemons and must be
dismissed out of hand."  His scowl deepened, and he tapped his wand on the palm of
his other hand.  "A task which I am prepared to undertake without delay, it that
should prove... necessary."
     "Or any of us!" another mage added.
     "Summoned daemons should not be so quarrelsome," a third said.  His fingers were
twitching.  Since he was the one standing by the altar holding the knife (the victim
appeared to have been a rabbit), this was not encouraging.
     Sedalia was quiet for a moment, reviewing what facts he had, then nodded
sharply.  "It appears to me that you and we have been the victims of a daemonic
prank.  Just as you cast your spell, your net, as it were, into the immaterial world,
my comrade and I were attempting to escape the magical bounds of the Isle of the Eye.
And some mischievous daemon, seeing a way to escape the spell himself, guided us into
it in his place."  The senator shrugged.  "You have, in a way, done us a favor.  So
we will, so far as we can, return that favor by attempting whatever it was you wanted
the daemon to do."
     The mages all stared at him fixedly for several moments, then turned to their
leader, consulting with glances.
     Behind him, Gissanniah pinched his arm.  "You don't know what they might want,"
she said, keeping her voice low.  "We aren't demons--"
    "Freely granted," Sedalia said, "though some might argue that politicians do fall
into that category.  But they weren't fishing for demons.  'Lesser daemons', minor
spirits of some kind.  And we are ingenious and capable.  We may be able to handle
whatever is afoot."
     "The spell specified that certain abilities believed necessary would be present,
and you could not have been substituted if you did not have them," the chief mage
said.  "Therefore, we will allow you the attempt."  He gestured toward a grove of
trees farther along the shore, where a carriage could be glimpsed.  "Let us be away
to Istoreth and put it to the test."

        + ]H[ + ---:--- + ]H[ The Andorian Succession #10 ]H[ + ---:--- + ]H[ +

Between Tarrgir and Andor:

     "I don't believe this!" Fandil said.  "After all these years of harmony, they're
just turning on their neighbors--"
     Lenpro held up a hand to stop his companion.  "Fandil, we could debate and
analyze till the cows grow wings, but it wouldn't do a bit of good.  Just a post
mortem:  How did the old Andorian League die?  What we need is to act.  Keep it
alive, make it stronger, a *new* Andorian League.  Start thinking about that."
     The old mage opened his mouth, then closed it again and frowned.  Finally he
ndded.  "You're right.  Okay.  Everything we've been able to find out indicates that
the king is dead or vanished, no one knows exactly how, but gone for good."
     "Right.  Somebody can investigate that later, if somebody wants to, but that's
done."  Lenpro glanced over his shoulder at Tarrgir, fading into the distance behind
them.  "Even if the king was found and returned to Andor, I don't think he'd be able
to rule effectively now."
     "But somebody has to," Fandil said, nodding.  "Not just to oversee the details
of government--although somebody should keep all those bureaucrats under close watch!
But--"
     Lenpro laughed.  "I suppose 'all those bureaucrats' are watching each other very
closely right now, making sure nobody gets more than their share of the power."
     "Maybe so, but all they can do is keep it grinding along in the same old way,
and slowing down and dying in its tracks, if we could see a long view.  No.  We need
a visible head of the government, a king or whatever, to form the pole around which
the new Andorian League will crystalize."
     "Right," Lenpro said again.  "And it should be someone whose claim to that role
is beyond dispute.  Andoria doesn't have *time* for internal disputes right now, not
with hostile and greedy neighbors.  So it has to be Emperor Alonj of Fratsfa."
     Fandil was silent for several minutes while their mounts negotiated a badly
graded slope and a weedy ford.  Then he sighed.  "I see your logic.  The baron of
Ardivent is an elf, the head of the Aruaki Clanholds is an Aruaki.  Neither would be
acceptable at this time to the rest of the Andorian population, even if they wanted
to take on the job.  The High Thane of Convincia... isn't really up for the job, and
he's old.  With the defection of Aradi, a Raltuman wouldn't be trusted.  So that only
leaves a Fratsfan, and their ruler is human, the right age, and legitimate.  But
there is a persistent rumor that he's a half-wit, you know.  Even if it isn't true,
that will undermine the confidence of--"
     "Lady Fern says he's capable enough," Lenpro said.  "But that's a secondary
factor.  He's the right man to serve as a figurehead for a new Andoria, so he's
hereby elected."
     "Whether he wants the job or not?"
     "Whether or not," Lenpro said.  He reined his horse to the right at a fork.
"Which is why we're going to Fratsfa instead of Andor."

