DUEL 2 NEWSLETTER

Date   : 09/11/2008    Duedate: 09/24/2008

ZORPUNT ARENA

DM-24    TURN-591

This Weeks Top Honors

THE DUELMASTER IS

LORMIN GARDE
KRILL CAVALRY (403)
(24-4854) [5-4-0,56]

Chartered Recognition Leader   Unchartered Recognition Leader

LORMIN GARDE                   POSITION IS EMPTY
KRILL CAVALRY (403)            
(24-4854) [5-4-0,56]           

Popularity Leader              This Weeks Favorite

SOLDIER 8                      SOLDIER 8
MEDAL OF HONOR F3 (494)        MEDAL OF HONOR F3 (494)
(24-4850) [7-3-0,32]           (24-4850) [7-3-0,32]

THE CURRENT TOP TEAM

KRILL CAVALRY (403)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MEDAL OF HONOR F3 (494)     11
2. KRILL CAVALRY (403)          7      MEDAL OF HONOR F3 (494)
3. MINGALOIDS (486)             0      Unchartered Team

                                       TEAM NAME (372)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MEDAL OF HONOR F3 (494)   25  12  2 67.6   1/ 1 KRILL CAVALRY (403)       6  8 0
 2- 2*MINGALOIDS (486)          18  11  1 62.1   2/ 3 MEDAL OF HONOR F3 (494)   5  5 0
 3/ 3 KRILL CAVALRY (403)      690 652 19 51.4   3- 2*MINGALOIDS (486)          4  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #13 ]H[ + ---:--- + ]H[ +

Andor:

     "I have never heard of this Korneth, or of Sengir," Crystal Fireblade said.
"Who is he that he should become king of the Andorian League?  What do you know of
him?"
     "Little more than you do.  He is as ambitious as any man I've ever seen," Herlas
said.  "Ruthless.  As to his background, nothing.  People who asked questions when he
first appeared... disappeared."
     The woman glanced at him, and her eyes reminded him of her name:  Fireblade.
"Did YOU try, magician?"
     "Yes.  I have never liked dealing with the unknown."
     "And yet, here you are.  Not disappeared."  One hand went to the hilt of her
sword.
     He looked away and shrugged.  Hoped his face wasn't red with the memory of that.
"It was a close thing, I think.  But he needed a magician he could control, and he...
decided he could control me."
     "How?"
     Now he was sure he was flushing, and it was all he could do not to hang his head
in shame.  But he kept his voice steady.  "Blackmail.  I have done things in the past
that I would not like made public--"
     "Why am I not surprised?"
     "Worse things than just... indiscretions and bending of the rules.  Things I
bitterly regret, now, when it's too late to not-do them.  Things that, well, would
make it laughable for ME to be trying to do the right thing now, if it weren't for
the fact that no one else seems willing or able."
     Fireblade's eyebrows rose.  "And you know what is the 'right thing' to do now?"
     "Gods, I wish!  I'm hoping you've got a clue here, Lady.  But at the least, I
will take Korneth with me, if I go down.  I have already done what I can to insure
that."
     She made a sharp gesture with one hand, to dismiss his statement.  Or so he
thought.  Until he noticed Korneth approaching.  He went hot with embarrassment
again.  How many years had it been since he'd made such an amateur's mistake as not
watching who was around him?
     When Korneth reined his mount around to ride beside the magician, Herlas said,
"I'm not sure this parade was a good idea."
     "You think not?  But there were people beginning to wonder if the king was dead,
you know.  It is necessary for a people to have confidence in the existence of its
leader."
     Herlas wondered if the mocking undertone in Korneth's voice was intentional.
"It may give them a belief in his continued existence," he said, "but it hardly
inspires confidence in his fitness to rule."
     "It just reminds them of how little has been done for the League as a whole in
the past few years," Fireblade added.
     Korneth smiled.  It was his smile that had first warned Herlas that this man
was... unusual.  An old woman he had known when he was a child, a servant in his
family's house, had once described such a smile as 'someone who's sharing a joke with
seven devils, and so full of himself he doesn't believe anyone will catch him out'.
Did Korneth honestly think everyone was too stupid to figure out that he was up to no
good?  Or did he just not care?  Herlas heard Crystal Fireblade catch her breath
sharply beside him.  She saw it, too, so he wasn't just imagining things.
     "Perhaps it's just as well," Korneth said.  "Let people once realize that the
king--who has no heir--is no longer fit to rule, and they will look with more favor
on a new dynasty."  He raised a finger, and two men clad all in black, one in a
nobleman's silk and velvet, the other in the plainest of plebian garb, drew near.
Assassins.  "A new dynasty that is prepared to maintain itself and rule with a firm
hand and a sharp blade.  It will be like... the old days."  He smiled again and
spurred his horse forward, but the assassins stayed behind.

