DUEL 2 NEWSLETTER

Date   : 08/28/2008    Duedate: 09/10/2008

ZORPUNT ARENA

DM-24    TURN-590

This Weeks Top Honors

THE DUELMASTER IS

ASH LEELA
MINGALOIDS (486)
(24-4749) [7-0-0,85]

Chartered Recognition Leader   Unchartered Recognition Leader

LORMIN GARDE                   ASH LEELA
KRILL CAVALRY (403)            MINGALOIDS (486)
(24-4854) [4-4-0,54]           (24-4749) [7-0-0,85]

Popularity Leader              This Weeks Favorite

ASH LEELA                      LORMIN GARDE
MINGALOIDS (486)               KRILL CAVALRY (403)
(24-4749) [7-0-0,85]           (24-4854) [4-4-0,54]

THE CURRENT TOP TEAM

KRILL CAVALRY (403)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MINGALOIDS (486)            33
2. KRILL CAVALRY (403)         16      KRILL CAVALRY (403)
3. MEDAL OF HONOR F3 (494)      6      Unchartered Team

                                       MEDAL OF HONOR F3 (494)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*MEDAL OF HONOR F3 (494)   23  11  2 67.6   1/ 1 KRILL CAVALRY (403)       6  7 0
 2/ 0*MINGALOIDS (486)          18  11  1 62.1   2/ 0*MINGALOIDS (486)          4  1 0
 3/ 3 KRILL CAVALRY (403)      687 650 19 51.4   3/ 2*MEDAL OF HONOR F3 (494)   4  6 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #11 ]H[ + ---:--- + ]H[ +

Istoreth, Skaithvarn:

     "Somehow I hadn't expected the city to be so beautiful," Gissaniah said.  "All
these white towers and colonnades and..." she waved her hand vaguely to encompass the
relentless architectural unity of the the S'varnian city.
     "Gets to you, doesn't it?"
     The voice behind her was not Sedalia's, and she turned to see who had come up.
A man, tall, lean, dark-skinned and well-dressed in the Delarquan style, narrow
features with a slightly elvish cast, white hair and neatly trimmed beard.  "I don't
believe we've been introduced?" she said.
     "Tainvar of Osksi.  An ambassador of sorts."
     "From Osksi to Istoreth?"
     He shrugged.  "We have a trade agreement.  It pleases the Istorese to have one
of the Twelve around to watch it."  He stared along the graceful curve of the street
ahead of them, all white columns and narrow, dark cypresses.  "We take it in turns,"
he added.  "This isn't a good place for ordinary people to be."
     "Why not?"  Another voice behind, and this time it was the senator.  Gissanniah
turned farther and saw that Sedalia, though in a freshly pressed white suit, was
looking frazzled around the edges.
     "The magic," Tainvar said.  His stare at the street deepened to a frown, his
hand creeping toward his belt dagger.  "I always thought the Adantri were perverse,
or at least unreasonable, in banning all magic from their lands.  But if they'd been
subjected to this--"  He waved his hand at the vista and snorted.  "Well, then I
could understand how they came to take against magic."
     Sedalia's eyebrows rose and he looked around carefully.  So did Gissanniah.
Grace, beauty, perfection.  It was depressing.  "Illusion?" the senator asked.
     The Osksian nodded.  "Some, at least.  Hard to know which or how much.  I
suppose it's cheaper than paint."  He shrugged and sighed, then faced the gladiators
squarely.  "And why are you here?  Andoria trying to negotiate a treaty, too?"
     "Just passing through," Sedalia said smoothly.  "A little magical glitch when we
tried to get off the Isle of the Eye.  We're headed for home, as soon as we, ah, do
some little service for our 'hosts'--"
     "Very hot on getting value for their effort, the Istorese," Tainvar said.  "I
wish you good luck of them.  If you have more trouble than seems reasonable getting
away, I have a ship."
     "I seem to recall that Delarquans are also, as you put it, hot on getting value
for their effort," Sedalia said.  "And while there is no war that I know of between
Andoria and the Federation, still, you will understand if I'm hesitant."
     Tainvar shrugged again, looking uncomfortable.  "Just... a hunch that we might
be able to do each other a service or two," he said finally.  "Without prejudice to
either of our national interests."
     "National interests," the senator said, tasting the phrase.  "The Delarquan
Federation is no more a monolithic single entity than the Andorian League, perhaps
less, and no more possessed of a single focus of interest."
     "Yes.  And times are unsettled.  A friend is always good to have."  The
Delarquan looked past them down the avenue.  "Ah.  The Lord High Magician comes, and
I suspect you are about to learn what the Istorese would have you do.  I will leave
you to it."  He moved off quickly, slipping into a side street that the two
gladiators hadn't noticed up to that point.
     The magician--he wasn't one of the ones they'd met at the lake--stared at them
for several moments.  "I am not convinced that the specificity of the spell
guarantees you can do the job that awaits," he said.  He looked them up and down and
pursed his lips.  "The two of you appear to be simply... muscle.  The task will call
for more, for wit and subtlety.  Are you capable of that?"
     Sedalia bristled, there was no other word for it.  Gissanniah was reminded of a
dog challenged on its own territory by a cur of dubious origin.  "I am a politician
of many years' experience," he said.  "I can do wit, subtlety, and cunning maneuver
with any demon you care to name and come out in a draw or better."
     "Were you not a politician," the magician said, "I would advise you to pray, but
it is known that politicians worship no god.  Never the less, you must hope that you
have not overstated your ability, for it is against just such risks that you must
contend.  Come."  He turned and stalked off down the avenue.
     Sedalia glanced at Gissanniah and shrugged.  She shrugged back.  They followed
the Istorene down through the too-perfect streets of the city toward the waterfront.