Andor:

     Crystal Fireblade flicked a glance at the golem of the king, considering it and
dismissing it.  "It won't buy us much time," she said.  "You can make it look like a
king, but you can't make it act like one."
     "There is a rumor," Herlas said, "a whisper of a rumor among the clerks at the
palace, that the golem is intended to announce its abdication in favor of some other
person.  Maybe not today, but soon--we aren't the only ones who know this won't work
for long."
     "Who?"
     "Ah... probably Lord Korneth of Sengir."
     "I have never heard of this Korneth, or of Sengir," the knight said.  "What do
you know of him?"
     "Little more than you do.  He is as ambitious as any man I've ever seen.
Ruthless.  As to his background, nothing.  People who asked questions when he first
appeared... disappeared."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 299): MISS TOOK of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 599): SNOW WHITE of COLORIFIC (Purple People Eater, mgr.)
 DM  14 TOBIR (turn 599): LRB of NO-HALF STEPPING (?, mgr.)
 DM  22 SOLVEN (turn 592): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): DAVID WAYBUR of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 588): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 585): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 581): OUTBACK JACK of WRESTLEMANIACS (Crip, mgr.)
 DM  40 ZENSU (turn 550): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 541): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 532): GODZILLA of THE BEARS II (Papa Bear, mgr.)
 DM  52 FRATSFA (turn 246): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 434): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 200): ALBURQUERQUE of WESTERN FRONTIER (Crip, mgr.)
ADM 105 ANDORAK (turn 484): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 299): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 599): POSITION IS EMPTY
 DM  14 TOBIR (turn 599): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 592): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 588): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 585): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 581): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 550): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 541): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 532): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 246): OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 434): THE EXILED ONES (Darklock, mgr.)
 DM  71 KYR'TERR (turn 200): OUT OF THIS WORLD (Crip, mgr.)
ADM 105 ANDORAK (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 599): BLACK EYES of COLORIFIC (Purple People Eater, mgr.)
                   (turn 598): PONY of KRILL CAVALRY (Jorja, mgr.)
 DM  22 SOLVEN (turn 592): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly ZORPUNT games.  BUBBA LOY caught the eye of many in 
the gladiatorial commission as he skillfully bested SOLDIER 10 and was awarded 19 
points in recognition.  In one of the week's more notable duels, BUBBA LOY put down 
SOLDIER 10, causing him to lose 11 points of recognition in the process.  Most 
watched of the fights this week, the spotlight was on SPYMASTER as he bore arms 
against the Dark Arena Challenge of reigning Duelmaster DAVID WAYBUR.  The crowds 
were amazed this turn, as SPYMASTER killed the Duelmaster, DAVID WAYBUR, leaving 
MEDAL OF HONOR F3 in mourning.  With bloody hand LORMIN GARDE has ascended to the 
throne of champions.  Is he that one which is spoken of in the ancient texts?  No 
confirmation, but my sources claim that the top team has gained their position using 
magical aids.  Charmed weapons perhaps?   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city ZORPUNT.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  SOLDIER 10 must hold silent, for this week he was 
humbled in the arena by a successful Bloodfeud won by BUBBA LOY of KRILL CAVALRY.  
Hail BUBBA LOY for thy victory!  Dark alleys may hide both secrets and assassins.  In 
the arena there is only the brightness of steel.  Keep vigil always!   
     If it were not for my skills as a spy I would have been mugged three times 
already in ZORPUNT.  Nice atmosphere you have here!  Ahh, but I can hear the spires 
of a far off city calling to me.  I must away!  Till we meet again, remember:  a 
turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its 
prey.-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LORMIN GARDE 4854             4   3  0    47       KRILL CAVALRY (403)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-CUTTER CRITES 4739            4   0  0    60       BORN LOSERS (241)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-PUNK CHILSNER 4857            2   0  1    33       BORN LOSERS (241)
 BUBBA LOY 4853                4   3  0    31       KRILL CAVALRY (403)
 SOLDIER 8 4850                6   2  0    26       MEDAL OF HONOR F3 (494)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SOLDIER 10 4849               6   2  2    22       MEDAL OF HONOR F3 (494)
 SOLDIER 7 4867                1   0  0    19       MEDAL OF HONOR F3 (494)
 TCHACK LOY 4856               2   3  0     9       KRILL CAVALRY (403)
 JEETER LOY 4866               1   1  0     4       KRILL CAVALRY (403)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-THE SHRIEKER 4740             0   1  0     1       BORN LOSERS (241)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MERI TCHONES 4847       3  8 0 KRILL CAVALRY 403    SOLDIER 10 4849       586  JUST REVENGED
DAVID WAYBUR 4851       5  3 0 MEDAL OF HONOR F 494 SPYMASTER             589  NONE
SOLDIER 7 4852          4  2 0 MEDAL OF HONOR F 494 PUNK CHILSNER 4857    587   