Istoreth, Skaithvarn:

     Whatever spell was on the city of Istoreth to make it perfect and beautiful did
not extend to the waterfront.  It was simply a working waterfront.  Prosperous, busy,
noisy with the shouts of venders and the cries of gulls, odorous with the stink of
ancient fish.  The gladiators could see vessels that hailed from ports all around the
glacier-fed lake that was the Trier Sea.  Gissanniah began to count them off in her
mind, dragonheaded ships from Snowbound, Karnhorn ships with two or three banks of
slave rowers, white-sailed Andorian ships, intricately painted hulls of the elves of
Ardivent, so many more, as a way to avoid looking at the blot of darkness anchored in
the center of the harbor.
     It was the shape of a ship, as large as any other there, dead black so that it
drank any light that fell on it.  A tall mast rose from the center but seemed too
slender to support sails against any earthly wind.  No oars were visible.  All the
normal ships appeared to be shrinking away from it toward the edges of the harbor.
     "That is your task," the Istorene High Magician said, nodding toward the Black
Ship.  The gladiators noted that he didn't look directly at it.  "We want that gone
from our harbor, gone from our waters entirely.  Make it so.  If you can."
     Senator Sedalia took a deep breath, paused for a moment, and then said, "It's a
challenge, no doubt about it.  We'll do what we can."
     Gissanniah just restrained herself from hitting him.  What could they do?  What
could gladiatorial skills or political savvy do against that blot on the Trier?
     Sedalia turned to the mage.  "Tell us what you know of this ship," he said.
"Since you sought demons rather than marines to rid yourself of it, I presume it's
magical in nature?"
     "Magical, and of the darkest nature.  Demonic, almost certainly.  It comes from
Kurukar, where the accursed kaliv has opened the Darkest Door."
     Sedalia nodded.  "We have heard rumors and unconfirmed reports of the kaliv's
activities," he admitted.  "We get little news out of Aradi now, but there is a hint
that a Chaos Lord there is considering the use of his special skills against
Kurukar."
     "No!"  The Istorene faced them squarely, which he had not done till now, and his
eyes were full of lightning while sparks leapt from the points of his mustache.
"There must be no unleashing of Chaos magic against the demonic forces, or the whole
world might be unmade!"

        + ]H[ + ---:--- + ]H[ The Andorian Succession #14 ]H[ + ---:--- + ]H[ +

Andor:

     Herlas glanced at the assassins out of the corner of his eye.  The one in silk
had a slight smile; the one who looked like a peasant had no expression at all.  Both
were staying close, right on the edge of earshot distance, as in "maybe they can hear
what we say, and maybe not."  If he had been Korneth, the Zensovian would have picked
the assassins with the best hearing he could find and had them at just such a
distance.  After all, they'd been trained to double as spies in the old days when the
kings of Andoria had protected their guild.  Which meant no talking private with
Fireblade during the rest of this parade.  And would the assassins keep with them
afterward?  If Korneth's trust in him had fallen that far, Herlas figured it might be
time to put his ultimate contingency plan into motion.
     He slid his glance toward the redhaired Lady Knight riding beside him.  She
raised an eyebrow, then glanced toward the assassins and shook her head slightly.
What, did she think him such a fool that he would talk where he could be overheard?
He reined in annoyance.  He'd been a big enough fool over this business already, why
might she not fear he would continue so?  Why was it the only interesting women he'd
met could see that he was a fool and a blackguard?  It was enough to depress a man.
     The parade which had seemed endless looped back to the palace and ended.  Lady
Knight Fireblade made another tiny, cryptic gesture and just... rode off!  What did
she mean by it?  Why did he care?  He'd been playing out a lone hand so far, why did
he suddenly yearn for an ally?  Herlas shook his head, hoping to shake out strange
notions, glanced at his assassin shadows, and rode toward the lodge on the edge of
the palace grounds where he was currently living.
                    *****     ***     *****     ***     *****
     Crystal Fireblade knocked on his door just after full dark.  The front door, and
she knocked openly.  Herlas looked past her gray-cloaked form into the rainy
darkness, then nodded.  "Did anyone follow you?"
     "I think not, though it's difficult to be sure."  She shrugged out of the cloak
which had concealed her mail, the hood that had covered her flame-colored hair.  "We
must take action of some kind, and soon," she said.  "You know that."  At his nod,
she went on, "Have you thought what kind of action?  The lost king must be replaced,
and this Korneth of Sengir must be eliminated.  But who the first, how the second?"
     "Alonj of Fratsfa for the first," Herlas said.  He indicated two chairs drawn up
to his fire, welcome on this wet night.  The Convincians will accept him as a
legitimate ruler, the Fratsfan will accept no one else.  The Baron of Ardivent is too
far away, and nobody knows which way the Clanholds of the Aruaki will go these days,
they are too disorganized within themselves."
     "Raltumas?"
     "Not of immediate concern.  The defection of Aradi has weakened them, and they
were never as coherent as other parts of the League."
     "And what of Korneth?  He will block any attempt to put Alonj--or anyone other
than himself--on the throne.  It is my feeling that he will be hard to dispose of."
     "Mine, too.  There were those assassins early today, a rather pointed message, I
thought."
     "Yes.  Where are they now?"  Fireblade glanced around as though she expected to
see them in some corner of the room.
     Herlas smiled.  "Posted in quite likely places, watching intently and seeing...
very little.  Bats or whatever moves around at night.  If those two are all Korneth
set to watching me, as I hope because he can't have many at his call yet, then we are
safe enough for now.  Later... probably not."
     Crystal Fireblade frowned.  "Should we leave Andor, get to where he can't spy on
us, do you think?"
     The magician got up and began pacing, tapping his fingers against each other
behind his back.  After several minutes, he said, "No, I don't think so.  True, we're
at risk of spying if we remain here, but once we move away from the center of the
action, we would need to find spies ourselves or lose touch with what's going on.  My
feeling is that we need to know what is going on here, at least until we've dealt
with Korneth."
     "I take your point, but what about Alonj of Fratsfa?  Not only do we--or
someone--have to tell him that he must take over governance of the League, he must be
protected.  Korneth is surely as able as we are to see that Alonj is the obvious
replacement for the vanished king."
     Herlas barked a laugh.  "Have you met Alonj's Adantri wife?  I have, and I would
not want to be an assassin trying to get past her!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 300): ZIP of Z GLADIATORS (Mr. Zee, mgr.)
 DM  11 ARUAK CITY (turn 601): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 601): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): ASH LEELA of MINGALOIDS (Barnabas, mgr.)
 DM  25 LYRATILAN (turn 590): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): DRALION of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): WHIPPED WEASEL of EXOTIC TASTES (Soultaker, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 534): DECEPTIVE DELILA of THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 247): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 436): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 486): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 300): BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 601): KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 601): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 590): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 552): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 543): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 534): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 247): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 463): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): POSITION IS EMPTY
ADM 105 ANDORAK (turn 486): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 600): SMUSH of NEVERWAKE (Doc Steele, mgr.)
                               SLY APPARITION of IMMORTALS (Dartor, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in 
ZORPUNT.  Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  Hey 
everybody, watch out for SOLDIER 10, who flew up 5 points in the rankings after 
mashing TCHACK LOY like a melon.  Keep your eye on this guy.  Ya know, some days it 
doesn't pay to walk out on the sands.  BUBBA LOY was defeated by SOLDIER 8 and drops 
3 points.  Well, if ya don't shows up at the laundromat, ya can'ts wash yer clothes.  
ASH LEELA did not fight this week so hers title was forfeit.  In front of all the 
crowds, LORMIN GARDE took the Duelmaster's crown for his own.  I give the bum two 
weeks.  An apple a day keeps the doctor away, but an onion a day keeps T.P.s at bay.  
     Let's dig a little deeper into what's happening in the ZORPUNT arena.   
     Being a spy is great--other people die and you spend the rest of the day 
drinking to their memory.  Better tanked than dead!  Knowing when to use the right 
tactics at the proper time is a very important step on the road to Duelmaster.   
     Well, there's the manager of the ZORPUNT giving me the 'cut' sign (or is that 
'They're going to strangle you in the alley?).  Well, there goes another Spy Report.  
Good luck in next week's fights.  Its been fun, and I'm sure you enjoyed it (boos).  
Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown 
Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LORMIN GARDE 4854             5   4  0    56       KRILL CAVALRY (403)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-ASH LEELA 4749                7   0  0    85       MINGALOIDS (486)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-BABY KARLIE 4750              4   3  0    50       MINGALOIDS (486)
-WENDELL 4763                  4   1  0    50       MINGALOIDS (486)
 SOLDIER 10 4849               8   2  2    34       MEDAL OF HONOR F3 (494)
 DAVID WAYBUR 4851             5   5  0    34       MEDAL OF HONOR F3 (494)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SOLDIER 8 4850                7   3  0    32       MEDAL OF HONOR F3 (494)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BUBBA LOY 4853                4   5  0    20       KRILL CAVALRY (403)
 TCHENI LOY 4868               2   0  0    17       KRILL CAVALRY (403)
-KRIS TINSTAR 4818             1   0  0    13       MINGALOIDS (486)
 TCHACK LOY 4856               2   5  0    11       KRILL CAVALRY (403)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JEETER LOY 4866               2   2  0    10       KRILL CAVALRY (403)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SOLDIER 7 4852          4  2 0 MEDAL OF HONOR F 494 PUNK CHILSNER 4857    587  NONE

                                     PERSONAL ADS

Ash Leela -- I don't actually mind handing off the title to you, write a column!
Although the "deadly bloodlust" was a bit off-putting.  Not the kind of thing one
hopes to see in a hot babe.  Still, I'd be glad to drop by the Mingalo and pick you
up for a dinner and dancing, if the town can rise to that standard? -- Lormin Garde
P.S.  The Commission says I'm charismatic, attractive, and reasonably adept socially,
so this will maybe get me a "yes" for an answer?  Really, you're such a cute little
thing, I would enjoy going out with you.