        + ]H[ + ---:--- + ]H[ The Andorian Succession #12 ]H[ + ---:--- + ]H[ +

Fratsfa:

     Fandil and Lenpro drew rein on the top of the hill, pausing to let their horses
breathe and to look down into the valley where the ancient city of Fratsfa lay
sprawled.
     "When I'm away from here," Fandil said, "I forget how much of the city is...
old."
     "Go ahead and say 'ruined'," Lenpro replied.
     "How about, ah, antique and picturesque?"
     "Old, abandoned, and falling apart," Lenpro countered.  There were times when
diplomatic phrasing just didn't do it for him, and this was one of them.  Half the
city was in abandoned ruins, and what was the use putting a polite face on it?
They'd better hope that it didn't indicate that "antique and picturesque" appealed to
Emperor Alonj.  Well, they'd find out soon enough.  He dismissed the whole question
with an abrupt gesture.  "That isn't why we're here.  We have to find a new king for
the Andorian League, while there's still a League at all.  Let's get on with it."  He
nudged his mount forward.
     Fandil followe.  "A 'fixer-upper' of a city?" he suggested.  "I hope this
doesn't represent Along's taste."
     Lenpro shrugged.  "We'll find out."
     "Lady Fern will know," Fandil agreed.
     They went straight to the guildhouse run by Consortium member Lady Fern,
entering through the back.
     The heavy, earthy scent of growing things, overlaid with a mixture of flower
scents, greeted them, closely followed by Lady Fern herself.  She was frowning.  "The
back entrance is not for the use of--  Why, Fandil and Lenpro!  It's been a long time
since you came for a visit.  Come into my private office and we can talk or whatever
seems appropriate, hmm?  Should I call some of the girls to... bring us wine?"
     Fandil blushed.  "Not right now, Fern," he said.  "We've a lot of talking to do
first."
     She sighed but led the way into the room she used as an office, which to Lenpro
would be better described as a boudoir.  A luxurious boudoir.  "I suppose you've come
about the news of Andor," she said.  "The whole city is buzzing with it, and probably
the countryside for miles around."
     "The news of Andor," Fandil repeated, speaking slowly as though tasting a wine
of dubious origin.  "Tell us the news of Andor as you've heard it, Fern."
     She shrugged and looked away for a moment.  "They say that the king has returned
to Andor from the Isle.  Some say it isn't the king, though, that no one could be
sure, just seeing him riding through the city in a carriage.  How many people are
there who knew him well and are still around, after all?  Some say that, king or not,
something is wrong.  Magic, illness, impersonation, the rumors get wilder by the
hour.  And it all comes down to rumors, in the end, there isn't anything I'd call
firm information."  She turned back to face them.  "What have you heard?"
     "Less, because we've been traveling," Lenpro said.  "But enough to know that
even if that is truly the King of Andor, alive, well, in his right mind, whatever,
it's too little and too late.  The League is in jeopardy, and the king has lost the
confidence of his subjects."  He glanced at his companion for further comment.
     Fandil sat unmoving for several minutes, staring into his goblet of wine as
though it were a crystal ball.  "The king is dead," he said finally, "or as good as
dead, so far as the League is concerned."
     Fern nodded once.  "I feared that might be so.  Some of my personal contacts--
not like that, Lenpro, so you needn't smirk!--have hinted at it.  But what is to be
done about it?"
     "Replace the king with someone who will take the governance of the League
seriously," Lenpro said.  "That, or watch it fall apart, with the Delarquans
encroaching from the south and the Karnhorns from the north."
     "Just 'replace the king'?  I see your point, but it's easier said than done,"
Lady Fern countered.  "People will see it as rebellion, whatever they do or don't
think about the king."
     "If the new king is someone chosen 'at large', so to speak, yes," Lenpro said.
"But if it's someone who has legitimacy, who would be recognized as having it--"