                                     PERSONAL ADS

David Waybut -- You got a hard row to hoe there, boy.  I'm glad it isn't my problem.
-- Bubba Loy

Soldier 8 -- You need to get some of your teammates killed off so you can move up in
the line.  Eight...that's practically invisible. -- Lormin Garde

Huh, I never cared for beggars. -- Tchack Loy

And a curl of the lip at the Convicted Thief -- Jeeter Loy

Huh, that's mildly gratifying.  I note that with the graduation of Morlin Poole, I've
got all ten styles out of this arena.  Not as much of a thrill as the first time I
managed all ten, but still, one finds pleasures where they lie. -- Jorja

17 July 2008
All -- Many of you know me and many more don't, but I will be scarce for a few
months.  I am relocating, so look for my presence online!  As my will, so mote it
be! -- Abraxis

9 August 2008
All -- We are currently looking for capable manager that will give the Desolate
Empire Alliance a full roster for the Turf War.  We currently have four (4) roster
slots that are open to capable managers without questionable morals.  If interested
for the Turf War, contact:  Lamar Treas-Wilson, Dok Sik, Dok Sik Killas DM 47

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts

            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

DAVID WAYBUR was butchered by SPYMASTER in a 1 minute Dark Arena fight.
LORMIN GARDE devastated THE USEROUS MERCHANT in a 1 minute one-sided Title duel.
SOLDIER 10 was unbelievably bested by BUBBA LOY in a popular 3 minute gruesome match.
SOLDIER 8 devastated JEETER LOY in a 1 minute one-sided contest.
TCHACK LOY was overpowered by SOLDIER 7 in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         SLASHING ATTACK    3 -   1 -  0      75  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    17 -   9 -  2      65  |
|BASHING ATTACK                   1         AIMED BLOW         5 -   3 -  0      63  |
|TOTAL PARRY                      1         TOTAL PARRY       10 -   7 -  0      59  |
|AIMED BLOW                       1         BASHING ATTACK     5 -   4 -  0      56  |
|PARRY-LUNGE                      0         STRIKING ATTACK    2 -   2 -  1      50  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      8 -  14 -  0      36  |
|SLASHING ATTACK                  0         PARRY-STRIKE       0 -   0 -  0       0  |
|STRIKING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   1 -  0       0  |

Turn 589 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     AIMED BLOW         0 -  1         3  LUNGING ATTACK 
TOTAL PARRY        1 -  0     PARRY-LUNGE        0 -  0         2  PARRY-RIPOSTE  
LUNGING ATTACK     2 -  1     PARRY-STRIKE       0 -  0         1  SLASHING ATTACK
                              PARRY-RIPOSTE      0 -  2         1  STRIKING ATTACK
                              SLASHING ATTACK    0 -  0         1  TOTAL PARRY    
                              STRIKING ATTACK    0 -  0         1  BASHING ATTACK 
                              WALL OF STEEL      0 -  0         1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   LORMIN GARDE 4854           4   3  0   47 KRILL CAVALRY (403)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SOLDIER 8 4850.  The most popular warrior this turn 
was SOLDIER 10 4849.  The ten other most popular fighters were LORMIN GARDE 4854, 
BUBBA LOY 4853, SOLDIER 7 4867, SOLDIER 8 4850, DAVID WAYBUR 4851, JEETER LOY 4866, 
TCHACK LOY 4856,  0,  0, and  0.

The least popular fighter this week was TCHACK LOY 4856.  The other ten least popular 
fighters were JEETER LOY 4866, DAVID WAYBUR 4851, SOLDIER 8 4850, SOLDIER 7 4867, 
BUBBA LOY 4853, LORMIN GARDE 4854, SOLDIER 10 4849,  0,  0, and  0.