Baby Karlie -- Kid, you can be as cute as a bug's ear, not that bugs have ears, just
a figure of speech, but I can't bring myself to ask you out.  It'd feel like cradle-
snatching to go out with someone so much smaller than I am.  I mean, I can see you
aren't really a kid, but my first reaction to someone a foot and a half shorter is
always, "There's a child!" -- Bubba Loy
P.S.  Yeah, I know, I'm a slave to my early conditioning.  Sue me.

Soldier 10 -- So why are you hanging around the arena instead of protecting us from
enemies abroad?  Use your talents where they'll do the League the most good, bub. --
Tchack Loy

Kris Tinstar -- So, you're some kind of female marshal or something?  Seems
unwomanly.  Yeahyeahyeah, I know, not a pc thing to say.  That pc stuff isn't me.  I
mean, it's just using words to hide what you really mean, and I figure life's too
short to go around not saying what I really mean.  Sure, it gets me a black eye now
and then, but mostly it saves a lot of time. -- Jeeter Loy
P.S.  And I don't mean it HOSTILELY, you know.  Look at it this way:  I'm a leopard,
I'm going to have spots whether you like it or not.

Who did this!  I'm only five and a half feet tall, I am *NOT* a Shew, even if Bubba
Loy is.  I'm adopted, but that still doesn't make me Shewish.  Anyone can see that.
-- Tcheni Loy the Incensed (smells like...coconut, not too bad)
P.S.  Oh, and thanks to the Persistent Beggar for being there when I needed someone
to take out my frustrations on.
P.P.S.  I think I'm probably an orc.  Yeah, I can feel my fangs growing as I write
this.  Definitely an orc.  Better get a bigger bra, huh?  Orcesses are well endowed.
I think I'm going to like that.

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

LORMIN GARDE bested DAVID WAYBUR in a 2 minute Title fight.
SOLDIER 10 devastated TCHACK LOY in a 1 minute one-sided duel.
SOLDIER 8 viciously subdued BUBBA LOY in a 2 minute gory match.
TCHENI LOY won victory over MORDANT DESERTER in a 3 minute amateur's brawl.
JEETER LOY defeated MORDANT DESERTER in a 2 minute novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         PARRY-LUNGE        1 -   0 -  0     100  |
|PARRY-RIPOSTE                    3         SLASHING ATTACK    3 -   1 -  0      75  |
|AIMED BLOW                       1         LUNGING ATTACK    21 -  10 -  2      68  |
|TOTAL PARRY                      1         BASHING ATTACK     5 -   4 -  0      56  |
|PARRY-LUNGE                      0         AIMED BLOW         6 -   5 -  0      55  |
|PARRY-STRIKE                     0         STRIKING ATTACK    3 -   3 -  1      50  |
|SLASHING ATTACK                  0         TOTAL PARRY        6 -   7 -  0      46  |
|STRIKING ATTACK                  0         PARRY-RIPOSTE      9 -  15 -  0      38  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   1 -  0       0  |

Turn 591 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     3 -  0     AIMED BLOW         0 -  1         4  LUNGING ATTACK 
PARRY-RIPOSTE      2 -  1     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
                              PARRY-STRIKE       0 -  0         2  PARRY-RIPOSTE  
                              SLASHING ATTACK    0 -  0         1  PARRY-LUNGE    
                              STRIKING ATTACK    0 -  0         1  STRIKING ATTACK
                              BASHING ATTACK     0 -  0         1  TOTAL PARRY    
                              TOTAL PARRY        0 -  1     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   LORMIN GARDE 4854           5   4  0   56 KRILL CAVALRY (403)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SOLDIER 8 4850.  The most popular warrior this turn 
was SOLDIER 8 4850.  The ten other most popular fighters were LORMIN GARDE 4854, 
JEETER LOY 4866, SOLDIER 10 4849, TCHENI LOY 4868, DAVID WAYBUR 4851, TCHACK LOY 
4856, BUBBA LOY 4853,  0,  0, and  0.

The least popular fighter this week was BUBBA LOY 4853.  The other ten least popular 
fighters were TCHACK LOY 4856, DAVID WAYBUR 4851, TCHENI LOY 4868, SOLDIER 10 4849, 
JEETER LOY 4866, LORMIN GARDE 4854, SOLDIER 8 4850,  0,  0, and  0.