     "Such as?  You must have a specific person in mind."
     "Emperor Alonj of Fratsfa."
     "He won't do it," Fern said.
     Lenpro ignored that.  "There are the long-standing rumors that he's either
insane or feeble-minded, of course, not that many people would object to either of
those qualities in a king, but... is there any truth in those rumors?"
     "No.  I think, myself, it was his mother's doing.  Maybe not her intent, but her
fault anyway.  Since his marriage, Emperor Alonj has demonstrated to the satisfaction
of the people here that he is sane and intelligent.  Which is why he won't accept the
position of king of the League.  He isn't thrilled being Emperor of the Frafrejan
Empire, however shrunken it is now, so how much less thrilled would he be if he was
ruler of the whole of Andoria with real authority?"  She shook her head.  "He won't
do it."  She glanced at Fandil in appeal, but the old mage refused to meet her eyes
or to say anything.
     "It's his plain duty," Lenpro said.  "And he should be able to see that, when
it's pointed out.  Would he take the post on those terms, do you think?"
     Fern sighed.  "Probably, but it seems cruel to condemn the man to such a fate,
now that he's had a few years of happiness to make the contrast.  His wife won't be
thrilled, either."
     "Will she oppose it?"
     "No.  she understands 'duty', too.  But it will be important to have her support
before you ever approach Alonj."
     "That's exactly the kind of inside information we need," Lenpro said.  "Do you
know anyone who can arrange a meeting with her?"
     "Oh, I can do that," Fern said.  "We met some time ago, quite by accident--she's
interested in flowers.  But she's friendly, and we still get together now and then.
Girl talk, you know.  I can arrange something."
     "You're a wonder, Lady Fern."
     "Yes, Lenpro, I know.  And don't you forget it."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 299): MISS TOOK of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 599): SNOW WHITE of COLORIFIC (Purple People Eater, mgr.)
 DM  14 TOBIR (turn 600): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 593): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): DAVID WAYBUR of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 589): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 582): NULN of I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 550): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 541): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 532): GODZILLA of THE BEARS II (Papa Bear, mgr.)
 DM  52 FRATSFA (turn 246): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 434): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 200): ALBURQUERQUE of WESTERN FRONTIER (Crip, mgr.)
ADM 105 ANDORAK (turn 484): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 299): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 599): POSITION IS EMPTY
 DM  14 TOBIR (turn 596): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 593): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 589): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 586): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 582): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 550): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 541): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 532): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 246): OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 434): THE EXILED ONES (Darklock, mgr.)
 DM  71 KYR'TERR (turn 200): OUT OF THIS WORLD (Crip, mgr.)
ADM 105 ANDORAK (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 599): BLACK EYES of COLORIFIC (Purple People Eater, mgr.)
                   (turn 598): PONY of KRILL CAVALRY (Jorja, mgr.)
 DM  22 SOLVEN (turn 592): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     The Userous Merchant eats dirt, and I get the title.  Seems a little too easy,
but there it is, a title is a title, and I'll take it.

                                    Lormin Garde

P.S.  Being duelmaster with forty-seven points is kinda small potatoes, isn't it?

                                      SPY REPORT

     Oh, hi.  Its just little 'ol Debby Tonte.  Thought I'd check out ZORPUNT to see 
what's new.  MVP award for TCHENI LOY?  KRILL CAVALRY's proud of her after beating 
PERSISTENT BEGGAR and getting 15 points.  Talk about yer big time losers!  BUBBA LOY 
got smashed by BABY KARLIE, and lost 8 points!  And I was just getting used to the 
ex-Duelmaster's habit of...(!)  Oh well, welcome ASH LEELA.  Aren't MINGALOIDS proud. 
(Oh, my.) Is the Duelmaster really being a real snob to his teammates?  Don't ask me! 
     So just why would someone becomes a warrior anyway?  It can't be for these 
really neat Spyreports can it?   
     Challenges, revenges, Bloodfeuds.  All ZORPUNT ever talks about is fighting!  
Me, I'm more laid back.  What if they had a fight and nobody showed up?  I'd be out 
of a job, that's what!!!   
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand 
wash.  I'm getting tired of writing this stuff, so I'm calling it quits.  Remember 
you guys, ease up sometimes!  Chill out!  Later, Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ASH LEELA 4749                7   0  0    85       MINGALOIDS (486)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LORMIN GARDE 4854             4   4  0    54       KRILL CAVALRY (403)
 BABY KARLIE 4750              4   3  0    50       MINGALOIDS (486)
 WENDELL 4763                  4   1  0    50       MINGALOIDS (486)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DAVID WAYBUR 4851             5   4  0    33       MEDAL OF HONOR F3 (494)
 SOLDIER 10 4849               7   2  2    29       MEDAL OF HONOR F3 (494)
 SOLDIER 8 4850                6   3  0    27       MEDAL OF HONOR F3 (494)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BUBBA LOY 4853                4   4  0    23       KRILL CAVALRY (403)
 TCHENI LOY 4868               1   0  0    15       KRILL CAVALRY (403)
 KRIS TINSTAR 4818             1   0  0    13       MINGALOIDS (486)
 TCHACK LOY 4856               2   4  0    10       KRILL CAVALRY (403)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JEETER LOY 4866               1   2  0     5       KRILL CAVALRY (403)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MERI TCHONES 4847       3  8 0 KRILL CAVALRY 403    SOLDIER 10 4849       586  REVENGED
SOLDIER 7 4852          4  2 0 MEDAL OF HONOR F 494 PUNK CHILSNER 4857    587   
TODD 4870               0  1 0 MINGALOIDS 486       BLACK ORC             590  NONE

                                     PERSONAL ADS

Soldier 10 -- When I find out why the steward considered my victory "unbelievable,"
well, if it's for the reason I think it is, there will be steward's blood on the
sands. -- Bubba Loy

Soldier 8 -- I'm sure someone has already made the comment about being in the path of
the eight-ball, but that doesn't change how it felt (devastating).  Ouch. -- Jeeter
Loy

Soldier 7 -- Ack, you're a golem?  Aaaaghh!  No wonder I lost. -- Tchack Loy

9 August 2008
All -- We are currently looking for capable manager that will give the Desolate
Empire Alliance a full roster for the Turf War.  We currently have four (4) roster
slots that are open to capable managers without questionable morals.  If interested
for the Turf War, contact:  Lamar Treas-Wilson, Dok Sik, Dok Sik Killas DM 47

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

TODD was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
LORMIN GARDE was viciously subdued by ASH LEELA in a 2 minute gruesome Title battle.
BABY KARLIE demolished BUBBA LOY in a 1 minute uneven fight.
WENDELL bested SOLDIER 8 in a popular 1 minute contest.
DAVID WAYBUR was defeated by THE USEROUS MERCHANT in a 4 minute match.
TCHACK LOY was devastated by SOLDIER 10 in a 1 minute uneven brawl.
JEETER LOY was defeated by KRIS TINSTAR in a exciting 1 minute struggle.
TCHENI LOY devastated PERSISTENT BEGGAR in a 2 minute one-sided competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         PARRY-LUNGE        1 -   0 -  0     100  |
|PARRY-RIPOSTE                    3         SLASHING ATTACK    3 -   1 -  0      75  |
|AIMED BLOW                       2         LUNGING ATTACK    18 -  10 -  2      64  |
|STRIKING ATTACK                  2         AIMED BLOW         6 -   4 -  0      60  |
|PARRY-LUNGE                      1         BASHING ATTACK     5 -   4 -  0      56  |
|TOTAL PARRY                      1         TOTAL PARRY        8 -   7 -  0      53  |
|PARRY-STRIKE                     0         STRIKING ATTACK    3 -   3 -  1      50  |
|SLASHING ATTACK                  0         PARRY-RIPOSTE      8 -  15 -  0      35  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   1 -  0       0  |

Turn 590 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-RIPOSTE      1 -  2         4  LUNGING ATTACK 
AIMED BLOW         1 -  1     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
LUNGING ATTACK     2 -  2     SLASHING ATTACK    0 -  0         2  PARRY-RIPOSTE  
STRIKING ATTACK    1 -  1     BASHING ATTACK     0 -  0         1  PARRY-LUNGE    
                              TOTAL PARRY        0 -  1         1  STRIKING ATTACK
                              WALL OF STEEL      0 -  0         1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-LUNGE      ASH LEELA 4749              7   0  0   85 MINGALOIDS (486)
AIMED BLOW       BABY KARLIE 4750            4   3  0   50 MINGALOIDS (486)
STRIKING ATTACK  WENDELL 4763                4   1  0   50 MINGALOIDS (486)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is ASH LEELA 4749.  The most popular warrior this turn 
was LORMIN GARDE 4854.  The ten other most popular fighters were ASH LEELA 4749, BABY 
KARLIE 4750, WENDELL 4763, KRIS TINSTAR 4818, SOLDIER 10 4849, SOLDIER 8 4850, JEETER 
LOY 4866, TCHENI LOY 4868, TODD 4870, and BUBBA LOY 4853.

The least popular fighter this week was TCHACK LOY 4856.  The other ten least popular 
fighters were DAVID WAYBUR 4851, BUBBA LOY 4853, TODD 4870, TCHENI LOY 4868, JEETER 
LOY 4866, SOLDIER 8 4850, SOLDIER 10 4849, KRIS TINSTAR 4818, WENDELL 4763, and BABY 
KARLIE 4750.

                                  Name-Change-O-Rama

     The summer tourney brought a lot of people to the Isle who didn't appear there 
normally.  This included Commission employees.  Half a dozen arenamasters regarded 
each other warily in the mirror behind the bar at the Pig in a Haystack.  The Pig was 
obscure and mediocre, drawing few gladiators, which is what they had all been looking 
for.  They saw gladiators every day.  Most arenamaster were convinced that this was 
some kind of punishment.
     You could always pick out the arenamasters in a crowd.  There were superficial 
differences:  One of these had clearly Adantri features, one wore an eye-patch, two 
were female.  But there were, in significant ways, alike.  The same size, the same 
hair-trigger alertness, the same deadliness.
     The one-eyed man broke the ice, raising his beer mug in salute.  "I'm Zrof One-
Eye from Zukal.  Sugar of Arvat--"  One of the women bowed slightly.  "I know Sugar.  
The rest of you...?"
     The Adantri matched his salute.  "Dernal of Dayla Kiv."
     "Daiyla Kiv?  Ah...."
     "No, without the 'I' in it.  These damned bureaucrats can't spell, and they 
thought adding an unnecessary vowel was exotic."  Disgust dripped from his voice.
     "Tell me about it!" another man growled in agreement.  "Khagal of Niatoli, and 
what they do to the spelling of THAT simple word--!"
     "I thought Daiyla, I mean Dayla Kiv had a different name right now," 
Arenamistress Sugar said.  "The arena, at least, because of a contest?"
     "Chavez Ravine."  Dernal's tone was the one that substituted in polite company 
for spitting on the floor.
     Zrof blinked, taken aback by the bitterness.  He wouldn't have minded a contest 
in Zukal, and damn what they called the place.  "It's only temporary, though."
     "Temporary, shmiperary," another man muttered.  He seemed well into his drinking, 
although, like all arenamasters, he carried his liquor well.  "They do it all the time 
in Aradi.  No reshpect.  Go around changing thish, changing that.  I wish I could 
change shome thingsh."  He signalled the bartender for a refill.
     The second woman put her hand over his mug.  "You've had enough, Harkon.  Try the 
coffee, instead."
     "You should be mad, too, Ripplesh," Harkon said.  "They're going to do shtuff 
like that in Jahnsh, aren't they?"
     Ripples Dorrigan shrugged.  All the men paused, some with glasses half raised, to 
watch.  "It's the way things are," she said.  "Not much we can do about it."
     "You know," Khagal of Niatoli said, "maybe we could make a few changes.  Fix the 
spelling of Arena 33, for one, change a few standby titles--"
     "The Commission hates changes."  Dernal of Dayla Kiv topped up his glass and 
drained it gloomily.
     "Yes, but if we disguise it," Sugar of Arvat said, excited, "make it... maybe a 
general Name-Change-O-Rama!  Then we could slip OUR changes through and no one would 
notice or mind."

                  *-------*-------*-------*-------*-------*-------* 

     By popular demand, we are holding a Name-Change-o-Rama during the month of 
September, 2008.  If you wish to change the name of your warriors or teams, please 
contact RSI Customer Service.  The charge for a name change is $1.